Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 07:05:57 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (504) 504 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2979 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 515/550 Matter 119/300 Energy 150/160 System Corruption 0% Temperature Warm (178) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Targeting Computer Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Light Nuclear Core Light Treads Lightpack 2.0 Recalibrator Shock Rifle Particle Gun Heavy Particle Cannon Heavy Ion Cannon Assault Rifle Assault Rifle Grenade Launcher Datajack Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Target Analyzer Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Lightpack 2.0 Shock Rifle Particle Gun Assault Rifle Assault Rifle Grenade Launcher Datajack Mace [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Recalibrator Storage High-capacity Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 33 | 6 7 . 1 . 19 Power 5 | 1 2 . . . 2 Engine 3 | 1 2 . . . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 5 | 2 . . . . 3 Treads 5 | 2 . . . . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 . 1 . 6 Device 1 | . . . . . 1 Storage 3 | 1 1 . 1 . . Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 13 | 2 3 . . . 8 Energy Gun 1 | . . . . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 10 | 2 3 . . . 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 2 | . 1 . . . 1 Power 2 | . 1 . . . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 100 100 100 75 Engine 10 | . 13 14 14 14 1 Core 1 | . . . . . 7 Treads 25 | . 28 28 28 28 17 Storage 12 | . 14 14 14 14 9 Processor 2 | . . . . . 10 Protection 11 | . 12 14 14 14 6 Energy Gun 1 | . . . . . 5 Energy Cannon 1 | . . . . . 4 Ballistic Gun 24 | . 28 28 28 28 13 Naked Turns . | . . . . . . Heaviest Build 71 | 14 22 22 52 52 71 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | 1 . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 Average Capacity 14 | 6 9 10 11 20 20 Most Carried 16 | 2 9 9 10 10 16 Average Carried 8 | 1 6 8 9 10 11 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 15 | 2 8 9 10 10 15 Class Distribution -------------------- 84% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 760 | 187 247 78 . 100 148 Remotely . | . . . . . . Salvage Created 863 | . 380 . . 191 292 Parts 57 | . 26 3 . 12 16 Haulers Intercepted 5 | . 2 . . . 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 13 | . 8 . . 3 2 Guns 13 | . 8 . . 3 2 Classes Destroyed 8 | . 4 1 . 2 1 Worker 1 | . . 1 . . . Builder 1 | . . . . . 1 Tunneler 1 | . . . . 1 . Hauler 5 | . 2 . . . 3 Recycler 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 2 | . 2 . . . . Grunt 11 | . 6 . . 3 2 Best Kill Streak 3 | . 2 1 . 3 2 Combat Bots Only 3 | . 2 . . 3 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 94 | . 63 . . 22 9 Missed 23 | . 20 . . 2 1 Damage Taken 903 | . 501 . . 270 132 Core 202 | . 42 . . 125 35 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . . . 33 . Volleys Fired 69 | . 37 . . 15 17 Largest 3 | . 2 . . 2 3 Hottest 209 | . 40 . . 40 209 Shots Fired 150 | . 74 . . 30 46 Gun 144 | . 74 . . 30 40 Cannon 6 | . . . . . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 132 | . 74 . . 30 28 Thermal 18 | . . . . . 18 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 . . 5 8 Robot Miss Streak 6 | . 6 . . 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 93 | . 43 . . 21 29 Core Hits 40 | . 21 . . 9 10 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 1 | . . . . . 1 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1407 | . 573 5 . 279 550 Guns 1232 | . 535 . . 260 437 Cannons 105 | . . . . . 105 Explosions . | . . . . . . Melee . | . . . . . . Ramming 70 | . 38 5 . 19 8 Kinetic 1018 | . 535 . . 260 223 Thermal 319 | . . . . . 319 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . . . 13 Projectiles 13 | . . . . . 13 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 14 | . 8 2 . 2 2 Targets Rammed 17 | . 9 3 . 3 2 Kicked . | . . . . . . Crushed 3 | . 1 1 . 1 . Highest Temperature 532 | . 41 . . 12 532 Average Temperature 107 | . 12 . . 4 185 Received Heat Transfer 495 | . 258 . . 147 90 Effects 8 | . . . . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 629 | . . . . . 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 167 | . 167 13 . 95 30 Initial 8 | . . 8 . . . Average 22 | . 51 8 . 16 8 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 2 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 16 . . 3 4 Peak Tracking Total 5 | . 5 . . 3 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 6 | . 3 1 2 . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 7 3 33 . . Successful 37 | . 3 1 33 . . Failed 6 | . 4 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 36 | . 2 1 33 . . Record 33 | . . . 