Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 23:55:26 Player: GayPredator Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2217) 2217 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 6671 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 381 Met Imprinter 300 Was Imprinted 300 Friendly Fire -521 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Flying (44) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit Nuclear Pulse Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Makeshift Hammer > --- INVENTORY (5) ---- Improved Cooling System Structural Scanner Improved Trap Scanner Makeshift ECM Suite System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Sensor Array Propulsion Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Slug Cannon Heavy Rocket Launcher Heavy Pick > --- INVENTORY -------- Makeshift Flight Unit Heat Sink Improved Cooling System Structural Scanner Makeshift ECM Suite Improved Medium Armor Plating Improved Hardlight Generator System Restoration Module Improved Grenade Launcher Makeshift Hammer [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Propulsion Shielding Device Heat Sink Storage Medium Storage Unit Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . 1 . . . 1 Parts Attached 62 | 6 8 1 7 2 10 2 26 Power 11 | 1 1 1 1 1 . 1 5 Engine 10 | 1 1 1 1 1 . 1 4 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 3 . 1 . 3 . 5 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 9 | 2 3 . 1 . 2 . 1 Hover . | . . . . . . . . Flight 5 | . . . . . 1 . 4 Utility 15 | 1 2 . 2 1 3 1 5 Device 10 | . . . 2 1 2 1 4 Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . 1 . . . 1 . 1 Artifact . | . . . . . . . . Weapon 22 | 2 2 . 3 . 4 . 11 Energy Gun . | . . . . . . . . Energy Cannon 4 | . . . 3 . . . 1 Ballistic Gun 6 | 2 . . . . 4 . . Ballistic Cannon 3 | . 2 . . . . . 1 Launcher 6 | . . . . . . . 6 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 17 | . 1 1 2 1 . . 12 Power 4 | . 1 1 . . . . 2 Propulsion 6 | . . . 1 . . . 5 Utility 1 | . . . . 1 . . . Weapon 6 | . . . 1 . . . 5 Highest Loss Streak 5 | . 1 1 1 1 . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 98 97 99 99 100 72 Engine 11 | . 13 12 11 11 11 11 8 Wheel 20 | . 28 28 22 22 21 22 9 Device 8 | . . . 11 10 10 11 10 Storage 10 | . 14 14 11 11 11 11 5 Protection 11 | . 13 14 11 11 10 11 11 Energy Cannon 9 | . . . 26 33 11 11 5 Ballistic Gun 12 | . 14 . . . 21 22 6 Ballistic Cannon 5 | . 13 28 4 . . . 5 Naked Turns 4 | . . . . . . . 4 Heaviest Build 55 | 13 20 22 31 31 31 34 55 Greatest Support 32 | 26 32 32 32 32 32 32 32 Greatest Overweight (x) 17 | . . . . . 1 1 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 Most Carried 10 | 4 8 9 9 8 10 10 10 Average Carried 8 | 2 4 8 7 7 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 2 8 8 7 8 10 10 5 Class Distribution -------------------- 56% | Tank 28% | Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1900 | 242 305 278 207 20 55 137 656 Remotely . | . . . . . . . . Salvage Created 2692 | 80 393 192 706 198 . 116 1007 Parts 160 | 6 31 19 40 14 . 9 41 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 4 | . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 57 | . 8 9 13 5 . 5 17 Melee 1 | . . . . . . . 1 Guns 12 | . 7 . . . . 4 1 Cannons 31 | . 1 9 12 5 . 1 3 AOE 11 | . . . . . . . 11 Classes Destroyed 19 | 2 6 2 1 1 . . 7 Worker 5 | . 1 . . . . . 4 Builder 4 | . . 1 1 . . . 2 Tunneler 5 | 2 . 1 1 . . . 1 Hauler 3 | . 1 . 2 . . . . Recycler 5 | 1 . . 1 1 . . 2 Operator 2 | . 2 . . . . . . Watcher 5 | . 2 . 2 . . . 1 Swarmer 20 | . 3 3 3 2 . 5 4 Saboteur 1 | . . . . . . . 1 Grunt 26 | . 5 4 9 2 . . 