Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 13:57:20 Player: Jennifer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2136) 2136 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 7323 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 709/850 Matter 16/300 Energy 140/140 System Corruption 1% Temperature Cool (-100) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Cryofiber Web Large Storage Unit Machine Analyzer Hacking Suite > --- WEAPON (3) ------- Heavy Particle Gun Gauss Rifle Flak Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Improved Signal Interpreter Shock Rifle Pulse Rifle Enhanced Autogun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Propulsion Shielding Heavy Armor Plating Supersonic Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg Improved Heat Sink System Shield Shock Rifle Shock Rifle Pulse Rifle Heavy Particle Gun Enhanced Autogun Rocket Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Surge Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Shotgun Energy Gun Beamcaster Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 2 . . . 1 . . Utility 4 | . . . . . . . 1 2 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 88 | 7 11 4 13 . 1 4 19 20 9 Power 10 | 1 1 . 1 . . . 4 2 1 Engine 7 | 1 1 . 1 . . . 3 . 1 Core 3 | . . . . . . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 26 | 2 4 . 7 . . . 4 9 . Treads . | . . . . . . . . . . Leg 25 | 2 4 . 7 . . . 4 8 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 28 | 2 2 3 3 . 1 3 5 5 4 Device 12 | 1 . 2 1 . 1 2 1 3 1 Storage 3 | 1 . . 1 . . . 1 . . Processor 1 | . . . . . . . . . 1 Hackware 3 | . . . 1 . . . . 1 1 Protection 9 | . 2 1 . . . 1 3 1 1 Artifact . | . . . . . . . . . . Weapon 24 | 2 4 1 2 . . 1 6 4 4 Energy Gun 6 | . . . 1 . . . 3 . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 3 1 1 . . . 2 2 2 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 3 | . . . . . . 1 1 1 . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 3 . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 10 | . . . . . . . . 10 . Parts Lost 30 | . 1 2 4 . . . 2 13 8 Power 3 | . 1 . . . . . . 1 1 Propulsion 11 | . . . 1 . . . 1 6 3 Utility 8 | . . 1 1 . . . 1 3 2 Weapon 8 | . . 1 2 . . . . 3 2 Highest Loss Streak 12 | . 1 1 2 . . . 1 12 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 96 99 99 100 100 100 99 86 83 Engine 8 | . 10 14 11 11 11 11 6 5 . Core 1 | . . . . . . . 2 . 5 Leg 37 | . 27 28 43 44 44 44 44 35 19 Device 7 | . 6 8 1 11 11 8 9 6 12 Storage 10 | . 14 14 11 11 11 11 9 7 6 Hackware 2 | . . . 9 . . . . 4 6 Protection 5 | . 7 5 . . . 2 8 7 5 Energy Gun 5 | . . . 3 11 11 8 8 5 6 Ballistic Gun 14 | . 24 28 18 11 11 11 8 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 13 19 17 27 27 27 33 44 53 51 Greatest Support 74 | 20 20 20 52 52 52 52 69 74 51 Greatest Overweight (x) 9 | 3 1 . . . . . . 9 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 15 15 Average Capacity 10 | 7 8 8 9 10 10 10 12 15 15 Most Carried 15 | 1 8 8 10 10 10 10 15 15 9 Average Carried 9 | . 7 7 8 10 10 9 11 13 7 Final Capacity 15 | 8 8 8 10 10 10 10 15 15 15 Final Carried 15 | 1 8 8 10 10 10 10 15 9 7 Class Distribution -------------------- 59% | Scavenger-Mutant 32% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1901 | 219 353 147 546 22 . 14 404 196 . Remotely . | . . . . . . . . . . Salvage Created 2683 | 12 485 151 786 15 . . 775 379 80 Parts 187 | 5 21 8 51 . . . 63 35 4 Haulers Intercepted 4 | . . . 1 . . . 2 1 . Recyclers Shooed 3 | . . 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 72 | . 14 6 18 1 . . 23 9 1 Guns 65 | . 14 6 18 1 . . 20 5 1 AOE 7 | . . . . . . . 3 4 . Classes Destroyed 14 | 1 3 . 3 . . . 3 4 . Worker 3 | . . . 2 . . . 1 . . Builder 2 | . . . . . . . 1 . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . . . 1 . . . 2 1 . Recycler 2 | . 1 . 1 . . . . . . Watcher 2 | . . . . . . . 1 1 . Swarmer 29 | . 6 3 4 1 . . 14 1 . Cutter 4 | . . . . . . . . 