Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 13:23:37 Player: PE-P51 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (164) 820 Value Destroyed (4008) 4008 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 8542 Bonus ------- High Alert Combat Kills 294 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 159/300 Energy 160/160 System Corruption 21% Temperature Cool (18) Movement Walking (360) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Armored Exoskeleton > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Flying Fortress v7 Experimental Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Recalibrator Sensor Drone Bay (20/20) Army-in-a-Box (30/30) Guided Plasma Cannon Advanced Assault Cannon Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Flying Fortress v7 Experimental Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Recalibrator Sensor Drone Bay Army-in-a-Box Guided Plasma Cannon Advanced Assault Cannon Missile Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 99 | . 16 1 20 5 7 1 49 Power 16 | . 3 . 2 2 . . 9 Engine 11 | . 2 . 2 2 . . 5 Core 5 | . 1 . . . . . 4 Reactor . | . . . . . . . . Propulsion 22 | . 3 . 7 . 2 . 10 Treads 18 | . 2 . 7 . 2 . 7 Leg 4 | . 1 . . . . . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | . 4 . 6 2 2 1 18 Device 16 | . . . 3 1 1 1 10 Storage 4 | . 2 . . . 1 . 1 Processor 3 | . . . . . . . 3 Hackware 3 | . . . . . . . 3 Protection 7 | . 2 . 3 1 . . 1 Artifact . | . . . . . . . . Weapon 28 | . 6 1 5 1 3 . 12 Energy Gun 1 | . . . 1 . . . . Energy Cannon 4 | . . . 2 . . . 2 Ballistic Gun 9 | . 3 . 1 . 2 . 3 Ballistic Cannon 6 | . 2 . . . 1 . 3 Launcher 5 | . 1 1 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 7 | . . . 2 1 1 . 3 Parts Lost 36 | . 5 . 2 1 . . 28 Power 7 | . 2 . . 1 . . 4 Propulsion 7 | . . . 1 . . . 6 Utility 12 | . 1 . 1 . . . 10 Weapon 10 | . 2 . . . . . 8 Highest Loss Streak 7 | . 2 . 1 1 . . 7 To Critical Strikes . | . . . . . . . . Average Backups 18 | . 12 20 23 24 21 17 16 Power 2 | . 2 4 3 2 1 1 1 Propulsion 7 | . 5 6 8 9 8 7 6 Utility 4 | . 1 4 3 4 4 5 5 Weapon 4 | . 3 6 8 7 5 3 2 Tool/Special . | . . . . . . . . Unused Backups 48 | . 12 . 14 . 4 . 18 Power 5 | . 1 . 3 . . . 1 Propulsion 24 | . 6 . 6 . 2 . 10 Utility 6 | . 2 . . . . . 4 Weapon 13 | . 3 . 5 . 2 . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 92 100 98 100 99 100 91 Engine 8 | . 10 14 11 11 11 11 3 Core 2 | . 3 . . . . . 4 Treads 17 | . 11 28 21 22 22 22 12 Leg 3 | . 16 . . . . . 2 Device 13 | . . . 18 22 22 22 12 Storage 10 | . 14 14 11 11 11 11 9 Processor 4 | . . . . . . . 11 Hackware 4 | . . . . . . . 12 Protection 8 | . 8 14 13 11 11 11 3 Energy Cannon 4 | . . . 15 1 . . . Ballistic Gun 7 | . 23 . 1 . 8 13 6 Ballistic Cannon 3 | . 2 27 5 . . . 4 Launcher 3 | . . . . 20 12 8 . Slashing Weapon 1 | . . . . . . . 3 Peak Build Rating 48 | . 10 9 20 24 31 31 48 Average Rating 26 | . 8 9 16 17 24 30 41 On Entrance 16 | 6 6 9 9 20 19 31 30 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 106 | 12 92 92 100 96 97 96 106 Greatest Support 40 | 20 40 40 40 40 40 40 40 Greatest Overweight (x) 10 | . 2 2 4 2 2 2 10 Average Overweight (x) 1 | . 1 2 2 2 2 2 2 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 Average Capacity 24 | . 19 25 25 25 25 25 25 Most Carried 25 | . 21 21 25 25 25 25 25 Average Carried 22 | . 