Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.13 @ 12:57:05

Player: Jezoensis

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (472)     2360
Value Destroyed (23021)    23021
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (11152)              11152
              TOTAL SCORE: 43613

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    10152
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     137/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (14) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Biometal Heavy Treads
    Biometal Heavy Treads

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Sensor Array
       Advanced Target Analyzer
       Advanced Core Analyzer
       Improved Weapon Cycler
       Advanced Transmission Jammer
       Advanced Thermal Shield
       Improved System Restoration Module
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                Railgun
                Railgun
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
       Advanced Matter Compressor
       Advanced Sensor Array
       Advanced Sensor Array
       Advanced Sensor Array
       Advanced Core Analyzer
       Improved Transmission Jammer
       Advanced Transmission Jammer
          Heavy Armor Plating
       Advanced Focal Shield
       Advanced Thermal Shield
       Improved Dynamic Insulation System
     Long-range Tractor Beam
                Railgun
                Railgun
                Railgun
                Fusion Bomb Launcher
                Vibroblade
[Rating: 174]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Diametric Drive
Utility                    High-capacity Storage Unit
  Device                   Advanced Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gatling Laser
  Ballistic Gun            KE Penetrator
  Launcher                 Rocket Launcher
  Special Weapon           Stasis Beam
  Impact Weapon            Shock Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   1   .   .   1   .   
  Utility                  12   | .   .   1   2   1   2   .   2   2   1   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   
Parts Attached             580  | 7   8   27  30  25  67  34  67  76  130 109 
  Power                    21   | 1   2   2   1   1   4   .   2   1   4   3   
    Engine                 10   | 1   2   2   1   1   2   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   2   .   1   1   4   3   
  Propulsion               65   | 2   .   1   4   5   5   3   7   12  16  10  
    Treads                 57   | 2   .   1   4   4   5   3   7   8   13  10  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   1   .   .   .   4   3   .   
  Utility                  323  | 1   5   1   7   9   33  21  43  51  90  62  
    Device                 258  | .   2   1   3   4   25  16  34  42  78  53  
    Storage                18   | 1   3   .   .   1   1   4   4   2   1   1   
    Processor              19   | .   .   .   1   2   2   .   2   4   6   2   
    Hackware               3    | .   .   .   .   .   1   .   .   .   2   .   
    Protection             25   | .   .   .   3   2   4   1   3   3   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   171  | 3   1   23  18  10  25  10  15  12  20  34  
    Energy Gun             36   | .   1   14  13  5   3   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          98   | 3   .   5   3   4   18  9   14  7   14  21  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   2   2   1   2   .   .   .   2   4   
    Special Weapon         3    | .   .   .   .   .   .   .   .   2   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        19   | .   .   2   .   .   2   1   1   1   3   9   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   1   1   2   6   1   2   3   5   3   
Parts Lost                 61   | .   .   .   5   1   1   1   4   3   8   38  
  Power                    4    | .   .   .   1   .   .   .   .   .   1   2   
  Propulsion               13   | .   .   .   2   .   .   1   1   .   1   8   
  Utility                  28   | .   .   .   1   1   1   .   1   2   4   18  
  Weapon                   16   | .   .   .   1   .   .   .   2   1   2   10  
  Highest Loss Streak      7    | .   .   .   3   1   1   1   2   2   3   7   
Average Slot Usage (%)     92   | .   94  97  96  99  99  99  95  91  88  82  
  Engine                   2    | .   14  11  8   7   3   5   2   .   .   .   
  Reactor                  2    | .   .   .   .   .   2   .   2   4   4   3   
  Treads                   20   | .   28  30  26  29  26  28  22  15  14  11  
  Device                   16   | .   .   11  14  13  19  16  20  14  16  17  
  Storage                  17   | .   21  22  18  16  20  17  15  18  17  15  
  Processor                13   | .   .   .   9   14  13  11  10  19  16  14  
  Protection               2    | .   .   .   1   .   .   .   5   4   4   4   
  Energy Gun               1    | .   1   10  10  6   .   .   .   .   .   .   
