Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.13 @ 12:57:05 Player: Jezoensis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (472) 2360 Value Destroyed (23021) 23021 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (11152) 11152 TOTAL SCORE: 43613 Bonus ------- Triggered High Security 500 High Alert Combat Kills 10152 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 137/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Biometal Heavy Treads Biometal Heavy Treads Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Target Analyzer Advanced Core Analyzer Improved Weapon Cycler Advanced Transmission Jammer Advanced Thermal Shield Improved System Restoration Module > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Matter Compressor Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Core Analyzer Improved Transmission Jammer Advanced Transmission Jammer Heavy Armor Plating Advanced Focal Shield Advanced Thermal Shield Improved Dynamic Insulation System Long-range Tractor Beam Railgun Railgun Railgun Fusion Bomb Launcher Vibroblade [Rating: 174] Favorites ----------- Power F-cell Engine Engine F-cell Engine Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Diametric Drive Utility High-capacity Storage Unit Device Advanced Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Gatling Laser Ballistic Gun KE Penetrator Launcher Rocket Launcher Special Weapon Stasis Beam Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . 1 . . 1 . Utility 12 | . . 1 2 1 2 . 2 2 1 1 Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 580 | 7 8 27 30 25 67 34 67 76 130 109 Power 21 | 1 2 2 1 1 4 . 2 1 4 3 Engine 10 | 1 2 2 1 1 2 . 1 . . . Core . | . . . . . . . . . . . Reactor 11 | . . . . . 2 . 1 1 4 3 Propulsion 65 | 2 . 1 4 5 5 3 7 12 16 10 Treads 57 | 2 . 1 4 4 5 3 7 8 13 10 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . . 1 . . . 4 3 . Utility 323 | 1 5 1 7 9 33 21 43 51 90 62 Device 258 | . 2 1 3 4 25 16 34 42 78 53 Storage 18 | 1 3 . . 1 1 4 4 2 1 1 Processor 19 | . . . 1 2 2 . 2 4 6 2 Hackware 3 | . . . . . 1 . . . 2 . Protection 25 | . . . 3 2 4 1 3 3 3 6 Artifact . | . . . . . . . . . . . Weapon 171 | 3 1 23 18 10 25 10 15 12 20 34 Energy Gun 36 | . 1 14 13 5 3 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 98 | 3 . 5 3 4 18 9 14 7 14 21 Ballistic Cannon . | . . . . . . . . . . . Launcher 13 | . . 2 2 1 2 . . . 2 4 Special Weapon 3 | . . . . . . . . 2 1 . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 19 | . . 2 . . 2 1 1 1 3 9 Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 1 2 6 1 2 3 5 3 Parts Lost 61 | . . . 5 1 1 1 4 3 8 38 Power 4 | . . . 1 . . . . . 1 2 Propulsion 13 | . . . 2 . . 1 1 . 1 8 Utility 28 | . . . 1 1 1 . 1 2 4 18 Weapon 16 | . . . 1 . . . 2 1 2 10 Highest Loss Streak 7 | . . . 3 1 1 1 2 2 3 7 Average Slot Usage (%) 92 | . 94 97 96 99 99 99 95 91 88 82 Engine 2 | . 14 11 8 7 3 5 2 . . . Reactor 2 | . . . . . 2 . 2 4 4 3 Treads 20 | . 28 30 26 29 26 28 22 15 14 11 Device 16 | . . 11 14 13 19 16 20 14 16 17 Storage 17 | . 21 22 18 16 20 17 15 18 17 15 Processor 13 | . . . 9 14 13 11 10 19 16 14 Protection 2 | . . . 1 . . . 5 4 4 4 Energy Gun 1 | . 1 10 10 6 . . . . . . Ballistic Gun 13 | . 26 9 7 6 11 17 14 13 12 14 Naked Turns 47 | . . . . . . . . . . 