Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 11:33:42 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (3177) 3177 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1672) 1672 TOTAL SCORE: 11869 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 954 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -929 Cogmind --------- Core Integrity 1133/1450 Matter 224/300 Energy 58/415 System Corruption 5% Temperature Critical (643) Movement Hovering (106) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- Neutrino Core Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Quantum Shading Machine Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON (6) ------- Tesla Rifle Plasma Rifle Phase Gun Nova Cannon Enhanced Nova Cannon > --- INVENTORY (10) --- Linear Gravjet Antigrav Array Hardlight Generator Wave Gun HERF Cannon Heavy Phase Cannon Nova Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Linear Gravjet Improved Antigrav System Improved Gyrokinetic Inverter Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Quantum Shading Machine Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Plasma Rifle Variable Charge Gun Phase Gun Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Neutrino Core Improved Linear Gravjet Antigrav Array Hardlight Generator Wave Gun HERF Cannon Heavy Phase Cannon Nova Cannon Mini Grenade Launcher [Rating: 149] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Slots Evolved 16 | . . 2 . . . 6 . 2 2 2 . 2 Power 2 | . . . . . . 1 . . . 1 . . Propulsion 4 | . . 1 . . . 1 . . 1 1 . . Utility 6 | . . 1 . . . 2 . 2 1 . . . Weapon 4 | . . . . . . 2 . . . . . 2 Parts Attached 113 | 7 7 14 4 . 7 12 10 10 4 8 9 21 Power 16 | 1 . 2 . . 1 3 1 3 1 3 . 1 Engine 5 | 1 . 2 . . 1 1 . . . . . . Core 8 | . . . . . . 2 1 3 . 1 . 1 Reactor 3 | . . . . . . . . . 1 2 . . Propulsion 31 | 2 1 4 1 . 5 1 4 . 1 1 2 9 Treads . | . . . . . . . . . . . . . Leg 18 | 2 1 4 1 . 2 . 4 . 1 1 2 . Wheel . | . . . . . . . . . . . . . Hover 13 | . . . . . 3 1 . . . . . 9 Flight . | . . . . . . . . . . . . . Utility 31 | 2 2 2 . . . 3 5 3 2 2 4 6 Device 17 | 1 . . . . . 2 1 3 1 2 3 4 Storage 3 | 1 1 1 . . . . . . . . . . Processor 5 | . 1 . . . . . 1 . 1 . . 2 Hackware 2 | . . 1 . . . 1 . . . . . . Protection 4 | . . . . . . . 3 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 4 6 3 . 1 5 . 4 . 2 3 5 Energy Gun 8 | . 1 . . . . 2 . 2 . 1 1 1 Energy Cannon 16 | . . 3 1 . 1 2 . 2 . 1 2 4 Ballistic Gun 2 | 2 . . . . . . . . . . . . Ballistic Cannon 4 | . 3 1 . . . . . . . . . . Launcher 5 | . . 2 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . . . . 3 1 Parts Lost 12 | . 1 3 . . . . 3 . 1 3 . 1 Power 4 | . . 1 . . . . 1 . . 1 . 1 Propulsion 5 | . . 2 . . . . 2 . . 1 . . Utility 2 | . 1 . . . . . . . 1 . . . Weapon 1 | . . . . . . . . . . 1 . . Highest Loss Streak 3 | . 1 1 . . . . 3 . 1 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 98 100 100 99 94 94 93 92 90 87 95 Engine 7 | . 14 10 11 11 10 4 . . . . . . Core 2 | . . . . . . 5 12 11 5 4 4 4 Reactor 1 | . . . . . . . . . 4 8 9 7 Leg 25 | . 28 32 33 33 30 . 13 23 26 24 22 8 Hover 2 | . . . . . 2 23 10 . . . . 13 Device 5 | . 2 . . . . 6 6 16 13 14 13 12 Storage 9 | . 14 11 11 11 11 6 6 5 5 4 4 4 Processor 9 | . 6 11 11 11 11 6 6 5 10 9 9 12 Hackware 5 | . . 