Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.23 @ 05:30:54 Player: Gokudera ElPsyCongroo Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (434) 2170 Value Destroyed (17095) 17095 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (5627) 5627 TOTAL SCORE: 33112 Bonus ------- High Alert Combat Kills 3224 Follower Combat Kills 311 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Met Zhirov 300 Friendly Fire -108 Cogmind --------- Core Integrity 0/1150 Matter 27/300 Energy 67/310 System Corruption 8% Temperature Cool (0) Movement Hovering (182) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (9) ------ Huge Storage Unit Advanced Signal Interpreter Improved Target Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Antigrav System Advanced Cooling System Energy Well (0) Small Matter Pod (0) Improved Matter Compressor (0) Advanced Sensor Array Matter Filter Improved Heavy Armor Plating Improved Remote Shield Advanced System Restoration Module Advanced System Restoration Module High-powered Shock Rifle Dispersion Rifle Cooled Proton Cannon Advanced Plasma Cannon Neutron Cannon Heavy Mass Driver Chainsword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Improved Propulsion Shielding Improved Remote Shield Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Antigrav System Improved Antigrav System Advanced Cooling System Energy Well Small Matter Pod Improved Matter Compressor Matter Filter Improved Heavy Armor Plating Improved Remote Shield Advanced System Restoration Module Advanced System Restoration Module High-powered Shock Rifle Dispersion Rifle Cooled Proton Cannon Cooled Proton Cannon Advanced Plasma Cannon Neutron Cannon Heavy Mass Driver Enhanced Gauss Cannon Hardcell Cannon Long-range Missile Launcher Chainsword [Rating: 121] Favorites ----------- Power Enhanced Fission Core Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Heavy Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Heavy Armor Plating Weapon Enhanced Coil Gun Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 . . . 2 . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 Utility 7 | . . . 1 . . . . . 2 . 1 . . . . 2 . . . . 1 Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . Parts Attached 630 | 7 12 8 42 44 24 30 9 15 3 12 111 20 21 2 17 104 10 7 10 10 112 Power 29 | 1 1 . 3 2 . 1 . . . 1 6 . . . 2 4 . 1 . . 7 Engine 15 | 1 1 . 3 2 . 1 . . . 1 3 . . . 2 . . . . . 1 Core 9 | . . . . . . . . . . . 3 . . . . 4 . 1 . . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . . . 5 Propulsion 85 | 2 . . 13 16 4 8 2 1 . 3 4 . . . . 5 1 . . 4 22 Treads 44 | 1 . . 6 9 4 6 2 1 . 3 4 . . . . 5 1 . . 2 . Leg 6 | . . . . . . . . . . . . . . . . . . . . 2 4 Wheel 15 | 1 . . 7 7 . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . 2 . . . . . . . . . . . . . . 17 Flight 1 | . . . . . . . . . . . . . . . . . . . . . 1 Utility 258 | 1 4 3 8 5 6 11 3 5 3 1 57 16 6 1 9 60 3 2 5 3 46 Device 171 | . . . 3 2 2 4 1 1 2 1 40 14 4 1 8 47 2 2 3 3 31 Storage 19 | 1 1 3 2 . 1 . 1 . . . 3 1 . . . 2 . . 1 . 3 Processor 11 | . . . . . . . . . . . 3 1 1 . . 4 . . . . 2 Hackware 15 | . . . . . . 2 1 2 . . 5 . . . . 3 . . . . 2 Protection 42 | . 3 . 3 3 3 5 . 2 1 . 6 . 1 . 1 4 1 . 1 . 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 258 | 3 7 5 18 21 14 10 4 9 . 7 44 4 15 1 6 35 6 4 5 3 37 Energy Gun 33 | 1 4 1 6 6 5 1 1 . . . 1 . 1 . 3 2 . . . . 1 Energy Cannon 77 | . 2 1 7 9 4 6 2 7 . 4 15 1 2 . 1 6 . . . 1 9 Ballistic Gun 31 | 2 . 1 . . . . . . . . 5 . . . . 9 4 2 4 1 3 Ballistic Cannon 50 | . . . . . . . . . . . 12 2 5 1 . 12 . 1 1 . 16 Launcher 39 | . . 1 2 . 5 3 1 2 . 3 4 1 4 . 2 1 2 . . 1 7 Special Weapon 12 | . 1 1 3 6 . . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 15 | . . . . . . . . . . . 7 . 2 . . 5 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 2 . . . . . . 1 . . 1 . 3 . . 4 . 2 Corrupted Parts 6 | . . . . . . . . . . . . . . . 1 . . . . 5 . System Corruption 46 | . . . . . . . . . . . . . . . 3 . . . . 43 . Parts Lost 65 | . . . 2 . 1 3 . 4 . 4 4 3 . 1 1 6 . . . 1 35 Power 7 | . . . 1 . . 1 . . . . 1 . . 1 . . . . . . 3 Propulsion 13 | . . . . . . 1 . 1 . . . . . . . 2 . . . 1 8 Utility 28 | . . . 1 . . . . 1 . 1 3 3 . . 1 4 . . . . 14 Weapon 17 | . . . . . 1 1 . 2 . 3 . . . . . . . . . . 10 Highest Loss Streak 17 | . . . 1 . 1 1 . 2 . 3 1 2 . 1 1 2 . . . 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 99 99 99 99 90 88 92 90 83 85 85 46 82 79 87 87 66 92 92 Engine 4 | . 14 14 10 11 9 9 9 9 7 7 3 6 6 5 5 1 . . . . . Core 1 | . . . . . . . . . . . 2 . . . . 3 5 5 5 5 2 Treads 15 | . 14 14 11 12 36 35 27 27 23 23 14 13 13 13 13 10 16 17 17 17 6 Wheel 1 | . 14 14 10 9 . . . . . . . . . . . . . . . . . Device 13 | . . . 