Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 22:16:29 Player: Parkagirl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1514) 1514 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 4253 Bonus ------- Follower Combat Kills 224 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- High-capacity Matter Pod (200) Improved Terrain Scan Processor Targeting Computer Targeting Computer Targeting Computer Actuator Array Ion Cannon Ion Cannon Gauss Rifle Grenade Launcher Rocket Launcher Rocket Launcher Missile Launcher Katana Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Gauss Rifle Katana > --- INVENTORY -------- VTOL Module High-capacity Matter Pod Improved Terrain Scan Processor Targeting Computer Targeting Computer Targeting Computer Actuator Array Ion Cannon Ion Cannon Assault Cannon Grenade Launcher Rocket Launcher Rocket Launcher Missile Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 56 | 6 5 8 5 30 2 Power 8 | 1 . . . 7 . Engine 7 | 1 . . . 6 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 17 | 2 2 1 2 8 2 Treads 7 | . 2 1 2 2 . Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 5 | . . . . 5 . Utility 15 | 1 2 4 1 7 . Device 5 | . 1 2 . 2 . Storage 5 | 1 1 1 . 2 . Processor 4 | . . 1 . 3 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 16 | 2 1 3 2 8 . Energy Gun . | . . . . . . Energy Cannon 2 | . . . . 2 . Ballistic Gun 9 | 2 . 3 2 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . 1 . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 31 | . . 2 8 15 6 Power 8 | . . . 1 6 1 Propulsion 13 | . . . 2 7 4 Utility 5 | . . 1 3 1 . Weapon 5 | . . 1 2 1 1 Highest Loss Streak 6 | . . 1 6 6 3 To Critical Strikes . | . . . . . . Average Backups 18 | 3 7 18 24 18 13 Power 2 | . 1 3 4 1 . Propulsion 1 | 2 3 2 2 . . Utility 6 | . . 5 9 8 6 Weapon 7 | . 1 6 7 8 7 Tool/Special . | . . . . . . Unused Backups 44 | . 2 9 12 13 8 Power 4 | . 1 . 3 . . Propulsion 4 | . 1 1 1 1 . Utility 26 | . . 6 7 7 6 Weapon 10 | . . 2 1 5 2 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 97 91 94 90 66 Engine 12 | . 14 11 10 16 5 Treads 19 | . 6 25 31 10 . Leg 1 | . 21 . . . 4 Flight 3 | . . . . 9 3 Device 9 | . 11 18 9 2 . Storage 11 | . 14 11 11 12 9 Processor 10 | . . 3 1 20 27 Protection 2 | . . . 8 . . Ballistic Gun 13 | . 23 14 20 6 3 Launcher 4 | . 4 7 . 6 . Slashing Weapon 1 | . . . . 3 . Peak Build Rating 25 | 6 7 18 18 25 19 Average Rating 15 | 4 6 12 16 19 15 On Entrance 10 | . 6 7 17 11 19 Avg Prop Armor Cover (%) 3 | . . . . 3 3 Naked Turns . | . . . . . . Heaviest Build 103 | 13 90 93 95 103 32 Greatest Support 60 | 20 40 60 60 60 20 Greatest Overweight (x) 32 | 1 2 2 26 32 8 Average Overweight (x) 1 | . . 1 1 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 15 Average Capacity 21 | 7 12 24 25 21 15 Most Carried 25 | 6 9 25 25 25 14 Average Carried 18 | 4 7 18 24 18 13 Final Capacity 25 | 8 25 25 25 15 15 Final Carried 21 | 6 9 21 21 13 14 Class Distribution -------------------- 64% | Mutant 28% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Matter Collected 1674 | 189 81 347 666 376 15 Remotely 768 | . . 109 659 . . Salvage Created 1811 | . 157 574 386 589 105 Parts 103 | . 9 43 18 26 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Combat Hostiles Destroyed 35 | . 6 10 6 10 3 Melee 3 | . . . . 3 . Guns 20 | . 3 7 6 3 1 Cannons 2 | . . . . . 2 AOE 10 | . 3 3 . 4 . Classes Destroyed 12 | . 2 7 1 2 . Worker 4 | . . 3 . 1 . Builder 2 | . . 1 . 1 . Tunneler 2 | . . 2 . . . Hauler 1 | . . 1 . . . Recycler 3 | . . 1 1 1 . Operator 1 | . . . . 1 . Watcher 3 | . . 1 2 . . Swarmer 2 | . 2 . . . . Grunt 24 | . 4 7 5 6 2 Brawler 1 | . . . 1 . . Sentry 6 | . . 3 . 2 1 Hunter 2 | . . . . 2 . Best Kill Streak 11 | . 3 11 4 4 2 Combat Bots Only 4 | . 3 3 3 4 2 Max Kills in Single Turn 3 | . 2 3 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Hostile Shots Fired 395 | . 37 39 107 143 69 Missed 127 | . 10 13 43 39 22 Hits 268 | . 27 26 64 104 47 Melee 3 | . . . 3 . . Projectile 265 | . 27 26 61 104 47 Critical Strikes 9 | . 1 1 2 4 1 Damage Taken 3888 | . 257 339 828 1749 715 Core 861 | . 60 38 199 333 231 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 76 . 40 . . Volleys Fired 122 | . 14 26 21 45 16 Largest 2 | . 2 2 2 2 2 Hottest 88 | . 50 53 46 88 65 Shots Fired 202 | . 28 50 45 62 17 Gun 161 | . 