47 Heaviest Build 176 | 11 41 46 49 83 99 117 137 157 160 176 Greatest Support 230 | 40 40 60 60 80 94 127 146 165 230 230 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 34 | 6 16 16 16 24 24 26 34 34 34 34 Average Capacity 27 | 5 11 16 16 17 24 25 27 33 34 33 Most Carried 34 | 4 11 16 16 20 24 26 28 34 34 34 Average Carried 26 | 1 3 13 15 16 23 24 27 32 33 31 Final Capacity 34 | 6 16 16 16 24 24 26 28 34 34 4 Final Carried 34 | 1 11 16 16 20 24 26 28 34 34 4 Class Distribution -------------------- 31% | Hauler-Skirmisher 31% | Hauler-Gunner 13% | Scavenger-Gunner 9% | Scavenger-Skirmisher 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Gunner | -3/Research Hauler-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 16829 | 219 133 474 433 426 1425 971 1982 1523 4120 5123 Remotely 7493 | . . . . . . 350 861 891 2207 3184 Salvage Created 27079 | . 254 708 935 642 2114 1015 2137 2435 6659 10180 Parts 1338 | . 8 47 65 35 110 55 112 139 356 411 Haulers Intercepted 8 | . 1 1 2 . 1 . . . 2 1 Recyclers Shooed 19 | . 1 2 1 . 8 3 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 321 | . 7 14 19 9 19 9 20 23 71 130 Guns 288 | . 7 9 13 9 17 9 20 23 63 118 AOE 32 | . . 4 6 . 2 . . . 8 12 Classes Destroyed 21 | . 3 6 1 1 . . . 1 2 7 Worker 41 | . . 1 1 . 6 . . 3 10 20 Builder 24 | . . 1 2 . 2 1 3 3 7 5 Tunneler 8 | . . 1 1 1 2 . . 1 2 . Hauler 8 | . 1 1 2 . 1 . . . 2 1 Recycler 21 | . . 1 1 1 6 2 3 3 3 1 Carrier 1 | . . . . . . . . . . 1 Mechanic 4 | . . . . . . . . . . 4 Operator 1 | . . . . . . . . . . 1 Watcher 42 | . . 2 3 5 2 2 4 6 9 9 Swarmer 41 | . 3 4 10 . 7 . . . . 17 Saboteur 3 | . . . . . . . . . . 3 Grunt 117 | . 4 8 3 3 4 5 5 7 26 52 Brawler 6 | . . . . . . . . . 1 5 Duelist 11 | . . . . . . . . 1 . 10 Protector 8 | . . . . . . . . . 1 7 Sentry 37 | . . 2 5 3 3 2 5 4 8 5 Hunter 24 | . . . 1 . 2 . . 2 12 7 Programmer 70 | . . . . 3 3 2 10 9 23 20 Investigator 1 | . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . 2 Best Kill Streak 30 | . 3 7 7 3 6 3 4 7 22 30 Combat Bots Only 28 | . 2 5 6 2 4 3 4 4 7 28 Max Kills in Single Turn 4 | . 2 3 3 1 2 2 2 2 3 4 Gunslinging 2 | . 1 . . . . . 1 . 1 2 Exploded 3 | . . 2 2 . 2 . . . 2 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 22502 | . 163 400 896 442 944 299 1757 1518 4346 11737 Core 2637 | . 18 41 118 85 115 10 131 169 335 1615 Absorbed by Shields 333 | . . . . . . . . . . 333 Reduced by Siege Mode 2152 | . . . . . . . 32 103 407 1610 Core Remaining (%) 88 | 100 92 89 78 87 86 99 88 87 76 . Volleys Fired 899 | . 21 38 54 31 80 37 84 85 190 279 Largest 4 | . 2 2 2 2 2 3 3 3 3 4 Hottest 138 | . 40 90 90 135 113 94 94 103 106 138 Shots Fired 2546 | . 42 74 106 61 155 110 252 251 549 946 Gun 2519 | . 42 72 104 61 152 110 252 250 539 937 Cannon . | . . . . . . . . . . . Launcher 26 | . . 2 2 . 3 . . . 10 9 Special 1 | . . . . . . . . 1 . . Kinetic 2372 | . 42 31 39 26 146 110 252 250 539 937 Thermal 89 | . . 26 27 30 6 . . . . . Explosive 26 | . . 2 2 . 3 . . . 10 9 Electromagnetic 58 | . . 15 38 5 . . . . . . Robot Hit Streak 86 | . 11 39 17 34 33 35 32 86 43 69 Robot Miss Streak 3 | . 2 1 2 2 2 3 2 2 2 3 Penetration Max 3 | . . . . 1 3 1 1 1 2 2 Secondary Targets 81 | . 1 1 1 . 2 2 6 3 17 48 Max Gunslinging Chain 2 | . 