Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.16 @ 13:58:54

Player: Gilgameshx13

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (39)      195
Value Destroyed (1552)     1552
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 8327

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     298/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
  Improved Signal Interpreter
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Supersonic Drone Bay (0/1)
           Matter Neutralizer
           Plasma Flamer

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
                Nuclear Pulse Array
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Advanced Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scan Processor
       Improved Kinecellerator
                Transmission Jammer
                Cloaking Device
                Supersonic Drone Bay
>               --- WEAPON -----------
                Neutron Cannon
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Angular Momentum Engine
                Fission Core
       Improved Titanium Leg
       Improved Heat Sink
                Transmission Jammer
       Improved Arc Projector
                Remote Datajack
[Rating: 97]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Hover Unit
  Leg                      Potential Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Reflective Plating
Weapon                     AWS/Gauss
  Energy Gun               Medium Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            AWS/Gauss

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   2   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   2   .   .   2   .   .   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             66   | 6   2   .   4   .   9   3   3   2   8   11  2   7   3   1   5   .   
  Power                    10   | 1   .   .   .   .   1   .   .   .   3   .   .   1   1   1   2   .   
    Engine                 6    | 1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   2   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               18   | 2   .   .   2   .   5   1   .   .   2   3   1   1   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   2   .   3   .   .   .   .   2   1   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   2   1   .   .   2   1   .   .   .   .   1   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  30   | 1   2   .   1   .   3   2   3   2   3   6   .   4   2   .   1   .   
    Device                 17   | .   .   .   1   .   2   .   1   1   3   3   .   4   2   .   .   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   .   .   2   2   .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   .   .   .   .   .   .   2   1   1   .   .   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Ballistic Gun          5    | 1   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 22   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   4   7   1   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   
  Utility                  10   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   3   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   4   5   1   
Average Slot Usage (%)     80   | .   97  100 97  85  76  92  92  92  89  78  66  81  89  69  32  14  
  Engine                   4    | .   14  14  14  14  5   .   .   .   2   .   .   5   5   3   5   .   
  Core                     3    | .   .   .   .   .   3   7   7   7   3   6   6   5   1   .   .   .   
  Leg                      6    | .   .   .   5   28  18  9   7   7   2   4   13  11  10  7   .   .   
  Wheel                    5    | .   28  28  22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   5   20  23  23  20  12  .   .   .   .   .   .   
  Device                   15   | .   .   .   2   14  17  15  15  16  26  24  20  31  36  28  9   .   
  Storage                  7    | .   14  14  14  14  9   7   7   7   6   6   6   5   5   2   .   .   
  Processor                11   | .   12  14  11  .   .   15  15  15  13  13  13  11  10  10  10  10  
  Protection               3    | .   .   .   .   .   7   7   7   5   6   3   .   .   .   .   .   .   
  Energy Gun               2    | .   14  14  11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   14  14  14  14  9   7   7   7   6   6   6   5   5   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 13  41  41  48  48  53  53  56  56  65  65  52  72  75  75  16  .   
  Greatest Support         69   | 26  26  26  60  60  30  27  27  27  44  60  60  69  69  69  20  3   
  Greatest Overweight (x)  3    | .   1   1   1   .   2   2   2   2   2   1   .   1   1   1   3   .   
  Average Overweight (x)   .    | .   .   1   .   .   1   1   1   1   1   .   .   .   1   .   .   .   
Largest Inventory Capacity 14   | 6   14  12  12  12  12  12  12  12  12  12  12  12  12  12  4   4   
  Average Capacity         11   | 5   11  12  12  12  12  12  12  12  12  12  12  12  12  8   4   4   
  Most Carried             12   | 4   11  11  12  12  12  12  12  12  12  12  7   10  9   9   4   3   
  Average Carried          9    | 2   8   11  11  12  11  11  11  11  11  10  6   6   8   6   3   2   
  Final Capacity           12   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  4   4   4   
  Final Carried            12   | 4   11  11  12  12  12  12  12  12  12  8   7   8   9   3   3   3   

 Class Distribution 
--------------------
 62% | Mutant
 25% | Scavenger-Mutant
  8% | Infiltrator-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Lower Caves
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Lower Caves
 Infiltrator-Mutant | -5/Factory
 Infiltrator-Mutant | -4/Factory
 Infiltrator-Mutant | -4/Waste
             Mutant | -4/Factory
             Mutant | -4/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Matter Collected           862  | 182 119 .   .   20  90  40  30  .   .   209 .   70  .   .   75  27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1732 | .   132 .   .   92  248 113 214 .   .   933 .   .   .   .   .   .   
