Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 16:02:26

Player: jumpy

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (33)      165
Value Destroyed (1126)     1126
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5451

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     114/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (4) -------
                Great Maul
>               --- INVENTORY (5) ----
                Angular Momentum Engine
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Sensor Array

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
>               --- PROPULSION -------
       Improved Gravmag System
       Improved Gravmag System
       Improved Gravmag System
       Improved Gravmag System
       Improved Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Gatling Laser
   High-powered Shotgun
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Gravmag System
       Advanced Visual Processing Unit
                Sensor Array
                Seismic Detector
       Improved Medium Armor Plating
   High-powered Shotgun
[Rating: 58]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Fusion Compressor
Propulsion                 Gravmag System
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Improved Medium Armor Plating
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   1   .   
  Utility                  5    | .   .   2   .   1   .   .   1   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   
Parts Attached             71   | 8   .   7   8   4   1   2   31  10  
  Power                    11   | 1   .   .   2   .   .   .   7   1   
    Engine                 10   | 1   .   .   2   .   .   .   6   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   1   4   .   1   2   15  5   
    Treads                 3    | .   .   .   .   .   .   1   2   .   
    Leg                    8    | 2   .   1   .   .   .   .   5   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   
    Hover                  15   | .   .   .   4   .   .   .   6   5   
    Flight                 3    | .   .   .   .   .   .   1   2   .   
  Utility                  16   | 2   .   4   2   2   .   .   6   .   
    Device                 3    | 1   .   .   .   1   .   .   1   .   
    Storage                5    | 1   .   1   2   .   .   .   1   .   
    Processor              3    | .   .   1   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   2   .   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 3   .   2   .   2   .   .   3   4   
    Energy Gun             3    | 1   .   .   .   1   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | 2   .   2   .   1   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   3   .   
Parts Lost                 31   | .   .   .   .   .   2   1   17  11  
  Power                    4    | .   .   .   .   .   .   .   2   2   
  Propulsion               13   | .   .   .   .   .   2   1   6   4   
  Utility                  6    | .   .   .   .   .   .   .   4   2   
  Weapon                   8    | .   .   .   .   .   .   .   5   3   
  Highest Loss Streak      9    | .   .   .   .   .   2   1   8   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   100 96  90  95  93  94  78  29  
  Engine                   6    | .   14  11  9   7   7   7   4   4   
  Treads                   1    | .   .   .   .   .   .   2   5   .   
  Leg                      6    | .   28  21  8   .   .   .   2   7   
  Wheel                    1    | .   .   .   .   .   4   7   2   .   
  Hover                    9    | .   .   .   18  30  18  13  12  1   
  Flight                   1    | .   .   .   .   .   .   .   4   .   
  Device                   8    | .   14  11  9   13  15  15  9   .   
  Storage                  5    | .   14  11  9   7   7   7   5   .   
  Processor                7    | .   .   10  9   7   7   7   10  4   
  Protection               5    | .   .   9   9   7   7   7   4   4   
  Energy Gun               2    | .   .   .   .   3   7   7   4   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   
  Ballistic Gun            10   | .   28  21  18  16  15  15  7   .   
Peak Build Rating          58   | 7   7   15  32  41  41  38  58  45  
  Average Rating           28   | 4   7   14  23  37  35  34  40  24  
  On Entrance              22   | .   7   7   15  32  41  34  36  30  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 13  13  27  29  34  34  34  69  27  
  Greatest Support         75   | 20  20  20  36  36  36  28  75  75  
  Greatest Overweight (x)  8    | .   .   2   2   .   3   3   6   8   
  Average Overweight (x)   1    | .   .   .   .   .   1   2   .   3   
Largest Inventory Capacity 20   | 8   8   10  15  10  10  10  20  5   
  Average Capacity         9    | 6   8   9   10  10  10  10  15  5   
  Most Carried             10   | 5   7   10  10  10  7   6   8   5   
  Average Carried          6    | 2   6   9   9   7   6   6   6   4   
  Final Capacity           10   | 8   8   10  10  10  10  10  5   5   
  Final Carried            10   | 5   7   10  10  7   6   6   3   4   

