Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 16:26:04 Player: Caluan Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (283) 1415 Value Destroyed (10904) 10904 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1432) 1432 TOTAL SCORE: 21071 Bonus ------- High Alert Combat Kills 412 Follower Combat Kills 613 Met Data Miner 300 Met Imprinter 300 Friendly Fire -193 Cogmind --------- Core Integrity 0/1150 Matter 269/300 Energy 170/170 System Corruption 5% Temperature Cool (9) Movement Rolling (230) Ox10 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Wheel > --- UTILITY (10) ----- Coolant Injector Huge Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating (fused) > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (25) --- Coolant Injector Advanced Coolant Injector Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Machine Analyzer Launcher Guidance Computer Advanced Transmission Jammer Improved Hacking Suite High-powered Tractor Beam Coil Gun KE Penetrator Light Antimatter Cannon Long-range Missile Launcher Micro-nuke Launcher Improved Datajack Force Lance Dirty Bomb Trap Self-destruct Interrupter (32) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Core Analyzer Armor Integrity Analyzer Kinecellerator Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Reinforced Fission Core Coolant Injector Advanced Coolant Injector Huge Storage Unit High-capacity Battery High-capacity Matter Pod Machine Analyzer Advanced Terrain Scanner Launcher Guidance Computer Improved Hacking Suite High-powered Tractor Beam Field Laser Heavy Laser Heavy Mass Driver Long-range Missile Launcher Micro-nuke Launcher Improved Datajack Great Maul Self-destruct Interrupter [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . . . . . . Utility 8 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 189 | 6 6 2 17 3 . . 13 19 3 4 . 2 20 6 4 . 8 8 67 1 Power 28 | 1 2 . 3 1 . . 1 2 . . . . 2 1 . . 1 2 12 . Engine 11 | 1 2 . 2 1 . . . 2 . . . . 1 . . . 1 . 1 . Core 12 | . . . 1 . . . 1 . . . . . 1 1 . . . 2 6 . Reactor 5 | . . . . . . . . . . . . . . . . . . . 5 . Propulsion 68 | 2 . 1 5 2 . . 7 10 2 2 . . 7 2 2 . 4 3 18 1 Treads 60 | 2 . 1 5 2 . . 7 10 2 2 . . 7 2 2 . 4 3 11 . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . . . . . . . . . . . . . . . . . . 7 1 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 41 | 1 2 . 3 . . . 2 5 . . . . 5 2 . . 1 1 19 . Device 14 | . . . . . . . . 1 . . . . 3 . . . 1 1 8 . Storage 4 | 1 1 . 1 . . . . . . . . . . . . . . . 1 . Processor 13 | . . . 2 . . . . 2 . . . . 2 2 . . . . 5 . Hackware 2 | . . . . . . . . . . . . . . . . . . . 2 . Protection 8 | . 1 . . . . . 2 2 . . . . . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 2 1 6 . . . 3 2 1 2 . 2 6 1 2 . 2 2 18 . Energy Gun 3 | 1 1 . . . . . . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 43 | 1 1 1 4 . . . 3 2 1 1 . 1 6 1 1 . 2 2 16 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 . . . System Corruption 7 | . . . . . . . . . . . . . . . . . 7 . . . Parts Lost 88 | . 2 2 7 2 . . 4 1 . . . . 5 7 3 . 2 3 46 4 Power 10 | . 1 . 1 . . . . . . . . . . 1 . . . . 7 . Propulsion 35 | . . 1 3 2 . . 1 . . . . . 3 3 2 . 1 2 14 3 Utility 16 | . . . . . . . . 1 . . . . 2 1 1 . . . 11 . Weapon 27 | . 1 1 3 . . . 3 . . . . . . 2 . . 1 1 14 1 Highest Loss Streak 6 | . 2 1 1 2 . . 2 1 . . . . 2 6 2 . 2 2 5 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 1 1 . Average Backups 20 | . 6 11 13 19 19 21 23 24 25 24 25 24 24 23 21 22 22 22 21 17 Power . | . 1 1 . . . . . . 1 1 1 1 2 1 1 1 1 1 1 . Propulsion 6 | . 3 7 6 10 10 10 10 8 7 7 7 7 7 6 3 3 3 3 1 . Utility 8 | . . . 2 3 4 6 8 10 12 11 12 11 9 10 10 11 12 11 9 10 Weapon 4 | . 1 2 3 4 4 4 3 4 4 4 4 4 4 4 5 6 4 5 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 2 . 1 . . . 1 6 . 2 . . . . . . 2 . 4 13 Power 3 | . 2 . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 2 . . . . . . . . 1 . . . Utility 14 | . . . . . . . . 3 . 2 . . . . . . . . . 9 Weapon 10 | . . . 1 . . . 1 . . . . . . . . . 1 . 4 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 95 100 96 100 100 100 99 99 100 99 78 100 99 96 91 85 91 98 92 73 Engine 5 | . 12 14 7 11 11 11 6 5 7 7 7 7 3 . . . . 5 1 . Core 2 | . . . 2 . . . 2 1 . . . . 2 6 6 6 5 5 5 . Treads 24 | . 