26 41 45 48 1 Cannon 24 | . . . . 8 16 Launcher 17 | . 2 9 . 6 . Special . | . . . . . . Kinetic 177 | . 26 41 45 48 17 Thermal 8 | . . . . 8 . Explosive 17 | . 2 9 . 6 . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 3 10 19 11 13 Robot Miss Streak 4 | . 4 2 2 2 1 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 149 | . 10 35 32 59 13 Core Hits 83 | . 11 31 11 24 6 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 3 | . . 1 1 1 . Destroy 2 | . . 1 1 . . Sever 1 | . . . . 1 . Melee Attacks 16 | . . . . 16 . Impact . | . . . . . . Slashing 16 | . . . . 16 . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3829 | . 287 1034 497 1697 314 Guns 1725 | . 106 416 492 689 22 Cannons 451 | . . . . 159 292 Explosions 1120 | . 151 612 . 357 . Melee 487 | . . . . 487 . Ramming 46 | . 30 6 5 5 . Kinetic 2017 | . 106 416 492 689 314 Thermal 235 | . . 76 . 159 . Explosive 1044 | . 151 536 . 357 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 487 | . . . . 487 . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 . 3 Average Corruption 4 | . . . 5 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . 26 . . Message Errors 8 | . . . 8 . . Matter Fused 6 | . . . 6 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 2 | . . . 2 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Misfires 3 | . . . 3 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 93 | . . 6 . 87 . Projectiles . | . . . . . . Explosions 21 | . . 6 . 15 . Melee 72 | . . . . 72 . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 214 | . . 10 . 204 . Shots 7 | . . 2 . 5 . Rammed 7 | . 2 2 2 1 . Targets Rammed 11 | . 5 2 3 1 . Kicked 3 | . 3 . . . . Crushed 1 | . . . 1 . . Highest Temperature 190 | . 1 19 190 45 2 Average Temperature 33 | . 1 7 59 16 2 Received Heat Transfer 1416 | . 84 159 345 684 144 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 309 | . . 50 . 259 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 83 100 100 100 Level 1 4 | . . 16 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 231 | . 127 231 89 98 116 Initial 89 | . . 40 89 . 36 Average 42 | . 49 74 30 15 81 Influence Increases 1469 | . 157 390 461 351 110 Destroy 0b10 Robot/C 860 | . 120 200 280 200 60 Destroy 0b10 Robot/NC 80 | . . 45 15 20 . Destroy Leader 198 | . 20 44 74 60 . Allied During Kill 53 | . . . 53 . . Successful Hack 27 | . . . 23 4 . Disable Machine 45 | . . 30 . 15 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 96 | . 17 56 1 22 . Lose Combat Pursuer 60 | . . 15 15 30 . Influence Decreases 1383 | . 60 276 672 295 80 Entered New Map 199 | . . 57 122 . 20 Time Decay 867 | . 60 199 370 238 . Lost Part 157 | . . 20 20 57 60 Lost Ally 160 | . . . 160 . . Squads Dispatched 6 | . 1 . 3 2 . Investigation 4 | . 1 . 2 1 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 8 14 22 16 7 Peak Tracking Total 5 | . 5 3 3 5 4 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Traps Triggered 4 | . 1 . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Machines Accessed 9 | . . . 4 4 1 Terminals 5 | . . . 3 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . . . 11 16 2 Successful 14 | . . . 7 7 . Failed 15 | . . . 4 9 2 Catastrophic 3 | . . . 1 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . . . 9 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . . . 2 5 . Scanalyzers 4 | . . . . 4 . Garrison Access 3 | . . . . 3 . Terminal Hacks 7 | . . . 5 2 . Record 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . . . 1 1 . Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . 2 1 . Report Inventory 1 | . . . 1 . . Retrieve Components 2 | . . . 1 1 . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . . . 4 4 1 Full Trace Events 4 | . . . 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . 1 6 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 56 | . . . 56 . . Total Damage 529 | . . . 529 . . Kills 8 | . . . 8 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Active Infowar (turns) 2872 | . . 1111 . 1447 314 Optics 1757 | . . . . 1443 314 Sensors 1111 | . . 1111 . . . Terrain 434 | . . . . 434 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Turns Passed 4490 | 117 219 1308 1078 1454 314 Spaces Moved 1492 | 79 105 400 388 425 95 Core 17 | 5 . . 2 2 8 Treads 1024 | . 14 400 386 224 . Legs 208 | 74 91 . . . 43 Wheels . | . . . . . . Hover 53 | . . . . 