Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 19:30:14

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (14)      70
Value Destroyed (237)      237
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1212)               1212
              TOTAL SCORE: 7279

 Bonus
-------
Pacifist                   200
Follower Combat Kills      712
Met Data Miner             300

 Cogmind 
---------
Core Integrity             876/1000
Matter                     290/300
Energy                     68/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (56)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Gravmag Array
               Gravmag Array
>              --- UTILITY (10) -----
        Medium Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
      Improved Gravmag System
               Gyrokinetic Inverter
  Experimental Sensor Array
      Advanced Signal Interpreter
     Makeshift Hacking Suite
               Authchip [Device]
               Core Expander

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
               Gravmag Array
               Gravmag Array
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Reaction Control System
      Improved Propulsion Shielding
               Hacking Suite
               System Shield
      Improved System Guard
>              --- WEAPON -----------
      Improved Datajack
               Axe
>              --- INVENTORY --------
               Fission Core
      Improved Gravmag System
      Enhanced Optical Array
               Stasis Canceller
      Advanced ECM Suite
     Makeshift Hacking Suite
               Authchip [Device]
               Core Expander
[Rating: 82]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Axe
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             62   | .   1   .   5   .   4   12  12  12  5   1   2   .   .   2   6   
  Power                    9    | .   .   .   .   .   1   2   2   1   2   .   .   .   .   .   1   
    Engine                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               12   | .   .   .   2   .   2   4   1   3   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   2   .   2   4   1   1   .   .   .   .   .   .   .   
  Utility                  34   | .   .   .   2   .   .   5   8   7   3   1   1   .   .   2   5   
    Device                 15   | .   .   .   1   .   .   2   3   2   1   1   1   .   .   1   3   
    Storage                2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   .   2   3   3   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   1   .   1   .   1   1   1   1   .   .   1   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   10  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   6   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   57  44  41  55  55  89  99  95  80  80  83  86  86  86  84  
  Core                     2    | .   .   .   .   .   .   5   7   6   .   .   .   .   .   .   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   5   6   6   6   6   6   3   
  Hover                    6    | .   .   .   .   .   .   .   .   1   13  13  13  13  13  13  11  
  Flight                   11   | .   .   .   10  22  22  36  30  23  .   .   .   .   .   .   .   
  Device                   10   | .   .   .   .   .   .   10  13  7   12  13  13  13  13  12  16  
  Storage                  6    | .   .   .   2   11  11  9   7   6   6   6   6   6   6   6   5   
  Processor                11   | .   .   .   .   .   .   .   6   4   14  20  20  20  20  20  17  
  Hackware                 10   | .   .   .   .   .   .   1   8   13  13  13  13  13  13  13  9   
  Protection               5    | .   .   .   .   .   .   5   6   18  4   .   .   .   .   .   4   
  Ballistic Gun            5    | .   17  11  11  11  11  13  15  8   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   10  11  11  11  11  4   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   1   6   6   6   6   6   6   3   
  Special Melee Weapon     2    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 3   3   3   8   8   8   23  23  37  34  32  32  32  32  33  39  
  Greatest Support         49   | 3   3   3   8   8   8   25  25  49  40  40  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   5   5   8   8   8   8   8   10  10  10  10  10  10  10  10  
  Average Capacity         8    | 7   5   5   5   8   8   8   8   8   10  10  10  10  10  10  10  
  Most Carried             10   | 5   5   5   8   8   8   8   8   9   10  10  10  10  10  10  9   
  Average Carried          8    | 3   4   4   5   8   7   6   7   7   7   9   10  10  10  10  7   
  Final Capacity           10   | 5   5   5   8   8   8   8   8   10  10  10  10  10  10  10  10  
  Final Carried            10   | 4   5   5   8   8   8   8   8   9   10  10  10  10  10  10  7   

 Class Distribution 
--------------------
 38% | Hacker-Scout
 24% | Scavenger-Sprinter
 13% | Hacker-Mutant
 10% | Mutant
  5% | Hacker-Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
      Hacker-Mutant | -6/Waste
      Hacker-Mutant | -6/Factory
       Hacker-Scout | -6/Lower Caves
       Hacker-Scout | -6/Lower Caves
       Hacker-Scout | -6/Data Miner
       Hacker-Scout | -5/Proximity Caves
       Hacker-Scout | -5/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Matter Collected           803  | 200 .   .   68  .   24  12  .   228 201 .   50  .   .   20  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            387  | .   .   .   49  .   63  47  .   228 .   .   .   .   .   .   .   
