Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 19:10:59 Player: luckinvolved Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (155) 775 Value Destroyed (6331) 6331 Prototype IDs (34) 680 Alien Tech Used (4) 800 Bonus (12193) 12193 TOTAL SCORE: 30479 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 779 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -174 Cogmind --------- Core Integrity 1324/1600 Matter 215/300 Energy 368/500 System Corruption 0% Temperature Hot (244) Movement Flying (6) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Matter Drive > --- PROPULSION (6) --- Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (14) ----- Experimental Heat Sink Improved Energy Well Machine Analyzer Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Hacking Suite System Shield Advanced System Shield Improved System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Cooled Linear Gravjet Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Heat Sink Improved Energy Well Machine Analyzer Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental ECM Suite Advanced Phase Shifter Advanced Cloaking Device Experimental Hacking Suite System Shield Advanced System Shield Improved System Guard > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Core Cannon Sigix Containment Pod [Rating: 208] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Cooled Airjet Flight Unit Cooled Q-thruster Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon AWS/Autocannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . Utility 12 | . . . 2 . . . . 1 . . . . 1 . . . . . . 1 1 2 . 2 . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 240 | 6 6 4 12 5 3 . 8 12 2 1 . 3 5 3 . 1 3 7 17 27 19 9 11 34 21 21 Power 19 | 1 . 1 1 . . . . 2 . . . . . . . . 1 1 1 2 1 1 . 5 2 . Engine 10 | 1 . 1 1 . . . . 2 . . . . . . . . . 1 . 2 . . . 2 . . Core 5 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 1 . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Propulsion 60 | 2 . . 2 1 1 . 1 5 . . . . 2 2 . . . 1 9 12 1 2 4 11 . 4 Treads 16 | 2 . . 2 1 1 . 1 1 . . . . . . . . . . 7 1 . . . . . . Leg 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . . . . . 4 . . . . 1 2 . . . 1 1 11 1 2 3 2 . 1 Flight 14 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 9 . 3 Utility 88 | 1 2 . 5 2 2 . 1 2 1 1 . 1 3 1 . 1 1 4 3 7 7 4 3 11 12 13 Device 50 | . 2 . 1 . 1 . . . . . . . 1 1 . . 1 2 1 3 1 3 2 9 10 12 Storage 5 | 1 . . . . 1 . . . . . . . 1 . . . . . . . 1 1 . . . . Processor 11 | . . . 1 . . . 1 1 . 1 . 1 . . . . . . . . 2 . 1 2 1 . Hackware 13 | . . . . . . . . . 1 . . . 1 . . 1 . 2 . 4 3 . . . . 1 Protection 8 | . . . 3 2 . . . 1 . . . . . . . . . . 2 . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 73 | 2 4 3 4 2 . . 6 3 1 . . 2 . . . . 1 1 4 6 10 2 4 7 7 4 Energy Gun 19 | 2 2 . 4 2 . . 3 . . . . 1 . . . . . . 1 1 . . 1 1 . 1 Energy Cannon 16 | . . . . . . . . . . . . . . . . . . . 1 2 2 1 . 2 6 2 Ballistic Gun 5 | . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . . 1 . . . . 1 . . . . . . . 2 5 1 1 . . . Launcher 5 | . . 2 . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . Special Weapon 4 | . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . . . . . . . . . . . 1 . . 1 2 . 1 3 1 1 Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . . . 2 2 . . . . . . . . . . . . 3 1 4 4 7 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . System Corruption 14 | . . . . . . . . . . . . . . . . . . . 13 . . . . . 1 . Parts Lost 72 | . . 1 5 3 . 1 1 1 4 . . 6 1 1 . . 3 . 7 10 . 9 . 9 3 7 Power 7 | . . 1 1 . . . . . . . . 1 . . . . . . 1 1 . 1 . 1 . . Propulsion 22 | . . . 1 . . . . . 1 . . 3 . 1 . . . . 2 7 . 2 . 2 1 2 Utility 31 | . . . 2 1 . 1 . 1 2 . . 2 1 . . . 3 . 3 . . 4 . 6 1 4 Weapon 12 | . . . 1 2 . . 1 . 1 . . . . . . . . . 1 2 . 2 . . 1 1 Highest Loss Streak 5 | . . 1 2 3 . 1 1 1 2 . . 2 1 1 . . 3 . 4 2 . 5 . 4 2 3 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Average Slot Usage (%) 79 | . 99 97 94 97 100 88 78 92 87 82 84 50 41 43 40 41 45 65 91 78 93 83 84 85 92 84 Engine 5 | . 14 11 10 11 11 11 9 7 7 7 7 2 . . . . . 5 4 3 5 2 . 1 2 . Treads 10 | . 28 28 21 22 22 22 21 19 . . . . . . . . . . 25 10 . . . . . . Hover 7 | . . . . . . . . 4 25 23 23 5 2 9 6 6 6 12 3 10 31 24 28 6 . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . 19 24 23 Device 9 | . 13 14 8 11 11 11 9 7 7 7 7 1 2 7 13 13 13 12 6 8 1 7 14 18 17 17 Storage 5 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 . . . . . . 3 4 4 4 4 4 Processor 8 | . . . 9 11 11 . 4 14 12 13 15 15 13 13 13 13 7 . . . 2 4 7 11 19 20 Hackware 10 | . . . . . . . . . . 7 7 7 7 6 6 7 13 22 24 26 33 20 14 10 8 11 Protection 2 | . . . 11 8 11 11 9 5 4 . . . . . . . . . 3 . . . . . . . Energy Gun 5 | . 26 11 18 21 22 22 4 1 . . . . . . . . . . 4 1 . . 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 5 4 2 1 1 4 1 Ballistic Gun 2 | . . . . . . . 