4 . Grunt 24 | . 8 3 10 . . . 3 . . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 9 | . . . 4 . . . 5 . . Hunter 2 | . . . . . . . 1 . 1 Programmer 2 | . . . . . . . . 2 . Best Kill Streak 10 | 1 4 3 10 1 . . 5 5 2 Combat Bots Only 7 | . 4 3 7 1 . . 5 4 1 Max Kills in Single Turn 4 | 1 2 1 2 1 . . 2 4 1 Gunslinging 1 | . 1 . 1 . . . 1 . . Exploded 3 | . . . . . . . 2 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 469 | . 56 35 63 . . . 80 110 125 Missed 139 | . 17 9 19 . . . 31 30 33 Damage Taken 5278 | . 491 346 542 . . . 544 2076 1279 Core 753 | . 71 96 56 . . . 60 329 141 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 19 | . . . . . . . 19 . . Core Remaining (%) 72 | 100 . 33 . . . 86 89 53 . Volleys Fired 186 | 2 30 19 42 1 . 1 45 40 6 Largest 3 | 2 2 2 2 2 . 1 2 2 3 Hottest 129 | 40 46 46 98 98 . 33 98 75 129 Shots Fired 365 | 4 59 38 84 3 . 1 88 70 18 Gun 354 | 4 59 38 84 3 . . 86 68 12 Cannon 6 | . . . . . . . . . 6 Launcher 5 | . . . . . . 1 2 2 . Special . | . . . . . . . . . . Kinetic 276 | 4 59 38 76 2 . . 43 42 12 Thermal 53 | . . . 8 1 . . 39 . 5 Explosive 5 | . . . . . . 1 2 2 . Electromagnetic 31 | . . . . . . . 4 26 1 Robot Hit Streak 13 | 2 7 13 9 5 . . 11 9 8 Robot Miss Streak 6 | 1 4 2 5 1 . . 4 6 3 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 1 1 . . . 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 260 | 3 42 32 66 2 . . 56 48 11 Core Hits 162 | 2 26 12 40 1 . . 42 30 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . . . . 1 Critical Strikes 5 | . . 2 . . . . 2 . 1 Burn 2 | . . . . . . . 2 . . Destroy 3 | . . 2 . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4706 | 23 592 561 997 11 . 2 1305 1004 211 Guns 3978 | 23 592 561 997 11 . . 997 677 120 Cannons 91 | . . . . . . . . . 91 Explosions 628 | . . . . . . . 308 320 . Melee . | . . . . . . . . . . Ramming 9 | . . . . . . 2 . 7 . Kinetic 3081 | 23 592 561 872 11 . . 439 449 134 Thermal 775 | . . . 125 . . . 528 45 77 Explosive 583 | . . . . . . . 308 275 . Electromagnetic 258 | . . . . . . . 30 228 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 1 1 2 2 2 2 3 14 1 Average Corruption 2 | . 1 1 2 2 2 2 3 5 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . 4 3 5 5 5 3 5 7 3 Message Errors 12 | . . 3 2 . 2 . 2 1 2 Matter Fused 12 | . 4 . 2 2 . 2 1 1 . Heat Flow Errors 3 | . . . . 1 . . . 2 . Energy Discharges 3 | . . . . . 1 . 2 . . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . 1 . 2 1 . . . Data Loss (major) 2 | . . . . 1 . . . 1 . Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . 8 . . . . . . 8 . Projectiles . | . . . . . . . . . . Explosions 16 | . 8 . . . . . . 8 . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 115 | . 69 . . . . . . 46 . Shots 2 | . 1 . . . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 . 1 . Kicked 2 | . . . . . . 1 . 1 . Crushed . | . . . . . . . . . . Highest Temperature 249 | . 14 77 138 249 . . 24 133 . Average Temperature 38 | . 5 52 51 126 . . 9 33 . Received Heat Transfer 1077 | . 177 228 237 . . . 126 216 93 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 1443 | . . . 222 . . . 1073 . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 491 | 5 250 205 415 207 . 12 491 301 108 Initial 187 | . 3 40 79 126 . . 4 187 72 Average 185 | . 120 140 244 142 . 2 261 188 72 Maximum Alert Level 2 | . 1 1 2 1 . . 2 1 . Low Security (%) 59 | 100 86 53 36 87 . 100 36 65 100 Level 1 31 | . 13 46 58 12 . . 37 34 . Level 2 8 | . . . 5 . . . 25 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . 2 . . . . 2 4 Investigation 4 | . 3 . . . . . . . 1 Extermination . | . . . . . . . . . . Reinforcement 7 | . . . 2 . . . . 2 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 16 | . 4 . 5 . . . 5 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 28 8 36 2 . . 34 16 11 Peak Tracking Total 10 | . 5 3 7 2 . . 8 6 10 Tactical Retreats 7 | . . 2 2 . . . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 4 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . 1 . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 20 | . 4 1 7 1 1 . 3 2 1 Terminals 17 | . 4 . 7 1 . . 3 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 54 | . 12 1 23 1 1 . 5 8 3 Successful 27 | . 5 1 13 1 1 . 2 4 . Failed 27 | . 7 . 10 . . . 3 4 3 Catastrophic 4 | . 1 . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 37 | . 7 . 15 1 1 . 3 7 3 Terminals 51 | . 12 . 23 1 . . 5 7 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 20 | . 3 1 11 1 1 . 2 1 . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . . . 1 . Recycling Unit Index 2 | . . . 2 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 3 | . . . 1 1 . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 6 | . 2 . 2 . . . . 2 . Terminals 6 | . 2 . 2 . . . . 2 . Assimilate 1 | . . . . . . . . 1 . Botnet 5 | . 2 . 2 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 4 . 5 1 . . 2 1 1 Full Trace Events 4 | . 1 . 2 . . . . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 5 | . . 3 . 2 . . . . . Largest Group 3 | . . 3 3 2 1 . . . . Highest-Rated Group 40 | . . 40 40 38 31 . . . . Highest-Rated Ally 31 | . . 16 16 31 31 . . . . Total Orders 6 | . . . . . 2 2 1 1 . EXPLORE 4 | . . . . . 1 1 1 1 . RETURN 2 | . . . . . 1 1 . . . Ally Attacks 46 | . . . 40 6 . . . . . Total Damage 520 | . . . 439 81 . . . . . Kills 5 | . . . 2 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 4 | . . . . . 1 1 1 1 . Drone Recoveries 3 | . . . . . 1 1 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 5555 | 88 831 389 942 320 293 163 1533 600 396 Spaces Moved 3651 | 55 558 261 580 251 229 95 1004 362 256 Core 13 | 13 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3637 | 42 558 261 580 251 229 95 1004 361 256 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Fastest Speed 50 | 50 120 120 120 122 122 122 124 124 130 Average Speed 123 | 128 120 120 120 122 122 122 124 125 132 Slowest Speed 415 | 200 190 120 122 122 122 122 125 415 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 86 52 55 42 91 75 83 21 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug 26 | . . . . . . 13 13 . . Terrain Destroyed 94 | . 43 . . . . 13 20 18 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 94 | . 43 . . . . 13 20 18 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 4364 | 65 657 299 743 263 243 140 1206 450 298 Wait 352 | 1 38 12 84 12 12 37 115 18 23 Move 3642 | 54 557 260 579 250 228 94 1003 361 256 Hop . | . . . . . . . . . . Pick Up 46 | 1 10 2 14 . . 1 11 4 3 Fast Attach 33 | 7 6 1 2 . 1 1 4 8 3 Attach 27 | . . 3 6 . . 1 3 8 6 Detach 8 | . 2 1 . . 1 . 2 1 1 Swap 28 | . 5 . 5 . . 2 12 4 . Drop 38 | . 7 1 11 . 1 2 11 5 . Fire 186 | 2 30 19 42 1 . 1 45 40 6 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . . 1 . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory -6/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Discovered new exit (range 13) 882 | -10/Materials | Discovered new exit (range 6) 920 | -10/Materials | Entered Mines 933 | -10/Mines | Core integrity fell below 50% 978 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1046 | -10/Mines | Learned location of Mines (-9) 1062 | -10/Mines | Learned 4 Materials zone layouts 1174 | -10/Mines | Discovered new exit (range 7) 1206 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1214 | -10/Mines | Learned location of Storage (-8) 1309 | -10/Mines | Entered Materials 1309 | -9/Materials | Accompanied by 3 allies 1309 | -9/Materials | Evolved 2 slots: Propulsion x2 1310 | -9/Materials | Identified exit to Materials 1627 | -9/Materials | Identified exit to Mines 1710 | -9/Materials | Destroyed 7 combat bots 1751 | -9/Materials | Build established: Scavenger-Mutant 1815 | -9/Materials | Discovered exit to Materials (range 5) 2251 | -9/Materials | Entered Mines 2257 | -9/Mines | Met a Derelict bent on vengeance 2439 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2440 | -9/Mines | Discovered new exit (range 5) 2488 | -9/Mines | Found a hidden stash of uninstalled traps 2571 | -9/Mines | Entered Exiles 2571 | -9/Exiles | Accompanied by 1 ally 2587 | -9/Exiles | Discovered new exit (range 15) 2601 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2602 | -9/Exiles | Met 8R-AWN 2622 | -9/Exiles | Met EX-HEX 2678 | -9/Exiles | Met EX-BIN 2692 | -9/Exiles | Aligned with FarCom system 2693 | -9/Exiles | Given EX-Vault access code 2724 | -9/Exiles | Opened EX-Vault 2735 | -9/Exiles | Found Supersonic Drone Bay 2745 | -9/Exiles | Discovered new exit (range 57) 2778 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2809 | -9/Exiles | Met EX-DEC 2864 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 2864 | -9/Exiles | Entered Mines 2873 | -8/Mines | Discovered exit to Materials (range 71) 2875 | -8/Mines | Discovered exit to Materials (range 50) 3027 | -8/Mines | Entered Materials 3027 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3136 | -8/Materials | Discovered new exit (range 3) 3932 | -8/Materials | Discovered new exit (range 16) 4144 | -8/Materials | Discovered new exit (range 16) 4154 | -8/Materials | Discovered new exit (range 16) 4296 | -8/Materials | Identified exit to Factory 4560 | -8/Materials | Entered Factory 4560 | -7/Factory | Evolved 2 slots: Utility x2 5117 | -7/Factory | System corruption reached 10% 5151 | -7/Factory | Discovered new exit (range 8) 5160 | -7/Factory | Entered another Factory area 5160 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5174 | -6/Factory | Lost 12 parts (1p6n2u3w) 5383 | -6/Factory | Build established: Skirmisher 5556 | -6/Factory | Self-destructed Last Messages --------------- 05547_ Imp. Heat Sink destroyed. 05549_ Penetrated by Slug. 05549_ Hrd. Medium Armor Plating destroyed. 05550_ R-10 Processor collects Structural Scanner. 05550_ K-01 Serf collects debris. 05550_ R-10 Processor collects Terrain Scan Processor. 05550_ Slug penetrates Wall. 05550_ K-01 Serf collects debris. 05551_ R-10 Processor collects Gauss Rifle. 05551_ Slug penetrates U-05 Engineer. 05552_ Titanium Leg destroyed. 05552_ Penetrated by Slug. 05553_ K-01 Serf collects debris. 05555_ Slug penetrates U-05 Engineer. 05555_ U-05 Engineer destroyed. 05555_ Titanium Leg destroyed. 05556_ R-10 Processor collects Wheel. 05556_ K-01 Serf collects debris. 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""" """ """ # #???????????????????? | | ???? # #??T????????????????? | | ?? # #???????????????????? | | #! ! #???????????????????? | | # #???????????????????? | | # !!!#???????????????????? | | != """ # !! #??"""?"""?"""??????? | | !%! " + !! #??"""?"""?"""??????? | | | # #??"""?"""?"""??????? | | ?? #? ????""" """ """??????? | | #### ####@#### g^g?????????? | | gg ! """ """?"""??????? | | R % %= """ """?"""??????? | | Ygh R %"" """?"""??????? | | % u g k """ """?"""??????? | | ##### hu h%= ???????????? | | #### #####+########## """ """?"""??????? | | #######+####### #????? """ """?"""??????? | | # #?????? """ """?"""??????? | | # #???????"""?"""?"""??????? | | # #??????? ???????????????? | | # #???????? ??????????????? | | # #????????????????????????? | | # #????????????????????????? | | ###+########### #????????????????????????? | | ??# #?#! ########/##????????????????????????? | | ??# #?# #??????? #?????????????????????????? | | ??# #?# #?????## ###???????????????????????? | | ??# ### """ ###### ????????????????????????? | | ??# + """ # ?????????????????????????? | | ?# # """ # ?????????????????????????? | | ?# # # ?? ?????????????????????????? | | =# # """ # #??? ?????????????????????????? | | # # """ # #???? ?????????????????????????? | | + # """ + #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumSubatomicCannon Manual? 0 Play Time 01:00:29 Cumulative 46.1 hours Start 2024.04.17 @ 12:48:27 End 2024.04.17 @ 13:57:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a242c11-ff22-4a9e-90fd-35845a97f438