Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 18:49:16 Player: Elias Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3950) 3950 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 9594 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1150 Matter 9/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Impulse Thruster Compact Matter Pod (83) Improved Target Analyzer Peak State ------------ > --- POWER ------------ Fusion Compressor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Thermic Laser Phase Gun Enhanced Gauss Cannon Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Micro Fission Core Myomer Leg Myomer Leg Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Heat Sink Small Storage Unit Compact Matter Pod Improved Target Analyzer [Rating: 102] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Utility Improved Targeting Computer Device Point Defense System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Axe Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . . . Utility 6 | . . 1 . 1 1 1 1 . . 1 Weapon 3 | . . . . 1 1 . . . . 1 Parts Attached 127 | 4 4 14 13 11 10 10 4 3 25 29 Power 18 | . 1 1 2 1 2 2 . . 5 4 Engine 10 | . 1 . 2 1 1 1 . . 3 1 Core 6 | . . 1 . . 1 . . . 2 2 Reactor 2 | . . . . . . 1 . . . 1 Propulsion 34 | 2 1 6 5 2 2 4 . 1 4 7 Treads 24 | . . 6 5 2 2 4 . 1 2 2 Leg 8 | 2 1 . . . . . . . 2 3 Wheel 1 | . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 38 | 1 1 3 1 4 2 3 1 2 10 10 Device 13 | . . . . 1 1 2 . 2 3 4 Storage 4 | 1 . 1 . . . . . . . 2 Processor 10 | . 1 . . 1 1 . 1 . 4 2 Hackware . | . . . . . . . . . . . Protection 11 | . . 2 1 2 . 1 . . 3 2 Artifact . | . . . . . . . . . . . Weapon 37 | 1 1 4 5 4 4 1 3 . 6 8 Energy Gun 11 | . . . 1 . 2 . 1 . 2 5 Energy Cannon 3 | . . . . 2 . . . . 1 . Ballistic Gun 14 | 1 1 4 3 . 1 . 2 . 2 . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 3 | . . . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . 1 Parts Lost 63 | . . 2 1 14 2 . . 10 12 22 Power 10 | . . . . 2 . . . 2 2 4 Propulsion 13 | . . 1 . 3 . . . 1 2 6 Utility 16 | . . 1 . 3 1 . . 2 3 6 Weapon 24 | . . . 1 6 1 . . 5 5 6 Highest Loss Streak 14 | . . 1 1 14 1 . . 10 4 10 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 9 | 3 6 9 14 11 13 14 12 12 3 5 Power 1 | . 1 1 2 . 2 2 2 2 . . Propulsion 1 | 1 2 1 2 1 2 2 1 1 . 2 Utility 3 | . . 2 5 6 7 8 6 7 2 2 Weapon 2 | 1 3 4 5 2 1 2 2 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . 3 . 2 . . 4 . 4 . 9 Power 4 | . 1 . 1 . . 1 . 1 . . Propulsion 7 | . . . . . . 1 . . . 6 Utility 9 | . 1 . . . . 2 . 3 . 3 Weapon 2 | . 1 . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 93 91 99 79 82 97 99 63 60 76 Engine 5 | . 14 3 11 6 5 6 5 3 4 3 Core 2 | . . 7 . . 1 . . . 2 4 Treads 15 | . . 22 32 25 23 20 23 14 7 5 Leg 4 | . 28 6 . . . . . . 1 7 Device 7 | . . . . 2 2 11 16 13 5 16 Storage 6 | . 14 11 11 9 7 6 5 4 . 2 Processor 12 | . 8 11 11 11 17 16 11 8 14 13 Protection 4 | . . 8 11 8 3 3 5 . 3 2 Energy Gun 4 | . . . 6 . 6 6 9 4 3 8 Ballistic Gun 8 | . 27 21 14 11 1 6 7 8 6 . Slashing Weapon 4 | . . . . 3 11 13 3 . 3 3 Peak Build Rating 102 | 4 9 17 23 25 39 54 67 67 80 102 Average Rating 43 | 3 7 13 20 18 30 50 64 40 56 78 On Entrance 25 | . 