Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 10:16:51 Player: souux Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (3053) 3053 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 10053 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Cogmind --------- Core Integrity 877/1300 Matter 220/300 Energy 99/100 System Corruption 17% Temperature Cool (28) Movement Hovering (58) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Hovering Antigrav Exoskeleton > --- UTILITY (8) ------ Scrap Engine Spectral Analyzer Advanced Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Faulty Experimental Optical Array Improved Signal Interpreter Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission-Deuterium Core > --- PROPULSION ------- Hovering Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Nova Cannon Ballistic Gauss Construct/C Laser Quantum Construct/C > --- INVENTORY -------- High-capacity Matter Pod Experimental Optical Array Improved Signal Interpreter Transmission Jammer Advanced Component Analysis Suite Long-range Tractor Beam Improved Proton Missile Launcher Long-range Missile Launcher Improved Remote Datajack Plasma Cutter [Rating: 129] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Slots Evolved 14 | . . . 4 2 . . 4 2 . 2 Power 2 | . . . . . . . 1 . . 1 Propulsion 5 | . . . 1 2 . . . 1 . 1 Utility 6 | . . . 2 . . . 3 1 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 90 | 7 6 4 22 14 12 4 12 . 2 7 Power 14 | 1 1 1 2 2 3 . 2 . . 2 Engine 6 | 1 1 1 2 . 1 . . . . . Core 6 | . . . . 2 2 . 2 . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 21 | 2 . 2 6 7 4 . . . . . Treads 7 | 2 . . 5 . . . . . . . Leg 2 | . . 2 . . . . . . . . Wheel 1 | . . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight 11 | . . . . 7 4 . . . . . Utility 31 | 2 2 . 4 4 1 4 10 . 1 3 Device 12 | 1 . . 2 . . 2 7 . . . Storage 6 | 1 2 . . 1 . 2 . . . . Processor 5 | . . . 1 2 . . 1 . . 1 Hackware 3 | . . . . . . . 1 . . 2 Protection 5 | . . . 1 1 1 . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 24 | 2 3 1 10 1 4 . . . 1 2 Energy Gun 9 | 1 3 1 4 . . . . . . . Energy Cannon 2 | . . . 1 . . . . . . 1 Ballistic Gun 6 | 1 . . 4 . 1 . . . . . Ballistic Cannon 3 | . . . . . 3 . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 2 3 1 3 . . 1 Parts Lost 39 | . 2 2 4 . 8 . 8 . 2 13 Power 8 | . . 1 1 . 1 . . . . 5 Propulsion 4 | . . 1 . . 3 . . . . . Utility 11 | . . . . . 2 . 5 . 1 3 Weapon 16 | . 2 . 3 . 2 . 3 . 1 5 Highest Loss Streak 13 | . 1 2 2 . 8 . 4 . 2 13 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 4 7 7 11 10 9 9 12 10 10 8 Power . | . 1 . . 1 . 1 1 . . . Propulsion 2 | 2 4 3 4 3 3 2 . . . . Utility 4 | . 2 3 2 3 2 3 8 6 6 5 Weapon 1 | . . . 3 2 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 34 | . . . 11 5 1 2 6 . . 9 Power 1 | . . . . 1 . . . . . . Propulsion 11 | . . . 6 . 1 2 2 . . . Utility 13 | . . . 2 2 . . 3 . . 6 Weapon 7 | . . . 3 2 . . 1 . . 1 Tool/Special 2 | . . . . . . . . . . 2 Average Slot Usage (%) 82 | . 99 86 91 95 90 86 64 57 57 56 Engine 6 | . 14 14 8 . 1 7 1 2 . . Core 2 | . . . . 6 4 . 4 7 10 7 Treads 8 | . 28 14 16 . . . 2 . . . Leg 2 | . . 13 7 . . . . . . . Flight 11 | . . . . 37 37 33 6 . . . Device 11 | . 14 14 15 7 3 5 14 10 8 4 Storage 8 | . 14 14 9 7 7 7 4 5 5 3 Processor 4 | . . . 1 9 12 7 5 10 10 9 Hackware 1 | . . . . . . . 3 5 5 12 Protection 2 | . . . 4 . 3 2 3 . 3 . Energy Gun 5 | . 17 15 6 . . . 1 1 . . Energy Cannon 1 | . . . 1 . . 1 . 3 5 5 Ballistic Gun 6 | . 9 . 17 21 9 2 2 . . . Ballistic Cannon 2 | . . . . . 1 10 2 5 2 5 Slashing Weapon 2 | . . . . 