Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.04 @ 08:37:46 Player: Sandwich Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (3181) 3181 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (951) 951 TOTAL SCORE: 8002 Bonus ------- Follower Combat Kills 351 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 42/100 System Corruption 6% Temperature Cool (12) Movement Treading (206) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded Carbon-Scrap Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Advanced Heat Sink Huge Storage Unit > --- WEAPON (4) ------- Energy Plasma Construct/G Chainsword Makeshift Axe Makeshift Spear > --- INVENTORY (25) --- Cryofiber Web Large Storage Unit Medium Matter Pod (100) Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Light Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Chainsword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Fission-Deuterium Core > --- PROPULSION ------- Treaded Carbon-Scrap Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit > --- WEAPON ----------- Heavy Laser Barrage Construct/C > --- INVENTORY -------- Cryofiber Web Huge Storage Unit Medium Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Light Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Chainsword Chainsword Chainsword Makeshift Axe Makeshift Spear CR-A16's Pointy Stick [Rating: 60] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Power Core Constructs Propulsion Constructs Treads Constructs Wheel Wheel Hover Unit Aerolev Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Light Cannon Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 2 | . . . 2 . . . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 49 | 6 1 5 7 10 6 1 1 . 12 Power 4 | 1 . 1 1 1 . . . . . Engine 4 | 1 . 1 1 1 . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 9 | 2 . 2 1 3 1 . . . . Treads 5 | 1 . 1 1 1 1 . . . . Leg . | . . . . . . . . . . Wheel 3 | 1 . 1 . 1 . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 1 . 3 1 1 1 1 . 5 Device 8 | . . . . 1 1 1 1 . 4 Storage 3 | 1 . . 1 . . . . . 1 Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 2 2 5 4 . . . 7 Energy Gun 4 | . . . . . 4 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 . 2 1 5 . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 6 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . 6 Parts Lost 26 | . . 5 2 4 1 2 2 . 10 Power 3 | . . . . 1 . . . . 2 Propulsion 8 | . . 3 . 1 . . 1 . 3 Utility 3 | . . . . 1 . 1 . . 1 Weapon 12 | . . 2 2 1 1 1 1 . 4 Highest Loss Streak 6 | . . 3 1 2 1 2 1 . 6 To Critical Strikes 2 | . . 1 1 . . . . . . Average Slot Usage (%) 61 | . 95 87 84 96 67 60 48 46 48 Engine 7 | . 14 14 11 8 6 7 7 7 5 Treads 4 | . 14 6 8 17 4 . . . 5 Leg 3 | . . . . . 3 7 7 7 1 Wheel 2 | . 14 13 11 8 . . . . . Device 11 | . . . . 5 14 13 12 15 12 Storage 7 | . 14 14 11 9 7 7 7 7 7 Processor 2 | . 10 14 11 9 . . . . . Protection 1 | . . . 9 10 . . . . . Energy Gun 2 | . . . . . 12 3 . . . Energy Cannon 2 | . . . . . 3 7 5 . 1 Ballistic Gun 6 | . 28 23 12 26 8 4 . . . Ballistic Cannon 4 | . . . 9 . 1 7 7 7 4 Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 14 14 14 39 45 50 54 57 53 112 Greatest Support 102 | 20 10 10 10 40 60 46 46 27 102 Greatest Overweight (x) 4 | 1 1 1 3 4 2 1 2 1 2 Average Overweight (x) 1 | . 1 1 2 2 . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 15 25 Average Capacity 16 | 6 8 8 11 15 15 15 15 15 23 Most Carried 16 | 3 4 4 13 15 15 10 10 15 16 Average Carried 11 | 1 3 2 8 14 11 10 10 12 14 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 25 Final Carried 15 | 3 4 3 13 15 10 10 10 15 11 Scrap Engine Consumption 117 | . . . . . 66 7 5 4 35 Constructs Created 9 | . . . . . 7 . . . 2 Constructs Modified 36 | . . . . . 15 3 2 1 15 Class Distribution -------------------- 68% | Construct 12% | Mutant 7% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1920 | 193 185 141 258 520 187 43 55 . 338 Remotely . | . . . . . . . . . . Salvage Created 3801 | . 199 267 276 762 670 375 213 68 971 Parts 192 | . 9 10 26 34 33 20 14 2 44 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . 