Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.09.03 @ 21:29:22 Player: Wolfechu Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2968) 2968 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7098 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 511/700 Matter 173/300 Energy 40/200 System Corruption 6% Temperature Cool (24) Movement Walking (192) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Reactive Plating > --- WEAPON (3) ------- Heavy Assault Rifle Assault Cannon Proton Missile Launcher > --- INVENTORY (20) --- Light Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Improved Heat Sink Relay Coupler [NC] (34) Relay Coupler [Sentry] (27) Beam Rifle Particle Gun Shotgun Gauss Rifle Flak Gun Plasma Cutter Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Advanced Targeting Computer Target Analyzer Reactive Plating > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Advanced Targeting Computer Relay Coupler [NC] Relay Coupler [Sentry] Beam Rifle Particle Gun Shotgun Gauss Rifle Flak Gun Assault Cannon Plasma Cutter [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Slots Evolved 7 | . 1 . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . 1 . . . 2 1 . Weapon 1 | . . . . . . 1 . Parts Attached 48 | 7 3 . . 3 15 10 10 Power 7 | 1 . . . 1 3 . 2 Engine 2 | 1 . . . . 1 . . Core 4 | . . . . 1 2 . 1 Reactor 1 | . . . . . . . 1 Propulsion 11 | 2 . . . . 3 3 3 Treads . | . . . . . . . . Leg 11 | 2 . . . . 3 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 3 . . . 4 4 2 Device 2 | . . . . . 1 1 . Storage 5 | 1 2 . . . 1 1 . Processor 5 | 1 . . . . 1 2 1 Hackware . | . . . . . . . . Protection 3 | . 1 . . . 1 . 1 Artifact . | . . . . . . . . Weapon 15 | 2 . . . 2 5 3 3 Energy Gun 4 | 1 . . . . 2 1 . Energy Cannon 2 | . . . . 1 1 . . Ballistic Gun 5 | 1 . . . . 2 1 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 18 | . . . . 1 6 4 7 Power 3 | . . . . 1 1 . 1 Propulsion 4 | . . . . . 1 1 2 Utility 5 | . . . . . 2 1 2 Weapon 6 | . . . . . 2 2 2 Highest Loss Streak 2 | . . . . 1 2 1 2 To Critical Strikes . | . . . . . . . . Average Backups 13 | 3 6 12 13 10 12 17 19 Power 3 | . 2 3 4 2 2 4 5 Propulsion 2 | . . 2 2 2 2 2 2 Utility 1 | 1 1 2 2 2 1 1 2 Weapon 5 | . 2 4 5 3 5 8 7 Tool/Special . | . . . . . . . . Unused Backups 29 | . . . . 3 4 3 19 Power 11 | . . . . 1 2 2 6 Propulsion 3 | . . . . 1 . 1 1 Utility 3 | . . . . . . . 3 Weapon 10 | . . . . 1 1 . 8 Tool/Special 2 | . . . . . 1 . 1 Average Slot Usage (%) 95 | . 96 100 100 92 92 94 90 Engine 7 | . 12 12 12 . . 7 1 Core 1 | . . . . 5 5 . . Leg 26 | . 25 25 25 25 32 27 26 Device 3 | . . . . . 5 8 8 Storage 12 | . 12 12 12 12 15 14 10 Processor 11 | . 12 12 12 12 7 10 14 Protection 8 | . 8 12 12 12 6 4 3 Energy Gun 7 | . 12 12 12 . 1 7 3 Energy Cannon 1 | . . . . 5 4 5 . Ballistic Gun 10 | . 12 12 12 12 8 7 7 Launcher 1 | . . . . 6 1 . 5 Peak Build Rating 49 | 7 9 9 11 12 21 41 49 Average Rating 17 | 4 7 9 10 10 16 33 45 On Entrance 13 | . 7 9 9 11 9 21 39 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 77 | 16 47 47 47 50 62 66 77 Greatest Support 82 | 20 20 20 20 20 43 77 82 Greatest Overweight (x) 4 | 4 2 2 2 2 1 1 1 Average Overweight (x) 1 | . 1 2 2 2 1 . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 Average Capacity 19 | 9 18 20 20 20 20 20 20 Most Carried 20 | 6 11 13 14 13 20 20 20 Average Carried 13 | 3 6 12 13 10 12 17 19 Final Capacity 20 | 10 20 20 20 20 20 20 20 Final Carried 19 | 4 11 13 14 12 19 18 16 Class Distribution -------------------- 69% | Hacker-Mutant 15% | Hacker-Gunner 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Matter Collected 1380 | 189 132 108 . 46 254 308 343 Remotely . | . . . . . . . . Salvage Created 3380 | . 355 122 . 97 671 856 1279 Parts 189 | . 23 7 . 7 52 40 60 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 60 | . 6 4 . 2 15 16 17 Guns 29 | . 5 4 . . 7 8 5 Cannons 13 | . . . . 1 1 8 3 AOE 17 | . 1 . . 1 6 . 9 Classes Destroyed 13 | . 2 1 . . 6 3 1 Worker 5 | . . . . . 2 1 2 Builder 3 | . . . . . 1 . 2 Hauler 1 | . . . . . . . 1 Recycler 4 | . . . . . . 1 3 Mechanic 1 | . . . . . 1 . . Watcher 8 | . 