1 1 1 . 1 1 1 1 2 2 Shots Hit Robots 2058 | . 31 65 86 57 125 86 210 195 441 762 Core Hits 1174 | . 11 33 49 40 90 36 95 85 262 473 Critical Hits 423 | . 2 . . 1 40 20 48 25 136 151 Critical Kills 170 | . 1 . . . 22 9 14 14 53 57 Critical Parts Destroyed 223 | . 1 . . . 18 11 32 8 68 85 Melee Attacks 42 | . . 2 . . 2 1 . 3 4 30 Impact . | . . . . . . . . . . . Slashing 42 | . . 2 . . 2 1 . 3 4 30 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 52361 | . 375 1168 1847 1202 1985 1187 3681 4563 12051 24302 Guns 43238 | . 368 938 1340 1193 1271 1047 3583 4447 8825 20226 Cannons . | . . . . . . . . . . . Explosions 8335 | . . 225 443 . 665 . . . 3128 3874 Melee 102 | . . . . . . . . . . 102 Ramming 686 | . 7 5 64 9 49 140 98 116 98 100 Kinetic 40757 | . 368 351 415 365 1130 1047 3583 4447 8825 20226 Thermal 1909 | . . 388 598 782 141 . . . . . Explosive 7963 | . . 154 202 . 665 . . . 3128 3814 Electromagnetic 944 | . . 270 568 46 . . . . . 60 Impact . | . . . . . . . . . . . Slashing 102 | . . . . . . . . . . 102 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . 5 1 1 1 3 16 Average Corruption 3 | . . . . . 3 1 1 1 2 6 Corruption Purged 8 | . . . . . 5 . 1 . 2 . Effects 193 | . . . . . 23 1 8 . 28 133 Message Errors 32 | . . . . . 6 1 2 . 10 13 Matter Fused 22 | . . . . . 6 . . . 4 12 Heat Flow Errors 15 | . . . . . 1 . . . 1 13 Energy Discharges 15 | . . . . . 2 . 1 . 3 9 Data Loss (minor) 12 | . . . . . 2 . 2 . . 8 Data Loss (major) 6 | . . . . . 3 . . . . 3 Misfires 2 | . . . . . 1 . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 71 | . . . . . 2 . 3 . 9 57 Weapon Failures 15 | . . . . . . . . . 1 14 Overload Shots . | . . . . . . . . . . . Overflow Damage 628 | . . . 60 . . 21 4 . 305 238 Projectiles . | . . . . . . . . . . . Explosions 539 | . . . 60 . . . . . 303 176 Melee 89 | . . . . . . 21 4 . 2 62 Knockbacks 6 | . . . . . . 3 1 1 . 1 Impact 6 | . . . . . . 3 1 1 . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 602 | . . 31 134 . 119 . . . 83 235 Shots 16 | . . 1 3 . 4 . . . 1 7 Rammed 51 | . 2 1 6 2 6 8 6 6 8 6 Targets Rammed 57 | . 2 1 8 2 6 8 6 8 10 6 Kicked . | . . . . . . . . . . . Crushed 6 | . . . 2 . . . . 2 2 . Highest Temperature 627 | . 2 150 141 276 142 42 138 64 442 627 Average Temperature 60 | . 2 44 29 64 36 14 39 25 46 100 Received Heat Transfer 3973 | . 54 195 162 162 129 78 174 153 675 2191 Effects 15 | . . . . . . . . . 1 14 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 4 | . . . . . . . . . 1 3 Short Circuit 2 | . . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . . 6 Siege Activations 68 | . . . . . . . 4 12 28 24 Total Turns 1021 | . . . . . . . 56 126 272 567 Longest Duration 134 | . . . . . . . 28 25 28 134 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . 3 3 . . . . . 1 . Impact Corruptions 6 | . . . . . . 2 2 . 2 . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 10 | . . 2 2 6 . . . . . . Heat Transferred 4163 | . . 964 1188 1686 325 . . . . . Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 1 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 3375 | . 216 313 653 322 345 208 213 634 1276 3375 Initial 638 | . . 5 112 230 24 127 20 25 228 638 Average 487 | . 121 152 418 192 115 77 62 349 699 1395 Maximum Alert Level 5 | . 