 Class Distribution 
--------------------
 65% | Mutant
 22% | Skirmisher
 11% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Lower Caves
 Skirmisher | -7/Lower Caves
     Mutant | -6/Factory
     Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Matter Collected           972  | 277 .   .   21  .   294 .   198 182 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1122 | 33  .   113 84  .   229 75  311 277 
  Parts                    75   | 8   .   9   9   .   13  5   18  13  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   13  5   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  27   | .   .   2   .   .   8   3   9   5   
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     24   | .   .   2   .   .   8   3   9   2   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          9    | 1   .   1   3   .   2   .   1   1   
  Worker                   1    | .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  13   | .   .   .   .   .   6   3   4   .   
  Grunt                    9    | .   .   .   .   .   2   .   3   4   
  Sentry                   3    | .   .   2   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   1   1   
Best Kill Streak           4    | 1   .   1   3   .   3   3   4   2   
  Combat Bots Only         4    | .   .   1   .   .   3   3   4   2   
Max Kills in Single Turn   1    | 1   .   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        450  | .    .    10   12   .    41   22   174  191  
  Missed                   100  | .    .    2    2    .    6    4    44   42   
Damage Taken               6296 | .    .    116  169  .    537  269  2221 2984 
  Core                     1996 | .    .    44   48   .    97   69   722  1016 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  109  | .    .    .    .    .    .    .    109  .    
  Regen/Repaired (Parts)   292  | .    .    .    .    .    .    .    292  .    
Core Remaining (%)         78   | 100  100  89   91   .    .    76   15   .    
Volleys Fired              103  | 2    .    7    10   .    18   6    37   23   
  Largest                  3    | 2    .    2    2    .    3    3    3    1    
  Hottest                  128  | 40   .    43   43   .    128  128  128  81   
Shots Fired                168  | 4    .    14   20   .    39   18   50   23   
  Gun                      153  | 4    .    14   20   .    39   18   50   8    
  Cannon                   15   | .    .    .    .    .    .    .    .    15   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  116  | 4    .    14   20   .    23   12   35   8    
  Thermal                  37   | .    .    .    .    .    16   6    15   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    .    .    .    .    15   
  Robot Hit Streak         10   | 3    .    4    5    .    4    4    10   6    
  Robot Miss Streak        11   | .    .    1    3    .    5    11   4    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    2    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    1    .    
Shots Hit Robots           123  | 3    .    9    10   .    26   8    39   28   
  Core Hits                78   | 2    .    4    6    .    16   6    24   20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    3    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    3    
    Smash                  3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              14   | .    .    .    .    .    .    .    .    14   
  Impact                   14   | .    .    .    .    .    .    .    .    14   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2533 | 39   .    121  130  .    427  121  784  911  
  Guns                     1813 | 39   .    121  130  .    427  121  784  191  
  Cannons                  210  | .    .    .    .    .    .    .    .    210  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    499  | .    .    .    .    .    .    .    .    499  
  Ramming                  11   | .    .    .    .    .    .    .    .    11   
  Kinetic                  1239 | 39   .    121  130  .    201  76   481  191  
  Thermal                  574  | .    .    .    .    .    226  45   303  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          210  | .    .    .    .    .    .    .    .    210  
  Impact                   499  | .    .    .    .    .    .    .    .    499  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    .    8    
  Average Corruption       6    | .    .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            247  | .    .    .    .    .    .    .    .    247  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    247  | .    .    .    .    .    .    .    .    247  
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             4    | .    .    .    .    .    .    .    .    4    
  Kicked                   3    | .    .    .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        256  | .    .    5    33   .    256  118  205  184  
  Average Temperature      78   | .    .    3    12   .    111  67   66   65   
  Received Heat Transfer   1137 | .    .    36   72   .    45   .    219  765  
  Effects                  2    | .    .    .    .    .    2    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       9    | .    .    .    .    .    .    .    .    9    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    .    2    .    
  Heat Transferred         1235 | .    .    .    .    .    525  100  610  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Peak Influence             209  | 10  6   127 209 154 .   .   167 126 
  Initial                  94   | .   6   1   53  94  .   .   72  51  
  Average                  65   | 3   6   52  93  103 .   .   98  43  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   
  Low Security (%)         99   | 100 100 100 97  100 .   .   100 100 
  Level 1                  .    | .   .   .   2   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   .   .   .   4   3   
  Investigation            1    | .   .   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   1   1   
  Reinforcement            4    | .   .   .   1   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Distress Signals           3    | .   .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   .   6   12  3   9   3   18  14  
  Peak Tracking Total      7    | .   .   2   7   3   3   3   6   5   
