Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 01:31:36

Player: JohnnyDongs

Result: Destroyed by G4-MXH(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (112)     560
Value Destroyed (2457)     2457
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-1972)              -1972
              TOTAL SCORE: 2945

 Bonus
-------
High Alert Combat Kills    64
Friendly Fire              -2036

 Cogmind 
---------
Core Integrity             0/400
Matter                     190/300
Energy                     210/265
System Corruption          0%
Temperature                Cool (31)
Movement                   Treading (560) Ox5
Location                   -9/Scraptown

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
                Cooling System
                Huge Storage Unit
         Medium Armor Plating
         Medium Armor Plating
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY (25) ---
       Improved Ion Engine
          Light Treads
          Light Treads
          Large Battery (200)
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Improved Terrain Scanner
         Medium Armor Plating
         Medium Armor Plating
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Advanced Beam Cannon
                Datajack
                Plasma Cutter
                CPS Tube (1)
                Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
                Huge Storage Unit
       Improved Signal Interpreter
       Improved Terrain Scanner
>               --- WEAPON -----------
       Improved Medium Laser
       Advanced Beam Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
          Large Battery
  High-capacity Matter Pod
                Weight Redist. System
   Experimental Sensor Array
       Improved Signal Interpreter
                Reaction Control System
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Grenade Launcher
                Grenade Launcher
                Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 7   11  2   5   38  3   11  
  Power                    8    | 1   2   .   .   4   1   .   
    Engine                 8    | 1   2   .   .   4   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   4   1   2   11  .   1   
    Treads                 15   | .   2   .   2   10  .   1   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  3    | .   2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   
  Utility                  23   | 2   3   .   3   11  1   3   
    Device                 8    | 1   2   .   1   4   .   .   
    Storage                5    | 1   1   .   .   3   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   1   .   1   .   
    Protection             7    | .   .   .   .   4   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   1   .   12  1   7   
    Energy Gun             10   | 2   .   .   .   8   .   .   
    Energy Cannon          11   | .   2   1   .   3   1   4   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   
Parts Lost                 9    | .   .   .   .   5   .   4   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   3   .   2   
  Weapon                   2    | .   .   .   .   1   .   1   
  Highest Loss Streak      4    | .   .   .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 100 97  98  93  
  Engine                   11   | .   14  14  11  10  11  11  
  Treads                   16   | .   .   .   9   21  22  22  
  Wheel                    6    | .   23  28  12  .   .   .   
  Device                   12   | .   14  14  22  10  11  11  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                4    | .   .   .   .   11  .   .   
  Hackware                 4    | .   .   .   11  3   10  3   
  Protection               6    | .   .   .   .   6   11  18  
  Energy Gun               5    | .   6   .   .   9   1   .   
  Energy Cannon            16   | .   21  28  22  11  19  8   
Peak Build Rating          23   | 7   9   10  17  23  22  22  
  Average Rating           17   | 4   8   9   15  20  20  19  
  On Entrance              11   | .   7   9   10  17  22  16  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             104  | 13  92  92  93  102 100 104 
  Greatest Support         43   | 20  40  20  40  43  40  40  
  Greatest Overweight (x)  4    | .   4   4   4   4   2   2   
  Average Overweight (x)   2    | .   3   4   3   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  25  25  
  Most Carried             25   | 5   23  25  25  25  25  25  
  Average Carried          22   | 2   17  23  24  24  23  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 4   23  25  24  24  25  19  