1 1 2 1 1 1 1 2 4 5 Low Security (%) 45 | 100 72 59 25 55 74 99 97 34 15 . Level 1 14 | . 27 40 6 44 25 . 2 3 21 . Level 2 15 | . . . 67 . . . . 62 3 16 Level 3 12 | . . . . . . . . . 41 31 Level 4 7 | . . . . . . . . . 17 22 Level 5 1 | . . . . . . . . . . 10 High Security 3 | . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 Squads Dispatched 69 | . . 2 1 5 5 3 4 4 17 28 Investigation 4 | . . 1 . 1 1 1 . . . . Extermination 26 | . . . . 3 3 1 3 3 7 6 Reinforcement 12 | . . 1 . 1 1 1 1 1 6 . Assault 26 | . . . . . . . . . 4 22 Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . Haulers Reinforced 5 | . . . . 1 1 . 1 . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . 1 1 3 2 . . 1 1 2 . Communications Jammed 288 | . . . . . 2 3 25 31 76 151 Distress Signals 274 | . . . . . 2 . 23 30 76 143 Times Spotted 480 | . 11 21 28 16 28 15 28 37 87 209 Peak Tracking Total 16 | . 5 5 7 4 4 4 3 4 6 16 Tactical Retreats 17 | . 1 . . . 2 1 . 3 4 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . . 1 . 2 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 17 | . . 3 3 . 3 . 2 1 1 4 Max in Single Turn 2 | . . 2 2 . 2 . 2 1 1 1 Garrison Access 6 | . . . 1 1 1 . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 59 | . 4 4 6 8 10 6 8 5 4 4 Terminals 45 | . 4 4 5 5 9 3 5 3 3 4 Fabricators 4 | . . . . 2 . 1 . 1 . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 2 | . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . 1 1 1 1 2 1 . . Total Hacks 155 | . 9 15 16 24 25 18 20 10 10 8 Successful 74 | . 2 8 10 13 8 8 11 3 6 5 Failed 81 | . 7 7 6 11 17 10 9 7 4 3 Catastrophic 11 | . 1 . 1 1 5 . 2 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 87 | . 8 14 15 12 12 7 10 2 3 4 Terminals 123 | . 9 15 15 17 23 9 15 6 6 8 Fabricators 10 | . . . . 4 . 4 . 2 . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 6 | . . . . . . 2 . . 4 . Scanalyzers . | . . . . . . . . . . . Garrison Access 14 | . . . 1 3 2 3 3 2 . . Terminal Hacks 33 | . 1 4 6 3 4 5 4 . 3 3 Part Schematic 3 | . . . 2 . . 1 . . . . Robot Analysis 4 | . . . 3 . . 1 . . . . Prototype ID Bank 2 | . . . . . 1 . 1 . . . Level Access Points 6 | . . 1 . 1 1 1 . . 1 1 Terminal Index 9 | . 1 1 1 1 2 1 1 . 1 . Alert Level 1 | . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . 1 . 1 . Locate Traps 2 | . . . . 1 . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Registered Components 2 | . . 1 . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . 3 . 2 . 2 . . Load Schematic 3 | . . . . 1 . 1 . 1 . . Build 4 | . . . . 2 . 1 . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 1 . 1 1 . . Seal Access 5 | . . . 1 1 1 . 1 1 . . Unauthorized Hacks 26 | . 1 4 3 6 3 1 4 . 2 2 Terminals 26 | . 1 4 3 6 3 1 4 . 2 2 Track 5 | . . . . 2 1 . 1 . 1 . Assimilate 1 | . . 1 . . . . . . . . Botnet 16 | . 1 2 2 3 2 1 2 . 1 2 Operators 4 | . . 1 1 1 . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 52 | . 4 4 5 6 10 6 6 3 4 4 Full Trace Events 4 | . 1 1 . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . Parts Built 6 | . . . . 3 . 1 . 2 . . Matter 628 | . . . . 314 . 102 . 212 . . Time 209 | . . . . 78 . 25 . 106 . . Total Part Build Rating 26 | . . . . 13 . 1 . 12 . . Parts Repaired 1 | . . . . . . . 1 . . . Time 25 | . . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 4 2 . Machine Destruction 2 | . . . . . . . . . 2 . Programmers 4 | . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . . . 3 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 16202 | 59 454 742 703 1324 1901 1301 1776 2285 2785 2872 Spaces Moved 7415 | 38 207 333 287 697 913 683 831 1102 1209 1115 Core 109 | 18 . . . . . . . . . 91 Treads 7306 | 20 207 333 287 697 913 683 831 1102 1209 1024 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 156 150 50 Average Speed 157 | 107 171 163 161 164 160 160 160 157 154 145 Slowest Speed 180 | 160 180 180 180 180 180 180 180 177 165 177 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 52 40 35 21 30 19 25 31 34 30 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 62 | . . 2 . . 2 1 . 3 4 50 Terrain Destroyed 473 | . . 9 89 . 91 2 3 13 108 158 Melee 31 | . . 2 . . 2 1 . 2 4 20 Projectile 79 | . . . . . . 1 3 11 6 58 AOE 363 | . . 7 89 . 89 . . . 98 80 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 10105 | 54 263 453 409 813 1178 792 1104 1473 1778 1788 Wait 628 | 6 9 7 9 16 27 11 70 127 151 195 Move 7405 | 37 206 332 286 696 912 682 830 1101 1208 1115 Hop . | . . . . . . . . . . . Pick Up 212 | 4 11 24 12 20 40 7 17 27 30 20 Fast Attach 107 | 3 3 3 4 6 9 7 16 21 20 15 Attach 124 | 3 1 3 5 6 10 3 10 16 24 43 Detach 42 | . 1 . 1 2 3 1 4 4 11 15 Swap 352 | 1 4 21 21 13 48 24 41 42 86 51 Drop 235 | . 5 22 9 21 41 11 26 39 44 17 Fire 899 | . 21 38 54 31 80 37 84 85 190 279 Melee 42 | . . 2 . . 2 1 . 3 4 30 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 56 | . 2 1 8 2 6 8 6 8 10 5 Escape Stasis 2 | . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 880 | -9/Materials | Identified exit to Materials 941 | -9/Materials | Discovered new exit (range 16) 1256 | -9/Materials | Entered another Materials area 1256 | -8/Materials | Evolved 2 slots: Utility x2 1258 | -8/Materials | Discovered new exit (range 9) 1282 | -8/Materials | Identified exit to Storage 1513 | -8/Materials | Lost 3 parts (1n1u1w) 1555 | -8/Materials | Garrison activated, responded to threat 1847 | -8/Materials | Discovered new exit (range 15) 1875 | -8/Materials | Identified exit to Factory 1959 | -8/Materials | Entered Factory 1959 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -7/Factory | Build established: Scavenger-Skirmisher 2404 | -7/Factory | Fabricated Imp. Dynamic Insulation System (x2) 2441 | -7/Factory | Discovered new exit (range 8) 2454 | -7/Factory | Identified exit to Lower Caves 2812 | -7/Factory | Identified exit to Factory 3000 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3283 | -7/Factory | Entered another Factory area 3283 | -6/Factory | Evolved 2 slots: Utility x2 3451 | -6/Factory | Found Prototype Launcher 3452 | -6/Factory | Identified Rocket Array 3459 | -6/Factory | Found Rocket Array 3621 | -6/Factory | Build established: Hauler-Skirmisher 4203 | -6/Factory | Found Prototype Processor 4203 | -6/Factory | Identified Exp. Targeting Computer 4849 | -6/Factory | Discovered new exit (range 17) 4895 | -6/Factory | Identified exit to Lower Caves 4964 | -6/Factory | Identified exit to Factory 5184 | -6/Factory | Entered another Factory area 5184 