  Ballistic Gun            13   | .   26  9   7   6   11  17  14  13  12  14  
Naked Turns                47   | .   .   .   .   .   .   .   .   .   .   47  
Heaviest Build             176  | 11  41  46  49  83  99  117 137 157 160 176 
  Greatest Support         230  | 40  40  60  60  80  94  127 146 165 230 230 
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 34   | 6   16  16  16  24  24  26  34  34  34  34  
  Average Capacity         27   | 5   11  16  16  17  24  25  27  33  34  33  
  Most Carried             34   | 4   11  16  16  20  24  26  28  34  34  34  
  Average Carried          26   | 1   3   13  15  16  23  24  27  32  33  31  
  Final Capacity           34   | 6   16  16  16  24  24  26  28  34  34  4   
  Final Carried            34   | 1   11  16  16  20  24  26  28  34  34  4   

 Class Distribution 
--------------------
 31% | Hauler-Skirmisher
 31% | Hauler-Gunner
 13% | Scavenger-Gunner
  9% | Scavenger-Skirmisher
  9% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
    Hauler-Skirmisher | -6/Factory
    Hauler-Skirmisher | -5/Factory
    Hauler-Skirmisher | -4/Factory
        Hauler-Gunner | -3/Research
        Hauler-Gunner | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                       | -11   -10   -9    -8    -7    -6    -5    -4    -3    -2    -1    
-----------                Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Res   Res   Acc   
Matter Collected           16829 | 219   133   474   433   426   1425  971   1982  1523  4120  5123  
  Remotely                 7493  | .     .     .     .     .     .     350   861   891   2207  3184  
Salvage Created            27079 | .     254   708   935   642   2114  1015  2137  2435  6659  10180 
  Parts                    1338  | .     8     47    65    35    110   55    112   139   356   411   
Haulers Intercepted        8     | .     1     1     2     .     1     .     .     .     2     1     
Recyclers Shooed           19    | .     1     2     1     .     8     3     1     2     1     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      .     | .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  321  | .   7   14  19  9   19  9   20  23  71  130 
  Guns                     288  | .   7   9   13  9   17  9   20  23  63  118 
  AOE                      32   | .   .   4   6   .   2   .   .   .   8   12  
Classes Destroyed          21   | .   3   6   1   1   .   .   .   1   2   7   
  Worker                   41   | .   .   1   1   .   6   .   .   3   10  20  
  Builder                  24   | .   .   1   2   .   2   1   3   3   7   5   
  Tunneler                 8    | .   .   1   1   1   2   .   .   1   2   .   
  Hauler                   8    | .   1   1   2   .   1   .   .   .   2   1   
  Recycler                 21   | .   .   1   1   1   6   2   3   3   3   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   4   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  42   | .   .   2   3   5   2   2   4   6   9   9   
  Swarmer                  41   | .   3   4   10  .   7   .   .   .   .   17  
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    117  | .   4   8   3   3   4   5   5   7   26  52  
  Brawler                  6    | .   .   .   .   .   .   .   .   .   1   5   
  Duelist                  11   | .   .   .   .   .   .   .   .   1   .   10  
  Protector                8    | .   .   .   .   .   .   .   .   .   1   7   
  Sentry                   37   | .   .   2   5   3   3   2   5   4   8   5   
  Hunter                   24   | .   .   .   1   .   2   .   .   2   12  7   
  Programmer               70   | .   .   .   .   3   3   2   10  9   23  20  
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           30   | .   3   7   7   3   6   3   4   7   22  30  
  Combat Bots Only         28   | .   2   5   6   2   4   3   4   4   7   28  
Max Kills in Single Turn   4    | .   2   3   3   1   2   2   2   2   3   4   
  Gunslinging              2    | .   1   .   .   .   .   .   1   .   1   2   
  Exploded                 3    | .   .   2   2   .   2   .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               22502 | .     163   400   896   442   944   299   1757  1518  4346  11737 
  Core                     2637  | .     18    41    118   85    115   10    131   169   335   1615  
  Absorbed by Shields      333   | .     .     .     .     .     .     .     .     .     .     333   
  Reduced by Siege Mode    2152  | .     .     .     .     .     .     .     32    103   407   1610  
Core Remaining (%)         88    | 100   92    89    78    87    86    99    88    87    76    .     
