Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 11:49:42 Player: Exp. Geonium Core Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (2709) 2709 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 9956 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ Experimental Signal Interpreter System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Reinforced Antimatter Reactor HERF Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Improved Focal Shield Improved Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Reinforced Antimatter Reactor Biometal Heavy Treads [Rating: 131] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Combat Airjet Treads Armored Heavy Treads Leg Myomer Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Experimental Melee Analysis Suite Device Advanced Cloaking Device Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Hacking Suite Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 8 | . . . . . 2 . . . 2 2 2 Utility 7 | . . 1 1 2 . 1 2 . . . . Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 135 | 6 5 13 21 20 21 5 6 13 4 13 8 Power 11 | 1 . 1 2 . 4 1 . . 1 . 1 Engine 7 | 1 . 1 1 . 3 1 . . . . . Core 2 | . . . 1 . 1 . . . . . . Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 37 | 2 . 1 3 6 9 . 2 2 1 6 5 Treads 20 | . . . 2 3 1 . 2 2 1 4 5 Leg 3 | . . . . 1 . . . . . 2 . Wheel 7 | 2 . 1 1 2 1 . . . . . . Hover 6 | . . . . . 6 . . . . . . Flight 1 | . . . . . 1 . . . . . . Utility 50 | 1 3 2 6 9 4 4 4 9 1 5 2 Device 22 | . . . 2 3 4 4 2 5 . 1 1 Storage 8 | 1 3 1 3 . . . . . . . . Processor 12 | . . 1 . 5 . . . 4 . 1 1 Hackware 8 | . . . 1 1 . . 2 . 1 3 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 2 9 10 5 4 . . 2 1 2 . Energy Gun 14 | . . 4 7 2 . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | 2 . 4 1 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 10 | . 2 1 2 . 1 . . 2 . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . 2 . 2 1 Parts Lost 65 | . . 4 6 3 14 1 10 3 3 5 16 Power 6 | . . 1 1 . 3 1 . . . . . Propulsion 22 | . . . 3 1 4 . 2 1 . 3 8 Utility 24 | . . . . . 4 . 7 2 3 . 8 Weapon 13 | . . 3 2 2 3 . 1 . . 2 . Highest Loss Streak 12 | . . 4 5 2 8 1 8 3 3 2 12 Average Slot Usage (%) 70 | . 98 97 92 78 58 87 55 46 47 46 45 Engine 4 | . 14 11 5 3 2 11 2 . . . . Treads 6 | . . . 6 8 . . 3 9 12 11 16 Wheel 5 | . 28 22 8 3 . . . . . . . Hover 4 | . . . . . 12 23 12 . . . . Device 6 | . . . 2 5 4 22 12 14 7 3 2 Storage 6 | . 26 22 18 8 . . . . . . . Processor 15 | . . 11 9 26 20 17 10 11 19 17 11 Hackware 4 | . . . 2 2 4 . 6 9 5 8 14 Energy Gun 6 | . . 14 27 10 . . . . . . . Ballistic Gun 3 | . 18 14 5 3 . . . . . . . Launcher 1 | . 9 1 1 . . 5 3 . . . . Slashing Weapon 2 | . . . . 3 8 5 2 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 11 55 61 81 54 17 43 29 15 2 14 3 Greatest Support 225 | 20 20 20 40 62 80 80 140 70 225 225 75 Greatest Overweight (x) 11 | . 2 3 11 5 4 . . . . 4 . Average Overweight (x) . | . 1 2 2 . . . . . . . . Largest Inventory Capacity 24 | 6 18 24 24 16 4 4 4 4 4 4 4 Average Capacity 8 | 4 15 18 17 10 4 4 4 4 4 4 4 Most Carried 18 | 4 16 18 18 16 4 4 4 4 4 4 4 Average Carried 6 | 1 9 15 14 9 2 1 3 3 3 3 2 Final Capacity 18 | 6 18 18 16 4 4 4 4 4 4 4 4 Final Carried 17 | 2 16 17 12 4 3 4 4 3 4 3 2 Class Distribution -------------------- 39% | Mutant 22% | Hacker-Mutant 19% | Gunner 13% | Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Mutant | -3/Research Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Matter Collected 1753 | 174 . 