Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.02 @ 03:19:11 Player: Libitaboo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1942) 1942 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 4982 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hardened Light Armor Plating Insulated Plating System Restoration Module > --- WEAPON ----------- Arc Projector Spread Laser Pulse Rifle Improved Datajack > --- INVENTORY -------- Light Nuclear Core Lightning Gun Lightning Gun Beam Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Improved Grenade Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Visual Processing Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Improved Datajack Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 2 . . Weapon 2 | . . 1 . 1 . Parts Attached 65 | 4 7 4 19 24 7 Power 12 | 1 1 . 3 5 2 Engine 7 | 1 1 . 2 2 1 Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 16 | 1 2 . 4 7 2 Treads 2 | . . . 1 1 . Leg 7 | 1 1 . 3 2 . Wheel 4 | . 1 . . 2 1 Hover 1 | . . . . . 1 Flight 2 | . . . . 2 . Utility 12 | . 1 1 6 4 . Device 6 | . 1 . 3 2 . Storage 1 | . . . 1 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | . . . 2 2 . Artifact . | . . . . . . Weapon 25 | 2 3 3 6 8 3 Energy Gun 11 | . 2 1 3 5 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . 1 1 . . Ballistic Cannon 3 | . . . . 2 1 Launcher 2 | . . . . 1 1 Special Weapon 2 | . 1 . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 39 | . . . 12 13 14 Power 8 | . . . 1 4 3 Propulsion 7 | . . . 2 2 3 Utility 10 | . . . 5 2 3 Weapon 14 | . . . 4 5 5 Highest Loss Streak 14 | . . . 6 5 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 76 98 91 89 86 Engine 6 | . 12 11 7 4 6 Core 4 | . . . 1 7 5 Treads 1 | . . . 1 3 . Leg 7 | . 7 11 12 4 5 Wheel 3 | . 8 11 3 1 5 Flight 1 | . . . . 2 . Device 9 | . 13 11 14 5 12 Storage 6 | . . . 9 7 7 Processor 7 | . . 10 9 7 7 Protection 10 | . 4 11 6 13 6 Energy Gun 11 | . 7 11 9 15 4 Ballistic Gun 4 | . 20 11 6 . . Ballistic Cannon 2 | . . . . 3 13 Special Melee Weapon 6 | . . 10 9 7 4 Naked Turns . | . . . . . . Heaviest Build 54 | 6 9 11 45 50 54 Greatest Support 28 | 10 13 13 20 28 10 Greatest Overweight (x) 12 | . 1 . 4 12 10 Average Overweight (x) 1 | . . . 1 2 4 Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 13 | 5 5 5 14 15 15 Most Carried 13 | 4 5 5 10 13 5 Average Carried 6 | 2 3 4 5 8 3 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 9 | 3 5 5 9 4 . Class Distribution -------------------- 52% | Mutant 30% | Scavenger-Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 1109 | 202 25 178 176 450 78 Remotely . | . . . . . . Salvage Created 2333 | . 25 219 1177 843 69 Parts 154 | . 2 19 70 60 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 47 | . 1 7 24 13 2 Guns 34 | . 1 7 20 6 . Cannons 6 | . . . 1 3 2 AOE 7 | . . . 3 4 . Classes Destroyed 11 | . 2 2 3 4 . Worker 6 | . . . 2 4 . Builder 7 | . . . 1 6 . Recycler 3 | . . . . 3 . Mechanic 1 | . . . . 1 . Watcher 5 | . 1 . 3 1 . Swarmer 18 | . 1 4 8 5 . Grunt 14 | . . 2 10 . 2 Brawler 1 | . . . 1 . . Sentry 10 | . . 1 5 4 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | . 1 4 6 8 1 Combat Bots Only 5 | . 1 4 5 3 1 Max Kills in Single Turn 6 | . 1 1 2 6 1 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 4395 | . 88 126 1147 1642 1392 Core 833 | . 27 5 93 311 397 Absorbed by Shields 44 | . . . 44 . . Redirected to Shielding 53 | . . . . 10 43 Regen/Repaired (Parts) 19 | . 19 . . . . Core Remaining (%) 92 | 100 89 98 83 . . Volleys Fired 165 | . 12 19 74 46 14 Largest 3 | . 2 2 2 3 3 Hottest 151 | . 60 76 83 151 151 Shots Fired 294 | . 24 38 115 83 34 Gun 235 | . 24 38 112 57 4 Cannon 38 | . . . . 12 26 Launcher 18 | . . . . 14 4 Special 3 | . . . 3 . . Kinetic 124 | . 20 19 50 12 23 Thermal 65 | . 4 16 10 32 3 Explosive 18 | . . . . 14 4 Electromagnetic 87 | . . 3 55 25 4 Robot Hit Streak 26 | . 6 8 21 26 19 Robot Miss Streak 5 | . 