Volleys Fired              899   | .     21    38    54    31    80    37    84    85    190   279   
  Largest                  4     | .     2     2     2     2     2     3     3     3     3     4     
  Hottest                  138   | .     40    90    90    135   113   94    94    103   106   138   
Shots Fired                2546  | .     42    74    106   61    155   110   252   251   549   946   
  Gun                      2519  | .     42    72    104   61    152   110   252   250   539   937   
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 26    | .     .     2     2     .     3     .     .     .     10    9     
  Special                  1     | .     .     .     .     .     .     .     .     1     .     .     
  Kinetic                  2372  | .     42    31    39    26    146   110   252   250   539   937   
  Thermal                  89    | .     .     26    27    30    6     .     .     .     .     .     
  Explosive                26    | .     .     2     2     .     3     .     .     .     10    9     
  Electromagnetic          58    | .     .     15    38    5     .     .     .     .     .     .     
  Robot Hit Streak         86    | .     11    39    17    34    33    35    32    86    43    69    
  Robot Miss Streak        3     | .     2     1     2     2     2     3     2     2     2     3     
  Penetration Max          3     | .     .     .     .     1     3     1     1     1     2     2     
  Secondary Targets        81    | .     1     1     1     .     2     2     6     3     17    48    
    Max Gunslinging Chain  2     | .     1     1     1     .     1     1     1     1     2     2     
Shots Hit Robots           2058  | .     31    65    86    57    125   86    210   195   441   762   
  Core Hits                1174  | .     11    33    49    40    90    36    95    85    262   473   
  Critical Hits            423   | .     2     .     .     1     40    20    48    25    136   151   
  Critical Kills           170   | .     1     .     .     .     22    9     14    14    53    57    
  Critical Parts Destroyed 223   | .     1     .     .     .     18    11    32    8     68    85    
Melee Attacks              42    | .     .     2     .     .     2     1     .     3     4     30    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 42    | .     .     2     .     .     2     1     .     3     4     30    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           52361 | .     375   1168  1847  1202  1985  1187  3681  4563  12051 24302 
  Guns                     43238 | .     368   938   1340  1193  1271  1047  3583  4447  8825  20226 
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosions               8335  | .     .     225   443   .     665   .     .     .     3128  3874  
  Melee                    102   | .     .     .     .     .     .     .     .     .     .     102   
  Ramming                  686   | .     7     5     64    9     49    140   98    116   98    100   
  Kinetic                  40757 | .     368   351   415   365   1130  1047  3583  4447  8825  20226 
  Thermal                  1909  | .     .     388   598   782   141   .     .     .     .     .     
  Explosive                7963  | .     .     154   202   .     665   .     .     .     3128  3814  
  Electromagnetic          944   | .     .     270   568   46    .     .     .     .     .     60    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 102   | .     .     .     .     .     .     .     .     .     .     102   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     .     .     .     5     1     1     1     3     16    
  Average Corruption       3     | .     .     .     .     .     3     1     1     1     2     6     
  Corruption Purged        8     | .     .     .     .     .     5     .     1     .     2     .     
  Effects                  193   | .     .     .     .     .     23    1     8     .     28    133   
    Message Errors         32    | .     .     .     .     .     6     1     2     .     10    13    
    Matter Fused           22    | .     .     .     .     .     6     .     .     .     4     12    
    Heat Flow Errors       15    | .     .     .     .     .     1     .     .     .     1     13    
    Energy Discharges      15    | .     .     .     .     .     2     .     1     .     3     9     
    Data Loss (minor)      12    | .     .     .     .     .     2     .     2     .     .     8     
    Data Loss (major)      6     | .     .     .     .     .     3     .     .     .     .     3     
    Misfires               2     | .     .     .     .     .     1     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     2     
    Targeting Errors       71    | .     .     .     .     .     2     .     3     .     9     57    
    Weapon Failures        15    | .     .     .     .     .     .     .     .     .     1     14    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            628   | .     .     .     60    .     .     21    4     .     305   238   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosions               539   | .     .     .     60    .     .     .     .     .     303   176   
  Melee                    89    | .     .     .     .     .     .     21    4     .     2     62    
Knockbacks                 6     | .     .     .     .     .     .     3     1     1     .     1     
  Impact                   6     | .     .     .     .     .     .     3     1     1     .     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      602   | .     .     31    134   .     119   .     .     .     83    235   
  Shots                    16    | .     .     1     3     .     4     .     .     .     1     7     
  Rammed                   51    | .     2     1     6     2     6     8     6     6     8     6     
Targets Rammed             57    | .     2     1     8     2     6     8     6     8     10    6     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6     | .     .     .     2     .     .     .     .     2     2     .     
