Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.02 @ 10:51:22 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (385) 1925 Value Destroyed (11533) 11533 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 18056 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 45 Cogmind --------- Core Integrity 919/1150 Matter 1/450 Energy 705/705 System Corruption 0% Temperature Cool (42) Movement Treading (238) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- Improved Deuterium Engine Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION (4) --- Armored Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY (8) ------ Improved Cooling System Huge Storage Unit Large Matter Pod Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Core Shielding System Shield > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Flak Cannon Magnetic Acceleration Cannon > --- INVENTORY (25) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads High-capacity Storage Unit Propulsion Shielding System Restoration Module Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Neutrino Core Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved System Restoration Module > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Magnetic Acceleration Cannon Hardcell Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Reinforced Deuterium Engine Light Treads Improved Heavy Treads Improved Cooling System High-capacity Storage Unit Core Shielding Propulsion Shielding System Shield System Restoration Module Autogun Gauss Rifle Gauss Rifle Flak Cannon Gauss Cannon Mini Grenade Launcher [Rating: 93] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Matter Pod Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Precision Assault Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 3 | . . . 1 . . . 2 Propulsion 2 | . . . 1 . 1 . . Utility 6 | . 1 . . 2 1 2 . Weapon 2 | . . 2 . . . . . Parts Attached 169 | 7 21 25 24 41 22 7 22 Power 31 | 1 4 4 4 9 3 . 6 Engine 26 | 1 4 4 4 6 3 . 4 Core 4 | . . . . 3 . . 1 Reactor 1 | . . . . . . . 1 Propulsion 50 | 2 8 7 9 13 6 2 3 Treads 16 | . . . . 5 6 2 3 Leg 34 | 2 8 7 9 8 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 2 4 2 1 10 6 2 7 Device 15 | . . . . 7 3 1 4 Storage 5 | 1 2 . . 2 . . . Processor 10 | 1 1 2 1 1 3 1 . Hackware 1 | . . . . . . . 1 Protection 3 | . 1 . . . . . 2 Artifact . | . . . . . . . . Weapon 54 | 2 5 12 10 9 7 3 6 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 43 | 2 5 10 10 7 6 . 3 Ballistic Cannon 11 | . . 2 . 2 1 3 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . . . Parts Lost 42 | . 3 1 1 14 9 5 9 Power 5 | . . . . 1 1 . 3 Propulsion 15 | . 2 . 1 6 4 2 . Utility 4 | . 1 . . . 2 . 1 Weapon 18 | . . 1 . 7 2 3 5 Highest Loss Streak 4 | . 3 1 1 4 3 4 4 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 97 | . 94 99 99 96 97 92 94 Engine 12 | . 11 9 16 10 11 11 15 Core 1 | . . . . 3 . . 1 Treads 7 | . . . . 3 23 14 14 Leg 13 | . 22 19 25 15 . . . Device 4 | . . . . 7 7 5 7 Storage 14 | . 12 20 16 13 12 11 10 Processor 13 | . 17 9 8 14 16 27 20 Ballistic Gun 24 | . 24 32 32 26 19 8 2 Ballistic Cannon 4 | . . 7 . 1 4 12 17 Naked Turns . | . . . . . . . . Heaviest Build 167 | 17 53 64 74 122 128 135 167 Greatest Support 132 | 20 20 23 38 69 99 97 132 Greatest Overweight (x) 16 | 2 16 4 3 11 2 2 2 Average Overweight (x) 1 | . 1 2 1 2 1 1 1 Largest Inventory Capacity 25 | 10 20 20 20 25 25 25 25 Average Capacity 22 | 8 13 20 20 22 25 25 25 Most Carried 25 | 5 10 20 20 23 25 20 21 Average Carried 19 | 2 7 18 19 20 22 18 15 Final Capacity 25 | 10 20 20 20 25 25 25 25 Final Carried 21 | 5 9 20 20 20 21 17 8 Class Distribution -------------------- 85% | Hacker-Gunner 6% | Scavenger-Gunner 4% | Generator-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 10782 | 211 402 1094 1889 3079 2345 664 1098 Remotely . | . . . . . . . . Salvage Created 17634 | . 644 2049 3518 5211 4329 761 1122 Parts 865 | . 33 143 195 244 170 24 56 Haulers Intercepted 19 | . 