Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.23 @ 01:45:17 Player: lepire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2372) 2372 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 7068 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 198/850 Matter 290/300 Energy 370/370 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Myomer Leg > --- UTILITY (7) ------ Advanced Heat Sink Visual Processing Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Minigun > --- INVENTORY (5) ---- Weight Redist. System Autogun Datajack Mining Laser RU-N14's Throwing Claymores (1) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Gravmag System Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Improved Sensor Array Signal Interpreter Advanced ECM Suite Focal Shield Hacking Suite > --- WEAPON ----------- Shock Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Weight Redist. System Autogun Datajack Mining Laser RU-N14's Throwing Claymores [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion VTOL Module Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon CR-A16's Pointy Stick Energy Gun EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 68 | 7 6 2 4 . 2 4 43 Power 8 | 2 . 1 . . 1 1 3 Engine 5 | 2 . 1 . . . 1 1 Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 24 | 2 2 . 1 . . 1 18 Treads . | . . . . . . . . Leg 10 | 2 . . . . . . 8 Wheel 1 | . . . . . . . 1 Hover 2 | . . . . . . . 2 Flight 11 | . 2 . 1 . . 1 7 Utility 19 | 1 2 . 2 . . . 14 Device 9 | . 1 . 1 . . . 7 Storage 2 | 1 . . . . . . 1 Processor 3 | . 1 . 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection 4 | . . . . . . . 4 Artifact . | . . . . . . . . Weapon 17 | 2 2 1 1 . 1 2 8 Energy Gun 7 | 2 1 . 1 . . . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 3 | . . . . . . 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon 2 | . . 1 . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . 4 Parts Lost 23 | . . . . . . 4 19 Power 2 | . . . . . . 1 1 Propulsion 6 | . . . . . . 2 4 Utility 10 | . . . . . . 1 9 Weapon 5 | . . . . . . . 5 Highest Loss Streak 5 | . . . . . . 3 5 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 3 4 4 5 5 4 5 Power . | . . . . . . . . Propulsion . | . 1 2 1 1 1 . . Utility 1 | . 1 2 2 2 1 1 1 Weapon 2 | . . . . 1 1 2 3 Tool/Special . | . . . . . . . . Unused Backups 5 | . 2 . 1 . 2 . . Power . | . . . . . . . . Propulsion 1 | . 1 . . . . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . 1 . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 72 | . 87 100 99 100 89 86 58 Engine 5 | . 14 14 11 11 11 9 1 Core 2 | . . . . . . . 3 Leg 6 | . 5 . . . . . 10 Flight 14 | . 22 28 33 33 33 31 4 Device 10 | . 5 14 11 11 11 10 10 Processor 12 | . 5 14 21 22 22 22 8 Protection 2 | . 2 . . . . . 3 Energy Gun 5 | . 16 14 13 17 1 . 2 Ballistic Gun 1 | . . . . . . . 3 Special Weapon 2 | . . 5 8 . 9 6 . Piercing Weapon 1 | . . . . . . 4 2 Special Melee Weapon 1 | . 10 8 . 4 1 2 . Peak Build Rating 54 | 6 10 10 17 17 22 22 54 Average Rating 27 | 3 8 10 15 17 18 16 36 On Entrance 11 | . 6 10 10 17 17 19 10 Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 14 8 11 11 12 15 40 Greatest Support 80 | 20 20 8 12 12 12 12 80 Greatest Overweight (x) 2 | . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 10 Average Capacity 5 | 6 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 5 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 5 Class Distribution -------------------- 26% | Scout 24% | Mutant 20% | Scavenger-Mutant 12% | Sprinter 7% | Hacker-Assassin 4% | Hacker-Ninja Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Scout | -9/Materials Scout | -9/Mines Scout | -7/Zion Scout | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1813 | 178 179 6 . 49 71 195 1135 Remotely . | . . . . . . . . Salvage Created 2593 | . 447 130 . . . 123 1893 Parts 143 | . 27 21 . . . 10 85 Haulers Intercepted 5 | . 2 . . . . . 