Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.27 @ 17:21:30 Player: viper Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (288) 1440 Value Destroyed (11212) 11212 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (485) 485 TOTAL SCORE: 18817 Bonus ------- High Alert Combat Kills 889 Friendly Fire -404 Cogmind --------- Core Integrity 0/1150 Matter 238/350 Energy 260/260 System Corruption 28% Temperature Cool (511) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ Power Amplifier Small Matter Pod Enhanced Optical Array Improved Target Analyzer Improved Maneuvering Thrusters Improved Medium Armor Plating Improved Powered Armor Advanced Recalibrator > --- WEAPON (6) ------- Dispersion Rifle Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Gauss Cannon > --- INVENTORY (4) ---- Light Antimatter Reactor Plasma Rifle Long-range Missile Launcher Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Small Matter Pod Enhanced Optical Array Reaction Control System Improved Medium Armor Plating Improved Powered Armor Advanced Thermal Shield Advanced Recalibrator > --- WEAPON ----------- Variable Charge Gun Dispersion Rifle Dispersion Rifle Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Plasma Rifle Long-range Missile Launcher Lance [Rating: 125] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Utility Shielding Weapon Flak Gun Energy Gun Dispersion Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Slots Evolved 13 | . 1 2 2 2 . 2 . . 2 2 . . Power 1 | . 1 . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 . . . Utility 6 | . . 2 2 . . . . . . 2 . . Weapon 4 | . . . . 2 . 2 . . . . . . Parts Attached 196 | 7 16 4 7 11 39 4 7 10 33 17 7 34 Power 35 | 1 4 2 3 1 7 . 1 1 4 2 4 5 Engine 16 | 1 4 2 3 1 4 . . . 1 . . . Core 11 | . . . . . 3 . 1 1 3 2 1 . Reactor 8 | . . . . . . . . . . . 3 5 Propulsion 44 | 2 4 . . 2 9 . 1 3 9 4 3 7 Treads . | . . . . . . . . . . . . . Leg 44 | 2 4 . . 2 9 . 1 3 9 4 3 7 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 47 | 2 1 2 2 . 12 1 1 2 8 6 . 10 Device 24 | . . . . . 3 1 . 2 7 5 . 6 Storage 6 | 1 1 . . . 2 . . . . 1 . 1 Processor 6 | . . . 2 . 2 . 1 . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . Protection 10 | 1 . 2 . . 4 . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . Weapon 70 | 2 7 . 2 8 11 3 4 4 12 5 . 12 Energy Gun 9 | . . . . . . . 1 1 1 1 . 5 Energy Cannon 5 | . . . . . . 1 . 2 1 1 . . Ballistic Gun 33 | 2 3 . 1 4 10 2 2 . 4 2 . 3 Ballistic Cannon 17 | . 4 . 1 4 1 . . 1 4 1 . 1 Launcher 5 | . . . . . . . 1 . 2 . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 3 1 1 . 3 1 . 2 Parts Lost 58 | . . . . . 16 1 7 2 15 5 7 5 Power 6 | . . . . . 2 . . . 2 . 1 1 Propulsion 9 | . . . . . 3 . 1 . 3 . 2 . Utility 18 | . . . . . 5 . 3 . 5 2 1 2 Weapon 25 | . . . . . 6 1 3 2 5 3 3 2 Highest Loss Streak 7 | . . . . . 3 1 7 1 5 2 7 1 Average Slot Usage (%) 85 | . 98 100 100 99 94 99 39 53 74 83 48 72 Engine 7 | . 24 20 16 13 6 6 2 . 3 . . . Core 4 | . . . . . 6 6 2 11 5 10 5 . Reactor 1 | . . . . . . . . . . . . 8 Leg 16 | . 24 20 16 14 13 12 4 10 16 19 9 18 Device 8 | . . . . . 5 . 2 4 19 24 12 10 Storage 6 | . 12 10 8 7 13 12 5 . . 1 2 3 Processor 6 | . . . 16 14 7 12 5 6 5 5 5 5 Protection 8 | . 12 30 25 21 11 5 . . 3 . . 6 Energy Gun 1 | . . . . . . . . 4 . 4 2 7 Energy Cannon 2 | . . . . . . 2 2 8 4 5 2 . Ballistic Gun 11 | . 7 . . 13 19 34 9 . 1 5 4 10 Ballistic Cannon 8 | . 16 20 16 13 8 . . 5 11 4 2 . Naked Turns 57 | . . . . . . . 