Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 02:21:43 Player: Dizzy Result: System corrupted Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2307) 2307 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5054 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 189/300 System Corruption 105% Temperature Warm (118) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Aluminum Leg Aluminum Leg Wheel > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Compact Battery > --- WEAPON (4) ------- Particle Gun Gauss Rifle Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Wheel VTOL Module Improved Flight Unit Assault Rifle Flak Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Recoil Stabilizer Particle Charger Improved Utility Shielding > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Backup Power VII Backup Power VII Medium Treads Compact Battery Shock Rifle [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Backup Power VII Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 99 | 7 2 20 9 61 Power 14 | 1 . 3 . 10 Engine 7 | 1 . 3 . 3 Core 7 | . . . . 7 Reactor . | . . . . . Propulsion 30 | 2 1 5 1 21 Treads 8 | 1 . 2 1 4 Leg 11 | . . 1 . 10 Wheel 10 | 1 1 2 . 6 Hover . | . . . . . Flight 1 | . . . . 1 Utility 20 | 1 1 3 1 14 Device 8 | . . . . 8 Storage 6 | 1 1 . 1 3 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 35 | 3 . 9 7 16 Energy Gun 8 | 2 . 1 1 4 Energy Cannon 8 | . . . 4 4 Ballistic Gun 15 | 1 . 8 . 6 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Corrupted Parts 17 | . . . . 17 System Corruption 92 | . . . . 92 Parts Lost 38 | . 1 5 4 28 Power 6 | . . 1 . 5 Propulsion 8 | . . 1 1 6 Utility 11 | . . 1 1 9 Weapon 13 | . 1 2 2 8 Highest Loss Streak 9 | . 1 3 3 9 To Critical Strikes 1 | . . . . 1 Average Backups 7 | 1 5 13 15 4 Power 1 | . 1 2 3 . Propulsion 2 | . 2 2 2 1 Utility 1 | . 1 4 4 . Weapon 2 | . 1 5 4 1 Tool/Special . | . . . . . Unused Backups 16 | . . 2 7 7 Power 5 | . . . 4 1 Propulsion 4 | . . 1 1 2 Utility 2 | . . . 2 . Weapon 5 | . . 1 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 85 95 73 80 Engine 5 | . 14 11 7 1 Core 2 | . . . . 4 Treads 9 | . 14 9 8 8 Leg 5 | . . . . 9 Wheel 6 | . 14 11 7 4 Device 8 | . . . . 14 Storage 7 | . 14 11 12 4 Processor 4 | . . 8 7 1 Protection 4 | . . 10 4 3 Energy Gun 8 | . 23 12 . 6 Energy Cannon 2 | . . . 3 4 Ballistic Gun 12 | . 4 19 11 9 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 9 1 Peak Build Rating 50 | 6 7 16 30 50 Average Rating 25 | 4 6 14 15 33 On Entrance 5 | . 6 7 15 . Avg Prop Armor Cover (%) 10 | 13 12 7 8 12 Naked Turns 31 | . . . 29 2 Heaviest Build 98 | 13 28 37 98 45 Greatest Support 84 | 20 10 20 22 84 Greatest Overweight (x) 8 | 1 2 3 8 5 Average Overweight (x) . | . 1 1 2 . Largest Inventory Capacity 20 | 8 15 15 20 8 Average Capacity 9 | 7 14 15 16 5 Most Carried 20 | 4 10 15 20 8 Average Carried 7 | 1 5 13 15 4 Final Capacity 15 | 8 15 15 5 8 Final Carried 15 | 4 10 15 5 8 Class Distribution -------------------- 23% | Tank 22% | Mutant 21% | Skirmisher 11% | Scavenger-Tank 6% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2159 | 262 58 375 113 1351 Remotely . | . . . . . Salvage Created 2622 | . 170 424 388 1640 Parts 164 | . 6 30 26 102 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 5 12 6 26 Melee 2 | . . . . 2 Guns 31 | . 5 12 . 14 Cannons 3 | . . . . 3 AOE 12 | . . . 6 6 Classes Destroyed 12 | . 3 2 3 4 Worker 8 | . . . 3 5 Builder 10 | . 1 . 4 5 Recycler 6 | . . . 2 4 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 2 | . . . . 2 Swarmer 13 | . 3 4 . 6 Grunt 25 | . 2 4 6 13 Duelist 1 | . . 1 . . Sentry 4 | . . 3 . 1 Hunter 2 | . . . . 2 Programmer 4 | . . . . 4 Best Kill Streak 9 | . 4 5 9 8 Combat Bots Only 5 | . 3 5 3 5 Max Kills in Single Turn 5 | . 2 1 5 3 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 522 | . 30 101 87 304 Missed 156 | . 13 19 27 97 Hits 366 | . 17 82 60 207 Melee 8 | . . 8 . . Projectile 358 | . 17 74 60 207 Critical Strikes 19 | . . 1 3 15 Damage Taken 6122 | . 218 1204 921 3779 Core 1001 | . 