Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.27 @ 00:18:26 Player: DreamAR Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (3227) 3227 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (636) 636 TOTAL SCORE: 9673 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 73 Met Data Miner 300 Met Imprinter 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/1000 Matter 20/300 Energy 64/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Focal Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Force Field Compact Ion Cannon Nova Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Flexi-carbon Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Improved Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Compact Ion Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Cooling System High-capacity Storage Unit Compact Matter Pod Experimental Sensor Array Advanced Targeting Computer Tactical Coordination Suite Core Analyzer Precision Energy Filter Improved Kinecellerator Makeshift Armor Plating Improved Focal Shield Advanced Force Field Tesla Rifle Plasma Rifle Nova Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Remote Datajack Phasing Sabre [Rating: 92] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 2 . . . . 1 Utility 2 | . . . 1 . . . 1 . . . . . Weapon 4 | . . . 1 . . . 2 . . . . 1 Parts Attached 160 | 7 3 7 49 . 4 10 25 7 16 . 11 21 Power 19 | 1 . 1 5 . . . 6 1 2 . 3 . Engine 10 | 1 . . 5 . . . 1 . 1 . 2 . Core 8 | . . 1 . . . . 5 1 1 . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 37 | 2 2 4 12 . . 2 3 2 3 . 4 3 Treads 18 | . . 2 8 . . 2 1 2 1 . 1 1 Leg 7 | 2 . . . . . . 1 . 1 . 2 1 Wheel 9 | . 2 2 3 . . . . . 1 . 1 . Hover 1 | . . . . . . . 1 . . . . . Flight 2 | . . . 1 . . . . . . . . 1 Utility 53 | 2 1 2 13 . 1 7 11 3 6 . . 7 Device 40 | 1 . 2 7 . 1 7 9 3 6 . . 4 Storage 5 | 1 1 . . . . . 1 . . . . 2 Processor 1 | . . . 1 . . . . . . . . . Hackware 2 | . . . . . . . 1 . . . . 1 Protection 5 | . . . 5 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 . . 19 . 3 1 5 1 5 . 4 11 Energy Gun 12 | . . . 5 . 1 . 2 . 2 . . 2 Energy Cannon 5 | . . . 2 . . . . . . . . 3 Ballistic Gun 22 | 2 . . 9 . 1 1 1 1 3 . 3 1 Ballistic Cannon 8 | . . . . . 1 . 1 . . . 1 5 Launcher 3 | . . . 3 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 4 . . . 2 . 1 . . 2 Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . 2 . . . Parts Lost 40 | . . . 11 . . 3 . 3 9 . 4 10 Power 7 | . . . 1 . . . . 1 2 . 1 2 Propulsion 15 | . . . 3 . . 2 . 2 3 . 2 3 Utility 3 | . . . 2 . . . . . . . . 1 Weapon 15 | . . . 5 . . 1 . . 4 . 1 4 Highest Loss Streak 7 | . . . 7 . . 1 . 3 4 . 4 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 96 100 100 100 96 98 81 86 87 87 Engine 6 | . 14 3 10 11 11 11 . . . 6 5 4 Core 3 | . . 10 . . . . 12 12 8 . . . Treads 16 | . . 1 19 22 22 22 20 23 7 6 7 9 Leg 2 | . 25 . . . . . 2 1 5 6 5 4 Wheel 2 | . 2 26 2 . . . . . . 6 3 3 Device 13 | . 14 14 10 11 11 11 8 13 19 20 20 15 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 4 Processor 5 | . . . 4 11 11 11 6 5 . . . . Energy Gun 9 | . . . 10 11 10 4 12 13 10 13 13 2 Energy Cannon 2 | . . . 6 11 2 . . . . . . 9 Ballistic Gun 13 | . 28 28 15 11 11 17 6 5 16 20 16 2 Ballistic Cannon 7 | . . . . . 8 11 13 13 4 . 