Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 09:08:36 Player: Ordine Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (2034) 2034 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 4621 Bonus ------- High Alert Combat Kills 304 Follower Combat Kills 448 Cogmind --------- Core Integrity 171/400 Matter 208/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (500) Ox9 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Structural Scanner (fused) Utility Shielding Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Machine Analyzer Sensor Array Signal Interpreter Improved Terrain Scanner ECM Suite Power Shielding Hacking Suite System Shield Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Structural Scanner Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Sensor Array Signal Interpreter Improved Terrain Scanner ECM Suite Power Shielding Utility Shielding Hardened Light Armor Plating Hacking Suite System Shield [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 51 | 6 17 3 12 13 Power 6 | 1 2 . 1 2 Engine 6 | 1 2 . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 6 1 2 5 Treads 15 | 2 6 1 2 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 12 | 1 2 . 5 4 Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 8 | . . . 4 4 Artifact . | . . . . . Weapon 17 | 2 7 2 4 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 1 6 1 1 2 Ballistic Cannon . | . . . . . Launcher 5 | . 1 1 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 7 | . 2 . . 5 Power 2 | . 1 . . 1 Propulsion 3 | . 1 . . 2 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . 1 . . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 84 100 99 85 Engine 11 | . 12 14 11 9 Treads 22 | . 24 28 22 16 Device 9 | . 4 14 11 11 Storage 12 | . 14 14 11 11 Hackware 5 | . . . 11 11 Protection 5 | . . . 11 10 Ballistic Gun 19 | . 26 26 15 8 Launcher 3 | . . 1 6 7 Peak Build Rating 20 | 6 10 11 18 20 Average Rating 12 | 4 8 10 16 15 On Entrance 8 | . 6 10 11 17 Naked Turns . | . . . . . Heaviest Build 40 | 11 32 32 39 40 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 11 | . 1 . . 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 Most Carried 15 | 1 11 15 15 15 Average Carried 11 | . 7 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 11 15 15 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1842 | 224 478 114 296 730 Remotely . | . . . . . Salvage Created 2137 | . 603 43 338 1153 Parts 142 | . 51 . 22 69 Haulers Intercepted 6 | . 2 . 1 3 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 50 | . 15 2 4 29 Guns 19 | . 13 . 4 2 AOE 31 | . 2 2 . 27 Classes Destroyed 14 | . 6 . 4 4 Worker 2 | . . . . 2 Builder 3 | . . . 1 2 Tunneler 1 | . . . 1 . Hauler 6 | . 2 . 1 3 Recycler 4 | . . . 1 3 Mechanic 2 | . 1 . . 1 Operator 4 | . 3 . . 1 Watcher 3 | . 2 . . 1 Swarmer 6 | . 6 . . . Grunt 31 | . 9 2 3 17 Brawler 1 | . . . 1 . Duelist 2 | . . . . 2 Protector 2 | . . . . 2 Sentry 8 | . . . . 8 Best Kill Streak 9 | . 4 2 4 9 Combat Bots Only 9 | . 4 2 2 9 Max Kills in Single Turn 5 | . 2 1 2 5 Gunslinging 1 | . 1 . . . Exploded 5 | . 1 1 . 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 246 | . 68 20 23 135 Missed 66 | . 18 3 9 36 Damage Taken 2420 | . 529 229 177 1485 Core 338 | . 56 53 22 207 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 254 | . 66 . 45 143 Core Remaining (%) 78 | 100 . 56 . . Volleys Fired 168 | . 65 7 25 71 Largest 2 | . 2 2 2 2 Hottest 70 | . 70 53 46 53 Shots Fired 298 | . 125 14 50 109 Gun 242 | . 120 10 50 62 Cannon . | . . . . . Launcher 56 | . 5 4 . 47 Special . | . . . . . Kinetic 232 | . 110 10 50 62 Thermal 10 | . 10 . . . Explosive 56 | . 5 4 . 47 Electromagnetic . | . . . . . Robot Hit Streak 26 | . 13 11 13 26 Robot Miss Streak 6 | . 6 1 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 191 | . 