  Parts                    87   | .   7   .   .   5   13  9   12  .   .   41  .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      54   | .   .   .   .   .   .   .   16  .   .   38  .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Combat Hostiles Destroyed  36   | .   2   .   .   2   3   2   7   .   .   20  .   .   .   .   .   .   
  Guns                     34   | .   2   .   .   2   3   2   7   .   .   18  .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          9    | .   2   .   .   1   .   2   2   .   .   2   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   .   .   .   .   .   6   .   .   5   .   .   .   .   .   .   
  Grunt                    15   | .   2   .   .   1   3   .   .   .   .   9   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           14   | .   3   .   .   2   4   1   4   .   .   14  .   .   .   .   .   .   
  Combat Bots Only         14   | .   2   .   .   2   3   1   4   .   .   14  .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   .   .   1   1   1   1   .   .   3   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  
Damage Taken               3103 | .    127  .    .    12   54   56   165  .    .    988  .    .    .    229  1091 381  
  Core                     1354 | .    62   .    .    .    .    28   12   .    .    97   .    .    .    70   720  365  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    .    .    75   100  .    .    94   .    .    88   100  .    .    .    .    
Volleys Fired              10   | .    7    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Largest                  2    | .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Hottest                  105  | .    70   .    .    .    .    .    .    .    .    33   .    .    .    .    105  .    
Shots Fired                138  | .    14   .    .    5    9    9    21   2    .    77   .    .    .    .    1    .    
  Gun                      137  | .    14   .    .    5    9    9    21   2    .    77   .    .    .    .    .    .    
  Cannon                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  130  | .    7    .    .    5    9    9    21   2    .    77   .    .    .    .    .    .    
  Thermal                  8    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    6    .    .    6    9    7    12   7    .    18   .    .    .    .    13   .    
  Robot Miss Streak        3    | .    3    .    .    1    .    2    2    .    .    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               121  | .    .    .    .    5    9    9    21   2    .    75   .    .    .    .    .    .    
Shots Hit Robots           111  | .    8    .    .    4    9    7    15   2    .    65   .    .    .    .    1    .    
  Core Hits                59   | .    6    .    .    2    6    3    8    .    .    34   .    .    .    .    .    .    
  Critical Hits            3    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3670 | .    132  .    .    87   365  180  452  .    .    2417 .    .    .    .    37   .    
  Guns                     3422 | .    132  .    .    87   365  180  452  .    .    2206 .    .    .    .    .    .    
  Cannons                  37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    
  Explosions               211  | .    .    .    .    .    .    .    .    .    .    211  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3358 | .    68   .    .    87   365  180  452  .    .    2206 .    .    .    .    .    .    
  Thermal                  312  | .    64   .    .    .    .    .    .    .    .    211  .    .    .    .    37   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    1    1    1    .    1    1    2    .    .    5    5    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    .    1    1    2    .    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    1    4    
    Message Errors         2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      4    | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        135  | .    135  .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Average Temperature      69   | .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Received Heat Transfer   327  | .    72   .    .    6    36   18   .    .    .    144  .    .    .    .    9    42   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         382  | .    185  .    .    .    .    .    .    .    .    160  .    .    .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Peak Influence             149  | .   57  22  .   50  120 149 .   .   59  .   .   95  46  46  60  .   
  Initial                  95   | .   .   22  .   .   19  54  .   .   44  .   .   95  46  16  4   .   
  Average                  51   | .   25  22  .   47  67  96  .   .   48  .   .   95  46  19  14  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   100 .   .   100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              66   | .   3   .   .   2   4   2   5   .   1   17  .   .   .   4   13  15  
  Peak Tracking Total      10   | .   2   .   .   2   3   1   3   .   1   8   .   .   .   4   9   10  
  Tactical Retreats        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Traps Triggered            5    | .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Machines Disabled          8    | .   .   .   .   .   .   1   .   1   .   6   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Machines Accessed          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Successful               34   | .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   34   | .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Turns Passed               4522 | 54  136 30  799 65  367 205 708 50  389 685 98  147 221 129 205 234 
Spaces Moved               4175 | 47  105 31  802 73  194 142 403 27  280 649 106 118 166 137 430 465 
  Core                     583  | 9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   109 465 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     1195 | .   .   .   159 73  194 34  .   .   .   256 106 118 166 89  .   .   
