Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 13:37:22 Player: DGSTER Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (113) 565 Value Destroyed (3860) 3860 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3455) 3455 TOTAL SCORE: 16900 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 131 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 260/300 Energy 591/600 System Corruption 0% Temperature Warm (104) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Improved Diametric Drive > --- UTILITY (12) ----- Medium Storage Unit Gravity Neutralizer Enhanced Optical Array Long-range Terrain Scanner Advanced Melee Analysis Suite Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Cloaking Device Layered Light Armor Plating Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- Power Maul > --- INVENTORY (10) --- Faulty Heavy Antimatter Reactor Light Particle Reactor Light Particle Reactor Stasis Canceller Quantum Rifle Helical Railgun Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Improved Diametric Drive > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Enhanced Optical Array Long-range Terrain Scanner Advanced Melee Analysis Suite Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Cloaking Device Layered Light Armor Plating Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Heavy Antimatter Reactor Light Particle Reactor Light Particle Reactor Stasis Canceller Quantum Rifle Helical Railgun Precision Rocket Launcher [Rating: 144] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Titanium Leg Leg Titanium Leg Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Power Maul Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . . . . . . . 1 . . 1 1 . . . 1 2 Utility 10 | . . . 2 . . . 2 2 . . . . . 1 . . . 2 1 . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 180 | 7 6 4 9 9 3 10 19 4 3 11 28 8 5 23 11 2 . 7 7 4 Power 20 | 2 . . 1 2 . 1 2 1 . 1 2 . 1 2 1 . . . 2 2 Engine 13 | 2 . . 1 2 . . 2 . . 1 2 . 1 1 1 . . . . . Core 3 | . . . . . . 1 . 1 . . . . . 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 2 2 Propulsion 37 | 2 2 2 1 4 . 3 3 1 . 1 3 1 1 3 5 . . 2 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 24 | 2 2 2 1 4 . 3 3 1 . 1 3 1 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . . . . . . . 3 5 . . 2 1 2 Utility 65 | 1 2 . 5 2 2 1 6 2 1 2 14 1 2 13 5 . . 3 3 . Device 37 | . 1 . 2 1 1 . 5 1 . 1 9 1 . 8 3 . . 2 2 . Storage 8 | 1 1 . . . . . . . . . 2 . . 3 . . . . 1 . Processor 9 | . . . 2 . . . 1 . 1 . 1 . 1 2 1 . . . . . Hackware 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Protection 9 | . . . 1 1 1 1 . 1 . 1 1 . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 2 2 2 1 1 5 8 . 2 7 9 6 1 5 . 2 . 2 1 . Energy Gun 19 | 2 . . . . . 1 6 . . 2 3 2 . 3 . . . . . . Energy Cannon 2 | . 1 . . . . . . . . 1 . . . . . . . . . . Ballistic Gun 14 | . 1 2 2 1 . 1 . . . 3 2 1 . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . 1 1 . 2 . 1 2 . . . 2 . 1 1 . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . 3 1 . 1 . . . . . . Slashing Weapon 6 | . . . . . . 2 1 . . 1 . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 . 2 . . 1 4 . . 1 1 . . 1 1 . Parts Lost 52 | . 1 1 . 6 . 7 6 1 2 . 6 7 2 13 . . . . . . Power 8 | . . . . 1 . 2 1 . . . 1 . 1 2 . . . . . . Propulsion 13 | . . . . 2 . 3 3 . . . . 2 1 2 . . . . . . Utility 18 | . . . . 1 . . 2 1 2 . 5 . . 7 . . . . . . Weapon 13 | . 1 1 . 2 . 2 . . . . . 5 . 