1 6 5 3 . 2 . Peak Build Rating 129 | 7 7 8 22 40 51 64 84 86 90 129 Average Rating 41 | 5 6 6 18 34 39 57 68 85 86 112 On Entrance 40 | . 7 6 8 22 39 51 57 84 86 85 Avg Prop Armor Cover (%) 6 | . . 8 12 . . . 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 14 30 30 41 25 36 43 57 38 45 61 Greatest Support 101 | 40 40 40 62 27 27 61 101 70 70 87 Greatest Overweight (x) 3 | 2 . 1 3 1 2 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 15 15 10 10 10 Average Capacity 12 | 7 11 15 15 10 10 10 14 10 10 9 Most Carried 15 | 7 9 8 15 14 10 11 15 10 10 10 Average Carried 10 | 4 7 7 11 10 9 9 12 10 10 8 Final Capacity 15 | 8 15 15 15 10 10 15 10 10 10 5 Final Carried 15 | 7 8 6 15 10 10 11 10 10 10 4 Scrap Engine Consumption 150 | . . . . . . 36 63 . 45 6 Constructs Created 8 | . . . . . . 3 3 . . 2 Constructs Modified 34 | . . . . . . 7 21 2 . 4 Class Distribution -------------------- 36% | Mutant 24% | Construct 10% | Scavenger-Tank 10% | Gunner 8% | Sprinter 3% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Construct | -7/Recycling Construct | -5/Factory Construct | -4/Factory Mutant | -4/DSF Hacker-Construct | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Matter Collected 2357 | 291 324 25 283 312 185 216 676 . 24 21 Remotely . | . . . . . . . . . . . Salvage Created 3537 | 101 341 60 407 379 201 429 1289 . 33 297 Parts 200 | 7 20 4 35 18 15 20 47 . 4 30 Haulers Intercepted 4 | . . . . 1 . 3 . . . . Recyclers Shooed 3 | . 1 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Combat Hostiles Destroyed 61 | . 13 1 6 2 5 4 21 . 1 8 Guns 27 | . 13 . 3 2 5 . 4 . . . Cannons 24 | . . . 2 . . 4 17 . 1 . AOE 8 | . . . . . . . . . . 8 Classes Destroyed 15 | 2 4 . 2 2 . . 3 . 1 1 Worker 3 | . . . . . . . . . . 3 Builder 1 | . . . . . . . 1 . . . Tunneler 5 | 2 . . 1 . . . . . . 2 Hauler 4 | . . . . 1 . 3 . . . . Recycler 3 | 1 . . 1 1 . . . . . . Operator 5 | . 1 . 1 1 2 . . . . . Watcher 6 | . . . . 3 . . 2 . . 1 Swarmer 20 | . 9 . . . 4 . . . . 7 Cutter 1 | . . . . . . . . . 1 . Grunt 18 | . 3 . 1 1 1 . 11 . . 1 Brawler 2 | . . . . . . . 2 . . . Sentry 11 | . . . 4 1 . 1 5 . . . Hunter 1 | . . . 1 . . . . . . . Programmer 3 | . . . . . . . 3 . . . Subdweller 5 | . 1 1 . . . 3 . . . . Best Kill Streak 13 | 3 4 1 2 3 7 3 11 . 1 13 Combat Bots Only 10 | . 3 1 2 1 5 1 10 . 1 8 Max Kills in Single Turn 6 | 1 1 1 1 1 1 1 1 . 1 6 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Hostile Shots Fired 848 | . 76 12 36 19 110 6 270 . 56 263 Missed 312 | . 14 6 9 11 48 1 73 . 30 120 Hits 536 | . 62 6 27 8 62 5 197 . 26 143 Melee 5 | . . . . 1 3 . . . 1 . Projectile 531 | . 62 6 27 7 59 5 197 . 25 143 AOE 1 | . . . . . . . . . 1 . Critical Strikes 26 | . . . 1 1 1 . 13 . 3 7 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 10127 | . 684 129 390 71 789 115 3855 . 851 3243 Core 1523 | . 115 63 51 55 132 52 524 . 108 423 Absorbed by Shields 294 | . . . . . 89 . 205 . . . Regen/Repaired (Parts) 1927 | . . . . . . 5 1560 52 . 310 Core Remaining (%) 70 | 100 . 28 90 . . 65 47 . 90 . Volleys Fired 236 | 7 35 12 16 16 17 8 111 . 3 11 Largest 3 | 2 2 1 3 3 2 3 2 . 2 3 Hottest 248 | 60 80 60 172 69 46 120 95 . 123 248 Shots Fired 421 | 14 67 12 43 47 32 16 172 . 5 13 Gun 244 | 14 67 12 33 47 32 . 39 . . . Cannon 171 | . . . 10 . . 16 133 . 5 7 Launcher 6 | . . . . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 242 | 7 23 . 20 47 32 16 94 . 2 1 Thermal 152 | 7 34 1 23 . . . 78 . 3 6 Explosive 6 | . . . . . . . . . . 6 Electromagnetic 21 | . 10 11 . . . . . . . . Robot Hit Streak 24 | 4 16 10 11 10 6 4 24 . 