57 . . . . . Heaviest Build 97 | 18 33 37 39 52 97 84 73 45 76 67 64 90 Greatest Support 85 | 20 20 20 20 23 28 20 20 30 80 85 85 85 Greatest Overweight (x) 17 | . 7 1 1 4 7 4 8 4 2 2 17 1 Average Overweight (x) 1 | . 1 1 1 1 2 3 . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 4 4 4 4 4 Average Capacity 7 | 6 9 10 10 10 10 10 6 4 4 4 4 4 Most Carried 10 | 4 10 9 10 10 10 10 9 4 4 4 4 4 Average Carried 5 | 1 7 8 8 9 7 8 4 2 3 3 3 2 Final Capacity 10 | 8 10 10 10 10 10 10 4 4 4 4 4 4 Final Carried 10 | 4 10 9 10 10 10 8 . 4 2 4 . 4 Class Distribution -------------------- 30% | Hacker-Mutant 22% | Hacker-Gunner 21% | Hacker-Executioner 9% | Hacker-Tank 4% | Scavenger-Executioner 4% | Scavenger-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Executioner | -6/Factory Hacker-Mutant | -6/Waste Hacker-Skirmisher | -6/Factory Hacker-Executioner | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/Waste Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Matter Collected 8951 | 192 472 251 264 416 3067 442 . 110 1382 937 224 1194 Remotely . | . . . . . . . . . . . . . Salvage Created 12096 | . 791 348 261 287 3542 575 527 209 1663 1378 525 1990 Parts 541 | . 36 24 15 20 177 23 7 9 83 55 7 85 Haulers Intercepted 6 | . 2 . 1 . 3 . . . . . . . Recyclers Shooed 3 | . . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 204 | . 10 11 9 5 64 7 2 2 40 23 2 29 Melee 2 | . . . . . . . . . . . . 2 Guns 95 | . 5 . . 4 45 6 2 . 2 9 1 21 Cannons 90 | . 5 11 9 1 16 1 . 1 30 12 1 3 AOE 17 | . . . . . 3 . . 1 8 2 . 3 Classes Destroyed 17 | . 7 . 1 1 4 . 1 1 1 . . 1 Worker 30 | . 1 . . 1 6 . . 1 13 2 . 6 Builder 12 | . . . . . 3 1 . 1 3 . . 4 Tunneler 2 | . . . . . . . . . 1 . . 1 Hauler 6 | . 2 . 1 . 3 . . . . . . . Recycler 16 | . 3 1 . 1 4 1 . 1 4 1 . . Mechanic 2 | . 1 . . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . 1 . . . Drone 2 | . . . . . . . . . . . . 2 Watcher 12 | . 3 . 2 . 2 1 . . 2 2 . . Swarmer 41 | . 2 3 3 2 9 . . . 18 4 . . Grunt 91 | . 8 8 4 2 35 2 . . 9 7 . 16 Brawler 2 | . . . . . 1 . . . . . . 1 Sentry 24 | . . . 2 . 12 3 . . 2 2 . 3 Hunter 15 | . . . . . 3 1 . . 7 2 . 2 Programmer 26 | . . . . 1 4 1 . 1 4 8 . 7 Behemoth 1 | . . . . . . . . 1 . . . . Compactor 4 | . . . . . . . 2 . . . 2 . Best Kill Streak 17 | . 6 7 4 3 14 4 2 3 17 7 1 9 Combat Bots Only 8 | . 2 6 4 2 7 2 2 1 8 6 1 4 Max Kills in Single Turn 7 | . 2 2 1 2 3 2 1 1 7 2 1 3 Gunslinging 1 | . . . . . 1 . . . . . . 1 Exploded 3 | . . . . . 3 . . 1 2 2 . 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Damage Taken 9784 | . 239 149 206 80 2362 238 173 546 2305 678 356 2452 Core 2516 | . 38 27 22 . 557 14 71 145 317 42 214 1069 Absorbed by Shields 1 | . . . . . . 1 . . . . . . Core Remaining (%) 76 | 100 84 93 96 . 20 . . 72 68 . . . Volleys Fired 479 | . 43 18 38 8 136 17 13 11 74 56 13 52 Largest 6 | . 2 2 2 4 4 6 6 4 6 6 5 6 Hottest 341 | . 70 70 70 121 148 144 144 281 287 316 272 341 Shots Fired 1538 | . 85 36 76 32 485 101 57 37 177 166 61 225 Gun 909 | . 39 . . 16 343 95 44 4 22 100 38 208 Cannon 603 | . 46 36 76 16 142 6 11 33 147 60 23 7 Launcher 26 | . . . . . . . 2 . 8 6 . 10 Special . | . . . . . . . . . . . . . Kinetic 1298 | . 85 36 76 32 485 95 44 10 137 106 37 155 Thermal 104 | . . . . . . 6 11 17 14 . . 56 Explosive 24 | . . . . . . . . . 8 6 . 10 Electromagnetic 112 | . . . . . . . 2 10 18 54 24 4 Robot Hit Streak 43 | . 39 18 20 21 28 16 18 43 26 25 22 27 Robot Miss Streak 14 | . 4 2 3 2 14 4 3 3 8 3 1 3 Penetration Max 1 | . . . . . 