Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 16:02:26 Player: jumpy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1126) 1126 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5451 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 114/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Great Maul > --- INVENTORY (5) ---- Angular Momentum Engine High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Improved Gravmag System Advanced Visual Processing Unit Sensor Array Seismic Detector Improved Medium Armor Plating High-powered Shotgun [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fusion Compressor Propulsion Gravmag System Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Medium Armor Plating Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . 1 . Utility 5 | . . 2 . 1 . . 1 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 71 | 8 . 7 8 4 1 2 31 10 Power 11 | 1 . . 2 . . . 7 1 Engine 10 | 1 . . 2 . . . 6 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 30 | 2 . 1 4 . 1 2 15 5 Treads 3 | . . . . . . 1 2 . Leg 8 | 2 . 1 . . . . 5 . Wheel 1 | . . . . . 1 . . . Hover 15 | . . . 4 . . . 6 5 Flight 3 | . . . . . . 1 2 . Utility 16 | 2 . 4 2 2 . . 6 . Device 3 | 1 . . . 1 . . 1 . Storage 5 | 1 . 1 2 . . . 1 . Processor 3 | . . 1 . . . . 2 . Hackware . | . . . . . . . . . Protection 5 | . . 2 . 1 . . 2 . Artifact . | . . . . . . . . . Weapon 14 | 3 . 2 . 2 . . 3 4 Energy Gun 3 | 1 . . . 1 . . 1 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | 2 . 2 . 1 . . 2 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . Parts Lost 31 | . . . . . 2 1 17 11 Power 4 | . . . . . . . 2 2 Propulsion 13 | . . . . . 2 1 6 4 Utility 6 | . . . . . . . 4 2 Weapon 8 | . . . . . . . 5 3 Highest Loss Streak 9 | . . . . . 2 1 8 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 71 | . 100 96 90 95 93 94 78 29 Engine 6 | . 14 11 9 7 7 7 4 4 Treads 1 | . . . . . . 2 5 . Leg 6 | . 28 21 8 . . . 2 7 Wheel 1 | . . . . . 4 7 2 . Hover 9 | . . . 18 30 18 13 12 1 Flight 1 | . . . . . . . 4 . Device 8 | . 14 11 9 13 15 15 9 . Storage 5 | . 14 11 9 7 7 7 5 . Processor 7 | . . 10 9 7 7 7 10 4 Protection 5 | . . 9 9 7 7 7 4 4 Energy Gun 2 | . . . . 3 7 7 4 . Energy Cannon 1 | . . . . . . . . 3 Ballistic Gun 10 | . 28 21 18 16 15 15 7 . Peak Build Rating 58 | 7 7 15 32 41 41 38 58 45 Average Rating 28 | 4 7 14 23 37 35 34 40 24 On Entrance 22 | . 7 7 15 32 41 34 36 30 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 13 13 27 29 34 34 34 69 27 Greatest Support 75 | 20 20 20 36 36 36 28 75 75 Greatest Overweight (x) 8 | . . 2 2 . 3 3 6 8 Average Overweight (x) 1 | . . . . . 1 2 . 3 Largest Inventory Capacity 20 | 8 8 10 15 10 10 10 20 5 Average Capacity 9 | 6 8 9 10 10 10 10 15 5 Most Carried 10 | 5 7 10 10 10 7 6 8 5 Average Carried 6 | 2 6 9 9 7 6 6 6 4 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 Final Carried 10 | 5 7 10 10 7 6 6 3 4 Class Distribution -------------------- 65% | Mutant 22% | Skirmisher 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 972 | 277 . . 21 . 294 . 198 182 Remotely . | . . . . . . . . . Salvage Created 1122 | 33 . 113 84 . 229 75 311 277 Parts 75 | 8 . 9 9 . 13 5 18 13 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . 13 5 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 27 | . . 2 . . 8 3 9 5 Melee 2 | . . . . . . . . 2 Guns 24 | . . 2 . . 8 3 9 2 Cannons 1 | . . . . . . . . 1 Classes Destroyed 9 | 1 . 1 3 . 2 . 1 1 Worker 1 | . . . . . . . . 1 Builder 1 | . . . 1 . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 13 | . . . . . 6 3 4 . Grunt 9 | . . . . . 2 . 3 4 Sentry 3 | . . 2 . . . . 1 . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 4 | 1 . 1 3 . 3 3 4 2 Combat Bots Only 4 | . . 1 . . 3 3 4 2 Max Kills in Single Turn 1 | 1 . 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 450 | . . 10 12 . 