Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 12:52:57

Player: Teratos

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (91)      455
Value Destroyed (1747)     1747
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (92)                 92
              TOTAL SCORE: 3314

 Bonus
-------
High Alert Combat Kills    92

 Cogmind 
---------
Core Integrity             0/400
Matter                     78/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
  Heavy Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Visual Processing Unit
        Transport Network Coupler
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Light Treads
  Light Treads
  Light Treads

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Visual Processing Unit
           Transport Network Coupler
     Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Light Cannon
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
  Improved Light Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             49   | 6   18  25  
  Power                    12   | 1   4   7   
    Engine                 12   | 1   4   7   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   5   7   
    Treads                 12   | 2   3   7   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   3   6   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              4    | .   1   3   
    Hackware               1    | .   1   .   
    Protection             3    | .   .   3   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   6   5   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       5    | .   2   3   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 18   | .   6   12  
  Power                    6    | .   3   3   
  Propulsion               3    | .   1   2   
  Utility                  4    | .   .   4   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      3    | .   1   3   
Average Slot Usage (%)     90   | .   91  89  
  Engine                   15   | .   13  18  
  Treads                   21   | .   23  19  
  Device                   6    | .   8   2   
  Storage                  2    | .   3   .   
  Processor                13   | .   10  17  
  Hackware                 2    | .   4   .   
  Protection               4    | .   .   9   
  Energy Gun               1    | .   2   .   
  Energy Cannon            2    | .   4   .   
  Ballistic Gun            2    | .   4   .   
  Ballistic Cannon         16   | .   13  20  
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 12  15  27  
  Greatest Support         43   | 40  40  43  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | .   4   4   
  Average Carried          2    | .   2   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            4    | .   4   3   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           1958 | 203  661  1094 
  Remotely                 .    | .    .    .    
Salvage Created            1873 | .    860  1013 
  Parts                    172  | .    89   83   
Haulers Intercepted        5    | .    2    3    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  48   | .   19  29  
  Guns                     3    | .   3   .   
  Cannons                  40   | .   11  29  
  AOE                      5    | .   5   .   
Classes Destroyed          11   | .   8   3   
  Worker                   13   | .   5   8   
  Builder                  15   | .   10  5   
  Hauler                   5    | .   2   3   
  Recycler                 2    | .   1   1   
  Operator                 3    | .   2   1   
  Watcher                  5    | .   3   2   
  Swarmer                  14   | .   6   8   
  Grunt                    25   | .   13  12  
  Brawler                  1    | .   .   1   
  Duelist                  2    | .   .   2   
  Sentry                   6    | .   .   6   
Best Kill Streak           7    | .   7   6   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   4    | .   4   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2789 | .    890  1899 
  Core                     510  | .    96   414  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  61   .    
Volleys Fired              267  | .    119  148  
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   78   
Shots Fired                473  | .    217  256  
  Gun                      87   | .    87   .    
  Cannon                   375  | .    119  256  
  Launcher                 11   | .    11   .    
  Special                  .    | .    .    .    
  Kinetic                  375  | .    119  256  
  Thermal                  60   | .    60   .    
  Explosive                11   | .    11   .    
  Electromagnetic          27   | .    27   .    
  Robot Hit Streak         16   | .    16   8    
  Robot Miss Streak        9    | .    3    9    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           242  | .    104  138  
  Core Hits                104  | .    51   53   
  Critical Hits            2    | .    .    2    