3 17 Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 152 | 13 48 48 64 60 66 68 95 95 89 61 83 152 Greatest Support 98 | 20 20 40 44 44 44 44 64 87 66 10 98 97 Greatest Overweight (x) 46 | . 2 2 2 1 1 1 1 1 6 6 8 46 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 6 3 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 8 20 20 20 20 20 20 20 20 20 20 22 Most Carried 25 | 6 7 14 20 20 20 20 20 20 20 19 20 25 Average Carried 18 | 5 6 11 18 20 19 19 19 19 19 19 19 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 25 Final Carried 25 | 6 7 14 20 20 19 20 20 19 19 19 20 25 Class Distribution -------------------- 33% | Skirmisher 14% | Derelict-Skirmisher 13% | Gunner 13% | Scavenger-Gunner 7% | Mutant 6% | Scavenger-Tank 4% | Scavenger-Skirmisher 4% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Derelict-Skirmisher | -5/Proximity Caves Derelict-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3544 | 221 . 207 765 13 67 461 307 405 530 . 445 123 Remotely . | . . . . . . . . . . . . . Salvage Created 3934 | 10 47 89 1273 . . 461 221 225 707 . 519 382 Parts 177 | 2 . 8 79 . . 23 11 6 22 . 20 6 Haulers Intercepted 5 | . 1 . 3 . . . . . 1 . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . 23 . 6 21 . 19 . Prevented 8 | . . . . . . 3 . 1 4 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 76 | . . 2 27 . . 11 2 6 10 . 13 5 Melee 1 | . . . . . . . 1 . . . . . Guns 52 | . . 2 18 . . 8 1 3 8 . 12 . Cannons 16 | . . . 3 . . 3 . 3 2 . 1 4 AOE 5 | . . . 5 . . . . . . . . . Classes Destroyed 15 | 1 1 1 6 . . 2 . 1 1 . 2 . Builder 2 | . . . 2 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 5 | . 1 . 3 . . . . . 1 . . . Recycler 5 | . . . 2 . . . 1 . . . . 2 Drone 2 | . . . . . . . . . . . 2 . Watcher 5 | . . . 5 . . . . . . . . . Swarmer 22 | . . . 11 . . 4 . 3 . . 4 . Grunt 30 | . . 2 7 . . 5 . . 10 . 3 3 Brawler 1 | . . . 1 . . . . . . . . . Duelist 2 | . . . . . . 1 . . . . 1 . Sentry 9 | . . . 8 . . . . . . . 1 . Hunter 3 | . . . . . . . . 2 . . 1 . Programmer 6 | . . . . . . 1 2 1 . . . 2 Behemoth 1 | . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | 1 1 2 8 . . 3 1 3 6 . 4 3 Combat Bots Only 5 | . . 2 5 . . 3 1 3 4 . 4 3 Max Kills in Single Turn 4 | 1 1 1 4 . . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 6754 | . 150 92 1078 113 . 1124 . 819 1052 . 494 1832 Core 1765 | . 125 . 100 . . 235 . 52 173 . 69 1011 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 40 | . . . 40 . . . . . . . . . Regen/Repaired (Parts) 12 | . . . 11 . 1 . . . . . . . Core Remaining (%) 57 | 100 . 50 . . . 16 . . . . 65 . Volleys Fired 245 | 10 10 9 82 1 2 40 3 15 25 . 26 22 Largest 6 | 2 2 2 3 3 1 3 5 5 5 . 5 6 Hottest 383 | 40 40 40 147 147 57 150 258 255 250 . 234 383 Shots Fired 825 | 20 20 18 233 3 2 118 15 72 126 . 121 77 Gun 609 | 20 20 18 203 2 . 78 9 44 103 . 112 . Cannon 211 | . . . 25 1 2 40 6 28 23 . 9 77 Launcher 5 | . . . 5 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 574 | 20 20 18 135 1 2 112 9 43 84 . 79 51 Thermal 196 | . . . 93 2 . . 3 15 28 . 42 13 Explosive 5 | . . . 5 . . . . . . . . . Electromagnetic 50 | . . . . . . 6 3 14 14 . . 13 Robot Hit Streak 13 | 5 6 10 11 . . 6 3 9 10 . 13 5 Robot Miss Streak 7 | 2 7 1 5 3 . 7 1 5 4 . 4 3 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 4 | . . . 3 . . . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . Shots Hit Robots 420 | 13 7 17 124 . . 