2 6 6 4 1 . . Recyclers Shooed 17 | . 3 1 2 3 6 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 248 | . 9 38 50 72 40 11 28 Guns 188 | . 9 26 50 66 29 3 5 Cannons 59 | . . 12 . 6 10 8 23 AOE 1 | . . . . . 1 . . Classes Destroyed 17 | . 5 5 2 4 1 . . Worker 53 | . . 3 8 14 26 1 1 Builder 20 | . . 3 3 2 9 1 2 Tunneler 6 | . . 1 1 3 1 . . Hauler 19 | . 2 6 6 4 1 . . Recycler 48 | . 2 3 7 22 11 1 2 Mechanic 2 | . . . . 1 1 . . Operator 3 | . . 1 1 . 1 . . Watcher 24 | . 2 5 5 5 5 2 . Swarmer 29 | . 2 6 7 5 2 . 7 Grunt 119 | . 7 22 28 27 24 7 4 Brawler 2 | . . . 1 . . 1 . Sentry 35 | . . 10 12 8 3 1 1 Demolisher 1 | . . . . 1 . . . Hunter 16 | . . . 2 4 2 2 6 Programmer 30 | . . . . 12 8 . 10 Behemoth 1 | . . . . . 1 . . Assembled 15 | . . . . 15 . . . Best Kill Streak 15 | . 8 7 9 15 10 5 6 Combat Bots Only 15 | . 2 5 7 15 4 3 4 Max Kills in Single Turn 4 | . 1 3 2 3 4 1 2 Gunslinging 2 | . . . 1 2 . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 8795 | . 441 506 927 2396 2122 908 1495 Core 1035 | . 57 100 139 254 144 110 231 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 4 | . . . . . . . 4 Regen/Repaired (Parts) 695 | . 10 90 227 168 200 . . Core Remaining (%) 80 | 100 77 75 74 63 83 89 . Volleys Fired 707 | . 69 94 116 179 156 37 56 Largest 4 | . 2 4 4 4 4 4 4 Hottest 214 | . 40 105 107 122 143 197 214 Shots Fired 2657 | . 138 375 464 699 621 139 221 Gun 2235 | . 138 301 464 662 546 75 49 Cannon 422 | . . 74 . 37 75 64 172 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 2657 | . 138 375 464 699 621 139 221 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 93 | . 22 49 42 66 49 27 93 Robot Miss Streak 5 | . 1 5 2 2 2 3 1 Penetration Max 1 | . . . . 1 1 1 1 Secondary Targets 35 | . 3 . 13 16 3 . . Max Gunslinging Chain 2 | . 1 . 1 2 1 . . Shots Hit Robots 1990 | . 116 273 338 511 467 114 171 Core Hits 846 | . 42 109 133 211 223 45 83 Critical Kills 11 | . . 3 3 2 2 . 1 Critical Parts Destroyed 11 | . 2 . 1 5 3 . . Critical Strikes 47 | . 2 7 4 12 7 4 11 Destroy 22 | . 2 3 4 7 5 . 1 Blast 25 | . . 4 . 5 2 4 10 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 35554 | . 982 3115 5871 9653 8849 2319 4765 Guns 26583 | . 982 2169 5851 8725 7042 926 888 Cannons 8613 | . . 946 . 904 1645 1374 3744 Explosions 153 | . . . . . 153 . . Melee . | . . . . . . . . Ramming 205 | . . . 20 24 9 19 133 Kinetic 35196 | . 982 3115 5851 9629 8687 2300 4632 Thermal 153 | . . . . . 153 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 1 3 . 2 Average Corruption 1 | . . . 1 1 1 . 1 Corruption Purged 10 | . . . . 3 1 . 6 Corruption Blocked . | . . . . . . . . Effects 30 | . . . 13 9 7 . 1 Message Errors 4 | . . . 3 . 1 . . Matter Fused 8 | . . . 2 2 3 . 1 Heat Flow Errors 5 | . . . 2 2 1 . . Energy Discharges 4 | . . . 3 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 7 | . . . 3 3 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 197 | . . . . 20 32 18 127 Projectiles 197 | . . . . 20 32 18 127 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 73 | . . 3 . 2 18 24 26 Impact 3 | . . . . 1 1 . 1 Kinetic 65 | . . 3 . 1 17 19 25 Secondary 5 | . . . . . . 5 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 10 | . . . . 1 1 1 7 Targets Rammed 17 | . . . 2 3 2 1 9 Kicked 4 | . . . 2 2 . . . Crushed 3 | . . . . . 1 . 2 Highest Temperature 606 | . 139 223 293 208 182 387 606 Average Temperature 88 | . 50 51 67 45 29 127 172 Received Heat Transfer 3642 | . 381 357 612 870 963 369 90 Effects 33 | . . . . . . 4 29 Shutdowns 14 | . . . . . . 1 13 Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . . . . 2 2 Matter Decay 3 | . . . . . . . 3 Short Circuit 4 | . . . . . . . 4 Damage (minor) 1 | . . . . . . 1 . Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . . . 150 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 530 | . 168 530 459 291 282 184 286 Initial 27 | . . . . . 27 25 5 Average 74 | . 72 121 87 53 64 69 60 Maximum Alert Level 2 | . . 2 2 1 1 . 