3 Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 52 | . 10 6 . . . 7 29 Melee 5 | . . . . . . 3 2 Guns 31 | . 8 6 . . . 1 16 Cannons 3 | . . . . . . . 3 AOE 13 | . 2 . . . . 3 8 Classes Destroyed 15 | . 5 1 . . . 2 7 Worker 12 | . 1 . . . . . 11 Builder 4 | . . 1 . . . . 3 Hauler 5 | . 2 . . . . . 3 Recycler 3 | . . . . . . . 3 Minesweeper 1 | . . . . . . 1 . Mechanic 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 6 | . 3 . . . . . 3 Swarmer 20 | . 6 6 . . . 6 2 Grunt 13 | . 4 . . . . . 9 Duelist 2 | . . . . . . . 2 Sentry 5 | . . . . . . . 5 Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . . . . 3 Programmer 6 | . . . . . . . 6 Best Kill Streak 15 | . 5 3 . . . 3 15 Combat Bots Only 6 | . 5 3 . . . 3 6 Max Kills in Single Turn 4 | . 2 1 . . . 3 4 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . 2 . . . . 3 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 741 | . 23 21 13 . . 71 613 Missed 306 | . 5 10 10 . . 42 239 Hits 435 | . 18 11 3 . . 29 374 Melee 4 | . . . . . . 1 3 Projectile 431 | . 18 11 3 . . 28 371 Critical Strikes 14 | . . . . . . . 14 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4523 | . 174 67 22 . . 336 3924 Core 926 | . 121 31 . . . 122 652 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1375 | . 54 22 6 . . 99 1194 Regen/Repaired (Parts) 67 | . . . 16 . . . 51 Core Remaining (%) 69 | 100 . 39 . . . 69 . Volleys Fired 166 | . 28 13 2 . . 15 108 Largest 2 | . 2 2 2 . . 1 2 Hottest 150 | . 90 145 150 . . 100 105 Shots Fired 247 | . 35 16 4 . . 15 177 Gun 188 | . 35 13 2 . . 5 133 Cannon 30 | . . . . . . . 30 Launcher 14 | . . . . . . . 14 Special 15 | . . 3 2 . . 10 . Kinetic 101 | . . . . . . 5 96 Thermal 92 | . 13 3 2 . . 7 67 Explosive 17 | . . . . . . 3 14 Electromagnetic 37 | . 22 13 2 . . . . Robot Hit Streak 25 | . 14 10 . . . 4 25 Robot Miss Streak 5 | . 2 2 . . . 2 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 241 | . 46 13 . 1 . 11 170 Core Hits 203 | . 20 8 . . . 8 167 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 2 . . . . 1 2 Burn 3 | . 2 . . . . . 1 Impale 2 | . . . . . . 1 1 Melee Attacks 48 | . 17 3 . 1 . 8 19 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 26 | . . . . . . 7 19 Sneak Attacks 30 | . 14 3 . 1 . 4 8 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7827 | . 526 120 . . . 751 6430 Guns 3206 | . 424 120 . . . 67 2595 Cannons 946 | . . . . . . . 946 Explosions 2490 | . 102 . . . . 364 2024 Melee 1131 | . . . . . . 320 811 Ramming 54 | . . . . . . . 54 Kinetic 2168 | . . . . . . 67 2101 Thermal 1654 | . 214 . . . . . 1440 Explosive 2330 | . . . . . . 364 1966 Electromagnetic 490 | . 312 120 . . . . 58 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1131 | . . . . . . 320 811 Highest Corruption 8 | . 2 2 . . . 3 8 Average Corruption 4 | . 1 2 . . . 3 5 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 64 | . 7 1 . . . . 56 Message Errors 10 | . 1 . . . . . 9 Matter Fused 16 | . 3 . . . . . 13 Heat Flow Errors 6 | . . . . . . . 6 Energy Discharges 16 | . 1 1 . . . . 14 Parts Rejected 3 | . . . . . . . 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . 2 . . . . . 4 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 273 | . . . . . . 44 229 Projectiles 6 | . . . . . . . 6 Explosions 31 | . . . . . . . 31 Melee 236 | . . . . . . 44 192 Knockbacks 15 | . . . . . . . 15 Impact 1 | . . . . . . . 1 Kinetic 14 | . . . . . . . 14 Secondary . | . . . . . . . . Self-Inflicted Damage 111 | . 32 . . . . . 79 Shots 3 | . 1 . . . . . 2 Rammed 1 | . . . . . . . 1 Targets Rammed 7 | . . . . . . . 7 Kicked 6 | . . . . . . . 6 Crushed . | . . . . . . . . Highest Temperature 360 | . 150 141 106 . . 146 360 Average Temperature 60 | . 37 42 52 . . 63 78 Received Heat Transfer 957 | . 63 . . . . 45 849 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 . . . . . 2 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 3 . . . . 