Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 03:29:29 Player: MrWaffler Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1067) 1067 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3277 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 37/300 Energy 76/100 System Corruption 23% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Katana > --- INVENTORY (20) --- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Airjet Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Terrain Scanner Light EM Pulse Cannon High-powered Shotgun Improved Light Cannon Improved Light Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Terrain Scan Processor > --- WEAPON ----------- Light EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Airjet Improved Heat Sink Improved Heat Sink Improved Sensor Array Light EM Pulse Cannon Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Missile Launcher Katana [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 2 | . . 2 . . . Parts Attached 43 | 8 6 5 . 22 2 Power 6 | 1 . 1 . 4 . Engine 3 | 1 . 1 . 1 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 13 | 2 4 1 . 6 . Treads 5 | . 2 . . 3 . Leg 2 | 2 . . . . . Wheel 5 | . 2 1 . 2 . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 9 | 2 1 1 . 4 1 Device 5 | 1 . 1 . 2 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | 3 1 2 . 8 1 Energy Gun 2 | 2 . . . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon 6 | . 1 2 . 3 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 18 | . . . . 8 10 Power 4 | . . . . 2 2 Propulsion 3 | . . . . 2 1 Utility 4 | . . . . 2 2 Weapon 7 | . . . . 2 5 Highest Loss Streak 6 | . . . . 4 6 To Critical Strikes 1 | . . . . 1 . Average Backups 15 | 4 12 14 16 18 15 Power 1 | . 1 1 2 2 . Propulsion 4 | 3 4 4 6 4 4 Utility 2 | . 1 2 2 2 4 Weapon 7 | . 5 6 6 8 6 Tool/Special . | . . . . . . Unused Backups 14 | . . . . 7 7 Power 1 | . . . . 1 . Propulsion 2 | . . . . 1 1 Utility 3 | . . . . 1 2 Weapon 8 | . . . . 4 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 99 100 93 70 Engine 7 | . 14 11 11 4 . Core 1 | . . . . 2 5 Treads 5 | . . . . 9 7 Wheel 17 | . 22 22 22 14 9 Device 10 | . 14 11 11 9 7 Storage 10 | . 14 11 11 9 9 Processor 3 | . . . . 5 7 Ballistic Gun 13 | . 14 11 11 15 6 Ballistic Cannon 18 | . 10 32 33 17 4 Slashing Weapon 1 | . . . . 1 4 Peak Build Rating 36 | 9 10 12 13 36 36 Average Rating 18 | 4 9 10 12 23 27 On Entrance 13 | . 9 10 11 13 36 Avg Prop Armor Cover (%) 7 | . . . . 7 8 Naked Turns . | . . . . . . Heaviest Build 65 | 13 49 57 57 65 60 Greatest Support 63 | 20 32 32 28 63 28 Greatest Overweight (x) 5 | . 1 2 2 5 2 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 Most Carried 20 | 6 15 16 16 20 20 Average Carried 16 | 4 12 14 16 18 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 15 16 16 20 17 Class Distribution -------------------- 43% | Gunner 27% | Mutant 20% | Skirmisher 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1155 | 283 145 . . 688 39 Remotely . | . . . . . . Salvage Created 1129 | 75 198 . . 768 88 Parts 66 | 5 13 . . 37 11 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 28 | . 4 . . 21 3 Guns 7 | . . . . 6 1 Cannons 15 | . 4 . . 11 . AOE 6 | . . . . 4 2 Classes Destroyed 9 | 2 2 . . 5 . Worker 2 | . . . . 2 . Tunneler 1 | 1 . . . . . Hauler 2 | . . . . 1 1 Recycler 4 | 1 1 . . 2 . Watcher 1 | . 1 . . . . Swarmer 8 | . . . . 6 2 Grunt 15 | . 4 . . 10 1 Sentry 4 | . . . . 4 . Hunter 1 | . . . . 1 . Best Kill Streak 10 | 2 4 . . 