  Critical Kills           2    | .    .    2    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           5393 | .    2348 3045 
  Guns                     558  | .    558  .    
  Cannons                  4081 | .    1036 3045 
  Explosions               754  | .    754  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  3828 | .    783  3045 
  Thermal                  547  | .    547  .    
  Explosive                681  | .    681  .    
  Electromagnetic          337  | .    337  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            126  | .    41   85   
  Projectiles              97   | .    12   85   
  Explosions               29   | .    29   .    
  Melee                    .    | .    .    .    
Knockbacks                 49   | .    8    41   
  Impact                   .    | .    .    .    
  Kinetic                  46   | .    8    38   
  Secondary                3    | .    .    3    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        455  | .    304  455  
  Average Temperature      120  | .    85   141  
  Received Heat Transfer   804  | .    279  525  
  Effects                  23   | .    1    22   
    Shutdowns              7    | .    .    7    
    Energy Bleed           1    | .    .    1    
    Interference           7    | .    .    7    
    Matter Decay           3    | .    1    2    
    Short Circuit          1    | .    .    1    
    Damage (minor)         2    | .    .    2    
    Damage (major)         2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1174 | .    1174 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             608  | .   379 608 
  Average Influence        237  | .   208 293 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         40   | 100 40  35  
  Level 1                  48   | .   59  39  
  Level 2                  10   | .   .   24  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   4   6   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            9    | .   4   5   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       2    | .   .   2   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              77   | .   31  46  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        6    | .   2   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   6   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          8    | .   5   3   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          12   | .   5   7   
  Terminals                10   | .   4   6   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   15  20  
  Successful               24   | .   12  12  
  Failed                   11   | .   3   8   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                28   | .   11  17  
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   4   3   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             19   | .   9   10  
  Record                   3    | .   1   2   
  Prototype ID Bank        2    | .   1   1   
  Branch Access Points     1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Scanalyzer Index         1    | .   .   1   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Disarm Traps             1    | .   1   .   
  Transport Status         1    | .   1   .   
  Reinforcement Status     1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              5    | .   1   4   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   3   2   
  Scan Component           3    | .   2   1   
  Repair                   2    | .   1   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   4   4   
  Full Trace Events        4    | .   1   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   1   1   
  Time                     52   | .   26  26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2974 | 124  1534 1316 
Spaces Moved               1241 | 85   706  450  
  Core                     25   | 18   .    7    
  Treads                   1214 | 67   704  443  
  Legs                     .    | .    .    .    
  Wheels                   2    | .    2    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  150  
  Average Speed            158  | 136  159  161  
  Slowest Speed            300  | 160  160  300  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 6    84   37   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 5    | .    4    1    
Terrain Destroyed          57   | .    41   16   
  Melee                    .    | .    .    .    
  Projectile               24   | .    8    16   
  AOE                      33   | .    33   .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1760 | 90  890 780 
  Wait                     181  | .   37  144 
  Move                     1239 | 84  705 450 
  Hop                      .    | .   .   .   
  Pick Up                  4    | .   2   2   
  Fast Attach              37   | 6   16  15  
  Attach                   4    | .   .   4   
  Detach                   1    | .   .   1   
  Swap                     8    | .   2   6   