10 11 8 8 3 5 15 16 16 11 13 6 16 17 16 16 15 17 10 Storage 6 | . 14 14 11 11 9 9 9 9 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 4 | . . . . . . . . . . . 1 14 13 13 7 5 5 5 5 5 11 Hackware 2 | . . . . . . . 5 3 . . 3 . . . . 4 5 5 5 5 6 Protection 6 | . 12 14 10 10 9 8 9 8 15 12 6 5 5 . 4 2 5 5 5 5 6 Energy Gun 3 | . 12 . 10 9 14 3 9 7 . . . . . . 15 5 . . . . . Energy Cannon 8 | . 12 5 22 20 11 23 17 18 23 21 15 . . . 5 1 . . . . 5 Ballistic Gun 5 | . 2 8 . . . . . . . . 2 . . . . 7 22 22 3 22 3 Ballistic Cannon 4 | . . . . . . . . . . . 6 24 22 . 1 2 . . . . 10 Slashing Weapon 1 | . . . . . . . . . . . 1 . 1 . . 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 12 27 37 69 69 72 74 72 74 78 88 141 137 131 128 128 147 143 138 138 139 166 Greatest Support 146 | 20 10 10 16 46 92 113 115 115 115 115 140 140 140 140 140 146 120 120 120 120 106 Greatest Overweight (x) 13 | 3 2 3 4 4 . . . . . . 1 . . . . 2 1 1 1 2 13 Average Overweight (x) . | 1 1 2 3 3 . . . . . . . . . . . . 1 1 . 1 2 Largest Inventory Capacity 35 | 8 10 20 20 20 20 20 20 20 20 20 25 35 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 14 17 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 11 20 20 20 20 20 20 15 20 25 25 25 25 23 25 25 25 25 25 25 Average Carried 22 | 4 8 10 16 19 19 19 19 18 14 17 22 24 24 24 20 23 24 25 24 24 24 Final Capacity 25 | 8 10 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 11 20 20 20 20 20 16 14 20 25 23 25 24 20 25 25 25 25 25 20 Class Distribution -------------------- 40% | Tank 19% | Scavenger-Tank 11% | Gunner 10% | Mutant 7% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Gunner | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 15693 | 231 143 112 465 420 376 311 213 193 . 78 2962 566 834 453 403 4748 329 97 250 399 2110 Remotely 185 | . . . . . . . . . . . . . . . . 185 . . . . . Salvage Created 20087 | 69 340 104 1033 1588 1624 1054 361 540 . 287 3950 537 728 35 275 4793 210 . . 417 2142 Parts 838 | 3 15 7 61 74 70 56 25 20 . 16 147 18 10 1 14 178 16 . . 18 89 Haulers Intercepted 19 | . 2 . 5 6 2 . . . . . 2 . . . . 1 . . . . 1 Recyclers Shooed 12 | . . . 3 . 1 . . . . . 3 . . . . 4 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . . . 18 . . 6 . 10 . . 8 . Prevented 18 | . . . . . . . . . . . . . 5 . 5 . 2 . . 6 . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 341 | . 8 5 17 28 35 29 8 13 . 8 63 14 2 1 8 48 11 . . 5 38 Guns 57 | . 5 1 1 4 6 2 1 1 . . 4 . . . 2 20 1 . . 3 6 Cannons 184 | . 3 1 11 21 14 19 4 5 . 4 49 14 . 1 . 17 1 . . . 20 AOE 83 | . . 3 4 1 14 7 2 6 . 3 6 . 2 . 6 8 9 . . 2 10 Classes Destroyed 20 | 1 4 . 3 2 3 1 . . . 1 3 . . 1 . . . . . 1 . Worker 13 | . . . . . 2 . 1 . . . 4 . . . . 3 . . . . 3 Builder 11 | . . . 1 1 . . . . . . 1 . . . . 6 . . . . 2 Tunneler 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 Hauler 19 | . 2 . 5 6 2 . . . . . 2 . . . . 1 . . . . 1 Recycler 24 | 1 . . 1 1 . . . . . . 6 . . . . 14 . . . . 1 Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Operator 5 | . . . 2 1 1 . . . . . . . . . . 1 . . . . . Watcher 20 | . 1 . 3 2 5 . 1 . . . 4 . . . . 4 . . . . . Swarmer 90 | . 6 3 7 3 12 11 2 3 . 4 10 4 . . 5 4 8 . . . 8 Grunt 122 | . 2 2 5 14 14 9 2 8 . . 26 3 . . 3 16 2 . . 4 12 Brawler 15 | . . . . 2 . 2 . . . . 4 3 . . . 1 . . . . 3 Duelist 6 | . . . . . . . . . . . 1 1 . . . 4 . . . . . Protector 5 | . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 Sentry 44 | . . . 5 8 7 5 4 2 . . 4 2 . . . 5 1 . . . 1 Specialist 7 | . . . . . . 1 . . . 2 4 . . . . . . . . . . Hunter 22 | . . . . . 2 1 . . . 1 7 . 2 . . 3 . . . . 6 Programmer 26 | . . . . . . . . . . . 5 1 . . . 12 . . . 1 7 Heavy 3 | . . . . . . . . . . 1 1 . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 1 2 3 6 6 7 5 3 5 . 5 9 9 2 1 4 12 7 . . 4 9 Combat Bots Only 9 | . 2 3 5 6 6 5 2 5 . 5 6 9 2 1 4 9 7 . . 4 5 Max Kills in Single Turn 5 | 1 1 2 2 2 2 4 2 2 . 1 3 1 2 1 4 5 4 . . 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . 1 . Exploded 4 | . . 2 1 1 2 4 1 2 . 1 2 . 2 . 4 4 4 . . 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 21826 | . 196 149 495 668 824 1069 160 874 . 1036 3584 665 170 390 499 3359 314 . . 336 7038 Core 2355 | . . 8 67 90 42 43 42 91 . 95 233 64 18 76 79 215 10 . . 20 1162 Absorbed by Shields 2514 | . . . . . . . . . . . 494 . . . . 920 119 . . 99 882 Reduced by Siege Mode 249 | . . . . . . . . . . . 44 32 . . . 162 . . . 11 . Redirected to Shielding 237 | . . . . . . . . . . . . . . . . . . . . . 237 Regen/Repaired (Parts) 1367 | . . . 122 212 39 . . . . . 591 . . . . 403 . . . . . Core Remaining (%) 73 | 100 . 96 . 60 . . . 60 . 86 . . . . 44 . . . . 