1 Low Security (%) 90 | 100 100 70 88 97 93 100 95 Level 1 6 | . . 20 7 2 6 . 4 Level 2 2 | . . 9 4 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . 1 . . . . Squads Dispatched 69 | . . 10 15 20 16 2 6 Investigation 34 | . . 9 9 8 7 1 . Extermination 21 | . . . . 10 8 . 3 Reinforcement 10 | . . 1 3 2 1 1 2 Assault . | . . . . . . . . Garrison 4 | . . . 3 . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 3 | . . . . 1 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 14 | . 1 1 2 3 2 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 317 | . 16 41 56 86 53 20 45 Peak Tracking Total 8 | . 5 4 6 6 5 6 8 Tactical Retreats 11 | . . 4 2 2 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 17 | . 6 1 5 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 7 | . 1 . . 6 . . . Reprogrammed 29 | . . 29 . . . . . Reused 6 | . . 6 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 6 | . . 6 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 13 | . . 3 3 . 4 2 1 Max in Single Turn 3 | . . 1 1 . 3 1 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 48 | . 4 13 11 8 10 2 . Terminals 32 | . 2 10 7 5 7 1 . Fabricators 2 | . . . . 1 1 . . Repair Stations 8 | . 1 1 2 2 2 . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 3 | . . 1 2 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 209 | . 17 67 52 32 37 4 . Successful 155 | . 11 53 43 21 24 3 . Failed 54 | . 6 14 9 11 13 1 . Catastrophic 4 | . . 1 . . 2 1 . Database Lockouts . | . . . . . . . . Manual 2 | . 1 1 . . . . . Terminals 134 | . 8 48 32 18 25 3 . Fabricators 10 | . . . . 4 6 . . Repair Stations 35 | . 5 5 9 10 6 . . Recycling Units 9 | . 4 5 . . . . . Scanalyzers 20 | . . 9 11 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 90 | . 5 33 24 13 13 2 . Record 39 | . 1 10 14 7 6 1 . Part Schematic 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 3 | . . 1 1 . 1 . . Emergency Access Points 5 | . 1 2 1 . 1 . . Terminal Index 2 | . . 1 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 9 | . 1 4 . 1 2 1 . Disarm Traps 2 | . 1 . . 1 . . . Reprogram Traps 5 | . . 5 . . . . . Dispatch Records 3 | . . 2 . 1 . . . Maintenance Status 2 | . 1 1 . . . . . Transport Status 1 | . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 4 | . . 1 3 . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 2 | . . 1 . . 1 . . Registered Components 1 | . . 1 . . . . . Zone Layout 6 | . . 1 2 2 1 . . Fabricator Hacks 7 | . . . . 1 6 . . Load Schematic 4 | . . . . 1 3 . . Build 3 | . . . . . 3 . . Repair Station Hacks 29 | . 4 5 8 7 5 . . Scan Component 17 | . 2 3 5 4 3 . . Repair 12 | . 2 2 3 3 2 . . Recycling Unit Hacks 6 | . 1 5 . . . . . Recycle Component 4 | . 1 3 . . . . . Process 2 | . . 2 . . . . . Scanalyzer 20 | . . 9 11 . . . . Insert Component 11 | . . 5 6 . . . . Analyze 9 | . . 4 5 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 2 | . 1 1 . . . . . Terminals 1 | . . 1 . . . . . Track 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 43 | . 3 13 10 8 8 1 . Full Trace Events 40 | . 3 12 10 8 6 1 . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . 4 5 1 . . . Parts Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 260 | . . . . . 260 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired 12 | . 2 2 3 3 2 . . Time 530 | . 52 83 191 147 57 . . Parts Recycled 4 | . 1 3 . . . . . Recycled Matter 271 | . . 271 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 9 | . . 4 5 . . . . Part Schematics Acquired 9 | . . 4 5 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . 6 . . . Programmers 6 | . . . . 6 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 93 | . . . . . 93 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . 17 . . Total Damage 248 | . . . . . 248 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 23040 | 81 850 3731 4532 7066 3884 938 1958 Spaces Moved 7057 | 67 314 1238 1409 1957 1212 270 590 Core 31 | 21 10 . . . . . . Treads 2449 | . . . . 