  Wheels                   817  | 38  105 31  643 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1229 | .   .   .   .   .   .   108 403 27  280 393 .   .   .   .   18  .   
  Flight                   351  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  303 .   
  Fastest Speed            40   | 50  90  100 90  90  150 122 122 122 108 90  90  90  130 40  40  50  
  Average Speed            103  | 82  98  100 98  90  178 135 173 175 132 101 90  112 130 88  44  50  
  Slowest Speed            200  | 90  100 100 130 90  180 180 182 182 182 111 90  130 130 130 200 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   25  6   93  14  19  25  87  10  22  74  12  2   4   83  13  75  
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   .   .   .   .   .   1   1   1   1   1   1   1   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   
Scrap Searched             5    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          90   | .   .   .   .   5   6   6   24  1   .   48  .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               83   | .   .   .   .   5   6   6   24  1   .   41  .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp 
Total                      4355 | 62  123 30  816 72  216 156 409 30  301 678 108 131 172 144 441 466 
  Wait                     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   
  Move                     4156 | 46  104 30  801 72  193 141 402 26  279 648 105 117 166 136 425 465 
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Pick Up                  77   | 10  9   .   6   .   9   7   3   1   8   8   .   7   2   1   5   1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   46   | 6   2   .   1   .   5   2   .   1   4   9   2   6   2   1   5   .   
  Detach                   6    | .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   1   .   
  Swap                     20   | .   .   .   3   .   4   1   3   1   4   2   .   1   1   .   .   .   
  Drop                     32   | .   1   .   5   .   5   5   1   1   6   6   .   .   .   1   1   .   
  Fire                     10   | .   7   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 16)
   55 | -11/Scrapyard  | Entered Materials
  170 | -10/Materials  | Discovered new exit (range 16)
  191 | -10/Materials  | Entered Mines
  192 | -10/Mines      | Learned location of Storage (-9)
  214 | -10/Mines      | Met a Derelict bent on vengeance
  214 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  215 | -10/Mines      | Discovered new exit (range 5)
  221 | -10/Mines      | Entered Exiles
  246 | -10/Exiles     | Discovered new exit (range 15)
  258 | -10/Exiles     | Met 8R-AWN
  281 | -10/Exiles     | Met EX-HEX
  305 | -10/Exiles     | Build established: Mutant
  402 | -10/Exiles     | Met EX-DEC
  443 | -10/Exiles     | Visited The Gauntlet
  594 | -10/Exiles     | Learned location of Zion (-7)
  641 | -10/Exiles     | Discovered new exit (range 10)
  756 | -10/Exiles     | Met EX-BIN
  777 | -10/Exiles     | Aligned with FarCom system
  778 | -10/Exiles     | Given EX-Vault access code
  856 | -10/Exiles     | Opened EX-Vault
  862 | -10/Exiles     | Found Prototype Leg
  865 | -10/Exiles     | Identified Potential Leg
  868 | -10/Exiles     | Found Potential Leg
  872 | -10/Exiles     | Found Prototype Device
  873 | -10/Exiles     | Identified Supersonic Drone Bay
  877 | -10/Exiles     | Found Prototype Ballistic Gun
  879 | -10/Exiles     | Identified AWS/Gauss
  915 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1020 | -10/Exiles     | Stole three prototypes: Potential Leg, Supersonic Drone Bay, AWS/Gauss
 1020 | -10/Exiles     | Entered Mines
 1030 | -9/Mines       | Discovered new exit (range 10)
 1085 | -9/Mines       | Entered Materials
 1085 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1418 | -8/Materials   | Discovered new exit (range 15)
 1452 | -8/Materials   | Entered Factory
 1452 | -7/Factory     | Evolved 2 slots: Utility x2
 1454 | -7/Factory     | FarCom data flow suspended
 1580 | -7/Factory     | Discovered new exit (range 9)
 1656 | -7/Factory     | Identified exit to Lower Caves
 1657 | -7/Factory     | Entered Lower Caves
 1668 | -7/Lower Caves | Discovered new exit (range 151)
 1684 | -7/Lower Caves | Encountered a Warlord checkpoint
 1746 | -7/Lower Caves | Build established: Scavenger-Mutant
 2303 | -7/Lower Caves | Learned Factory garrison access intel
 2363 | -7/Lower Caves | Identified exit to Lower Caves
 2365 | -7/Lower Caves | Entered another Lower Caves area