Highest Temperature        627   | .     2     150   141   276   142   42    138   64    442   627   
  Average Temperature      60    | .     2     44    29    64    36    14    39    25    46    100   
  Received Heat Transfer   3973  | .     54    195   162   162   129   78    174   153   675   2191  
  Effects                  15    | .     .     .     .     .     .     .     .     .     1     14    
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     3     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     1     3     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     2     
    Damage (major)         6     | .     .     .     .     .     .     .     .     .     .     6     
Siege Activations          68    | .     .     .     .     .     .     .     4     12    28    24    
  Total Turns              1021  | .     .     .     .     .     .     .     56    126   272   567   
  Longest Duration         134   | .     .     .     .     .     .     .     28    25    28    134   
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     3     3     .     .     .     .     .     1     .     
  Impact Corruptions       6     | .     .     .     .     .     .     2     2     .     2     .     
Robots Melted              1     | .     .     1     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     1     .     .     .     .     .     .     .     .     
  Parts Melted             10    | .     .     2     2     6     .     .     .     .     .     .     
  Heat Transferred         4163  | .     .     964   1188  1686  325   .     .     .     .     .     
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     1     3     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             3375 | .    216  313  653  322  345  208  213  634  1276 3375 
  Initial                  638  | .    .    5    112  230  24   127  20   25   228  638  
  Average                  487  | .    121  152  418  192  115  77   62   349  699  1395 
Maximum Alert Level        5    | .    1    1    2    1    1    1    1    2    4    5    
  Low Security (%)         45   | 100  72   59   25   55   74   99   97   34   15   .    
  Level 1                  14   | .    27   40   6    44   25   .    2    3    21   .    
  Level 2                  15   | .    .    .    67   .    .    .    .    62   3    16   
  Level 3                  12   | .    .    .    .    .    .    .    .    .    41   31   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    17   22   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    10   
  High Security            3    | .    .    .    .    .    .    .    .    .    .    18   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          69   | .    .    2    1    5    5    3    4    4    17   28   
  Investigation            4    | .    .    1    .    1    1    1    .    .    .    .    
  Extermination            26   | .    .    .    .    3    3    1    3    3    7    6    
  Reinforcement            12   | .    .    1    .    1    1    1    1    1    6    .    
  Assault                  26   | .    .    .    .    .    .    .    .    .    4    22   
  Garrison                 1    | .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         5    | .    .    .    .    1    1    .    1    .    2    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           11   | .   1   1   3   2   .   .   1   1   2   .   
Communications Jammed      288  | .   .   .   .   .   2   3   25  31  76  151 
  Distress Signals         274  | .   .   .   .   .   2   .   23  30  76  143 
Times Spotted              480  | .   11  21  28  16  28  15  28  37  87  209 
  Peak Tracking Total      16   | .   5   5   7   4   4   4   3   4   6   16  
  Tactical Retreats        17   | .   1   .   .   .   2   1   .   3   4   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            5    | .   .   .   .   .   1   .   2   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          17   | .   .   3   3   .   3   .   2   1   1   4   
  Max in Single Turn       2    | .   .   2   2   .   2   .   2   1   1   1   
  Garrison Access          6    | .   .   .   1   1   1   .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          59   | .   4   4   6   8   10  6   8   5   4   4   
  Terminals                45   | .   4   4   5   5   9   3   5   3   3   4   
  Fabricators              4    | .   .   .   .   2   .   1   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   1   1   1   2   1   .   .   