68 . Volleys Fired 868 | 2 25 14 52 77 78 57 17 36 . 22 136 27 11 6 11 150 10 . . 12 125 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 4 4 4 1 4 4 4 . . 4 4 Hottest 334 | 40 101 101 204 236 199 203 209 224 . 235 315 212 207 53 324 273 147 . . 121 334 Shots Fired 2311 | 4 49 19 121 205 194 152 46 70 . 51 465 63 24 6 23 423 23 3 1 43 326 Gun 782 | 4 24 6 40 50 103 18 15 22 . . 52 . . . 11 291 13 3 1 40 89 Cannon 1415 | . 24 5 74 141 76 132 29 39 . 40 402 63 22 6 7 131 3 . . . 221 Launcher 89 | . . 2 3 . 15 2 2 9 . 11 11 . 2 . 5 1 7 . . 3 16 Special 25 | . 1 6 4 14 . . . . . . . . . . . . . . . . . Kinetic 880 | 4 . 2 . . . . . . . . 243 50 16 6 1 271 16 3 1 40 227 Thermal 1186 | . 1 6 34 205 179 150 44 61 . 40 211 13 6 . 17 151 . . . . 68 Explosive 48 | . . 2 3 . 9 2 2 2 . 6 4 . . . 2 1 7 . . . 8 Electromagnetic 197 | . 48 9 84 . 6 . . 7 . 5 7 . 2 . 3 . . . . 3 23 Robot Hit Streak 46 | 4 9 5 9 11 9 12 10 10 . 8 36 46 4 5 14 22 5 . . 6 13 Robot Miss Streak 11 | . 5 2 6 8 4 3 2 5 . 3 11 7 3 3 2 7 1 . . 4 6 Penetration Max 1 | . . . . . . . . . . . 1 . . . . 1 . . . 1 1 Secondary Targets 4 | . . . . . . . . . . . . . . . . 1 . . . 1 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . . 1 1 Shots Hit Robots 1325 | 4 32 7 73 96 105 84 28 37 . 32 301 38 7 6 16 266 10 . . 22 161 Core Hits 865 | 2 15 6 40 46 65 42 14 20 . 10 246 56 12 6 14 140 15 . . 15 101 Critical Kills 17 | . . . . 2 1 . 1 . . 1 2 . 1 . . 9 . . . . . Critical Parts Destroyed 16 | . . . . . . . . . . . . . . . . 13 . . . 1 2 Critical Strikes 76 | . 1 . . 4 8 2 1 . . 1 2 . 2 . 1 40 . . . 1 13 Burn 22 | . . . . 2 7 2 . . . . . . . . 1 10 . . . . . Meltdown 8 | . . . . 2 1 . 1 . . 1 2 . . . . 1 . . . . . Destroy 28 | . . . . . . . . . . . . . 1 . . 24 . . . 1 2 Blast 17 | . . . . . . . . . . . . . 1 . . 5 . . . . 11 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 48 | . . . . . . . . . . . 10 . 6 . . 28 . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 48 | . . . . . . . . . . . 10 . 6 . . 28 . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43466 | 35 482 377 1582 2129 2876 2272 758 1488 . 1355 8750 901 478 96 888 9494 1242 . . 925 7338 Guns 11563 | 35 217 50 454 500 1032 168 338 191 . . 529 . . . 163 5588 216 . . 660 1422 Cannons 21365 | . 265 69 783 1470 1084 1742 306 527 . 657 6454 884 300 96 116 2708 37 . . . 3867 Explosions 10220 | . . 258 345 159 744 352 114 770 . 698 1724 . 178 . 609 966 989 . . 265 2049 Melee 222 | . . . . . . . . . . . . . . . . 222 . . . . . Ramming 96 | . . . . . 16 10 . . . . 43 17 . . . 10 . . . . . Kinetic 15419 | 35 . . . . . . . . . . 3727 884 300 96 22 5626 253 . . 660 3816 Thermal 16298 | . . 21 357 1970 2116 1910 644 718 . 657 3333 . 48 . 257 3018 . . . 46 1203 Explosive 6187 | . . 237 276 159 458 352 114 251 . 413 785 . . . 357 539 989 . . . 1257 Electromagnetic 5244 | . 482 119 949 . 286 . . 519 . 285 862 . 130 . 252 79 . . . 219 1062 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 222 | . . . . . . . . . . . . . . . . 222 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 45 | . . . . . . 4 4 4 . . 2 9 9 9 4 7 2 2 2 45 8 Average Corruption 5 | . . . . . . 3 4 4 . . 1 1 9 9 2 3 2 2 2 23 3 Corruption Purged 17 | . . . . . . . . . . . 4 . . . . 10 . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 379 | . . . . . . 27 18 19 . . 6 19 59 11 17 45 26 14 5 78 35 Message Errors 87 | . . . . . . 3 3 4 . . 3 5 15 1 4 7 7 5 . 22 8 Matter Fused 90 | . . . . . . 6 6 5 . . 1 4 12 3 4 14 6 2 . 18 9 Heat Flow Errors 44 | . . . . . . 4 3 1 . . . 1 9 3 1 4 2 2 . 8 6 Energy Discharges 42 | . . . . . . 3 3 1 . . 1 3 5 2 3 6 2 . . 11 2 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 2 . . . . . Parts Fused 4 | . . . . . . . . 1 . . . . . . . . . . 1 2 . Data Loss (minor) 45 | . . . . . . 5 1 3 . . . 3 8 2 2 5 2 2 2 9 1 Data Loss (major) 23 | . . . . . . 3 1 1 . . . 2 6 . 2 2 1 . . 2 3 Misfires 21 | . . . . . . . . 2 . . . . 4 . . 2 4 3 1 4 1 Alerts 13 | . . . . . . 2 . . . . . 1 . . . 2 2 . 1 2 3 Weapon Failures 7 | . . . . . . 1 1 1 . . 1 . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 593 | . . 8 . 21 36 30 9 31 . 11 45 . 45 . 85 121 66 . . . 85 Projectiles 230 | . . . . 21 7 30 . 10 . 11 16 . 45 . . 63 . . . . 27 Explosions 305 | . . 8 . . 29 . 9 21 . . 29 . . . 85 . 66 . . . 58 Melee 58 | . . . . . . . . . . . . . . . . 58 . . . . . Knockbacks 107 | . . . . . . . . . . . 68 5 3 4 . 11 . . . . 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 95 | . . . . . . . . . . . 57 5 3 4 . 11 . . . . 15 Secondary 12 | . . . . . . . . . . . 11 . . . . . . . . . 1 Self-Inflicted Damage 631 | . . 23 92 58 34 46 5 71 . 9 75 . . . 27 102 27 . . . 62 Shots 30 | . . 2 4 1 3 1 1 3 . 1 5 . . . 2 3 1 . . . 