Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.16 @ 16:59:36 Player: Abstractlime Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1587) 1587 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4392 Bonus ------- None Cogmind --------- Core Integrity 517/700 Matter 280/300 Energy 227/265 System Corruption 0% Temperature Warning (342) Movement Rolling (145) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (7) --- Armored Huge Wheel Gravmag System > --- UTILITY (2) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (3) ------- Arc Projector Particle Gun > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Improved Ion Engine Micro Nuclear Core Improved Heat Sink Medium Storage Unit Huge Storage Unit Huge Storage Unit Advanced Visual Processing Unit Terrain Scanner Improved Terrain Scanner Seismic Detector Improved Shield Generator Hacking Suite Improved Datajack Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Armored Huge Wheel Gravmag System > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Particle Gun Particle Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Micro Nuclear Core Improved Heat Sink Medium Storage Unit Huge Storage Unit Huge Storage Unit Advanced Visual Processing Unit Terrain Scanner Improved Terrain Scanner Seismic Detector Improved Shield Generator Hacking Suite Shock Rifle Improved Datajack Improved Datajack Improved Datajack [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 5 | . . . 1 2 2 Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 63 | 6 14 . 23 12 8 Power 6 | 1 2 . 1 1 1 Engine 5 | 1 2 . 1 . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 29 | 2 6 . 9 8 4 Treads 1 | . . . 1 . . Leg 3 | . . . . 3 . Wheel 11 | 2 4 . 2 2 1 Hover 7 | . . . 2 2 3 Flight 7 | . 2 . 4 1 . Utility 6 | 1 3 . 2 . . Device 1 | . 1 . . . . Storage 3 | 1 2 . . . . Processor 1 | . . . 1 . . Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 3 . 11 3 3 Energy Gun 7 | . . . 2 2 3 Energy Cannon 1 | . . . 1 . . Ballistic Gun 10 | 2 3 . 4 1 . Ballistic Cannon 3 | . . . 3 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 36 | . 3 . 12 9 12 Power 4 | . 1 . 1 1 1 Propulsion 17 | . 1 . 4 5 7 Utility 2 | . . . 2 . . Weapon 13 | . 1 . 5 3 4 Highest Loss Streak 7 | . 2 . 7 5 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 100 96 91 76 Engine 9 | . 14 14 10 2 1 Core 1 | . . . . 5 5 Leg 3 | . . . . 11 17 Wheel 11 | . 26 28 5 5 6 Hover 8 | . . . 15 6 6 Flight 6 | . . . 10 10 1 Device 3 | . 14 14 . . . Storage 10 | . 14 14 11 9 7 Processor 5 | . . . 8 9 7 Hackware 1 | . . . 2 . . Energy Gun 4 | . . . 3 5 14 Ballistic Gun 17 | . 28 28 16 16 5 Ballistic Cannon 5 | . . . 9 3 . Naked Turns . | . . . . . . Heaviest Build 98 | 14 90 90 98 97 93 Greatest Support 35 | 26 26 26 26 20 35 Greatest Overweight (x) 16 | . 3 3 16 12 9 Average Overweight (x) 3 | . . 3 5 8 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 6 11 25 25 25 25 Most Carried 25 | 3 13 15 25 18 20 Average Carried 14 | 1 8 12 15 16 18 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 17 | 3 12 15 15 17 17 Class Distribution -------------------- 47% | Scavenger-Gunner 32% | Mutant 11% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 1615 | 260 247 85 513 250 260 Remotely 332 | . 247 85 . . . Salvage Created 1676 | . 142 45 793 393 303 Parts 111 | . 21 6 50 24 10 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 43 | . 7 3 20 7 6 Guns 36 | . 7 3 13 7 6 Cannons 7 | . . . 7 . . Classes Destroyed 11 | . 4 . 2 3 2 Worker 1 | . . . . 1 . Hauler 1 | . . . . . 1 Mechanic 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 6 | . 1 . 3 2 . Swarmer 14 | . 6 3 4 . 1 Grunt 17 | . 1 . 9 3 4 Duelist 2 | . . . 1 1 . Sentry 8 | . . . 6 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 3 3 8 4 4 Combat Bots Only 5 | . 3 3 5 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 3325 | . 365 80 1017 827 1036 Core 576 | . 41 9 217 126 183 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 80 45 77 . Volleys Fired 163 | . 35 6 53 36 33 Largest 3 | . 2 2 3 3 3 Hottest 185 | . 40 40 122 150 185 Shots Fired 394 | . 70 12 140 98 74 Gun 330 | . 70 12 92 82 74 Cannon 64 | . . . 48 16 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 286 | . 70 12 111 75 18 Thermal 79 | . . . 8 23 48 Explosive . | . . . . . . Electromagnetic 29 | . . . 21 . 8 Robot Hit Streak 15 | . 4 1 15 12 11 Robot Miss Streak 6 | . 6 5 4 3 5 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 . 4 2 2 Max Gunslinging Chain 2 | . 1 . 2 1 1 Shots Hit Robots 246 | . 37 4 96 62 47 Core Hits 97 | . 13 3 37 23 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 1 1 2 Burn 3 | . . . . 1 2 Blast 1 | . . . 1 . . Melee Attacks 4 | . . . 4 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3662 | . 486 34 1488 930 724 Guns 2846 | . 455 34 872 761 724 Cannons 785 | . . . 