4 9 17 19 18 39 54 67 2 56 Naked Turns 41 | . . . . . . . . 20 19 2 Heaviest Build 109 | 6 12 38 43 47 48 61 64 68 58 109 Greatest Support 126 | 20 20 60 63 63 60 60 80 80 97 126 Greatest Overweight (x) 6 | . . 6 . . . 1 . 1 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 5 20 Average Capacity 11 | 7 8 11 15 15 15 15 15 12 5 10 Most Carried 15 | 6 8 15 15 15 15 15 15 15 5 13 Average Carried 9 | 3 6 9 14 11 13 14 13 12 3 6 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 15 15 11 15 15 15 5 5 5 Class Distribution -------------------- 32% | Scavenger-Mutant 31% | Mutant 20% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Matter Collected 3378 | 117 186 517 421 317 65 130 112 138 750 625 Remotely . | . . . . . . . . . . . Salvage Created 4875 | . 184 528 849 317 60 26 198 305 1404 1004 Parts 259 | . 11 47 65 11 5 3 13 3 55 46 Haulers Intercepted 10 | . . 1 4 . 1 . . . 1 3 Recyclers Shooed 2 | . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 77 | . 4 12 16 6 . . 2 1 18 18 Melee 3 | . . . . 3 . . . . . . Guns 48 | . 4 12 11 1 . . 2 1 11 6 Cannons 13 | . . . . 1 . . . . 5 7 AOE 9 | . . . 5 1 . . . . . 3 Classes Destroyed 13 | . 2 4 1 3 . . 1 1 1 . Worker 9 | . . 1 3 . . 1 1 . 2 1 Builder 7 | . . . . 1 . . 2 . . 4 Hauler 10 | . . 1 4 . 1 . . . 1 3 Recycler 2 | . . . 1 1 . . . . . . Watcher 7 | . 1 2 . 1 . . . . . 3 Swarmer 19 | . . 6 5 . . . . . . 8 Grunt 16 | . 4 . 4 2 . . 1 . 5 . Brawler 2 | . . . . 1 . . . . 1 . Duelist 2 | . . . . . . . 1 . 1 . Sentry 22 | . . 6 7 2 . . . . 5 2 Hunter 5 | . . . . 1 . . . . . 4 Programmer 10 | . . . . . . . . . 6 4 Compactor 1 | . . . . . . . . 1 . . Best Kill Streak 8 | . 4 4 8 4 1 1 1 1 5 8 Combat Bots Only 5 | . 4 4 4 3 . . 1 1 5 4 Max Kills in Single Turn 5 | . 1 1 3 1 1 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . . 2 Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Hostile Shots Fired 874 | . 16 90 72 129 10 22 37 8 173 317 Missed 242 | . 4 27 21 15 1 6 13 1 51 103 Hits 632 | . 12 63 51 114 9 16 24 7 122 214 Melee 26 | . . . . 4 7 . . 7 8 . Projectile 606 | . 12 63 51 110 2 16 24 . 114 214 Critical Strikes 30 | . . 2 2 6 . 1 . 3 7 9 Damage Taken 11448 | . 148 800 629 1878 446 185 319 313 2809 3921 Core 2198 | . 43 131 14 308 35 45 13 151 308 1150 Absorbed by Shields 128 | . . . . . . . . . . 128 Core Remaining (%) 75 | 100 82 . 63 44 95 94 . . 52 . Volleys Fired 296 | 1 28 59 50 22 6 . 5 6 68 51 Largest 5 | 1 2 2 2 3 1 . 4 4 3 5 Hottest 320 | 20 40 46 90 159 69 . 205 177 214 320 Shots Fired 688 | 1 56 118 95 63 6 . 17 19 160 153 Gun 573 | 1 56 118 89 48 6 . 17 19 121 98 Cannon 97 | . . . . 12 . . . . 39 46 Launcher 18 | . . . 6 3 . . . . . 9 Special . | . . . . . . . . . . . Kinetic 431 | 1 56 118 52 48 . . 7 14 89 46 Thermal 133 | . . . . 12 1 . 10 5 47 58 Explosive 18 | . . . 6 3 . . . . . 9 Electromagnetic 106 | . . . 37 . 5 . . . 24 40 Robot Hit Streak 25 | 1 11 21 16 13 4 . 7 6 25 8 Robot Miss Streak 6 | . 4 5 3 3 1 . 6 6 4 3 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 6 | . 2 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 449 | 1 33 82 63 49 7 1 11 15 95 92 Core Hits 206 | . 16 29 31 15 1 1 13 7 45 48 Critical Kills 8 | . . . 1 . . . . . 7 . Critical Parts Destroyed 9 | . . 1 . . . . . . 8 . Critical Strikes 46 | . . 