2 . . . . . . Highest Loss Streak 8 | . 1 1 . 4 . 4 4 1 2 . 3 5 2 8 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 99 94 87 87 86 91 90 53 55 83 75 73 61 80 86 89 79 78 83 Engine 6 | . 14 14 11 10 11 2 8 1 . 4 5 6 5 1 3 5 5 4 . . Core 1 | . . . . . . 5 . 6 3 . . . . 2 5 5 5 4 . . Leg 14 | . 28 28 22 21 22 21 15 8 6 7 18 13 10 4 . . . . . . Flight 2 | . . . . . . . . . . . . . . 4 19 21 21 16 16 23 Device 12 | . 11 14 6 . . . 14 21 6 4 12 20 20 11 14 15 15 14 18 20 Storage 7 | . 14 14 11 11 11 11 9 7 3 . 5 6 6 2 5 5 5 4 4 4 Processor 11 | . . . 11 22 22 22 21 23 19 23 6 . 5 13 14 15 15 14 13 12 Hackware 3 | . . . . . . . . . . . 3 6 6 5 9 10 10 9 8 8 Protection 5 | . . . 11 7 10 11 2 5 1 . 8 6 6 2 . . . 1 4 4 Energy Gun 4 | . 6 . . . . 1 16 15 4 6 5 8 . 3 . . . . . . Ballistic Gun 6 | . 12 23 22 14 11 1 . . . 4 12 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 3 3 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 14 31 31 38 34 34 33 35 41 40 19 69 68 68 68 35 43 43 47 52 64 Greatest Support 72 | 20 20 20 20 28 28 30 28 30 30 30 54 54 32 30 46 46 46 47 57 72 Greatest Overweight (x) 4 | 3 1 1 1 1 1 1 2 1 1 . 1 2 4 3 . . . . . . Average Overweight (x) . | . . 1 1 . . . 1 1 . . . 1 2 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 5 20 20 20 20 10 10 10 10 25 10 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 10 5 13 20 20 12 10 10 10 10 10 10 Most Carried 15 | 4 8 14 15 15 15 14 14 15 15 5 10 10 12 12 10 10 10 10 10 9 Average Carried 9 | 1 4 11 13 12 13 12 13 14 10 4 7 7 10 7 8 9 9 9 9 7 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 5 5 20 20 20 10 10 10 10 10 10 10 Final Carried 15 | 1 8 13 14 13 14 12 14 15 5 4 10 8 11 7 10 9 10 10 9 7 Class Distribution -------------------- 56% | Mutant 9% | Skirmisher 7% | Hacker-Ninja 7% | Tank 7% | Scavenger-Mutant 4% | Hacker-Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Matter Collected 3043 | 158 175 54 232 324 . 128 203 35 . 41 741 176 141 180 . 74 211 60 110 . Remotely 308 | . . . 110 30 . . 168 . . . . . . . . . . . . . Salvage Created 4596 | . 391 170 448 631 . 290 342 69 . 61 690 202 281 229 . 116 260 39 377 . Parts 215 | . 23 5 30 37 . 19 24 . . 6 29 9 3 4 . 8 1 2 15 . Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 8 2 . . 3 . . . . Prevented 3 | . . . . . . . . . . . . 2 . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 96 | . 10 2 7 17 . 8 10 1 . 1 11 8 3 4 . 9 . . 5 . Melee 7 | . . . . . . 5 . . . . . . . 2 . . . . . . Guns 52 | . 6 1 7 17 . 1 5 1 . 1 11 2 . . . . . . . . Cannons 4 | . 3 1 . . . . . . . . . . . . . . . . . . AOE 29 | . 1 . . . . 2 4 . . . . 6 3 . . 9 . . 4 . Classes Destroyed 16 | . 3 1 2 1 . . 2 . . . 4 1 . . . 1 . 1 . . Worker 3 | . . . . . . . 1 . . 1 1 . . . . . . . . . Builder 5 | . 1 . . . . 1 1 . . . . . . . . . . . 2 . Tunneler 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . . . . . . . . Recycler 3 | . . 1 . 1 . . . . . . . . . . . . . . 1 . Watcher 2 | . . . . . . . . . . . . . . . . . . 1 1 . Swarmer 34 | . 3 . . 8 . 2 4 . . . . 4 . . . 9 . . 4 . Grunt 39 | . 7 2 4 7 . 5 2 . . 1 2 3 3 3 . . . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . . . Duelist 3 | . . . . 2 . 1 . . . . . . . . . . . . . . Sentry 12 | . . . 3 . . . 4 1 . . 2 . . 1 . . . . 1 . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . . . . . . 3 . . . . . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | . 3 3 2 6 . 4 6 1 . 2 3 4 3 2 . 5 . 1 6 . Combat Bots Only 5 | . 