 Class Distribution 
--------------------
 60% | Commander-Mutant
 24% | Scavenger-Mutant
 15% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Commander-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Matter Collected           1207 | 206  417  26   68   434  56   .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4260 | 14   1546 222  398  1827 244  9    
  Parts                    245  | 5    78   12   26   109  12   3    
Haulers Intercepted        8    | .    2    .    1    5    .    .    
Recyclers Shooed           6    | .    2    2    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  71   | .   26  4   7   32  1   1   
  Guns                     20   | .   9   .   .   10  1   .   
  Cannons                  48   | .   17  4   7   20  .   .   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          11   | 1   7   1   1   .   .   1   
  Worker                   9    | .   3   1   .   5   .   .   
  Builder                  2    | .   .   1   .   1   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   
  Hauler                   8    | .   2   .   1   5   .   .   
  Recycler                 8    | .   4   .   .   2   2   .   
  Operator                 5    | .   2   .   1   2   .   .   
  Watcher                  5    | .   3   .   .   2   .   .   
  Swarmer                  17   | .   6   4   .   7   .   .   
  Grunt                    44   | .   20  .   5   18  1   .   
  Sentry                   10   | .   .   .   2   7   1   .   
  Federalist               1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | 1   9   6   4   5   1   1   
  Combat Bots Only         6    | .   6   4   3   5   1   1   
Max Kills in Single Turn   2    | 1   1   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -9   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        291   | .    45   11   25   160  6    44   
  Missed                   75    | .    11   5    8    41   1    9    
Damage Taken               3129  | .    362  49   213  1439 75   991  
  Core                     534   | .    114  8    86   198  16   112  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   893   | .    .    .    .    893  .    .    
Core Remaining (%)         75    | 100  .    51   .    .    .    .    
Volleys Fired              265   | 1    79   31   28   114  5    7    
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  136   | 100  120  120  120  124  136  136  
Shots Fired                501   | 2    159  62   56   201  10   11   
  Gun                      152   | 2    66   .    .    81   3    .    
  Cannon                   346   | .    93   62   56   120  7    8    
  Launcher                 2     | .    .    .    .    .    .    2    
  Special                  1     | .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Thermal                  498   | 2    159  62   56   201  10   8    
  Explosive                2     | .    .    .    .    .    .    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 2    10   6    12   17   9    17   
  Robot Miss Streak        6     | .    3    3    3    6    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           326   | 2    100  44   37   125  7    11   
  Core Hits                142   | 1    50   10   11   55   8    7    
  Critical Kills           2     | .    .    .    .    2    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         11    | .    5    .    .    6    .    .    
    Burn                   9     | .    5    .    .    4    .    .    
    Meltdown               2     | .    .    .    .    2    .    .    
Melee Attacks              1     | .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           5813  | 24   1577 776  667  2274 173  322  
  Guns                     1448  | 24   571  .    .    796  57   .    
  Cannons                  4177  | .    1006 776  667  1466 108  154  
  Explosions               168   | .    .    .    .    .    .    168  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  20    | .    .    .    .    12   8    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Thermal                  5625  | 24   1577 776  667  2262 165  154  
  Explosive                168   | .    .    .    .    .    .    168  
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         7     | .    7    7    1    1    1    .    
  Average Corruption       1     | .    4    7    1    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  66    | .    17   9    4    25   11   .    
    Message Errors         14    | .    2    3    .    5    4    .    
    Matter Fused           19    | .    6    2    3    4    4    .    
    Heat Flow Errors       4     | .    1    .    .    3    .    .    
    Energy Discharges      6     | .    1    1    .    4    .    .    
    Parts Rejected         2     | .    .    1    .    1    .    .    
    Data Loss (minor)      9     | .    2    2    .    4    1    .    
    Data Loss (major)      4     | .    1    .    .    1    2    .    
    Misfires               5     | .    2    .    .    3    .    .    
    Alerts                 2     | .    1    .    1    .    .    .    
    Weapon Failures        1     | .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            39    | .    11   26   .    .    .    2    
  Projectiles              39    | .    11   26   .    .    .    2    
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    
  Rammed                   8     | .    .    .    .    4    4    .    
Targets Rammed             8     | .    .    .    .    4    4    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        412   | 39   355  210  216  412  18   99   
  Average Temperature      89    | 20   88   78   79   99   11   46   
  Received Heat Transfer   1080  | .    153  .    90   648  18   171  
  Effects                  10    | .    .    .    .    10   .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    
    Interference           6     | .    .    .    .    6    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    
