Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 22:50:24 Player: tc Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2838) 2838 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7954 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Titanium Leg Advanced Heat Sink Improved Cooling System Matter Compressor (74) Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Compact Ion Cannon Improved Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Micro Fission Core Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved Cooling System Heavy Laser Wave Gun Phase Cannon [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 2 | . . . . . . . 1 . . 1 Propulsion 3 | . . . 1 . . . . 1 . 1 Utility 3 | . . . . . . . 1 1 1 . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 90 | 6 1 2 14 1 2 8 10 15 10 21 Power 15 | 1 . . 2 1 2 1 2 3 . 3 Engine 10 | 1 . . 1 1 2 1 1 1 . 2 Core 5 | . . . 1 . . . 1 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . . 4 . . 3 2 5 4 7 Treads 2 | 2 . . . . . . . . . . Leg 25 | . . . 4 . . 3 2 5 4 7 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 1 . 1 . . . 2 4 2 3 Device 4 | . . . . . . . 2 . 1 1 Storage 4 | 1 1 . 1 . . . . . . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . . . . 4 1 1 Artifact . | . . . . . . . . . . . Weapon 34 | 2 . 2 7 . . 4 4 3 4 8 Energy Gun 11 | . . . 3 . . 1 2 1 1 3 Energy Cannon 6 | . . . . . . . . 2 1 3 Ballistic Gun 9 | 2 . 1 2 . . . 2 . . 2 Ballistic Cannon 2 | . . . . . . . . . 2 . Launcher 4 | . . . 2 . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 2 . 2 Parts Lost 43 | . . . 5 1 . 9 3 4 1 20 Power 8 | . . . 1 1 . 2 . 1 . 3 Propulsion 12 | . . . 1 . . 3 1 . . 7 Utility 4 | . . . . . . . . . . 4 Weapon 19 | . . . 3 . . 4 2 3 1 6 Highest Loss Streak 12 | . . . 2 1 . 8 1 2 1 12 Average Slot Usage (%) 95 | . 98 100 95 100 100 83 91 99 99 90 Engine 7 | . 14 14 5 11 11 5 2 7 6 7 Core 4 | . . . 4 . . . 9 6 6 7 Treads 5 | . 28 28 . . . . . . . . Leg 23 | . . . 30 33 33 31 26 30 26 26 Device 3 | . . . . . . . 8 7 6 4 Storage 18 | . 26 28 22 22 22 22 18 15 13 10 Protection 4 | . . . . . . . . 6 13 8 Energy Gun 6 | . . . 6 11 11 1 11 10 6 5 Energy Cannon 3 | . . . . . . . . 7 11 3 Ballistic Gun 10 | . 28 27 24 22 22 1 9 3 . 2 Ballistic Cannon 1 | . . . . . . . . . 7 4 Launcher 1 | . . . . . . 11 3 . . . Slashing Weapon 1 | . . . . . . 9 2 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 10 14 16 32 34 34 36 44 59 72 85 Greatest Support 97 | 40 40 40 45 45 45 45 45 67 77 97 Greatest Overweight (x) 4 | 2 . . 4 . . 2 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 14 | 6 8 8 12 12 12 12 12 12 12 14 Average Capacity 11 | 5 7 8 10 12 12 12 12 12 12 12 Most Carried 12 | 4 7 8 10 10 11 11 12 12 12 12 Average Carried 9 | 2 6 7 8 9 10 8 9 10 11 9 Final Capacity 12 | 6 8 8 12 12 12 12 12 12 12 8 Final Carried 12 | 4 7 8 8 10 11 8 12 11 10 8 Class Distribution -------------------- 31% | Tank 27% | Mutant 15% | Gunner 11% | Scavenger-Tank 7% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2185 | 200 118 24 358 41 . 101 147 244 153 799 Remotely . | . . . . . . . . . . . Salvage Created 3432 | . 163 32 792 78 . 309 288 560 232 978 Parts 156 | . 12 2 38 6 . 13 17 21 14 33 Haulers Intercepted 2 | . 1 . . . . . . 1 . . Recyclers Shooed 3 | . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 5 2 16 2 . 9 4 9 6 17 Melee 7 | . . 2 . . . 