11 11 11 11 13 8 . . . . . Protection 1 | . . . . . . . 2 5 5 4 4 4 Energy Gun 4 | . 1 . . . . 6 13 5 5 4 13 16 Energy Cannon 9 | . . 7 21 11 21 12 6 10 10 8 4 8 Ballistic Gun 1 | . 5 . . . . . . . . . . . Ballistic Cannon 5 | . 20 14 . . . . . . . . . . Launcher 2 | . . . . 11 . 6 6 5 5 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 97 | 14 21 25 25 24 25 44 63 72 80 94 86 97 Greatest Support 148 | 20 20 30 30 30 38 45 70 70 85 109 148 148 Greatest Overweight (x) 32 | . 1 1 . . . . 2 1 . 1 1 32 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 9 8 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 9 10 9 10 10 10 9 10 8 9 Class Distribution -------------------- 40% | Scavenger-Mutant 32% | Scavenger-Gunner 20% | Mutant 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Matter Collected 2159 | 273 451 379 21 34 80 120 110 146 30 105 41 369 Remotely . | . . . . . . . . . . . . . Salvage Created 3843 | 28 593 478 32 . 225 123 720 546 186 211 95 606 Parts 206 | 2 38 41 8 . 15 9 27 21 6 8 4 27 Haulers Intercepted 7 | . 2 2 . . . 1 1 . 1 . . . Recyclers Shooed 7 | . 1 2 . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 35 . . . . . . . Prevented 7 | . . . . . 7 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Combat Hostiles Destroyed 58 | . 11 12 3 . 5 . 10 9 1 4 . 3 Guns 7 | . 3 . . . . . 4 . . . . . Cannons 32 | . 8 8 1 . 4 . 2 4 . 2 . 3 AOE 16 | . . 4 2 . . . 2 5 1 2 . . Classes Destroyed 18 | 1 7 2 . . 2 . 4 1 . . 1 . Worker 3 | . 1 . . . . 1 . . . . . 1 Builder 2 | . . 1 . . . . . . 1 . . . Tunneler 2 | 1 . . . . . 1 . . . . . . Hauler 7 | . 2 2 . . . 1 1 . 1 . . . Recycler 5 | . 1 2 . . . . . . . . . 2 Operator 4 | . 3 1 . . . . . . . . . . Watcher 9 | . 3 2 . . . . . 2 1 . 1 . Swarmer 14 | . 3 8 3 . . . . . . . . . Grunt 20 | . 8 . . . . . 5 7 . . . . Duelist 1 | . . . . . . . 1 . . . . . Protector 2 | . . . . . 2 . . . . . . . Researcher 1 | . . . . . . . . . . . 1 . Sentry 7 | . . 4 . . 1 . . 1 . 1 . . Demolisher 3 | . . . . . 3 . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . Hunter 3 | . . . . . . . 2 . 1 . . . Programmer 7 | . . . . . . . . 1 . 3 . 3 Heavy 1 | . . . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . . . . 1 Best Kill Streak 10 | 1 4 10 3 . 2 1 4 4 2 3 1 3 Combat Bots Only 9 | . 3 9 3 . 2 . 4 4 1 3 . 3 Max Kills in Single Turn 4 | 1 2 3 3 . 1 1 2 4 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 2 . . . 2 4 1 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Hostile Shots Fired 337 | . 53 65 5 . 26 . 55 20 20 52 3 38 Missed 95 | . 13 22 3 . 10 . 16 5 4 14 . 8 Damage Taken 5420 | . 470 563 31 . 325 12 795 329 339 1562 . 994 Core 1525 | . 88 102 6 . 56 . 153 25 . 778 . 317 Absorbed by Shields 40 | . . . . . . . 40 . . . . . Core Remaining (%) 77 | 100 64 . . . 59 . 82 97 100 . 40 . Volleys Fired 241 | 3 73 40 1 . 46 5 21 15 10 12 5 10 Largest 6 | 2 2 2 2 . 2 3 4 4 4 4 4 6 Hottest 529 | 40 75 136 98 . 136 204 270 275 275 323 326 529 Shots Fired 572 | 6 144 79 2 . 91 15 55 48 34 43 21 34 Gun 181 | 6 69 . . . . . 33 14 10 16 16 17 Cannon 369 | . 75 76 1 . 90 15 21 30 20 19 5 17 Launcher 22 | . . 3 1 . 1 . 1 4 4 8 . . Special . | . . . . . . . . . . . . . Kinetic 191 | 6 135 50 . . . . . . . . . . Thermal 340 | . 9 26 1 . 90 15 54 44 30 25 16 30 Explosive 22 | . . 3 1 . 1 . 1 4 4 8 . . Electromagnetic 19 | . . . . . . . . . . 