Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 21:47:38 Player: Boodz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (138) 690 Value Destroyed (5102) 5102 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 10555 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 74 Friendly Fire -42 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 116/160 System Corruption 0% Temperature Critical (556) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Phase Cannon > --- INVENTORY (15) --- Light Nuclear Core Fusion Compressor Neutrino Core Neutrino Core Light Antimatter Reactor Wheel Improved Transmission Jammer Hardened Heavy Armor Plating Focal Shield EM Disruption Field Heart of Steel Peak State ------------ > --- POWER ------------ Fusion Compressor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Focal Shield > --- WEAPON ----------- Gatling Laser Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Wheel Wheel Improved Transmission Jammer Hardened Heavy Armor Plating Focal Shield EM Disruption Field Heart of Steel Improved Arc Projector Heavy Phase Cannon [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Great Maul Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Slots Evolved 10 | . . 2 . 2 . 2 . . 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 2 . . . . . . 1 . 1 Utility 3 | . . . . . . 1 . . 1 . 1 Weapon 2 | . . . . 2 . . . . . . . Parts Attached 136 | 6 2 14 1 15 5 6 16 1 16 37 17 Power 29 | 1 . 2 . 1 1 1 5 . 2 8 8 Engine 16 | 1 . 2 . 1 . . 3 . 2 6 1 Core 12 | . . . . . 1 1 2 . . 2 6 Reactor 1 | . . . . . . . . . . . 1 Propulsion 39 | 2 . 7 . 7 1 1 3 1 6 9 2 Treads 10 | . . 5 . 2 . . . . 3 . . Leg 24 | 2 . . . 5 1 1 3 . 2 8 2 Wheel 3 | . . 2 . . . . . 1 . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . 1 1 . Utility 22 | 1 1 1 . 3 2 2 1 . 3 6 2 Device 12 | . . . . . 1 1 1 . 2 6 1 Storage 5 | 1 1 . . 1 1 1 . . . . . Processor 1 | . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 4 | . . 1 . 2 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 46 | 2 1 4 1 4 1 2 7 . 5 14 5 Energy Gun 24 | 1 . 3 . . . 2 4 . 3 8 3 Energy Cannon 7 | . . . . 1 . . 1 . 1 3 1 Ballistic Gun 11 | 1 1 1 1 3 . . 1 . . 2 1 Ballistic Cannon 2 | . . . . . . . 1 . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 95 | . 2 9 . 1 2 . 13 . 13 32 23 Power 21 | . . 1 . . 1 . 4 . 2 8 5 Propulsion 30 | . 1 5 . . . . 6 . 4 7 7 Utility 10 | . . 1 . . 1 . . . 2 3 3 Weapon 34 | . 1 2 . 1 . . 3 . 5 14 8 Highest Loss Streak 12 | . 2 4 . 1 1 . 10 . 4 12 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 96 95 88 97 100 99 81 76 73 76 80 Engine 10 | . 14 11 11 9 7 . 10 15 11 10 3 Core 2 | . . . . . 1 15 4 . . 1 4 Treads 5 | . . 23 33 27 . . . . 3 2 . Leg 13 | . 25 6 . 6 36 30 13 7 6 14 22 Wheel 1 | . . 9 . . . . . . . . . Device 10 | . . . . . 4 14 15 15 13 11 11 Storage 8 | . 27 17 11 9 9 7 7 7 6 6 5 Processor 1 | . . . . . . . . . 2 6 5 Protection 1 | . . 4 11 9 4 . . . . . . Energy Gun 8 | . 14 11 11 3 . 13 12 7 6 11 5 Energy Cannon 2 | . . . . 4 9 7 . . 1 2 7 Ballistic Gun 6 | . 14 10 11 27 18 1 4 7 2 . 6 Ballistic Cannon 2 | . . . . . . . 3 7 4 1 . Impact Weapon 4 | . . . . . 8 7 7 7 6 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 13 15 19 17 38 39 48 57 57 64 68 77 Greatest Support 91 | 20 20 60 60 80 72 72 72 16 39 85 91 Greatest Overweight (x) 21 | 3 1 1 . 1 . . 18 5 21 13 16 Average Overweight (x) 1 | . . . . . . . 2 4 2 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 9 13 15 15 15 15 15 Most Carried 15 | 6 8 8 8 8 10 15 15 8 15 15 15 Average Carried 9 | 3 6 7 7 7 8 12 7 6 11 11 13 Final Capacity 15 | 8 8 8 8 8 10 15 15 15 15 15 15 Final Carried 15 | 6 8 8 7 8 10 15 4 8 14 13 14 Class Distribution -------------------- 49% | Scavenger-Gunner 21% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Matter Collected 3169 | 238 119 377 . 