70 12 32 77 Core Hits 133 | . 34 6 13 80 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4852 | . 1071 335 509 2937 Guns 2173 | . 822 125 509 717 Cannons . | . . . . . Explosions 2679 | . 249 210 . 2220 Melee . | . . . . . Ramming . | . . . . . Kinetic 2085 | . 734 125 509 717 Thermal 88 | . 88 . . . Explosive 2679 | . 249 210 . 2220 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 4 | . . . 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 54 | . . . 16 38 Message Errors 10 | . . . 1 9 Matter Fused 12 | . . . 3 9 Heat Flow Errors 6 | . . . 3 3 Energy Discharges 6 | . . . 2 4 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . 1 1 Data Loss (minor) 10 | . . . 4 6 Data Loss (major) 3 | . . . 2 1 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 6 | . 6 . . . Projectiles . | . . . . . Explosions 6 | . 6 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 113 | . . 17 . 96 Shots 7 | . . 2 . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 231 | . 102 22 207 231 Average Temperature 38 | . 32 13 82 28 Received Heat Transfer 990 | . 225 93 78 594 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 259 | . 259 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 883 | . 414 209 219 883 Initial 35 | . . . . 35 Average 262 | . 134 47 62 658 Maximum Alert Level 3 | . 2 1 1 3 Low Security (%) 58 | 100 66 99 86 6 Level 1 19 | . 32 . 13 17 Level 2 5 | . . . . 15 Level 3 17 | . . . . 60 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 5 1 . 6 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 4 | . 3 . . 1 Assault 3 | . . . . 3 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | . 37 12 18 48 Peak Tracking Total 10 | . 6 3 5 10 Tactical Retreats 6 | . 3 1 1 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 5 | . 4 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 14 | . 4 1 . 9 Max in Single Turn 2 | . 1 1 . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 21 | . 9 1 5 6 Terminals 11 | . 6 . 2 3 Fabricators . | . . . . . Repair Stations 4 | . 1 . 1 2 Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 60 | . 23 1 15 21 Successful 40 | . 10 1 14 15 Failed 20 | . 13 . 1 6 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 16 | . 12 . 2 2 Terminals 28 | . 15 . 6 7 Fabricators . | . . . . . Repair Stations 16 | . 4 . 2 10 Recycling Units 5 | . 4 . 1 . Scanalyzers 6 | . . . 6 . Garrison Access 4 | . . . . 4 Terminal Hacks 16 | . 5 1 5 5 Robot Schematic 1 | . . . . 1 Robot Analysis 4 | . 2 . . 2 Prototype ID Bank 2 | . . . 2 . Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . . 1 Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 3 . 2 9 Scan Component 8 | . 2 . 1 5 Repair 6 | . 1 . 1 4 Recycling Unit Hacks 3 | . 2 . 1 . Retrieve Components 3 | . 2 . 1 . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 15 | . 8 . 3 4 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 . 1 4 Time 174 | . 26 . 26 122 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 23 | . 14 . 9 . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 24 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 68 | . . 25 43 . Total Damage 739 | . . 218 521 . Kills 21 | . . 9 12 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total 4 | . 2 . . 2 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 5713 | 71 2049 931 967 1695 Spaces Moved 2679 | 43 951 514 484 687 Core 68 | 6 . . . 62 Treads 2611 | 37 951 514 484 625 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 175 | 144 174 160 160 199 Slowest Speed 600 | 160 240 160 160 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 67 | 4 98 96 47 93 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 292 | . 14 5 . 273 Melee . | . . . . . Projectile . | . . . . . AOE 292 | . 14 5 . 273 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3404 | 49 1218 608 631 898 Wait 449 | . 