246 478 251 195 80 21 . 94 185 29 Remotely . | . . . . . . . . . . . . Salvage Created 2932 | . 142 295 692 713 514 234 21 . 68 60 193 Parts 163 | . 13 19 32 31 25 12 1 . 7 5 18 Haulers Intercepted 5 | . 1 . 2 2 . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Combat Hostiles Destroyed 58 | . 7 8 14 8 9 3 . . 1 5 3 Melee 21 | . . . . 6 9 3 . . . . 3 Guns 19 | . . 8 8 2 . . . . 1 . . AOE 18 | . 7 . 6 . . . . . . 5 . Classes Destroyed 10 | . 4 2 2 1 1 . . . . . . Worker 9 | . 3 . . 2 4 . . . . . . Builder 2 | . . . . . 1 . 1 . . . . Hauler 5 | . 1 . 2 2 . . . . . . . Recycler 5 | . . . 2 2 1 . . . . . . Watcher 2 | . . 1 . . . 1 . . . . . Swarmer 18 | . 3 4 . . 6 . . . . 5 . Grunt 25 | . 4 3 12 4 . 2 . . . . . Sentry 6 | . . 1 1 2 1 1 . . . . . Hunter 2 | . . . 1 1 . . . . . . . Programmer 7 | . . . . 1 2 . . . 1 . 3 Best Kill Streak 11 | . 6 4 11 3 5 1 1 . 1 5 1 Combat Bots Only 8 | . 3 4 8 2 5 1 . . 1 5 1 Max Kills in Single Turn 4 | . 4 1 2 1 1 1 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 . 2 . . . . . . 3 . Melee 1 | . . . . 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Damage Taken 16028 | . 132 631 966 801 1684 341 1133 1361 448 1992 6539 Core 3922 | . 31 105 172 172 800 30 313 357 23 300 1619 Absorbed by Shields 187 | . . . . . . 120 67 . . . . Core Remaining (%) 72 | 100 87 73 68 75 5 97 . 41 98 79 . Volleys Fired 89 | . 6 26 35 10 1 . 1 3 4 3 . Largest 4 | . 2 3 4 4 1 . 1 1 1 1 . Hottest 179 | . 60 110 179 173 30 . 30 52 81 52 . Shots Fired 184 | . 12 54 76 30 1 . 1 3 4 3 . Gun 150 | . . 53 63 30 . . . . 4 . . Cannon . | . . . . . . . . . . . . Launcher 34 | . 12 1 13 . 1 . 1 3 . 3 . Special . | . . . . . . . . . . . . Kinetic 53 | . . 26 17 10 . . . . . . . Thermal 32 | . . 11 17 . . . . . 4 . . Explosive 34 | . 12 1 13 . 1 . 1 3 . 3 . Electromagnetic 65 | . . 16 29 20 . . . . . . . Robot Hit Streak 13 | . 1 5 13 13 . . . . 1 2 . Robot Miss Streak 5 | . 1 3 5 3 . . 1 . 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 193 | . 2 33 56 44 35 10 10 . 2 1 . Core Hits 167 | . 18 14 52 26 15 5 3 . 3 12 19 Critical Hits 9 | . . . . 1 5 1 2 . . . . Critical Kills 4 | . . . . . 3 1 . . . . . Critical Parts Destroyed 5 | . . . . 1 2 . 2 . . . . Melee Attacks 177 | . . . . 29 73 61 14 . . . . Impact . | . . . . . . . . . . . . Slashing 177 | . . . . 29 73 61 14 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . 3 6 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . 11 . . . . . . Damage Inflicted 9067 | . 1023 404 2089 1291 1723 636 734 48 65 1006 48 Guns 1552 | . . 352 845 294 . . . . 61 . . Cannons . | . . . . . . . . . . . . Explosions 3446 | . 1023 . 1244 49 . . 84 48 . 998 . Melee 3956 | . . . . 948 1723 636 649 . . . . Ramming 113 | . . 52 . . . . 1 . 4 8 48 Kinetic 459 | . . 175 217 67 . . . . . . . Thermal 388 | . . 96 182 49 . . . . 61 . . Explosive 3397 | . 1023 . 1244 . . . 84 48 . 998 . Electromagnetic 754 | . . 81 446 227 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 3956 | . . . . 