6 21 18 15 15 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 5 . . . . 6 6 . . . . . . 1 6 4 . 1 . . Launcher 1 | . . 12 1 . . . . . . . . . . . . . . 3 6 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 6 4 2 2 4 4 3 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 14 15 17 25 21 36 36 91 44 42 36 36 89 80 6 2 2 10 27 35 41 51 54 43 53 53 52 Greatest Support 155 | 40 40 40 40 40 40 40 60 88 47 36 24 24 20 30 20 20 20 32 135 155 73 65 76 61 50 60 Greatest Overweight (x) 26 | . . . . . . . 2 2 1 1 1 26 26 . . . . . 1 3 . 1 . 7 1 5 Average Overweight (x) . | . . . . . . . . . . . 1 7 5 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 8 5 5 5 5 5 5 5 20 5 5 5 5 Average Capacity 9 | 7 8 8 8 8 8 15 15 15 15 15 15 15 12 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 2 8 8 8 8 8 14 15 15 15 15 15 15 14 8 5 5 5 5 5 5 5 4 5 5 5 5 Average Carried 8 | 1 5 8 7 7 7 9 13 14 14 14 15 14 11 7 5 5 4 4 4 4 4 3 3 4 4 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 8 8 8 7 8 14 15 15 15 15 15 14 8 5 5 5 4 5 4 5 4 3 5 5 5 4 Class Distribution -------------------- 17% | Hacker-Mutant 14% | Mutant 14% | Gunner 12% | Scavenger-Mutant 10% | Derelict-Mutant 6% | Scavenger-Gunner 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Derelict-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Wizard-Gunner | -4/Factory Wizard-Scout | -3/Research Hacker-Mutant | -3/Testing Hacker-Assassin | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Matter Collected 3975 | 237 83 68 126 40 . 25 105 498 38 27 . 37 58 . . . 27 33 360 268 260 359 82 823 217 204 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6253 | . 393 148 429 417 . 83 448 681 . . . 658 257 . . . . . 307 657 247 93 82 461 318 574 Parts 285 | . 13 3 22 20 . 7 33 40 . . . 25 12 . . . . . 19 27 5 2 . 27 10 20 Haulers Intercepted 10 | . . . . . . . 2 1 . . . . . . . . . . . 1 2 . . 1 1 2 Recyclers Shooed 7 | . 1 . 1 . . . 1 . . . . . . . . . . . . 2 . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . . . . 28 . . . . 2 . 17 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 125 | . 7 11 9 12 . 1 10 12 . . . 16 6 . . . . . 15 10 2 1 . 4 3 6 Melee 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Guns 44 | . 6 2 8 11 . . 5 12 . . . . . . . . . . . . . . . . . . Cannons 46 | . . . . . . . 5 . . . . 16 6 . . . . . . 8 . . . 3 3 5 AOE 24 | . . 9 . . . . . . . . . . . . . . . . 14 . 1 . . . . . Classes Destroyed 16 | . 3 2 2 3 . 1 2 1 . . . 1 . . . . . . . . . . . . 1 . Worker 6 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 2 1 Builder 6 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . 3 Tunneler 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Hauler 10 | . . . . . . . 2 1 . . . . . . . . . . . 1 2 . . 1 1 2 Recycler 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Watcher 7 | . 1 . . . . . 1 1 . . . . . . . . . . . . 2 1 . 1 . . Swarmer 26 | . . . . 4 . . 3 6 . . . . . . . . . . 12 . . . . 1 . . Grunt 48 | . 7 2 6 7 . . 5 2 . . . 12 5 . . . . . 2 . . . . . . . Brawler 3 | . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 10 | . . . 3 . . . 2 1 . . . 1 . . . . . . . 2 . . . . . 1 Hunter 7 | . . . . . . 1 . 2 . . . 1 . . . . . . . 2 . 1 . . . . Programmer 21 | . . . . . . . . 1 . . . . 1 . . . . . . 6 2 . . 3 3 5 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 9 3 4 . 1 3 5 . . . 4 3 . . . . . 7 2 2 1 1 2 3 4 Combat Bots Only 9 | . 2 9 3 4 . 1 3 4 . . . 4 3 . . . . . 7 2 2 1 . 2 1 3 Max Kills in Single Turn 7 | . 1 7 1 2 . 1 1 2 1 . . 1 1 . . . . . 5 1 2 1 1 1 1 2 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Exploded 7 | . . 7 . . . . . . . . . . . . . . . . 5 . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 943 | . 41 18 59 44 . 10 32 89 55 . . 95 17 1 . 5 9 . 49 123 39 98 7 89 31 32 Missed 350 | . 11 5 20 14 . 5 9 33 19 . . 33 7 . . 5 4 . 13 38 16 47 1 44 12 14 Damage Taken 10858 | . 361 166 488 373 . 75 287 784 371 . . 1102 184 34 . . 118 . 838 1750 637 1064 56 1033 393 744 Core 1462 | . 83 28 80 17 . . 24 124 . . . 109 19 34 . . 20 . 64 182 201 193 . 130 48 106 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 348 | . . . . . . . . . . . . . . . . . . . . . 266 82 . . . . Core Remaining (%) 80 | 100 . 55 . . . 75 95 . . . . 66 . . . . . . 83 81 82 . 85 . 76 82 Volleys Fired 302 | . 39 11 27 24 1 8 14 31 9 . . . . . . . . . 21 54 12 10 4 15 14 8 Largest 3 | . 2 2 2 2 2 2 3 3 1 . . . . . . . . . 2 2 3 2 1 1 1 1 Hottest 300 | . 100 100 106 115 115 115 113 78 100 . . . . . . . . . 124 175 212 151 100 120 300 300 Shots Fired 614 | . 68 21 53 46 2 16 51 93 9 . . 53 15 . . . . . 23 74 31 18 4 15 14 8 Gun 328 | . 58 16 53 46 2 16 33 93 . . . . . . . . . . 10 . . . 1 . . . Cannon 254 | . . . . . . . 18 . . . . 53 15 . . . . . 5 74 31 18 3 15 14 8 Launcher 12 | . . 4 . . . . . . . . . . . . . . . . 8 . . . . . . . Special 20 | . 10 1 . . . . . . 