1 . . . . 1 . 1 Secondary Targets 16 | . 2 . . . 7 1 . . . . . 6 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . 1 Shots Hit Robots 1215 | . 65 26 57 20 391 81 53 29 125 133 54 181 Core Hits 765 | . 29 16 20 18 297 53 28 22 123 60 11 88 Critical Hits 50 | . 1 1 . . 10 . . 2 2 8 8 18 Critical Kills 18 | . 1 . . . 7 . . . . 3 2 5 Critical Parts Destroyed 25 | . . 1 . . 2 . . 2 2 5 1 12 Melee Attacks 11 | . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 33229 | . 970 506 917 410 7413 1395 1452 1016 7583 4028 1117 6422 Guns 16006 | . 447 . . 297 5278 1260 1090 71 208 1862 641 4852 Cannons 12276 | . 523 506 917 113 1738 135 359 734 4867 1729 476 179 Explosions 4489 | . . . . . 397 . 3 204 2473 428 . 984 Melee 395 | . . . . . . . . . . . . 395 Ramming 63 | . . . . . . . . 7 35 9 . 12 Kinetic 24594 | . 970 506 917 410 7016 1260 1090 311 4510 2717 1070 3817 Thermal 2591 | . . . . . . 135 359 357 583 . . 1157 Explosive 4029 | . . . . . 397 . . 159 2061 428 . 984 Electromagnetic 1557 | . . . . . . . 3 182 394 874 47 57 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 395 | . . . . . . . . . . . . 395 Highest Corruption 28 | . . 2 1 . 5 . 8 9 1 3 17 28 Average Corruption 9 | . . 1 1 . 4 . 3 8 1 2 10 24 Corruption Purged . | . . . . . . . . . . . . . Effects 249 | . . 1 3 . 44 . 6 20 1 14 23 137 Message Errors 41 | . . . . . 10 . 2 6 . 6 1 16 Matter Fused 22 | . . . . . 5 . . 6 . . . 11 Heat Flow Errors 24 | . . 1 . . 5 . . 1 . 1 1 15 Energy Discharges 15 | . . . . . 5 . . 1 . 2 3 4 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 21 | . . . 1 . 6 . 1 1 . 1 3 8 Data Loss (major) 5 | . . . . . . . . 1 . . 2 2 Misfires 7 | . . . . . 1 . . 2 . . . 4 Alerts 4 | . . . . . . . . . . . . 4 Misdirections 16 | . . . . . . . . . . . 3 13 Targeting Errors 77 | . . . 2 . 11 . 2 2 . 4 6 50 Weapon Failures 15 | . . . . . 1 . 1 . 1 . 3 9 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 720 | . 7 5 6 . 59 . . 21 456 60 . 106 Projectiles 361 | . 7 5 6 . 59 . . . 224 60 . . Explosions 359 | . . . . . . . . 21 232 . . 106 Melee . | . . . . . . . . . . . . . Knockbacks 93 | . 7 8 7 1 6 . . 7 49 7 . 1 Impact 1 | . . . . . . . . 1 . . . . Kinetic 84 | . 7 6 7 1 6 . . 6 43 7 . 1 Secondary 8 | . . 2 . . . . . . 6 . . . Self-Inflicted Damage 445 | . . . . . 29 . . 195 110 30 . 81 Shots 11 | . . . . . 1 . . 4 3 1 . 2 Rammed 9 | . . . . . . . . 1 7 1 . . Targets Rammed 11 | . . . . . . . . 1 7 1 . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 879 | . 120 216 279 217 640 431 477 864 879 162 361 778 Average Temperature 181 | . 31 71 106 83 190 133 251 334 190 41 121 238 Received Heat Transfer 2287 | . 162 111 135 45 894 109 . 36 324 75 . 396 Effects 228 | . . . 1 . 89 8 1 31 29 . 1 68 Shutdowns 57 | . . . . . 23 1 1 8 8 . . 16 Energy Bleed 25 | . . . 1 . 9 . . 3 3 . . 9 Interference 35 | . . . . . 16 2 . 9 2 . . 6 Matter Decay 19 | . . . . . 3 1 . 2 3 . 1 9 Short Circuit 11 | . . . . . 2 . . 1 2 . . 6 Damage (minor) 13 | . . . . . 4 1 . 4 3 . . 1 Damage (major) 58 | . . . . . 29 3 . 3 7 . . 16 Damage (core) 10 | . . . . . 3 . . 1 1 . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 1 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 3574 | . . . . . . 200 550 548 648 . . 1628 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Peak Influence 919 | . 170 290 325 225 535 180 13 165 919 733 152 630 Average Influence 189 | . 54 84 181 102 242 87 4 47 167 505 107 296 Maximum Alert Level 3 | . . 1 1 1 2 . . . 3 3 . 