5 . . . . Guns 35 | . 5 . 14 2 . 1 2 5 . 6 Cannons 15 | . . . . . . . . 3 6 6 AOE 11 | . . . 2 . . 3 2 . . 4 Classes Destroyed 9 | . 3 . 2 . . 2 . 1 1 . Worker 1 | . . . . . . . . 1 . . Hauler 2 | . 1 . . . . . . 1 . . Recycler 4 | . . . 2 . . . 1 . . 1 Swarmer 19 | . 3 2 3 . . 3 . . 3 5 Grunt 27 | . 2 . 7 2 . 4 . 5 . 7 Brawler 2 | . . . . . . 1 . . . 1 Sentry 18 | . . . 6 . . . 3 4 2 3 Hunter 3 | . . . . . . 1 1 . . 1 Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 6 | . 3 2 6 4 . 3 2 4 3 6 Combat Bots Only 6 | . 3 2 5 4 . 3 1 2 3 6 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 1 2 1 4 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . 1 . . 1 1 . . 3 Melee 1 | . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 7036 | . 103 44 734 121 . 918 432 877 596 3211 Core 1520 | . 32 6 101 11 . 200 63 77 20 1010 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . 84 . . . 22 88 89 97 . Volleys Fired 194 | . 12 1 38 6 . 12 13 31 23 58 Largest 4 | . 2 2 3 3 . 3 3 3 4 4 Hottest 263 | . 40 40 99 99 . 99 139 194 237 263 Shots Fired 521 | . 24 2 112 18 . 23 23 88 54 177 Gun 351 | . 24 2 108 18 . 16 15 57 12 99 Cannon 151 | . . . . . . . . 31 42 78 Launcher 19 | . . . 4 . . 7 8 . . . Special . | . . . . . . . . . . . Kinetic 260 | . 24 2 87 12 . 10 11 20 23 71 Thermal 181 | . . . 21 6 . 6 4 68 15 61 Explosive 7 | . . . 2 . . 4 1 . . . Electromagnetic 73 | . . . 2 . . 3 7 . 16 45 Robot Hit Streak 19 | . 9 1 14 3 . 4 4 19 7 7 Robot Miss Streak 8 | . 4 1 3 4 . 3 4 4 5 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 . 4 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . Shots Hit Robots 316 | . 15 3 67 8 . 25 14 57 29 98 Core Hits 150 | . 9 2 35 5 . 16 7 21 11 44 Critical Hits 12 | . . . . . . 1 1 4 3 3 Critical Kills 4 | . . . . . . . 1 2 . 1 Critical Parts Destroyed 8 | . . . . . . 1 . 2 3 2 Melee Attacks 23 | . . 3 . . . 19 1 . . . Impact . | . . . . . . . . . . . Slashing 23 | . . 3 . . . 19 1 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6749 | . 150 74 906 125 . 937 417 1053 614 2473 Guns 3079 | . 150 . 702 125 . 169 135 617 122 1059 Cannons 1992 | . . . . . . . . 436 492 1064 Explosions 1011 | . . . 204 . . 284 185 . . 338 Melee 655 | . . 74 . . . 484 97 . . . Ramming 12 | . . . . . . . . . . 12 Kinetic 2029 | . 150 . 496 81 . 112 89 104 247 750 Thermal 2637 | . . . 206 44 . 57 46 949 193 1142 Explosive 446 | . . . 155 . . 247 44 . . . Electromagnetic 970 | . . . 49 . . 37 141 . 174 569 Impact . | . . . . . . . . . . . Slashing 655 | . . 74 . . . 484 97 . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . 2 . Average Corruption 2 | . . . . . . . 2 . 1 . Corruption Purged . | . . . . . . . . . . . Effects 3 | . . . . . . . 2 . 1 . Message Errors 1 | . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 133 | . . . 17 . . 62 . 4 23 27 Projectiles 54 | . . . . . . . . 4 23 27 Explosions 55 | . . . 17 . . 38 . . . . Melee 24 | . . . . . . 24 . . . . Knockbacks 3 | . . . . . . . . . 2 1 Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 2 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . 84 . . . 4 Shots 4 | . . . . . . 4 . . . . Rammed 5 | . . . . . . . . . . 5 Targets Rammed 6 | . . . . . . . . . . 6 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 799 | . 6 . 156 220 . 267 24 201 504 799 Average Temperature 199 | . 6 . 36 111 . 154 16 73 224 298 Received Heat Transfer 1866 | . 