 2368 | -7/Lower Caves | Discovered new exit (range 21)
 2413 | -7/Lower Caves | Identified exit to Factory
 2415 | -7/Lower Caves | Entered Factory
 2415 | -6/Factory     | Evolved 2 slots: Utility x2
 2416 | -6/Factory     | Loaded intel: 4 garrison access locations
 2424 | -6/Factory     | Discovered new exit (range 61)
 2782 | -6/Factory     | Identified exit to Lower Caves
 2804 | -6/Factory     | Entered Lower Caves
 2897 | -6/Lower Caves | Build established: Mutant
 3108 | -6/Lower Caves | Learned Factory garrison access intel
 3181 | -6/Lower Caves | Learned Factory emergency access door positions
 3217 | -6/Lower Caves | Attracted the attention of an 0b10 base
 3280 | -6/Lower Caves | Destroyed 14 combat bots
 3283 | -6/Lower Caves | Lost 6 parts (2n4u)
 3478 | -6/Lower Caves | Discovered new exit (range 9)
 3486 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3488 | -6/Lower Caves | Identified exit to Lower Caves
 3489 | -6/Lower Caves | Entered another Lower Caves area
 3578 | -6/Lower Caves | Discovered new exit (range 9)
 3586 | -6/Lower Caves | Identified exit to Factory
 3587 | -6/Lower Caves | Entered Factory
 3587 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3589 | -5/Factory     | Loaded intel: 4 garrison access locations
 3712 | -5/Factory     | Discovered new exit (range 5)
 3717 | -5/Factory     | Identified exit to Factory
 3734 | -5/Factory     | Entered another Factory area
 3734 | -4/Factory     | Evolved 2 slots: Utility x2
 3926 | -4/Factory     | Build established: Infiltrator-Mutant
 3955 | -4/Factory     | Sucked down chute
 3955 | -4/Factory     | Entered Waste
 3997 | -4/Waste       | Spotted C-40 Crusher
 4010 | -4/Waste       | Spotted C-40 Crusher
 4014 | -4/Waste       | Spotted C-40 Crusher
 4028 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 4036 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4038 | -4/Waste       | Spotted C-40 Crusher
 4047 | -4/Waste       | Spotted C-40 Crusher
 4051 | -4/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4056 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 4059 | -4/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4059 | -4/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4080 | -4/Waste       | Discovered new exit (range 11)
 4084 | -4/Waste       | Entered Factory
 4087 | -4/Factory     | Lost 4 parts (2p1u1w)
 4157 | -4/Factory     | Spotted B-86 Titan
 4158 | -4/Factory     | Found Prototype Hackware
 4175 | -4/Factory     | Identified Exp. Hacking Suite
 4247 | -4/Factory     | Core integrity fell below 50%
 4264 | -4/Factory     | Lost 5 parts (1p2n2u)
 4282 | -4/Factory     | Discovered new exit (range 16)
 4289 | -4/Factory     | Entered Upper Caves
 4289 | -4/Upper Caves | Spotted 9A-U73(f)
 4290 | -4/Upper Caves | Encountered a Master Thief
 4318 | -4/Upper Caves | Potential Leg stolen by Master Thief
 4329 | -4/Upper Caves | Build established: Mutant
 4360 | -4/Upper Caves | Core integrity fell below 20%
 4523 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
9A-U73(f): "Someone's put a hefty bounty on whatever we can steal from
  you!"
Potential Leg stolen.
System corrupted: Matter fused (-7).
System corrupted: Matter fused (-10).
System corrupted: Energy discharge (-37).
Searching scrap...
Found Plasma Flamer.
Found 25 Matter.
Acquired 25 matter.
Acquired Plasma Flamer.
Slug penetrates Wall. <x2>
Slug penetrates D4-OLW(S).
D4-OLW(S) destroyed.
Acquired 2 matter.
Drone sends a signal.
System corrupted: Matter fused (-7).
Exp. Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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|     #        g                         ####??????# |
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| ##?###   ### #??????######       ##        ####### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          30
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       110
Jamming Range              8
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             10
Evasion (%)                62
Targeting Accuracy         6
Kinecelleration            40
Offensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageEnergyRedistributor
  Manual?         0
Play Time         00:46:31
  Cumulative      18.5 hours
  Start           2021.08.16 @ 13:05:25
  End             2021.08.16 @ 13:58:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           21
  Adventurer      20
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          40
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 439bf043-14e9-475b-aed5-056e1ce0c931