  Drop                     19   | .   9   10  
  Fire                     267  | .   119 148 
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: Min / *Sto x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  125 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  557 | -10/Materials | Discovered new exit (range 5)
  583 | -10/Materials | Discovered new exit (range 12)
  635 | -10/Materials | Discovered new exit (range 18)
  744 | -10/Materials | Repaired Beam Cannon
 1278 | -10/Materials | Discovered new exit (range 14)
 1300 | -10/Materials | Build established: Scavenger-Mutant
 1659 | -10/Materials | Entered another Materials area
 1659 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1965 | -9/Materials  | Discovered new exit (range 17)
 2046 | -9/Materials  | Repaired Lgt. Treads
 2421 | -9/Materials  | Lost 3 parts (1p2w)
 2731 | -9/Materials  | Identified exit to Mines
 2731 | -9/Materials  | Identified exit to Storage
 2859 | -9/Materials  | First assault squad dispatched
 2896 | -9/Materials  | Core integrity fell below 50%
 2949 | -9/Materials  | Core integrity fell below 20%
 2975 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02915_ K-01 Serf collects debris.
02917_ G-34 Mercenary knocked back.
02918_ Overheating: System interference.
02918_ Transport Network Coupler temporarily disabled.
02918_ K-01 Serf collects debris.
02920_ C-30 ARC bursts open, deploying its payload.
02920_ G-47 Trooper unfolds itself.
02920_ G-34 Mercenary unfolds itself. <x3>
02920_ M-13 Machinist unfolds itself.
02920_ U-05 Engineer builds a Wall.
02921_ K-01 Serf collects debris.
02921_ Destroyed Heat Sink.
02923_ Power failure, Hvy. Ion Engine shutdown.
02924_ K-01 Serf cleans the Nuclear Reactor.
02925_ Power failure, Hvy. Ion Engine shutdown.
02927_ K-01 Serf cleans the Nuclear Reactor. <x2>
02936_ K-01 Serf cleans the Terminal. <x2>
02956_ Imp. Light Cannon destroyed.
02958_ Lgt. Treads destroyed.
02968_ Hvy. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????  ########???#   ##/####!=!%%   #?#       |
| ?????????  #??????????#   ##    # !"""   ######/## |
| ?????????  #?????????##   ##    " ="""  !#]        |
| ?????????###?????????#     #    # %""" ==#*        |
| ?????????????????????#     #    #      %%+=        |
| ?????????????????????#  T  /    #     =%=#%= ##+## |
| ?????????????????????#     #    #        #[* #     |
| ?????????????????????#     #    #        #   #   " |
| ?????????????????????### ###    # "T"    #   #     |
| ???????????????????????# #?#    ##########   #     |
| ???????????????????###?# #?#########?????#   #     |
| ????????????????#### ### #??#      #????##   ##### |
| ????????????????#      # #??#      #????#    """#  |
| ????????????????#      #k####   """#????#      "#  |
| ????????????????#    " /g   +   """#????#      "#  |
| ????????????????#    T #    #   """#????#  >  ""#  |
| ????????????????# ]= " # k  #      #????#      "#  |
| ????????????????# =    #    ########????#      "#  |
| ????????????????##"T"###    #???????????#    """#  |
| ?????????????????#####?#    ##############   ####  |
| ???????????????????????#    #            #   #??#+ |
| ???????????????????????#    #            +   #??#  |
| ???????????????????????#    #            #   #??#  |
| ???????????????????????#  k #            #   #??#  |
| ???????????????????????#   m# ???????????????#???? |
| ?????????????????????### @  ##############   #T##? |
| ###################??# #       g g%*=     % ^      |
|      #! """ """   ######                  % ^      |
|      #*""""""""!  +                      %         |
|      +     """   [##########+#############  ^      |
|      #**  !     ! #????#         #####??????       |
|      #*   ***     #????#        [#    ?????????=== |
| #   ###############????#         #""  ???????????? |
| #   ???# #?????????????# """     #"Y  ?##????????? |
| #   ???# #?????????????# """"    #""  ?     ?????? |
| #   ???# #?????????????# """""%  #    ?      ????? |
| #   ???# #?????????????#  """   %######      ????? |
| #   ???#?######????????#         +           ????? |
| #  ????       #????????######+########      ?????? |
| #  ????"""""" #?????????????# #??????#     ??????? |
| #  ????"""""" #?????#####???# #??????#   #???????? |
| #  ????"""""" #?????#"""##### #??????#   #???????? |
| #  ????"""""" #????##"T"## ## ########   #???????? |
| #  ????"""""" #????#        #            #???????? |
| # ?????       #????#        #            #???????? |
| # ?????       #????#        #            #???????? |
| ???????########????#        #            #???????? |
| ???????????????????# !      +            #?????### |
| ???????????????????#        #            #?????#   |
| ???????????????????#   !!=  #            #######   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileCouplerMaul
  Manual?         0
Play Time         00:37:55
  Cumulative      20.9 hours
  Start           2020.05.12 @ 12:09:59
  End             2020.05.12 @ 12:52:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e28371a4-e131-4d62-910f-812f5e3d7cc0