18 . 291 66 . 360 45 375 24 687 Effects 107 | . . . . . . 1 . . 18 88 Shutdowns 33 | . . . . . . . . . 3 30 Energy Bleed 13 | . . . . . . . . . 4 9 Interference 14 | . . . . . . 1 . . 9 4 Matter Decay 10 | . . . . . . . . . . 10 Short Circuit 8 | . . . . . . . . . . 8 Damage (minor) 7 | . . . . . . . . . . 7 Damage (major) 17 | . . . . . . . . . 2 15 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . 2 . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 15 | . . . 1 . . . . 9 . 5 Heat Transferred 4870 | . . . 485 111 . 148 111 1887 370 1758 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 425 | . 181 65 425 220 . 283 292 291 167 333 Initial 165 | . . . . 165 . . 109 57 92 53 Average 132 | . 89 2 204 214 . 151 212 146 102 151 Maximum Alert Level 2 | . . . 2 1 . 1 1 1 . 1 Low Security (%) 74 | 100 100 100 47 8 . 58 46 87 100 58 Level 1 24 | . . . 50 91 . 41 53 12 . 41 Level 2 . | . . . 1 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 2 . 2 . . . . 1 4 7 Investigation 2 | . 1 . . . . . . . . 1 Extermination 1 | . . . . . . . . . 1 . Reinforcement 7 | . 1 . 2 . . . . 1 . 3 Assault 1 | . . . . . . . . . . 1 Garrison 5 | . . . . . . . . . 3 2 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . 1 . 3 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 7 3 22 2 . 11 5 15 10 37 Peak Tracking Total 11 | . 3 3 6 2 . 3 1 3 5 11 Tactical Retreats 6 | . 1 1 . . . 1 . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . 1 . . . . . 2 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 5 | . . . . . . 2 2 . 1 . Max in Single Turn 1 | . . . . . . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 10 | . 1 1 . . 1 1 1 2 1 2 Terminals 8 | . 1 1 . . . 1 1 1 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 45 | . 1 4 . . 23 3 4 4 1 5 Successful 40 | . 1 1 . . 23 3 4 4 1 3 Failed 5 | . . 3 . . . . . . . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 20 | . 1 4 . . . 3 4 2 1 5 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 38 | . 1 1 . . 23 3 4 2 1 3 Record 32 | . . . . . 23 2 3 2 . 2 Prototype ID Bank 3 | . 1 . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . . . . . 1 Investigation Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 . . . . 1 2 . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 38 | . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4623 | 93 414 428 364 92 193 320 510 713 679 817 Spaces Moved 2778 | 53 232 257 171 55 158 182 337 432 449 452 Core 27 | 21 . . 6 . . . . . . . Treads 521 | 32 232 257 . . . . . . . . Legs 2230 | . . . 165 55 158 182 337 432 449 452 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 125 120 Average Speed 132 | 146 160 160 124 120 120 125 125 123 130 129 Slowest Speed 250 | 160 160 160 250 120 120 180 150 150 160 156 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 30 68 22 5 54 42 35 12 14 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 98 | . . . 18 . . 45 11 . . 24 Melee . | . . . . . . . . . . . Projectile 18 | . . . . . . . . . . 18 AOE 80 | . . . 18 . . 45 11 . . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 3297 | 68 253 267 246 68 160 225 399 545 502 564 Wait 83 | . 6 2 6 4 . . 25 39 1 . Move 2768 | 52 231 256 170 54 157 181 336 431 448 452 Hop . | . . . . . . . . . . . Pick Up 93 | 10 3 2 12 3 1 5 12 17 11 17 Fast Attach 3 | . 1 . . . . . . 1 . 1 Attach 61 | 6 . . 9 1 . 8 8 10 5 14 Detach . | . . . . . . . . . . . Swap 26 | . . 