948 1723 636 649 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . 2 . . 1 1 . 2 6 1 . 21 Average Corruption 2 | . 2 . . 1 1 . 1 2 1 . 6 Corruption Purged . | . . . . . . . . . . . . Effects 21 | . . . . 1 1 . 5 2 1 . 11 Message Errors 6 | . . . . . 1 . 3 2 . . . Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . 1 . . . 2 Energy Discharges 3 | . . . . 1 . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 418 | . 32 . 1 113 51 124 27 . . 70 . Projectiles . | . . . . . . . . . . . . Explosions 116 | . 32 . 1 . . . 13 . . 70 . Melee 302 | . . . . 113 51 124 14 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 189 | . 28 24 16 30 . . 48 . . 33 10 Shots 5 | . 1 . 1 1 . . 1 . . 1 . Rammed 63 | . . 8 . . . . 1 . 6 6 42 Targets Rammed 66 | . . 8 . . . . 1 . 6 6 45 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . 3 Highest Temperature 707 | . 30 250 707 105 . . 175 . 126 . 169 Average Temperature 124 | . 26 74 187 51 . . 89 . 58 . 88 Received Heat Transfer 2154 | . 36 258 441 285 204 96 57 183 45 27 522 Effects 17 | . . . 17 . . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Interference 6 | . . . 6 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . 1 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 815 | . . 284 407 50 . . . . 74 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Peak Influence 430 | . 308 347 430 250 310 249 143 164 118 352 339 Average Influence 163 | . 52 219 201 149 199 136 66 108 71 216 218 Maximum Alert Level 2 | . 1 1 2 1 1 1 . . . 1 1 Low Security (%) 63 | 100 92 38 54 83 56 71 100 100 100 32 17 Level 1 36 | . 7 61 42 16 43 28 . . . 67 82 Level 2 . | . . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 2 4 2 5 3 4 1 3 4 Investigation 9 | . 1 . 1 1 . 1 . 3 1 . 1 Extermination 5 | . . . . 1 1 . 1 1 . . 1 Reinforcement 12 | . . 1 . 2 1 4 2 . . . 2 Assault . | . . . . . . . . . . . . Garrison 4 | . . . 1 . . . . . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Distress Signals 12 | . . 1 1 . . . . 2 4 . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 254 | . 8 16 22 22 27 20 21 27 8 26 57 Peak Tracking Total 33 | . 4 5 7 8 6 10 13 25 12 16 33 Tactical Retreats 33 | . . . 3 2 7 2 6 1 1 4 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Traps Triggered 7 | . 1 . 1 2 1 . . . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Machines Disabled 11 | . 7 1 1 . . . . 2 . . . Max in Single Turn 2 | . 2 1 1 . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Machines Accessed 26 | . 3 3 2 4 2 2 2 4 1 1 2 Terminals 25 | . 3 3 2 4 2 2 2 4 1 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 75 | . 11 8 4 10 5 4 6 17 3 2 5 Successful 32 | . 3 4 2 3 3 1 3 9 1 1 2 Failed 43 | . 8 4 2 7 2 3 3 8 2 1 3 Catastrophic 12 | . 2 1 1 2 . 2 . 2 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 68 | . 11 8 5 10 5 4 6 11 3 2 3 Terminals 73 | . 11 8 4 10 5 4 6 17 3 2 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 13 | . 1 1 1 . 2 . 2 5 . . 1 Record 1 | . . . . . . . . 1 . . . Level Access Points 8 | . . 1 1 . 2 . 2 1 . . 1 Branch Access Points 1 | . . . . . . . . 1 . . . Terminal Index 2 | . 1 . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 18 | . 2 3 1 3 1 1 1 4 1 1 . Terminals 18 | . 