10 5 4 Robot Hit Streak 13 | 3 10 10 4 . 8 13 8 11 6 12 4 10 Robot Miss Streak 7 | 2 7 3 . . 4 1 4 3 3 3 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 320 | 3 75 37 1 . 54 9 35 24 17 28 10 27 Core Hits 167 | 2 29 21 3 . 24 6 22 16 12 18 4 10 Critical Kills 2 | . . . . . 1 . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 10 | . 3 3 . . 1 . 2 . . . 1 . Burn 1 | . . . . . . . 1 . . . . . Meltdown 2 | . . . . . 1 . 1 . . . . . Blast 6 | . 3 3 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10164 | 30 1044 1080 112 . 1211 210 1048 2236 997 926 298 972 Guns 2110 | 30 510 . . . . . 449 186 180 280 143 332 Cannons 5089 | . 512 711 20 . 1156 186 451 646 268 344 155 640 Explosions 2901 | . . 367 92 . 55 . 148 1388 549 302 . . Melee . | . . . . . . . . . . . . . Ramming 64 | . 22 2 . . . 24 . 16 . . . . Kinetic 1369 | 30 979 360 . . . . . . . . . . Thermal 6997 | . 43 449 20 . 1156 186 900 2144 547 492 143 917 Explosive 1297 | . . 269 92 . 55 . 148 76 355 302 . . Electromagnetic 437 | . . . . . . . . . 95 132 155 55 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 . 5 5 5 Average Corruption 3 | . . . . . . . . 1 . 4 5 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . 15 . Effects 15 | . . . . . . . . 2 . 3 9 1 Message Errors 4 | . . . . . . . . 1 . . 3 . Matter Fused 3 | . . . . . . . . 1 . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . . . . . 2 . Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 238 | . 15 77 . . . . . 105 34 . 7 . Projectiles 110 | . 15 3 . . . . . 57 28 . 7 . Explosions 128 | . . 74 . . . . . 48 6 . . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . 3 3 . . . . . 1 . . . . Impact 1 | . . . . . . . . 1 . . . . Kinetic 6 | . 3 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 179 | . . 39 . . . 12 . 17 77 34 . . Shots 5 | . . 1 . . . . . 1 2 1 . . Rammed 2 | . . . . . . 2 . . . . . . Targets Rammed 13 | . 8 1 . . . 2 . 2 . . . . Kicked 11 | . 8 1 . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 930 | . 57 382 30 . 345 99 270 211 196 680 429 930 Average Temperature 126 | . 16 115 17 . 131 49 89 94 123 268 212 188 Received Heat Transfer 606 | . 189 108 . . 93 . 63 63 . 72 . 18 Effects 62 | . . . . . 5 . 1 . . 19 3 34 Shutdowns 24 | . . . . . 1 . . . . 8 3 12 Energy Bleed 4 | . . . . . 1 . . . . . . 3 Interference 16 | . . . . . 3 . 1 . . 4 . 8 Matter Decay 2 | . . . . . . . . . . 1 . 1 Short Circuit 3 | . . . . . . . . . . 1 . 2 Damage (minor) 3 | . . . . . . . . . . 1 . 2 Damage (major) 6 | . . . . . . . . . . 1 . 5 Damage (core) 4 | . . . . . . . . . . 3 . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . 2 . . . . . Combat Hostiles 3 | . . . . . 1 . 2 . . . . . Parts Melted 19 | . . . . . 5 . 10 2 . 1 . 1 Heat Transferred 9030 | . 100 679 37 . 1745 333 1800 1703 655 642 285 1051 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Peak Influence 456 | 5 160 322 233 . . 20 210 456 425 370 110 135 Initial 222 | . 3 22 125 . . . 14 109 209 222 103 27 Average 137 | . 63 126 206 . . 12 112 342 300 251 86 45 Maximum Alert Level 2 | . . 1 1 . . . 1 2 2 1 . . Low Security (%) 66 | 100 100 67 1 . . 100 67 10 . 4 100 100 Level 1 25 | . . 32 98 . . . 32 44 63 95 . . Level 2 7 | . . . . . . . . 44 36 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 12 | . 4 . . . 1 . 1 . 