187 247 50 221 22 324 670 714 Remotely . | . . . . . . . . . . . . Salvage Created 6055 | . 119 892 . 274 644 140 525 . 541 1692 1228 Parts 282 | . 6 57 . 18 33 5 21 . 31 47 64 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 6 | . . 1 . . . . . . 1 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 18 6 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Combat Hostiles Destroyed 108 | . 2 21 . 6 12 3 11 . 13 19 21 Guns 72 | . 2 19 . 4 6 2 10 . 7 14 8 Cannons 26 | . . . . . 5 1 1 . 5 4 10 AOE 5 | . . 2 . 2 1 . . . . . . Classes Destroyed 15 | . 3 5 . 2 1 . 2 . 1 . 1 Worker 5 | . 1 1 . . . . . . 2 . 1 Builder 7 | . . 1 . . . . . . 1 3 2 Tunneler 1 | . . . . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . . . . Recycler 7 | . . 2 . . 1 . . . . 4 . Watcher 9 | . 1 2 . . 1 . . . 2 2 1 Swarmer 27 | . . 11 . . 3 . 2 . 4 . 7 Grunt 46 | . 2 3 . 2 7 3 5 . 5 8 11 Brawler 1 | . . 1 . . . . . . . . . Duelist 2 | . . . . 1 . . . . 1 . . Sentry 19 | . . 6 . 1 2 . 2 . 2 4 2 Specialist 2 | . . . . 2 . . . . . . . Hunter 3 | . . . . . . . 1 . . 1 1 Programmer 2 | . . . . . . . . . 1 1 . Behemoth 3 | . . . . . . . 1 . . 2 . Thug 1 | . . . . . . . . . . 1 . Savage 2 | . . . . . . . . . . 2 . Best Kill Streak 7 | . 4 4 . 3 7 3 3 . 5 5 7 Combat Bots Only 6 | . 2 4 . 3 4 3 3 . 4 3 6 Max Kills in Single Turn 2 | . 1 2 . 2 2 1 2 . 1 2 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . 1 . 2 1 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Damage Taken 12470 | . 438 1263 . 457 732 116 1591 34 1118 3040 3681 Core 2068 | . 80 260 . 60 51 . 143 . 151 311 1012 Absorbed by Shields 114 | . . . . . 25 . . . 89 . . Redirected to Shielding 3 | . . 3 . . . . . . . . . Core Remaining (%) 67 | 100 68 . 35 . 79 . . 79 . 45 . Volleys Fired 353 | . 20 58 . 8 26 7 39 . 56 82 57 Largest 4 | . 2 2 . 4 3 3 3 . 3 4 4 Hottest 296 | . 60 88 . 129 106 186 218 . 156 296 274 Shots Fired 869 | . 38 109 . 31 78 21 111 . 107 215 159 Gun 629 | . 38 109 . 26 52 14 93 . 58 147 92 Cannon 237 | . . . . 5 26 7 18 . 46 68 67 Launcher . | . . . . . . . . . . . . Special 3 | . . . . . . . . . 3 . . Kinetic 320 | . 19 57 . 24 52 . 15 . 53 53 47 Thermal 525 | . 19 46 . 5 26 21 96 . 51 162 99 Explosive . | . . . . . . . . . . . . Electromagnetic 21 | . . 6 . 2 . . . . . . 13 Robot Hit Streak 32 | . 10 15 . 14 11 16 32 . 16 15 22 Robot Miss Streak 6 | . 2 3 . 1 2 1 1 . 4 5 6 Penetration Max 1 | . . . . . . . . . 1 1 1 Secondary Targets 6 | . . 4 . . . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . 1 . Shots Hit Robots 620 | . 26 74 . 23 52 16 89 . 79 153 108 Core Hits 312 | . 8 36 . 11 25 7 27 . 36 110 52 Critical Kills 5 | . . 2 . . . . . . 1 1 1 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 29 | . . 7 . . . . 5 . 5 10 2 Burn 21 | . . 5 . . . . 5 . 2 9 . Meltdown 3 | . . . . . . . . . 1 1 1 Destroy 3 | . . 2 . . . . . . . . 1 Blast 2 | . . . . . . . . . 2 . . Melee Attacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14353 | . 330 1179 . 646 1233 307 1819 . 1786 4088 2965 Guns 8714 | . 330 1068 . 263 527 168 1449 . 843 2521 1545 Cannons 4991 | . . . . 91 461 139 370 . 943 1567 1420 Explosions 535 | . . 111 . 292 132 . . . . . . Melee 113 | . . . . . 113 . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4775 | . 187 522 . 240 527 . 280 . 1013 1173 833 Thermal 8864 | . 143 568 . 141 461 307 1539 . 773 2915 2017 Explosive 374 | . . . . 242 132 . . . . . . Electromagnetic 227 | . . 89 . 23 . . . . . . 115 Impact 113 | . . . . . 113 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 . . . 1 3 . Average Corruption 1 | . . . . . 1 . . . 1 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . . . . 4 . . . 3 20 . Message Errors 5 | . . . . . . . . . 1 4 . Matter Fused 4 | . . . . . 1 . . . . 