1 2 1 1 . . . 17 24 Burn 9 | . . . . . . . . . . 9 Meltdown 2 | . . . . . . . . . 2 . Destroy 15 | . . 1 1 . . . . . 13 . Blast 11 | . . . . . . . . . . 11 Corrupt 7 | . . . 1 . . . . . 2 4 Sever 2 | . . . . 1 1 . . . . . Melee Attacks 18 | . . . . 8 7 2 . . 1 . Impact . | . . . . . . . . . . . Slashing 18 | . . . . 8 7 2 . . 1 . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10665 | 9 291 959 1438 1417 149 79 286 391 2240 3406 Guns 6215 | 9 291 959 1130 397 70 . 286 391 1223 1459 Cannons 2263 | . . . . 250 . . . . 1017 996 Explosions 1748 | . . . 308 499 . . . . . 941 Melee 429 | . . . . 271 79 79 . . . . Ramming 10 | . . . . . . . . . . 10 Kinetic 4405 | 9 291 959 538 397 . . 116 278 821 996 Thermal 2566 | . . . . 250 . . 170 113 1161 872 Explosive 1748 | . . . 308 499 . . . . . 941 Electromagnetic 1507 | . . . 592 . 70 . . . 258 587 Impact . | . . . . . . . . . . . Slashing 429 | . . . . 271 79 79 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 29 | . . . . 5 . . 8 18 29 12 Average Corruption 16 | . . . . 5 . . 6 16 24 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 117 | . . . . 5 . . 12 8 63 29 Message Errors 30 | . . . . 4 . . 4 2 12 8 Matter Fused 20 | . . . . . . . 2 . 12 6 Heat Flow Errors 17 | . . . . . . . 1 2 10 4 Energy Discharges 12 | . . . . . . . 2 1 7 2 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . 2 . 6 2 Data Loss (major) 2 | . . . . 1 . . . . 1 . Misfires 2 | . . . . . . . 1 . 1 . Alerts 2 | . . . . . . . . . 1 1 Misdirections 9 | . . . . . . . . 1 5 3 Weapon Failures 11 | . . . . . . . . 2 6 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 325 | . . . . 45 . . . . 31 249 Projectiles 97 | . . . . . . . . . 31 66 Explosions 183 | . . . . . . . . . . 183 Melee 45 | . . . . 45 . . . . . . Knockbacks 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 459 | . . . 16 96 . . . . 169 178 Shots 9 | . . . 1 3 . . . . 2 3 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . . . 2 Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 541 | . 12 18 369 541 14 . 152 463 449 531 Average Temperature 148 | . 7 7 98 192 10 . 42 256 145 202 Received Heat Transfer 2265 | . 81 249 216 648 27 72 147 . 492 333 Effects 41 | . . . 2 11 . . . 4 9 15 Shutdowns 10 | . . . 1 1 . . . . 3 5 Energy Bleed 4 | . . . 1 1 . . . . 1 1 Interference 5 | . . . . 2 . . . . 3 . Matter Decay 4 | . . . . 1 . . . 1 1 1 Short Circuit 3 | . . . . . . . . 1 . 2 Damage (minor) 5 | . . . . 2 . . . . 1 2 Damage (major) 10 | . . . . 4 . . . 2 . 4 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 9 | . . . 3 . . . . . 2 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . 2 1 Parts Melted 13 | . . . . . . . 2 . 8 3 Heat Transferred 4962 | . . . . 444 . . 374 236 1622 2286 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Maximum Alert Level 2 | . . . 1 . . . . . 1 2 Low Security (%) 79 | 100 100 100 30 100 100 100 100 100 39 83 Level 1 18 | . . . 69 . . . . . 60 6 Level 2 2 | . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 660 | . 100 118 382 159 15 5 30 . 290 660 Initial 152 | . . 11 39 152 7 . . . . 88 Average 84 | . 28 34 249 86 . . 3 . 171 93 Influence Increases 3170 | . 134 377 572 210 22 5 80 . 626 1144 Destroy 0b10 Robot/C 1520 | . 80 240 320 120 . . 