2 1 1 2 Investigation 1 | . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . . 1 . 2 Reinforcement 7 | . 3 . . . . . 1 . 2 . 1 . Assault 1 | . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Distress Signals 12 | . 2 . . . 9 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 126 | . 31 16 7 . 24 2 10 17 3 5 3 8 Peak Tracking Total 9 | . 4 9 4 . 5 . 4 5 2 3 2 5 Tactical Retreats 5 | . 2 . 1 . . . . 1 . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Traps Triggered 4 | . 1 . . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Machines Disabled 22 | . 2 3 . . 3 . 1 6 5 . 1 1 Max in Single Turn 3 | . 1 2 . . 1 . 1 3 2 . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Machines Accessed 8 | . 2 4 . . . 1 . . . . . 1 Terminals 4 | . . 3 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 19 | . 3 13 . . . 1 . . . . . 2 Successful 17 | . 3 12 . . . 1 . . . . . 1 Failed 2 | . . 1 . . . . . . . . . 1 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 2 2 . 1 . 3 . 5 . . 10 4 Terminals 9 | . . 8 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 7 | . . 6 . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . 2 1 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . 4 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 3 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . 1 . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Total Allies 16 | . . . . 7 3 1 . 2 . . . 3 Largest Group 7 | . . . . 7 7 2 2 2 . . . 2 Highest-Rated Group 264 | . . . . 264 264 44 44 170 . . . 244 Highest-Rated Ally 122 | . . . . 51 51 32 32 85 . . . 122 Zionite Dispatches 3 | . . . . . . . . 1 . . . 2 Heavy 2 | . . . . . . . . 1 . . . 1 Hover Resupply 1 | . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . 4 . . . . . STAY 2 | . . . . . . . 2 . . . . . GUARD 2 | . . . . . . . 2 . . . . . Ally Attacks 113 | . . . . . 92 . 2 9 . . . 10 Total Damage 3934 | . . . . . 2483 . 88 488 . . . 875 Kills 25 | . . . . . 20 . . 2 . . . 3 Allies Corrupted 2 | . . . . . 1 . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . Emergency Access 1 | . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Turns Passed 7339 | 78 1352 729 128 873 1296 318 314 578 333 420 500 420 Spaces Moved 4895 | 53 662 449 99 693 822 351 184 409 271 198 308 396 Core 11 | 8 . . . . . . . . . . . 3 Treads . | . . . . . . . . . . . . . Legs 4066 | 45 662 449 99 693 704 . 117 409 271 198 308 111 Wheels . | . . . . . . . . . . . . . Hover 818 | . . . . . 118 351 67 . . . . 282 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 74 65 65 105 108 110 115 38 Average Speed 117 | 109 158 122 120 120 113 67 94 105 108 132 151 86 Slowest Speed 1650 | 120 190 190 120 120 120 74 270 185 108 190 190 1650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 63 31 31 57 60 10 84 12 8 8 47 11 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . . . . . . 2 . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 5 | 1 . . . . . . . 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 232 | . . 62 8 . 8 . 6 79 30 39 . . Melee . | . . . . . . . . . . . . . Projectile 22 | . . . . . 1 . . 9 10 2 . . AOE 210 | . . 62 8 . 7 . 6 70 20 37 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Fac Res Tes Res Total 6005 | 64 825 552 104 734 1100 422 283 528 287 327 328 451 Wait 543 | . 