1 2 Robot Miss Streak 6 | 2 4 1 3 3 3 2 6 . 2 2 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 3 | . 1 . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 291 | 7 46 10 28 29 22 18 126 . 2 3 Core Hits 194 | 4 19 1 11 18 14 9 98 . 1 19 Critical Kills 2 | . 1 . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . 1 . . . . . 2 . . 1 Meltdown 1 | . . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . . Blast 2 | . . . . . . . 2 . . . Melee Attacks 55 | . . . 7 9 13 11 15 . . . Impact 7 | . . . 7 . . . . . . . Slashing 48 | . . . . 9 13 11 15 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 5 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8089 | 84 589 114 729 443 463 828 3330 . 61 1448 Guns 2724 | 84 589 114 329 443 388 . 777 . . . Cannons 2972 | . . . 71 . . 211 2552 . 61 77 Explosions 1356 | . . . . . . . . . . 1356 Melee 1021 | . . . 329 . 75 617 . . . . Ramming 16 | . . . . . . . 1 . . 15 Kinetic 3354 | 53 178 . 203 443 388 211 1878 . . . Thermal 2140 | 31 323 . 197 . . . 1451 . 61 77 Explosive 1356 | . . . . . . . . . . 1356 Electromagnetic 202 | . 88 114 . . . . . . . . Impact 329 | . . . 329 . . . . . . . Slashing 692 | . . . . . 75 617 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 10 . . 17 Average Corruption 4 | . . . . . . . 3 . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . . . . 10 . . 3 Message Errors 2 | . . . . . . . 2 . . . Matter Fused 3 | . . . . . . . 3 . . . Heat Flow Errors 2 | . . . . . . . 2 . . . Energy Discharges 3 | . . . . . . . 3 . . . Data Loss (minor) 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 380 | . . . 68 . 40 153 16 . . 103 Projectiles 16 | . . . . . . . 16 . . . Explosions 103 | . . . . . . . . . . 103 Melee 261 | . . . 68 . 40 153 . . . . Knockbacks 19 | . . . . . . 3 16 . . . Impact . | . . . . . . . . . . . Kinetic 19 | . . . . . . 3 16 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . . . . . 64 Shots 1 | . . . . . . . . . . 1 Rammed 2 | . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 226 | . 206 . 190 18 32 108 226 . . 184 Average Temperature 66 | . 83 . 67 6 10 39 102 . . 74 Received Heat Transfer 1980 | . 189 36 90 18 198 9 1314 . . 126 Effects 2 | . . . . . . . 2 . . . Interference 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . Parts Fried 3 | . 1 1 1 . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . 4 1 . . . . 7 . . . Heat Transferred 3288 | 75 700 . 334 . . . 2005 . 100 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Maximum Alert Level 2 | . 1 . . . 1 . 1 . . 2 Low Security (%) 84 | 100 94 . 100 100 94 100 44 100 100 89 Level 1 15 | . 5 . . . 5 . 55 . . 8 Level 2 . | . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 424 | 10 209 . 57 118 209 81 341 154 113 424 Initial 200 | . . . . . 45 81 200 154 93 57 Average 87 | 1 96 . 8 50 128 10 221 146 101 52 Influence Increases 2820 | 15 362 . 222 263 364 163 919 . 30 482 Destroy 0b10 Robot/C 1120 | . 240 . 120 40 100 20 420 . 20 160 Destroy 0b10 Robot/NC 145 | 15 5 . 15 30 10 25 15 . . 30 Destroy Leader 264 | . 40 . 50 18 10 . 104 . 10 32 Allied During Kill 6 | . . . . . . 6 . . . . Successful Hack 128 | . 17 . 33 31 11 14 22 . . . Select Force Hacks 90 | . . . . . . 90 . . . . Disable Machine 60 | . . . . . 30 . 15 . . 15 Anti-Garrison Action 150 | . . . . . . . . . . 150 Destroy Structure 177 | . . . 4 9 8 8 68 . . 80 Advance Influence 200 | . . . . . . . 200 . . . Partial Spotted 135 | . . . . 45 60 . 15 . . 15 Lose Combat Pursuer 345 | . 60 . . 90 135 . 60 . . . Influence Decreases 2476 | 15 243 119 222 162 256 372 602 183 61 241 Entered New Map 492 | . . 