22 13 2 40 Prevented 4 | . . . . . . 1 . . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . 4 7 10 14 11 8 8 1 15 Melee 5 | . . . . . . . . . 5 Guns 41 | . 4 7 4 14 8 . . . 4 Cannons 26 | . . . 6 . 2 6 5 1 6 AOE 5 | . . . . . . 2 3 . . Classes Destroyed 12 | . 1 1 1 3 4 1 . . 1 Builder 1 | . . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . 1 Swarmer 26 | . . 3 6 3 . 3 7 . 4 Grunt 29 | . 4 4 1 9 2 3 1 . 5 Brawler 1 | . . . . . . 1 . . . Duelist 4 | . . . . . 1 1 . . 2 Sentry 7 | . . . 3 1 1 . . . 2 Specialist 4 | . . . . . 4 . . . . Hunter 4 | . . . . 1 . . . 1 2 Programmer 3 | . . . . . 3 . . . . Best Kill Streak 4 | . 2 3 4 4 3 3 4 1 3 Combat Bots Only 4 | . 2 3 4 4 3 3 4 1 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 2 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . . . 2 2 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 7903 | . 324 527 362 899 1081 588 587 142 3393 Core 982 | . 22 75 81 94 192 . 34 21 463 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 1746 | . . . . . 451 91 63 115 1026 Core Remaining (%) 80 | 100 . 61 79 82 . . . . . Volleys Fired 273 | . 24 42 24 39 48 19 16 5 56 Largest 4 | . 2 2 2 3 4 4 2 1 1 Hottest 290 | . 40 40 55 74 222 210 149 102 290 Shots Fired 500 | . 48 57 47 117 104 44 22 5 56 Gun 394 | . 48 57 30 117 91 16 . . 35 Cannon 106 | . . . 17 . 13 28 22 5 21 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 389 | . 48 57 47 117 15 38 22 5 40 Thermal 77 | . . . . . 57 4 . . 16 Explosive . | . . . . . . . . . . Electromagnetic 34 | . . . . . 32 2 . . . Robot Hit Streak 16 | . 8 12 15 16 10 4 5 3 7 Robot Miss Streak 7 | . 2 3 5 4 3 4 7 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . 4 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 362 | . 37 41 30 81 71 27 13 3 59 Core Hits 166 | . 10 15 15 35 26 24 12 2 27 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 1 . 3 2 . 1 2 Burn 3 | . . . . . 3 . . . . Destroy 2 | . . . . . . . . . 2 Blast 4 | . . . 1 . . 2 . 1 . Melee Attacks 37 | . . . . . . . . . 37 Impact . | . . . . . . . . . . Slashing 14 | . . . . . . . . . 14 Piercing 23 | . . . . . . . . . 23 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 Damage Inflicted 7884 | . 454 383 328 1218 1469 767 737 134 2394 Guns 4087 | . 454 378 160 1218 1266 103 . . 508 Cannons 2586 | . . . 168 . 203 525 493 134 1063 Explosions 383 | . . . . . . 139 244 . . Melee 823 | . . . . . . . . . 823 Ramming 5 | . . 5 . . . . . . . Kinetic 4970 | . 454 378 328 1218 197 589 493 134 1179 Thermal 1692 | . . . . . 896 160 244 . 392 Explosive . | . . . . . . . . . . Electromagnetic 394 | . . . . . 376 18 . . . Impact . | . . . . . . . . . . Slashing 266 | . . . . . . . . . 266 Piercing 557 | . . . . . . . . . 557 Highest Corruption 6 | . . 1 2 . 6 6 6 6 6 Average Corruption 5 | . . 1 1 . 3 6 6 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 114 | . . 2 . . 26 17 13 3 53 Message Errors 27 | . . . . . 5 6 4 2 10 Matter Fused 28 | . . 1 . . 4 3 5 . 15 Heat Flow Errors 16 | . . . . . 5 3 1 1 6 Energy Discharges 16 | . . . . . 5 3 2 . 6 Parts Rejected 6 | . . . . . . 1 . . 5 Data Loss (minor) 11 | . . . . . 5 . . . 6 Data Loss (major) 6 | . . . . . 1 . 1 . 4 Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . 1 . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 316 | . . . . . 17 17 8 . 274 Projectiles 238 | . . . . . 17 . 8 . 213 Explosions 17 | . . . . . . 17 . . . Melee 61 | . . . . . . . . . 61 Knockbacks 20 | . . . 2 . . 8 6 1 3 Impact . | . . . . . . . . . . Kinetic 18 | . . . 2 . . 7 6 1 2 Secondary 2 | . . . . . . 1 . . 1 Self-Inflicted Damage 35 | . . 2 . . . . 33 . . Shots 1 | . . . . . . . 1 . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 696 | . 20 18 36 149 493 361 212 140 696 Average Temperature 102 | . 5 8 14 34 109 135 75 70 161 Received Heat Transfer 2026 | . 198 150 90 441 252 114 . . 781 Effects 14 | . . . . . 3 1 . . 10 Shutdowns 3 | . . . . . 1 . . . 2 Energy Bleed 4 | . . . . . 1 1 . . 2 Interference 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 2 . 1 . 1 Heat Transferred 2012 | . . . . . 962 100 350 . 600 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 352 | . 