9 . . . . . . . . . . . . . . . . . Kinetic 255 | . . . . . . . 42 93 . . . 53 15 . . . . . . 14 19 15 . 4 . . Thermal 324 | . 68 17 53 46 2 16 9 . 9 . . . . . . . . . 5 60 12 3 . 9 7 8 Explosive 12 | . . 4 . . . . . . . . . . . . . . . . 8 . . . . . . . Electromagnetic 23 | . . . . . . . . . . . . . . . . . . . 10 . . . 4 2 7 . Robot Hit Streak 20 | . 15 10 20 18 4 8 11 11 2 . . 11 6 . . . . . 3 12 17 7 5 6 8 11 Robot Miss Streak 5 | . 2 1 1 3 . 2 2 3 . . . 1 1 . . . . . 3 2 2 1 3 5 2 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Secondary Targets 9 | . . 1 . 4 . . 1 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . Autonomous 86 | . . . . . . . 18 . . . . 53 15 . . . . . . . . . . . . . Shots Hit Robots 449 | . 42 12 42 37 2 11 38 49 1 . . 47 11 . . . . . 13 62 20 16 4 18 11 13 Core Hits 218 | . 17 20 19 20 . 4 15 25 1 . . 18 6 . . . . . 24 16 8 3 2 7 8 5 Critical Kills 13 | . . . . . . . . 1 . . . . . . . . . . . 1 2 1 . 2 3 3 Critical Parts Destroyed 23 | . . . . . . . . . . . . . . . . . . . . 9 . 1 1 6 3 3 Critical Strikes 58 | . 2 . 1 3 . . 4 1 . . . 7 3 . . . . . . 11 2 3 1 8 6 6 Burn 6 | . 2 . 1 3 . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Destroy 28 | . . . . . . . . 1 . . . . . . . . . . . 8 1 . . 6 6 6 Blast 15 | . . . . . . . 4 . . . . 7 3 . . . . . . . . 1 . . . . Smash 6 | . . . . . . . . . . . . . . . . . . . . 1 . 2 1 2 . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 87 | . . . . . . . . . . . . . . . . . 2 . 6 12 7 10 8 15 19 8 Kinetic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Impact 66 | . . . . . . . . . . . . . . . . . 2 . . 6 7 10 8 15 18 . Slashing 12 | . . . . . . . . . . . . . . . . . . . 6 6 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . . . . . . . . . 2 . 2 2 1 . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19068 | . 541 622 554 542 37 151 1585 946 24 . . 3261 908 . . . . . 1327 2099 924 698 353 822 1715 1959 Guns 3383 | . 541 152 554 542 37 151 382 946 . . . . . . . . . . 78 . . . . . . . Cannons 12111 | . . . . . . . 1203 . . . . 3261 898 . . . . . 32 1930 727 431 96 361 1672 1500 Explosions 1946 | . . 470 . . . . . . . . . . . . . . . . 1135 . 197 . 58 . 43 43 Melee 1594 | . . . . . . . . . . . . . . . . . . . 82 169 . 267 199 461 . 416 Ramming 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Kinetic 7992 | . . . . . . . 1466 946 . . . 3261 898 . . . . . . 174 426 363 . 42 . 416 Thermal 7585 | . 541 152 554 542 37 151 119 . 24 . . . . . . . . . 32 1756 306 68 58 295 1450 1500 Explosive 1840 | . . 470 . . . . . . . . . . . . . . . . 1135 . 192 . . . . 43 Electromagnetic 463 | . . . . . . . . . . . . . . . . . . . 78 . . . 96 24 265 . Impact 1005 | . . . . . . . . . . . . . . . . . . . . 78 . 267 199 461 . . Slashing 173 | . . . . . . . . . . . . . . . . . . . 82 91 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . 1 1 1 1 1 1 1 7 7 7 9 7 25 10 1 5 5 . . . Average Corruption 4 | . . . . . . . 1 1 1 1 1 1 1 5 7 7 6 6 13 7 1 2 5 . . . Corruption Purged 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 10 Effects 106 | . . . . . . . . . 3 3 1 10 1 1 . 5 4 1 27 46 . 3 1 . . . Message Errors 21 | . . . . . . . . . . . . 1 . . . 1 1 . 7 11 . . . . . . Matter Fused 28 | . . . . . . . . . 1 2 . 3 . . . 2 1 . 5 13 . 1 . . . . Heat Flow Errors 15 | . . . . . . . . . . . 1 2 . . . 1 . 1 4 5 . . 1 . . . Energy Discharges 17 | . . . . . . . . . 1 . . 1 1 . . . 1 . 5 7 . 1 . . . . Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Parts Fused 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Data Loss (minor) 10 | . . . . . . . . . . 1 . 2 . . . 1 1 . 3 2 . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 6 | . . . . . . . . . 1 . . . . . . . . . 2 3 . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2379 | . . . . . . . 205 . . . . 173 9 . . . . . 52 138 54 139 190 253 505 661 Projectiles 1546 | . . . . . . . 205 . . . . 173 9 . . . . . . 60 25 10 . 14 505 545 Explosions 94 | . . . . . . . . . . . . . . . . . . . 52 . 29 . 13 . . . Melee 739 | . . . . . . . . . . . . . . . . . . . . 78 . 129 177 239 . 116 Knockbacks 41 | . . . . . . . 3 . . . . 12 4 . . . . . . 4 5 11 . 2 . . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Kinetic 34 | . . . . . . . 3 . . . . 12 3 . . . . . . 4 5 7 . . . . Secondary 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . Self-Inflicted Damage 208 | . . . . . . . . . . . . . 4 . . . . . . . 204 . . . . . Shots 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Rammed 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 513 | . 453 266 320 144 18 90 86 17 306 . 249 168 . . . 211 9 115 244 513 340 230 464 370 321 428 Average Temperature 98 | . 125 96 131 60 12 35 44 6 173 . 144 83 . . . 111 5 62 89 105 118 50 141 97 113 133 Received Heat Transfer 2274 | . 240 72 210 186 . . 99 51 363 . . 372 72 . . . 72 . 195 153 27 60 30 63 9 . Effects 6 | . 1 . . . . . . . . . . . . . . . . . 1 1 2 . . 