58 . . 56 128 . 163 41 46 Time Decay 1643 | 15 223 50 202 162 120 234 522 20 . 95 Lost Part 331 | . 20 11 20 . 80 . 80 . 20 100 Lost Ally 10 | . . . . . . 10 . . . . Squads Dispatched 24 | . 1 . 1 5 4 . 6 . 1 6 Investigation 7 | . 1 . . . 1 . 3 . . 2 Extermination 4 | . . . . 1 . . 2 . . 1 Reinforcement 8 | . . . 1 4 1 . 1 . 1 . Assault 4 | . . . . . 2 . . . . 2 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Distress Signals 4 | . . . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 153 | . 25 1 8 21 20 5 33 . 10 30 Peak Tracking Total 23 | . 5 1 3 6 13 1 5 . 6 23 Tactical Retreats 12 | . 3 . . 4 3 . 2 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Traps Triggered 8 | . 1 . . 1 1 . 1 . 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Machines Disabled 5 | . . . . . 2 . 1 . . 2 Max in Single Turn 1 | . . . . . 1 . 1 . . 1 Garrison Access 3 | . . . . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Machines Accessed 35 | . 6 1 3 5 5 8 6 1 . . Terminals 26 | . 6 . 3 4 5 4 3 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 95 | . 19 4 20 15 10 13 13 1 . . Successful 48 | . 11 4 10 7 4 6 5 1 . . Failed 46 | . 8 . 10 8 6 7 7 . . . Catastrophic 13 | . 4 . . 4 2 2 1 . . . Database Lockouts 1 | . . . . . . . 1 . . . Manual 41 | . 12 . 16 3 3 3 4 . . . Terminals 78 | . 19 . 20 13 10 8 7 1 . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 3 | . . . . 2 . . 1 . . . Terminal Hacks 27 | . 3 4 6 4 4 3 2 1 . . Record 4 | . . 4 . . . . . . . . Part Schematic 2 | . . . 2 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . 1 . 1 . . 1 1 . . . Open Door 3 | . . . . . 3 . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . Maintenance Status 1 | . . . . . . . 1 . . . Extermination Status 1 | . . . . 1 . . . . . . Recall Reinforcements 2 | . . . . 2 . . . . . . Registered Components 1 | . . . 1 . . . . . . . Release Object 2 | . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Retrieve Study 2 | . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . Seal Access 2 | . . . . 1 . . 1 . . . Unauthorized Hacks 17 | . 8 . 4 2 . 3 . . . . Terminals 14 | . 8 . 4 2 . . . . . . Botnet 7 | . 3 . 2 2 . . . . . . Skim 7 | . 5 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . Tunnel 3 | . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 6 . 2 5 5 4 5 1 . . Full Trace Events 5 | . . . . . 1 1 3 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Total Allies 6 | . . . . . 2 4 . . . . Largest Group 5 | . . . . . 2 5 . . . . Highest-Rated Group 134 | . . . . . 62 134 . . . . Highest-Rated Ally 40 | . . . . . 31 40 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . . Total Damage 85 | . . . . . . 85 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Active Infowar (turns) 4652 | 42 721 841 1117 389 116 . 1240 . . 186 Optics 374 | . . . 188 . . . . . . 186 Structural 1240 | . . . . . . . 1240 . . . Seismic 3226 | 42 721 841 1117 389 116 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Turns Passed 6598 | 133 721 841 1117 389 253 1228 1451 47 123 295 Spaces Moved 5438 | 60 362 368 565 851 385 1274 992 65 138 378 Core 7 | 7 . . . . . . . . . . Treads 1477 | 53 362 335 383 . . . 344 . . . Legs 148 | . . 33 112 . . . 3 . . . Wheels 70 | . . . 70 . . . . . . . Hover 762 | . . . . . . . 181 65 138 378 Flight 2974 | . . . . 851 385 1274 464 . . . Fastest Speed 22 | 50 160 160 125 22 22 33 59 72 72 58 Average Speed 89 | 155 160 220 160 26 30 62 94 72 72 63 Slowest Speed 240 | 160 160 240 240 96 174 102 145 72 72 72 Overloaded Moves 20 | . . . . 5 15 . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . 2 8 1 . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 5 63 25 33 27 53 99 26 2 94 16 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 4 | . 1 . . . . 3 . . . . Known Exits Taken 5 | . . 1 . 1 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 47 | . . . . 8 7 1 16 . . 15 Terrain Destroyed 107 | . . . 4 8 7 7 36 . . 45 Melee 31 | . . . . 8 7 1 15 . . . Projectile 34 | . . . 4 . . 6 21 . . 3 AOE 42 | . . . . . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac DSF Res Total 6702 | 82 437 385 740 969 460 1683 1307 64 155 420 Wait 646 | 2 28 . 75 32 20 327 136 . 13 13 Move 5406 | 59 361 367 564 846 368 1271 991 64 137 378 Hop 11 | . . . . 2 8 1 . . . . Pick Up 79 | 7 2 1 26 8 7 4 20 . . 4 Fast Attach 57 | 7 2 1 15 7 9 2 8 . 2 4 Attach 25 | . 1 2 1 6 6 . 7 . . 2 Detach 8 | . . . 2 3 1 1 . . . 1 Swap 24 | . 3 1 6 7 1 3 2 . . 1 Drop 94 | . 5 1 28 18 9 12 16 . . 5 Fire 236 | 7 35 12 16 16 17 8 111 . 3 11 Melee 55 | . . . 7 9 13 11 15 . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . Escape Stasis 16 | . . . . 15 1 . . . . . Rewire 43 | . . . . . . 43 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / Min x2 / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / Rec / [*Scr]) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory (discovered 4 exits: *Fac x3 / [*Upp]) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 11) 608 | -10/Materials | Learned location of Recycling (-7) 634 | -10/Materials | Derelicts attacked the area 673 | -10/Materials | Learned location of 1 exit from Storage 727 | -10/Materials | Loaded intel: 22 trap records 771 | -10/Materials | Identified exit to Mines 804 | -10/Materials | Learned Materials trap positions 844 | -10/Materials | Discovered new exit (range 7) 855 | -10/Materials | Entered Subcaves 856 | -10/Subcaves | Approached by a straggling Scientist 975 | -10/Subcaves | Core integrity fell below 50% 998 | -10/Subcaves | Learned Materials stockpile data 1246 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1252 | -10/Subcaves | Shifting Twisted Machinery released Humpback 1404 | -10/Subcaves | Visited Clippyterm 1412 | -10/Subcaves | Identified exit to Materials 1412 | -10/Subcaves | Identified exit to Recycling 1412 | -10/Subcaves | Learned Factory fabricator intel 1696 | -10/Subcaves | Entered Materials 1696 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1697 | -8/Materials | Loaded intel: 29 trap records 2296 | -8/Materials | Discovered new exit (range 16) 2429 | -8/Materials | Build established: Scavenger-Tank 2813 | -8/Materials | Entered Factory 2813 | -7/Factory | Evolved 2 slots: Propulsion x2 2814 | -7/Factory | Identified exit to Storage 2815 | -7/Factory | Loaded intel: 6 fabricator locations 2909 | -7/Factory | Discovered new exit (range 16) 3014 | -7/Factory | Identified exit to Lower Caves 3202 | -7/Factory | Entered Storage 3203 | -7/Storage | Identified exit to Factory 3408 | -7/Storage | Lost 8 parts (1p3n2u2w) 3432 | -7/Storage | Used back door to open Recycling access 3432 | -7/Storage | Discovered exit to Recycling (range 5) 3433 | -7/Storage | Met a pair of Derelict thieves 3455 | -7/Storage | Entered Recycling 3455 | -7/Recycling | Accompanied by 1 ally 3613 | -7/Recycling | Build established: Gunner 3695 | -7/Recycling | Discovered new exit (range 6) 3800 | -7/Recycling | Entered Scraplab 3807 | -7/Recycling | Found Prototype Device 3807 | -7/Recycling | Identified Scrap Engine 4657 | -7/Recycling | Build established: Construct 4683 | -7/Recycling | Entered Factory 4683 