49 212 331 409 Absorbed by Shields . | . . . . . Redirected to Shielding 91 | . . . . 91 Core Remaining (%) 66 | 100 80 47 39 . Volleys Fired 173 | . 19 49 17 88 Largest 4 | . 2 3 4 4 Hottest 320 | . 80 125 320 276 Shots Fired 397 | . 37 113 25 222 Gun 305 | . 37 113 2 153 Cannon 56 | . . . 8 48 Launcher 36 | . . . 15 21 Special . | . . . . . Kinetic 178 | . 10 78 . 90 Thermal 107 | . 18 35 8 46 Explosive 15 | . . . 15 . Electromagnetic 97 | . 9 . 2 86 Robot Hit Streak 11 | . 7 10 3 11 Robot Miss Streak 8 | . 2 5 4 8 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . 2 3 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 230 | . 23 68 10 129 Core Hits 157 | . 9 25 39 84 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 3 . 2 Burn 3 | . . 3 . . Destroy 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5768 | . 255 688 1243 3582 Guns 2566 | . 255 688 . 1623 Cannons 661 | . . . 75 586 Explosions 2475 | . . . 1156 1319 Melee . | . . . . . Ramming 66 | . . . 12 54 Kinetic 1634 | . 49 424 . 1161 Thermal 1437 | . 143 264 75 955 Explosive 1156 | . . . 1156 . Electromagnetic 1475 | . 63 . . 1412 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 105 | . . . . 105 Average Corruption 31 | . . . . 31 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 112 | . . . . 112 Message Errors 17 | . . . . 17 Matter Fused 23 | . . . . 23 Heat Flow Errors 20 | . . . . 20 Energy Discharges 11 | . . . . 11 Data Loss (minor) 7 | . . . . 7 Data Loss (major) 1 | . . . . 1 Misfires 7 | . . . . 7 Misdirections 7 | . . . . 7 Weapon Failures 19 | . . . . 19 Overload Shots . | . . . . . Overflow Damage 227 | . . . 38 189 Projectiles 14 | . . . . 14 Explosions 213 | . . . 38 175 Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 934 | . . . 177 757 Shots 26 | . . . 7 19 Rammed 16 | . . . 1 15 Targets Rammed 21 | . . . 1 20 Kicked 3 | . . . . 3 Crushed 2 | . . . . 2 Highest Temperature 595 | . 226 595 541 336 Average Temperature 136 | . 112 234 243 61 Received Heat Transfer 1596 | . 114 321 333 828 Effects 32 | . 1 21 10 . Shutdowns 5 | . . 3 2 . Energy Bleed 3 | . 1 2 . . Interference 8 | . . 6 2 . Matter Decay 4 | . . 4 . . Short Circuit 3 | . . 2 1 . Damage (minor) 4 | . . 3 1 . Damage (major) 4 | . . . 4 . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 2518 | . 325 840 150 1203 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . . 7 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 91 | 100 100 100 100 86 Level 1 7 | . . . . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 400 | . 85 140 192 400 Initial 84 | . . 27 16 84 Average 89 | . 31 45 57 122 Influence Increases 1918 | . 125 360 280 1153 Destroy 0b10 Robot/C 980 | . 100 240 120 520 Destroy 0b10 Robot/NC 140 | . 5 . 50 85 Destroy Leader 234 | . 20 70 20 124 Successful Hack 9 | . . 4 . 5 Disable Machine 270 | . . 15 15 240 Destroy Structure 150 | . . 1 60 89 Lose Combat Pursuer 135 | . . 30 15 90 Influence Decreases 1518 | . 60 385 135 938 Entered New Map 163 | . . 38 24 101 Time Decay 990 | . 50 297 76 567 Lost Part 365 | . 10 50 35 270 Squads Dispatched 12 | . . 2 2 8 Investigation 1 | . . 1 . . Extermination 3 | . . . . 3 Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 7 16 21 40 Peak Tracking Total 11 | . 3 5 11 7 Tactical Retreats 6 | . . 1 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 18 | . . 1 1 16 Max in Single Turn 5 | . . 1 1 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 1 2 . 1 Terminals 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 9 | . 2 6 . 1 Successful 6 | . . 5 . 1 Failed 3 | . 2 1 . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 4 | . 2 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Open DSF 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Retrieve Study 5 | . . 5 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . 5 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 674 | . . . . 674 Terrain 674 | . . . . 674 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3150 | 62 192 806 256 1834 Spaces Moved 1807 | 44 115 367 164 1117 Core 126 | 1 . . 54 71 Treads 226 | 7 . 132 2 85 Legs 397 | . . 4 . 