3 . . . 3 . 2 Swarmer 10 | . . 2 . . 3 3 2 Grunt 28 | . 6 2 . 2 4 5 9 Brawler 3 | . . . . . 1 2 . Duelist 1 | . . . . . 1 . . Sentry 11 | . . . . . 6 1 4 Hunter 3 | . . . . . . 3 . Programmer 4 | . . . . . . 2 2 Best Kill Streak 8 | . 4 2 . 1 8 5 7 Combat Bots Only 5 | . 4 2 . 1 5 4 4 Max Kills in Single Turn 4 | . 1 1 . 1 3 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 1 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 409 | . 21 14 . 13 88 108 165 Missed 126 | . 6 3 . 3 23 29 62 Hits 283 | . 15 11 . 10 65 79 103 Melee 7 | . . . . . . 7 . Projectile 276 | . 15 11 . 10 65 72 103 Critical Strikes 12 | . . . . 1 5 3 3 Actively Blocked 1 | . . . . . 1 . . Damage Taken 2514 | . 124 63 . 98 566 697 966 Core 327 | . 20 5 . 28 85 76 113 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . 9 4 . 10 27 . . Ignored by Resistances 1603 | . 79 42 . 60 347 422 653 Core Remaining (%) 87 | 100 . . . 78 84 . . Volleys Fired 177 | . 21 8 . 11 52 40 45 Largest 3 | . 2 2 . 2 2 3 3 Hottest 148 | . 60 60 . 80 85 148 132 Shots Fired 406 | . 42 16 . 21 99 115 113 Gun 299 | . 42 16 . 11 84 82 64 Cannon 59 | . . . . 9 8 33 9 Launcher 48 | . . . . 1 7 . 40 Special . | . . . . . . . . Kinetic 210 | . 21 8 . 11 67 51 52 Thermal 84 | . . . . 9 17 37 21 Explosive 8 | . . . . 1 7 . . Electromagnetic 104 | . 21 8 . . 8 27 40 Robot Hit Streak 41 | . 38 41 . 17 28 38 24 Robot Miss Streak 2 | . 1 1 . 1 1 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 1 . . 1 1 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 332 | . 38 14 . 18 79 89 94 Core Hits 163 | . 17 7 . 4 46 39 50 Critical Kills 3 | . . . . . 1 2 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 18 | . . . . . 3 9 6 Burn 12 | . . . . . 2 4 6 Destroy 4 | . . . . . 1 3 . Corrupt 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6576 | . 530 179 . 284 1503 1594 2486 Guns 3287 | . 441 154 . 78 681 884 1049 Cannons 1084 | . . . . 139 177 647 121 Explosions 2174 | . 89 25 . 65 629 63 1303 Melee . | . . . . . . . . Ramming 31 | . . . . 2 16 . 13 Kinetic 2025 | . 142 49 . 78 421 472 863 Thermal 1556 | . 89 25 . 139 329 566 408 Explosive 698 | . . . . 65 560 . 73 Electromagnetic 2266 | . 299 105 . . 177 556 1129 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 3 6 Average Corruption 3 | . . . . . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . . . 1 23 Message Errors 4 | . . . . . . 1 3 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 47 | . . . . 4 17 . 26 Projectiles 42 | . . . . . 17 . 25 Explosions 5 | . . . . 4 . . 1 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 252 | . . . . 6 6 . 240 Shots 23 | . . . . 1 1 . 21 Rammed . | . . . . . . . . Targets Rammed 5 | . . . . 1 3 . 1 Kicked 5 | . . . . 1 3 . 1 Crushed . | . . . . . . . . Highest Temperature 393 | . 79 55 . 393 248 244 131 Average Temperature 69 | . 28 27 . 216 83 64 35 Received Heat Transfer 1101 | . 114 15 . 105 414 123 330 Effects 2 | . . . . 1 1 . . Energy Bleed 1 | . . . . . 1 . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . 2 . . . 2 1 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 11 | . . 1 . . . 6 4 Heat Transferred 4137 | . . 50 . 296 877 1580 1334 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | . 2 1 . . 1 1 7 Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 100 100 73 Level 1 4 | . . . . . . . 26 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 308 | . 73 50 . 23 157 123 308 Initial 19 | . . . . . . . 19 Average 30 | . 10 2 . . 28 33 114 Influence Increases 2122 | . 205 100 . 53 479 450 835 Destroy 0b10 Robot/C 1200 | . 120 80 . 40 300 320 340 Destroy 0b10 Robot/NC 110 | . 15 . . . 35 10 50 Destroy Leader 358 | . 36 20 . 10 96 80 116 Successful Hack 43 | . 26 . . . 2 . 15 Disable Machine 24 | . . . . . . . 24 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 102 | . 8 . . 3 31 10 50 Lose Combat Pursuer 135 | . . . . . 15 30 90 Influence Decreases 1885 | . 205 100 . 53 479 390 658 Entered New Map 41 | . . . . . . . 41 Time Decay 1688 | . 205 100 . 43 439 350 551 Lost Part 156 | . . . . 10 40 40 66 Squads Dispatched 15 | . . . . . 2 2 11 Investigation 1 | . . . . . . 