  Parts                    36   | .   .   .   5   .   8   7   .   16  .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   .   .   .   .   3   8   .   8   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  12   | .   .   .   3   .   4   3   .   2   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Guns                     10   | .   .   .   3   .   4   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   3   .   4   3   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   .   2   .   4   3   .   1   .   .   .   .   .   .   .   
  Combat Bots Only         4    | .   .   .   2   .   4   3   .   1   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Damage Taken               2069 | .   73  14  123 .   77  211 224 684 .   .   .   .   .   89  574 
  Core                     396  | .   11  14  31  .   41  15  32  128 .   .   .   .   .   .   124 
  Absorbed by Shields      16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   
  Redirected to Shielding  188  | .   .   .   .   .   .   .   .   97  .   .   .   .   .   38  53  
Core Remaining (%)         91   | 100 95  .   .   .   78  97  95  .   .   .   .   .   .   84  .   
Volleys Fired              34   | .   .   .   14  .   11  9   .   .   .   .   .   .   .   .   .   
  Largest                  2    | .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
  Hottest                  40   | .   .   .   20  .   20  40  .   .   .   .   .   .   .   .   .   
Shots Fired                44   | .   .   .   14  .   11  18  1   .   .   .   .   .   .   .   .   
  Gun                      44   | .   .   .   14  .   11  18  1   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  44   | .   .   .   14  .   11  18  1   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         6    | .   .   .   6   .   3   3   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        2    | .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           34   | .   .   .   9   .   7   10  .   8   .   .   .   .   .   .   .   
  Core Hits                15   | .   .   .   5   .   5   3   .   2   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Destroy                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Melee Attacks              23   | .   .   .   1   .   .   3   .   10  .   .   .   2   .   1   6   
  Impact                   4    | .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Slashing                 18   | .   .   .   .   .   .   .   .   10  .   .   .   1   .   1   6   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           607  | .   .   .   68  .   57  84  .   398 .   .   .   .   .   .   .   
  Guns                     209  | .   .   .   68  .   57  84  .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    392  | .   .   .   .   .   .   .   .   392 .   .   .   .   .   .   .   
  Ramming                  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Kinetic                  209  | .   .   .   68  .   57  84  .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 392  | .   .   .   .   .   .   .   .   392 .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         7    | .   .   .   .   .   .   .   1   7   7   .   .   .   .   .   .   
  Average Corruption       3    | .   .   .   .   .   .   .   1   3   7   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  15   | .   .   .   .   .   .   .   1   11  3   .   .   .   .   .   .   
    Message Errors         5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
    Matter Fused           3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Heat Flow Errors       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Misfires               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Alerts                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            96   | .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    96   | .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Targets Rammed             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        193  | .   .   .   .   .   .   25  8   193 .   .   .   .   .   .   .   
  Average Temperature      41   | .   .   .   .   .   .   10  4   84  .   .   .   .   .   .   .   
  Received Heat Transfer   162  | .   39  9   .   .   .   27  63  24  .   .   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Peak Influence             300  | .   81  48  117 .   125 229 215 300 60  7   .   .   .   .   254 
  Initial                  212  | .   .   33  18  .   .   48  103 105 52  7   .   .   .   .   212 
  Average                  136  | .   42  35  80  .   65  114 158 173 28  7   .   .   .   .   190 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   
  Low Security (%)         71   | 100 100 100 100 .   100 89  97  63  100 100 .   .   .   .   17  
  Level 1                  28   | .   .   .   .   .   .   10  2   36  .   .   .   .   .   .   82  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   .   .   .   2   1   5   .   .   .   .   .   .   2   
  Investigation            3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   .   .   .   2   .   1   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           3    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              92   | .   5   3   7   .   6   15  5   21  5   .   3   1   .   7   14  
  Peak Tracking Total      11   | .   4   4   4   .   5   11  5   6   3   .   1   3   .   7   10  
  Tactical Retreats        14   | .   1   .   1   .   1   1   3   4   .   .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            5    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          21   | .   2   .   .   .   .   4   4   3   .   1   1   .   4   .   2   
  Terminals                10   | .   2   .   .   .   .   4   2   1   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   
Total Hacks                63   | .   4   .   .   .   .   8   9   6   .   2   1   .   27  .   6   
  Successful               43   | .   2   .   .   .   .   5   4   3   .   1   1   .   27  .   .   
  Failed                   20   | .   2   .   .   .   .   3   5   3   .   1   .   .   .   .   6   
    Catastrophic           6    | .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   2   .   .   .   .   8   4   5   .   .   .   .   .   .   1   
  Terminals                20   | .   4   .   .   .   .   8   5   2   .   .   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   5   
Terminal Hacks             35   | .   1   .   .   .   .   4   1   1   .   .   1   .   27  .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   .   .   1   2   1   .   .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   .   .   .   4   4   3   .   1   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               24   | .    .    .    4    .    .    .    .    .    19   .    .    .    .    1    .    