  Tactical Retreats        13   | .   .   1   2   1   1   .   3   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Traps Triggered            4    | .   .   2   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Machines Accessed          6    | .   1   2   1   .   .   .   1   1   
  Terminals                4    | .   1   2   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   2   3   3   .   .   .   6   1   
  Successful               10   | .   2   1   2   .   .   .   5   .   
  Failed                   5    | .   .   2   1   .   .   .   1   1   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   2   3   .   .   .   .   2   1   
  Terminals                6    | .   2   3   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   6   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   1   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   1   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   
  Time                     82   | .   .   .   .   .   .   .   82  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Turns Passed               3295 | 91  96  375 281 95  518 159 729 951 
Spaces Moved               2054 | 62  79  180 247 183 487 105 385 326 
  Core                     143  | 8   .   .   .   .   .   .   .   135 
  Treads                   97   | .   .   .   .   .   .   4   93  .   
  Legs                     593  | 54  79  180 67  .   .   .   42  171 
  Wheels                   400  | .   .   .   .   .   283 101 16  .   
  Hover                    820  | .   .   .   180 183 204 .   233 20  
  Flight                   1    | .   .   .   .   .   .   .   1   .   
  Fastest Speed            48   | 50  120 120 48  48  48  125 56  68  
  Average Speed            130  | 110 120 185 87  48  93  129 125 250 
  Slowest Speed            450  | 120 120 260 190 48  125 240 360 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 4   24  15  24  4   61  11  14  7   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Total                      2450 | 76  80  206 291 190 517 112 574 404 
  Wait                     165  | .   .   6   19  .   12  .   110 18  
  Move                     2046 | 61  78  179 246 182 486 104 384 326 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  20   | 5   2   4   2   1   .   .   3   3   
  Fast Attach              49   | 7   .   5   4   1   .   2   21  9   
  Attach                   8    | .   .   .   .   2   1   .   4   1   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     14   | 1   .   2   4   1   .   .   6   .   
  Drop                     27   | .   .   3   6   3   .   .   9   6   
  Fire                     103  | 2   .   7   10  .   18  6   37  23  
  Melee                    14   | .   .   .   .   .   .   .   .   14  
  Ram                      1    | .   .   .   .   .   .   .   .   1   
  Kick                     3    | .   .   .   .   .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 16)
   92 | -11/Scrapyard  | Entered Materials
  110 | -10/Materials  | Discovered new exit (range 13)
  134 | -10/Materials  | Discovered new exit (range 15)
  180 | -10/Materials  | Discovered new exit (range 16)
  188 | -10/Materials  | Entered another Materials area
  188 | -9/Materials   | Evolved 2 slots: Utility x2
  312 | -9/Materials   | Build established: Mutant
  502 | -9/Materials   | Discovered new exit (range 20)
  546 | -9/Materials   | Discovered new exit (range 8)
  563 | -9/Materials   | Entered another Materials area
  563 | -8/Materials   | Evolved 2 slots: Propulsion x2
  836 | -8/Materials   | Discovered new exit (range 18)
  844 | -8/Materials   | Entered Factory
  844 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  918 | -7/Factory     | Discovered new exit (range 10)
  939 | -7/Factory     | Entered Lower Caves
  990 | -7/Lower Caves | Learned Factory terminal intel
 1129 | -7/Lower Caves | Build established: Skirmisher
 1437 | -7/Lower Caves | Encountered a Warlord checkpoint
 1438 | -7/Lower Caves | Discovered new exit (range 4)
 1457 | -7/Lower Caves | Entered another Lower Caves area
 1521 | -7/Lower Caves | Discovered new exit (range 9)
 1539 | -7/Lower Caves | Learned Factory garrison access intel
 1616 | -7/Lower Caves | Entered Factory
 1616 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1617 | -6/Factory     | Loaded intel: 26 terminal locations
 1618 | -6/Factory     | Loaded intel: 3 garrison access locations
 1724 | -6/Factory     | Repaired Med. Treads
 1763 | -6/Factory     | Repaired Lgt. Deuterium Engine
 1870 | -6/Factory     | Build established: Scavenger-Skirmisher
 1952 | -6/Factory     | Lost 3 parts (2n1w)
 2110 | -6/Factory     | Lost 6 parts (1p1n2u2w)
 2232 | -6/Factory     | Core integrity fell below 50%
 2255 | -6/Factory     | Build established: Mutant
 2259 | -6/Factory     | Core integrity fell below 20%
 2273 | -6/Factory     | Lost 8 parts (1p3n2u2w)
 2319 | -6/Factory     | Discovered new exit (range 21)
 2345 | -6/Factory     | Entered another Factory area
 2345 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3234 | -5/Factory     | Garrison activated, responded to threat
 3273 | -5/Factory     | Core integrity fell below 50%
 3287 | -5/Factory     | Core integrity fell below 20%
 3296 | -5/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
03280_ Acquired Great Maul.
03280_ Penetrated by Slug.
03286_ Cmb. Gravmag System destroyed.
03286_ Penetrated by Slug.
03287_ Enh. Optical Array destroyed.
03289_ Slug penetrates Wall.
03289_ Destroyed Tesla Rifle.
03289_ P-70 Sage system corrupted by crushing effect.
03290_ P-70 Sage heat short circuits Antigrav System.
03292_ Slug penetrates Wall.
03292_ Destroyed Imp. Heat Sink.
03292_ P-70 Sage system corrupted by crushing effect.
03294_ System corrupted: Matter fused (-6).
03294_ Penetrated by Slug.
03295_ P-70 Sage suffers critical hit (Smash).
03295_ Destroyed Hpw. Shock Rifle.
03295_ P-70 Sage system corrupted by crushing effect.
03295_ P-70 Sage destroyed.
03296_ P-70 Sage heat damages Hpw. Shock Rifle, Mic. Fission Core, Tesla
  Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              285
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingCoolantAnalyzer
  Manual?         0
Play Time         00:26:23
  Cumulative      66.4 hours
  Start           2025.05.01 @ 15:37:43
  End             2025.05.01 @ 16:02:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          43
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 668d576e-f10e-4ba8-b994-6f3cccc71d89