3 Rammed 7 | . . . . . 1 . . . . . 4 1 . . . 1 . . . . . Targets Rammed 8 | . . . . . 2 . . . . . 4 1 . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 548 | . 324 280 263 304 305 276 258 291 . 18 548 370 249 239 183 438 171 119 . 256 249 Average Temperature 93 | . 92 124 73 96 74 87 98 96 . 8 108 116 83 103 57 106 70 69 . 87 59 Received Heat Transfer 3942 | . 30 51 123 291 324 477 90 405 . . 549 54 . 80 144 496 62 . . 39 727 Effects 20 | . 1 . . 1 2 1 . 2 . . 6 1 1 . . 5 . . . . . Shutdowns 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Energy Bleed 9 | . 1 . . 1 2 . . 1 . . 2 . 1 . . 1 . . . . . Interference 8 | . . . . . . 1 . 1 . . 2 1 . . . 3 . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 24 | . . . . . . . . . . . 10 4 . . . 9 . . . 1 . Total Turns 381 | . . . . . . . . . . . 135 81 . . . 155 . . . 10 . Longest Duration 39 | . . . . . . . . . . . 39 38 . . . 35 . . . 10 . Robots Corrupted 9 | . 1 . 2 . . . . 1 . . 3 . . . . . . . . . 2 Combat Hostiles 7 | . . . 1 . . . . 1 . . 3 . . . . . . . . . 2 Parts Fried 29 | . 5 . 7 . . . . 1 . 1 5 . 1 . . 1 . . . 2 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . 2 1 1 1 . . 1 3 . . . . 6 . . . . . Combat Hostiles 10 | . . . . 2 1 1 1 . . 1 1 . . . . 3 . . . . . Parts Melted 79 | . . . . 10 6 10 2 3 . 1 17 . . . . 28 . . . . 2 Heat Transferred 28528 | . . 50 618 3835 4329 3051 1036 1160 . 1170 5536 . 50 . 622 5971 . . . 100 1000 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 2 . . . . . . . . . 1 . . 1 . . . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1708 | 5 229 219 413 480 760 1339 754 788 413 467 1356 . . . . 1708 . . . . 703 Initial 652 | . 3 80 7 129 93 347 652 216 413 292 245 . . . . 78 . . . . . Average 387 | 2 101 171 188 173 382 921 533 497 413 362 409 . . . . 417 . . . . 327 Maximum Alert Level 5 | . 1 1 2 2 3 4 3 3 2 2 4 . . . . 5 . . . . 3 Low Security (%) 36 | 100 91 31 45 62 5 . . . . . 39 . . . . 45 . . . . 32 Level 1 28 | . 8 68 51 35 63 4 27 45 . 70 26 . . . . 8 . . . . 32 Level 2 18 | . . . 3 1 26 19 44 33 100 29 6 . . . . 27 . . . . 34 Level 3 9 | . . . . . 3 47 27 21 . . 12 . . . . 8 . . . . 1 Level 4 6 | . . . . . . 29 . . . . 15 . . . . 5 . . . . . Level 5 . | . . . . . . . . . . . . . . . . 3 . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 71 | . 2 . 2 5 10 . . . . 2 22 . . . . 15 . . . . 13 Investigation 13 | . 2 . . 3 3 . . . . . 4 . . . . . . . . . 1 Extermination 17 | . . . . . . . . . . . 5 . . . . 6 . . . . 6 Reinforcement 26 | . . . 2 . 4 . . . . 2 7 . . . . 7 . . . . 4 Assault 9 | . . . . 2 . . . . . . 3 . . . . 2 . . . . 2 Garrison 6 | . . . . . 3 . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 Haulers Reinforced 6 | . . . . . . . . . . . 1 . . . . 2 . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 14 | . 2 . . 3 1 . 1 . . . 5 . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 457 | . 13 6 21 41 48 34 11 19 . 8 93 14 2 3 10 71 10 . . 5 48 Peak Tracking Total 10 | . 3 3 4 9 6 5 2 8 . 4 7 10 2 3 5 7 7 . . 4 7 Tactical Retreats 25 | . 3 . 1 1 1 3 1 8 . . 5 . . . 1 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . . . . 1 1 1 . . . 1 1 . . . . 4 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . . . . . Triggered 6 | . 1 . . . . . . 1 . . . . . . . 4 . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 68 | . 1 . 3 6 5 3 1 1 . . 12 . . . . 19 . . 1 . 16 Max in Single Turn 8 | . 1 . 1 1 2 1 1 1 . . 3 . . . . 8 . . 1 . 4 Garrison Access 6 | . . . . 1 . . . . . . 2 . . . . 2 . . . . 1 Garrison Relay 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 112 | . 6 . 7 16 12 1 7 1 1 . 25 1 1 . . 19 1 . 9 . 5 Terminals 65 | . 4 . 4 11 9 1 4 1 1 . 15 . . . . 10 1 . . . 4 Fabricators 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Stations 12 | . . . 2 2 1 . . . . . 3 . . . . 3 . . . . 1 Recycling Units 8 | . 2 . . 2 . . 1 . . . 2 . . . . 1 . . . . . Scanalyzers 7 | . . . 1 . 1 . 1 . . . 2 . . . . 2 . . . . . Garrison Access 7 | . . . . 1 1 . 1 . . . 2 . . . . 2 . . . . . Total Hacks 328 | . 21 . 17 39 37 1 22 3 1 . 65 1 1 . . 57 2 . 48 . 13 Successful 206 | . 12 . 14 24 23 1 13 1 1 . 33 1 1 . . 24 2 . 48 . 8 Failed 122 | . 9 . 3 15 14 . 9 2 . . 32 . . . . 33 . . . . 5 Catastrophic 34 | . . . . 6 4 . 4 1 . . 12 . . . . 7 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 13 . 6 10 9 . 9 . . . 11 . . . . 8 . . . . 2 Terminals 168 | . 18 . 10 24 27 1 13 3 1 . 32 . . . . 26 2 . . . 11 Fabricators 10 | . . . . . . . . . . . 8 . . . . 2 . . . . . Repair Stations 40 | . . . 6 8 3 . . . . . 12 . . . . 9 . . . . 2 Recycling Units 14 | . 3 . . 4 . . 1 . . . 5 . . . . 1 . . . . . Scanalyzers 36 | . . . 1 . 6 . 6 . . . 6 . . . . 17 . . . . . Garrison Access 10 | . . . . 