90 229 352 330 190 . . . . Initial 125 | . . 34 11 63 125 . . . . Average 111 | . 35 126 196 163 84 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 84 | 100 100 66 60 63 100 . . . . Level 1 15 | . . 33 39 36 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . . 2 5 . . . 1 Investigation 1 | . . . . 1 . . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 3 | . . . . 1 2 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 2 | . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 6 10 17 20 14 14 8 1 36 Peak Tracking Total 8 | . 2 5 5 4 3 5 4 1 8 Tactical Retreats 22 | . . 2 4 1 1 3 . . 11 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 6 | . . . 2 1 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . . . 1 2 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 4 | . 1 . . 2 1 . . . . Terminals 4 | . 1 . . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . 4 . . 3 2 . . . . Successful 3 | . 1 . . 1 1 . . . . Failed 6 | . 3 . . 2 1 . . . . Catastrophic 2 | . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 3 . . . . . Terminals 9 | . 4 . . 3 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . . 1 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . . 2 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . . 1 . . 4 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 9 | . . . . . . 1 . 4 4 Largest Group 4 | . . . . . . 1 . 4 4 Highest-Rated Group 155 | . . . . . . 15 . 155 155 Highest-Rated Ally 41 | . . . . . . 15 . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 51 | . . . . . . 4 . . 47 Total Damage 1475 | . . . . . . 29 . . 1446 Kills 11 | . . . . . . 1 . . 10 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . 2 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 8193 | 45 277 406 435 558 1641 634 535 1725 1937 Spaces Moved 3788 | 39 194 299 252 296 809 279 223 736 661 Core 3 | 3 . . . . . . . . . Treads 847 | 1 . . . 4 291 . . . 551 Legs 1753 | . . . . . 405 279 223 736 110 Wheels 1097 | 35 194 299 252 292 25 . . . . Hover 88 | . . . . . 88 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 125 130 201 201 232 123 Average Speed 177 | 86 95 95 114 133 172 201 218 232 208 Slowest Speed 306 | 160 95 95 125 240 201 201 306 232 254 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 23 62 18 34 28 63 43 85 70 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 11 | . . 1 . . . 5 2 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 21 | . . . . 1 . 4 11 . 5 Melee . | . . . . . . . . . . Projectile 10 | . . . . 1 . 2 2 . 5 AOE 11 | . . . . . . 2 9 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Total 4825 | 47 238 370 357 386 985 318 249 749 1126 Wait 585 | . 19 23 59 28 88 16 10 4 338 Move 3779 | 38 193 298 251 295 808 278 222 735 661 Hop . | . . . . . . . . . . Pick Up 39 | 3 1 1 13 8 4 . . 5 4 Fast Attach 23 | 6 1 1 4 4 2 1 1 . 3 Attach 20 | . . 3 2 3 4 . . . 8 Detach 1 | . . . . . . . . . 1 Swap 6 | . . 1 1 3 . . . . 1 Drop 28 | . . . 3 6 18 . . . 1 Fire 273 | . 24 42 24 39 48 19 16 5 56 Melee 32 | . . . . . . . . . 32 Ram 1 | . . 1 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . Rewire 25 | . . . . . . 4 . . 21 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 14) 118 | -10/Materials | Discovered new exit (range 8) 168 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 472 | -10/Mines | Learned 2 Materials zone layouts 476 | -10/Mines | Lost 3 parts (1n2w) 494 | -10/Mines | Learned Materials security intel 669 | -10/Mines | Discovered new exit (range 5) 729 | -10/Mines | Entered Materials 729 | -9/Materials | Evolved 2 slots: Utility x2 1077 | -9/Materials | Build established: Scavenger-Mutant 1148 | -9/Materials | Discovered new exit (range 14) 1164 | -9/Materials | Entered another Materials area 1164 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1452 | -8/Materials | Build established: Scavenger-Tank 1703 | -8/Materials | Discovered new exit (range 16) 1722 | -8/Materials | Entered Factory 1722 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1731 | -7/Factory | Found Scrap Engine 2043 | -7/Factory | Build established: Scavenger-Gunner 