1 . . Shutdowns 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . . . . . . . . . . . . 2 . . 7 1 2 . Impact Corruptions 12 | . . . . . . . . . . . . . . . . . . . . 1 . 2 3 6 . . Robots Melted 7 | . 1 . 1 1 . 1 . . . . . . . . . . . . . 2 1 . . . . . Combat Hostiles 7 | . 1 . 1 1 . 1 . . . . . . . . . . . . . 2 1 . . . . . Parts Melted 28 | . 10 1 4 4 . . 1 . . . . . . . . . . . . 8 . . . . . . Heat Transferred 8845 | . 1739 444 1628 1702 74 407 296 . 50 . . . . . . . . . 37 1739 346 74 50 259 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Peak Influence 776 | . 212 104 288 208 . 40 197 314 . . . . 176 121 77 . . . . 254 479 468 365 776 649 630 Initial 340 | . . 24 40 108 . . 15 77 . . . . . 61 77 . . . . 174 41 251 263 204 340 340 Average 178 | . 102 87 141 162 . 32 78 134 . . . . 36 91 77 . . . . 94 205 308 305 446 437 452 Maximum Alert Level 3 | . 1 . 1 1 . . . 1 . . . . . . . . . . . 1 2 2 1 3 2 2 Low Security (%) 64 | 100 76 100 75 78 . 100 100 66 . . . . 100 100 100 . . . . 90 54 . . . . . Level 1 23 | . 23 . 24 21 . . . 33 . . . . . . . . . . . 9 32 80 100 52 38 28 Level 2 11 | . . . . . . . . . . . . . . . . . . . . . 13 19 . 41 61 71 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 2 . . . . 1 . . . . 4 . . . 1 . . 7 2 2 1 2 3 4 Investigation 8 | . 1 . . . . . . . . . . . 2 . . . . . . 4 . 1 . . . . Extermination 6 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 1 Reinforcement 12 | . 1 . 2 . . . . 1 . . . . 1 . . . . . . . 1 1 1 2 1 1 Assault 5 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Distress Signals 17 | . 2 . 2 . . . 2 . . . . . . . . . . . 1 1 2 . . 6 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 10 16 19 12 . 1 11 21 8 4 . 15 6 6 . 4 7 . 27 20 23 18 4 43 14 27 Peak Tracking Total 18 | . 3 18 7 4 . 1 3 4 8 11 . 4 4 6 . 4 11 . 8 5 7 10 3 12 5 10 Tactical Retreats 40 | . 1 2 2 . . . 1 1 4 3 . . . . . 2 1 . 1 1 2 3 1 8 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 6 | . 1 . . . . . 1 1 . . . . 1 . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 25 | . . . . . . . 2 . . . . . 1 . . . . . . . 9 1 2 1 6 3 Max in Single Turn 5 | . . . . . . . 1 . . . . . 1 . . . . . . . 5 1 1 . 1 1 Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 41 | . 3 . 2 1 . . 2 7 . 1 4 . 2 . . . . . . 4 3 2 . 3 2 5 Terminals 16 | . 2 . 2 1 . . 2 6 . . . . . . . . . . . . . . . . 2 1 Fabricators 7 | . . . . . . . . . . . . . 1 . . . . . . 3 . 1 . 1 . 1 Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Recycling Units 4 | . 1 . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . 3 Total Hacks 131 | . 4 . 5 1 . . 4 11 . 1 27 . 7 . . . . . . 13 23 6 . 11 7 11 Successful 70 | . . . 1 1 . . . 2 . 1 27 . 3 . . . . . . 7 12 4 . 7 2 3 Failed 61 | . 4 . 4 . . . 4 9 . . . . 4 . . . . . . 6 11 2 . 4 5 8 Catastrophic 16 | . 3 . 2 . . . 3 3 . . . . 1 . . . . . . . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 2 . 5 . 1 . 4 9 . . . . . . . . . . . 9 3 3 13 13 27 25 Terminals 32 | . 2 . 5 1 . . 4 9 . . . . . . . . . . . . . . . . 7 4 Fabricators 21 | . . . . . . . . . . . . . 3 . . . . . . 9 . 3 . 3 . 3 Repair Stations 11 | . . . . . . . . . . . . . . . . . . . . . 8 3 . . . . Recycling Units 22 | . 2 . . . . . . . . . . . . . . . . . . 4 10 . . 6 . . Scanalyzers 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . . 2 . . . . . . . . . . . . 5 . . 2 . 4 Terminal Hacks 34 | . . . 1 1 . . . 1 . 1 27 . . . . . . . . . . . . . 2 1 Record 12 | . . . . . . . . . . . 11 . . . . . . . . . . . . . 1 . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . 1 . . . . . . 6 . 2 . 1 . . Load Schematic 5 | . . . . . . . . . . . . . 1 . . . . . . 3 . 1 . . . . Build 5 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . Scan Component 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Repair 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Recycling Unit Hacks 13 | . . . . . . . . . . . . . . . . . . . . . 7 . . 6 . . Recycle Component 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Process 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Retrieve Matter 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 Seal Access 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 1 . . . 2 7 . . . . 2 . . . . . . 3 2 2 . 2 2 4 Full Trace Events 6 | . 1 . . . . . . . . . . . 2 . . . . . . 2 . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 10 . 1 . . . . . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 350 | . . . . . . . . . . . . . . . . . . . . 228 . 76 . 46 . . Total Part Build Rating 29 | . . . . . . . . . . . . . . . . . . . . 15 . 5 . 9 . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . 36 26 . . . . Parts Recycled 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Recycled Matter 10 | . . . . . . . . . . . . . . . . . . . . . 6 . . 4 . . Retrieved Matter 10 | . . . . . . . . . . . . . . . . . . . . . 6 . . 