2 Low Security (%) 63 | 100 100 79 52 90 39 100 100 100 66 . 100 40 Level 1 22 | . . 20 47 9 50 . . . 30 24 . 18 Level 2 12 | . . . . . 10 . . . . 66 . 40 Level 3 1 | . . . . . . . . . 1 8 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 58 | . 1 2 2 3 18 4 . 3 8 6 . 11 Investigation 22 | . 1 2 2 1 6 2 . 2 1 1 . 4 Extermination 15 | . . . . 1 4 1 . 1 2 2 . 4 Reinforcement 13 | . . . . . 6 1 . . 3 2 . 1 Assault 2 | . . . . . . . . . 1 . . 1 Garrison 6 | . . . . 1 2 . . . 1 1 . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 3 . . . 2 1 . . Haulers Reinforced 3 | . . . . . 1 . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Distress Signals 13 | . 1 . . . 2 1 . . 3 2 . 4 Communications Jammed 3 | . . . . . . . . . 3 . . . Distress Signals 3 | . . . . . . . . . 3 . . . Times Spotted 276 | . 16 11 14 5 75 9 6 4 63 28 6 39 Peak Tracking Total 10 | . 3 6 6 2 5 3 5 3 10 7 4 5 Tactical Retreats 5 | . . . . . 1 . 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Traps Triggered 19 | . 5 2 . 2 4 1 . . 1 1 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . . . Reprogrammed 8 | . . 8 . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Machines Disabled 43 | . 1 1 1 . 9 . . 11 10 7 . 3 Max in Single Turn 4 | . 1 1 1 . 2 . . 4 4 4 . 1 Garrison Access 6 | . . . 1 1 1 1 . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Machines Accessed 44 | . 8 3 3 3 9 4 . 3 3 1 . 7 Terminals 28 | . 7 3 2 2 6 2 . . 1 . . 5 Fabricators 3 | . . . . . . 1 . 2 . . . . Repair Stations 8 | . 1 . . . 2 . . 1 1 1 . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 1 1 . . 1 . . . Total Hacks 134 | . 22 12 7 6 27 15 . 8 8 4 . 25 Successful 91 | . 19 12 6 5 17 9 . 4 5 2 . 12 Failed 43 | . 3 . 1 1 10 6 . 4 3 2 . 13 Catastrophic 3 | . . . . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 8 1 2 1 2 1 . . 1 . . 1 Terminals 83 | . 19 12 6 5 15 7 . . 4 . . 15 Fabricators 13 | . . . . . . 7 . 6 . . . . Repair Stations 32 | . 3 . . . 10 . . 2 3 4 . 10 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 2 1 . . 1 . . . Terminal Hacks 42 | . 10 11 3 3 7 2 . . 2 . . 4 Record 2 | . . 2 . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Schematic 2 | . . . . 2 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Level Access Points 2 | . . 1 . . 1 . . . . . . . Emergency Access Points 7 | . 2 1 1 1 . . . . . . . 2 Repair Station Index 1 | . 1 . . . . . . . . . . . Unreport Threat 4 | . 2 . . . 2 . . . . . . . Locate Traps 5 | . 1 1 . . 1 1 . . 1 . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Reprogram Traps 2 | . . 2 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Zone Layout 10 | . 2 3 2 . . . . . 1 . . 2 Fabricator Hacks 7 | . . . . . . 5 . 2 . . . . Load Schematic 4 | . . . . . . 2 . 2 . . . . Build 3 | . . . . . . 3 . . . . . . Repair Station Hacks 22 | . 2 . . . 8 . . 2 1 2 . 7 Scan Component 12 | . 1 . . . 4 . . 1 1 1 . 4 Repair 10 | . 1 . . . 4 . . 1 . 1 . 3 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 1 1 . . 1 . . . Seal Access 5 | . . . 1 1 1 1 . . 1 . . . Unauthorized Hacks 15 | . 7 1 2 1 1 1 . . 1 . . 1 Terminals 15 | . 7 1 2 1 1 1 . . 1 . . 1 Track 3 | . 1 . . . . 1 . . . . . 1 Botnet 11 | . 5 1 2 1 1 . . . 1 . . . Detonate 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 33 | . 5 2 2 2 9 2 . 3 1 1 . 6 Full Trace Events 22 | . 1 2 2 1 6 2 . 2 1 1 . 4 Feedback Events 4 | . . . 1 . . . . 1 1 . . 1 Corruption 4 | . . . 1 . . . . 1 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . Matter 624 | . . . . . . 