49 33 1 41 180 31 27 67 2 105 1 6 Move 4883 | 52 661 448 98 692 821 350 183 408 270 197 307 396 Hop . | . . . . . . . . . . . . . Pick Up 66 | 2 16 7 . 1 9 9 6 10 1 2 1 2 Fast Attach 55 | 7 3 2 . . 2 5 9 6 . 2 6 13 Attach 25 | . 1 4 1 . 2 4 . 2 3 2 3 3 Detach 4 | . . . . . . . . 2 . 1 . 1 Swap 33 | . 3 8 3 . 3 3 1 2 1 4 . 5 Drop 91 | . 11 9 . . 13 8 15 14 . 2 4 15 Fire 241 | 3 73 40 1 . 46 5 21 15 10 12 5 10 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . 2 . . . . . . Kick 11 | . 8 1 . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . 21 . . . 1 . Rewire 29 | . . . . . 24 5 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 4) 771 | -10/Materials | Discovered new exit (range 9) 797 | -10/Materials | Discovered new exit (range 8) 810 | -10/Materials | Identified exit to Subcaves 831 | -10/Materials | Identified exit to Mines 931 | -10/Materials | Identified exit to Materials 1084 | -10/Materials | Discovered exit to Materials (range 6) 1431 | -10/Materials | Entered another Materials area 1431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2005 | -9/Materials | Destroyed 9 combat bots 2023 | -9/Materials | Build established: Scavenger-Mutant 2146 | -9/Materials | Discovered new exit (range 7) 2158 | -9/Materials | Identified exit to Mines 2160 | -9/Materials | Entered Mines 2188 | -9/Mines | Met a Derelict bent on vengeance 2221 | -9/Mines | Excavation squad dispatched 2221 | -9/Mines | A large section of the Mines collapsed 2284 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2286 | -9/Mines | Identified exit to Zion 2288 | -9/Mines | Entered Zion 2400 | -7/Zion | Gained Derelict followers 2814 | -7/Zion | Imprinted 2816 | -7/Zion | Declared Zion's savior 3099 | -7/Zion | Received a visual enhancement algorithm 3105 | -7/Zion | Discovered new exit (range 14) 3121 | -7/Zion | Identified exit to Proximity Caves 3161 | -7/Zion | Entered Proximity Caves 3161 | -6/Proximity Caves | Accompanied by 7 allies 3166 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3651 | -6/Proximity Caves | Lost 3 allies 3659 | -6/Proximity Caves | Discovered new exit (range 14) 3683 | -6/Proximity Caves | Identified exit to Factory 4058 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4457 | -6/Proximity Caves | Entered Factory 4457 | -6/Factory | Accompanied by 1 ally 4457 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4715 | -6/Factory | Identified exit to DSF 4759 | -6/Factory | Build established: Scavenger-Gunner 4775 | -6/Factory | Entered DSF 4775 | -6/DSF | Accompanied by 2 allies 4810 | -6/DSF | Additional patrols routed to DSF 4936 | -6/DSF | Lost 3 parts (1p2n) 4977 | -6/DSF | Discovered new exit (range 12) 5005 | -6/DSF | Sterilization system engaged 5025 | -6/DSF | Ambient heat levels rising (+10) 5040 | -6/DSF | Ambient heat levels rising (+10) 5055 | -6/DSF | Ambient heat levels rising (+10) 5070 | -6/DSF | Ambient heat levels rising (+10) 5085 | -6/DSF | Ambient heat levels rising (+10) 5089 | -6/DSF | Entered Factory 5089 | -5/Factory | Evolved 2 slots: Utility x2 5141 | -5/Factory | Zion Heavy squad teleported in 5652 | -5/Factory | Discovered new exit (range 16) 5667 | -5/Factory | Entered another Factory area 5667 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5981 | -4/Factory | Discovered new exit (range 7) 6000 | -4/Factory | Entered Research 