10 4 Combat Bots Only 6 | . 2 . . 6 3 Max Kills in Single Turn 3 | 1 1 . . 3 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 243 | . 11 . 5 121 106 Missed 69 | . 1 . 3 34 31 Hits 174 | . 10 . 2 87 75 Projectile 174 | . 10 . 2 87 75 Critical Strikes 11 | . . . . 7 4 Damage Taken 2861 | . 115 . 26 1375 1345 Core 565 | . 12 . . 142 411 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 95 . 100 . . Volleys Fired 69 | 5 14 . . 46 4 Largest 4 | 2 2 . . 4 4 Hottest 142 | 80 50 . . 118 142 Shots Fired 197 | 10 28 . . 150 9 Gun 94 | 10 14 . . 69 1 Cannon 96 | . 14 . . 78 4 Launcher 7 | . . . . 3 4 Special . | . . . . . . Kinetic 179 | 1 28 . . 147 3 Thermal 4 | 4 . . . . . Explosive 7 | . . . . 3 4 Electromagnetic 7 | 5 . . . . 2 Robot Hit Streak 10 | 3 10 . . 7 3 Robot Miss Streak 6 | 3 3 . . 6 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 99 | 6 18 . . 72 3 Core Hits 64 | 2 9 . . 45 8 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . 3 . . 4 . Destroy 1 | . . . . 1 . Blast 6 | . 3 . . 3 . Melee Attacks 7 | . . . . 3 4 Impact . | . . . . . . Slashing 7 | . . . . 3 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2668 | 115 274 . . 1797 482 Guns 850 | 74 134 . . 628 14 Cannons 852 | . 138 . . 665 49 Explosions 815 | 41 . . . 488 286 Melee . | . . . . . . Ramming 151 | . 2 . . 16 133 Kinetic 1615 | 12 272 . . 1293 38 Thermal 61 | 61 . . . . . Explosive 774 | . . . . 488 286 Electromagnetic 67 | 42 . . . . 25 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . . . . . 23 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 54 | . . . . 39 15 Projectiles 2 | . . . . 2 . Explosions 52 | . . . . 37 15 Melee . | . . . . . . Knockbacks 18 | . 3 . . 14 1 Impact . | . . . . . . Kinetic 18 | . 3 . . 14 1 Secondary . | . . . . . . Self-Inflicted Damage 326 | . 1 . . 69 256 Shots 5 | . . . . 1 4 Rammed 4 | . 1 . . 3 . Targets Rammed 4 | . 1 . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 192 | 54 2 . . 192 183 Average Temperature 41 | 25 2 . . 40 91 Received Heat Transfer 1101 | . 60 . 15 666 360 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | 100 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . 1 . Low Security (%) 85 | 100 100 100 100 69 100 Level 1 14 | . . . . 30 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 338 | 5 53 3 . 338 199 Initial 131 | . 3 3 . . 131 Average 74 | 1 12 . . 125 137 Influence Increases 953 | 10 103 . . 725 115 Destroy 0b10 Robot/C 560 | . 80 . . 420 60 Destroy 0b10 Robot/NC 50 | 10 10 . . 25 5 Destroy Leader 126 | . 12 . . 102 12 Successful Hack 13 | . . . . . 13 Disable Machine 60 | . . . . 60 . Destroy Structure 84 | . 1 . . 58 25 Lose Combat Pursuer 60 | . . . . 60 . Influence Decreases 887 | 5 98 10 . 412 362 Entered New Map 191 | . 2 7 . . 182 Time Decay 524 | 5 96 3 . 340 80 Lost Part 172 | . . . . 72 100 Squads Dispatched 4 | . 2 . . 1 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 8 | . 2 . . 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 9 . 2 30 11 Peak Tracking Total 8 | . 4 1 2 6 8 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 4 | . . . . 4 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 4 | . 1 . . 1 2 Terminals 4 | . 1 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 1 . . 2 3 Successful 5 | . . . . 2 3 Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 6 | . 1 . . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . . 2 3 Record 2 | . . . . 2 . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 844 | 3 366 2 109 264 100 Terrain 844 | 3 366 2 109 264 100 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 1969 | 78 366 277 133 949 166 Spaces Moved 1154 | 42 203 225 106 501 77 Core 6 | 6 . . . . . Treads 89 | . . . . 89 . Legs 85 | 36 49 . . . . Wheels 974 | . 154 225 106 412 77 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 115 115 125 110 115 Average Speed 123 | 110 116 120 125 127 123 Slowest Speed 165 | 120 120 125 125 165 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 38 21 34 59 27 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 25 | . . . . 3 22 Terrain Destroyed 99 | . . . . 57 42 Melee 7 | . . . . 3 4 Projectile 11 | . . . . 11 . AOE 80 | . . . . 43 37 Terrain Rammed 15 | . . . . . 15 Walls Destroyed 1 | . . . . . 1 Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1508 | 60 302 230 106 704 106 Wait 143 | . 71 . . 72 . Move 1149 | 41 202 224 105 500 77 Hop . | . . . . . . Pick Up 41 | 6 8 1 . 25 1 Fast Attach 11 | 7 . . . 4 . Attach 12 | . . 2 . 7 3 Detach . | . . . . . . Swap 33 | 1 6 3 1 20 2 Drop 25 | . . . . 24 1 Fire 69 | 5 14 . . 46 4 Melee 7 | . . . . 3 4 Ram 15 | . 1 . . . 14 Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Weapon x2 518 | -9/Materials | Discovered new exit (range 8) 722 | -9/Materials | Entered Mines 733 | -9/Mines | Build established: Gunner 788 | -9/Mines | Learned Materials stockpile data 838 | -9/Mines | Discovered new exit (range 13) 855 | -9/Mines | Entered Materials 855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -8/Materials | Build established: Skirmisher 1443 | -8/Materials | Lost 4 parts (1p1n1u1w) 1665 | -8/Materials | Discovered new exit (range 15) 1702 | -8/Materials | Build established: Gunner 1804 | -8/Materials | Entered Storage 1833 | -8/Storage | Identified exit to Recycling 1903 | -8/Storage | Core integrity fell below 50% 1919 | -8/Storage | Lost 4 parts (1p3w) 1937 | -8/Storage | System corruption reached 10% 1958 | -8/Storage | Core integrity fell below 20% 1970 | -8/Storage | Core destroyed Last Messages --------------- 01949_ Y-45 Defender destroyed. 01949_ 11 Matter crushed. 01953_ System corrupted: Energy discharge (-40). 01954_ The unstable cave ceiling collapses. 01955_ Slammed into Reinforced Barrier. 01955_ Destabilizing: System corrupted (+2). 01956_ The unstable cave ceiling collapses. 01956_ Y-45 Defender crushed by falling debris. 01956_ Y-45 Defender destroyed. 01956_ 7 Matter crushed. 01961_ Broken Rocket Launcher destroyed. 01962_ Slug penetrates Earth. 01963_ Slammed into Reinforced Barrier. 01968_ System corrupted: Energy discharge (-34). 01968_ The unstable cave ceiling collapses. 01968_ Y-45 Defender crushed by falling debris. 01968_ Slug penetrates Earth. 01970_ Slammed into Reinforced Barrier. 01970_ Destabilizing: Core damaged (-16). 01970_ Destabilizing: Core damaged (-11). 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T # """ # | | ?##??#?#??????"#T##### # """ # | | ???##??#????#??####?####### """ # | | ??????????????#?#?#???#???# """ # | | ??#?####?????#????????#?### """ # | | ???????#??????#???#??????? ? # | | ????????????##???????###??#######?## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearHardenedArray Manual? 0 Play Time 00:32:13 Cumulative 35.8 hours Start 2026.02.23 @ 02:57:58 End 2026.02.23 @ 03:29:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 19 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60a9a5ab-7a05-4e00-a1f4-e3ab3765167d