  Largest Group            19   | .    .    .    4    .    .    .    .    .    19   12   12   12   9    10   .    
  Highest-Rated Group      684  | .    .    .    71   .    .    .    .    .    684  411  411  411  336  432  .    
  Highest-Rated Ally       96   | .    .    .    31   .    .    .    .    .    50   50   50   50   50   96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               230  | .    .    .    1    .    .    .    .    .    146  .    3    17   .    63   .    
  Total Damage             7469 | .    .    .    11   .    .    .    .    .    4054 .    202  819  .    2383 .    
  Kills                    28   | .    .    .    .    .    .    .    .    .    6    .    3    6    .    13   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   .   .   .   .   2   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               3810 | 4    44   45   196  60   93   143  398  825  165  135  332  293  60   533  484  
Spaces Moved               6461 | 1    82   87   368  163  173  285  961  1801 176  203  501  361  83   722  494  
  Core                     371  | 1    82   87   71   .    .    .    .    130  .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2626 | .    .    .    .    .    .    .    .    86   176  203  501  361  83   722  494  
  Flight                   3464 | .    .    .    297  163  173  285  961  1585 .    .    .    .    .    .    .    
  Fastest Speed            31   | 50   50   50   37   37   37   31   31   31   56   56   56   56   56   56   56   
  Average Speed            44   | 50   50   50   41   37   37   31   31   39   56   56   56   56   56   56   56   
  Slowest Speed            150  | 50   50   50   50   37   37   31   31   150  56   56   56   56   56   56   56   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    .    .    .    .    1    7    12   .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 2    28   17   67   52   50   33   24   25   80   6    78   65   70   74   8    
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        8    | .    1    .    .    .    .    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    1    .    1    .    .    .    .    .    5    3    .    1    .    
Spaces Dug                 10   | .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    6    
Terrain Destroyed          10   | .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    6    
  Melee                    10   | .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    6    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      7284 | 6    83   88   398  162  195  316  1055 1882 241  225  551  450  96   847  689  
  Wait                     632  | .    .    .    4    .    2    2    67   34   57   17   47   84   14   123  181  
  Move                     6407 | .    81   86   367  162  172  281  946  1778 175  202  500  360  82   721  494  
  Hop                      19   | .    .    .    .    .    .    1    7    11   .    .    .    .    .    .    .    
  Pick Up                  35   | .    1    1    3    .    2    4    10   6    1    2    1    2    .    .    2    
  Fast Attach              20   | .    .    .    3    .    1    3    3    7    2    .    1    .    .    .    .    
  Attach                   16   | .    .    .    1    .    1    5    1    2    2    .    .    .    .    .    4    
  Detach                   8    | 2    .    .    1    .    .    1    1    1    2    .    .    .    .    .    .    
  Swap                     26   | .    1    .    1    .    2    4    8    3    1    1    1    .    .    2    2    
  Drop                     46   | 4    .    1    3    .    4    2    12   13   1    3    1    2    .    .    .    
  Fire                     34   | .    .    .    14   .    11   9    .    .    .    .    .    .    .    .    .    