9 44 Flight 190 | . . . . 190 . Fastest Speed 50 | 50 120 240 240 189 190 Average Speed 259 | 129 146 289 247 287 279 Slowest Speed 1955 | 190 320 320 1350 1955 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 17 28 47 27 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 99 | . 18 58 . 23 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 98 | . 18 58 . 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Total 1897 | 90 140 501 468 571 127 Wait 49 | . 5 22 19 3 . Move 1487 | 78 104 399 387 424 95 Hop . | . . . . . . Pick Up 85 | 6 5 27 18 29 . Fast Attach 19 | 6 1 4 . 6 2 Attach 25 | . . 2 5 18 . Detach 4 | . . . . 3 1 Swap 17 | . 4 3 . 10 . Drop 47 | . 2 16 13 16 . Fire 122 | . 14 26 21 45 16 Melee 16 | . . . . 16 . Ram . | . . . . . . Kick 3 | . 3 . . . . Crush 8 | . 2 2 3 1 . Escape Stasis 15 | . . . 2 . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 65 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -9/Materials | Discovered new exit (range 16) 1619 | -9/Materials | Discovered new exit (range 11) 1645 | -9/Materials | Entered Storage 2302 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2609 | -9/Storage | Build established: Commander-Mutant 2654 | -9/Storage | Discovered new exit (range 16) 2666 | -9/Storage | Lost 4 allies 2696 | -9/Storage | Core integrity fell below 50% 2703 | -9/Storage | Lost 6 parts (1p2n1u2w) 2723 | -9/Storage | Entered Materials 2723 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3006 | -8/Materials | Build established: Scavenger-Mutant 3234 | -8/Materials | Lost 6 parts (2p3n1u) 4058 | -8/Materials | Garrison activated, responded to threat 4074 | -8/Materials | Core integrity fell below 50% 4113 | -8/Materials | Lost 6 parts (3p3n) 4173 | -8/Materials | Identified exit to Garrison 4177 | -8/Materials | Entered Garrison 4303 | -8/Garrison | Triggered checkpoint 4378 | -8/Garrison | Core integrity fell below 20% 4485 | -8/Garrison | Garrison Relay disabled 4491 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04358_ G-47 Trooper destroyed. 04360_ Acquired 9 matter. 04373_ G-47 Trooper knocked back. 04377_ G-47 Trooper destroyed. 04397_ ALERT: Dispatching investigation squad to Materials. 04402_ Acquired Aluminum Leg. 04409_ Acquired 6 matter. 04472_ Triggered Alarm Trap. 04472_ An alarm sounds. 04485_ Garrison Relay disabled. 04485_ Relay Coupler [Duelist] tumbles out of relay unit. 04485_ Relay Coupler [NC] tumbles out of relay unit. 04485_ Relay Coupler [Duelist] tumbles out of relay unit. 04485_ Aluminum Leg destroyed. 04488_ Assault Cannon destroyed. 04488_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????###????????? ??????????????????? | | ?????????????###T#????????? #??????????????????? | | ?????????????#%[["????????? #??????????????????? | | ?????????????##!!#????????? ??????????????????? | | ??????????????## #????????? ??????????????????? | | ???????######### #????????? ??????????????????? | | #?????????# #??????????????????? | | ???????### ### #?????????# #??????????????????? | | ???????????????# #?????????# #??????????????????? | | ???????????????# #?????????# #??????????????????? | | ???????????????# #?????????# #??????????????????? | | ???????????????# #?????#???# #??????????????????? | | ???????????????# #????%#???# #??????????????????? | | ????????????####!#####+##### #??????????????????? | | ????????????# ^ %% % #??????????????????? | | ????????????#^ %% #??????????????????? | | ????????????# ##########+### #??????????????????? | | ????????????# #????????# #?? 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" p" ##?????????????????? | | ????????????????????# "" "" #??????????????????? | | ????????????????????# # # #??????????????????? | | ????????????????????# # + #??????????????????? | | ????????????????????#?#"""""#?#??????????????????? | | ??????????????????????#"""""#????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 430 Matter Stores 470 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Katana | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed JammingDeepRailgun Manual? 0 Play Time 00:44:45 Cumulative 5.5 hours Start 2025.12.13 @ 20:18:29 End 2025.12.13 @ 22:16:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x40 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea2cbe6d-3f3f-4ac5-9de9-2a51fcbcbf6e