1 . Extermination 3 | . . . . . . 1 2 Reinforcement 6 | . . . . . 1 . 5 Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . 1 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Distress Signals 5 | . . . . . 3 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 9 4 . 2 21 17 25 Peak Tracking Total 6 | . 2 2 . 2 6 3 4 Tactical Retreats 9 | . . . . . 1 2 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Traps Triggered 7 | . . . . . . 1 6 Indirectly 6 | . . . . . . . 6 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . . . . . . . 2 Reprogrammed 4 | . . . . . 4 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Disabled 7 | . . . . . . . 7 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Accessed 23 | . 7 . 4 . 3 4 5 Terminals 18 | . 7 . . . 3 3 5 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 90 | . 17 . 43 . 10 7 13 Successful 74 | . 13 . 43 . 8 3 7 Failed 16 | . 4 . . . 2 4 6 Catastrophic 2 | . . . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 46 | . 17 . . . 10 6 13 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 73 | . 13 . 43 . 8 2 7 Record 51 | . 4 . 42 . 3 1 1 Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 3 | . . . . . . . 3 Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . . Locate Traps 6 | . 3 . . . 2 . 1 Disarm Traps 1 | . . . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . Surveillance Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 . . . 2 2 5 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Turns Passed 7087 | 91 717 1120 1667 728 1061 850 853 Spaces Moved 2942 | 62 266 419 640 262 425 473 395 Core 9 | 9 . . . . . . . Treads . | . . . . . . . . Legs 2933 | 53 266 419 640 262 425 473 395 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 190 125 125 Average Speed 208 | 116 233 260 260 260 190 142 135 Slowest Speed 260 | 250 260 260 260 260 190 196 196 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Time Travels 1 | . . . . . 1 . . Exploration Rate (%) 51 | 3 56 94 94 55 32 11 66 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 1 . . 1 Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . 7 . . 3 41 8 42 Melee . | . . . . . . . . Projectile 3 | . . . . . . 1 2 AOE 98 | . 7 . . 3 41 7 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total 3556 | 81 327 436 644 292 595 572 609 Wait 271 | 2 26 8 4 6 68 30 127 Move 2935 | 61 265 418 639 261 424 472 395 Hop . | . . . . . . . . Pick Up 78 | 11 10 2 1 4 26 12 12 Fast Attach . | . . . . . . . . Attach 46 | 7 3 . . 2 13 10 11 Detach 1 | . . . . . . . 1 Swap 3 | . . . . 1 2 . . Drop 28 | . 2 . . 6 7 8 5 Fire 177 | . 21 8 . 11 52 40 45 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . 1 3 . 1 Crush . | . . . . . . . . Escape Stasis 12 | . . . . . . . 12 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 16) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 245 | -10/Materials | Identified exit to Materials 245 | -10/Materials | Discovered exit to Materials (range 13) 317 | -10/Materials | Build established: Hacker-Mutant 504 | -10/Materials | Identified exit to Mines 653 | -10/Materials | Discovered exit to Materials (range 8) 809 | -10/Materials | Entered Mines 1015 | -10/Mines | Discovered exit to Materials (range 7) 1343 | -10/Mines | Discovered exit to Materials (range 3) 1347 | -10/Mines | Learned location of Storage (-7) 1427 | -10/Mines | Identified exit to Subcaves 1427 | -10/Mines | Discovered exit to Subcaves (range 7) 1643 | -10/Mines | Learned location of 1 exit from Materials 1916 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1918 | -10/Mines | Identified exit to Exiles 1918 | -10/Mines | Discovered exit to Exiles (range 5) 1929 | -10/Mines | Entered Exiles 1974 | -10/Exiles | Identified exit to Mines 1974 | -10/Exiles | Discovered exit to Mines (range 15) 2018 | -10/Exiles | Met 8R-AWN 2052 | -10/Exiles | Met EX-HEX 2172 | -10/Exiles | Met EX-DEC 2247 | -10/Exiles | Learned location of Zion (-6) 2367 | -10/Exiles | Discovered exit to Mines (range 12) 2593 | -10/Exiles | Met EX-BIN 2624 | -10/Exiles | Aligned with FarCom system 2627 | -10/Exiles | Given EX-Vault access code 2744 | -10/Exiles | Opened EX-Vault 2757 | -10/Exiles | Found Prototype Device 2758 | -10/Exiles | Identified Chronowheel 2846 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3072 | -10/Exiles | Visited The Gauntlet 3596 | -10/Exiles | Left Exiles lab with Chronowheel 3596 | -10/Exiles | Entered Mines 4098 | -9/Mines | Identified exit to Materials 4098 | -9/Mines | Discovered exit to Materials (range 9) 4324 | -9/Mines | Entered Materials 4324 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4325 | -8/Materials | Identified exit to Factory 4327 | -8/Materials | Activated Chronowheel 4327 | -8/Materials | Spacetime reconverged on an earlier point 4488 | -8/Materials | Garrison activated, responded to threat 4904 | -8/Materials | Discovered exit to Factory (range 16) 5064 | -8/Materials | Build established: Scavenger-Mutant 5385 | -8/Materials | Entered Factory 5385 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5386 | -7/Factory | Identified exit to Storage 6235 | -7/Factory | Entered Storage 6397 | -7/Storage | Build established: Hacker-Gunner 6567 | -7/Storage | Garrison activated, responded to threat 6948 | -7/Storage | Learned location of Armory (-4) 7088 | -7/Storage | Self-destructed Last Messages --------------- 07023_ G-47 Trooper destroyed. 07023_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 07031_ Imp. Carbon-fiber Leg destroyed. 07033_ Imp. Titanium Leg destroyed. 07041_ G-47 Trooper destroyed. 07052_ System corrupted: Component data lost. 07056_ The unstable cave ceiling collapses. 07066_ Repair Station disabled. 07066_ Backup Propulsion I tumbles out of repair station. 07066_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 07075_ The unstable cave ceiling collapses. 07075_ Y-54 Guardian crushed by falling debris. 07076_ Y-54 Guardian IFF system glitched. 07085_ System corrupted: Hvy. Assault Rifle jammed. 07085_ Y-54 Guardian destroyed. 07086_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????#################????? | | ??????????????????????#?????# # ????? | | ?????????????????????? ?????# # ????? | | ??????????????????????]?????# #? ????? | | ?????????????????????? ????# #? [[[ ???? | | ?????????????????????? ????# #??[[ ???? | | ????????????????????##" ????# !! #???[ ???? | | ????????????????????# ????# !! #???? ?#?? | | ???????????????????## ????# #????? #?# | | ??????????###+###### #########+#########+#/#### | | ?????????? Y % = ] # | | ?????????? =%* + | | ?????????? =%g@ # | | ???????????????# g# #########+############# # | | ???????????? ? #???????????????????# ## | | ??????????????? #???????????????????# #? | | ????????????"" ???????????????????# #? | | ????????????"" =##?????????????###### #? | | ???????????? ??????????????#== # #? | | ???????????""" %*% ??????????????#== # #? | | ?????????????" [ ""?????????????#== + ## | | ?????????????" # ##?????????????####T# | | ???????????? / #?????????????????### | | ???????????Y?##### ####???????????????##### | | ?????????????????######??????????????# | | ????????????????????????????????????????#######+## | | ????????????????????????????????????????????#! | | ????????????????????????????????????????????# | | ? ??????????????????????????????????????????# | | ? ??????????????????????????????????????????# ! | | ? #?????????????????????????????????????????# ! | | + #?????????????????????????????????????????# | | # #?????????????????????????????????????????#+#### | | # #???????????????????????? ??????????????# #??? | | # #???????????????????????? #?????????????# #??? | | # ###?????????????????????? #?????????????# #??? | | # T"#?#+#?????????????????? #???########### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 17 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Fission Core | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Spacetime Is Relative Challenges ------------ None Game ------ Seed LinearPiercelightNukerbomber Manual? 0 Play Time 00:52:22 Cumulative 8.4 hours Start 2026.09.01 @ 00:26:19 End 2026.09.03 @ 21:29:22 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 6 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ee28660-8e60-4697-8f01-16a493b6f452