40 . 360 360 Destroy 0b10 Robot/NC 175 | . 5 20 40 15 5 5 15 . 15 55 Destroy Leader 464 | . 12 86 108 42 2 . 10 . 112 92 Successful Hack 28 | . 7 . 14 7 . . . . . . Disable Machine 285 | . . 15 45 15 15 . . . 75 120 Destroy Structure 488 | . . 1 30 11 . . . . 64 382 Lose Combat Pursuer 210 | . 30 15 15 . . . 15 . . 135 Influence Decreases 2482 | . 107 310 303 557 38 5 80 . 444 638 Entered New Map 385 | . . 16 55 211 9 . . . . 94 Time Decay 1605 | . 107 284 238 206 29 5 80 . 324 332 Lost Part 492 | . . 10 10 140 . . . . 120 212 Squads Dispatched 42 | . 3 2 4 7 3 3 3 . 10 7 Investigation 2 | . 1 . . 1 . . . . . . Extermination 7 | . . . . . . 1 . . 3 3 Reinforcement 21 | . 2 2 1 3 . 2 3 . 4 4 Assault 4 | . . . . 2 2 . . . . . Garrison 8 | . . . 3 1 1 . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Distress Signals 12 | . 2 . 1 3 . . 4 . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 200 | . 9 21 25 14 25 9 11 6 30 50 Peak Tracking Total 20 | . 5 4 6 6 7 3 2 5 7 20 Tactical Retreats 11 | . 1 1 1 . . . 1 . . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Traps Triggered 12 | . 1 4 2 . 1 . 3 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Machines Disabled 19 | . . 1 3 1 1 . . . 5 8 Max in Single Turn 4 | . . 1 1 1 1 . . . 4 2 Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Machines Accessed 16 | . 4 2 4 2 . . . . . 4 Terminals 13 | . 4 2 3 1 . . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 8 3 5 5 . . . . . 8 Successful 16 | . 4 1 4 5 . . . . . 2 Failed 13 | . 4 2 1 . . . . . . 6 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 22 | . 8 3 4 1 . . . . . 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . . . . 2 Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 4 1 3 1 . . . . . 1 Record 2 | . 2 . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Transport Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . 1 Retrieve Components 2 | . . . 1 . . . . . . 1 Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 3 2 1 2 . . . . . 4 Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 7 . . . . . . 3 Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . 2 3 . . . . . Machine Destruction 5 | . . . . 2 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Active Infowar (turns) 3102 | . . . . 129 537 452 408 66 322 1188 Optics 1155 | . . . . 129 537 217 . . 272 . Sensors 2342 | . . . . . 178 452 408 66 50 1188 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Turns Passed 5860 | 57 391 690 506 438 537 452 408 94 1039 1248 Spaces Moved 2994 | 42 253 313 209 183 272 232 204 66 448 772 Core 222 | 12 . 1 . . . . . 42 114 53 Treads 1947 | . . 213 209 183 272 232 204 24 300 310 Legs 784 | 30 253 99 . . . . . . 34 368 Wheels . | . . . . . . . . . . . Hover 41 | . . . . . . . . . . 41 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 163 163 170 50 50 50 Average Speed 147 | 100 120 148 160 160 163 184 170 97 164 126 Slowest Speed 350 | 120 120 350 160 160 163 246 170 250 260 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 46 35 47 20 12 7 6 78 15 24 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 329 | . . . 42 14 . . . 2 31 240 Melee 1 | . . . . . . . . . 1 . Projectile 36 | . . . . . . . . 2 10 24 AOE 291 | . . . 42 14 . . . . 