2 4 5 5 2 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 7 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 227 | . 16 25 94 64 28 Core Hits 141 | . 3 10 59 63 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 1 1 3 1 Burn 4 | . . 1 1 2 . Blast 2 | . . . . 1 1 Melee Attacks 4 | . . 1 . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . 1 . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4912 | . 164 292 1660 1978 818 Guns 2441 | . 164 292 1370 553 62 Cannons 836 | . . . . 262 574 Explosions 1603 | . . . 258 1163 182 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1261 | . 130 92 284 262 493 Thermal 1041 | . 34 158 393 375 81 Explosive 1067 | . . . . 885 182 Electromagnetic 1543 | . . 42 983 456 62 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 7 Average Corruption 5 | . . . . 4 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . . . 21 11 Message Errors 10 | . . . . 9 1 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 6 | . . . . 3 3 Energy Discharges 4 | . . . . 3 1 Data Loss (minor) 5 | . . . . 3 2 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 47 | . . . 13 10 24 Projectiles 24 | . . . . . 24 Explosions 23 | . . . 13 10 . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 219 | . . . 98 121 . Shots 6 | . . . 2 4 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 668 | . 20 124 169 668 547 Average Temperature 134 | . 15 51 48 169 187 Received Heat Transfer 1272 | . . 60 552 168 492 Effects 22 | . . . . 17 5 Shutdowns 4 | . . . . 3 1 Energy Bleed 3 | . . . . 1 2 Interference 4 | . . . . 4 . Matter Decay 2 | . . . . 1 1 Short Circuit 3 | . . . . 2 1 Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . . 7 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 1 2 . Heat Transferred 2353 | . 75 481 757 929 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 4 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 566 | . 88 221 566 171 . Initial 152 | . . 31 79 152 . Average 141 | . 62 112 289 86 . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 78 | 100 100 78 31 100 . Level 1 14 | . . 21 45 . . Level 2 6 | . . . 23 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 2 4 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 4 9 32 17 4 Peak Tracking Total 5 | . 4 4 5 3 2 Tactical Retreats 3 | . 1 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled 10 | . . . 4 6 . Max in Single Turn 4 | . . . 2 4 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 8 | . 5 1 1 1 . Terminals 5 | . 3 1 1 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 21 2 1 3 . Successful 22 | . 17 2 1 2 . Failed 5 | . 4 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 10 2 1 . . Fabricators . | . . . . . . Repair Stations 6 | . 3 . . 3 . Recycling Units 8 | . 8 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 8 2 1 . . Record 4 | . 2 2 . . . Prototype ID Bank 2 | . 1 . 1 . . Alert Level 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Security Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 3 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 1 | . 1 . . . . Refit 2 | . 1 . . 1 . Recycling Unit Hacks 6 | . 6 . . . . Report Inventory 4 | . 4 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 3861 | 54 352 345 979 1802 329 Spaces Moved 1451 | 42 245 183 307 517 157 Core 18 | 10 2 . . . 6 Treads 182 | . . . 41 141 . Legs 691 | 32 120 183 266 90 . Wheels 449 | . 91 . . 208 150 Hover 80 | . 32 . . 47 1 Flight 31 | . . . . 31 . Fastest Speed 50 | 50 80 120 190 110 140 Average Speed 210 | 103 106 120 244 296 155 Slowest Speed 1015 | 120 165 120 400 1015 560 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 45 18 47 17 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 133 | . . . 30 95 8 Melee . | . . . . . . Projectile 3 | . . . . 1 2 AOE 130 | . . . 30 94 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 2001 | 52 315 275 430 718 211 Wait 225 | . 41 58 . 