3 1 2 5 . 3 4 1 . 1 2 4 3 2 . 5 . . 4 . Max Kills in Single Turn 4 | . 2 1 1 1 . 2 3 1 . 1 1 2 2 1 . 3 . 1 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 2 2 . . . . 2 2 . . 3 . . 2 . Melee 1 | . . . . . . 1 . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 606 | . 37 19 29 85 . 67 58 51 5 5 96 57 12 58 . 12 . 2 9 4 Missed 175 | . 11 1 9 21 . 13 15 21 . 2 29 22 6 14 . 5 . 1 2 3 Damage Taken 7233 | . 360 264 307 828 . 793 654 232 391 46 1161 569 131 912 . 182 . 27 353 23 Core 1397 | . 87 48 39 172 . 159 180 26 77 30 134 55 15 252 . 75 . . 48 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 111 | . . . . 2 . 33 26 . . 3 30 11 3 3 . . . . . . Core Remaining (%) 76 | 100 . 46 . . . 7 67 . . 81 . . 76 74 . . 93 100 96 100 Volleys Fired 212 | . 20 13 24 47 . 9 22 6 4 2 35 14 5 . . 9 . . 2 . Largest 3 | . 2 2 2 2 . 1 2 2 2 2 3 2 1 . . 1 . . 1 . Hottest 126 | . 80 76 46 46 . 33 121 121 60 96 126 110 43 . . 43 . . 43 . Shots Fired 399 | . 40 24 48 78 . 9 41 12 8 4 101 18 5 . . 9 . . 2 . Gun 353 | . 34 19 48 78 . 7 38 12 . 4 101 12 . . . . . . . . Cannon 11 | . 6 5 . . . . . . . . . . . . . . . . . . Launcher 35 | . . . . . . 2 3 . 8 . . 6 5 . . 9 . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 236 | . 10 19 48 78 . 7 . . . 2 70 2 . . . . . . . . Thermal 83 | . . . . . . . 38 12 . 2 31 . . . . . . . . . Explosive 35 | . . . . . . 2 3 . 8 . . 6 5 . . 9 . . 2 . Electromagnetic 45 | . 30 5 . . . . . . . . . 10 . . . . . . . . Robot Hit Streak 41 | . 6 7 39 41 . 3 8 18 24 2 12 5 4 . . 3 . . 4 . Robot Miss Streak 4 | . 1 3 1 4 . 1 3 . . 1 3 4 1 . . 1 . . . . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . Secondary Targets 7 | . 1 . . 5 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 345 | . 28 14 44 56 . 23 31 11 6 2 67 8 11 27 . 5 5 2 5 . Core Hits 186 | . 19 11 14 27 . 9 17 3 6 3 25 16 8 5 . 12 . 1 10 . Critical Kills 4 | . . . . . . . . . . . 3 . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . 3 . 1 . Critical Strikes 16 | . . . . . . 1 2 . . . 4 . 2 2 . . 3 . 2 . Burn 3 | . . . . . . . 2 . . . 1 . . . . . . . . . Destroy 3 | . . . . . . . . . . . 3 . . . . . . . . . Smash 5 | . . . . . . . . . . . . . . . . . 3 . 2 . Sever 5 | . . . . . . 1 . . . . . . 2 2 . . . . . . Melee Attacks 159 | . . . . . . 32 1 . . 2 8 1 7 35 6 . 5 10 21 31 Impact 101 | . . . . . . . . . . . 8 1 . 19 6 . 5 10 21 31 Slashing 58 | . . . . . . 32 1 . . 2 . . 7 16 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12298 | . 470 196 660 874 . 1105 913 176 860 57 1600 988 1090 979 . 969 470 93 798 . Guns 4245 | . 256 87 654 860 . 88 496 176 . 57 1487 84 . . . . . . . . Cannons 230 | . 138 92 . . . . . . . . . . . . . . . . . . Explosions 4685 | . 70 . . . . 351 417 . 860 . . 904 658 . . 969 . . 456 . Melee 3088 | . . . . . . 666 . . . . 106 . 432 979 . . 470 93 342 . Ramming 50 | . 6 17 6 14 . . . . . . 7 . . . . . . . . . Kinetic 2849 | . 49 87 654 860 . 88 . . . 20 1071 20 . . . . . . . . Thermal 1269 | . 70 . . . . 74 496 176 . 37 416 . . . . . . . . . Explosive 4541 | . . . . . . 277 417 . 860 . . 904 658 . . 969 . . 456 . Electromagnetic 501 | . 345 92 . . . . . . . . . 64 . . . . . . . . Impact 1512 | . . . . . . . . . . . 106 . . 501 . . 470 93 342 . Slashing 1576 | . . . . . . 666 . . . . . . 432 478 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 2 3 3 3 . 3 3 3 . 2 . Average Corruption 2 | . . . . . . . . . . 2 1 3 3 . 2 3 3 . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 68 | . . . . . . . . . . 4 16 29 10 . 4 2 . . 3 . Message Errors 16 | . . . . . . . . . . 2 2 8 2 . . . . . 2 . Matter Fused 13 | . . . . . . . . . . . 3 7 1 . 1 1 . . . . Heat Flow Errors 12 | . . . . . . . . . . . 4 6 . . . 1 . . 1 . Energy Discharges 12 | . . . . . . . . . . 2 2 5 2 . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . . . . 2 . 3 . 1 . . . . . Data Loss (major) 4 | . . . . . . . . . . . . 1 2 . 1 . . . . . Misfires 2 | . . . . . . . . . . . 1 1 . . . . . . . . Alerts 2 | . . . . . . . . . . . 1 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1106 | . . . . . . 121 23 . . . 84 25 125 53 . 102 442 . 131 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 152 | . . . . . . 2 23 . . . . 25 . . . 102 . . . . Melee 954 | . . . . . . 119 . . . . 84 . 125 53 . . 442 . 131 . Knockbacks 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Impact 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 533 | . 59 . . . . 112 34 . 183 . . 45 13 . . 84 . . 3 . Shots 18 | . 2 . . . . 3 2 . 6 . . 1 1 . . 2 . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 1 3 2 2 . . . . . . 1 . . . . . . . . . Kicked 9 | . 1 3 2 2 . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 290 | . 143 187 6 30 . 9 267 114 . 33 132 180 . . . 192 . . 121 290 Average Temperature 78 | . 52 116 3 14 . 5 73 64 . 18 57 87 . . . 101 . . 37 148 Received Heat Transfer 1659 | . 144 150 96 168 . 225 216 72 . 45 147 36 18 324 . . . 9 9 . Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 2 . . . . . . . . . 1 . . . . . 1 . 1 . Impact Corruptions 25 | . . . . . . . . . . . 3 . . 4 . . 14 . 4 . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . 6 2 . . 1 . . . . . . . . . Heat Transferred 2753 | . 100 . . . . 100 1295 407 . 74 777 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Peak Influence 523 | . 182 91 160 481 . 376 370 35 18 52 139 . . 88 62 . . 162 523 402 Initial 258 | . . 24 35 22 . . 146 31 12 7 7 . . 2 40 . . 135 55 258 Average 94 | . 64 70 57 329 . 166 197 29 11 21 37 . . 22 54 . . 109 265 335 Maximum Alert Level 2 | . . . . 2 . 1 1 . . . . . . . . . . . 2 2 Low Security (%) 86 | 100 100 100 100 10 . 71 62 100 100 100 100 . . 100 100 . . 100 47 . Level 1 9 | . . . . 38 . 28 37 . . . . . . . . . . . 26 97 Level 2 3 | . . . . 51 . . . . . . . . . . . . . . 25 2 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 1 2 . . . 4 . 1 2 7 . . 1 1 . . 1 3 1 Investigation 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 Extermination 8 | . . . . . . . . . . 1 4 . . 1 . . . 1 1 . Reinforcement 11 | . 2 . 1 . . . 1 . . 1 3 . . . 1 . . . 2 . Assault 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Distress Signals 7 | . 2 . . . . . . . . . . . . 4 . . . . 1 . Communications Jammed 52 | . . . . . . . . . . . 7 . . . . . . 11 34 . Distress Signals 35 | . . . . . . . . . . . . . . . . . . 11 24 . Times Spotted 171 | . 18 4 13 22 . 16 13 1 4 4 11 14 3 12 1 8 . 6 16 5 Peak Tracking Total 7 | . 4 2 3 7 . 4 4 1 3 3 2 4 3 5 2 5 . 2 6 4 Tactical Retreats 31 | . . . . 5 . 13 . . 1 . . 5 . 2 . . . . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Traps Triggered 10 | . . . 2 . . . . 1 . 1 . . . 2 2 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Disabled 8 | . 2 . . 1 . 1 1 . . 1 1 . . . . . . . 1 . Max in Single Turn 1 | . 1 . . 1 . 1 1 . . 1 1 . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Accessed 43 | . 6 . 6 1 . 1 5 2 . . 4 1 . 2 3 . 