4 . . Retrieved Components 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total Allies 27 | . . . . . . . . . . . . 1 . . . . . 8 . . . . . 12 . 6 Largest Group 8 | . . . . . . . . . . . . 1 1 . . . . 8 8 . . . . 7 . 4 Highest-Rated Group 577 | . . . . . . . . . . . . 96 89 . . . . 244 244 . . . . 577 . 458 Highest-Rated Ally 269 | . . . . . . . . . . . . 96 89 . . . . 41 41 . . . . 122 . 269 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 117 | . . . . . . . . . . . . 2 . . . . . . 66 . . . . 36 . 13 Total Damage 4780 | . . . . . . . . . . . . 45 . . . . . . 2166 . . . . 1630 . 939 Kills 24 | . . . . . . . . . . . . 1 . . . . . . 13 . . . . 8 . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 2 . . . . 2 3 . 1 . . . 2 1 2 2 . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 7 4 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Turns Passed 14001 | 105 472 388 391 666 728 202 786 950 326 443 130 1645 373 57 28 120 190 1070 816 1681 500 324 147 437 466 560 Spaces Moved 11705 | 62 191 217 147 361 444 104 312 555 389 454 128 358 100 97 46 198 299 1285 490 1079 796 499 187 764 854 1289 Core 78 | 4 . . . . . . . . . . . 63 9 . . . . . . . . . . 2 . . Treads 3117 | 58 191 217 147 361 444 104 312 420 . . . . . . . . . . 378 485 . . . . . . Legs 26 | . . . . . . . . . . . . . 26 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5710 | . . . . . . . . 135 389 454 128 295 65 97 46 198 299 1285 112 594 796 499 187 131 . . Flight 2774 | . . . . . . . . . . . . . . . . . . . . . . . . 631 854 1289 Fastest Speed 5 | 50 160 160 160 160 160 160 160 27 27 30 102 102 210 46 60 60 60 60 55 23 21 28 16 5 5 5 Average Speed 94 | 152 160 160 160 160 160 160 230 145 73 96 102 461 362 53 60 60 60 60 141 115 34 39 31 20 21 19 Slowest Speed 1350 | 160 160 160 160 160 160 160 320 206 102 102 102 1350 1350 60 60 60 60 61 162 240 38 102 44 400 73 305 Overloaded Moves 1068 | . . . . . . . . 2 158 33 . 177 . . . . . . . 16 33 97 56 184 151 161 Propulsion Burnouts 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 6 32 52 18 49 88 23 29 19 64 66 68 65 3 93 2 52 51 90 66 36 21 14 30 26 48 37 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 11 | . . . . 1 . . . . . . 1 . . . . . . 1 1 1 . . 2 . 4 . Known Exits Taken 14 | . . . 1 . . . 1 1 1 1 1 1 . . 1 . 1 . 1 1 . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . . . . . . . . 1 . 1 . . 1 1 . . . . Scrap Searched 16 | . . 1 . 1 . 1 . . 2 1 . 5 . . . 1 2 1 1 . . . . . . . Spaces Dug 64 | . 9 1 . . . . . . . . . . . . . . 2 . . 7 7 8 4 8 18 . Terrain Destroyed 378 | . 10 47 . . . . 3 . . . . 12 4 . . . 2 . 91 19 76 10 6 14 48 36 Melee 50 | . . . . . . . . . . . . . . . . . 2 . . 7 7 7 4 8 15 . Projectile 115 | . 10 1 . . . . 3 . . . . 12 4 . . . . . 4 12 11 3 . 2 33 20 AOE 209 | . . 46 . . . . . . . . . . . . . . . . 87 . 58 . 2 . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total 13949 | 69 268 233 245 403 460 124 357 651 400 458 127 366 110 100 45 198 305 1573 578 1408 983 587 252 990 1082 1577 Wait 1404 | . 22 2 57 10 8 7 14 32 . . . . . . . . . 280 37 217 121 57 30 131 150 229 Move 11678 | 61 190 216 146 360 443 103 311 554 388 453 127 357 100 96 45 197 298 1284 489 1078 795 498 186 763 853 1287 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 74 | 2 8 . 2 2 1 6 5 6 . 2 . 3 1 . . . 1 1 1 7 8 1 2 8 3 4 Fast Attach 160 | 6 2 1 5 2 . . 4 11 1 1 . 1 3 3 . 1 1 5 14 21 12 8 8 22 12 16 Attach 50 | . . . 2 2 . . 4 . 1 . . 2 2 . . . 2 1 3 2 6 1 1 8 8 5 Detach 26 | . . . . . . . 1 . 1 . . . . . . . . . 1 1 5 . 3 6 6 2 Swap 30 | . 4 3 5 1 3 . . 1 . . . . . . . . . 1 . 4 1 . 2 4 1 . Drop 131 | . 3 . 1 2 3 . 4 15 . 2 . 3 2 1 . . 1 1 6 12 16 2 6 18 16 17 Fire 302 | . 39 11 27 24 1 8 14 31 9 . . . . . . . . . 21 54 12 10 4 15 14 8 Melee 87 | . . . . . . . . . . . . . . . . . 2 . 6 12 7 10 8 15 19 8 Ram 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Rewire 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / [Com]) Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Entered Mines 584 | -10/Mines | Met a Derelict bent on vengeance 620 | -10/Mines | Learned Materials security intel 719 | -10/Mines | Assembled infested the area 724 | -10/Mines | Assisted by a Guerilla fighting off Assembled 759 | -10/Mines | Destroyed 9 combat bots 936 | -10/Mines | Discovered new exit (range 14) 942 | -10/Mines | Discovered new exit (range 8) 966 | -10/Mines | Entered Materials 966 | -9/Materials | Evolved 2 slots: Utility x2 1173 | -9/Materials | Identified exit to Mines 1357 | -9/Materials | Entered Mines 1416 | -9/Mines | Learned 2 Materials zone layouts 1488 | -9/Mines | Found a hidden stash of uninstalled traps 1492 | -9/Mines | Build established: Scavenger-Mutant 1554 | -9/Mines | Lost 3 parts (1u2w) 1691 | -9/Mines | Discovered new exit (range 15) 2017 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2017 | -9/Mines | Discovered new exit (range 5) 2023 | -9/Mines | Entered Exiles 2023 | -9/Exiles | Found Exiles lab destroyed 2272 | -9/Exiles | Opened EX-Vault 2283 | -9/Exiles | Found Prototype Ballistic Cannon 2735 | -9/Exiles | Discovered new exit (range 10) 2751 | -9/Exiles | Entered Mines 2926 | -8/Mines | Discovered new exit (range 7) 2953 | -8/Mines | Entered Materials 2953 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2954 | -8/Materials | Identified exit to Factory 2955 | -8/Materials | Identified AWS/Autocannon 3242 | -8/Materials | Build established: Tank 3649 | -8/Materials | Build established: Scavenger-Tank 3707 | -8/Materials | Discovered exit to Factory (range 10) 3739 | -8/Materials | Entered Factory 3739 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4077 | -7/Factory | Build established: Scavenger-Gunner 4562 | -7/Factory | Identified exit to Storage 4562 | -7/Factory | Identified exit to Lower Caves 4689 | -7/Factory | Entered Lower Caves 4821 | -7/Lower Caves | Spotted B-75 Beast 4962 | -7/Lower Caves | Learned Factory terminal intel 5000 | -7/Lower Caves | Discovered new exit (range 9) 5007 | -7/Lower Caves | Learned Factory terminal intel 5014 | -7/Lower Caves | Identified exit to Lower Caves 5015 | -7/Lower Caves | Entered another Lower Caves area 5015 | -7/Lower Caves | Discovered new exit (range 11) 5043 | -7/Lower Caves | Identified exit to Factory 5056 | -7/Lower Caves | Learned 4 Factory zone layouts 5288 | -7/Lower Caves | Encountered a Warlord checkpoint 5395 | -7/Lower Caves | Learned Factory terminal intel 5425 | -7/Lower Caves | Learned Factory stockpile data 5448 | -7/Lower Caves | Discovered new exit (range 7) 5457 | -7/Lower Caves | Identified exit to Data Miner 5458 | -7/Lower Caves | Entered Data Miner 5458 | -7/Data Miner | Discovered new exit (range 6) 5478 | -7/Data Miner | Met Data Miner 5495 | -7/Data Miner | Learned location of Section 7 (-2) 5495 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5513 | -7/Data Miner | Received God Mode back door access code from Data Miner 5548 | -7/Data Miner | Build established: Mutant 5587 | -7/Data Miner | Identified exit to Proximity Caves 5588 | -7/Data Miner | Entered Proximity Caves 5872 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5995 | -6/Proximity Caves | Build established: Gunner 6026 | -6/Proximity Caves | Spotted B-75 Beast 6037 | -6/Proximity Caves | Escorted by Enhanced Grunt 6039 | -6/Proximity Caves | Destroyed B-75 Beast 7044 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7233 | -6/Proximity Caves | Entered Factory 7233 | -6/Factory | Accompanied by 1 ally 7233 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7234 | -6/Factory | Identified exit to Lower Caves 7235 | -6/Factory | Identified exit to Factory 7237 | -6/Factory | Loaded intel: 28 terminal locations 7414 | -6/Factory | Incoming investigation squad redirected 7606 | -6/Factory | Sucked down chute 7606 | -6/Factory | Entered Waste 7618 | -6/Waste | Spotted C-40 Crusher 7621 | -6/Waste | EMP discharged 7629 | -6/Waste | Spotted C-40 Crusher 7629 | -6/Waste | Spotted C-40 Crusher 7629 | -6/Waste | Spotted C-40 Crusher 7634 | -6/Waste | Spotted C-40 Crusher 7639 | -6/Waste | Spotted C-40 Crusher 7653 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7657 | -6/Waste | Discovered new exit (range 11) 7663 | -6/Waste | Entered Factory 7664 | -6/Factory | Loaded intel: 28 terminal locations 7685 | -6/Factory | Discovered exit to Lower Caves (range 9) 7691 | -6/Factory | Entered Lower Caves 7725 | -6/Lower Caves | Learned Factory trap positions 7737 | -6/Lower Caves | Learned Factory stockpile data 7803 | -6/Lower Caves | Discovered new exit (range 3) 7811 | -6/Lower Caves | Entered another Lower Caves area 7885 | -6/Lower Caves | Encountered a Warlord checkpoint 7938 | -6/Lower Caves | Identified exit to Zion 7965 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7998 | -6/Lower Caves | Lost 3 parts (3u) 8001 | -6/Lower Caves | Entered Zion 8011 | -6/Zion | Learned location of Extension (-6) 8026 | -6/Zion | System corruption cleaned by Quarantine Array 8071 | -6/Zion | Build established: Hacker-Mutant 8091 | -6/Zion | Discovered new exit (range 15) 8265 | -6/Zion | Learned Factory security intel 8432 | -6/Zion | Build established: Derelict-Mutant 8491 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8613 | -6/Zion | Gained Derelict followers 8748 | -6/Zion | Imprinted 8750 | -6/Zion | Declared Zion's savior 9071 | -6/Zion | Entered Proximity Caves 9071 | -5/Proximity Caves | Accompanied by 8 allies 9074 | -5/Proximity Caves | Spotter reported a threat 9101 | -5/Proximity Caves | Attacked by a faux Warlord 9147 | -5/Proximity Caves | Lost 5 allies 9231 | -5/Proximity Caves | System corruption reached 10% 9478 | -5/Proximity Caves | Build established: Hacker-Mutant 9791 | -5/Proximity Caves | Destroyed 7 combat bots 9791 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 9812 | -5/Proximity