28 28 21 22 22 22 27 30 30 29 30 30 25 25 24 26 24 22 15 9 Device 3 | . . . . . . . . 5 . . . 6 9 5 1 . . 10 11 5 Storage 8 | . 14 14 10 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 Processor 23 | . . . 16 22 22 22 18 22 30 30 30 23 28 32 33 33 33 29 25 31 Protection 2 | . 12 14 3 . . . 8 1 . . . . . . . . . . . 5 Ballistic Gun 21 | . 21 28 28 33 33 33 27 22 23 23 2 22 18 18 17 12 19 16 13 8 Peak Build Rating 94 | 6 8 8 18 18 16 17 23 40 42 42 42 44 53 49 51 48 51 62 94 62 Average Rating 36 | 4 7 7 13 17 16 16 20 35 39 40 34 43 47 45 46 43 47 59 78 57 On Entrance 31 | . 6 8 8 18 16 16 17 23 39 40 42 42 43 49 41 36 48 51 62 62 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . . . . . . . . . . 12 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 12 30 30 97 97 94 94 103 103 100 100 100 101 107 107 106 101 107 115 135 109 Greatest Support 121 | 40 40 40 40 40 40 40 60 86 94 100 98 98 98 80 83 83 83 86 121 73 Greatest Overweight (x) 10 | . . . 2 4 2 2 1 1 1 1 1 1 1 1 1 1 2 1 8 10 Average Overweight (x) 1 | . . . . 2 2 2 1 1 1 . . 1 1 1 1 1 1 1 1 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 12 14 20 20 21 22 25 25 25 25 25 25 25 25 23 25 25 25 25 19 Average Carried 21 | 1 6 12 14 19 19 21 23 24 25 24 25 24 24 23 21 24 24 23 22 18 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 12 13 20 19 21 22 25 25 25 25 25 25 25 23 24 24 23 25 19 19 Class Distribution -------------------- 38% | Scavenger-Gunner 22% | Gunner 12% | Mutant 9% | Scientist-Gunner 7% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scientist-Gunner | -7/Lower Caves Scientist-Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Matter Collected 8462 | 248 243 117 770 278 . . 547 1008 76 207 . 100 979 256 444 41 263 388 2497 . Remotely 444 | . . . . . . . . . . . . . . . . . . . 444 . Salvage Created 13631 | . 481 125 1683 453 . . 1255 2010 75 288 . 161 1303 81 673 . 365 531 4147 . Parts 724 | . 34 8 95 19 . . 82 101 2 20 . 10 72 5 25 . 18 29 204 . Haulers Intercepted 9 | . 2 . 2 . . . 3 2 . . . . . . . . . . . . Recyclers Shooed 16 | . . . 1 . . . . 2 . . . . 1 . . . . 1 11 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . 2 21 . 8 . 7 21 . 13 . . . Prevented 29 | . . . . . . . . . . 2 . . . 1 . . 26 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 242 | . 12 5 29 17 . . 25 34 1 10 . 7 24 5 17 . 9 5 42 . Guns 220 | . 12 5 27 17 . . 25 34 1 4 . 4 22 3 13 . 6 5 42 . AOE 22 | . . . 2 . . . . . . 6 . 3 2 2 4 . 3 . . . Classes Destroyed 20 | . 5 . 5 1 . . . 2 . . . 1 1 1 1 . . . 3 . Worker 18 | . 1 . 1 . . . 2 1 . . . . 1 . . . . 1 11 . Builder 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Hauler 9 | . 2 . 2 . . . 3 2 . . . . . . . . . . . . Recycler 15 | . . . 2 . . . 1 . . . . . 3 . . . . 1 8 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . Watcher 3 | . . . 2 . . . . 1 . . . . . . . . . . . . Swarmer 58 | . 6 3 4 . . . 10 3 . 7 . 5 3 4 5 . 4 . 4 . Grunt 83 | . 6 2 15 5 . . 10 21 . 2 . . 3 . 3 . 5 1 10 . Brawler 5 | . . . . . . . . . . . . . . . 4 . . . 1 . Duelist 9 | . . . 2 2 . . . 1 . . . . 1 . 3 . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . Sentry 33 | . . . 8 . . . 5 3 1 1 . 1 7 . 2 . . 2 3 . Specialist 3 | . . . . . . . . . . . . . . . . . . . 3 . Hunter 16 | . . . . . . . . 2 . . . . 3 . . . . 1 10 . Programmer 21 | . . . . . . . . 4 . . . . 6 . . . . 1 10 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . Assembled 10 | . . . . 10 . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 2 4 8 . . 7 6 1 3 . 3 6 4 8 . 9 3 6 . Combat Bots Only 9 | . 3 2 4 8 . . 7 6 1 3 . 3 6 4 8 . 9 2 5 . Max Kills in Single Turn 4 | . 1 1 2 1 . . 2 1 1 3 . 1 2 1 2 . 3 2 4 . Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . . . 3 . 1 1 1 2 . 3 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Hostile Shots Fired 1659 | . 47 33 152 31 . . 97 172 17 11 . 31 188 29 71 . 50 45 650 35 Missed 463 | . 13 11 40 13 . . 27 59 8 3 . 7 53 6 26 . 13 9 172 3 Hits 1196 | . 34 22 112 18 . . 70 113 9 8 . 24 135 23 45 . 37 36 478 32 Melee 21 | . . . 5 8 . . . 5 . . . . 2 . 1 . . . . . Projectile 1175 | . 34 22 107 10 . . 70 108 9 8 . 24 133 23 44 . 37 36 478 32 Critical Strikes 49 | . . . 3 1 . . 4 4 . . . . 5 . . . 3 4 25 . Part Disruptions 3 | . . . . 1 . . . 1 . . . . . . . . . . 