  Parts Melted             21    | .    4    1    1    14   1    .    
  Heat Transferred         12765 | 74   4144 1628 1369 4958 296  296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    1    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Peak Influence             572  | 5   572 339 277 423 173 .   
  Initial                  179  | .   3   179 53  40  130 .   
  Average                  198  | 1   319 286 118 218 50  .   
Maximum Alert Level        2    | .   2   1   1   2   .   .   
  Low Security (%)         52   | 100 15  26  86  43  100 .   
  Level 1                  41   | .   58  73  13  54  .   .   
  Level 2                  5    | .   25  .   .   1   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   8   .   1   5   .   .   
  Investigation            9    | .   5   .   1   3   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Distress Signals           5    | .   3   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              100  | .   35  5   8   41  1   10  
  Peak Tracking Total      12   | .   5   3   2   6   1   12  
  Tactical Retreats        5    | .   2   2   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Traps Triggered            8    | .   5   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Disabled          6    | .   1   .   .   5   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Accessed          29   | .   8   .   3   12  6   .   
  Terminals                23   | .   6   .   3   9   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                94   | .   29  .   14  33  18  .   
  Successful               53   | .   11  .   9   23  10  .   
  Failed                   40   | .   18  .   4   10  8   .   
    Catastrophic           4    | .   3   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   28   | .   16  .   2   4   6   .   
  Terminals                74   | .   23  .   14  21  16  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   11  .   .   
  Recycling Units          8    | .   6   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             34   | .   5   .   9   12  8   .   
  Part Schematic           2    | .   .   .   .   1   1   .   
  Robot Analysis           4    | .   2   .   2   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   1   2   .   
  Open Door                3    | .   .   .   .   3   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Alert Level              7    | .   2   .   2   2   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   10  .   .   
  Scan Component           5    | .   .   .   .   5   .   .   
  Repair                   5    | .   .   .   .   5   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   .   
  Report Inventory         3    | .   2   .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
    Tunnel                 2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         24   | .   7   .   3   10  4   .   
  Full Trace Events        11   | .   5   .   1   4   1   .   
  Feedback Events          2    | .   .   .   1   1   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
    Hackware Fried         1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   5   .   .   
  Time                     136  | .   .   .   .   136 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr 
Total Allies               10   | .   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   10  7   6   
  Highest-Rated Group      88   | .   .   .   .   88  64  56  
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  
Total Orders               6    | .   .   .   .   2   2   2   
  STAY                     3    | .   .   .   .   1   1   1   
  FOLLOW                   2    | .   .   .   .   1   1   .   
  GUARD                    1    | .   .   .   .   .   .   1   
Ally Attacks               11   | .   .   .   .   .   .   11  
  Total Damage             103  | .   .   .   .   .   .   103 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Robot Analysis Total       4    | .   2   .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Turns Passed               8114 | 80   1404 406  624  3539 1442 619  
Spaces Moved               2811 | 55   761  211  260  903  438  183  
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   1609 | .    6    .    79   903  438  183  
  Legs                     125  | 49   76   .    .    .    .    .    
  Wheels                   1071 | .    679  211  181  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  140  140  320  320  320  
  Average Speed            242  | 112  139  140  194  320  320  320  
  Slowest Speed            480  | 120  320  140  320  480  320  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    95   55   19   80   53   18   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    1    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             3    | .    .    1    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Total                      3601 | 68   944  259  328  1336 462  204  
  Wait                     296  | 1    66   13   14   192  9    1    
  Move                     2805 | 54   760  210  259  902  437  183  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  67   | 5    22   2    11   27   .    .    
  Fast Attach              28   | 6    .    1    1    19   .    1    
  Attach                   19   | 1    .    .    4    7    1    6    
  Detach                   3    | .    .    .    .    1    2    .    
  Swap                     30   | .    11   1    .    12   2    4    
  Drop                     66   | .    6    1    11   45   2    1    
  Fire                     265  | 1    79   31   28   114  5    7    
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    8    | .    .    .    .    4    4    .    
  Escape Stasis            4    | .    .    .    .    4    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            9    | .    .    .    .    9    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Storage
-9/Recycling
-9/Scraptown