Caves | Learned location of Armory (-3) 9858 | -5/Proximity Caves | Learned 8 Factory zone layouts 9887 | -5/Proximity Caves | Entered Factory 9887 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9888 | -5/Factory | Identified exit to Factory 9889 | -5/Factory | Loaded intel: 90 trap records 9892 | -5/Factory | Loaded intel: 26 terminal locations 10017 | -5/Factory | Build established: Derelict-Mutant 10463 | -5/Factory | Build established: Hacker-Mutant 10584 | -5/Factory | Zion Recon squad teleported in 11203 | -5/Factory | System corruption reached 10% 11216 | -5/Factory | Terminal network hard line cut 11342 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 11423 | -5/Factory | Fabricated Cld. Aerolev Unit? 11439 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 11568 | -5/Factory | Entered another Factory area 11568 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11607 | -4/Factory | Repaired Hvy. Phase Cannon 11628 | -4/Factory | Repaired Hyp. Gauss Cannon 11914 | -4/Factory | Spotted B-86 Titan 11938 | -4/Factory | Found Prototype Hackware 11938 | -4/Factory | Identified Exp. Hacking Suite 12054 | -4/Factory | Discovered new exit (range 19) 12059 | -4/Factory | Discovered new exit (range 5) 12068 | -4/Factory | First assault squad dispatched 12068 | -4/Factory | Entered Research 12068 | -3/Research | Evolved 2 slots: Utility x2 12291 | -3/Research | Repaired Cld. Aerolev Unit? 12301 | -3/Research | Lost 5 parts (1p2n1u1w) 12334 | -3/Research | Fabricated Cld. Aerolev Unit? 12369 | -3/Research | Lost 4 parts (3u1w) 12376 | -3/Research | Discovered new exit (range 14) 12392 | -3/Research | Entered Testing 12403 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 12425 | -3/Testing | Found Prototype Energy Gun 12425 | -3/Testing | Identified Hyp. EM Gauss Rifle 12447 | -3/Testing | Retrieved Zion intel report: Guard Positions 12475 | -3/Testing | Spotted PP-8CGIE2UHWJ 12490 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 12508 | -3/Testing | Scanned by Researcher 12516 | -3/Testing | Retrieved Zion intel report: Main Access 12516 | -3/Testing | Identified exit to Research 12530 | -3/Testing | Found Prototype Ballistic Cannon 12530 | -3/Testing | Identified Perforator 12539 | -3/Testing | Entered Research 12539 | -2/Research | Evolved 2 slots: Utility x2 12592 | -2/Research | Fabricated Enh. Nova Cannon (x1) 12613 | -2/Research | Spotted B-90 Cyclops 12665 | -2/Research | Discovered new exit (range 13) 12731 | -2/Research | Zion Demo squad teleported in 12769 | -2/Research | Found Enh. Force Lance 12789 | -2/Research | Search patrols dispatched 12814 | -2/Research | Zion Heavy squad teleported in 12826 | -2/Research | Lost 3 parts (3u) 12851 | -2/Research | Retrieved Zion intel report: Branch Access 12851 | -2/Research | Identified exit to Quarantine 12852 | -2/Research | Zion Light squad teleported in 12872 | -2/Research | Zion Fire squad teleported in 12874 | -2/Research | Discovered new exit (range 9) 12898 | -2/Research | Spotted B-90 Cyclops 12903 | -2/Research | Lost 4 parts (1p2n1u) 12970 | -2/Research | Zion Heavy Resupply teleported in 12976 | -2/Research | Entered Quarantine 12992 | -2/Quarantine | Lost 5 allies 12995 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 13004 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 13006 | -2/Quarantine | Found Prototype Device 13006 | -2/Quarantine | Identified Exp. ECM Suite 13014 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 13084 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 13242 | -2/Quarantine | Found Alien Energy Cannon 13242 | -2/Quarantine | Identified Core Cannon 13260 | -2/Quarantine | First assault squad dispatched 13260 | -2/Quarantine | Retrieved Zion intel report: Branch Access 13263 | -2/Quarantine | Build established: Hacker-Ninja 13267 | -2/Quarantine | Found Alien Artifact 13267 | -2/Quarantine | Identified Phase Armor 13278 | -2/Quarantine | Found Prototype Device 13278 | -2/Quarantine | Identified Exp. Actuator Array 13284 | -2/Quarantine | Retrieved Zion intel report: Main Access 13284 | -2/Quarantine | Identified exit to Access 13285 | -2/Quarantine | Met incapacitated Sigix Warrior 13285 | -2/Quarantine | Lockdown squad dispatched 13319 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 13326 | -2/Quarantine | Found Prototype Device 13326 | -2/Quarantine | Identified Exp. Focal Shield 13390 | -2/Quarantine | Found Alien Impact Weapon 13390 | -2/Quarantine | Identified Core Stripper 13427 | -2/Quarantine | Found Alien Reactor 13427 | -2/Quarantine | Identified Matter Drive 13442 | -2/Quarantine | Entered Access 13442 | -1/Access | Evolved 2 slots: Utility x2 13534 | -1/Access | Found Unknown Device 13534 | -1/Access | Identified Quantum Capacitor 13592 | -1/Access | Retrieved Zion intel report: Trap Installations 13593 | -1/Access | Zion Heavy squad teleported in 