6 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Sentry 2 | . . . 1 . . . 1 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Assembled 2 | . . 2 . . . . . Mutant 1 | . . . . . . . 1 Best Kill Streak 7 | 2 4 5 6 3 . 3 7 Combat Bots Only 5 | . 3 4 4 3 . 3 5 Max Kills in Single Turn 4 | 1 2 1 2 2 . 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 298 | . 48 21 42 13 . 26 148 Missed 101 | . 12 10 11 5 . 9 54 Damage Taken 3377 | . 364 157 398 85 . 215 2158 Core 1068 | . 40 27 79 7 . 28 887 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 76 | . 15 . 17 . . 5 39 Regen/Repaired (Parts) 149 | . . . . . 149 . . Core Remaining (%) 81 | 100 . 73 . . . 71 . Volleys Fired 179 | 7 39 42 32 7 . 12 40 Largest 4 | 2 2 2 3 3 . 3 4 Hottest 204 | 40 70 70 204 204 . 134 182 Shots Fired 409 | 14 78 84 88 21 . 34 90 Gun 106 | 14 64 . . . . 24 4 Cannon 287 | . 14 84 88 21 . 10 70 Launcher 16 | . . . . . . . 16 Special . | . . . . . . . . Kinetic 256 | 14 78 84 16 . . 24 40 Thermal 137 | . . . 72 21 . 10 34 Explosive 16 | . . . . . . . 16 Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | 4 6 3 6 7 . 4 8 Robot Miss Streak 6 | 1 4 4 5 2 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 170 | 9 38 15 38 10 . 16 44 Core Hits 119 | 6 19 12 21 7 . 7 47 Critical Kills 5 | 1 1 . 1 . . . 2 Critical Parts Destroyed 4 | . 1 . . . . . 3 Critical Strikes 9 | 1 2 . 1 . . . 5 Meltdown 2 | . . . 1 . . . 1 Destroy 7 | 1 2 . . . . . 4 Melee Attacks 5 | . . . . . . . 5 Impact 4 | . . . . . . . 4 Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5881 | 100 494 305 944 249 . 400 3389 Guns 842 | 100 388 . . . . 299 55 Cannons 2561 | . 106 305 944 249 . 101 856 Explosions 2377 | . . . . . . . 2377 Melee 101 | . . . . . . . 101 Ramming . | . . . . . . . . Kinetic 1840 | 100 494 305 164 . . 299 478 Thermal 1563 | . . . 780 249 . 101 433 Explosive 2377 | . . . . . . . 2377 Electromagnetic . | . . . . . . . . Impact 101 | . . . . . . . 101 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 226 | . . . 13 1 . . 212 Projectiles 14 | . . . 13 1 . . . Explosions 133 | . . . . . . . 133 Melee 79 | . . . . . . . 79 Knockbacks 10 | . 1 4 . . . . 5 Impact 1 | . . . . . . . 1 Kinetic 9 | . 1 4 . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 624 | . . . . . . . 624 Shots 8 | . . . . . . . 8 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 401 | . 30 140 401 284 . 198 257 Average Temperature 92 | . 9 51 153 118 . 66 85 Received Heat Transfer 882 | . 120 18 189 36 . 57 462 Effects 9 | . . . 9 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 6 | . . . 6 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 3 | . . . . . . . 3 Robots Melted 3 | . . . 1 . . . 2 Combat Hostiles 2 | . . . 1 . . . 1 Parts Melted 6 | . . . 2 . . . 4 Heat Transferred 2812 | . . . 1406 444 . 185 777 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 694 | 15 300 206 459 338 . . 694 Initial 178 | . 9 41 79 178 . . 152 Average 207 | 5 151 94 269 275 . . 282 Maximum Alert Level 2 | . 1 1 2 1 . . 2 Low Security (%) 53 | 100 55 85 42 3 . . 42 Level 1 35 | . 44 14 32 96 . . 37 Level 2 11 | . . . 25 . . . 20 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 4 . . . . . 7 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 3 . . . . . 4 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 14 10 16 5 . 16 35 Peak Tracking Total 10 | . 4 4 4 3 . 5 10 Tactical Retreats 7 | . . 1 1 1 . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 13 | . . . . 1 . . 12 Max in Single Turn 5 | . . . . 1 . . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 5 . 4 . . 1 1 Terminals 9 | . 5 . 3 . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 20 . 