1 . Damage Taken 18701 | . 392 272 1383 379 . . 890 1581 74 153 . 239 1703 582 577 . 745 420 8880 431 Core 2231 | . 45 12 141 71 . . 101 184 . . . 29 145 107 52 . 145 25 1110 64 Absorbed by Shields 791 | . . . . . . . . . . . . . . . . . . 354 437 . Reduced by Siege Mode 156 | . . . . . . . . . . . . . . . . . . . 156 . Redirected to Shielding 21 | . 10 3 8 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1003 | . 29 . 608 . . . . 366 . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 77 . . . 47 81 . . . . 69 . . . . 47 97 . . Volleys Fired 638 | . 49 17 88 27 . . 55 82 2 13 . 9 55 11 22 1 13 23 171 . Largest 3 | . 2 2 3 3 . . 3 3 3 3 . 3 3 2 3 1 3 3 3 . Hottest 123 | . 60 40 80 69 . . 69 74 74 74 . 74 79 56 84 28 84 74 123 . Shots Fired 1764 | . 91 34 255 81 . . 165 245 6 30 . 21 159 20 59 1 37 67 491 2 Gun 1746 | . 91 34 255 81 . . 165 245 6 26 . 18 156 17 55 1 36 67 491 2 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . . . . . . 4 . 3 3 3 4 . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1661 | . 61 34 235 81 . . 165 245 6 26 . 18 156 17 55 1 36 67 456 2 Thermal 35 | . . . . . . . . . . . . . . . . . . . 35 . Explosive 18 | . . . . . . . . . . 4 . 3 3 3 4 . 1 . . . Electromagnetic 50 | . 30 . 20 . . . . . . . . . . . . . . . . . Robot Hit Streak 33 | . 10 7 16 21 . . 30 33 5 5 . 10 25 15 18 . 11 20 26 . Robot Miss Streak 7 | . 5 5 4 3 . . 2 3 2 1 . 2 4 3 7 . 7 3 4 1 Penetration Max 2 | . . . . . . . . 1 . . . . . . . . . . 2 . Secondary Targets 31 | . 1 . 3 4 . . 5 4 . 1 . . 1 . 1 . 3 . 8 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . 1 . . 1 . 1 . 1 . 1 . Shots Hit Robots 1296 | . 58 20 172 55 . . 125 193 3 18 . 13 128 15 48 . 27 57 364 . Core Hits 824 | . 24 8 71 30 . 1 50 89 3 18 . 10 139 29 81 . 55 27 189 . Critical Kills 8 | . . . 1 . . . 1 . . . . . . . . . . . 6 . Critical Parts Destroyed 14 | . 1 1 . 1 . . 1 4 . . . . . . . . . . 6 . Critical Strikes 27 | . 2 1 1 1 . . 2 4 . . . . . . . . . . 16 . Burn 4 | . . . . . . . . . . . . . . . . . . . 4 . Destroy 22 | . 1 1 1 1 . . 2 4 . . . . . . . . . . 12 . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 10 | . . . . . . . . . . . . 1 1 . . . . 1 7 . Impact 8 | . . . . . . . . . . . . 1 1 . . . . 1 5 . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . . . . 2 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25490 | 4 900 280 2266 791 . 5 1949 3233 47 613 . 447 2927 536 1424 . 924 954 8190 . Guns 22429 | . 749 261 2140 791 . . 1926 3188 47 322 . 181 2393 342 1027 . 612 954 7496 . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 2892 | . 134 . 117 . . . . . . 291 . 266 533 194 397 . 312 . 648 . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 169 | 4 17 19 9 . . 5 23 45 . . . . 1 . . . . . 46 . Kinetic 21630 | . 523 261 1941 791 . . 1926 3188 47 322 . 181 2393 342 1027 . 612 954 7122 . Thermal 1002 | . 134 . 117 . . . . . . . . . . . . . . . 751 . Explosive 2264 | . . . . . . . . . . 291 . 266 533 194 397 . 312 . 271 . Electromagnetic 425 | . 226 . 199 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 1 1 1 1 1 6 6 6 6 7 3 5 5 Average Corruption 2 | . . . . . . . . 1 1 1 1 1 1 6 6 6 6 2 2 5 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 122 | . . . . . . . . 4 5 11 1 5 14 25 20 9 . 1 21 6 Message Errors 27 | . . . . . . . . 2 2 1 1 1 1 7 3 4 . 1 3 1 Matter Fused 27 | . . . . . . . . . 1 . . 1 6 4 7 1 . . 6 1 Heat Flow Errors 17 | . . . . . . . . 1 1 2 . 1 3 5 . 2 . . 1 1 Energy Discharges 11 | . . . . . . . . 1 . 2 . . . 2 5 . . . 1 . Parts Rejected 4 | . . . . . . . . . . 1 . . . . 1 . . . 2 . Parts Fused 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 17 | . . . . . . . . . . 3 . 1 1 5 . 2 . . 5 . Data Loss (major) 7 | . . . . . . . . . 1 . . 1 2 1 2 . . . . . Misfires 5 | . . . . . . . . . . . . . . 1 1 . . . 1 2 Alerts 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Weapon Failures 3 | . . . . . . . . . . 1 . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 350 | . . . . . . . . . . 36 . . 4 10 40 . . . 260 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 350 | . . . . . . . . . . 36 . . 4 10 40 . . . 260 . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 381 | . 44 . . . . . . . . 37 . . 73 . . . . . 227 . Shots 10 | . 2 . . . . . . . . 1 . . 3 . . . . . 