2 2 Heat Transferred 2310 | . 581 . . . . . 1729 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 47 | 100 100 100 100 100 . . 28 Level 1 44 | . . . . . . . 61 Level 2 7 | . . . . . . . 10 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 501 | . 145 96 15 1 . . 501 Initial 501 | . . 31 13 1 . . 501 Average 212 | . 70 41 3 . . . 274 Influence Increases 3109 | . 326 162 43 . . 752 1826 Destroy 0b10 Robot/C 1100 | . 200 120 . . . 200 580 Destroy 0b10 Robot/NC 170 | . 30 5 . . . 15 120 Destroy Leader 272 | . 40 20 . . . 20 192 Allied During Kill 37 | . . . . . . 37 . Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 52 | . 41 . 11 . . . . Select Force Hacks 20 | . . . . . . . 20 Disable Machine 81 | . . . . . . . 81 Destroy Structure 137 | . 5 2 2 . . . 128 Advance Influence 300 | . . . . . . . 300 Partial Spotted 150 | . . . 30 . . . 120 Lose Combat Pursuer 780 | . . 15 . . . 480 285 Influence Decreases 2962 | . 230 218 78 5 . 387 2044 Entered New Map 260 | . . 65 27 4 . . 164 Time Decay 2350 | . 230 133 51 1 . 245 1690 Lost Part 230 | . . . . . . 40 190 Lost Ally 122 | . . 20 . . . 102 . Squads Dispatched 21 | . . . 1 . . 1 19 Investigation 4 | . . . . . . . 4 Extermination 7 | . . . . . . . 7 Reinforcement 7 | . . . 1 . . . 6 Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . . . . . . . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 16 7 8 . . 47 60 Peak Tracking Total 11 | . 4 3 8 . . 11 8 Tactical Retreats 26 | . . 1 . . . 9 16 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . 2 . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts 9 | . 9 . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused 3 | . 1 . . . . 2 . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . 2 . Triggered 3 | . 1 . . . . 2 . Most Traps Carried 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 10 | . . . . . . 1 9 Max in Single Turn 2 | . . . . . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 19 | . 9 . 5 . . . 5 Terminals 11 | . 7 . 3 . . . 1 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . 1 . 1 . . . 1 Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 24 . 14 . . . 12 Successful 33 | . 16 . 11 . . . 6 Failed 17 | . 8 . 3 . . . 6 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . . . . . 2 . 10 Terminals 31 | . 20 . 6 . . . 5 Fabricators 3 | . . . . . . . 3 Repair Stations 12 | . 3 . 7 . . . 2 Recycling Units 4 | . 1 . 1 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 13 . 4 . . . 1 Record 2 | . 2 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . Dispatch Records 2 | . 1 . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 2 . 6 . . . 2 Scan Component 5 | . 1 . 3 . . . 1 Repair 4 | . . . 3 . . . 1 Refit 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . 2 Report Inventory 3 | . 1 . 1 . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators 1 | . . . . . . . 1 Download 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 5 . 4 . . . 3 Full Trace Events 2 | . 2 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 3 . . . 1 Time 106 | . . . 90 . . . 16 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 13 | . 10 2 . . . 1 . Non-combat 13 | . 10 2 . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 15 | . 12 2 . . . 1 . parse_system 12 | . 9 2 . . . 1 . no_distress 2 | . 2 . . . . . . find_station 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . 1 . . 6 . . Largest Group 6 | . . 1 . . 6 6 . Highest-Rated Group 201 | . . 31 . . 201 201 . Highest-Rated Ally 40 | . . 31 . . 40 40 . Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 25 | . . 3 . . . 22 . Total Damage 369 | . . . . . . 369 . Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 5451 | . 198 320 252 76 593 629 3383 Optics 4931 | . . . 250 76 593 629 3383 Sensors 2875 | . 198 320 252 76 593 587 849 ECM 29 | . . . . . . . 29 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . 1 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5836 | 73 510 320 252 76 593 629 3383 Spaces Moved 8379 | 56 831 747 532 245 1582 1482 2904 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 1443 | 51 63 . . . . . 1329 Wheels 9 | . . . . . . . 9 Hover 615 | . . . . . . . 615 Flight 6307 | . 768 747 532 245 1582 1482 951 Fastest Speed 29 | 50 32 32 29 29 29 29 34 Average Speed 54 | 113 38 32 29 29 29 29 97 Slowest Speed 200 | 120 120 32 29 29 29 109 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . 3 . . 1 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 5 85 90 29 43 89 79 41 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 6 | . . 1 . 1 4 . . Spaces Dug 5 | . . 3 2 . . . . Terrain Destroyed 270 | . 7 3 2 . . 49 209 Melee . | . . . . . . . . Projectile 7 | . . 3 2 . . 2 . AOE 263 | . 7 . . . . 47 209 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 9282 | 62 978 804 616 249 1715 1619 3239 Wait 521 | . 65 35 73 1 126 85 136 Move 8364 | 55 830 746 525 244 1581 1479 2904 Hop 4 | . . . 3 . . 1 . Pick Up 28 | . 12 2 6 1 2 5 . Fast Attach 51 | 6 . . . . . . 45 Attach 7 | . 3 . 2 . . 2 . Detach 2 | . 1 . . . . 1 . Swap 33 | 1 4 2 4 1 3 16 2 Drop 40 | . 9 3 1 1 3 5 18 Fire 166 | . 28 13 2 . . 15 108 Melee 48 | . 17 3 . 1 . 8 19 Ram 1 | . . . . . . . 1 Kick 6 | . . . . . . . 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 11 | . 9 . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Discovered new exit (range 12) 424 | -10/Materials | Identified exit to Mines 483 | -10/Materials | Discovered new exit (range 9) 487 | -10/Materials | Build established: Sprinter 584 | -10/Materials | Entered Mines 586 | -10/Mines | Core integrity fell below 50% 590 | -10/Mines | Found a hidden stash of uninstalled traps 633 | -10/Mines | Learned 2 Materials zone layouts 651 | -10/Mines | Learned Materials interactive machine intel 661 | -10/Mines | Discovered new exit (range 10) 733 | -10/Mines | Discovered new exit (range 3) 735 | -10/Mines | Identified exit to Materials 736 | -10/Mines | Received a Mining Laser from a helpful Derelict 904 | -10/Mines | Entered Materials 904 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -9/Materials | Loaded intel: 18 interactive machine locations 907 | -9/Materials | Discovered new exit (range 15) 918 | -9/Materials | Identified exit to Mines 925 | -9/Materials | Repaired Weight Redist. System 951 | -9/Materials | Repaired Datajack 986 | -9/Materials | Repaired Weight Redist. System 1156 | -9/Materials | Entered Mines 1181 | -9/Mines | Build established: Scout 1188 | -9/Mines | Discovered new exit (range 8) 1190 | -9/Mines | Identified exit to Materials 1229 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1231 | -9/Mines | Identified exit to Zion 1232 | -9/Mines | Entered Zion 1284 | -7/Zion | Gained Derelict followers 1312 | -7/Zion | Found Prototype Special Weapon 1313 | -7/Zion | Identified RU-N14's Throwing Claymores 1327 | -7/Zion | Received a hallucinogenic algorithm 1327 | -7/Zion | Ran a hallucination algorithm 1414 | -7/Zion | Identified exit to Deep Caves 1511 | -7/Zion | Met Imprinter 1517 | -7/Zion | Imprinted 1519 | -7/Zion | Declared Zion's savior 1706 | -7/Zion | Discovered new exit (range 14) 1710 | -7/Zion | Identified exit to Proximity Caves 1718 | -7/Zion | Found CR-A16's Pointy Stick 1825 | -7/Zion | Entered Proximity Caves 1825 | -6/Proximity Caves | Accompanied by 6 allies 1897 | -6/Proximity Caves | Spotter reported a threat 1907 | -6/Proximity Caves | Spotter reported a threat 2008 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2178 | -6/Proximity Caves | Spotted B-75 Beast 2188 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2443 | -6/Proximity Caves | Lost 3 parts (2n1u) 2447 | -6/Proximity Caves | Discovered new exit (range 7) 2454 | -6/Proximity Caves | Identified exit to Factory 2454 | -6/Proximity Caves | Entered Factory 2454 