Total Hacks                155  | .   9   15  16  24  25  18  20  10  10  8   
  Successful               74   | .   2   8   10  13  8   8   11  3   6   5   
  Failed                   81   | .   7   7   6   11  17  10  9   7   4   3   
    Catastrophic           11   | .   1   .   1   1   5   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   8   14  15  12  12  7   10  2   3   4   
  Terminals                123  | .   9   15  15  17  23  9   15  6   6   8   
  Fabricators              10   | .   .   .   .   4   .   4   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   2   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   1   3   2   3   3   2   .   .   
Terminal Hacks             33   | .   1   4   6   3   4   5   4   .   3   3   
  Part Schematic           3    | .   .   .   2   .   .   1   .   .   .   .   
  Robot Analysis           4    | .   .   .   3   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   1   .   .   .   
  Level Access Points      6    | .   .   1   .   1   1   1   .   .   1   1   
  Terminal Index           9    | .   1   1   1   1   2   1   1   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   1   .   
  Locate Traps             2    | .   .   .   .   1   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           7    | .   .   .   .   3   .   2   .   2   .   .   
  Load Schematic           3    | .   .   .   .   1   .   1   .   1   .   .   
  Build                    4    | .   .   .   .   2   .   1   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   1   1   .   1   1   .   .   
  Seal Access              5    | .   .   .   1   1   1   .   1   1   .   .   
Unauthorized Hacks         26   | .   1   4   3   6   3   1   4   .   2   2   
  Terminals                26   | .   1   4   3   6   3   1   4   .   2   2   
    Track                  5    | .   .   .   .   2   1   .   1   .   1   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 16   | .   1   2   2   3   2   1   2   .   1   2   
    Operators              4    | .   .   1   1   1   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   4   4   5   6   10  6   6   3   4   4   
  Full Trace Events        4    | .   1   1   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   1   .   .   .   .   
  Parts Built              6    | .   .   .   .   3   .   1   .   2   .   .   
    Matter                 628  | .   .   .   .   314 .   102 .   212 .   .   
    Time                   209  | .   .   .   .   78  .   25  .   106 .   .   
  Total Part Build Rating  26   | .   .   .   .   13  .   1   .   12  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   4   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       4    | .   .   .   3   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               16202 | 59   454  742  703  1324 1901 1301 1776 2285 2785 2872 
Spaces Moved               7415  | 38   207  333  287  697  913  683  831  1102 1209 1115 
  Core                     109   | 18   .    .    .    .    .    .    .    .    .    91   
  Treads                   7306  | 20   207  333  287  697  913  683  831  1102 1209 1024 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  156  150  50   
  Average Speed            157   | 107  171  163  161  164  160  160  160  157  154  145  
  Slowest Speed            180   | 160  180  180  180  180  180  180  180  177  165  177  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29    | 3    52   40   35   21   30   19   25   31   34   30   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 62    | .    .    2    .    .    2    1    .    3    4    50   
Terrain Destroyed          473   | .    .    9    89   .    91   2    3    13   108  158  
  Melee                    31    | .    .    2    .    .    2    1    .    2    4    20   
  Projectile               79    | .    .    .    .    .    .    1    3    11   6    58   
  AOE                      363   | .    .    7    89   .    89   .    .    .    98   80   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      10105 | 54   263  453  409  813  1178 792  1104 1473 1778 1788 