6000 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6278 | -3/Research | Core integrity fell below 50% 6341 | -3/Research | Discovered new exit (range 11) 6415 | -3/Research | Spotted B-86 Titan 6420 | -3/Research | Entered Testing 6640 | -3/Testing | Retrieved Zion intel report: Emergency Access 6644 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 6879 | -3/Testing | Scanned by Researcher 6910 | -3/Testing | Discovered new exit (range 4) 6920 | -3/Testing | Entered Research 6920 | -2/Research | Evolved 2 slots: Weapon x2 7049 | -2/Research | Zion Hover Resupply teleported in 7232 | -2/Research | Zion Heavy squad teleported in 7243 | -2/Research | Build established: Scavenger-Executioner 7340 | -2/Research | Self-destructed Last Messages --------------- disabled. 07335_ Tesla Rifle temporarily disabled. 07335_ R-10 Processor inserts Com. Wheel into recycling unit. 07336_ K-01 Serf collects debris. 07337_ Power failure, Mic. Fission Core shutdown. 07337_ Overheating: Matter decay (-54). 07337_ System corrupted: Matter fused (-7). 07338_ K-01 Serf collects debris. 07338_ R-10 Processor inserts Prototype Protection into recycling unit. 07340_ Power failure, Mic. Antimatter Reactor shutdown. 07340_ Overheating: Lyr. Medium Armor Plating damaged (-54). 07340_ Overheating: Exp. Gyrokinetic Inverter damaged (-52). 07340_ Overheating: Plasma Rifle damaged (-43). 07340_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ! #?????????? | | +#############+###### !!########## #?????????? | | #???# ## *!%# ???# #?????????? | | #???# ## [!# ????# #?????????? | | #???# ! = ## + ?????# ??????? | | #???# + " ??????# #??? | | #???#= """"" ## # ???????# #??? | | #???# """"" ## !%#????????# ]] #??? | | #???# """"" ##=[!=#????????# ]] #??? | | #???# """"" ##%!!!#????????# ]] #??? | | #???############*=%[########## #??? | | ######????# ] + *%!! ?? | | ??????????# #[=% ? | | ??????????# """"??# = ? | | ??????????# ""????# """ ### ? | | ????????????????????# """""" #??#####??? | | ????????????????????# k ""F "" ??????????? | | ????????????????????# """ ??????????? | | ????????????????????# k #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????######u#Q#############???????????? | | ????????????????# [=*!!#???????????????????? | | ????????????????# |p[%k=#???????????????????? | | ????????????????# """ !"@[k[#???????????????????? | | ????????????????# """ ""=|=#???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????? / ??????????????????? | | ????????????????# R """ ###?????????????????? | | ????????????????# "Y" """ #???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????# ?? ? #???????????????????? | | ????????????????#??? ??? #???????????????????? | | ???????????????????####???+###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 49 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 600 Evasion (%) 61 Targeting Accuracy 12 Target Analysis 6 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Hvy. Gatling Laser | -3/Testing | Archive Robot Schematics ------------------ L-61 Swordsman | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeMagneticLeg Manual? 0 Play Time 01:10:58 Cumulative 24.4 hours Start 2024.03.15 @ 10:24:01 End 2024.03.15 @ 11:33:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f472bc29-e22e-4dd7-b687-5d0a920f130a