3 1 . 2 . . . 2 . . . . 2 . . . . . Terminal Hacks 114 | . 6 . 4 9 12 1 4 1 1 . 10 1 1 . . 7 2 . 48 . 7 Record 43 | . . . . . 1 . . . . . 1 . . . . 3 2 . 36 . . Part Schematic 5 | . . . . . . . . . . . . . . . . . . . 4 . 1 Robot Analysis 7 | . . . 1 . 1 . 1 . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . 1 . 1 . 1 . . . . . 1 . . . . . . . 4 . . Open Door 5 | . . . . 3 . . . . . . . 1 1 . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . 1 . . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Terminal Index 3 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 Fabricator Index 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Alert Level 7 | . 1 . . 2 3 . 1 . . . . . . . . . . . . . . Unreport Threat 12 | . . . . 3 3 . 2 . . . 2 . . . . 1 . . . . 1 Locate Traps 5 | . 1 . 1 1 1 . . . . . 1 . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . 2 Hauler Manifests 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 6 . . . . 2 . . . . . Load Schematic 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . Build 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . Repair Station Hacks 23 | . . . 5 7 2 . . . . . 6 . . . . 2 . . . . 1 Scan Component 14 | . . . 3 4 1 . . . . . 4 . . . . 1 . . . . 1 Repair 9 | . . . 2 3 1 . . . . . 2 . . . . 1 . . . . . Recycling Unit Hacks 10 | . 2 . . 2 . . 1 . . . 5 . . . . . . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . . . . . . Report Inventory 8 | . 2 . . 2 . . 1 . . . 3 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 25 | . . . 1 . 6 . 6 . . . 2 . . . . 10 . . . . . Insert Component 13 | . . . 1 . 3 . 3 . . . 2 . . . . 4 . . . . . Analyze 12 | . . . . . 3 . 3 . . . . . . . . 6 . . . . . Garrison Access Hacks 9 | . . . . 2 1 . 2 . . . 2 . . . . 2 . . . . . Unlock Access 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . Seal Access 5 | . . . . 1 . . . . . . 2 . . . . 2 . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 4 . 4 4 2 . . . . . 2 . . . . 1 . . . . . Terminals 14 | . 3 . 4 2 2 . . . . . 2 . . . . 1 . . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . Botnet 8 | . 1 . 2 2 2 . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 4 . 5 10 11 1 5 1 . . 19 . . . . 15 . . . . 5 Full Trace Events 12 | . . . 1 3 3 . . . . . 4 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 3 . 3 . . . . . . . . 3 . . 4 . 1 Parts Built 6 | . . . . . . . . . . . 5 . . . . 1 . . . . . Authchips 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . Time 131 | . . . . . . . . . . . 103 . . . . 28 . . . . . Total Part Build Rating 30 | . . . . . . . . . . . 26 . . . . 4 . . . . . Parts Repaired 9 | . . . 2 3 1 . . . . . 2 . . . . 1 . . . . . Time 325 | . . . 64 115 32 . . . . . 86 . . . . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 146 | . . . . . . . . . . . 146 . . . . . . . . . . Retrieved Matter 176 | . . . . . . . . . . . 176 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . . . . 3 . 3 . . . 2 . . . . 4 . . . . . Part Schematics Acquired 9 | . . . . . 3 . 3 . . . . . . . . 3 . . . . . Parts Damaged 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . 8 . 5 . . 2 . . . . . . . . . 3 Machine Destruction 18 | . . . . . . 8 . 5 . . 2 . . . . . . . . . 3 Attached 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 17 | . . . . 12 . . . . . . . . . . . 2 . . . . 3 Largest Group 10 | . . . . 10 . . . . . . . . . . . 2 . . . . 3 Highest-Rated Group 138 | . . . . 125 . . . . . . . . . . . 125 . . . . 138 Highest-Rated Ally 99 | . . . . 31 . . . . . . . . . . . 99 . . . . 46 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . 31 . . . . . . . . . . . 7 . . . . 13 Total Damage 1570 | . . . . 524 . . . . . . . . . . . 734 . . . . 312 Kills 12 | . . . . 6 . . . . . . . . . . . 4 . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 7 | . . . 1 . 1 . 1 . . . . . . . . . . . 4 . . Derelict Logs Recovered 11 | . . . . . . . . . . . . 2 1 . 2 . 2 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 35343 | 118 791 471 1571 2353 1573 1649 905 871 15 289 5053 2329 1644 365 1190 5343 2056 1590 412 1992 2763 Spaces Moved 16926 | 90 604 328 827 978 799 884 500 451 8 125 2414 1322 961 212 685 2280 828 648 226 728 1028 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . Treads 13284 | 2 . . . 85 799 884 500 451 8 125 2414 1322 961 212 685 2280 828 648 226 728 126 Legs 273 | . . . . . . . . . . . . . . . . . . . . . 273 Wheels 2730 | 78 604 328 827 893 . . . . . . . . . . . . . . . . . Hover 629 | . . . . . . . . . . . . . . . . . . . . . 