12 20 23 24 24 25 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 20 21 25 25 25 25 25 Class Distribution -------------------- 51% | Scavenger-Mutant 36% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 3384 | 179 709 10 526 95 . 59 1806 Remotely . | . . . . . . . . Salvage Created 5392 | . 659 23 1725 161 . 120 2704 Parts 321 | . 38 3 91 9 . 21 159 Haulers Intercepted 12 | . 1 . 5 . . . 6 Recyclers Shooed 8 | . 1 . 3 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 105 | . 15 3 30 3 . 10 44 Melee 3 | . . . 1 . . . 2 Guns 25 | . 12 . 3 . . . 10 Cannons 42 | . . . 26 1 . . 15 AOE 35 | . 3 3 . 2 . 10 17 Classes Destroyed 15 | . 6 . 3 1 . 1 4 Worker 9 | . 1 . 1 . . . 7 Builder 12 | . . . . . . 2 10 Tunneler 1 | . . . . 1 . . . Hauler 12 | . 1 . 5 . . . 6 Recycler 13 | . . . 2 2 . . 9 Mechanic 1 | . . . . . . . 1 Operator 5 | . 1 . 3 . . . 1 Watcher 6 | . 1 . 1 . . . 4 Swarmer 31 | . 3 3 4 3 . 7 11 Grunt 52 | . 12 . 15 . . 3 22 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . . . . 1 Sentry 15 | . . . 10 . . . 5 Hunter 3 | . . . . . . . 3 Heavy 1 | . . . . . . . 1 Best Kill Streak 12 | . 3 3 4 3 . 8 12 Combat Bots Only 8 | . 3 3 4 3 . 7 8 Max Kills in Single Turn 4 | . 1 2 2 2 . 4 3 Gunslinging . | . . . . . . . . Exploded 4 | . 1 2 . 2 . 4 3 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 596 | . 112 16 98 12 . 19 339 Missed 155 | . 19 7 33 4 . 9 83 Hits 441 | . 93 9 65 8 . 10 256 Melee 9 | . . . . . . . 9 Projectile 432 | . 93 9 65 8 . 10 247 Critical Strikes 12 | . . . 1 . . 1 10 Damage Taken 6773 | . 1161 71 800 214 . 119 4408 Core 926 | . 231 8 80 33 . 19 555 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 422 | . . . 102 . . . 320 Core Remaining (%) 57 | 100 . 4 . . . 67 . Volleys Fired 375 | . 105 3 92 10 . 11 154 Largest 2 | . 2 2 2 2 . 2 2 Hottest 136 | . 40 60 136 136 . 50 102 Shots Fired 621 | . 179 4 183 16 . 12 227 Gun 317 | . 176 . 21 . . 2 118 Cannon 256 | . . 2 161 6 . . 87 Launcher 48 | . 3 2 1 10 . 10 22 Special . | . . . . . . . . Kinetic 439 | . 176 2 72 . . 2 187 Thermal 134 | . . . 110 6 . . 18 Explosive 48 | . 3 2 1 10 . 10 22 Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 13 5 21 3 . 1 18 Robot Miss Streak 6 | . 4 1 4 4 . 6 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 394 | . 118 1 105 5 . 2 163 Core Hits 235 | . 40 4 48 9 . 17 117 Critical Kills 2 | . 2 . . . . . . Critical Parts Destroyed 5 | . 3 . 1 . . . 1 Critical Strikes 12 | . 5 . 2 . . . 5 Destroy 7 | . 5 . 1 . . . 1 Blast 4 | . . . 1 . . . 3 Sever 1 | . . . . . . . 1 Melee Attacks 48 | . . . . . . . 48 Impact 3 | . . . . . . . 3 Slashing 44 | . . . . . . . 44 Piercing . | . . . . . . . . Sneak Attacks 17 | . . . . . . . 17 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11153 | . 1625 108 2100 344 . 717 6259 Guns 3040 | . 1489 . 245 . . . 1306 Cannons 3301 | . . 18 1794 41 . . 1448 Explosions 3067 | . 109 74 . 280 . 666 1938 Melee 1503 | . . . . . . . 1503 Ramming 242 | . 27 16 61 23 . 51 64 Kinetic 4629 | . 1489 18 751 . . . 2371 Thermal 1712 | . . . 1288 41 . . 383 Explosive 3067 | . 109 74 . 280 . 666 1938 Electromagnetic . | . . . . . . . . Impact 45 | . . . . . . . 45 Slashing 1458 | . . . . . . . 1458 Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . . . 21 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 76 | . . . . . . . 76 Message Errors 21 | . . . . . . . 21 Matter Fused 24 | . . . . . . . 24 Heat Flow Errors 10 | . . . . . . . 10 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 7 | . . . . . . . 7 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . . . . . 3 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 501 | . . . 31 22 . 7 441 Projectiles 32 | . . . 31 1 . . . Explosions 119 | . . . . 21 . 7 91 Melee 350 | . . . . . . . 350 Knockbacks 18 | . 1 . 7 . . . 10 Impact 1 | . 1 . . . . . . Kinetic 17 | . . . 7 . . . 10 Secondary . | . . . . . . . . Self-Inflicted Damage 353 | . 42 . 14 135 . 7 155 Shots 13 | . 1 . 1 4 . 1 6 Rammed 34 | . 2 1 11 1 . 7 12 Targets Rammed 45 | . 7 1 12 2 . 7 16 Kicked 9 | . 5 . . . . . 4 Crushed 2 | . . . 1 1 . . . Highest Temperature 276 | . 66 3 90 18 . . 276 Average Temperature 48 | . 38 2 25 10 . . 86 Received Heat Transfer 2310 | . 594 . 321 . . 45 1350 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 4 . . . 1 Heat Transferred 2923 | . . . 2331 74 . . 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 3 | . . . 2 1 . . 3 Low Security (%) 53 | . 100 100 63 92 . 100 10 Level 1 31 | . . . 33 7 . . 52 Level 2 10 | . . . 2 . . . 24 Level 3 4 | . . . . . . . 11 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 974 | . 180 79 417 240 . 184 974 Initial 160 | . . 55 14 160 . . 10 Average 226 | . 55 26 165 56 . 68 403 Influence Increases 3850 | . 534 79 1030 145 . 303 1759 Destroy 0b10 Robot/C 2100 | . 300 60 600 60 . 200 880 Destroy 0b10 Robot/NC 300 | . 20 . 60 15 . 10 195 Destroy Leader 556 | . 84 10 202 10 . 30 220 Trap Triggered on 0b10 40 | . . . . . . . 40 Successful Hack 85 | . 28 . 20 . . . 37 Select Force Hacks 180 | . 60 . 60 . . . 60 Disable Machine 120 | . . . 45 15 . . 60 Destroy Structure 304 | . 27 9 13 45 . 63 147 Partial Spotted 30 | . . . . . . . 30 Lose Combat Pursuer 135 | . 15 . 30 . . . 90 Influence Decreases 2926 | . 392 182 657 557 . 276 862 Entered New Map 381 | . . 87 25 252 . . 17 Time Decay 2225 | . 352 95 612 295 . 276 595 Lost Part 310 | . 40 . 10 10 . . 250 Lost Ally 10 | . . . 10 . . . . Squads Dispatched 23 | . 4 . 6 . . 2 11 Investigation 11 | . 3 . 4 . . . 4 Extermination . | . . . . . . . . Reinforcement 8 | . 1 . 2 . . 2 3 Assault 4 | . . . . . . . 4 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 9 | . 1 . 3 . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 178 | . 35 3 40 2 . 10 88 Peak Tracking Total 10 | . 3 3 4 2 . 7 10 Tactical Retreats 9 | . 1 . 2 . . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 61 | . . . . . . . 61 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 7 | . . . . . . . 7 Reused 4 | . . . . . . . 4 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 8 | . . . 3 1 . . 4 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 41 | . 9 . 14 2 1 . 15 Terminals 23 | . 6 . 9 . . . 8 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 2 . . . 2 Recycling Units 5 | . 2 . 1 . . . 2 Scanalyzers 4 | . . . 2 . . . 2 Garrison Access 1 | . . . . . . . 1 Total Hacks 145 | . 23 . 46 2 1 . 73 Successful 108 | . 17 . 36 2 1 . 52 Failed 37 | . 6 . 10 . . . 21 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 67 | . 16 . 26 . 1 . 24 Terminals 70 | . 17 . 24 . . . 29 Fabricators . | . . . . . . . . Repair Stations 19 | . 1 . 4 . . . 14 Recycling Units 13 | . 5 . 3 . . . 5 Scanalyzers 39 | . . . 15 . . . 24 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 11 | . 2 . . 2 1 . 6 Prototype ID Bank 2 | . . . . . . . 2 Open Door 2 | . . . . 2 . . . Branch Access Points 1 | . . . . . . . 1 Alert Level 3 | . 1 . . . . . 2 Zone Layout 2 | . 1 . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 1 . 2 . . . 11 Scan Component 7 | . . . 1 . . . 