377 1212 270 590 Legs 4577 | 46 304 1238 1409 1580 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 190 190 240 243 238 Average Speed 263 | 99 185 260 254 302 243 281 261 Slowest Speed 890 | 150 850 400 330 890 325 330 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 54 93 97 41 28 7 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 95 | . . 3 . 7 54 4 27 Melee . | . . . . . . . . Projectile 54 | . . 3 . 7 13 4 27 AOE 41 | . . . . . 41 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 9789 | 78 466 1556 2073 2646 1755 358 857 Wait 1723 | . 52 179 480 447 351 44 170 Move 7050 | 66 313 1237 1408 1956 1211 269 590 Hop . | . . . . . . . . Pick Up 54 | 5 8 12 15 8 4 . 2 Fast Attach 58 | 7 13 5 7 16 6 1 3 Attach 55 | . 3 3 3 15 10 5 16 Detach 12 | . . 1 . 4 4 . 3 Swap 56 | . 5 17 14 10 6 1 3 Drop 53 | . 3 8 28 8 1 . 5 Fire 707 | . 69 94 116 179 156 37 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 2 2 . . . Crush 13 | . . . . 1 2 1 9 Escape Stasis 4 | . . . . . 4 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 15) 82 | -11/Junkyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 199 | -10/Materials | Repaired Aluminum Leg 227 | -10/Materials | Repaired Heat Sink 315 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Identified exit to Mines 406 | -10/Materials | Discovered exit to Mines (range 6) 546 | -10/Materials | Lost 3 parts (2n1u) 779 | -10/Materials | Identified exit to Materials 779 | -10/Materials | Discovered exit to Materials (range 15) 932 | -10/Materials | Entered another Materials area 932 | -9/Materials | Evolved 2 slots: Weapon x2 1258 | -9/Materials | Build established: Hacker-Gunner 1404 | -9/Materials | Identified exit to Mines 1404 | -9/Materials | Discovered exit to Mines (range 10) 2761 | -9/Materials | Identified exit to Materials 2761 | -9/Materials | Discovered exit to Materials (range 16) 3021 | -9/Materials | Discovered exit to Materials (range 11) 3301 | -9/Materials | Repaired Imp. Aluminum Leg 3354 | -9/Materials | Repaired Cld. Ion Engine 3459 | -9/Materials | Discovered exit to Materials (range 9) 4663 | -9/Materials | Entered another Materials area 4663 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4951 | -8/Materials | Build established: Scavenger-Gunner 5091 | -8/Materials | Destroyed 7 combat bots 5290 | -8/Materials | Identified exit to Storage 5411 | -8/Materials | Build established: Hacker-Gunner 6316 | -8/Materials | Identified exit to Factory 6316 | -8/Materials | Discovered exit to Factory (range 14) 7607 | -8/Materials | Discovered exit to Factory (range 16) 7789 | -8/Materials | Repaired Imp. Assault Rifle 7861 | -8/Materials | Repaired Prc. Assault Rifle 8146 | -8/Materials | Repaired Prc. Assault Rifle 8473 | -8/Materials | Discovered exit to Factory (range 15) 8605 | -8/Materials | Garrison activated, responded to threat 8831 | -8/Materials | Sterilization system engaged 8831 | -8/Materials | Non-combat units ordered to evacuate 8931 | -8/Materials | Combat units ordered to evacuate 9131 | -8/Materials | Ambient heat levels rising (+10) 9195 | -8/Materials | Entered Factory 9195 | -7/Factory | Evolved 2 slots: Utility x2 9522 | -7/Factory | Identified exit to Lower Caves 9522 | -7/Factory | Discovered exit to Lower Caves (range 11) 10241 | -7/Factory | Discovered exit to Lower Caves (range 10) 11446 | -7/Factory | Repaired Prc. Assault Rifle 11473 | -7/Factory | Repaired Lrg. Matter Pod 11526 | -7/Factory | Repaired Cld. Ion Engine 11809 | -7/Factory | Destroyed 15 combat bots 14413 | -7/Factory | Build established: Scavenger-Gunner 14901 | -7/Factory | Lost 4 parts (1n3w) 15118 | -7/Factory | Identified exit to Factory 15118 | -7/Factory | Discovered exit to Factory (range 14) 15372 | -7/Factory | Build established: Hacker-Gunner 16261 | -7/Factory | Entered another Factory area 16261 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16378 | -6/Factory | Repaired Hvy. Assault Rifle 16818 | -6/Factory | Spotted B-75 Beast 17348 | -6/Factory | Destroyed B-75 Beast 17435 | -6/Factory | Fabricated