629 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 125 145 156 156 155 155 155 155 160 160 160 160 160 160 243 243 163 242 140 Average Speed 173 | 105 108 124 148 166 158 156 157 155 155 157 161 160 160 160 160 174 243 243 171 265 204 Slowest Speed 620 | 200 110 125 160 240 160 160 160 155 155 166 240 160 160 160 160 320 245 243 243 325 620 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 60 | 6 48 59 63 93 65 79 38 38 . 81 49 92 84 13 79 41 89 87 62 89 14 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 7 | . 1 . . 2 . . . . . . . . . . . . . 1 3 . . Known Exits Taken 15 | . 1 . 1 . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . . . . . . . . . 2 4 . . . 3 3 . 2 . Spaces Dug 162 | . 1 19 4 12 9 . 10 . . . 24 10 11 . . 44 . . . . 18 Terrain Destroyed 1031 | . 1 32 24 58 59 13 14 2 . 29 48 13 22 . 32 291 121 2 . 43 227 Melee 45 | . . . . . . . . . . . 10 . 6 . . 25 . . . . 4 Projectile 430 | . 1 6 4 13 7 . 4 . . . 9 13 9 . 3 191 10 2 . 24 134 AOE 556 | . . 26 20 45 52 13 10 2 . 29 29 . 7 . 29 75 111 . . 19 89 Terrain Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Sto Mat Gar Mat Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 21104 | 106 692 355 1065 1532 956 1032 592 569 10 180 3248 1483 1041 237 757 3287 855 665 255 755 1432 Wait 1949 | 2 31 1 98 361 24 35 48 61 . . 441 105 23 . 40 606 2 . . . 71 Move 16902 | 89 603 327 826 977 798 882 499 449 7 124 2413 1320 960 211 684 2279 827 647 225 727 1028 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 244 | 5 8 1 20 24 12 4 7 2 . 13 55 3 5 7 3 34 1 2 5 2 31 Fast Attach 185 | 7 3 . 9 11 4 15 2 2 . 1 19 3 9 . 2 43 4 7 6 4 34 Attach 107 | . . . 2 . 4 5 2 7 2 4 13 4 . 2 9 21 . . 4 . 28 Detach 69 | 1 1 . 1 . . 5 2 4 . 1 10 . 2 . 1 27 . . 4 . 10 Swap 343 | . 9 8 32 33 16 12 5 6 1 7 79 13 12 . 6 40 6 . 2 6 50 Drop 366 | . 12 1 25 41 18 16 10 2 . 7 68 5 13 11 1 58 5 9 9 4 51 Fire 868 | 2 25 14 52 77 78 57 17 36 . 22 136 27 11 6 11 150 10 . . 12 125 Melee 48 | . . . . . . . . . . . 10 . 6 . . 28 . . . . 4 Ram 1 | . . . . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . 2 . . . . . 4 1 . . . 1 . . . . . Escape Stasis 9 | . . . . 8 . . . . . . . 1 . . . . . . . . . Rewire 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory -7/DSF -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 39 | -11/Junkyard | Discovered new exit (range 14) 119 | -11/Junkyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 618 | -10/Materials | Identified exit to Mines 910 | -10/Materials | Entered Mines 931 | -10/Mines | Met a Derelict bent on vengeance 1168 | -10/Mines | Assembled infested the area 1175 | -10/Mines | Found a hidden stash of uninstalled traps 1367 | -10/Mines | Discovered new exit (range 9) 1381 | -10/Mines | Entered Materials 1381 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1679 | -9/Materials | Build established: Tank 1912 | -9/Materials | Identified exit to Mines 1912 | -9/Materials | Identified exit to Storage 2147 | -9/Materials | Discovered new exit (range 11) 2459 | -9/Materials | Repaired Med. Armor Plating 2711 | -9/Materials | Discovered new exit (range 15) 2799 | -9/Materials | Repaired Med. Armor Plating 2952 | -9/Materials | Entered Storage 3356 | -9/Storage | Identified exit to Garrison 3379 | -9/Storage | Used back door to open Recycling access 3379 | -9/Storage | Discovered new exit (range 5) 4402 | -9/Storage | Repaired Med. Armor Plating 4454 | -9/Storage | Repaired Adv. Beam Cannon 4896 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5050 | -9/Storage | Discovered new exit (range 16) 5106 | -9/Storage | Met a pair of Derelict thieves 5274 | -9/Storage | Repaired Med. Armor Plating 5305 | -9/Storage | Entered Materials 5305 | -8/Materials | Evolved 2 slots: Propulsion x2 6266 | -8/Materials | Discovered new exit (range 5) 6304 | -8/Materials | Repaired Cooling System 6335 | -8/Materials | Garrison activated, responded to threat 6555 | -8/Materials | Identified exit to Garrison 6685 | -8/Materials | Discovered new exit (range 3) 6878 | -8/Materials | Entered Garrison 6927 | -8/Garrison | Garrison Relay disabled 6946 | -8/Garrison | Triggered checkpoint 7116 | -8/Garrison | Triggered checkpoint 7191 | -8/Garrison | Discovered new exit (range 10) 7318 | -8/Garrison | Triggered checkpoint 7344 | -8/Garrison | Garrison Relay disabled 7472 | -8/Garrison | Triggered checkpoint 7602 | -8/Garrison | Triggered checkpoint 7674 | -8/Garrison | Discovered new exit (range 8) 7814 | -8/Garrison | Triggered checkpoint 7944 | -8/Garrison | Discovered new exit (range 12) 7984 | -8/Garrison | Triggered checkpoint 8028 | -8/Garrison | Installed Relay Interface Framework 8527 | -8/Garrison | Entered Materials 9428 | -8/Materials | Identified exit to Garrison 9432 | -8/Materials | Entered Garrison 9443 | -8/Garrison | Learned Factory security intel 9584 | -8/Garrison | Triggered checkpoint 9644 | -8/Garrison | Garrison Relay disabled 9824 | -8/Garrison | Triggered checkpoint 10080 | -8/Garrison | Triggered checkpoint 10188 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 10250 | -8/Garrison | Discovered new exit (range 10) 10274 | -8/Garrison | Triggered checkpoint 10303 | -8/Garrison | Entered Factory 10303 | -7/Factory | Evolved 2 slots: Utility x2 10318 | -7/Factory | Identified exit to DSF 10318 | -7/Factory | Entered DSF 10396 | -7/DSF | Additional patrols routed to DSF 10541 | -7/DSF | Sterilization system engaged 10551 | -7/DSF | Lost 3 parts (1u2w) 10561 | -7/DSF | Ambient heat levels rising (+10) 10576 | -7/DSF | Ambient heat levels rising (+10) 10579 | -7/DSF | Discovered new exit (range 15) 10591 | -7/DSF | Ambient heat levels rising (+10) 10606 | -7/DSF | Ambient heat levels rising (+10) 10607 | -7/DSF | Entered Factory 10607 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11248 | -6/Factory | Found Launcher Loader 11393 | -6/Factory | Fabricated Adv. Beam Cannon (x1) 11436 | -6/Factory | Fabricated Hvy. Treads (x2) 12398 | -6/Factory | Fabricated Hvy. Treads (x2) 12685 | -6/Factory | Repaired Broken Plasma Cannon 13439 | -6/Factory | Discovered new exit (range 6) 13494 | -6/Factory | Identified exit to Factory 13539 | -6/Factory | Discovered exit to Factory (range 15) 13991 | -6/Factory | Discovered exit to Factory (range 5) 14107 | -6/Factory | First assault squad dispatched 15027 | -6/Factory | Discovered new exit (range 16) 15340 | -6/Factory | Garrison activated, responded to threat 15405 | -6/Factory | Identified exit to Lower Caves 15405 | -6/Factory | Identified exit to Extension 15502 | -6/Factory | Repaired Hvy. Treads? 15523 | -6/Factory | Build established: Gunner 15660 | -6/Factory | Entered Lower Caves 15817 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15886 | -6/Lower Caves | Destroyed 9 combat bots 16247 | -6/Lower Caves | Learned 8 Factory zone layouts 16659 | -6/Lower Caves | Discovered new exit (range 7) 16786 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17793 | -6/Lower Caves | Crushed by falling debris 17987 | -6/Lower Caves | Identified exit to Lower Caves 17989 | -6/Lower Caves | Entered another Lower Caves area 18018 | -6/Lower Caves | Learned location of 1 exit from Factory 18034 | -6/Lower Caves | Discovered exit to Factory (range 12) 18130 | -6/Lower Caves | Found Prototype Device 18299 | -6/Lower Caves | Build established: Mutant 18639 | -6/Lower Caves | Build established: Tank 18767 | -6/Lower Caves | Encountered a Warlord checkpoint 19468 | -6/Lower Caves | Discovered new exit (range 5) 19474 | -6/Lower Caves | Identified exit to Zion 19633 | -6/Lower Caves | Entered Zion 19667 | -6/Zion | Identified Heart of Steel 19842 | -6/Zion | Discovered new exit (range 15) 19865 | -6/Zion | Identified exit to Proximity Caves 19925 | -6/Zion | System corruption cleaned by Quarantine Array 19934 | -6/Zion | RIF detected upon attempting to enter Zion 19934 | -6/Zion | Attacked by Zionites 19934 | -6/Zion | Spotted SJ-OFO(B) 19934 | -6/Zion | Spotted FD-9F5(B) 19935 | -6/Zion | Build established: Mutant 19998 | -6/Zion | Entered Proximity Caves 20185 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20298 | -5/Proximity Caves | Build established: Gunner 20312 | -5/Proximity Caves | Core integrity fell below 50% 20920 | -5/Proximity Caves | Discovered exit to Factory (range 5) 20996 | -5/Proximity Caves | Learned Factory stockpile data 21023 | -5/Proximity Caves | Learned Factory terminal intel 21188 | -5/Proximity Caves | Entered Factory 21188 | -5/Factory | Evolved 2 slots: Utility x2 21189 | -5/Factory | Identified exit to Upper Caves 21190 | -5/Factory | Identified exit to Factory 21192 | -5/Factory | Loaded intel: 26 terminal locations 21803 | -5/Factory | Build established: Assassin 22574 | -5/Factory | Repaired Hvy. Treads 22974 | -5/Factory | Cargo convoy interrupted 23001 | -5/Factory | Fabricated Imp. Medium Armor Plating (x1) 23364 | -5/Factory | Build established: Skirmisher 24328 | -5/Factory | Build established: Tank 24646 | -5/Factory | Build established: Skirmisher 24788 | -5/Factory | First assault squad dispatched 25500 | -5/Factory | Heart of Steel transformed into Warbot 26352 | -5/Factory | Destroyed 9 combat bots 26378 | -5/Factory | Build established: Tank 26434 | -5/Factory | Discovered exit to Factory (range 8) 26531 | -5/Factory | Entered Upper Caves 26541 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26588 | -5/Upper Caves | Destroyed 7 combat bots 26784 | -5/Upper Caves | Build established: Scavenger-Tank 26961 | -5/Upper Caves | Identified exit to Upper Caves 27875 | -5/Upper Caves | Spotted B-75 Beast 