4 . Rammed 27 | 3 3 3 4 1 . 1 2 5 . . . . 1 . . . . . 4 . Targets Rammed 28 | 3 3 3 4 1 . 1 3 5 . . . . 1 . . . . . 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 275 | . 49 8 66 29 . . 135 264 152 275 . 224 256 227 42 188 38 75 223 170 Average Temperature 46 | . 28 2 12 8 . . 34 22 68 126 . 82 64 87 16 84 17 28 68 94 Received Heat Transfer 3705 | . 135 120 411 73 . . 369 513 6 18 . 30 327 72 162 . 228 53 1161 27 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . 5 . Total Turns 66 | . . . . . . . . . . . . . . . . . . . 66 . Longest Duration 29 | . . . . . . . . . . . . . . . . . . . 29 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 1773 | . 200 . 200 . . . . . . . . . . . . . . . 1373 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Maximum Alert Level 3 | . . . 2 1 . . 1 2 . . . . 1 . . . . . 3 . Low Security (%) 68 | 100 100 100 20 96 . 100 25 84 . . . . 90 . . . . 100 58 . Level 1 23 | . . . 65 3 . . 74 7 . . . . 9 . . . . . 15 . Level 2 6 | . . . 13 . . . . 8 . . . . . . . . . . 16 . Level 3 1 | . . . . . . . . . . . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 924 | . 120 66 475 218 . . 318 470 . . . . 286 . . . . 96 924 . Initial 178 | . . . 9 178 . . . 88 . . . . . . . . . 89 16 . Average 145 | . 28 16 266 63 . . 212 100 . . . . 89 . . . . 54 249 . Influence Increases 8051 | . 409 211 1223 185 . . 690 966 20 327 . 135 678 120 395 . 707 158 1827 . Destroy 0b10 Robot/C 5140 | . 240 140 720 140 . . 500 680 20 260 . 120 460 100 340 . 480 100 840 . Destroy 0b10 Robot/NC 270 | . 20 . 50 . . . 30 25 . . . 5 25 . . . . 10 105 . Destroy Leader 1056 | . 54 30 190 30 . . 126 156 . 30 . 10 150 20 10 . 20 30 200 . Allied During Kill 281 | . . 26 26 . . . . . . 22 . . . . . . 207 . . . Trap Triggered on 0b10 30 | . . . 30 . . . . . . . . . . . . . . . . . Successful Hack 94 | . 13 . 15 . . . . 40 . . . . . . . . . 14 12 . Disable Machine 345 | . 15 . 30 15 . . 15 . . . . . . . . . . . 270 . Destroy Structure 295 | . 7 . 12 . . . 4 5 . . . . 13 . . . . 4 250 . Partial Spotted 90 | . 15 . . . . . . 45 . . . . . . . . . . 30 . Lose Combat Pursuer 450 | . 45 15 150 . . . 15 15 . 15 . . 30 . 45 . . . 120 . Influence Decreases 7651 | . 409 185 790 644 . . 494 706 383 362 58 135 392 406 274 121 564 266 940 522 Entered New Map 1294 | . . . 17 281 . . . 108 169 19 58 . . 106 . 121 . 54 19 342 Time Decay 5318 | . 389 160 663 343 . . 454 588 214 303 . 135 362 246 244 . 404 182 491 140 Lost Part 784 | . 20 10 70 20 . . 40 10 . . . . 30 34 30 . 20 30 430 40 Lost Ally 255 | . . 15 40 . . . . . . 40 . . . 20 . . 140 . . . Squads Dispatched 37 | . 2 . 4 . . . 3 9 . . . . 4 . 1 . . 2 12 . Investigation 7 | . 1 . 1 . . . 1 4 . . . . . . . . . . . . Extermination 13 | . . . . . . . . 4 . . . . 3 . . . . 1 5 . Reinforcement 11 | . 1 . 3 . . . 2 1 . . . . . . . . . 1 3 . Assault 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Garrison 4 | . . . . . . . . . . . . . 1 . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Distress Signals 18 | . 3 . 6 . . . 2 3 . . . . 1 . . . . . 3 . Communications Jammed 64 | . . . . . . . . 7 . . . . . . . . . 2 55 . Distress Signals 62 | . . . . . . . . 7 . . . . . . . . . 1 54 . Times Spotted 352 | . 24 8 54 17 . . 33 45 3 12 . 6 33 4 18 . 25 6 63 1 Peak Tracking Total 12 | . 4 3 10 3 . . 6 4 2 4 . 3 5 2 9 . 12 2 7 1 Tactical Retreats 23 | . 2 1 7 2 . . 1 1 . 1 . . 1 . 3 . . . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Traps Triggered 9 | . 1 . 1 . . . . 4 . . . . 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 15 | . . . 15 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . 3 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . . . . . . . . . . . Triggered 3 | . . . 3 . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Machines Disabled 24 | . 1 . 2 1 . . 1 . . . . . . . . . 1 . 18 . Max in Single Turn 5 | . 1 . 1 1 . . 1 . . . . . . . . . 1 . 5 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Machines Accessed 55 | . 6 1 7 . . . 5 14 . 2 4 . 8 . . . 1 2 5 . Terminals 29 | . 5 1 4 . . . 4 8 . . . . 3 . . . 1 1 2 . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Repair Stations 7 | . 1 . 2 . . . . 2 . . . . 1 . . . . . 1 . Recycling Units 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . . . . 1 1 . Total Hacks 132 | . 