52 7 35 65 . 60 40 Core Hits 182 | 3 3 6 59 . . 23 3 12 32 . 28 13 Critical Kills 8 | . . . 2 . . 3 . . 1 . 1 1 Critical Parts Destroyed 10 | . . . . . . 5 . 4 . . 1 . Critical Strikes 24 | . . . 4 . . 9 1 4 2 . 2 2 Burn 2 | . . . 2 . . . . . . . . . Meltdown 3 | . . . 2 . . . . . . . . 1 Destroy 16 | . . . . . . 9 . 4 1 . 2 . Blast 2 | . . . . . . . . . 1 . . 1 Corrupt 1 | . . . . . . . 1 . . . . . Melee Attacks 1 | . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8412 | 115 61 130 2117 . . 1296 94 744 1330 . 1097 1428 Guns 4884 | 115 61 130 1306 . . 711 88 464 1120 . 889 . Cannons 2873 | . . . 326 . . 421 . 280 210 . 208 1428 Explosions 649 | . . . 485 . . 164 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 6 | . . . . . . . 6 . . . . . Kinetic 4839 | 115 61 130 760 . . 1033 35 386 732 . 657 930 Thermal 2295 | . . . 872 . . 164 20 163 358 . 440 278 Explosive 485 | . . . 485 . . . . . . . . . Electromagnetic 787 | . . . . . . 99 33 195 240 . . 220 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 4 4 4 . 1 3 5 5 5 4 Average Corruption 3 | . . . 4 4 4 . 1 1 4 5 5 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 141 | . . . 26 1 8 . 4 14 32 4 49 3 Message Errors 27 | . . . 5 1 2 . 1 2 6 2 7 1 Matter Fused 43 | . . . 10 . 3 . 1 2 12 . 15 . Heat Flow Errors 11 | . . . 3 . . . 1 2 2 . 3 . Energy Discharges 29 | . . . 3 . 2 . . 4 4 2 14 . Parts Rejected 2 | . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . 1 . 1 1 2 . 4 1 Data Loss (major) 5 | . . . 2 . . . . . 2 . 1 . Misfires 6 | . . . 1 . . . . . 3 . 2 . Alerts 4 | . . . 2 . . . . 2 . . . . Weapon Failures 3 | . . . . . . . . 1 1 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 65 | . . . . . . . . 14 . . 15 36 Projectiles 65 | . . . . . . . . 14 . . 15 36 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 24 | . . . . . . 6 . 6 3 . . 9 Impact . | . . . . . . . . . . . . . Kinetic 24 | . . . . . . 6 . 6 3 . . 9 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . 47 . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . Highest Temperature 665 | . . 9 239 6 12 310 253 318 200 . 328 665 Average Temperature 111 | . . 8 44 4 7 117 102 118 43 . 85 366 Received Heat Transfer 1490 | . 15 57 333 . . 304 . . 475 . 117 189 Effects 39 | . . . . . . . . 3 . . 3 33 Shutdowns 5 | . . . . . . . . . . . . 5 Energy Bleed 7 | . . . . . . . . . . . 1 6 Interference 10 | . . . . . . . . 3 . . 2 5 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . . 7 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . 2 . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . 1 Parts Melted 7 | . . . 4 . . . . . . . . 3 Heat Transferred 4492 | . . . 2122 . . 150 37 296 703 . 851 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 750 | 5 70 77 433 100 . . 54 . . . . 750 Initial 750 | . 3 27 . 100 . . 12 . . . . 750 Average 153 | . 24 36 137 100 . . 6 . . . . 525 Maximum Alert Level 3 | . . . 2 . . . . . . . . 3 Low Security (%) 65 | 100 100 100 58 100 . . 100 . . . . . Level 1 22 | . . . 36 . . . . . . . . 42 Level 2 6 | . . . 4 . . . . . . . . 26 Level 3 5 | . . . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 . . . 4 . . . . 2 Investigation 2 | . . . 1 . . . . . . . . 1 Extermination 4 | . . . . . . . 3 . . . . 1 Reinforcement 2 | . 1 . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 5 | . . . 