41 22 174 191 Missed 100 | . . 2 2 . 6 4 44 42 Damage Taken 6296 | . . 116 169 . 537 269 2221 2984 Core 1996 | . . 44 48 . 97 69 722 1016 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 109 | . . . . . . . 109 . Regen/Repaired (Parts) 292 | . . . . . . . 292 . Core Remaining (%) 78 | 100 100 89 91 . . 76 15 . Volleys Fired 103 | 2 . 7 10 . 18 6 37 23 Largest 3 | 2 . 2 2 . 3 3 3 1 Hottest 128 | 40 . 43 43 . 128 128 128 81 Shots Fired 168 | 4 . 14 20 . 39 18 50 23 Gun 153 | 4 . 14 20 . 39 18 50 8 Cannon 15 | . . . . . . . . 15 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 116 | 4 . 14 20 . 23 12 35 8 Thermal 37 | . . . . . 16 6 15 . Explosive . | . . . . . . . . . Electromagnetic 15 | . . . . . . . . 15 Robot Hit Streak 10 | 3 . 4 5 . 4 4 10 6 Robot Miss Streak 11 | . . 1 3 . 5 11 4 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 2 . 1 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 123 | 3 . 9 10 . 26 8 39 28 Core Hits 78 | 2 . 4 6 . 16 6 24 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 3 | . . . . . . . . 3 Smash 3 | . . . . . . . . 3 Melee Attacks 14 | . . . . . . . . 14 Impact 14 | . . . . . . . . 14 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2533 | 39 . 121 130 . 427 121 784 911 Guns 1813 | 39 . 121 130 . 427 121 784 191 Cannons 210 | . . . . . . . . 210 Explosions . | . . . . . . . . . Melee 499 | . . . . . . . . 499 Ramming 11 | . . . . . . . . 11 Kinetic 1239 | 39 . 121 130 . 201 76 481 191 Thermal 574 | . . . . . 226 45 303 . Explosive . | . . . . . . . . . Electromagnetic 210 | . . . . . . . . 210 Impact 499 | . . . . . . . . 499 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 247 | . . . . . . . . 247 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 247 | . . . . . . . . 247 Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 4 | . . . . . . . . 4 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 256 | . . 5 33 . 256 118 205 184 Average Temperature 78 | . . 3 12 . 111 67 66 65 Received Heat Transfer 1137 | . . 36 72 . 45 . 219 765 Effects 2 | . . . . . 2 . . . Interference 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 9 | . . . . . . . . 9 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 1 . 2 . Heat Transferred 1235 | . . . . . 525 100 610 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 209 | 10 6 127 209 154 . . 167 126 Initial 94 | . 6 1 53 94 . . 72 51 Average 65 | 3 6 52 93 103 . . 98 43 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 99 | 100 100 100 97 100 . . 100 100 Level 1 . | . . . 2 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 1 . . . 4 3 Investigation 1 | . . . . . . . 1 . Extermination 2 | . . . . . . . 1 1 Reinforcement 4 | . . . 1 . . . 2 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . . 6 12 3 9 3 18 14 Peak Tracking Total 7 | . . 2 7 3 3 3 6 5 Tactical Retreats 13 | . . 1 2 1 1 . 3 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 4 | . . 2 . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 6 | . 1 2 1 . . . 1 1 Terminals 4 | . 1 2 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 2 3 3 . . . 6 1 Successful 10 | . 2 1 2 . . . 5 . Failed 5 | . . 2 1 . . . 1 1 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 2 3 . . . . 2 1 Terminals 6 | . 2 3 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 2 1 . . . . . . Robot Analysis 3 | . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Patch 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 1 . . . 1 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 82 | . . . . . . . 82 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 3295 | 91 96 375 281 95 518 159 729 951 Spaces Moved 2054 | 62 79 180 247 183 487 105 385 326 Core 143 | 8 . . . . . . . 135 Treads 97 | . . . . . . 4 93 . Legs 593 | 54 79 180 67 . . . 42 171 Wheels 400 | . . . . . 283 101 16 . Hover 820 | . . . 180 183 204 . 