33 . . Prototype ID Bank 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4232 | 90 1042 524 696 825 1055 Spaces Moved 1994 | 56 551 300 403 319 365 Core 13 | 13 . . . . . Treads 1981 | 43 551 300 403 319 365 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 189 | 138 160 160 170 240 243 Slowest Speed 245 | 160 160 160 240 240 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 84 56 63 42 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2297 | 69 634 342 414 345 493 Wait 119 | . 12 39 . 9 59 Move 1989 | 55 550 299 402 318 365 Hop . | . . . . . . Pick Up 48 | 8 14 1 5 . 20 Fast Attach . | . . . . . . Attach 24 | 6 5 . . . 13 Detach . | . . . . . . Swap 9 | . 2 . 1 . 6 Drop 22 | . 5 . 6 . 11 Fire 69 | . 37 . . 15 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 17 | . 9 3 . 3 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 7) 489 | -10/Materials | Discovered new exit (range 12) 766 | -10/Materials | Discovered new exit (range 8) 1133 | -10/Materials | Entered Mines 1134 | -10/Mines | Assembled infested the area 1316 | -10/Mines | Discovered new exit (range 5) 1533 | -10/Mines | Learned location of 1 exit from Materials 1645 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1647 | -10/Mines | Discovered new exit (range 5) 1657 | -10/Mines | Entered Exiles 1710 | -10/Exiles | Met 8R-AWN 1750 | -10/Exiles | Met EX-HEX 1889 | -10/Exiles | Met EX-BIN 1926 | -10/Exiles | Aligned with FarCom system 1928 | -10/Exiles | Given EX-Vault access code 1979 | -10/Exiles | Opened EX-Vault 1990 | -10/Exiles | Found Prototype Storage 2045 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2101 | -10/Exiles | Met EX-DEC 2122 | -10/Exiles | Learned location of Zion (-6) 2293 | -10/Exiles | Discovered new exit (range 10) 2353 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2353 | -10/Exiles | Entered Mines 2368 | -9/Mines | Learned Materials trap positions 2624 | -9/Mines | Core integrity fell below 50% 2681 | -9/Mines | Discovered new exit (range 8) 3178 | -9/Mines | Entered Materials 3178 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3179 | -8/Materials | Identified exit to Factory 3180 | -8/Materials | Loaded intel: 24 trap records 3418 | -8/Materials | Met 7R-MNS 3882 | -8/Materials | Build established: Skirmisher 3888 | -8/Materials | Discovered exit to Factory (range 20) 4233 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. A-02 Transporter destroyed. K-01 Serf collects debris. Acquired Prototype Ballistic Gun. Identified Enh. Autogun. Faulty integration triggers heat surge (+480). Overheating: Energy bleed (-14). Dropped Faulty Enh. Autogun. Overheating: System interference. Targeting Computer temporarily disabled. Hvy. Laser temporarily disabled. K-01 Serf collects debris. Power failure, Lgt. Nuclear Core shutdown. Acquired Enh. Autogun. Acquired 53 matter. K-01 Serf collects debris. Adv. Visual Processing Unit broken. Overheating: Short circuit. Acquired Enh. Autogun. Discarded Broken Adv. Visual Processing Unit. Map ----- +----------------------------------------------------+ | ## #####+###########+#### """"" #??????????? | | % # """"" #??????????? | | % + """"" #??????????? | | # #??????????? | | ## ##########+######### # #??????????? | | ### ######## ! #?????# ###########??????????? | | #?# # # #?????# #????????????????????? | | #?# # !! # """ #?????# #????????????????????? | | #?# / ! # """ #?????# #????????????????????? | | ??# # ! # """ #?????# #????????????????????? | | ??# # # #??####+######???????????????? | | ??# # ########??# ! #???????????????? | | ??# ########?????????# !! #???????????????? | | ??# #????????????????# #???????????????? | | ??# #????????????????#= ! #???????????????? | | ### ###############??###########???????????????? | | #?????# """ #???????????????? | | * ! #?????# """ #???????????????? | | !%| ! ! #?????# """ #???????????????? | | #################% *#?????# #???????????????? | | ??????###########!! #?????# % #???????????????? | | ??????# # #?????# #???????????????? | | ??????# + ##########+######+####???????? | | ??????# """ """ # k[[%[[* ^^ #???????? | | ??????# """ """ # [[=[[ ^^ #???????? | | ??????? """ """ # !!@ r ^^ #???????? | | ??????# ############ %########+##???????? | | ??????# #??????????# #?????????????????? | | ??????# ! #??????????# #?????????????????? | | ??????###########??????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #??????????????????????????#% #?????????????????? | | #??????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #??????????????????????????# #?????????????????? | | #+????????????????????????? #?????????????????? | | ?????????????????? #?????????????????? | | ##?????????????????????????? ??????????????????? | | ???##??????????????????????? %??????????????????? | | ?^ #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorLargeMicroactuators Manual? 0 Play Time 00:16:05 Cumulative 8.7 hours Start 2024.04.02 @ 21:35:08 End 2024.04.03 @ 07:05:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ae48cea-8c44-45df-a4f4-08c7c972a392