3 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 8 2 40 8 . 16 3 6 14 . 16 9 Peak Tracking Total 11 | . 4 2 7 11 . 4 1 3 5 . 5 3 Tactical Retreats 12 | . 1 . 4 . . 3 . . 3 . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 1 | . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 16 | . 2 . 6 . . . 1 1 1 4 . 1 Terminals 7 | . 2 . 4 . . . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 65 | . 6 . 19 . . . 3 1 1 31 . 4 Successful 52 | . 3 . 12 . . . 2 1 1 31 . 2 Failed 13 | . 3 . 7 . . . 1 . . . . 2 Catastrophic 2 | . . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . 4 . 10 . . . . . . . . 4 Terminals 25 | . 6 . 15 . . . . . . . . 4 Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 40 | . 1 . 5 . . . . 1 1 31 . 1 Record 12 | . . . 1 . . . . . . 11 . . Part Schematic 12 | . . . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 2 | . . . . . . . . 1 1 . . . Branch Access Points 1 | . . . . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 4 . . . . . . . . 1 Terminals 7 | . 2 . 4 . . . . . . . . 1 Botnet 7 | . 2 . 4 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 2 . 5 . . . 1 . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 2 . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 14 . . . . 12 . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 64 | . . . . . . . 64 . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 108 | . . . 108 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . 2 . . . . . 1 . Largest Group 2 | . . . . . 2 2 . . . . 1 . Highest-Rated Group 96 | . . . . . 45 45 . . . . 96 . Highest-Rated Ally 96 | . . . . . 25 25 . . . . 96 . Total Orders 9 | . . . . . . . 6 3 . . . . EXPLORE 7 | . . . . . . . 4 3 . . . . RETURN 2 | . . . . . . . 2 . . . . . Ally Attacks 25 | . . . . . . 7 . . . . 18 . Total Damage 971 | . . . . . . 211 . . . . 760 . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . 1 2 . 1 1 . 2 . Drone Launches 12 | . . . . . . . 10 2 . . . . Drone Recoveries 8 | . . . . . . . 6 2 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 15339 | 121 191 625 2348 37 3077 1812 1365 1401 1416 147 1842 957 Spaces Moved 6562 | 68 134 528 869 16 1356 735 495 556 491 87 912 315 Core 25 | 4 . . . . . . . . . . . 21 Treads 4886 | . . 2 760 16 1356 735 495 556 299 . 419 248 Legs 341 | 64 122 . . . . . . . 155 . . . Wheels 1310 | . 12 526 109 . . . . . 37 87 493 46 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 110 110 105 225 225 225 230 230 170 170 160 50 Average Speed 210 | 115 119 110 213 225 225 225 230 232 258 170 190 258 Slowest Speed 2350 | 120 120 240 240 225 225 225 230 240 400 170 240 2350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 6 38 95 63 7 87 77 10 98 50 68 88 8 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . . 1 . . . 1 1 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . . . 1 1 1 . . Scrap Searched 18 | . . 1 . 1 4 4 . 4 1 . 3 . Spaces Dug 1 | . . . . . . . 1 . . . . . Terrain Destroyed 114 | . . . 64 . . 24 2 6 . . 2 16 Melee 1 | . . . . . . . 1 . . . . . Projectile 37 | . . . . . . 12 1 6 . . 2 16 AOE 76 | . . . 64 . . 12 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 7570 | 90 148 551 1214 16 1386 806 709 629 577 86 954 404 Wait 387 | . 2 1 125 . 10 4 156 38 34 . . 17 Move 6550 | 67 133 527 868 15 1355 734 494 555 490 86 911 315 Hop . | . . . . . . . . . . . . . Pick Up 115 | 6 . 