Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 00:22:41 Player: cl0y-b1cks Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (660) 660 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 2703 Bonus ------- High Alert Combat Kills 35 Friendly Fire -7 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 87/100 System Corruption 5% Temperature Cool (50) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Compact Battery (200) Improved Trap Extractor (0/6) Faulty Advanced Beam Cannon Faulty Improved Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Visual Processing Unit Long-range Tractor Beam > --- WEAPON ----------- Advanced Beam Cannon High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Battery Improved Trap Extractor Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle EMP Blaster Rocket Launcher Explosive Trap [Rating: 27] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Rocket Launcher Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 40 | 4 2 5 13 16 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 1 1 5 Treads . | . . . . . Leg 9 | 2 . 1 1 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 1 5 2 Device 4 | . . 1 2 1 Storage 6 | 1 2 . 2 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | . . 2 6 7 Energy Gun 2 | . . . 1 1 Energy Cannon 4 | . . . 2 2 Ballistic Gun 4 | . . . 2 2 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 1 2 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Corrupted Parts 2 | . . . . 2 System Corruption 5 | . . . . 5 Parts Lost 20 | . . 1 4 15 Power 3 | . . . 1 2 Propulsion 7 | . . . . 7 Utility 3 | . . . 2 1 Weapon 7 | . . 1 1 5 Highest Loss Streak 9 | . . 1 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 65 93 85 84 Engine 11 | . 14 14 8 8 Leg 25 | . 28 28 22 26 Device 9 | . . 10 10 6 Storage 18 | . 22 17 22 17 Processor 2 | . . . 4 9 Energy Cannon 1 | . . . . 7 Ballistic Gun 3 | . . . 5 8 Launcher 9 | . . 13 10 . Special Weapon 4 | . . 8 . . Naked Turns . | . . . . . Heaviest Build 60 | 8 28 35 60 57 Greatest Support 54 | 20 20 25 28 54 Greatest Overweight (x) 5 | . 1 1 2 5 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 6 14 15 17 19 Most Carried 12 | . 2 9 10 12 Average Carried 5 | . 1 4 6 9 Final Capacity 20 | 8 15 15 20 5 Final Carried 10 | . 2 8 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 980 | 236 . 100 382 262 Remotely 205 | . . . . 205 Salvage Created 1034 | . . 172 348 514 Parts 56 | . . 10 23 23 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 18 | . . 3 7 8 Guns 4 | . . . 2 2 Cannons 2 | . . . . 2 AOE 12 | . . 3 5 4 Classes Destroyed 10 | . . 4 5 1 Worker 1 | . . 1 . . Builder 1 | . . . 1 . Tunneler 2 | . . 2 . . Hauler 4 | . . . 3 1 Recycler 3 | . . 1 1 1 Operator 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 7 | . . 3 3 1 Grunt 8 | . . . 3 5 Sentry 3 | . . . 1 2 Best Kill Streak 9 | . . 6 9 7 Combat Bots Only 6 | . . 3 3 6 Max Kills in Single Turn 3 | . . 2 3 3 Gunslinging . | . . . . . Exploded 3 | . . 1 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2343 | . . 167 389 1787 Core 708 | . . 31 122 555 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 87 69 . Volleys Fired 83 | . . 15 41 27 Largest 2 | . . 1 2 2 Hottest 93 | . . 33 78 93 Shots Fired 104 | . . 15 44 45 Gun 41 | . . . 20 21 Cannon 20 | . . . . 20 Launcher 37 | . . 9 24 4 Special 6 | . . 6 . . Kinetic 37 | . . . 17 20 Thermal 27 | . . 6 . 21 Explosive 27 | . . 9 17 1 Electromagnetic 13 | . . . 10 3 Robot Hit Streak 6 | . . 2 6 4 Robot Miss Streak 6 | . . 1 4 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 56 | . . 5 23 28 Core Hits 49 | . . 7 20 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2460 | . . 427 1180 853 Guns 412 | . . . 176 236 Cannons 246 | . . . . 246 Explosions 1782 | . . 420 999 363 Melee . | . . . . . Ramming 13 | . . . 5 8 Kinetic 366 | . . . 144 222 Thermal 374 | . . 7 . 367 Explosive 1253 | . . 420 825 8 Electromagnetic 454 | . . . 206 248 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 91 | . . 21 58 12 Projectiles . | . . . . . Explosions 91 | . . 21 58 12 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 205 | . . 78 77 50 Shots 9 | . . 2 4 3 Rammed 2 | . . . . 2 Targets Rammed 3 | . . . 1 2 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 187 | . . . 40 187 Average Temperature 46 | . . . 20 49 Received Heat Transfer 972 | . . . 81 891 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 731 | . . 50 . 681 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 587 | . . 306 587 319 Initial 172 | . . . 118 172 Average 186 | . . 26 451 221 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 60 | 100 100 91 7 55 Level 1 16 | . . 8 13 44 Level 2 23 | . . . 78 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 2 4 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . . 5 20 17 Peak Tracking Total 7 | . . 3 5 7 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . 3 1 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . . 4 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . . 2 1 . Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . 2 1 . Successful 3 | . . 2 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 2 1 . Record 1 | . . . 1 . Open Door 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2033 | 41 79 946 604 363 Spaces Moved 950 | 34 42 474 239 161 Core 15 | 7 . . . 8 Treads . | . . . . . Legs 935 | 27 42 474 239 153 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 50 Average Speed 180 | 105 180 190 201 136 Slowest Speed 470 | 120 190 190 260 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 10 86 30 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 14 | . . 14 . . Terrain Destroyed 228 | . . 95 124 9 Melee . | . . . . . Projectile . | . . . . . AOE 228 | . . 95 124 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1159 | 37 45 503 316 258 Wait 63 | . . 1 14 48 Move 946 | 33 41 473 238 161 Hop . | . . . . . Pick Up 9 | . 1 6 2 . Fast Attach 20 | 4 2 2 8 4 Attach 14 | . . 1 4 9 Detach 10 | . 1 1 5 3 Swap 6 | . . 2 1 3 Drop 5 | . . 2 2 1 Fire 83 | . . 15 41 27 Melee . | . . . . . Ram 2 | . . . . 2 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 14) 121 | -10/Materials | Entered Mines 138 | -10/Mines | Discovered new exit (range 5) 145 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 278 | -10/Mines | Discovered new exit (range 7) 301 | -10/Mines | Build established: Mutant 418 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 748 | -10/Mines | Learned Materials emergency access door positions 823 | -10/Mines | Learned 8 Materials zone layouts 917 | -10/Mines | Found a hidden stash of uninstalled traps 1067 | -10/Mines | Entered Materials 1067 | -9/Materials | Evolved 2 slots: Utility x2 1068 | -9/Materials | Identified exit to Materials 1068 | -9/Materials | Identified exit to Mines 1183 | -9/Materials | Discovered exit to Materials (range 14) 1609 | -9/Materials | Discovered exit to Materials (range 12) 1671 | -9/Materials | Entered another Materials area 1671 | -8/Materials | Evolved 2 slots: Propulsion x2 1891 | -8/Materials | Discovered new exit (range 17) 1964 | -8/Materials | Lost 9 parts (5n1u3w) 2016 | -8/Materials | Core integrity fell below 50% 2028 | -8/Materials | Core integrity fell below 20% 2034 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02005_ Complication: Adv. Beam Cannon rejected. 02011_ Acquired Adv. Beam Cannon. 02011_ Aluminum Leg destroyed. 02015_ Ion Engine destroyed. 02016_ G-47 Trooper destroyed. 02017_ Acquired 48 matter. 02017_ Critical hit (Burn: +37). 02021_ Aluminum Leg destroyed. 02021_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 02023_ Adv. Beam Cannon destroyed. 02024_ Dropped Hcp. Storage Unit. 02025_ Critical hit (Burn: +37). 02025_ R-06 Scavenger collects Corrupted Flight Unit. 02026_ Acquired Corrupted Beam Rifle. 02026_ Integrated Corrupted Beam Rifle (+4). 02028_ R-06 Scavenger collects Imp. Heat Sink. 02029_ Slammed into G-47 Trooper. 02031_ Beam Rifle destroyed. 02031_ Acquired 9 matter. 02031_ R-06 Scavenger collects Corrupted Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ?????????##?# ????###????????????????????????????? | | ?????#####T## ##### ####?????????????????????????? | | ?????# # #?????????????????????????? | | ??? ?# # T !! #?????????????????????????? | | ???? # ^ # !! #?????????????????????????? | | ?????/ =[!# ! ![&#???????????###########???? | | ""???# =[ # %*[!!#???????????# #???? | | # " " =[ #==! [=#?????####### #???? | | # # "G" ###s########## # #???? | | ! %%s%g = %u * # #???? | | ! ! %r %[ = @ ] i #???? | | o = ! u # #???? | | #################### # #???? | | ???## ??????????##???????????####### #???? | | ???????????????????????????????????#+#####+###???? | | ???????????????????????????######### #???# #?????? | | ???????????????????????????# # #???# #?????? | | ????????????????????????????# ?# #???# #?????? | | ????# ################## #### #???# #?????? | | ????# ! ! + ! #???# #?????? | | ????# ################## #???# #?????? | | ???????????????????############ #???# #?????? | | ???????????????????# """" ## #???# #?????? | | ???????????????????# """" ]## #???# #?????? | | ???????????????????# """" # ##### #?????? | | ???????????????????# / #?????? | | ???????????????????# # ######?????? | | ???????????????????# # #??????????? | | ???????????????????# # #??????????? | | ???????????????????# # #??????????? | | ???????????????????########### ###????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ??????????????????????????#####+##### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionHeartInterrupter Manual? 0 Play Time 00:16:54 Cumulative 122.1 hours Start 2022.03.18 @ 00:03:04 End 2022.03.18 @ 00:22:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d73d639-c3a1-408f-810f-580c739d0c8e