2773 | -7/Factory | Build established: Construct 3304 | -7/Factory | Discovered new exit (range 7) 3328 | -7/Factory | Discovered new exit (range 11) 3363 | -7/Factory | Entered Lower Caves 3701 | -7/Lower Caves | Identified exit to Lower Caves 3829 | -7/Lower Caves | Spotted B-75 Beast 3835 | -7/Lower Caves | Learned 8 Factory zone layouts 3991 | -7/Lower Caves | Encountered a Warlord checkpoint 3997 | -7/Lower Caves | Entered another Lower Caves area 4511 | -7/Lower Caves | Discovered new exit (range 10) 4532 | -7/Lower Caves | Entered Zion 4567 | -7/Zion | Found CR-A16's Pointy Stick 4645 | -7/Zion | System corruption cleaned by Quarantine Array 4959 | -7/Zion | Learned location of Data Miner (-6) 5082 | -7/Zion | Imprinted 5084 | -7/Zion | Declared Zion's savior 5520 | -7/Zion | Given the Hacking Drone Bay 5526 | -7/Zion | Found Prototype Device 5543 | -7/Zion | Learned 8 Factory zone layouts 5754 | -7/Zion | Found Prototype Device 6239 | -7/Zion | Discovered new exit (range 7) 6257 | -7/Zion | Entered Proximity Caves 6257 | -6/Proximity Caves | Accompanied by 4 allies 6266 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6578 | -6/Proximity Caves | Attacked by a faux Warlord 7526 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7920 | -6/Proximity Caves | Core integrity fell below 50% 7959 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 8071 | -6/Proximity Caves | Core integrity fell below 20% 8194 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08113_ Flexi-carbon Leg fries itself beyond repair. 08114_ Arm. Scrap Engine consumes Lgt. Antimatter Reactor. 08115_ Field Laser fries itself beyond repair. 08116_ Arm. Scrap Engine consumes Plasma Rifle. 08117_ Adv. Heat Sink fries itself beyond repair. 08119_ Acquired Adv. Heat Sink. 08121_ Acquired 65 matter. 08124_ System corrupted: Heat flow error (+163). 08125_ Acquired 40 matter. 08166_ OKO&XX&|5MRLE&7IC9::6AXG|Z/XUML|>EE & 08171_ Scrap Engine modifies Accelerated Gauss Construct/G: Min Damage +3, -Penetration Renamed Energy Plasma Construct/G. 08186_ Treaded Carbon-Scrap Exoskeleton destroyed. 08186_ Treaded Carbon-Scrap Exoskeleton core remains intact and functional. 08188_ G-50 Soldier suffers critical hit (Destroy). 08188_ Hvy. Laser melted. 08188_ G-50 Soldier destroyed. 08189_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##????????????????#####??????????????????? | | ???????# #?????????????### ##?????????????????? | | ?????## #??????????### #?????????????????? | | ????## ##????????## ##????????????????? | | ???## ##???????# ##???????????????? | | ???? ##??????# ## ##??????????????? | | ???? ##?????# ## ##?????????????? | | #?? ## ##????# % #?????????????? | | ### #?# #????# % #?????????????? | | #??# #????# #### ##?????????????? | | #??## #????# #??## #??????????????? | | #???## #????## #????###??????????????? | | ##??## ###### ##?????????????????????? | | ##?## #??????????????????????? | | ### ## @#??????????????????????? | | ###### !#??????????????????????? | | ##????# g%##?????????????????????? | | ## #?????##g= ##????????????????????? | | ### #### #??????## ##???????????????????? | | ??# #??# ##???????## ########????????????? | | ??## ###??#####?????????## ## #?????????? | | ???####???????????????????#### #?????????? | | ?????????????????????????????# #????????? | | ????????????????????????????? ## #???????? | | ?????????????????????????????# ##?? #???????? | | ?????????????????????????????# ????? #???????? | | ?????????????????????????????# #?????? #???????? | | ?????????????????????????????## #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? ???????????????? | | ???????????????????????????????## ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 464 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicMolecularCoupler Manual? 0 Play Time 00:49:09 Cumulative 196.7 hours Start 2022.10.04 @ 07:53:46 End 2022.10.04 @ 08:37:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 210 Adventurer 4 Explorer 40 Win Type - Total 6 Types 5/1/0/0/0/0/0/0/0 Lore% 51 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af818d0d-3672-4950-a9eb-a669e7a63017