3 . Heat Flow Errors 2 | . . . . . 1 . . . 1 . . Energy Discharges 5 | . . . . . 1 . . . 1 3 . Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . 1 . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . . 3 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 110 | . . . . 10 12 . 13 . 49 8 18 Projectiles 98 | . . . . . 12 . 13 . 47 8 18 Explosions 12 | . . . . 10 . . . . 2 . . Melee . | . . . . . . . . . . . . Knockbacks 22 | . . . . . . . 1 . 10 11 . Impact . | . . . . . . . . . . . . Kinetic 21 | . . . . . . . 1 . 10 10 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 323 | . . 31 . 160 42 . . . 90 . . Shots 5 | . . 1 . 2 1 . . . 1 . . Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 619 | . 214 276 . 326 303 225 329 . 165 518 619 Average Temperature 141 | . 135 72 . 133 97 106 85 . 61 186 230 Received Heat Transfer 3541 | . 240 351 . 81 243 81 306 . 267 1126 846 Effects 47 | . . . . 1 . . 1 . . 17 28 Shutdowns 20 | . . . . . . . . . . 9 11 Energy Bleed 3 | . . . . . . . . . . 3 . Interference 11 | . . . . 1 . . . . . 2 8 Matter Decay 5 | . . . . . . . 1 . . 2 2 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . 1 1 Damage (major) 1 | . . . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . 1 2 3 Combat Hostiles 5 | . . . . . . . . . 1 1 3 Parts Melted 35 | . 3 3 . . 1 . 4 . 2 11 11 Heat Transferred 17685 | . 325 1567 . 248 740 592 3401 . 1752 5900 3160 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Peak Influence 446 | . 72 333 93 286 446 211 . . 168 146 362 Initial 140 | . . 29 93 35 120 140 . . 9 27 19 Average 111 | . 23 149 93 164 303 194 . . 60 60 106 Maximum Alert Level 2 | . . 1 . 1 2 1 . . . . 1 Low Security (%) 79 | 100 100 68 100 45 12 25 . . 100 100 81 Level 1 17 | . . 31 . 54 50 74 . . . . 18 Level 2 3 | . . . . . 37 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . . . 1 3 1 . . 3 2 4 Investigation 1 | . . . . . 1 . . . . . . Extermination 3 | . . . . . . 1 . . 1 . 1 Reinforcement 10 | . . . . 1 2 . . . 2 2 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 1 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Distress Signals 9 | . . 2 . 1 2 . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 149 | . 5 28 . 7 17 3 11 1 20 27 30 Peak Tracking Total 8 | . 3 6 . 3 6 3 5 1 4 3 8 Tactical Retreats 8 | . . 3 . 1 . . . 1 . 2 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Traps Triggered 5 | . . . . . 3 . . . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Machines Disabled 11 | . . 1 . 2 2 . . . 1 2 3 Max in Single Turn 2 | . . 1 . 1 2 . . . 1 1 2 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Machines Accessed 4 | . . . . . 1 . . 1 . 1 1 Terminals 3 | . . . . . 1 . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 7 | . . . . . 3 . . 1 . 1 2 Successful 5 | . . . . . 2 . . 1 . 1 1 Failed 2 | . . . . . 1 . . . . . 1 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 6 | . . . . . 3 . . . . 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . . . . 2 . . 1 . 1 1 Open Door 2 | . . . . . . . . 1 . 1 . Open DSF 1 | . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . . . 1 1 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Total Allies 2 | . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . 2 . Highest-Rated Group 40 | . . . . . . . . . . 40 . Highest-Rated Ally 20 | . . . . . . . . . . 20 . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 . Total Damage 449 | . . . . . . . . . . 449 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Turns Passed 8743 | 69 206 866 242 373 490 282 1623 1080 1246 1456 810 Spaces Moved 3558 | 46 113 401 149 163 256 194 537 288 440 542 429 Core 65 | 14 . . . . . . 42 . 5 3 1 Treads 699 | . . 391 149 106 . . . . 53 . . Legs 2556 | 32 113 . . 57 256 194 495 203 239 539 428 Wheels 215 | . . 10 . . . . . 