10 . . 1 4 Successful 13 | . 7 . 4 . . 1 1 Failed 22 | . 13 . 6 . . . 3 Catastrophic 5 | . 3 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 29 | . 16 . 8 . . . 5 Terminals 30 | . 20 . 9 . . 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 . 2 . . 1 . Record 2 | . . . 1 . . 1 . Part Schematic 1 | . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . Locate Traps 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . Terminals 5 | . 3 . 2 . . . . Botnet 5 | . 3 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 5 . 4 . . . 1 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . 1 . . . 13 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . . . . 4 1 . Largest Group 4 | . . . . . 4 4 2 Highest-Rated Group 150 | . . . . . 150 150 83 Highest-Rated Ally 47 | . . . . . 38 47 47 Total Orders 4 | . . . . . . . 4 ROAM 2 | . . . . . . . 2 FOLLOW 2 | . . . . . . . 2 Ally Attacks 40 | . . . . . . 37 3 Total Damage 1138 | . . . . . . 1035 103 Kills 10 | . . . . . . 9 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Branch Access 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3895 | 117 433 384 353 129 1105 569 805 Spaces Moved 3075 | 95 316 255 219 94 1030 434 632 Core 18 | 3 . . . . . . 15 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2874 | 92 316 255 219 94 1030 434 434 Hover . | . . . . . . . . Flight 183 | . . . . . . . 183 Fastest Speed 35 | 50 80 100 100 100 100 100 35 Average Speed 98 | 88 93 100 100 100 100 108 94 Slowest Speed 900 | 90 100 100 100 100 115 115 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 56 54 22 22 90 65 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 2 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 208 | . . . . . . . 208 Melee 2 | . . . . . . . 2 Projectile 14 | . . . . . . . 14 AOE 192 | . . . . . . . 192 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3552 | 113 381 300 282 113 1107 504 752 Wait 169 | . 6 2 19 7 45 53 37 Move 3066 | 94 315 254 218 93 1029 433 630 Hop 1 | . . . . . . . 1 Pick Up 29 | 4 7 1 1 2 7 1 6 Fast Attach 48 | 6 6 . 5 2 10 1 18 Attach 13 | . 1 1 3 . . . 8 Detach 4 | . . . 1 . 1 . 2 Swap 2 | . 1 . . . . 1 . Drop 35 | 2 6 . 3 2 15 2 5 Fire 179 | 7 39 42 32 7 . 12 40 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 14) 518 | -10/Materials | Discovered new exit (range 12) 551 | -10/Materials | Entered Mines 604 | -10/Mines | Excavation squad dispatched 604 | -10/Mines | A large section of the Mines collapsed 854 | -10/Mines | Excavation squad dispatched 884 | -10/Mines | Discovered new exit (range 14) 886 | -10/Mines | Learned location of Storage (-7) 935 | -10/Mines | Entered Materials 935 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1195 | -9/Materials | Discovered new exit (range 10) 1288 | -9/Materials | Entered Mines 1308 | -9/Mines | Build established: Tank 1362 | -9/Mines | Learned 2 Materials zone layouts 1411 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1417 | -9/Mines | Entered Zion 1574 | -7/Zion | Learned location of 1 exit from Factory 1714 | -7/Zion | Given A8's code to call for help 1970 | -7/Zion | Found Prototype Device 1970 | -7/Zion | Identified Bomb Factory No. 2 2198 | -7/Zion | Imprinted 2200 | -7/Zion | Declared Zion's savior 2349 | -7/Zion | Discovered new exit (range 16) 2441 | -7/Zion | Visited the Megawrench Repair Shop 2441 | -7/Zion | Megawrench repaired 6 parts 2522 | -7/Zion | Entered Proximity Caves 2522 | -6/Proximity Caves | Accompanied by 4 allies 2703 | -6/Proximity Caves | Learned location of Extension (-5) 2898 | -6/Proximity Caves | Spotted B-75 Beast 2954 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3057 | -6/Proximity Caves | Discovered new exit (range 8) 3091 | -6/Proximity Caves | Entered Factory 3091 | -6/Factory | Accompanied by 2 allies 3091 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3092 | -6/Factory | Identified exit to Lower Caves 3405 | -6/Factory | Build established: Scavenger-Tank 3414 | -6/Factory | Retrieved Zion intel report: Branch Access 3580 | -6/Factory | Lost 5 parts (2p1n2w) 3681 | -6/Factory | Discovered new exit (range 10) 3788 | -6/Factory | Released all parts (11) 3791 | -6/Factory | First assault squad dispatched 3808 | -6/Factory | Core integrity fell below 50% 3850 | -6/Factory | Lost 4 parts (1n3w) 3864 | -6/Factory | Core integrity fell below 20% 3896 | -6/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 03825_ U-05 Engineer lays Concrete. 03841_ Acquired Nuclear Pulse Thruster. 03844_ Acquired Imp. Trap Scanner. 03858_ W-25 Informer sends out distress signal. 03859_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03862_ Slug penetrates Wall. 03876_ Acquired 92 matter. 03884_ Connecting with DSF Access... 03889_ K-01 Serf cleans the Nuclear Reactor. 03895_ Cesium-ion Thruster destroyed. 03896_ Nuclear Reactor explodes. 03896_ Destroyed Autogun. 03896_ S-27 Virus destroyed. 03896_ Nuclear Reactor explodes. 03896_ S-27 Virus destroyed. 03896_ Destroyed Autogun. 03896_ Nuclear Reactor explodes. 03896_ K-01 Serf destroyed. 03896_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????? | | ????????????? #????????????????????????????? | | ?????????? #????????????????????????????? | | ???????? #????????????????????????????? | | ??????? #????????????????????????????? | | ??????? #????????????????????????????? | | ???????? #????????????????????????????? | | ????????? #????????????????????????????? | | ?????????? #????????????????????????????? | | ??????????? #????????????????????????????? | | ????????????# #????????????????????????????? | | ???########## ##################???????????? | | ???# s k ??????????? | | ???# ??????????? | | ???# ??????????? | | ???# s s ?????????? | | ???# """ ?????????? | | ???# """ s ????????? | | ???# """ = ????????? | | ???# =%%%@ #?????????? | | ???? """ """% #?????????? | | ???? ### """ """ +?????????? | | ??????? ???# """ """ ######?????????? | | ??????? ????# s #??????????????? | | ?????????????# #??????????????? | | ?????????????# ##### #??????????????? | | ?????????????# #???# #??????????????? | | ?????????????# ##??# #??????????????? | | ?????????????# T#??#^ ??????????????? | | ?????????????# #??# ####?????????????? | | ?????????????# ##??# #????????????????? | | ?????????????# #???# #????????????????? | | ?????????????# #####+##+#+#####????????????? | | ?????????????# # #????????????? | | ?????????????# / #????????????? | | ?????????????# # """ """ """ #????????????? | | ?????????????# # """ """ """ #????????????? | | ?????????????# # """ """ """ %#????????????? | | ?????????????# # #????????????? | | ?????????????# ##############/#????????????? | | ?????????????# ############## ####?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ?????????????+ #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 100 Propulsion Shielding 33 Evasion (%) 62 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Focal Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mass Driver | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallGyrokineticCasing Manual? 0 Play Time 00:50:45 Cumulative 59.5 hours Start 2024.04.30 @ 23:00:03 End 2024.04.30 @ 23:55:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 4 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2291e20d-297b-45a1-b136-626533c57327