98 28 Move 1446 | 41 244 182 306 516 157 Hop . | . . . . . . Pick Up 64 | 7 8 5 24 19 1 Fast Attach 2 | . . 2 . . . Attach 59 | 4 7 1 18 23 6 Detach 3 | . 1 . . 1 1 Swap 4 | . . 1 1 1 1 Drop 28 | . 2 6 7 11 2 Fire 165 | . 12 19 74 46 14 Melee 4 | . . 1 . 3 . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 331 | -10/Materials | Repaired Lgt. Ion Engine 379 | -10/Materials | Discovered new exit (range 12) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 743 | -9/Materials | Discovered new exit (range 5) 752 | -9/Materials | Entered another Materials area 752 | -8/Materials | Evolved 2 slots: Utility x2 1498 | -8/Materials | Build established: Scavenger-Mutant 1635 | -8/Materials | Lost 6 parts (2n2u2w) 1664 | -8/Materials | Discovered new exit (range 18) 1731 | -8/Materials | Entered Factory 1731 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2763 | -7/Factory | Lost 5 parts (2p1n2w) 3131 | -7/Factory | Build established: Mutant 3168 | -7/Factory | Lost 5 parts (1p1n3w) 3409 | -7/Factory | Discovered new exit (range 11) 3447 | -7/Factory | Build established: Tank 3533 | -7/Factory | Entered Lower Caves 3774 | -7/Lower Caves | Spotted B-75 Beast 3809 | -7/Lower Caves | Core integrity fell below 50% 3851 | -7/Lower Caves | Core integrity fell below 20% 3862 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. Grenade Launcher destroyed. System corrupted: Component data lost. B-75 Beast Lyr. Medium Armor Plating blasted off. Knocked back. Wheel destroyed. Knocked back. Acquired 8 matter. Backup Power I destroyed. Broken Seismic Detector destroyed. Backup Propulsion I destroyed. Adv. Assault Cannon destroyed. Critical hit (Burn: +37). System corrupted: Energy discharge (-36). Knocked back. Lgt. Nuclear Core destroyed. Core Shielding destroyed. Knocked back. Critical hit (Burn: +37). Slammed into G-47 Trooper. Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# #???# ???????? ? | | ?????????????????????????# #???# ??????? ## | | ?????????????????????????# #???###??????######### | | ?????????????????????????# #????????????????????## | | ?????????????????????????# #?????????????????????# | | ????????????????????????## #????????????????????? | | ????????????????????????# ##???????????????????? | | ???????????????????????## # #??????????????????? | | ???????????????????????# #???????????????????# | | ???????????????????????# # ####?????????????????## | | ???????????????????????# ##?????????????????? | | ???????????????????????## ## #?????????????????? | | ????????????????????????## #?????????????????? | | ?????????????????????????### #?????????????????? | | ???????????????????????????# "?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????#% #????? #??????????? | | ???????????????????????????# ##???? #???????????? | | ???????????????????????????# #?###;#### ?????? | | ???????????????????????????# ## ?????????? | | ??????????????????????????## ;; ;#??????????????? | | ??????????????????????????#; %;% ;#??????????????? | | ????????????????????##???## %% ##?????????????? | | ????????????????????# ## % #?????????????? | | ????????????????????# @ #????????????? | | ???????????????# g ## #????????????? | | ???????????? ##? ##????????????? | | ??????????? # %BB #?? ##?????????????? | | ??????????? # % %BB #??##??????????????? | | ???????????? ####$?## #??????????????????? | | ????????????????????# % ##??????????????????? | | ????????????????????## #???????????????????? | | ?????????????????????### ##???????????????????? | | ???????????????????????## ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ### ???????????????????? | | ???????????????????????? ??? ???????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Universal Adapter Challenges ------------ None Game ------ Seed StormSystemShielding Manual? 0 Play Time 00:45:50 Cumulative 4.5 hours Start 2023.10.14 @ 23:17:47 End 2024.01.02 @ 03:19:11 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 1ef2bc55-1827-4d7f-b321-213c37d6ed82