Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.17 @ 06:30:09 Player: Blue Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (343) 343 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1528 Bonus ------- None Cogmind --------- Core Integrity 336/400 Matter 279/300 Energy 250/250 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON (3) ------- Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Treads Aluminum Leg Improved Heat Sink Large Matter Pod (23) Light Armor Plating Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Improved Heat Sink Large Matter Pod Light Armor Plating Light Assault Rifle Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 17 | 5 4 8 . Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads . | . . . . Leg 3 | . . 3 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 3 . Device 2 | . . 2 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 4 | 1 2 1 . Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . 1 . System Corruption 3 | . . 3 . Parts Lost 5 | . 2 3 . Power 1 | . 1 . . Propulsion 2 | . 1 1 . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . 2 2 . To Critical Strikes . | . . . . Average Backups 5 | . 2 7 8 Power 1 | . 1 1 1 Propulsion . | . . 1 2 Utility 1 | . . 2 3 Weapon 1 | . . 2 2 Tool/Special . | . . . . Unused Backups 12 | . 3 1 8 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility 4 | . 1 . 3 Weapon 4 | . 2 . 2 Tool/Special . | . . . . Average Slot Usage (%) 84 | . 72 88 100 Engine 8 | . 12 5 11 Leg 11 | . . 15 22 Wheel 10 | . 25 4 . Device 6 | . . 9 11 Storage 11 | . 14 11 11 Protection 7 | . 1 10 11 Energy Gun 1 | . . 2 . Ballistic Gun 26 | . 17 30 33 Peak Build Rating 10 | 5 6 10 10 Average Rating 7 | 3 5 8 10 On Entrance 5 | . 5 5 10 Naked Turns . | . . . . Heaviest Build 18 | 9 11 18 18 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 1 8 8 8 Average Carried 5 | . 3 7 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 8 8 8 Class Distribution -------------------- 41% | Scavenger-Tank 30% | Mutant 27% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 542 | 226 40 276 . Remotely . | . . . . Salvage Created 417 | . 106 311 . Parts 21 | . 3 18 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 9 | . 2 7 . Guns 9 | . 2 7 . Classes Destroyed 2 | . 1 1 . Grunt 8 | . 2 6 . Sentry 1 | . . 1 . Best Kill Streak 2 | . 2 2 . Combat Bots Only 2 | . 2 2 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 111 | . 49 62 . Missed 46 | . 19 27 . Hits 65 | . 30 35 . Projectile 65 | . 30 35 . Critical Strikes 3 | . 3 . . Damage Taken 851 | . 379 472 . Core 215 | . 151 64 . Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 39 . . Volleys Fired 49 | . 20 26 3 Largest 3 | . 2 3 3 Hottest 85 | . 40 85 60 Shots Fired 109 | . 24 76 9 Gun 109 | . 24 76 9 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 103 | . 24 70 9 Thermal . | . . . . Explosive . | . . . . Electromagnetic 6 | . . 6 . Robot Hit Streak 11 | . 11 6 2 Robot Miss Streak 5 | . 2 3 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 66 | . 20 43 3 Core Hits 30 | . 8 20 2 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 748 | . 155 569 24 Guns 696 | . 155 517 24 Cannons . | . . . . Explosions 52 | . . 52 . Melee . | . . . . Ramming . | . . . . Kinetic 615 | . 155 436 24 Thermal 52 | . . 52 . Explosive . | . . . . Electromagnetic 81 | . . 81 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 3 Average Corruption 3 | . . 3 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 6 1 Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . 2 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | . . 31 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 124 | . 16 124 . Average Temperature 29 | . 9 37 . Received Heat Transfer 498 | . 270 228 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . 100 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 75 | . 75 55 10 Initial 14 | . . 14 10 Average 24 | . 32 25 3 Influence Increases 295 | . 115 180 . Destroy 0b10 Robot/C 180 | . 40 140 . Destroy Leader 30 | . 10 20 . Successful Hack 5 | . 5 . . Destroy Structure 5 | . . 5 . Lose Combat Pursuer 75 | . 60 15 . Influence Decreases 295 | . 80 190 25 Entered New Map 36 | . . 21 15 Time Decay 220 | . 60 150 10 Lost Part 39 | . 20 19 . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 10 13 2 Peak Tracking Total 6 | . 6 6 1 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 2 | . 1 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 3 2 . Successful 2 | . 1 1 . Failed 3 | . 2 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Record 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 608 | 36 177 342 53 Spaces Moved 368 | 36 137 174 21 Core 3 | 3 . . . Treads . | . . . . Legs 167 | . . 146 21 Wheels 198 | 33 137 28 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 120 Average Speed 106 | 77 81 130 120 Slowest Speed 190 | 80 95 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 4 33 19 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . 4 . Melee . | . . . . Projectile . | . . . . AOE 4 | . . 4 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 507 | 41 183 240 43 Wait 50 | . 11 20 19 Move 365 | 35 136 173 21 Hop . | . . . . Pick Up 15 | 1 8 6 . Fast Attach 12 | 5 3 4 . Attach 3 | . . 3 . Detach 1 | . 1 . . Swap 4 | . 1 3 . Drop 8 | . 3 5 . Fire 49 | . 20 26 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 14) 201 | -10/Materials | Core integrity fell below 50% 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 537 | -9/Materials | Discovered new exit (range 6) 556 | -9/Materials | Entered Storage 609 | -9/Storage | Self-destructed Last Messages --------------- 00501_ Acquired 42 matter. 00503_ K-01 Serf collects debris. 00504_ Integration Channel comes online. 00506_ K-01 Serf collects debris. 00512_ K-01 Serf cleans the Integration Channel. 00518_ K-01 Serf collects debris. 00525_ System corrupted: Matter fused (-6). 00537_ EXIT=FOUND 00551_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE 00563_ System corrupted: Energy discharge (-92). 00583_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00594_ O-16 Technician uses terminal to summon reinforcements. 00594_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S011. 00594_ O-16 Technician locks terminal. 00599_ M-13 Machinist repairs O-16 Technician. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????# +??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????+ #??????????? | | ??????????????????????????#####?# #??????????? | | ??????????????????????????#"""#?# #??????????? | | ???????????????????????####"Y"### #??????????? | | ???????????????????????# # #??????????? | | ?????????????????????### # #??????????? | | ?????????????????????#"" @ """" # #??????????? | | ?????????????????????#"T """"^# #??????????? | | ?????????????????????#"" """" / #??????????? | | ?????????????????????### """" # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????########## #??????????? | | ????????????????????????????????#####??????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularMatterHarness Manual? 0 Play Time 00:09:29 Cumulative 37.7 hours Start 2025.09.16 @ 12:50:32 End 2025.09.17 @ 06:30:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1316f04-aad8-4145-81ed-dab39818c6e1