6 Repair 6 | . . . 1 . . . 5 Refit 1 | . 1 . . . . . . Recycling Unit Hacks 5 | . 1 . 1 . . . 3 Retrieve Components 5 | . 1 . 1 . . . 3 Scanalyzer 31 | . . . 14 . . . 17 Insert Component 14 | . . . 6 . . . 8 Analyze 17 | . . . 8 . . . 9 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 46 | . 13 . 19 . . . 14 Terminals 40 | . 11 . 17 . . . 12 Assimilate 1 | . . . 1 . . . . Botnet 16 | . 5 . 6 . . . 5 Operators 6 | . 1 . 3 . . . 2 Skim 17 | . 5 . 7 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Tunnel 3 | . 2 . 1 . . . . Scanalyzers 3 | . . . 1 . . . 2 Extract 3 | . . . 1 . . . 2 Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 27 | . 5 . 9 . . . 13 Full Trace Events 4 | . . . 2 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 22 | . . . 7 . . . 15 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 5 | . . . 1 . . . 4 Time 324 | . . . 26 . . . 298 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 35 | . 10 . 6 . . . 19 Parts Scanalyzed 11 | . . . 5 . . . 6 Part Schematics Acquired 11 | . . . 4 . . . 7 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 10 | . . . 10 . . . . Highest-Rated Ally 10 | . . . 10 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 4415 | . . . . . 1 . 4414 Optics 4156 | . . . . . . . 4156 Sensors 1 | . . . . . 1 . . Terrain 258 | . . . . . . . 258 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 13930 | . 2019 312 3451 1122 739 912 5375 Spaces Moved 3725 | 1 691 94 896 330 225 268 1220 Core . | . . . . . . . . Treads 3010 | . 229 94 896 330 225 268 968 Legs 715 | 1 462 . . . . . 252 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 320 320 320 320 320 320 Average Speed 314 | 120 232 320 320 320 320 320 353 Slowest Speed 820 | 120 320 320 480 320 320 320 820 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 2 . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 2 90 32 95 58 61 53 84 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . 2 1 2 . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 18 | . 5 . . . . . 13 Terrain Destroyed 381 | . 23 12 10 63 . 108 165 Melee 11 | . . . . . . . 11 Projectile 18 | . . . . . . . 18 AOE 352 | . 23 12 10 63 . 108 136 Terrain Rammed 1 | . . . . 1 . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 5195 | . 917 100 1292 372 249 297 1968 Wait 658 | . 64 . 212 13 . 9 360 Move 3714 | . 690 93 895 325 224 267 1220 Hop 2 | . . . . 2 . . . Pick Up 81 | . 23 1 28 5 3 . 21 Fast Attach 27 | . 2 . 1 . 3 . 21 Attach 19 | . 4 . 3 1 . . 11 Detach 2 | . 1 . . . . . 1 Swap 85 | . 11 2 19 9 5 2 37 Drop 77 | . 10 . 30 4 14 1 18 Fire 375 | . 105 3 92 10 . 11 154 Melee 48 | . . . . . . . 48 Ram 1 | . . . . 1 . . . Kick 9 | . 5 . . . . . 4 Crush 36 | . 2 1 12 2 . 7 12 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 61 | . . . . . . . 61 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 18) 730 | -10/Materials | Core integrity fell below 50% 1329 | -10/Materials | Learned Storage security intel 1397 | -10/Materials | Identified exit to Materials 1441 | -10/Materials | Discovered exit to Materials (range 15) 1453 | -10/Materials | Identified exit to Subcaves 1453 | -10/Materials | Learned location of 1 exit from Materials 1499 | -10/Materials | Learned 2 Mines zone layouts 1535 | -10/Materials | Learned 2 Mines zone layouts 1633 | -10/Materials | Learned location of 2 exits from Mines 1721 | -10/Materials | Core integrity fell below 20% 2020 | -10/Materials | Entered Mines 2145 | -10/Mines | Learned