169 79 87 114 Move 2675 | 42 950 513 483 687 Hop . | . . . . . Pick Up 33 | 1 11 5 10 6 Fast Attach 24 | 6 11 . 2 5 Attach 4 | . . . 3 1 Detach 1 | . . . 1 . Swap 23 | . 6 3 7 7 Drop 27 | . 6 1 13 7 Fire 168 | . 65 7 25 71 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 13) 581 | -10/Materials | Identified exit to Mines 921 | -10/Materials | Discovered new exit (range 11) 1041 | -10/Materials | Repaired Lgt. Treads 1957 | -10/Materials | Discovered new exit (range 16) 2121 | -10/Materials | Entered Mines 2173 | -10/Mines | Met a Derelict shopkeep closing up shop 2223 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2348 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2422 | -10/Mines | Found a hidden stash of uninstalled traps 2510 | -10/Mines | Discovered new exit (range 9) 2740 | -10/Mines | Discovered new exit (range 10) 3052 | -10/Mines | Entered Materials 3052 | -9/Materials | Accompanied by 2 allies 3052 | -9/Materials | Evolved 2 slots: Utility x2 3053 | -9/Materials | Identified exit to Storage 3093 | -9/Materials | Repaired Grenade Launcher 3184 | -9/Materials | Identified exit to Mines 3603 | -9/Materials | Build established: Scavenger-Mutant 3942 | -9/Materials | Build established: Mutant 4019 | -9/Materials | Entered Storage 4061 | -9/Storage | Repaired Signal Interpreter 4100 | -9/Storage | Repaired Hacking Suite 4136 | -9/Storage | Garrison activated, responded to threat 4266 | -9/Storage | Repaired Hrd. Light Armor Plating 4294 | -9/Storage | Repaired Lgt. Treads 4378 | -9/Storage | Garrison activated, responded to threat 4666 | -9/Storage | Discovered new exit (range 15) 4819 | -9/Storage | First assault squad dispatched 4851 | -9/Storage | Destroyed 9 combat bots 5706 | -9/Storage | Core integrity fell below 50% 5714 | -9/Storage | Self-destructed Last Messages --------------- 05509_ System corrupted: Matter fused (-8). 05525_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 05525_ System corrupted: Imp. Assault Rifle misfires. 05545_ System corrupted: Matter fused (-5). 05582_ System corrupted: Energy discharge (-37). 05610_ U-05 Engineer builds a Door. 05619_ ALERT: Significant disruption in Zone 3A, assault force dispatched. 05622_ System corrupted: Heat flow error (+156). 05684_ Lgt. Ion Engine destroyed. 05687_ Destroyed Heat Sink. 05687_ Hrd. Light Armor Plating destroyed. 05706_ Destroyed Lgt. Armor Plating. 05706_ C-30 ARC bursts open, deploying its payload. 05706_ G-47 Trooper unfolds itself. 05706_ B-36 Bruiser unfolds itself. 05706_ G-34 Mercenary unfolds itself. 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"""Y""" # ???????? | | ?????### [### @ [# ???????? | | ######## """ """%#######b####+### ???????? | | ###### #^""" """ #######g#### ### # ????? | | # """ """ + # ????? | | ! # ^ ^^ # + ????? | | # !########/########## ????? | | "" #^ ^ ## ! "%"!######## ????? | | "" "# ## " ##???????????? | | "" T######T##+## ######???????? | | "######### ## ######???????? | | ######### ## % ##] ##???????? | | ###+############ ########+####] ##???????? | | ##] ###??????? | | ##]"###??????? | | % + T##??????? | | #+#################### #### # ###??????? | | # ##### ### #### #######??????? | | # ????## ### #### ######???????? | | " ????## ### #### ####?????????? | | #T????## ### #### #########????? | | ##????## ### ####+#########????? | | ##????## + ### ##????? | | ######## =# # # " ###???? | | #############+###### ### "["""" ###???? | | ^ # "["" " ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Quick And Dirty Challenges ------------ None Game ------ Seed SalvageLightFragment Manual? 0 Play Time 00:47:22 Cumulative 9.8 hours Start 2025.04.14 @ 08:17:24 End 2025.04.14 @ 09:08:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3b0bd6c-d4ca-4f00-a76b-7d5a70f8864e