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2508 | -6/Factory | Garrison activated, responded to threat 2590 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3159 | -6/Factory | Repaired Imp. Ion Engine 3445 | -6/Factory | Lost 5 parts (1n4u) 3536 | -6/Factory | Zion Recon squad teleported in 3713 | -6/Factory | Build established: Mutant 3739 | -6/Factory | Lost 3 parts (1p1n1u) 3788 | -6/Factory | Cargo convoy interrupted 3866 | -6/Factory | Garrison activated, responded to threat 4323 | -6/Factory | Terminal network hard line cut 4403 | -6/Factory | Core integrity fell below 50% 4930 | -6/Factory | Build established: Scavenger-Mutant 5206 | -6/Factory | Discovered new exit (range 15) 5837 | -6/Factory | Self-destructed Last Messages --------------- 05820_ R-10 Processor system corruption misinterpreted. 05820_ R-10 Processor triggered Tesla Bomb Trap. 05820_ A bubble of electromagnetic force engulfs the area. 05820_ U-05 Engineer destroyed. 05821_ Kicked R-10 Processor. 05821_ U-05 Engineer lays Concrete. 05823_ U-05 Engineer builds a Door. 05827_ U-05 Engineer lays Concrete. 05834_ Imp. Medium Armor Plating destroyed. 05834_ Critical hit (Burn: +37). 05835_ U-05 Engineer lays Concrete. 05835_ R-10 Processor collects Corrupted Flexi-carbon Leg. 05836_ U-05 Engineer lays Concrete. 05836_ Penetrated by Slug. 05837_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3J. Map ----- +----------------------------------------------------+ | # ???????????????????? | | # ???????????????????? | | # ##########+############ #????????????????????? | | ??#???# #?????????????????????????????? | | # ###?# #?????????????????????????????? | | #?# #?????????????????????????????? | | #?# #?????????????????????????????? | | #?# """ #?????????????????????????????? | | #?# """ #????? ?????????????????????? | | #?# """ "" #????? ?????????????????????? | | #####?# ! """#????? #????????????????????? | | ####### """% S"#???? h##???H???????????????? | | + """= """#?### u # ??????????????????? | | ####### """ ] """#?# # !?????????????????? | | ??????# #?# # ###???????????????? | | ??????##############?# * A## ????????????????? | | ????????# #??# # # #????????????????? | | ?########[ #??# #%% # #????????????????? | | ?# = ! # #??# # # #????????????????? | | ## # #??# # # #????????????????? | | # """ # #??? # # #????????????????? | | + T" # #???# # # #????????????????? | | # """ # #???# # # #?????????????????? | | ## # #???? # # #?????????????????? | | ###########+############# # ##?????????????????? | | R | g @ ## #?????????????????? | | % g% # #??????????????????? | | !u############ # #??????????????????? | | #????# ## # #??????????????????? | | """" #????# ##%% # #??????????????????? | | """" ###### ## # #??????????????????? | | """" + ## ###??????????????????? | | """" # # k######??????????????? | | """" # # #??????????????? | | """" // + # T% #??????????????? | | /! # " #??????????????? | | # # ## #??????????????? | | ############# #??????????????? | | ########+## #????????#??# #??????????????? | | #????? ## #???????????# #??????????????? | | ##### #???? ?# #???????????# #??????????????? | | #??# #??? ??# #########???# #??????????????? | | #??# #?? ??# # ##?# #??????????????? | | ?? ?# = ??#+#" """"?# #??????????????? | | #? ?# ??# "?# #??????????????? | | #? / !??" "## ###????????????? | | #? # ???" #????????????? | | #? # ?? " ##???????????? | | ##?#+### ?? " # #???????????? | | ???????? ??? " ##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Datajack | 50% | -9/Materials Weight Redist. System | 50% | -9/Materials Imp. Ion Engine | 27% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Hehehe I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed CloakBottomlessBrace Manual? 0 Play Time 02:06:59 Cumulative 15.3 hours Start 2025.08.18 @ 10:22:45 End 2025.08.23 @ 01:45:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c9d44ee-0a9f-4958-bd13-cfb0288f6be2