location of Zion (-7) 2332 | -10/Mines | Entered Materials 2332 | -9/Materials | Evolved 2 slots: Utility x2 2333 | -9/Materials | Identified exit to Materials 3320 | -9/Materials | Discovered new exit (range 13) 3467 | -9/Materials | Repaired Lgt. Cannon 3744 | -9/Materials | Build established: Scavenger-Mutant 4027 | -9/Materials | Discovered exit to Materials (range 10) 4877 | -9/Materials | Discovered exit to Materials (range 8) 4992 | -9/Materials | Learned Storage emergency access door positions 5050 | -9/Materials | Learned 2 Materials zone layouts 5065 | -9/Materials | Learned Storage stockpile data 5077 | -9/Materials | Learned location of 1 exit from Storage 5096 | -9/Materials | Learned Recycling recycling unit intel 5123 | -9/Materials | Learned 8 Materials zone layouts 5161 | -9/Materials | Learned 2 Storage zone layouts 5783 | -9/Materials | Entered Mines 5866 | -9/Mines | Learned Materials stockpile data 6199 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6234 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6244 | -9/Mines | Found Prototype Device 6380 | -9/Mines | Learned Materials stockpile data 6432 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6602 | -9/Mines | Found the Drone Emporium 6617 | -9/Mines | Found Prototype Device 6617 | -9/Mines | Identified Sensor Drone Bay 6665 | -9/Mines | Excavation squad dispatched 6665 | -9/Mines | A large section of the Mines collapsed 6893 | -9/Mines | Discovered new exit (range 5) 6905 | -9/Mines | Entered Exiles 6947 | -9/Exiles | Discovered new exit (range 15) 6992 | -9/Exiles | Met 8R-AWN 7040 | -9/Exiles | Met EX-HEX 7123 | -9/Exiles | Met EX-BIN 7168 | -9/Exiles | Aligned with FarCom system 7171 | -9/Exiles | Given EX-Vault access code 7248 | -9/Exiles | Opened EX-Vault 7281 | -9/Exiles | Found Flying Fortress v7 7289 | -9/Exiles | Found Gui. Plasma Cannon 7296 | -9/Exiles | Identified Exp. Sensor Array 7305 | -9/Exiles | Found Army-in-a-Box 7404 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7503 | -9/Exiles | Met EX-DEC 7610 | -9/Exiles | Build established: Mutant 7615 | -9/Exiles | Discovered new exit (range 10) 7644 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Army-in-a-Box, Gui. Plasma Cannon 7644 | -9/Exiles | Entered Mines 7900 | -8/Mines | Destroyed 7 combat bots 8556 | -8/Mines | Entered Materials 8556 | -8/Materials | Evolved 2 slots: Utility x2 8557 | -8/Materials | Identified exit to Factory 9001 | -8/Materials | Lost 6 parts (1p1n2u2w) 9090 | -8/Materials | Destroyed 8 combat bots 9355 | -8/Materials | Repaired Mni. Grenade Launcher 9388 | -8/Materials | Repaired Imp. Ion Engine 9409 | -8/Materials | Build established: Scavenger-Mutant 10358 | -8/Materials | Lost 6 parts (1p2n2u1w) 10837 | -8/Materials | Repaired Assault Cannon 10898 | -8/Materials | Repaired Enh. Autogun 10929 | -8/Materials | Core integrity fell below 50% 12012 | -8/Materials | Build established: Hacker-Mutant 12556 | -8/Materials | First assault squad dispatched 12590 | -8/Materials | Learned location of 2 exits from Factory 12685 | -8/Materials | Lost 7 parts (1p2n3u1w) 13559 | -8/Materials | Core integrity fell below 20% 13923 | -8/Materials | System corruption reached 10% 13931 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13918_ G-50 Soldier destroyed. 13919_ Hacking Suite destroyed. 13919_ System corrupted by crushing effect (+3). 13922_ Mni. Grenade Launcher destroyed. 13922_ Melee Analysis Suite destroyed. 