Hvy. Assault Rifle (x2) 17545 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 17649 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 17879 | -6/Factory | Identified exit to Lower Caves 17879 | -6/Factory | Identified exit to Extension 18426 | -6/Factory | Repaired Cld. Ion Engine 19167 | -6/Factory | Allied Derelicts emerged from ambush trap array 19837 | -6/Factory | Identified exit to Factory 19837 | -6/Factory | Discovered exit to Factory (range 8) 19908 | -6/Factory | Lost 3 parts (1n1u1w) 20145 | -6/Factory | Entered another Factory area 20145 | -5/Factory | Evolved 2 slots: Utility x2 20727 | -5/Factory | Lost 4 parts (1n3w) 21019 | -5/Factory | Identified exit to Factory 21019 | -5/Factory | Discovered exit to Factory (range 5) 21083 | -5/Factory | Entered another Factory area 21083 | -4/Factory | Evolved 2 slots: Power x2 21390 | -4/Factory | Build established: Generator-Gunner 22367 | -4/Factory | Build established: Hacker-Gunner 23010 | -4/Factory | Garrison activated, responded to threat 23023 | -4/Factory | Lost 4 parts (1u3w) 23041 | -4/Factory | Self-destructed Last Messages --------------- 23024_ R-10 Processor collects Myomer Leg. 23027_ Slug penetrates R-10 Processor. 23030_ Penetrated by Slug. 23030_ Cld. Ion Engine destroyed. 23030_ Penetrated by Slug. 23030_ Slug penetrates Wall. 23030_ Slug penetrates G-67 Veteran. 23030_ G-67 Veteran knocked back. 23034_ Slug penetrates H-77 Assassin. 23034_ U-05 Engineer destroyed. 23034_ Slug penetrates H-77 Assassin. 23035_ K-01 Serf collects debris. 23036_ Slug penetrates G-67 Veteran. 23036_ Slug penetrates Wall. 23037_ K-01 Serf collects debris. 23037_ Slug penetrates H-77 Assassin. 23037_ K-01 Serf collects debris. 23039_ W-44 Eye distress signal alerts nearby ally. 23040_ Penetrated by Slug. 23041_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??? ??? ?????????????????????? | | ?????????????????? ?? ??? #????????????????????? | | ?????????????????" ??" "?? #????????????????????? | | ?????????????" ?"" """ """ #????????????????????? | | ????????????"" ?"" """ """R #????????????????????? | | ????????? ?? ? #????????????????????? | | ????????"" """ """ """ !!! #????????????????????? | | ????# """ """ """ """ !! #????????????????????? | | ????# """ """ """ """ !! #????????????????????? | | ????# #????????????????????? | | ????# #????????????????????? | | ????# #????????????????????? | | ????# ###########+?????????? | | #+### *hh%k!%= ????????? | | [gkkk! ????????? | | ^ @ %%=%w ????????? | | ^ =| % ????????? | | =| ##########???????????? | | | ############????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ####???????????????????????????????? | | " " " " " " #??????????????????????????????????? | | " " " " " " #??????????????????????????????????? | | " " " " " " #??????????????????????????????????? | | " " " " " " #??????????????????????????????????? | | " " " " " " #??????????????????????????????????? | | " " " " " " #??????????????????????????????????? | | " " " " " " #??????????????????????????????????? | | " " " " " " #??????????????????????????????????? | | " " " " " " ###????????????????????????????????? | | #### #?????????????????????????? | | #?????????????????????????? | | ###### +??????????????????????? | | #???????? ###???????????????????????? | | #????????????????????????????????????? | | """"""" #????????????????????????????????????? | | """"""" ##????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 57 Energy Capacity 920 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 32 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Corruption Screen | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldDisposableLog Manual? 0 Play Time 01:58:01 Cumulative 1451.0 hours Start 2023.05.02 @ 07:27:33 End 2023.05.02 @ 10:51:22 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 872 Rogue 62 Adventurer 0 Explorer 810 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4652695d-6e46-451f-86ee-357fddc781a2