  Melee                    23   | .    .    .    1    .    .    3    .    10   .    .    .    2    .    1    6    
  Ram                      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    1    .    15   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 0)
    5 | -11/Scrapyard      | Entered Materials
   23 | -10/Materials      | Identified exit to Materials
   49 | -10/Materials      | Entered another Materials area
   49 | -9/Materials       | Evolved 2 slots: Utility x2
   90 | -9/Materials       | Discovered new exit (range 9)
   94 | -9/Materials       | Entered Mines
   96 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  104 | -9/Mines           | Learned 4 Materials zone layouts
  187 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  187 | -9/Mines           | Found Prototype Device
  187 | -9/Mines           | Identified Exp. Sensor Array
  247 | -9/Mines           | Escorted by a lone wolf Derelict
  275 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  275 | -9/Mines           | Discovered new exit (range 5)
  281 | -9/Mines           | Learned location of Storage (-9)
  290 | -9/Mines           | Entered Exiles
  295 | -9/Exiles          | Discovered new exit (range 15)
  300 | -9/Exiles          | Met 8R-AWN
  306 | -9/Exiles          | Met EX-HEX
  314 | -9/Exiles          | Build established: Mutant
  320 | -9/Exiles          | Met EX-DEC
  343 | -9/Exiles          | Discovered new exit (range 11)
  350 | -9/Exiles          | Entered Mines
  439 | -8/Mines           | Discovered new exit (range 12)
  443 | -8/Mines           | Entered Materials
  443 | -8/Materials       | Evolved 2 slots: Propulsion x2
  557 | -8/Materials       | Identified exit to Factory
  586 | -8/Materials       | Entered Factory
  586 | -7/Factory         | Evolved 2 slots: Utility x2
  730 | -7/Factory         | Discovered new exit (range 7)
  732 | -7/Factory         | Identified exit to Factory
  744 | -7/Factory         | Build established: Scavenger-Sprinter
  984 | -7/Factory         | Entered another Factory area
  984 | -6/Factory         | Evolved 2 slots: Utility x2
 1124 | -6/Factory         | Discovered new exit (range 8)
 1126 | -6/Factory         | Identified exit to Lower Caves
 1809 | -6/Factory         | Sucked down chute
 1809 | -6/Factory         | Entered Waste
 1818 | -6/Waste           | Spotted C-40 Crusher
 1822 | -6/Waste           | Warlord forces began an assault
 1836 | -6/Waste           | Allies destroyed C-40 Crusher
 1884 | -6/Waste           | Spotted C-40 Crusher
 1884 | -6/Waste           | Spotted C-40 Crusher
 1887 | -6/Waste           | Allies destroyed C-40 Crusher
 1888 | -6/Waste           | Spotted C-40 Crusher
 1891 | -6/Waste           | Allies destroyed C-40 Crusher
 1901 | -6/Waste           | Allies destroyed C-40 Crusher
 1904 | -6/Waste           | Spotted C-40 Crusher
 1915 | -6/Waste           | Spotted C-40 Crusher
 1915 | -6/Waste           | Allies destroyed C-40 Crusher
 1919 | -6/Waste           | Allies destroyed C-40 Crusher
 1937 | -6/Waste           | Discovered new exit (range 15)
 1962 | -6/Waste           | Identified exit to Factory
 1974 | -6/Waste           | Entered Factory
 1974 | -6/Factory         | Accompanied by 12 allies
 2011 | -6/Factory         | Discovered new exit (range 15)
 2030 | -6/Factory         | Identified exit to Factory
 2042 | -6/Factory         | Build established: Hacker-Mutant
 2066 | -6/Factory         | Discovered exit to Lower Caves (range 11)
 2109 | -6/Factory         | Entered Lower Caves
 2109 | -6/Lower Caves     | Accompanied by 12 allies
 2174 | -6/Lower Caves     | Learned 4 Factory zone layouts
 2206 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2386 | -6/Lower Caves     | Learned Factory garrison access intel
 2413 | -6/Lower Caves     | Discovered new exit (range 16)
 2419 | -6/Lower Caves     | Identified exit to Lower Caves
 2441 | -6/Lower Caves     | Entered another Lower Caves area
 2441 | -6/Lower Caves     | Accompanied by 12 allies
 2447 | -6/Lower Caves     | Build established: Hacker-Scout
 2453 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 2551 | -6/Lower Caves     | Found Alien Artifact
 2628 | -6/Lower Caves     | Learned Factory security intel
 2630 | -6/Lower Caves     | Learned Factory terminal intel
 2689 | -6/Lower Caves     | Discovered new exit (range 13)
 2695 | -6/Lower Caves     | Identified exit to Data Miner
 2734 | -6/Lower Caves     | Entered Data Miner
 2734 | -6/Data Miner      | Accompanied by 9 allies
 2734 | -6/Data Miner      | Discovered new exit (range 6)
 2745 | -6/Data Miner      | Met Data Miner
 2758 | -6/Data Miner      | Learned location of Section 7 (-3)
 2758 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2768 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2780 | -6/Data Miner      | Identified exit to Proximity Caves
 2794 | -6/Data Miner      | Entered Proximity Caves
 2794 | -5/Proximity Caves | Accompanied by 9 allies
 2929 | -5/Proximity Caves | Spotted B-75 Beast
 2931 | -5/Proximity Caves | Escorted by Enhanced Grunt
 3003 | -5/Proximity Caves | Learned 4 Factory zone layouts
 3327 | -5/Proximity Caves | Entered Factory
 3327 | -5/Factory         | Evolved 2 slots: Utility x2
 3328 | -5/Factory         | Identified exit to Factory
 3330 | -5/Factory         | Loaded intel: 27 terminal locations
 3331 | -5/Factory         | Loaded intel: 4 garrison access locations
 3642 | -5/Factory         | Spotted B-75 Beast
 3745 | -5/Factory         | Lost 3 parts (1p1u1w)
 3811 | -5/Factory         | Self-destructed

 Last Messages 
---------------
03709_ Antimatter Reactor destroyed.