13922_ System corrupted by crushing effect (+5). 13922_ U-05 Engineer builds a Door. 13924_ Knocked back. 13926_ U-05 Engineer lays Concrete. 13929_ The unstable cave ceiling collapses. 13929_ U-05 Engineer lays Concrete. 13930_ C-45 Heavy ARC bursts open, deploying its payload. 13930_ G-50 Soldier unfolds itself. 13930_ L-31 Rogue unfolds itself. 13930_ G-47 Trooper unfolds itself. 13930_ Imp. Heat Sink destroyed. 13930_ Hammer destroyed. 13930_ System corrupted by crushing effect (+4). 13930_ System corrupted by crushing effect (+2). 13930_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????#######+### | | ??????????????????????????????????# ## ! | | ??????????????????????????????????# ] ## | | #?????????????????????????????????# ## "" | | #?????????????????????????????????# ## "" | | #?????????????????????????????????# """ ## "" | | #????????????????????????????????## "T" """ ## | | #????????????????????????????????# """ """ ## | | #????????????????????????????????## ## # | | #?????????????????????????????????############ # | | #??????????????????????????????????????# #???# # | | #??????????????????????????????????????# #???# # | | #?????????????????????????????????##########?# # | | #??????????????*??????????????????# #?# # | | ??????????????????????????????????# #?# # | | ??????????????????????????#####???# ! ### %# | | ###################+####### !#???# ##T # | | #???# ### **# | | #########+## #+############ * #???# """ #?# ^^# | | ????# # #????????????## ##???# """ ### # | | ????# """ # #??????######## #????# """ ## # | | ????# " = # #??????# # #????# ### # | | ????# """= # # ## # #????#####+####?# # | | ????# # # # u # ######### ##### # | | ????# # # l gg # | | ????######## # % b@g# # | | ???????????# ##### %% # """ """ # | | ?????????### ###### # # """"" """"" # | | ?????????# # % ##### """"" """"" # | | ?????????# # #???# """"" """"" | | ?????????# + r #???# """ """ | | ?????????# # #???# | | ?????????# ##### ##???# | | ????????####+#####?## #???####/############ | | ????????# #??####????# #????#####+## | | ????????# #??????????# #????# | | ????????# ! #??????????# #????# | | ????????# #??????????# #????# | | ????????# #??????????# ###### | | ????????# !!#??????????# # # | | ????????# ! #??????????# ###### | | ????????# #??????????# #????# | | ????????# #??????????# #????# | | ????????##########??????????##########????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 230 Weapon Cycling 15 Evasion (%) 40 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Cesium-ion Thruster | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Sml. Matter Pod | -8/Materials | Extracted Hvy. Mace | -8/Materials | Extracted Seismic Detector | -8/Materials | Extracted Great Maul | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Extracted Hammer | -8/Materials | Extracted Scythe | -8/Materials | Extracted Xenon Bombardment Thruster | -8/Materials | Scanalyzed Recalibrator | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 15% | -9/Materials Mni. Grenade Launcher | 30% | -8/Materials Imp. Ion Engine | 22% | -8/Materials Assault Cannon | 14% | -8/Materials Enh. Autogun | 36% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NanofilamentsSystemWheel Manual? 0 Play Time 00:52:03 Cumulative 220.9 hours Start 2025.12.22 @ 11:56:15 End 2025.12.22 @ 13:23:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 300 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d828afe-96b9-49d9-b3d7-79578c3739b2