Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.01 @ 14:49:48 Player: HabNab Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (914) 914 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2744 Bonus ------- None Cogmind --------- Core Integrity 450/550 Matter 290/300 Energy 109/310 System Corruption 0% Temperature Cool (343) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY (8) ---- Light Treads Light Treads Transmission Jammer Hacking Suite Beam Rifle Light EM Pulse Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Transmission Jammer Hacking Suite Beam Rifle Light EM Pulse Cannon Advanced Beam Cannon [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 41 | 6 6 18 11 Power 6 | 1 . 3 2 Engine 5 | 1 . 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 2 2 2 Treads 6 | . 2 2 2 Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 15 | 1 3 8 3 Device 8 | . 1 5 2 Storage 4 | 1 2 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 2 1 5 4 Energy Gun 3 | 2 . 1 . Energy Cannon 7 | . . 3 4 Ballistic Gun 2 | . 1 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 2 2 3 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 4 | . 2 1 1 Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 99 | . 97 99 99 Engine 12 | . 14 11 15 Treads 22 | . 11 22 27 Wheel 2 | . 16 . . Device 18 | . 12 21 15 Storage 10 | . 14 11 9 Processor 7 | . . 7 11 Protection 1 | . . 3 . Energy Gun 4 | . 15 4 . Energy Cannon 11 | . . 9 18 Ballistic Gun 5 | . 11 7 . Naked Turns . | . . . . Heaviest Build 30 | 11 13 23 30 Greatest Support 60 | 26 40 40 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 6 8 8 Average Capacity 6 | 5 5 6 8 Most Carried 8 | 2 6 8 8 Average Carried 6 | . 4 5 7 Final Capacity 8 | 6 6 8 8 Final Carried 8 | 2 6 8 7 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 696 | 244 92 260 100 Remotely . | . . . . Salvage Created 1381 | . 125 606 650 Parts 73 | . 5 39 29 Haulers Intercepted 5 | . 1 3 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 2 10 11 Guns 9 | . 2 7 . Cannons 12 | . . 3 9 AOE 1 | . . . 1 Classes Destroyed 9 | . 2 4 3 Builder 1 | . . . 1 Hauler 5 | . 1 3 1 Recycler 1 | . . 1 . Watcher 4 | . . 2 2 Swarmer 7 | . . 4 3 Grunt 9 | . 2 3 4 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 4 5 Combat Bots Only 5 | . 2 4 5 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1477 | . 214 517 746 Core 131 | . 21 10 100 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 91 97 . Volleys Fired 106 | . 19 47 40 Largest 2 | . 2 2 2 Hottest 136 | . 90 136 136 Shots Fired 199 | . 31 92 76 Gun 91 | . 31 60 . Cannon 108 | . . 32 76 Launcher . | . . . . Special . | . . . . Kinetic 39 | . 10 29 . Thermal 101 | . 19 63 19 Explosive . | . . . . Electromagnetic 59 | . 2 . 57 Robot Hit Streak 11 | . 7 11 10 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 135 | . 20 66 49 Core Hits 51 | . 9 24 18 Critical Hits 5 | . . 5 . Critical Kills 2 | . . 2 . Critical Parts Destroyed 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2488 | . 226 945 1317 Guns 759 | . 226 533 . Cannons 1623 | . . 412 1211 Explosions 106 | . . . 106 Melee . | . . . . Ramming . | . . . . Kinetic 302 | . 53 249 . Thermal 1051 | . 148 696 207 Explosive . | . . . . Electromagnetic 1135 | . 25 . 1110 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 112 | . . 1 111 Projectiles 94 | . . 1 93 Explosions 18 | . . . 18 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | . . . 31 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 382 | . 261 267 382 Average Temperature 95 | . 95 71 108 Received Heat Transfer 414 | . 123 147 144 Effects 7 | . 2 . 5 Shutdowns 4 | . . . 4 Interference 2 | . 2 . . Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Fried 12 | . . . 12 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2069 | . 444 1390 235 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 401 | . 91 242 401 Initial 74 | . . 33 74 Average 146 | . 69 126 223 Maximum Alert Level 2 | . . 1 2 Low Security (%) 65 | 100 100 78 27 Level 1 33 | . . 21 70 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 5 19 17 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 1 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 13 | . 6 2 5 Successful 5 | . 3 1 1 Failed 8 | . 3 1 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1601 | 44 260 756 541 Spaces Moved 688 | 37 159 254 238 Core 1 | 1 . . . Treads 556 | . 64 254 238 Legs . | . . . . Wheels 131 | 36 95 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 160 160 Average Speed 146 | 89 118 160 160 Slowest Speed 160 | 100 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 39 27 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . . 6 Melee . | . . . . Projectile . | . . . . AOE 6 | . . . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1086 | 44 202 517 323 Wait 199 | . 9 173 17 Move 685 | 36 158 253 238 Hop . | . . . . Pick Up 28 | 2 6 12 8 Fast Attach 17 | 6 4 4 3 Attach 9 | . 1 5 3 Detach . | . . . . Swap 15 | . 1 9 5 Drop 27 | . 4 14 9 Fire 106 | . 19 47 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 9) 264 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Build established: Mutant 1057 | -9/Materials | Discovered new exit (range 4) 1060 | -9/Materials | Identified exit to Materials 1061 | -9/Materials | Entered another Materials area 1061 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1276 | -8/Materials | Build established: Scavenger-Mutant 1602 | -8/Materials | Self-destructed Last Messages --------------- 01477_ Dropped Sensor Array. 01478_ Acquired Imp. Targeting Computer. 01517_ K-01 Serf cleans the Fusion Modulator. 01538_ Acquired 10 matter. 01559_ Repair Station disabled. 01562_ Atomic Centrifuge disabled. 01565_ S-10 Pest destroyed. 01574_ Destroyed Flight Unit. 01577_ Flight Unit fried. 01577_ S-10 Pest destroyed. 01585_ Beam Cannon destroyed. 01586_ R-06 Scavenger collects Lgt. Ion Engine. 01589_ R-06 Scavenger collects Flight Unit. 01591_ Power failure, Lgt. Nuclear Core shutdown. 01592_ S-10 Pest misfires. 01594_ Power failure, Ion Engine shutdown. 01600_ Power failure, Lgt. Nuclear Core shutdown. 01600_ Adv. Beam Cannon permanently disabled. 01600_ Overheating: Short circuit. 01602_ Power failure, Ion Engine shutdown. 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