19 216 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Total 3807 | 56 298 427 291 268 345 257 252 79 605 929 Wait 162 | . 2 6 1 26 40 4 26 . 24 33 Move 2985 | 41 252 312 208 182 271 231 204 65 447 772 Hop . | . . . . . . . . . . . Pick Up 112 | 10 7 15 3 11 8 2 6 2 17 31 Fast Attach 37 | . 1 12 2 1 5 2 . 1 10 3 Attach 65 | 4 2 2 2 13 1 . 2 3 15 21 Detach 1 | . . . . . . . . . . 1 Swap 64 | . 1 12 15 3 4 8 6 2 5 8 Drop 50 | . 4 9 10 2 3 9 3 . 3 7 Fire 296 | 1 28 59 50 22 6 . 5 6 68 51 Melee 17 | . . . . 8 7 1 . . 1 . Ram 2 | . . . . . . . . . . 2 Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 4) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 941 | -9/Materials | Build established: Scavenger-Mutant 1115 | -9/Materials | Discovered new exit (range 5) 1139 | -9/Materials | Entered Storage 1216 | -9/Storage | Garrison activated, responded to threat 1623 | -9/Storage | Discovered new exit (range 12) 1645 | -9/Storage | Entered Materials 1645 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1685 | -8/Materials | Build established: Mutant 1691 | -8/Materials | Garrison activated, responded to threat 1906 | -8/Materials | Core integrity fell below 50% 1942 | -8/Materials | Lost 14 parts (2p3n3u6w) 1977 | -8/Materials | Met 7R-MNS 2059 | -8/Materials | Discovered new exit (range 9) 2083 | -8/Materials | Entered Factory 2083 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2084 | -7/Factory | Caught up to 7R-MNS 2142 | -7/Factory | Garrison activated, responded to threat 2614 | -7/Factory | Discovered new exit (range 5) 2619 | -7/Factory | Identified exit to Factory 2620 | -7/Factory | Entered another Factory area 2620 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2621 | -6/Factory | Caught up to 7R-MNS 2736 | -6/Factory | Build established: Scavenger-Assassin 3051 | -6/Factory | Discovered new exit (range 10) 3070 | -6/Factory | Identified exit to Factory 3072 | -6/Factory | Entered another Factory area 3072 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3073 | -5/Factory | Caught up to 7R-MNS 3364 | -5/Factory | Build established: Scavenger-Skirmisher 3480 | -5/Factory | Sucked down chute 3480 | -5/Factory | Entered Waste 3494 | -5/Waste | Spotted C-40 Crusher 3495 | -5/Waste | EMP discharged 3495 | -5/Waste | System corruption reached 10% 3506 | -5/Waste | Spotted C-40 Crusher 3509 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3512 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3513 | -5/Waste | Spotted C-40 Crusher 3514 | -5/Waste | Destroyed C-40 Crusher 3528 | -5/Waste | Spotted C-40 Crusher 3538 | -5/Waste | Spotted C-40 Crusher 3541 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3544 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3546 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3553 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3554 | -5/Waste | Released all parts (2) 3567 | -5/Waste | Discovered new exit (range 16) 3567 | -5/Waste | Spotted C-40 Crusher 3574 | -5/Waste | Entered Factory 3584 | -5/Factory | Lost 10 parts (2p1n2u5w) 3832 | -5/Factory | Build established: Mutant 3934 | -5/Factory | Garrison activated, responded to threat 4004 | -5/Factory | Lost 3 parts (1p2u) 4113 | -5/Factory | Lost 4 parts (1p1n2w) 4499 | -5/Factory | Build established: Scavenger-Gunner 4586 | -5/Factory | Discovered new exit (range 12) 4613 | -5/Factory | Entered another Factory area 4613 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4643 | -4/Factory | Lost 4 parts (1n3w) 4869 | -4/Factory | Build established: Scavenger-Mutant 5334 | -4/Factory | System corruption reached 10% 5361 | -4/Factory | Lost 10 parts (1p3n4u2w) 5603 | -4/Factory | Lost 3 parts (1p2w) 5647 | -4/Factory | Build established: Scavenger-Gunner 5770 | -4/Factory | Lost 3 parts (2u1w) 5801 | -4/Factory | Released all parts (10) 5819 | -4/Factory | Core integrity fell below 50% 5832 | -4/Factory | Lost 5 parts (1p3n1w) 5848 | -4/Factory | Core integrity fell below 20% 5861 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05827_ O-16 Technician locks terminal. 05829_ System corrupted: Matter fused (-2). 05830_ W-44 Eye sends out distress signal. 05833_ Acquired Impulse Thruster. 05837_ Slammed into K-01 Serf. 05840_ Destabilizing: Core damaged (-34). 05842_ K-01 Serf cleans the Power Conduit. 05842_ Slug penetrates Power Conduit. 05843_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05844_ Power Conduit explodes. 05844_ Y-64 Sentinel destroyed. 05844_ K-01 Serf destroyed. 05844_ K-01 Serf collects debris. 05845_ D#FZZ 0&=8:CA5YCYCP&7|D%1& 05845_ K-01 Serf collects debris. 05851_ K-01 Serf cleans the Neutrino Reactor. 05851_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 05851_ Critical hit (Burn: +50). 05855_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####?????????#?????????????????????? | | ??????????????# ??????? #?????????????????????? | | ??????????????# ?????? #?????????????????????? | | ??????????????# """""" #?????????????????????? | | ?##+####??????# """""" #?????????????????????? | | ? ??????# """""" #?????????????????????? | | ??????# #?????????????????????? | | !!!??????# === #?????????????????????? | | !! #?????# == #?????????????????????? | | !! #?????# == #?????????????????????? | | #?????? #?????????????????????? | | """""" #???????? ???????????????????????? | | #####?????? ?????????????????????????? | | ##T #########+############???????????????? | | gs @ ????????? | | p s g ????????? | | """ """ ""G"" ????????? | | """ """ " " ?????????? | | """ """ " "g ?????????? | | gs ??????????? | | """ """ """ """ ??????????? | | """ """ """ """ ########### ??????????? | | """ """ """ """ #?????????? ???????????? | | #?????????? ???????????? | | """ """ """ ///#??????????? ????????????? | | """ """ """ ///#??????????? ????????????? | | """ """ """ // #??????????? ??????????????? | | ? ??? ????????????? ????????????????? | | ? ??? ????????????????????????????????? | | ? ????? ????????????????????????????????? | | ####+?###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 41 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 825 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 30 Item Schematics ----------------- Axe | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed ForceBottomlessPropulsion Manual? 0 Play Time 01:09:49 Cumulative 22.9 hours Start 2025.05.28 @ 17:41:51 End 2025.05.28 @ 18:49:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 985c09f7-40da-467d-bd34-f75e72a24e2f