233 20 Flight 1 | . . . . . . . 1 . Fastest Speed 48 | 50 120 120 48 48 48 125 56 68 Average Speed 130 | 110 120 185 87 48 93 129 125 250 Slowest Speed 450 | 120 120 260 190 48 125 240 360 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 4 24 15 24 4 61 11 14 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 2450 | 76 80 206 291 190 517 112 574 404 Wait 165 | . . 6 19 . 12 . 110 18 Move 2046 | 61 78 179 246 182 486 104 384 326 Hop . | . . . . . . . . . Pick Up 20 | 5 2 4 2 1 . . 3 3 Fast Attach 49 | 7 . 5 4 1 . 2 21 9 Attach 8 | . . . . 2 1 . 4 1 Detach . | . . . . . . . . . Swap 14 | 1 . 2 4 1 . . 6 . Drop 27 | . . 3 6 3 . . 9 6 Fire 103 | 2 . 7 10 . 18 6 37 23 Melee 14 | . . . . . . . . 14 Ram 1 | . . . . . . . . 1 Kick 3 | . . . . . . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 13) 134 | -10/Materials | Discovered new exit (range 15) 180 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 502 | -9/Materials | Discovered new exit (range 20) 546 | -9/Materials | Discovered new exit (range 8) 563 | -9/Materials | Entered another Materials area 563 | -8/Materials | Evolved 2 slots: Propulsion x2 836 | -8/Materials | Discovered new exit (range 18) 844 | -8/Materials | Entered Factory 844 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 918 | -7/Factory | Discovered new exit (range 10) 939 | -7/Factory | Entered Lower Caves 990 | -7/Lower Caves | Learned Factory terminal intel 1129 | -7/Lower Caves | Build established: Skirmisher 1437 | -7/Lower Caves | Encountered a Warlord checkpoint 1438 | -7/Lower Caves | Discovered new exit (range 4) 1457 | -7/Lower Caves | Entered another Lower Caves area 1521 | -7/Lower Caves | Discovered new exit (range 9) 1539 | -7/Lower Caves | Learned Factory garrison access intel 1616 | -7/Lower Caves | Entered Factory 1616 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1617 | -6/Factory | Loaded intel: 26 terminal locations 1618 | -6/Factory | Loaded intel: 3 garrison access locations 1724 | -6/Factory | Repaired Med. Treads 1763 | -6/Factory | Repaired Lgt. Deuterium Engine 1870 | -6/Factory | Build established: Scavenger-Skirmisher 1952 | -6/Factory | Lost 3 parts (2n1w) 2110 | -6/Factory | Lost 6 parts (1p1n2u2w) 2232 | -6/Factory | Core integrity fell below 50% 2255 | -6/Factory | Build established: Mutant 2259 | -6/Factory | Core integrity fell below 20% 2273 | -6/Factory | Lost 8 parts (1p3n2u2w) 2319 | -6/Factory | Discovered new exit (range 21) 2345 | -6/Factory | Entered another Factory area 2345 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3234 | -5/Factory | Garrison activated, responded to threat 3273 | -5/Factory | Core integrity fell below 50% 3287 | -5/Factory | Core integrity fell below 20% 3296 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03280_ Acquired Great Maul. 03280_ Penetrated by Slug. 03286_ Cmb. Gravmag System destroyed. 03286_ Penetrated by Slug. 03287_ Enh. Optical Array destroyed. 03289_ Slug penetrates Wall. 03289_ Destroyed Tesla Rifle. 03289_ P-70 Sage system corrupted by crushing effect. 03290_ P-70 Sage heat short circuits Antigrav System. 03292_ Slug penetrates Wall. 03292_ Destroyed Imp. Heat Sink. 03292_ P-70 Sage system corrupted by crushing effect. 03294_ System corrupted: Matter fused (-6). 03294_ Penetrated by Slug. 03295_ P-70 Sage suffers critical hit (Smash). 03295_ Destroyed Hpw. Shock Rifle. 03295_ P-70 Sage system corrupted by crushing effect. 03295_ P-70 Sage destroyed. 03296_ P-70 Sage heat damages Hpw. Shock Rifle, Mic. Fission Core, Tesla Rifle. 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Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingCoolantAnalyzer Manual? 0 Play Time 00:26:23 Cumulative 66.4 hours Start 2025.05.01 @ 15:37:43 End 2025.05.01 @ 16:02:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 668d576e-f10e-4ba8-b994-6f3cccc71d89