1 2 6 3 Terminals 32 | . 6 . 6 1 . 1 3 1 . . 2 . . 1 2 . . 1 5 3 Fabricators 3 | . . . . . . . . 1 . . 1 . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . 1 . . . 1 . . 1 . . . . . . Total Hacks 95 | . 15 . 20 4 . 2 11 4 . . 10 1 . 3 7 . 1 2 9 6 Successful 53 | . 10 . 14 1 . . 7 3 . . 5 1 . . 2 . 1 . 5 4 Failed 42 | . 5 . 6 3 . 2 4 1 . . 5 . . 3 5 . . 2 4 2 Catastrophic 8 | . 1 . 2 . . 1 . . . . 2 . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 12 | . 1 . 2 . 1 2 2 . . . 1 . . . . . . 1 1 1 Terminals 76 | . 15 . 20 4 . 2 9 1 . . 4 . . 1 5 . . 1 8 6 Fabricators 7 | . . . . . . . . 3 . . 2 . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 7 | . . . . . . . 1 . . . 4 . . 2 . . . . . . Terminal Hacks 43 | . 9 . 13 1 . . 5 1 . . 2 1 . . 1 . 1 . 5 4 Record 7 | . . . . . . . . . . . 1 1 . . . . . . 3 2 Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . 3 . . . 1 . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Alert Level 5 | . . . 3 . . . 1 . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 1 1 . . 2 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 2 . . 2 . . . 1 . . . . . Network Status 3 | . . . . . . . . 1 . . 1 . . . 1 . . . . . Build 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 5 1 . 1 2 2 . . 4 . . 2 3 . . 2 6 2 Full Trace Events 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built 3 | . . . . . . . . 2 . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . 106 . . 95 . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . 12 . . 5 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Total Allies 14 | . . 1 . 1 . . . . . . . . . 12 . . . . . . Largest Group 4 | . . 1 . 1 1 . . . . . . . . 4 . . . . . . Highest-Rated Group 107 | . . 31 . 31 31 . . . . . . . . 107 . . . . . . Highest-Rated Ally 31 | . . 31 . 31 31 . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 58 | . . 6 . 4 . . . . . . . . . 48 . . . . . . Total Damage 908 | . . 105 . 21 . . . . . . . . . 782 . . . . . . Kills 9 | . . 2 . 1 . . . . . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Turns Passed 12970 | 90 925 283 1001 463 715 372 884 494 212 866 1995 1402 627 780 231 197 42 679 513 199 Spaces Moved 8807 | 60 573 120 370 245 589 113 338 158 139 568 902 528 209 788 523 556 75 646 1038 269 Core 43 | 17 . . . . . . . . 26 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 4973 | 43 573 120 370 245 589 113 338 158 113 568 902 528 209 104 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3791 | . . . . . . . . . . . . . . 684 523 556 75 646 1038 269 Fastest Speed 20 | 50 120 190 190 120 120 120 120 190 50 140 126 196 260 30 28 31 31 31 26 20 Average Speed 112 | 127 142 190 190 125 120 146 202 233 138 140 161 254 281 64 29 31 31 32 28 23 Slowest Speed 400 | 200 190 190 190 190 190 190 260 250 250 140 200 265 400 330 31 31 31 34 34 28 Overloaded Moves 74 | . . . . . . . . . . . . . . . . . . . 5 69 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . . . 8 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 92 31 44 42 89 16 27 5 76 12 21 69 19 22 10 73 10 17 36 9 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 . . . . . . . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . 2 . . . . . . . . . 1 2 . . 2 . . . . Spaces Dug 84 | . . . . . . . 1 . . 2 7 . . 3 6 . . 7 29 29 Terrain Destroyed 478 | . 8 . . . . 27 17 . 46 2 52 83 43 3 6 111 . 7 44 29 Melee 70 | . . . . . . . 1 . . 2 7 . . 3 6 . . 7 15 29 Projectile 8 | . . . . . . . . . . . 