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  607 | -10/Materials | Discovered new exit (range 13)
 1210 | -10/Materials | Discovered new exit (range 7)
 1245 | -10/Materials | Discovered new exit (range 16)
 1457 | -10/Materials | Build established: Scavenger-Mutant
 1485 | -10/Materials | Entered Mines
 1525 | -10/Mines     | Learned Materials terminal intel
 1711 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1713 | -10/Mines     | Found Prototype Device
 1722 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1791 | -10/Mines     | Murdered YI-UF0
 1877 | -10/Mines     | Discovered new exit (range 10)
 1891 | -10/Mines     | Entered Materials
 1891 | -9/Materials  | Evolved 2 slots: Utility x2
 1892 | -9/Materials  | Loaded intel: 12 terminal locations
 2152 | -9/Materials  | Central database locked down
 2503 | -9/Materials  | Discovered new exit (range 4)
 2515 | -9/Materials  | Identified exit to Storage
 2515 | -9/Materials  | Entered Storage
 2767 | -9/Storage    | Repaired Beam Cannon
 3224 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3445 | -9/Storage    | Repaired Lgt. Treads
 3479 | -9/Storage    | Repaired Beam Rifle
 3519 | -9/Storage    | Build established: Commander-Mutant
 3565 | -9/Storage    | Repaired Lgt. Treads
 3643 | -9/Storage    | Hacking Suite fried by hacking feedback
 3690 | -9/Storage    | Core integrity fell below 50%
 4973 | -9/Storage    | Discovered new exit (range 3)
 4979 | -9/Storage    | Identified exit to Recycling
 5420 | -9/Storage    | Repaired Huge Storage Unit
 5746 | -9/Storage    | Lost 3 allies
 6054 | -9/Storage    | Entered Recycling
 6054 | -9/Recycling  | Accompanied by 7 allies
 6690 | -9/Recycling  | Scanned before Scraplab entrance
 7456 | -9/Recycling  | Entered Scraplab
 7482 | -9/Recycling  | Discovered new exit (range 3)
 7496 | -9/Recycling  | Entered Scraptown
 7496 | -9/Scraptown  | Accompanied by 6 allies
 7496 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 7960 | -9/Scraptown  | Visited Shadow of the Wyrm
 8093 | -9/Scraptown  | Attacked by Scraptown defenders
 8103 | -9/Scraptown  | Core integrity fell below 20%
 8115 | -9/Scraptown  | Destroyed by G4-MXH(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
08106_ Lgt. Armor Plating destroyed.
08109_ Triborg exits siege mode.
08110_ G4-MXH(j) heat short circuits Ovr.
  Titanium Leg.
08110_ Triborg activates siege mode.
08110_ W7-6MM(g) destroyed.
08110_ Y0-D6T(r) follow-up attacks with
  Ripteeth.
08110_ Med. Armor Plating destroyed.
08110_ Penetrated by Siege Slug.
08110_ Grenade Launcher destroyed.
08110_ Siege Slug penetrates Earth. <x2>
08111_ Y0-D6T(r) follow-up attacks with
  Ripteeth.
08112_ Penetrated by Siege Slug.
08112_ Lgt. Treads ripped off.
08113_ Y0-D6T(r) follow-up attacks with
  Ripteeth.
08114_ Destroyed Ripteeth.
08114_ Penetrated by Siege Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????#;         ###????????????? |
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| ????????????????????????#rr  j    """????????????? |
| ????????????????????????#  %      ""#????????????? |
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| ????????????????     ???#x  !         "??????????? |
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| ????????############ ####     TT  %[  "??????????? |
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| ???????                  g    % = =   "??????????? |
| ????????                 j        %   "??????????? |
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| #????????????????#"      "#???#   #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
      Hvy. Ion Cannon | -9/Storage   | Hacked
 Imp. EM Pulse Cannon | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeRainbowAutobeam
  Manual?         0
Play Time         01:03:24
  Cumulative      74.5 hours
  Start           2024.10.07 @ 00:28:18
  End             2024.10.07 @ 01:31:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c592bfb-abd7-49b7-9673-47388c6bac2f