393 Wheels 1058 | 36 115 231 108 568 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 110 50 50 Average Speed 123 | 103 107 164 112 113 Slowest Speed 330 | 160 110 330 225 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 21 41 19 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 219 | . . . 89 130 Melee . | . . . . . Projectile 7 | . . . 5 2 AOE 212 | . . . 84 128 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2388 | 56 147 490 217 1478 Wait 181 | 2 2 35 6 136 Move 1803 | 43 114 366 163 1117 Hop . | . . . . . Pick Up 40 | 4 6 8 6 16 Fast Attach 72 | 6 1 7 7 51 Attach 17 | . 1 4 2 10 Detach 12 | . 1 2 5 4 Swap 28 | 1 2 10 2 13 Drop 41 | . 1 9 8 23 Fire 173 | . 19 49 17 88 Melee . | . . . . . Ram 2 | . . . 1 1 Kick 3 | . . . . 3 Crush 16 | . . . . 16 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 148 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 585 | -9/Materials | Build established: Tank 984 | -9/Materials | Core integrity fell below 50% 1035 | -9/Materials | Lost 3 parts (1p1u1w) 1042 | -9/Materials | Discovered new exit (range 8) 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1283 | -8/Materials | Released all parts (5) 1304 | -8/Materials | Core integrity fell below 50% 1310 | -8/Materials | Discovered new exit (range 13) 1314 | -8/Materials | Lost 3 parts (1n2w) 1317 | -8/Materials | Entered Factory 1317 | -7/Factory | Evolved 2 slots: Propulsion x2 1344 | -7/Factory | Identified exit to DSF 1562 | -7/Factory | System corruption reached 10% 1695 | -7/Factory | Build established: Skirmisher 2203 | -7/Factory | Garrison activated, responded to threat 2283 | -7/Factory | Lost 9 parts (1p2n2u4w) 2376 | -7/Factory | System corruption reached 30% 2384 | -7/Factory | Lost 4 parts (1p1n2w) 2960 | -7/Factory | Core integrity fell below 50% 2973 | -7/Factory | Lost 3 parts (2u1w) 3152 | -7/Factory | System corrupted Last Messages --------------- 03136_ Critical hit (Burn: +37). 03137_ System corrupted: Particle Gun failed to cycle. 03137_ Slug penetrates G-47 Trooper. 03137_ G-47 Trooper destroyed. 03137_ Chain reaction triggered in Lgt. Deuterium Engine. 03137_ Wheel destroyed. 03137_ Destroyed Wheel. 03137_ G-47 Trooper destroyed. 03137_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 03137_ Aluminum Leg destroyed. 03137_ Destroyed Aluminum Leg. 03143_ Acquired 37 matter. 03147_ Acquired Corrupted Aluminum Leg. 03147_ Integrated Corrupted Aluminum Leg (+4). 03150_ System corrupted: Heat flow error (+214). 03150_ U-05 Engineer builds a Wall. 03151_ Acquired Corrupted Aluminum Leg. 03151_ Integrated Corrupted Aluminum Leg (+6). 03151_ U-05 Engineer lays Concrete. 03152_ Cogmind system terminally corrupted. 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""" #?###u%;#????????????????????? | | ##%% / "" + u = +????????????????????? | | ## = # "" #### ##????????????????????? | | ## #= #??#####?????????????????????? | | #| #????????????????????????????? | | #+##/#########????????????????????????????? | | %! ###??????????????????????????????????? | | %""#??????????????????????????????????? | | Y"#??????????????????????????????????? | | ""#??????????????????????????????????? | | ###??#???????????????????????????????? | | ?????????????????????????????????? | | ##### #####????????????????????????????????? | | ##??# #????????????????????????????????????? | | ##### #????????????????????????????????????? | | #####+##+####??#?????????????????????????????????? | | #""## #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # ##????????????????????????????????????? | | [ "" """ #?????????????????????????????????????? | | " """ #?????????????????????????????????????? | | " """ #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 17 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Utility Shielding 66 Evasion (%) 63 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeSchematicWeb Manual? 0 Play Time 00:46:00 Cumulative 21.3 hours Start 2025.11.03 @ 19:02:15 End 2025.11.04 @ 02:21:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba66a2d4-8538-41ba-8004-88e0e04aadfd