  Wait                     628   | 6    9    7    9    16   27   11   70   127  151  195  
  Move                     7405  | 37   206  332  286  696  912  682  830  1101 1208 1115 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  212   | 4    11   24   12   20   40   7    17   27   30   20   
  Fast Attach              107   | 3    3    3    4    6    9    7    16   21   20   15   
  Attach                   124   | 3    1    3    5    6    10   3    10   16   24   43   
  Detach                   42    | .    1    .    1    2    3    1    4    4    11   15   
  Swap                     352   | 1    4    21   21   13   48   24   41   42   86   51   
  Drop                     235   | .    5    22   9    21   41   11   26   39   44   17   
  Fire                     899   | .    21   38   54   31   80   37   84   85   190  279  
  Melee                    42    | .    .    2    .    .    2    1    .    3    4    30   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    56    | .    2    1    8    2    6    8    6    8    10   5    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res / *Ext)
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 1 exit: Sur)

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 15)
    60 | -11/Scrapyard | Entered Materials
   302 | -10/Materials | Build established: Mutant
   424 | -10/Materials | Discovered new exit (range 15)
   514 | -10/Materials | Entered another Materials area
   514 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   880 | -9/Materials  | Identified exit to Materials
   941 | -9/Materials  | Discovered new exit (range 16)
  1256 | -9/Materials  | Entered another Materials area
  1256 | -8/Materials  | Evolved 2 slots: Utility x2
  1258 | -8/Materials  | Discovered new exit (range 9)
  1282 | -8/Materials  | Identified exit to Storage
  1513 | -8/Materials  | Lost 3 parts (1n1u1w)
  1555 | -8/Materials  | Garrison activated, responded to threat
  1847 | -8/Materials  | Discovered new exit (range 15)
  1875 | -8/Materials  | Identified exit to Factory
  1959 | -8/Materials  | Entered Factory
  1959 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  1981 | -7/Factory    | Build established: Scavenger-Skirmisher
  2404 | -7/Factory    | Fabricated Imp. Dynamic Insulation System (x2)
  2441 | -7/Factory    | Discovered new exit (range 8)
  2454 | -7/Factory    | Identified exit to Lower Caves
  2812 | -7/Factory    | Identified exit to Factory
  3000 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
  3283 | -7/Factory    | Entered another Factory area
  3283 | -6/Factory    | Evolved 2 slots: Utility x2
  3451 | -6/Factory    | Found Prototype Launcher
  3452 | -6/Factory    | Identified Rocket Array
  3459 | -6/Factory    | Found Rocket Array
  3621 | -6/Factory    | Build established: Hauler-Skirmisher
  4203 | -6/Factory    | Found Prototype Processor
  4203 | -6/Factory    | Identified Exp. Targeting Computer
  4849 | -6/Factory    | Discovered new exit (range 17)
  4895 | -6/Factory    | Identified exit to Lower Caves
  4964 | -6/Factory    | Identified exit to Factory
  5184 | -6/Factory    | Entered another Factory area
  5184 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  5237 | -5/Factory    | Fabricated Hcp. Storage Unit (x1)
  6066 | -5/Factory    | Identified exit to Factory
  6485 | -5/Factory    | Entered another Factory area
  6485 | -4/Factory    | Evolved 2 slots: Utility x2
  7309 | -4/Factory    | Repaired Imp. Medium Treads
  7472 | -4/Factory    | Discovered new exit (range 13)
  7535 | -4/Factory    | Identified exit to Extension
  8067 | -4/Factory    | Found Prototype Processor
  8067 | -4/Factory    | Identified Exp. Melee Analysis Suite
  8126 | -4/Factory    | Discovered new exit (range 13)
  8144 | -4/Factory    | Identified exit to Research
  8261 | -4/Factory    | Entered Research
  8261 | -3/Research   | Evolved 2 slots: Utility x2
  8559 | -3/Research   | Build established: Hauler-Gunner
  9056 | -3/Research   | Local fabrication network quarantined
  9128 | -3/Research   | Fabricated Imp. Weapon Cycler?