7 44 . 6 11 13 7 7 . 3 11 Fast Attach 54 | 7 . . 12 . 1 . 7 2 6 . 6 13 Attach 30 | . . . 11 . . 3 5 2 5 . 2 2 Detach 1 | . . . 1 . . . . . . . . . Swap 77 | . 3 7 26 . 3 7 13 3 5 . 3 7 Drop 108 | . . . 45 . 9 7 15 7 5 . 3 17 Fire 245 | 10 10 9 82 1 2 40 3 15 25 . 26 22 Melee 1 | . . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 122 | -11/Junkyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Entered Mines 321 | -10/Mines | Build established: Mutant 353 | -10/Mines | Discovered new exit (range 8) 364 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 635 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 637 | -10/Mines | Found Prototype Device 638 | -10/Mines | Identified Exp. Sensor Array 719 | -10/Mines | Learned Materials emergency access door positions 788 | -10/Mines | Learned location of Storage (-8) 854 | -10/Mines | Discovered new exit (range 3) 905 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 905 | -10/Mines | Discovered new exit (range 5) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1126 | -9/Materials | Lost 7 parts (1p2n1u3w) 1613 | -9/Materials | Build established: Scavenger-Tank 2054 | -9/Materials | Discovered new exit (range 16) 2403 | -9/Materials | Identified exit to Materials 2618 | -9/Materials | Discovered exit to Materials (range 13) 2740 | -9/Materials | Build established: Scavenger-Gunner 3053 | -9/Materials | Repaired Exp. Sensor Array 3081 | -9/Materials | Build established: Gunner 3130 | -9/Materials | Discovered new exit (range 16) 3284 | -9/Materials | Identified exit to Mines 3286 | -9/Materials | Entered Mines 3287 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3289 | -9/Mines | Identified exit to Zion 3299 | -9/Mines | Assembled infested the area 3323 | -9/Mines | Entered Zion 3514 | -7/Zion | Discovered new exit (range 12) 3539 | -7/Zion | Identified exit to Proximity Caves 3617 | -7/Zion | System corruption cleaned by Quarantine Array 3798 | -7/Zion | Build established: Skirmisher 4236 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4373 | -7/Zion | Learned location of Data Miner (-6) 4503 | -7/Zion | Learned location of 1 exit from Proximity Caves 4548 | -7/Zion | Given A8's code to call for help 5274 | -7/Zion | Gained Derelict followers 6400 | -7/Zion | Entered Proximity Caves 6400 | -6/Proximity Caves | Accompanied by 2 allies 6401 | -6/Proximity Caves | Identified exit to Factory 6739 | -6/Proximity Caves | Learned Factory stockpile data 7140 | -6/Proximity Caves | Learned 8 Factory zone layouts 7443 | -6/Proximity Caves | Core integrity fell below 50% 7967 | -6/Proximity Caves | Core integrity fell below 20% 8212 | -6/Proximity Caves | Entered Factory 8212 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 8213 | -6/Factory | Identified exit to Factory 8291 | -6/Factory | Discovered new exit (range 3) 8295 | -6/Factory | Identified exit to Lower Caves 8486 | -6/Factory | Fabricated Nova Cannon (x1) 9577 | -6/Factory | Entered Lower Caves 9577 | -6/Lower Caves | Accompanied by 2 allies 9689 | -6/Lower Caves | Build established: Gunner 9924 | -6/Lower Caves | Encountered a Warlord checkpoint 9942 | -6/Lower Caves | Learned Factory emergency access door positions 10324 | -6/Lower Caves | Build established: Scavenger-Gunner 10680 | -6/Lower Caves | Discovered new exit (range 