03709_ Slug penetrates Wall. <x2>
03712_ Penetrated by Slug. <x2>
03712_ Hacking Suite destroyed.
03714_ Slug penetrates Power Conduit.
03714_ Slug penetrates Garrison Access.
03714_ Axe destroyed.
03718_ Slug penetrates Garrison Access.
03721_ Penetrated by Slug.
03761_ Slug penetrates Wall.
03774_ ALERT: Security rotation in progress.
03782_ Imp. Propulsion Shielding destroyed.
03785_ T-07 Excavator destroyed.
03791_ Imp. Datajack destroyed.
03796_ Stasis Canceller destroyed.
03797_ Adv. ECM Suite destroyed.
03797_ Imp. Reaction Control System destroyed.
03799_ Slug penetrates Wall.
03803_ Fission Core destroyed.
03809_ Adv. Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
|     " "   ############# ?Y     ?  "?? #??????????? |
|      !    ########?####?""     ? ??"?????????????? |
|     |%*   ###########???  ?   ?#??? ? ???????????? |
|           #################+##??#?+##????????????? |
|                      ?  ? ????   ????????????????? |
|                           ?    ??   ?? ??????????? |
|                             ? ? ?????????????????? |
|                       ?  ?   ? ???? ?????????????? |
|                       ? ??? ??   ????? ??????????? |
|   ###########+#####?##?#?#  ? ?#??#??????????????? |
|   ######         ????#??##  ?????????????????????? |
|   ###?##     ?      ???????? ????????????????????? |
|   #??#?# ??     ? ????#?#?? ?????#???????????????? |
|   ###?#?      ??  ???#?#??? ?? #?????????????????? |
|   ####??  ????  ?  ?????#T? ?? #? ???#???????????? |
|   ######?   ? ???  ?#??##??? ? #?????????????????? |
|   #?#??# ?   ???????#????????? #?????????????????? |
|   #?####??   ????  ???#??????  #?????????????????? |
|   ###?#?   ??  ??? ?#?###????  #?????????????????? |
|   #?##????? ?? ??   ?????#?    #?????????????????? |
|   #?####???????  ???#??#????   +???? ????????????? |
|   #??#?? ????? ??? ?#??#?#?    #?????????????????? |
| % #???####?#?##?#??#???#???    #? ????????"T"????? |
|   ##???#??#?#?##???????#??     #??????????"""????? |
|     ######################     #? ?? ????????????? |
|      s   s            k  @     +? ? ?????????????? |
|     ss                         #?????????????????? |
|                                ##????????????????? |
|                                #?#???????????????? |
|                                #?????? ??????????? |
|     ###########+############+###?????????????????? |
|    #??????????  ??????????? ? ?? ????????????????? |
|    #? ?? ?????""?" ??#?????????? ????????????????? |
|    +? ????   ??"?? ???????????? ?????????????????? |
|    #? ?  #??? ?????#?#? ???  ?? ?????????????????? |
|    #??? ?#???????"???????????????????????????????? |
|    #??? ?? ???????????????? ?????????????????????? |
|    #?? ? ? ?????"??????? ????????????????????????? |
|    #? ???? ?  ?????????? ?? ?? ??????????????????? |
|    # ? ?????#??#????#?????? ?????????????????????? |
|    #??????#?##?##???#????????????????????????????? |
|    #??????????????##??? ?????????????????????????? |
|    #???  ?#?????#??##?? ????? ???????????????????? |
|    ##????????????????????????????????????????????? |
|    ????#?????????????????????????????????????????? |
|    #?????#         ###### #####  ????????????????? |
|    ###???# """"""  /             ????????????????? |
|    T"#???# """"""  ####       #  ????????????????? |
|    ""#???# """"""  #??#       ## ????????????????? |
|    ###???# """"""  #??#       ## ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    9
Corruption Containment     12
Armor Coverage             225
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                73
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
            Graphene Brace | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
        Hvy. Proton Cannon | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
         Imp. Recalibrator | -6/Data Miner | Free
         Imp. System Guard | -6/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerQuantumGun
  Manual?         0
Play Time         01:09:55
  Cumulative      175.1 hours
  Start           2022.05.03 @ 18:18:05
  End             2022.05.03 @ 19:30:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          304
  Rogue           303
  Adventurer      0
  Explorer        1
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0853320e-92e9-4c31-b17b-dadf827965b9