12 1 16 . . . 12 31 . 4 29 . 12 . . . 5 4 6 . Successful 81 | . 9 1 12 . . . 2 13 . 4 29 . 2 . . . 5 1 3 . Failed 50 | . 3 . 3 . . . 10 18 . . . . 10 . . . . 3 3 . Catastrophic 12 | . . . . . . . 1 5 . . . . 4 . . . . 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 46 | . 9 1 8 . . . 8 12 . . . . 3 . . . . 2 3 . Terminals 61 | . 10 1 8 . . . 10 18 . . . . 4 . . . 5 2 3 . Fabricators 3 | . . . . . . . . 2 . . . . . . . . . . 1 . Repair Stations 15 | . 2 . 6 . . . . 5 . . . . 1 . . . . . 1 . Recycling Units 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Scanalyzers 9 | . . . 2 . . . 2 3 . . . . 2 . . . . . . . Garrison Access 8 | . . . . . . . . 2 . . . . 3 . . . . 2 1 . Terminal Hacks 44 | . 1 . 1 . . . . 3 . 4 29 . . . . . 5 . 1 . Record 19 | . . . . . . . . . . 3 11 . . . . . 5 . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . 2 . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . 2 . 6 . . . . 4 . . . . . . . . . . . . Scan Component 6 | . 1 . 3 . . . . 2 . . . . . . . . . . . . Repair 6 | . 1 . 3 . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 8 | . . . 1 . . . 2 3 . . . . 2 . . . . . . . Retrieve Study 8 | . . . 1 . . . 2 3 . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 15 | . 6 1 4 . . . . 2 . . . . . . . . . 1 1 . Terminals 15 | . 6 1 4 . . . . 2 . . . . . . . . . 1 1 . Botnet 14 | . 5 1 4 . . . . 2 . . . . . . . . . 1 1 . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 1 5 . . . 5 11 . . . . 8 . . . 1 2 4 . Full Trace Events 5 | . . . . . . . 1 4 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . 10 . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 1 . . . 2 3 . . . . 2 . . . . . . . Parts Repaired 6 | . 1 . 3 . . . . 2 . . . . . . . . . . . . Time 186 | . 26 . 102 . . . . 58 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Total Allies 15 | . . 3 . . . . . . . 3 . . . . . 9 . . . . Largest Group 9 | . . 3 2 . . . . . . 3 1 . . . . 9 9 . . . Highest-Rated Group 248 | . . 40 32 . . . . . . 60 20 . . . . 248 248 . . . Highest-Rated Ally 51 | . . 16 16 . . . . . . 20 20 . . . . 51 51 . . . Total Orders 3 | . . . . . . . . . . . . . 2 1 . . . . . . EXPLORE 2 | . . . . . . . . . . . . . 1 1 . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 129 | . . 19 33 . . . . . . 8 . . . . . . 69 . . . Total Damage 2153 | . . 177 377 . . . . . . 338 . . . . . . 1261 . . . Kills 30 | . . 2 9 . . . . . . 3 . . . . . . 16 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Active Infowar (turns) 11915 | . . . . . . . . 1922 . . . 786 1777 966 747 1857 968 399 2209 284 Sensors 2819 | . . . . . . . . . . . . . 1777 848 194 . . . . . Terrain 757 | . . . . . . . . . . . . . . . . . . . 757 . Machine Analysis 7185 | . . . . . . . . . . . . . 945 966 747 1857 968 399 1019 284 Jamming 5236 | . . . . . . . . 1922 . . . 786 686 . . . . 398 1444 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 1 1 . . . 1 1 2 1 . . 2 Drone Launches 4 | . . . . . . . . . . . . . 2 2 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Turns Passed 24056 | 98 1239 774 2625 1015 1298 601 1302 2689 441 1386 159 792 1777 966 747 1857 968 399 2639 284 Spaces Moved 9735 | 53 611 444 974 281 406 187 444 1106 216 636 97 350 657 461 323 919 449 139 854 128 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . Treads 9473 | 50 611 444 974 281 406 187 444 1106 216 636 97 350 657 461 323 919 449 139 640 83 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 259 | . . . . . . . . . . . . . . . . . . . 214 45 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 320 320 320 200 188 188 152 156 216 200 200 200 200 200 212 145 216 Average Speed 209 | 153 160 160 198 322 320 320 237 196 191 209 159 216 211 200 200 200 200 212 200 220 Slowest Speed 480 | 160 160 160 320 480 320 320 240 218 202 221 216 216 216 200 200 200 240 216 285 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 80 82 59 42 76 50 39 32 43 80 69 53 23 75 49 80 60 4 18 23 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . . . 1 1 . . . . 2 1 . . . Known Exits Taken 13 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . 2 . 1 . . 2 5 . . . 3 2 3 2 . . . Spaces Dug 10 | . . . . . . . . . . . . 1 1 . . . . 1 7 . Terrain Destroyed 291 | . 5 . 6 . . . . 2 . 25 . 31 12 16 50 . 8 1 135 . Melee 10 | . . . . . . . . . . . . 