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5237 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 6066 | -5/Factory | Identified exit to Factory 6485 | -5/Factory | Entered another Factory area 6485 | -4/Factory | Evolved 2 slots: Utility x2 7309 | -4/Factory | Repaired Imp. Medium Treads 7472 | -4/Factory | Discovered new exit (range 13) 7535 | -4/Factory | Identified exit to Extension 8067 | -4/Factory | Found Prototype Processor 8067 | -4/Factory | Identified Exp. Melee Analysis Suite 8126 | -4/Factory | Discovered new exit (range 13) 8144 | -4/Factory | Identified exit to Research 8261 | -4/Factory | Entered Research 8261 | -3/Research | Evolved 2 slots: Utility x2 8559 | -3/Research | Build established: Hauler-Gunner 9056 | -3/Research | Local fabrication network quarantined 9128 | -3/Research | Fabricated Imp. Weapon Cycler? 10230 | -3/Research | Found Fusion Bomb Launcher 10517 | -3/Research | Discovered new exit (range 3) 10519 | -3/Research | Identified exit to Research 10546 | -3/Research | Entered another Research area 10546 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10671 | -2/Research | Spotted B-90 Cyclops 11623 | -2/Research | Lost 3 parts (1p2u) 11627 | -2/Research | Destroyed 7 combat bots 11720 | -2/Research | Destroyed 7 combat bots 12046 | -2/Research | First assault squad dispatched 12244 | -2/Research | Found Prototype Processor 12244 | -2/Research | Identified Exp. Core Analyzer 13039 | -2/Research | Build established: Scavenger-Gunner 13138 | -2/Research | Identified exit to Access 13331 | -2/Research | Entered Access 13331 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13670 | -1/Access | Identified exit to Surface 13794 | -1/Access | Spotted B-99 Colossus 14318 | -1/Access | Destroyed 8 combat bots 14372 | -1/Access | First assault squad dispatched 14813 | -1/Access | Found Prototype Slashing Weapon 14813 | -1/Access | Identified Vibroblade 15200 | -1/Access | Lost 7 parts (2n5u) 15202 | -1/Access | Destroyed 8 combat bots 15477 | -1/Access | Destroyed 7 combat bots 15658 | -1/Access | High security lockdown imminent 15712 | -1/Access | Destroyed 16 combat bots 15738 | -1/Access | High security lockdown engaged 15765 | -1/Access | Lost 3 parts (1p2w) 15849 | -1/Access | Destroyed 10 combat bots 15976 | -1/Access | Spotted Executioner 15976 | -1/Access | Spotted Striker 15977 | -1/Access | System corruption reached 10% 16005 | -1/Access | Destroyed Executioner 16012 | -1/Access | Destroyed Striker 16019 | -1/Access | Spotted Striker 16031 | -1/Access | Destroyed Striker 16051 | -1/Access | Scanned by Researcher 16052 | -1/Access | Spotted Investigator 16054 | -1/Access | Build established: Hauler-Gunner 16064 | -1/Access | Lost 7 parts (2n2u3w) 16092 | -1/Access | Destroyed 28 combat bots 16092 | -1/Access | Destroyed Investigator 16120 | -1/Access | Sterilization system engaged 16150 | -1/Access | Spotted Executioner 16154 | -1/Access | Destroyed Executioner 16156 | -1/Access | Released all parts (12) 16180 | -1/Access | Core integrity fell below 50% 16187 | -1/Access | Lost 6 parts (2n1u3w) 16192 | -1/Access | Spotted Striker 16192 | -1/Access | Spotted Executioner 16200 | -1/Access | Core integrity fell below 20% 16201 | -1/Access | Spotted Executioner 16201 | -1/Access | Spotted Striker 16201 | -1/Access | Spotted Striker 16203 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16184_ Slug penetrates Door. 16188_ System corrupted: IFF burst signal emitted. 