28258 | -5/Upper Caves | Encountered a Warlord checkpoint 28587 | -5/Upper Caves | Entered another Upper Caves area 29099 | -5/Upper Caves | Learned Factory stockpile data 30062 | -5/Upper Caves | Discovered new exit (range 14) 30174 | -5/Upper Caves | Identified exit to Zhirov 30177 | -5/Upper Caves | Entered Zhirov 30177 | -5/Zhirov | Discovered new exit (range 3) 30185 | -5/Zhirov | Identified exit to Proximity Caves 30223 | -5/Zhirov | Met Zhirov 30276 | -5/Zhirov | Learned location of Quarantine (-2) 30276 | -5/Zhirov | Learned location of Testing (-3) 30276 | -5/Zhirov | Learned location of Command (-1) 30311 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30344 | -5/Zhirov | Found Alien Artifact 30344 | -5/Zhirov | Identified Integrated Dissipator 30344 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 30373 | -5/Zhirov | Found Alien Artifact 30373 | -5/Zhirov | Identified Transdimensional Reconstructor 30373 | -5/Zhirov | Warped through subspace 30583 | -5/Zhirov | Cloak Generator disabled 30583 | -5/Zhirov | Attacked by Zhirov 30589 | -5/Zhirov | Entered Proximity Caves 30658 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 30677 | -4/Proximity Caves | Learned Research stockpile data 31132 | -4/Proximity Caves | System corruption reached 10% 31784 | -4/Proximity Caves | System corruption reached 30% 32473 | -4/Proximity Caves | Discovered exit to Factory (range 14) 32581 | -4/Proximity Caves | Entered Factory 32581 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 32646 | -4/Factory | Found Unknown Device 32646 | -4/Factory | Identified Quantum Capacitor 32938 | -4/Factory | Lost 3 parts (2n1u) 33775 | -4/Factory | Lost 5 parts (3n2u) 34149 | -4/Factory | Build established: Scavenger-Skirmisher 35081 | -4/Factory | First assault squad dispatched 35083 | -4/Factory | Lost 3 parts (2u1w) 35310 | -4/Factory | Core integrity fell below 50% 35336 | -4/Factory | Core integrity fell below 20% 35344 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 35330_ U-05 Engineer builds a Door. 35330_ Cld. Proton Cannon destroyed. 35331_ Acquired Unknown Power Core. 35333_ The unstable cave ceiling collapses. 35333_ Slug penetrates Wall. 35334_ G-67 Veteran heat damages core (-15). 35334_ G-67 Veteran overheating. 35335_ Penetrated by Slug. 35336_ U-05 Engineer lays Concrete. 35337_ G-67 Veteran heat short circuits Unknown Reactor. 35337_ U-05 Engineer lays Concrete. 35337_ G-67 Veteran overheating. 35338_ Penetrated by Slug. 35338_ U-05 Engineer lays Concrete. 35338_ Penetrated by Slug. 35339_ U-05 Engineer builds a Wall. 35339_ Identified Rnf. Fission Core. 35340_ The unstable cave ceiling collapses. 35340_ Acquired 22 matter. 35341_ Penetrated by Slug. 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[ /=! ; """" ? | | ???# # " " " " " #?# = % ;;;;;h """??? | | ???# # " " " " " #?# R@= ; # """???? | | ???# # ### !! ;h;# ## ?? | | ???# #############"#;%! ## ## # ##? | | ???# ; ^# ###%####?? ???? ? | | ???##+############ ##;######+###?# ??? ?????? | | ??? #????# ###???# #?# ######+#+##### | | ??? #??### ###???# T" ### # # | | ??? #??# #???# "" + " | | ??? #??# "T ##### ###### " " | | ??? #??# "" ]#????# """"""" " | | ??? #??# #######+######?# """"""" ! # | | ??? #??# ## #?# """"""" # | | ??? ######+#### """"""""" #?# # | | ???"" """ ## # #?# """"""" # | | ???"" """ ## # #?# """"""" # | | ???"" """ ## # = ! !! #?# """"""" # | | ??? ## # ! =#?# """"""" # | | ???########### "! #?# # | | ?????????????######################?####### ###### | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 80 Energy Generation 25 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 90 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 28 Defensive Hacking 12 Authchip Count 5 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Hvy. Treads | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Shock Bomb Launcher | -8/Materials | Scanalyzed Lyr. Heavy Armor Plating | -5/Factory | Scanalyzed Hvy. Phase Cannon | -5/Factory | Scanalyzed Kinecellerator | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Heavy Siege Treads | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -6/Factory | Authchip Hvy. Treads | x2 | -6/Factory | Authchip Hvy. Treads | x2 | -6/Factory | Authchip Imp. Medium Armor Plating | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Adventurer Alien Tech Infiltrator Subspace Traveler Tank The Science Guy What Is This Thing? Challenges ------------ None Game ------ Seed MobileMakeshiftSubcomponent Manual? 0 Play Time 06:47:59 Cumulative 55.5 hours Start 2023.06.21 @ 19:28:34 End 2023.06.23 @ 05:30:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a4b51f3-93a2-420c-8500-6f5b03db2b0e