1 1 . . . . 1 7 . Projectile 17 | . . . . . . . . 2 . . . . . . . . . . 15 . AOE 260 | . 5 . 6 . . . . . . 25 . 30 11 16 50 . 8 . 109 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Total 12056 | 68 779 472 1473 329 407 189 566 1443 240 665 102 367 936 487 380 938 494 202 1389 130 Wait 1100 | . 90 4 325 13 . 1 31 193 17 2 . 1 172 . 22 11 5 19 194 . Move 9715 | 52 610 443 973 280 405 186 443 1105 215 635 96 349 656 460 322 918 448 138 853 128 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 171 | 7 16 3 33 2 2 1 13 11 . 2 . 1 10 5 3 4 6 8 43 1 Fast Attach 46 | . 3 . 4 2 . . . 5 1 2 3 . 3 . 1 . 3 . 19 . Attach 101 | 6 2 2 10 2 . . 6 1 . . . . 5 6 5 3 3 5 44 1 Detach 4 | . . . . . . . . . . . . . . . 3 . . . 1 . Swap 99 | . 2 . 8 . . . 7 14 2 6 . 5 16 2 2 . 7 5 23 . Drop 118 | . 4 . 10 2 . . 8 21 3 5 3 1 15 3 . 1 9 3 30 . Fire 638 | . 49 17 88 27 . . 55 82 2 13 . 9 55 11 22 1 13 23 171 . Melee 10 | . . . . . . . . . . . . 1 1 . . . . 1 7 . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 28 | 3 3 3 4 1 . 1 3 5 . . . . 1 . . . . . 4 . Escape Stasis 8 | . . . . . . . . 6 . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 18 | . . . 18 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 491 | -10/Materials | Repaired EM Pulse Gun 535 | -10/Materials | Discovered new exit (range 3) 907 | -10/Materials | Discovered new exit (range 16) 1338 | -10/Materials | Entered Mines 1378 | -10/Mines | Learned Materials terminal intel 1478 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1814 | -10/Mines | Found a hidden stash of uninstalled traps 2068 | -10/Mines | Discovered new exit (range 6) 2112 | -10/Mines | Entered Materials 2112 | -9/Materials | Accompanied by 2 allies 2112 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2113 | -9/Materials | Loaded intel: 12 terminal locations 2480 | -9/Materials | Build established: Tank 2953 | -9/Materials | Build established: Scavenger-Gunner 2965 | -9/Materials | Identified exit to Mines 3048 | -9/Materials | Central database locked down 3128 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle+ 3334 | -9/Materials | Discovered new exit (range 5) 3604 | -9/Materials | Build established: Gunner 3998 | -9/Materials | Repaired Huge Storage Unit 4465 | -9/Materials | Repaired Hvy. Assault Rifle+ 4737 | -9/Materials | Entered Mines 4996 | -9/Mines | Assembled infested the area 5165 | -9/Mines | Destroyed 8 combat bots 5361 | -9/Mines | Learned Materials emergency access door positions 5483 | -9/Mines | Core integrity fell below 50% 5726 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5726 | -9/Mines | Discovered new exit (range 5) 5752 | -9/Mines | Entered Exiles 5826 | -9/Exiles | Met 8R-AWN 5884 | -9/Exiles | Met EX-HEX 6053 | -9/Exiles | Met EX-DEC 6121 | -9/Exiles | Visited The Gauntlet 7009 | -9/Exiles | Discovered new exit (range 15) 7050 | -9/Exiles | Entered Mines 7622 | -8/Mines | Discovered new exit (range 8) 7651 | -8/Mines | Entered Materials 7651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7771 | -8/Materials | Discovered new exit (range 12) 7782 | -8/Materials | Destroyed 7 combat bots 7966 | -8/Materials | Build established: Scavenger-Gunner 8348 | -8/Materials | Discovered new exit (range 16) 8953 | -8/Materials | Entered Factory 8953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9319 | -7/Factory | Discovered new exit (range 5) 10629 | -7/Factory | Repaired Hvy. Assault Rifle+ 11309 | -7/Factory | Repaired Huge Storage Unit 11511 | -7/Factory | Build established: Scientist-Gunner 11642 | -7/Factory | Identified exit to Lower Caves 11642 | -7/Factory | Entered Lower Caves 11687 | -7/Lower Caves | Entered a destroyed Warlord outpost 11740 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11822 | -7/Lower Caves | Learned Factory terminal intel 12077 | -7/Lower Caves | Discovered new exit (range 4) 12081 | -7/Lower Caves | Identified exit to Lower Caves 12083 | -7/Lower Caves | Entered another Lower Caves area 12210 | -7/Lower Caves | Discovered new exit (range 8) 12234 | -7/Lower Caves | Identified exit to Factory 12285 | -7/Lower Caves | Entered an active Warlord outpost 12297 | -7/Lower Caves | A Commander dispatched an escort 12850 | -7/Lower Caves | Learned 8 Factory zone layouts 