2 3 1 3 1 1 1 4 1 1 . Botnet 18 | . 2 3 1 3 1 1 1 4 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 3 2 1 3 2 2 2 4 1 1 2 Full Trace Events 9 | . 2 . . 1 . 1 . 3 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Total Allies 10 | . . . . . . . . 10 . . . Largest Group 10 | . . . . . . . . 10 . . . Highest-Rated Group 481 | . . . . . . . . 481 . . . Highest-Rated Ally 58 | . . . . . . . . 58 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . 32 . . . Total Damage 872 | . . . . . . . . 872 . . . Kills 1 | . . . . . . . . 1 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Turns Passed 4541 | 45 230 447 529 688 565 491 253 338 132 352 471 Spaces Moved 4845 | 42 201 305 241 585 560 503 361 528 205 609 705 Core 2924 | 2 . . 2 355 330 . 203 526 198 604 704 Treads 132 | . . . 86 28 . . 3 2 7 5 1 Legs . | . . . . . . . . . . . . Wheels 901 | 40 201 305 153 202 . . . . . . . Hover 847 | . . . . . 189 503 155 . . . . Flight 41 | . . . . . 41 . . . . . . Fastest Speed 45 | 50 80 100 100 50 45 63 50 50 50 50 50 Average Speed 67 | 78 93 105 145 78 65 63 56 50 53 51 50 Slowest Speed 600 | 80 100 110 600 180 250 63 180 180 155 250 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 4 37 34 28 24 19 25 16 43 16 22 24 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 1 . . 1 . 1 1 . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 132 | . . 8 . . 15 45 . 64 . . . Terrain Destroyed 331 | . 73 8 60 5 15 45 8 64 . 53 . Melee 54 | . . . . . 9 45 . . . . . Projectile . | . . . . . . . . . . . . AOE 277 | . 73 8 60 5 6 . 8 64 . 53 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Res Res Acc Total 5669 | 51 229 383 359 753 666 590 388 596 220 640 794 Wait 220 | . 6 17 46 62 9 18 . 31 . . 31 Move 4835 | 41 200 304 240 584 559 502 360 527 204 609 705 Hop . | . . . . . . . . . . . . Pick Up 71 | 4 12 10 6 16 8 3 1 6 . 2 3 Fast Attach 69 | 4 1 1 7 8 13 2 4 10 3 12 4 Attach 42 | 2 . 5 4 8 8 3 2 3 1 2 4 Detach 13 | . . . 1 2 2 1 . 3 2 1 1 Swap 25 | . 4 7 10 4 . . . . . . . Drop 69 | . . 5 10 27 6 . 5 9 . 6 1 Fire 89 | . 6 26 35 10 1 . 1 3 4 3 . Melee 164 | . . . . 29 60 61 14 . . . . Ram 13 | . . 8 . . . . 1 . . . 4 Kick . | . . . . . . . . . . . . Crush 52 | . . . . . . . . . 6 5 41 Escape Stasis 3 | . . . . 3 . . . . . . . Rewire 4 | . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 5 exits: Res x4 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 10) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 413 | -9/Materials | Lost 4 parts (1p3w) 600 | -9/Materials | Discovered new exit (range 16) 639 | -9/Materials | Identified exit to Materials 687 | -9/Materials | Build established: Gunner 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 974 | -8/Materials | Discovered new exit (range 9) 979 | -8/Materials | Garrison activated, responded to threat 1051 | -8/Materials | Destroyed 8 combat bots 1060 | -8/Materials | Lost 5 parts (1p2n2w) 1214 | -8/Materials | Identified exit to Factory 1252 | -8/Materials | Entered Factory 1252 | -7/Factory | Evolved 2 slots: Utility x2 1909 | -7/Factory | Build established: Mutant 1926 | -7/Factory | Discovered new exit (range 21) 1940 | -7/Factory | Entered another Factory area 1940 | -6/Factory | Evolved 2 slots: Propulsion x2 2080 | -6/Factory | Core integrity fell below 50% 2118 | -6/Factory | Lost 8 parts (2p2n3u1w) 2189 | -6/Factory | Identified exit to Factory 2234 | -6/Factory | Core integrity fell below 20% 2238 | -6/Factory | Lost 3 parts (1p1n1w) 2505 | -6/Factory | Entered another Factory area 2505 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2784 | -5/Factory | Build established: Gladiator 2989 | -5/Factory | Discovered new exit (range 6) 2996 | -5/Factory | Entered another Factory area 2996 | -4/Factory | Evolved 2 slots: Utility x2 3164 | -4/Factory | Lost 8 parts (2n5u1w) 3195 | -4/Factory | Identified exit to Research 3210 | -4/Factory | Spotted B-86 Titan 3243 | -4/Factory | Discovered new exit (range 12) 3249 | -4/Factory | Entered Armory 3344 | -4/Armory | Found Fusion Bomb Launcher 3391 | -4/Armory | Found Prototype Processor 3391 | -4/Armory | Identified Exp. Melee Analysis Suite 3397 | -4/Armory | Found Exp. Melee Analysis Suite 3409 | -4/Armory | Found Exp. Melee Analysis Suite 3418 | -4/Armory | Found Exp. Melee Analysis Suite 3455 | -4/Armory | Build established: Hacker-Mutant 3495 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 3573 | -4/Armory | Core integrity fell below 50% 3587 | -4/Armory | Entered Research 3587 | -3/Research | Evolved 2 slots: Propulsion x2 3609 | -3/Research | Lost 3 parts (1n2u) 3704 | -3/Research | Discovered new exit (range 15) 3719 | -3/Research | Entered another Research area 3719 | -2/Research | Evolved 2 slots: Propulsion x2 3731 | -2/Research | Lost 3 parts (3u) 3818 | -2/Research | Spotted B-90 Cyclops 3835 | -2/Research | Garrison activated, responded to threat 3863 | -2/Research | Build established: Mutant 4014 | -2/Research | Found Prototype Processor 4014 | -2/Research | Identified Exp. Signal Interpreter 4020 | -2/Research | Found Prototype Launcher 4020 | -2/Research | Identified Gui. Micro-nuke Launcher 4065 | -2/Research | Discovered new exit (range 9) 4069 | -2/Research | Identified exit to Access 4071 | -2/Research | Entered Access 4071 | -1/Access | Evolved 2 slots: Propulsion x2 4187 | -1/Access | Build established: Hacker-Mutant 4276 | -1/Access | Found Prototype Processor 4276 | -1/Access | Identified Exp. Core Analyzer 4382 | -1/Access | Identified exit to Surface 4447 | -1/Access | System corruption reached 10% 4501 | -1/Access | Core integrity fell below 50% 4528 | -1/Access | Lost 12 parts (6n6u) 4534 | -1/Access | Core integrity fell below 20% 4542 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04491_ Slug penetrates Wall. 04494_ Adv. ECM Suite destroyed. 04494_ Penetrated by Slug. 04495_ Imp. Hacking Suite destroyed. 04497_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 04497_ Adv. Medium Treads destroyed. 04501_ System corrupted: Matter fused (-6). 04503_ Terminal disabled. 04504_ K-01 Serf collects debris. 04505_ K-01 Serf destroyed. 04521_ System corrupted: Matter fused (-6). 04527_ Acquired Biometal Heavy Treads. 04530_ Penetrated by Slug. 04530_ Slug penetrates Wall. 04530_ Scanalyzer disabled. 04532_ Slammed into P-80 Master. 04538_ Penetrated by Slug. 04541_ Slug penetrates G-73 Enforcer. 04541_ Critical hit. 04541_ Biometal Heavy Treads destroyed. 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