2 5 . 2 . 2 4 5 6 Drop 40 | . . 1 6 . . . 2 12 9 10 Fire 194 | . 12 1 38 6 . 12 13 31 23 58 Melee 23 | . . 3 . . . 19 1 . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . . . . . . . 6 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 15) 508 | -10/Materials | Entered Mines 790 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 921 | -10/Mines | Discovered new exit (range 6) 928 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 936 | -10/Mines | Entered Materials 936 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1264 | -9/Materials | Discovered new exit (range 5) 1300 | -9/Materials | Entered Mines 1348 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1349 | -9/Mines | Discovered new exit (range 5) 1392 | -9/Mines | Entered Exiles 1428 | -9/Exiles | Met 8R-AWN 1445 | -9/Exiles | Build established: Gunner 1449 | -9/Exiles | Met EX-HEX 1497 | -9/Exiles | Met EX-DEC 1536 | -9/Exiles | Learned location of Zion (-7) 1573 | -9/Exiles | Discovered new exit (range 12) 1585 | -9/Exiles | Entered Mines 1630 | -8/Mines | Core integrity fell below 50% 1662 | -8/Mines | Lost 8 parts (1p3n4w) 1811 | -8/Mines | Discovered new exit (range 15) 1885 | -8/Mines | Discovered new exit (range 15) 1905 | -8/Mines | Entered Materials 1905 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2357 | -8/Materials | Discovered new exit (range 16) 2369 | -8/Materials | Build established: Scavenger-Gunner 2415 | -8/Materials | Entered Factory 2415 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2715 | -7/Factory | Build established: Scavenger-Tank 2876 | -7/Factory | Repaired Imp. Light Armor Plating 3027 | -7/Factory | Discovered new exit (range 9) 3128 | -7/Factory | Entered another Factory area 3128 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3169 | -6/Factory | Build established: Tank 3267 | -6/Factory | Garrison activated, responded to threat 3765 | -6/Factory | Discovered new exit (range 9) 3807 | -6/Factory | Entered another Factory area 3807 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4125 | -5/Factory | Identified exit to Upper Caves 4218 | -5/Factory | Core integrity fell below 50% 4437 | -5/Factory | Lost 4 parts (2u2w) 4472 | -5/Factory | Garrison activated, responded to threat 4597 | -5/Factory | Core integrity fell below 20% 4624 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Carbon-fiber Leg destroyed. Slug penetrates Wall. Carbon-fiber Leg destroyed. Kicked G-67 Veteran out of the way. Lrg. Storage Unit destroyed. Slammed into G-67 Veteran. Mic. Fission Core permanently disabled. Destabilizing: Short circuit. Slammed into G-67 Veteran. Slammed into G-50 Soldier. Triggered Ambush Trap. G-50 Soldier emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. Arm. Leg destroyed. Penetrated by Slug. 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""" "" != | | ?????? % ^ | | ?????? ##### | | ????????############+######+########## #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Point Defense Rating 80 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Leap Before You Look Librarian Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed DefenseUtilityCasing Manual? 0 Play Time 01:09:44 Cumulative 7.4 hours Start 2021.02.15 @ 21:41:29 End 2021.02.15 @ 22:50:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 717dcc64-c871-47e5-84aa-1de5bbe34986