13389 | -7/Lower Caves | Build established: Gunner 13441 | -7/Lower Caves | Discovered new exit (range 14) 13467 | -7/Lower Caves | Identified exit to Data Miner 13469 | -7/Lower Caves | Entered Data Miner 13469 | -7/Data Miner | Accompanied by 1 ally 13470 | -7/Data Miner | Commander's escort returned to base 13471 | -7/Data Miner | Discovered new exit (range 6) 13501 | -7/Data Miner | Met Data Miner 13541 | -7/Data Miner | Learned location of Section 7 (-3) 13541 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13565 | -7/Data Miner | Received God Mode back door access code from Data Miner 13626 | -7/Data Miner | Identified exit to Proximity Caves 13628 | -7/Data Miner | Entered Proximity Caves 13756 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14420 | -6/Proximity Caves | Entered Factory 14420 | -6/Factory | Evolved 2 slots: Utility x2 14421 | -6/Factory | Identified exit to Factory 14423 | -6/Factory | Loaded intel: 26 terminal locations 16005 | -6/Factory | Garrison activated, responded to threat 16010 | -6/Factory | Cargo convoy interrupted 16105 | -6/Factory | Discovered new exit (range 24) 16174 | -6/Factory | Build established: Scavenger-Skirmisher 16195 | -6/Factory | Identified exit to Lower Caves 16197 | -6/Factory | Entered Lower Caves 16267 | -6/Lower Caves | Learned Factory terminal intel 17044 | -6/Lower Caves | Lost 3 allies 17046 | -6/Lower Caves | Spotted B-75 Beast 17069 | -6/Lower Caves | Destroyed B-75 Beast 17084 | -6/Lower Caves | Discovered new exit (range 15) 17096 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 17161 | -6/Lower Caves | Identified exit to Lower Caves 17163 | -6/Lower Caves | Entered another Lower Caves area 17339 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17414 | -6/Lower Caves | Destroyed 8 combat bots 17654 | -6/Lower Caves | Build established: Scavenger-Gunner 17776 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17857 | -6/Lower Caves | Discovered new exit (range 14) 17881 | -6/Lower Caves | Learned 4 Factory zone layouts 17895 | -6/Lower Caves | Identified exit to Zion 17910 | -6/Lower Caves | Entered Zion 18052 | -6/Zion | Found CR-A16's Pointy Stick 18061 | -6/Zion | Discovered new exit (range 9) 18179 | -6/Zion | Gained Derelict followers 18197 | -6/Zion | Build established: Mutant 18268 | -6/Zion | System corruption cleaned by Quarantine Array 18339 | -6/Zion | Learned 12 Factory zone layouts 18389 | -6/Zion | Given A8's code to call for help 18577 | -6/Zion | Identified exit to Deep Caves 18779 | -6/Zion | Met Imprinter 18893 | -6/Zion | Build established: Scavenger-Gunner 18961 | -6/Zion | Learned location of Warlord (-4) 18973 | -6/Zion | Learned Factory garrison access intel 19034 | -6/Zion | Gained Derelict followers 19754 | -6/Zion | Identified exit to Proximity Caves 19767 | -6/Zion | Entered Proximity Caves 19767 | -5/Proximity Caves | Accompanied by 9 allies 19822 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19855 | -5/Proximity Caves | Learned Factory terminal intel 20302 | -5/Proximity Caves | Lost 3 allies 20507 | -5/Proximity Caves | Attracted the attention of an 0b10 base 20533 | -5/Proximity Caves | Core integrity fell below 50% 20560 | -5/Proximity Caves | Lost 6 allies 20567 | -5/Proximity Caves | Destroyed 9 combat bots 20613 | -5/Proximity Caves | Learned location of Armory (-3) 20613 | -5/Proximity Caves | Learned Research emergency access door positions 20613 | -5/Proximity Caves | Learned Extension security intel 20694 | -5/Proximity Caves | Discovered exit to Factory (range 12) 20735 | -5/Proximity Caves | Entered Factory 20735 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 20736 | -5/Factory | Identified exit to Upper Caves 20737 | -5/Factory | Loaded intel: 26 terminal locations 20738 | -5/Factory | Loaded intel: 3 garrison access locations 21044 | -5/Factory | Discovered new exit (range 5) 21125 | -5/Factory | Identified exit to Factory 21134 | -5/Factory | Entered another Factory area 21134 | -4/Factory | Evolved 2 slots: Utility x2 21135 | -4/Factory | Loaded intel: 28 terminal locations 21304 | -4/Factory | Lost 4 parts (1n2u1w) 21704 | -4/Factory | Lost 5 parts (1n2u2w) 22049 | -4/Factory | Lost 3 parts (2p1w) 22115 | -4/Factory | Discovered new exit (range 9) 