 10230 | -3/Research   | Found Fusion Bomb Launcher
 10517 | -3/Research   | Discovered new exit (range 3)
 10519 | -3/Research   | Identified exit to Research
 10546 | -3/Research   | Entered another Research area
 10546 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 10671 | -2/Research   | Spotted B-90 Cyclops
 11623 | -2/Research   | Lost 3 parts (1p2u)
 11627 | -2/Research   | Destroyed 7 combat bots
 11720 | -2/Research   | Destroyed 7 combat bots
 12046 | -2/Research   | First assault squad dispatched
 12244 | -2/Research   | Found Prototype Processor
 12244 | -2/Research   | Identified Exp. Core Analyzer
 13039 | -2/Research   | Build established: Scavenger-Gunner
 13138 | -2/Research   | Identified exit to Access
 13331 | -2/Research   | Entered Access
 13331 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 13670 | -1/Access     | Identified exit to Surface
 13794 | -1/Access     | Spotted B-99 Colossus
 14318 | -1/Access     | Destroyed 8 combat bots
 14372 | -1/Access     | First assault squad dispatched
 14813 | -1/Access     | Found Prototype Slashing Weapon
 14813 | -1/Access     | Identified Vibroblade
 15200 | -1/Access     | Lost 7 parts (2n5u)
 15202 | -1/Access     | Destroyed 8 combat bots
 15477 | -1/Access     | Destroyed 7 combat bots
 15658 | -1/Access     | High security lockdown imminent
 15712 | -1/Access     | Destroyed 16 combat bots
 15738 | -1/Access     | High security lockdown engaged
 15765 | -1/Access     | Lost 3 parts (1p2w)
 15849 | -1/Access     | Destroyed 10 combat bots
 15976 | -1/Access     | Spotted Executioner
 15976 | -1/Access     | Spotted Striker
 15977 | -1/Access     | System corruption reached 10%
 16005 | -1/Access     | Destroyed Executioner
 16012 | -1/Access     | Destroyed Striker
 16019 | -1/Access     | Spotted Striker
 16031 | -1/Access     | Destroyed Striker
 16051 | -1/Access     | Scanned by Researcher
 16052 | -1/Access     | Spotted Investigator
 16054 | -1/Access     | Build established: Hauler-Gunner
 16064 | -1/Access     | Lost 7 parts (2n2u3w)
 16092 | -1/Access     | Destroyed 28 combat bots
 16092 | -1/Access     | Destroyed Investigator
 16120 | -1/Access     | Sterilization system engaged
 16150 | -1/Access     | Spotted Executioner
 16154 | -1/Access     | Destroyed Executioner
 16156 | -1/Access     | Released all parts (12)
 16180 | -1/Access     | Core integrity fell below 50%
 16187 | -1/Access     | Lost 6 parts (2n1u3w)
 16192 | -1/Access     | Spotted Striker
 16192 | -1/Access     | Spotted Executioner
 16200 | -1/Access     | Core integrity fell below 20%
 16201 | -1/Access     | Spotted Executioner
 16201 | -1/Access     | Spotted Striker
 16201 | -1/Access     | Spotted Striker
 16203 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
16184_ Slug penetrates Door.
16188_ System corrupted: IFF burst signal emitted.
16188_ Penetrated by Slug. <x2>
16192_ C-30 ARC bursts open, deploying its payload.
16192_ P-80 Master unfolds itself.
16192_ Executioner unfolds itself.
16192_ M-36 Artificer unfolds itself.
16192_ Slug penetrates Wall.
16200_ Slammed into P-80 Master.
16200_ Destabilizing: Core damaged (-80).
16201_ Knocked back.
16201_ Penetrated by Slug.
16201_ C-30 ARC bursts open, deploying its payload.
16201_ Executioner unfolds itself.
16201_ Striker unfolds itself. <x2>
16201_ M-36 Artificer unfolds itself.
16201_ Penetrated by Slug.
16201_ Knocked back.
16202_ U-05 Engineer builds a Wall.
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
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| ???????#%#????#          % %%[=%=![%[!!!!#[==*! #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          25
Energy Capacity            500
Matter Stores              421
Matter Capacity            900
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
EM Shielding               3
Armor Coverage             1200
Resistance: KI             50
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             30
Evasion (%)                50
Target Analysis            8
Core Analysis              10
Recoil Reduction           6
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
      Hcp. Storage Unit | -8/Materials | Hacked
 Imp. Utility Shielding | -8/Materials | Hacked
     Imp. Weapon Cycler | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Dynamic Insulation System | x2 | -7/Factory  | Preloaded
              Hcp. Storage Unit | x1 | -7/Factory  
              Hcp. Storage Unit | x1 | -5/Factory  
             Imp. Weapon Cycler | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Rambo

 Challenges 
------------
None

 Game 
------
Seed              ImprinterLatentKatana
  Manual?         0
Play Time         05:16:23
  Cumulative      128.6 hours
  Start           2021.08.13 @ 00:53:24
  End             2021.08.13 @ 12:57:05
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          48
  Rogue           4
  Adventurer      42
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          54
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6dc931f1-f958-430b-a270-a510d571ff95