624 . . . . . . Time 332 | . . . . . . 332 . . . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 9 | . 1 . . . 4 . . 1 . 1 . 2 Time 318 | . 13 . . . 74 . . 26 . 19 . 186 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Total Allies 2 | . . . . . . 2 . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . Highest-Rated Group 24 | . . . . . . 24 . . . . . . Highest-Rated Ally 24 | . . . . . . 24 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Turns Passed 10793 | 68 1161 332 539 454 2091 1106 120 620 1868 870 228 1336 Spaces Moved 5032 | 54 541 183 271 243 684 447 123 299 907 511 171 598 Core 257 | 15 13 . . . . . 118 . . . 111 . Treads . | . . . . . . . . . . . . . Legs 4775 | 39 528 183 271 243 684 447 5 299 907 511 60 598 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 150 150 150 150 150 210 50 150 120 120 50 120 Average Speed 153 | 100 154 150 150 161 200 217 58 178 138 121 97 130 Slowest Speed 900 | 120 400 150 150 240 330 240 450 240 180 180 900 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 38 | 3 86 19 27 8 92 11 85 12 27 16 96 14 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 830 | . . . . . 116 2 . 97 226 117 3 269 Melee . | . . . . . . . . . . . . . Projectile 247 | . . . . . 58 2 . 3 65 23 3 93 AOE 583 | . . . . . 58 . . 94 161 94 . 176 Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Fac Fac Was Fac Total 6981 | 64 774 204 329 284 1082 539 145 356 1378 638 197 991 Wait 1143 | . 169 . . 16 196 68 . 33 335 42 6 278 Move 5022 | 53 540 182 270 242 683 447 122 298 906 511 170 598 Hop . | . . . . . . . . . . . . . Pick Up 45 | 4 5 . 7 3 12 2 . 3 5 2 . 2 Fast Attach 113 | 7 9 . 1 8 15 . . 9 21 11 2 30 Attach 42 | . 2 2 2 2 13 4 7 . 6 . 4 . Detach 4 | . . . . . . . 2 . . . . 2 Swap 42 | . 5 2 4 1 11 . . 1 6 6 1 5 Drop 58 | . 1 . 7 4 11 1 1 . 13 9 1 10 Fire 479 | . 43 18 38 8 136 17 13 11 74 56 13 52 Melee 11 | . . . . . . . . . . . . 11 Ram . | . . . . . . . . . . . . . Kick 11 | . . . . . . . . 1 7 1 . 2 Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 5 . . . 5 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 486 | -10/Materials | Identified exit to Mines 486 | -10/Materials | Discovered exit to Mines (range 7) 766 | -10/Materials | Repaired Lgt. Cannon 1009 | -10/Materials | Identified exit to Materials 1009 | -10/Materials | Discovered exit to Materials (range 12) 1230 | -10/Materials | Entered another Materials area 1230 | -9/Materials | Evolved 2 slots: Utility x2 1480 | -9/Materials | Identified exit to Materials 1480 | -9/Materials | Discovered exit to Materials (range 5) 1562 | -9/Materials | Entered another Materials area 1562 | -8/Materials | Evolved 2 slots: Utility x2 2064 | -8/Materials | Identified exit to Factory 2064 | -8/Materials | Discovered exit to Factory (range 15) 2101 | -8/Materials | Entered Factory 2101 | -7/Factory | Evolved 2 slots: Weapon x2 2277 | -7/Factory | Garrison activated, responded to threat 2314 | -7/Factory | Identified exit to Lower Caves 2314 | -7/Factory | Discovered exit to Lower Caves (range 14) 2541 | -7/Factory | Identified exit to Storage 2541 | -7/Factory | Discovered exit to Storage (range 6) 2555 | -7/Factory | Entered Storage 3124 | -7/Storage | Crushed by falling debris 3124 | -7/Storage | Core integrity fell below 50% 3563 | -7/Storage | Lost 3 parts (1n2w) 4043 | -7/Storage | Repaired Sensor Array 4080 | -7/Storage | Repaired Enh. Nuclear Core 4105 | -7/Storage | Repaired Aluminum Leg 4119 | -7/Storage | Repaired Hcp. Matter Pod 4140 | -7/Storage | Build established: Hacker-Gunner 4188 | -7/Storage | Identified exit to Factory 4368 | -7/Storage | Garrison activated, responded to threat 4441 | -7/Storage | Destroyed 7 combat bots 4646 | -7/Storage | Entered Factory 4646 | -6/Factory | Evolved 2 slots: Weapon x2 4934 | -6/Factory | Build established: Hacker-Executioner 5417 | -6/Factory | Fabricated I-25 Savior? 