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 4769 | -5/Factory | Discovered new exit (range 14) 4939 | -5/Factory | Discovered new exit (range 8) 5399 | -5/Factory | Discovered new exit (range 9) 5464 | -5/Factory | Destroyed 10 combat bots 5933 | -5/Factory | Discovered new exit (range 14) 5993 | -5/Factory | System corruption reached 10% 5994 | -5/Factory | Core integrity fell below 50% 6012 | -5/Factory | Lost 4 parts (4u) 6103 | -5/Factory | Identified exit to Factory 6120 | -5/Factory | Central database locked down 6134 | -5/Factory | Entered another Factory area 6134 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6181 | -4/Factory | Identified exit to DSF 6181 | -4/Factory | Entered DSF 6208 | -4/DSF | Additional patrols routed to DSF 6293 | -4/DSF | Discovered new exit (range 16) 6303 | -4/DSF | Identified exit to Research 6304 | -4/DSF | Entered Research 6304 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6413 | -3/Research | Found Prototype Processor 6413 | -3/Research | Identified Spectral Analyzer 6454 | -3/Research | Spotted B-86 Titan 6549 | -3/Research | System corruption reached 10% 6571 | -3/Research | Garrison activated, responded to threat 6594 | -3/Research | Destroyed 8 combat bots 6599 | -3/Research | Self-destructed Last Messages --------------- 06586_ System corrupted: IFF burst signal emitted. 06586_ U-05 Engineer lays Concrete. 06590_ Penetrated by Slug. 06590_ Slug penetrates Wall. 06590_ Lgt. Antimatter Reactor destroyed. 06593_ Penetrated by Slug. 06593_ Arm. Scrap Engine destroyed. 06593_ Scrap Engine core remains intact and functional. 06595_ Ballistic Gauss Construct/C destroyed. 06595_ Scrap Engine damaged due to network destabilization (-6). 06596_ P-80 Master resets S-43 Plague, system corruption cleaned. 06596_ Slug penetrates K-01 Serf. 06596_ K-01 Serf destroyed. 06596_ P-80 Master resets Y-72 Warden, system corruption cleaned. 06598_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ############################A #????????????????? | | p @u g #????????????????? | | p =%* k #????????????????? | | pp = #????????????????? | | p s Ypgg A #????????????????? | | ############# g##########+#+#????????????????? | | #???????????# #?????????????????????????????? | | #???????????# #?????????????????????????????? | | #???????????# #?????????????????????????????? | | #??????###??# #?????????????????????????????? | | ###### # ##?# #?????????????????????????????? | | #?# #?????????????????????????????? | | = =*! #?# #?????????????????????????????? | | %! [ ### ##????????????????????????????? | | * %/!! #????????????????????????????? | | = [ =## #????????????????????????????? | | [ [ ## #????????????????????????????? | | = ## #????????????????????????????? | | # ## #????????????????????????????? | | # # ### ###########??????????????????? | | #? #### ##?# # #??????????????????? | | #?##???##??# # #??????????????????? | | #??????????# # #??????????????????? | | ??????????# # #??????????????????? | | ??????????# / #??????????????????? | | ??????????#= # " " #?????###########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 65 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 28 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Autogun | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Proton Missile Launcher | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravPhysicsFirepult Manual? 0 Play Time 01:37:35 Cumulative 168.9 hours Start 2026.01.05 @ 03:34:49 End 2026.01.11 @ 10:16:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18abdc58-4ce3-4ac8-9301-719b6ab7633f