13675 | -1/Access | Crushed by falling debris 13680 | -1/Access | Retrieved Zion intel report: Active Garrisons 13681 | -1/Access | Zion Zionite Resupply teleported in 13723 | -1/Access | First assault squad dispatched 13803 | -1/Access | Discovered new exit (range 23) 13842 | -1/Access | Zion Experimental squad teleported in 13859 | -1/Access | Retrieved Zion intel report: Component Stockpiles 13968 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 13969 | -1/Access | Zion Hacker squad teleported in 14001 | -1/Access | Discovered new exit (range 6) 14002 | *** | Destroyed 0b10! Last Messages --------------- [ 3 : Explosive Resupply ] [ 4 : Zionite Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] [Achievement: Friend Of Zion] 13969_ 4V-XOR(p): "If it's easier, we'll just shut them down." 13976_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13978_ U-05 Engineer builds a Wall. 14000_ Cld. Q-thruster destroyed. 14000_ Adv. Phase Shifter destroyed. 14000_ Exp. ECM Suite destroyed. 14001_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14001_ The Access Shell folds into the floor. 14001_ EXIT=FOUND [Achievement: 30k Club] [Achievement: Payload Armed] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ? ? # ? ? ?#??##???#?##????? ????????????? | | ###### ?##?#?#?#?##???????????? ???????? | | ###?## ? ??#?????###?#???????????????^??? | | ##?### ? ?###??########?????????????^^???^ | | #?#### ? ?? ? ###?####?#?##??????????????????? | | ?#?#?# ? ?? ? #???########?? ?????????????^?? | | ##?#?? ? ######?#??###? ???????? ????^?? | | #?####??? ? ##########????? ? ??????#?????? | | ?#?#?# ? ???? ? ####?#?#??###??#????##????? ???? | | ####?#??? ?? ?? ? #?#?#########????#?????????????? | | ###############+#########################????????? | | ?? ???? | | % H ??????? | | ###"####+"##"""###### ""##?##?#???????????? | | ##""" " #??## ""##????????????????? | | # " ###?## ""###? ???? ???????? | | # "####?## T### ? ? "?????????? | | # " "####### ""###?? ??"???"?????? | | # """ " ###### ""### ? ?????? ????? | | +^ """ " ##?## ""###? ?????????????? | | ""# " " ##### #?? ? ???????????? | | ""# " ###?## ##? ??????????#??? | | # = " ##### #??? ?????????????? | | #########" ###?## #?# ? ????????????? | | ############?##?# #?#? ????? ???????? | | ""##?#?############ @" ### ?????????????? | | ""#?###########??## "" ##????????????????? | | #############?#?# #####?????#???????? | | ##?##?##??####### ####???#??????????? | | ########?########???# ###???????????????? | | #?###########?##?####""""""""""##????????????????? | | ##############??#####"""""?"??"###?????????? ????? | | "#?####?###########?#?"?"""""""??#???? ??????????? | | #####?###############""?"""""??#???????????? ????? | | ##?######?######??### ? ?? #??#??????????????? | | ######?############## ? ?????#??????????????? | | ####?###?########## ? ? ????????????????????? | | "#?##########?#?#?# ? ????????????????????? | | #########??#??##??# ? ? ?????????????????????? | | ##############?#### ?? ??? ?#?????????????????? | | ###?####???????####? ?? ????????????^?????????? | | #########?############ ?????????????????????? | | ##########?##?##?###?# ?? ?????????????????????? | | "##?#####?######?##### ??#????? ?????^^???????? | | ####??#?#####?# ? ? ?????????"""??????????????? | | #""############?? ? ??????""T""?????????????? | | "" " #???? ? ??????""?""?????^???????? | | #" """" #??? ??????????? ??????????????? | | #### """"" #????????+??????????????^????????? | | #### """"" #? ???? ???????????????^^???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 55 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 3 Jamming Range 14 Cloak Strength 4 Corruption Containment 12 Armor Coverage 375 Resistance: KI 30 Phase Shifting 15 Evasion (%) 81 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 8 Offensive Hacking 45 Defensive Hacking 35 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Mak. System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel S-43 Plague | -2/Quarantine | Z-intel A-27 Freighter | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel Fabricated ------------ Cld. Aerolev Unit | x1 | -5/Factory | Authchip Cld. Aerolev Unit | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Cld. Aerolev Unit | x1 | -3/Research Enh. Nova Cannon | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Core Cannon Phase Armor Core Stripper Matter Drive Achievements -------------- 30k Club Derelict Escape Freeware Friend Of Zion Payload Armed Sunderer Ultimate Loadout Challenges ------------ None Game ------ Seed ReactiveBiometalSplitter Manual? 0 Play Time 02:55:10 Cumulative 61.8 hours Start 2024.04.29 @ 16:12:11 End 2024.04.29 @ 19:10:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 92 Adventurer 5 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 56 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 552cbaa6-e365-4b01-bc3d-f8786e46f7a0