8 . . . . . . . . . AOE 400 | . 8 . . . . 27 16 . 46 . 37 83 43 . . 111 . . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Total 11300 | 73 642 153 624 322 598 280 495 275 153 635 1358 570 233 1004 588 571 84 1103 1199 340 Wait 1608 | . 28 2 192 10 . 106 99 96 . 35 324 15 . 92 26 2 . 415 129 37 Move 8774 | 59 572 119 369 244 588 112 337 158 138 567 901 527 208 787 522 555 74 645 1024 268 Hop 5 | . . . . . . . . . . . . . . . . . . . 5 . Pick Up 185 | 7 12 9 14 8 4 7 13 6 . 10 35 3 6 16 14 1 3 11 6 . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . Attach 145 | 6 2 1 5 7 3 9 14 3 3 8 26 7 5 24 7 2 . 6 5 2 Detach 39 | . . . 3 . . 2 3 . 4 2 7 2 2 8 1 1 . 3 1 . Swap 37 | 1 4 3 4 2 . 1 5 1 . 3 3 1 . . 4 . . 1 2 2 Drop 91 | . 3 3 11 2 3 2 1 5 4 6 18 . . 6 8 1 2 12 4 . Fire 212 | . 20 13 24 47 . 9 22 6 4 2 35 14 5 . . 9 . . 2 . Melee 159 | . . . . . . 32 1 . . 2 8 1 7 35 6 . 5 10 21 31 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 9 | . 1 3 2 2 . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . 36 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 13) 91 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 13) 299 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 377 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Discovered new exit (range 3) 629 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Entered Mines 1017 | -10/Mines | Met a Derelict testing a Signal Generator 1034 | -10/Mines | Found Signal Generator 1074 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1127 | -10/Mines | Core integrity fell below 50% 1135 | -10/Mines | Build established: Scavenger-Mutant 1169 | -10/Mines | Learned location of Storage (-7) 1275 | -10/Mines | Discovered new exit (range 9) 1299 | -10/Mines | Entered Materials 1299 | -9/Materials | Evolved 2 slots: Utility x2 1555 | -9/Materials | Build established: Mutant 1673 | -9/Materials | Discovered new exit (range 10) 1688 | -9/Materials | Identified exit to Materials 1934 | -9/Materials | Identified exit to Mines 2155 | -9/Materials | Discovered exit to Materials (range 13) 2300 | -9/Materials | Entered Mines 2341 | -9/Mines | Met a Derelict bent on vengeance 2407 | -9/Mines | Lost 4 parts (1p2n1u) 2461 | -9/Mines | Core integrity fell below 50% 2604 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2627 | -9/Mines | Received a Mining Laser from a helpful Derelict 2698 | -9/Mines | Discovered exit to Materials (range 6) 2756 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2756 | -9/Mines | Discovered new exit (range 5) 2759 | -9/Mines | Identified exit to Exiles 2763 | -9/Mines | Entered Exiles 2763 | -9/Exiles | Accompanied by 1 ally 2792 | -9/Exiles | Met 8R-AWN 2813 | -9/Exiles | Met EX-HEX 2849 | -9/Exiles | Met EX-BIN 2863 | -9/Exiles | Aligned with FarCom system 2864 | -9/Exiles | Given EX-Vault access code 2892 | -9/Exiles | Opened EX-Vault 2898 | -9/Exiles | Found Prototype Special Weapon 2899 | -9/Exiles | Identified Field Lobotomy Kit 2903 | -9/Exiles | Found Prototype Device 2904 | -9/Exiles | Identified Cloak of Protection 2944 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2979 | -9/Exiles | Met EX-DEC 3016 | -9/Exiles | Visited The Gauntlet 3181 | -9/Exiles | Discovered new exit (range 10) 3189 | -9/Exiles | Identified exit to Mines 3322 | -9/Exiles | Discovered exit to Mines (range 14) 3478 | -9/Exiles | Left Exiles lab with Cloak of Protection 3478 | -9/Exiles | Entered Mines 3583 | -8/Mines | Core integrity fell below 20% 3609 | -8/Mines | Lost 4 parts (1p3n) 3835 | -8/Mines | Discovered exit to Materials (range 8) 3850 | -8/Mines | Entered Materials 3850 | -8/Materials | Evolved 2 slots: Utility x2 4150 | -8/Materials | Lost 4 parts (1p2n1u) 4686 | -8/Materials | Build established: Scavenger-Skirmisher 4692 | -8/Materials | Discovered new exit (range 15) 4719 | -8/Materials | Identified exit to Factory 4734 | -8/Materials | Entered Factory 4734 | -7/Factory | Evolved 2 slots: Utility x2 4758 | -7/Factory | Discovered new exit (range 12) 4777 | -7/Factory | Identified exit to Lower Caves 4985 | -7/Factory | Fabricated KE Penetrator (x2) 5010 | -7/Factory | Identified exit to DSF 5114 | -7/Factory | Build established: Skirmisher 5228 | -7/Factory | Sucked down chute 5228 | -7/Factory | Entered Waste 5277 | -7/Waste | Spotted C-40 Crusher 5325 | -7/Waste | Spotted C-40 Crusher 5328 | -7/Waste | Spotted C-40 Crusher 5339 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5346 | -7/Waste | Crushed by Compactor (1 part destroyed) 5407 | -7/Waste | Spotted C-40 Crusher 5435 | -7/Waste | Discovered new exit (range 11) 5440 | -7/Waste | Entered Factory 5495 | -7/Factory | Build established: Mutant 5951 | -7/Factory | Discovered new exit (range 11) 6169 | -7/Factory | Cargo convoy interrupted 6306 | -7/Factory | Entered another Factory area 6306 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6825 | -6/Factory | Build established: Tank 6904 | -6/Factory | Fabricated Adv. Sensor Array (x1) 7301 | -6/Factory | Lost 3 parts (3u) 7576 | -6/Factory | Build established: Skirmisher 7750 | -6/Factory | Discovered new exit (range 8) 8301 | -6/Factory | Entered Lower Caves 8302 | -6/Lower Caves | Encountered a Warlord checkpoint 8309 | -6/Lower Caves | Learned Factory interactive machine intel 8523 | -6/Lower Caves | Lost 5 parts (2n3w) 8889 | -6/Lower Caves | Build established: Mutant 9676 | -6/Lower Caves | Discovered new exit (range 5) 9703 | -6/Lower Caves | Entered another Lower Caves area 9808 | -6/Lower Caves | Discovered new exit (range 6) 9854 | -6/Lower Caves | Learned 4 Factory zone layouts 10330 | -6/Lower Caves | Entered Factory 10330 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10331 | -5/Factory | Identified exit to Upper Caves 10333 | -5/Factory | Loaded intel: 54 interactive machine locations 10556 | -5/Factory | Lost 4 parts (1p3u) 10719 | -5/Factory | Lost 8 parts (1p2n4u1w) 10723 | -5/Factory | Discovered new exit (range 6) 10907 | -5/Factory | Lost 4 allies 11109 | -5/Factory | Build established: Scout 11110 | -5/Factory | Entered another Factory area 11110 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11277 | -4/Factory | Discovered new exit (range 21) 11336 | -4/Factory | Discovered new exit (range 17) 11341 | -4/Factory | Entered Upper Caves 11458 | -4/Upper Caves | Encountered a Warlord checkpoint 11535 | -4/Upper Caves | Discovered new exit (range 11) 11538 | -4/Upper Caves | Entered another Upper Caves area 11566 | -4/Upper Caves | Discovered new exit (range 15) 11580 | -4/Upper Caves | Entered Research 11580 | -3/Research | Evolved 2 slots: Utility x2 11873 | -3/Research | Build established: Hacker-Scout 12230 | -3/Research | Found Fusion Bomb Launcher 12242 | -3/Research | Discovered new exit (range 9) 12259 | -3/Research | Entered another Research area 12259 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12293 | -2/Research | Build established: Hacker-Ninja 12478 | -2/Research | Spotted B-90 Cyclops 12576 | -2/Research | Identified exit to Access 12772 | -2/Research | Entered Access 12772 | -1/Access | Evolved 2 slots: Propulsion x2 12781 | -1/Access | Identified exit to Surface 12971 | *** | Escaped! Last Messages --------------- [2210] suggests Humans were swiftly overcome by the assault. >>Query(2210) In 2210 the [ISCS Cetus] received several [ISC] messages sent from the [Solar System] in 2198, warning that the [Solar System] was under attack by an alien race known as the [Sigix]. The [ISC] advised that all outbound ships continue beyond their intended destination to avoid pursuit and preserve the [Human] species. After a brief stop at [Tau Ceti IV] to deploy Project [Seraph], the Cetus left for an unknown destination. ALERT: Suspicious activity at Terminal A016. Dispatching Investigation squad. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????#????????? ?????????????????? | | ??????????# ?????#????#??#?#????#???????????????? | | ??????????# ?????????????????????????#??????????? | | ??????????# ??????????????????????##?????? ?????? | | ??????? ??# #???????????????????????????????????? | | ??????????# #??????????#????????????????????????? | | ??????? ??# #???????#?????????#???#?????????????? | | ??????????# #????????????#??????????????????????? | | ???????? ?# #???#???????????#???????????????????? | | ???? ???### #?????##????????????????????????????? | | ??????????# #???#?###????#???????????????????? ?? | | ??????????# ####### ##########??????????????????? | | ???????#??# """T""" ""??????? ?? ??????? | | ??????????# """ """ "????BB ????? ?????? | | ??????????#w "??"?BB???????????#? | | ?#????????# "?"???????????? ???? | | ??????????# "" "??????????????????? | | ???#??#???# @" "?"???????????? ???? | | ???#??????# "??? ???????????? ?? | | ??????????# ""???BB?????#??????? | | ??????????# "????BB?? ?????????? | | ??????????# "??????????#???????? | | ???#??????# ####### ####################????????? | | ???????#??# #????##;# # #????????? | | ????????#?# #########"##################????????" | | ?# ?? ???# # """ #?#??????#????????????????? | | ?# # # ""T"" #????#????#?????#???#??? "? | | ?# / + "" "" #???????????#??????#??????? | | ?# # # #????????????#??#?#???????? | | ?# // # # #??#?????#????#???#??#????? | | ?# // ?# + #?#???##???#????#?????? ??? | | ?# ?# # #???????????????????#?????? | | ?# ??# # #?##?????????##???##??????? | | ?# ???# ###########?#?#??????????#??????????? | | ?######???# #?????????????????#?????????????????? | | ?########## ######################??????????????? | | ^ ##??????#??????? | | #??????????????? | | ###########+####+############### #??????#?????#?? | | ??????????????#???? ??? ?????#?# #?#????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# ^#???????##????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 150 Core Shielding 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 5 Particle Charging 20 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -7/Factory | Preloaded Adv. Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Epsilon Run Challenges ------------ None Game ------ Seed MyomerAlphaTerrabomb Manual? 0 Play Time 01:56:39 Cumulative 31.8 hours Start 2024.04.28 @ 11:29:43 End 2024.04.28 @ 13:37:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 1 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc40774a-6128-478f-b970-65767bbf538c