5631 | -6/Factory | Fabricated I-25 Savior (x1) 5752 | -6/Factory | Sucked down chute 5752 | -6/Factory | Entered Waste 5757 | -6/Waste | Spotted C-40 Crusher 5767 | -6/Waste | EMP discharged 5776 | -6/Waste | Destroyed C-40 Crusher 5791 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5794 | -6/Waste | Destroyed C-40 Crusher 5798 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5801 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5802 | -6/Waste | Spotted C-40 Crusher 5802 | -6/Waste | Spotted C-40 Crusher 5802 | -6/Waste | Spotted C-40 Crusher 5804 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5807 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5808 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5814 | -6/Waste | Spotted C-40 Crusher 5839 | -6/Waste | Lost 7 parts (1n3u3w) 5851 | -6/Waste | Identified exit to Factory 5851 | -6/Waste | Discovered exit to Factory (range 12) 5867 | -6/Waste | EMP discharged 5872 | -6/Waste | Entered Factory 6144 | -6/Factory | Repaired Aluminum Leg 6198 | -6/Factory | Build established: Hacker-Skirmisher 6298 | -6/Factory | Spotted B-75 Beast 6314 | -6/Factory | Destroyed B-75 Beast 6444 | -6/Factory | Identified exit to Factory 6444 | -6/Factory | Discovered exit to Factory (range 8) 6492 | -6/Factory | Entered another Factory area 6492 | -5/Factory | Evolved 2 slots: Propulsion x2 6639 | -5/Factory | Build established: Hacker-Tank 7297 | -5/Factory | Build established: Hacker-Executioner 7685 | -5/Factory | Lost 5 parts (3n2w) 8092 | -5/Factory | Build established: Hacker-Gunner 8158 | -5/Factory | Identified exit to Factory 8158 | -5/Factory | Discovered exit to Factory (range 20) 8293 | -5/Factory | Lost 3 parts (2u1w) 8309 | -5/Factory | Garrison activated, responded to threat 8347 | -5/Factory | Destroyed 8 combat bots 8360 | -5/Factory | Entered another Factory area 8360 | -4/Factory | Evolved 2 slots: Utility x2 8411 | -4/Factory | Repaired Carbon-fiber Leg 8485 | -4/Factory | Found Quantum Capacitor 8974 | -4/Factory | Build established: Scavenger-Gunner 9065 | -4/Factory | Garrison activated, responded to threat 9230 | -4/Factory | Sucked down chute 9230 | -4/Factory | Entered Waste 9240 | -4/Waste | Spotted C-40 Crusher 9245 | -4/Waste | EMP discharged 9258 | -4/Waste | Destroyed C-40 Crusher 9288 | -4/Waste | Spotted C-40 Crusher 9310 | -4/Waste | Destroyed C-40 Crusher 9317 | -4/Waste | Spotted C-40 Crusher 9330 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9333 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9336 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9344 | -4/Waste | Spotted C-40 Crusher 9345 | -4/Waste | EMP discharged 9345 | -4/Waste | System corruption reached 10% 9355 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9362 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9365 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9368 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9371 | -4/Waste | Spotted C-40 Crusher 9399 | -4/Waste | Lost 7 parts (1p2n1u3w) 9406 | -4/Waste | Spotted C-40 Crusher 9445 | -4/Waste | EMP discharged 9446 | -4/Waste | Identified exit to Factory 9446 | -4/Waste | Discovered exit to Factory (range 13) 9458 | -4/Waste | Entered Factory 9530 | -4/Factory | Found Prototype Launcher 9530 | -4/Factory | Identified Mni. Smartbomb Launcher 9625 | -4/Factory | Build established: Hacker-Mutant 9687 | -4/Factory | Repaired Broken Lgt. Antimatter Reactor 10063 | -4/Factory | Found Imp. Powered Armor 10208 | -4/Factory | First assault squad dispatched 10230 | -4/Factory | Repaired Carbon-fiber Leg 10564 | -4/Factory | Core integrity fell below 50% 10694 | -4/Factory | Build established: Scavenger-Executioner 10698 | -4/Factory | Core integrity fell below 20% 10754 | -4/Factory | Garrison activated, responded to threat 10795 | -4/Factory | Core destroyed Last Messages --------------- 10771_ System corrupted: Enh. Coil Gun targeting data glitched. 10771_ Slug penetrates Door. 10771_ Slug penetrates Wall. 10774_ K-01 Serf collects debris. 10775_ Power failure, Lgt. Antimatter Reactor shutdown. 10783_ K-01 Serf collects debris. 10784_ Overheating: Energy bleed (-44). 10784_ K-01 Serf collects debris. 10786_ Flexi-carbon Leg functionality restored. 10787_ System corrupted: Heat flow error (+237). 10787_ K-01 Serf collects debris. 10791_ System corrupted: Enh. Coil Gun jammed. 10791_ System corrupted: Dispersion Rifle targeting data glitched. 10791_ System corrupted: Enh. Coil Gun targeting data glitched. 10791_ Slug penetrates P-70 Sage. 10791_ P-70 Sage knocked back. 10792_ Variable Charge Gun destroyed. 10794_ K-01 Serf collects debris. 10795_ Power failure, Lgt. Antimatter Reactor shutdown. 10795_ Overheating: Core damaged (-195). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##########?????????????? | | ??????????????????????????# #???########### | | ??????????????????????????# """ #???# # | | ??????????????????????????# """ #???# # | | ??????????????????????????# """ #???# # | | ??????????????????????????# #???# # | | ??????????????????????????# """ #???# # | | ?????????????#????????????# [ """ #???# # | | ?????????????# ?? ???????# """ #???# # | | ??????????????? ? ????# = ###?# # | | ??????####+;#####;###########;;+####;########+#### | | ?????w *pp [ | | ????? %k %= ![= | | ???? !* ^ [ | | ???? [%*!! k % % | | ???? *%!%[w^ @ % | | ???????#""+#;!%#######;;;######+#############+#### | | ?????????? ??????# ??# #????????? | | ??????????????????# ???# #??????? | | ??????????????????# ???# ]] #????? | | ??????????????????# ????# ]] #???# | | ??????????????????# ????# #??# [ | | ??????????????????# ?????# """ ##??# | | ??????????????????# ?????# """ #???# | | ??????????????????# ??????# """ #???# | | ??????????????????# ??????# #???########## | | ??????????????????# ???????##########????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 48 Energy Capacity 895 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Armor Coverage 625 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Core Shielding | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked I-25 Savior | -7/Factory | Hacked Fabricated ------------ I-25 Savior | x1 | -6/Factory I-25 Savior | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonHypervelocityScrap Manual? 0 Play Time 01:44:24 Cumulative 800.2 hours Start 2020.06.27 @ 15:29:30 End 2020.06.27 @ 17:21:30 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 630 Rogue 62 Adventurer 0 Explorer 568 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05db6621-0d04-4ca6-8e31-a87f14cef7bd