20) 10770 | -6/Lower Caves | Ambushed by research squad 10851 | -6/Lower Caves | Lost 3 parts (1p2n) 10978 | -6/Lower Caves | Entered another Lower Caves area 11049 | -6/Lower Caves | Lost 4 parts (1p1n2w) 11078 | -6/Lower Caves | Discovered exit to Factory (range 9) 11717 | -6/Lower Caves | Lost 3 parts (2n1w) 11964 | -6/Lower Caves | Spotted B-75 Beast 12133 | -6/Lower Caves | Build established: Derelict-Skirmisher 12371 | -6/Lower Caves | Discovered new exit (range 6) 12394 | -6/Lower Caves | Entered Data Miner 12394 | -6/Data Miner | Discovered new exit (range 6) 12427 | -6/Data Miner | Met Data Miner 12471 | -6/Data Miner | Learned location of Section 7 (-2) 12471 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12488 | -6/Data Miner | Received God Mode back door access code from Data Miner 12541 | -6/Data Miner | Entered Proximity Caves 12638 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 12656 | -5/Proximity Caves | Spotter reported a threat 12667 | -5/Proximity Caves | Escorted by Enhanced Grunt 12681 | -5/Proximity Caves | Spotted B-75 Beast 12684 | -5/Proximity Caves | Destroyed B-75 Beast 12757 | -5/Proximity Caves | Spotter reported a threat 12846 | -5/Proximity Caves | Learned location of Armory (-3) 12859 | -5/Proximity Caves | Spotter reported a threat 13161 | -5/Proximity Caves | Spotter reported a threat 13215 | -5/Proximity Caves | Spotter reported a threat 13280 | -5/Proximity Caves | Build established: Derelict-Skirmisher 13432 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 13766 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14383 | -5/Proximity Caves | Entered Factory 14383 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14683 | -5/Factory | Build established: Derelict-Executioner 14683 | -5/Factory | Search patrols dispatched 15070 | -5/Factory | Identified exit to Upper Caves 15089 | -5/Factory | Incoming investigation squad redirected 15149 | -5/Factory | Core integrity fell below 50% 15318 | -5/Factory | Core integrity fell below 20% 15329 | -5/Factory | Released all parts (6) 15340 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 15323_ Lrn. Proton Cannon destroyed. 15325_ U-05 Engineer lays Concrete. 15326_ U-05 Engineer builds a Door. 15327_ K-01 Serf collects debris. 15328_ Acquired Cooling System. 15329_ The unstable cave ceiling collapses. 15329_ Cooling System destroyed. 15329_ Released Magnetic Acceleration Cannon. 15329_ Released Com. Ion Cannon. 15329_ Released Imp. Hacking Suite. 15329_ Released Huge Storage Unit. 15329_ Released Adv. Heat Sink. 15329_ Released Broken Arm. Medium Treads. 15329_ Dropped Hcp. Storage Unit. 15330_ K-01 Serf collects debris. 15330_ Acquired Com. Ion Cannon. 15331_ U-05 Engineer builds a Wall. 15333_ Acquired Nova Cannon. 15333_ K-01 Serf collects debris. 15333_ U-05 Engineer builds a Wall. 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""" ?????????????? | | ??????????????????????????????? ??? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Hvy. Laser | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nova Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricSubatomicWeb Manual? 0 Play Time 01:54:30 Cumulative 156.3 hours Start 2023.12.26 @ 21:27:49 End 2023.12.27 @ 00:18:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2ad60a3-3416-4861-be2e-fabe83119b54