16188_ Penetrated by Slug. 16192_ C-30 ARC bursts open, deploying its payload. 16192_ P-80 Master unfolds itself. 16192_ Executioner unfolds itself. 16192_ M-36 Artificer unfolds itself. 16192_ Slug penetrates Wall. 16200_ Slammed into P-80 Master. 16200_ Destabilizing: Core damaged (-80). 16201_ Knocked back. 16201_ Penetrated by Slug. 16201_ C-30 ARC bursts open, deploying its payload. 16201_ Executioner unfolds itself. 16201_ Striker unfolds itself. 16201_ M-36 Artificer unfolds itself. 16201_ Penetrated by Slug. 16201_ Knocked back. 16202_ U-05 Engineer builds a Wall. [Achievement: Rambo] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????########???????????????????????????????? | | ??????????# #???????##########??????????????? | | ??????????# #??????? ###########????? | | ??????????# ######## # #????? | | ??????????# # # ""G"" # #????? | | ??????????# # # " " # """ #????? | | ??????????# # # " " ] #!! """ #????? | | ??????????#####+## # #!! R" #????? | | ??????????????# K # # """ #????? | | ???????? ?????# # # ??# ##???? | | ???????? ?????# ####p;m;;####+#??# ##??? | | ???????? ?????# m ##### ##+#### #??# | | ???????? ?????#######EK @p g # ##### | | ????????%???????????#%K hgm | | ????????%???????????#E! g g | | ????????=??????????#; "" """"% | | ????????%????#######; "" """" % | | ????????=????? % " m """"! ## % "## | | ????????%?????#### "" !*!!""""!= /#!! [* #? | | ???????#*#????# =[%[[""""%%!*#!!! = #? | | ???????#%#????# % %%[=%=![%[!!!!#[==*! #? | | ???????#!#????# ^ *=%!==*]!%%==/*=%!= #? | | ???????#=#????# ^ =!!%[=%=u%==[#%!*!*=#? | | ???????#%#????# m %=#######!*=*=[%! !" | | ???????#=#????# ############# # !*=!==##!!!#### | | ???????#!#????#%#?????????# + % *=%#!!!= ?? | | ########=#??###+#######???# # !##!#####? | | " #[#??#%!=!%*% ##### # ####????? | | """ #=#??#![[!%=|=*" ###########???????? | | """ #%#??#==%=!! =%#####+##+#?????????????????? | | " #!####!!%!%!** #?? ???????????????????? | | /=*!%/%!==!!! =# ?????????????????? | | # ####!=*= = # #????????????????? | | #!#??#%!%==* = # #????????????????? | | #*#??#!%!!%!= # === #????????????????? | | #!#??########### === #????????????????? | | ######## #????????????# === #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 25 Energy Capacity 500 Matter Stores 421 Matter Capacity 900 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 EM Shielding 3 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Imp. Weapon Cycler | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Dynamic Insulation System | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -5/Factory Imp. Weapon Cycler | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Rambo Challenges ------------ None Game ------ Seed ImprinterLatentKatana Manual? 0 Play Time 05:16:23 Cumulative 128.6 hours Start 2021.08.13 @ 00:53:24 End 2021.08.13 @ 12:57:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 4 Adventurer 42 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 54 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dc931f1-f958-430b-a270-a510d571ff95