616 169 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 31 | . 31 . . . . Kinetic 2490 | . 455 34 1162 722 117 Thermal 818 | . . . 35 208 575 Explosive . | . . . . . . Electromagnetic 323 | . . . 291 . 32 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 5 1 1 . Average Corruption 1 | . 5 5 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 1 9 7 1 . Message Errors 3 | . 1 1 1 . . Matter Fused 5 | . . 3 2 . . Heat Flow Errors 4 | . . 2 2 . . Energy Discharges 3 | . . 2 . 1 . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . . 12 . . Impact . | . . . . . . Kinetic 12 | . . . 12 . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . 15 . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 569 | . 2 168 342 419 569 Average Temperature 142 | . 2 76 96 131 232 Received Heat Transfer 1182 | . 54 . 345 315 468 Effects 14 | . . . . 3 11 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Interference 6 | . . . . 2 4 Matter Decay 3 | . . . . . 3 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 2183 | . . . 74 592 1517 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 312 | . 217 80 312 173 73 Initial 31 | . . 10 31 . 9 Average 65 | . 78 15 78 68 45 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 95 | 100 90 100 93 100 100 Level 1 4 | . 9 . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 2 . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 7 | . 2 . 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 18 3 25 11 13 Peak Tracking Total 7 | . 5 3 7 4 5 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 7 | . 2 . 3 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed 6 | . . . 6 . . Reused 2 | . . . 2 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 4 | . 2 . 1 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 8 | . 4 . 3 . 1 Terminals 8 | . 4 . 3 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 9 . 8 . 3 Successful 12 | . 5 . 5 . 2 Failed 8 | . 4 . 3 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 9 . 8 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 5 . 5 . 2 Record 2 | . 1 . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . . . 1 . 1 Disarm Traps 1 | . . . 1 . . Reprogram Traps 2 | . . . 2 . . Patrol Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . 2 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 3600 | 60 594 367 1644 426 509 Spaces Moved 1486 | 51 427 251 425 114 218 Core 2 | 2 . . . . . Treads 32 | . . . 22 10 . Legs 12 | . . . . . 12 Wheels 1239 | 49 427 251 210 96 206 Hover 201 | . . . 193 8 . Flight . | . . . . . . Fastest Speed 50 | 50 90 135 135 215 145 Average Speed 192 | 89 96 135 330 252 171 Slowest Speed 1020 | 100 135 135 1020 780 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 79 74 53 16 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 1893 | 65 538 267 560 174 289 Wait 101 | . 39 8 32 . 22 Move 1481 | 50 426 250 424 113 218 Hop . | . . . . . . Pick Up 73 | 9 19 3 21 13 8 Fast Attach . | . . . . . . Attach 50 | 6 7 . 18 11 8 Detach . | . . . . . . Swap 13 | . 7 . 5 1 . Drop 7 | . 4 . 3 . . Fire 163 | . 35 6 53 36 33 Melee 4 | . . . 4 . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 14) 61 | -11/Junkyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 15) 586 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Entered Mines 1008 | -10/Mines | Discovered new exit (range 5) 1022 | -10/Mines | Entered Materials 1022 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1153 | -9/Materials | Discovered new exit (range 8) 1358 | -9/Materials | Build established: Gunner 1465 | -9/Materials | Lost 7 parts (1p3n1u2w) 1911 | -9/Materials | Build established: Scavenger-Gunner 2197 | -9/Materials | Core integrity fell below 50% 2642 | -9/Materials | Discovered new exit (range 5) 2661 | -9/Materials | Identified exit to Materials 2666 | -9/Materials | Entered another Materials area 2666 | -8/Materials | Evolved 2 slots: Propulsion x2 2844 | -8/Materials | Lost 3 parts (1p2n) 2909 | -8/Materials | Lost 5 parts (3n2w) 3043 | -8/Materials | Discovered new exit (range 16) 3090 | -8/Materials | Identified exit to Factory 3092 | -8/Materials | Entered Factory 3092 | -7/Factory | Evolved 2 slots: Propulsion x2 3550 | -7/Factory | Lost 7 parts (1p3n3w) 3601 | -7/Factory | Self-destructed Last Messages --------------- Particle Gun temporarily disabled. Acquired Particle Gun. Acquired 46 matter. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. Acquired 44 matter. Acquired 59 matter. K-01 Serf collects debris. Acquired 12 matter. K-01 Serf collects debris. W-25 Informer sends out distress signal. K-01 Serf collects debris. Acquired Gravmag System. Acquired Arc Projector. Nuclear Reactor explodes. G-47 Trooper destroyed. Particle Gun destroyed. Gravmag System destroyed. The unstable cave ceiling collapses. K-01 Serf collects debris. 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