22165 | -4/Factory | Lost 5 parts (1p1n2u1w) 22191 | -4/Factory | Identified exit to Research 22358 | -4/Factory | Discovered new exit (range 16) 22381 | -4/Factory | Lost 4 parts (1p3w) 22503 | -4/Factory | Identified exit to Upper Caves 22503 | -4/Factory | Identified exit to Extension 22683 | -4/Factory | Core integrity fell below 50% 22960 | -4/Factory | Lost 3 parts (2u1w) 23119 | -4/Factory | Lost 3 parts (2n1u) 23398 | -4/Factory | Lost 5 parts (1p2n1u1w) 23484 | -4/Factory | Core integrity fell below 20% 23524 | -4/Factory | Garrison activated, responded to threat 23550 | -4/Factory | Lost 3 parts (2n1u) 23634 | -4/Factory | First assault squad dispatched 23681 | -4/Factory | Lost 5 parts (1p2n2w) 23773 | -4/Factory | Entered Upper Caves 23931 | -4/Upper Caves | Learned 8 Research zone layouts 23948 | -4/Upper Caves | Spotted B-86 Titan 24002 | -4/Upper Caves | Lost 4 parts (3n1w) 24031 | -4/Upper Caves | Build established: Scavenger-Mutant 24054 | -4/Upper Caves | Learned Research trap positions 24057 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- Gauss Rifle. System corrupted: Hyp. Gauss Rifle misfires. HV Slug penetrates Wall. System corrupted: Heat flow error (+267). M-30 Cleanser reprogrammed Dirty Bomb Trap. M-30 Cleanser extracts Dirty Bomb Trap. Acquired derelict log, extracted data. Data stored: Research zone layouts (x8). Imp. Treads+ destroyed. Arm. Medium Treads destroyed. System corrupted: Matter fused (-5). Hyp. Gauss Rifle destroyed. Acquired Dirty Bomb Trap. Slug penetrates Wall. Penetrated by Slug. System corrupted: Imp. Medium Armor Plating fused. Acquired derelict log, extracted data. Data stored: Research trap records. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#???????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ??????? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? ????????? | | ????????????????????????????####????# ##?#?????? | | ???????????????????????????## ##?## ??????? | | ???????????????????????????# #?# ???????? | | ??????????????????????????## #?# ??????#??? | | ????????????????????????### #??# ?????? #??? | | ???????????????????????## #?### #??????? #### | | ??????????????????###### ###"# #?????? | | ??????????##??????# ### #?????? | | ?? ???????# ??????# #?## ##????# #? | | ? ?????# ????## #??# ## ##### #?? | | ? #### ???## #??# ""# #??? | | ""# #?#" #### #??? | | ???? """ ##" ######## ### #??? | | ?????????## % % ##???# # ### ## #??? | | ?????????# % %% ""#### ### ##?????? | | ?????????# ###### "### #?###??? | | ?????????# ###### ###"# ### ### #### | | ???????# ## ##### #??# #?## ## ## | | ??????# ??##????# ########??# #??## | | ?????# ?????????# BB;;######### ##??## | | ????# ???????????# @ #???## | | ??? ????????????# # #????# | | ?????????????????# # #??# ## | | ?????????????????# # """" """" #?## ### | | ?????????????????# """" """" #?# ##?? | | ?????????????????## """" """" #?# ##??? | | ??????????????????## """" """" ##?# #???? | | ???????????????????# """" """" #??# #???? | | ??????????????????? """" ""?" #??# #???? | | ?????????????????? ?? ? ##?? #???? | | ????????????????? ??"" ""?? #??? ##???? | | ???????????????? ???" "??? ##?? ?????? | | ????????????????### ????" "??? ##??? ?????? | | ??????????????????### ????? ????? #???## ?????? | | ????????????????????# ?????? ????? ???????# ?????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 65 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Trap Scanner | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Remote Shield | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 35% | -10/Materials Hvy. Assault Rifle | 95% | -9/Materials | Corrupted Huge Storage Unit | 17% | -9/Materials Hvy. Assault Rifle | 6% | -9/Materials Hvy. Assault Rifle | 21% | -7/Factory Huge Storage Unit | 54% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Imp. Treads | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Flak Gun | -6/Factory | Hacked Hpw. Shotgun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledSuperdenseChaingun Manual? 0 Play Time 02:11:59 Cumulative 258.6 hours Start 2026.09.14 @ 11:39:40 End 2026.09.14 @ 16:26:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 56 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a451c9fd-7b74-403a-86e6-825fcfe5b588