85 120 . . Hover . | . . . . . . . . . . . . Flight 23 | . . . . . . . . . 23 . . Fastest Speed 50 | 50 120 95 160 120 120 120 120 145 145 120 122 Average Speed 197 | 111 126 158 160 146 120 120 265 374 229 204 132 Slowest Speed 1100 | 200 190 160 160 190 120 120 950 470 1100 700 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 30 34 45 17 50 7 61 35 12 62 17 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . . . 1 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 156 | . . 12 . 44 18 . . . 53 8 21 Melee . | . . . . . . . . . . . . Projectile 33 | . . . . . 1 . . . 4 8 20 AOE 122 | . . 12 . 44 17 . . . 49 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Fac Low Low Fac Ext Fac Total 4536 | 63 138 527 153 280 379 229 646 290 575 712 544 Wait 322 | . . 36 3 71 81 6 50 . 39 13 23 Move 3545 | 45 112 400 148 162 255 193 536 285 439 541 429 Hop 1 | . . . . . . . . 1 . . . Pick Up 133 | 12 4 13 . 10 6 11 2 3 22 36 14 Fast Attach 12 | . . 2 . 5 1 . 1 . 1 . 2 Attach 97 | 6 2 9 . 3 2 2 12 1 15 33 12 Detach . | . . . . . . . . . . . . Swap 27 | . . 3 1 7 2 4 3 . . 4 3 Drop 39 | . . 4 1 14 4 6 3 . 1 3 3 Fire 353 | . 20 58 . 8 26 7 39 . 56 82 57 Melee 1 | . . . . . 1 . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . Escape Stasis 3 | . . . . . 1 . . . 2 . . Rewire 1 | . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 9) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 845 | -9/Materials | Lost 4 parts (3n1u) 1038 | -9/Materials | Core integrity fell below 50% 1074 | -9/Materials | Lost 4 parts (1p2n1w) 1132 | -9/Materials | Discovered new exit (range 7) 1142 | -9/Materials | Entered Mines 1203 | -9/Mines | Learned location of 1 exit from Proximity Caves 1373 | -9/Mines | Discovered new exit (range 7) 1384 | -9/Mines | Entered Materials 1384 | -8/Materials | Evolved 2 slots: Weapon x2 1719 | -8/Materials | Discovered new exit (range 14) 1757 | -8/Materials | Entered Storage 1799 | -8/Storage | Build established: Scavenger-Tank 2172 | -8/Storage | Discovered new exit (range 16) 2247 | -8/Storage | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2349 | -7/Factory | Build established: Scavenger-Gunner 2507 | -7/Factory | Discovered new exit (range 14) 2529 | -7/Factory | Entered Lower Caves 2530 | -7/Lower Caves | Encountered a Warlord checkpoint 2593 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2703 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3037 | -7/Lower Caves | Spotted B-75 Beast 3142 | -7/Lower Caves | Destroyed B-75 Beast 3171 | -7/Lower Caves | Lost 10 parts (3p5n2w) 3343 | -7/Lower Caves | Learned Factory trap positions 3618 | -7/Lower Caves | Discovered new exit (range 14) 4152 | -7/Lower Caves | Entered another Lower Caves area 4336 | -7/Lower Caves | Found Prototype Device 4492 | -7/Lower Caves | Discovered new exit (range 6) 4520 | -7/Lower Caves | Learned location of Extension (-6) 5119 | -7/Lower Caves | Spotted B-75 Beast 5232 | -7/Lower Caves | Entered Factory 5232 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5233 | -6/Factory | Loaded intel: 133 trap records 5495 | -6/Factory | Lost 4 parts (2n1u1w) 5686 | -6/Factory | Lost 3 parts (1p2w) 6258 | -6/Factory | Build established: Scavenger-Mutant 6273 | -6/Factory | Cargo convoy interrupted 6449 | -6/Factory | Discovered new exit (range 15) 6478 | -6/Factory | Entered Extension 6620 | -6/Extension | Rescued a captive Derelict 6622 | -6/Extension | Rescued a captive Derelict 6708 | -6/Extension | Lost 3 parts (1n2w) 6944 | -6/Extension | Spotted B-75 Beast 6952 | -6/Extension | Build established: Scavenger-Gunner 7112 | -6/Extension | Destroyed B-75 Beast 7128 | -6/Extension | Disrupted transfer network 7138 | -6/Extension | Spotted B-75 Beast 7173 | -6/Extension | Lost 10 parts (3p3n4w) 7499 | -6/Extension | Destroyed B-75 Beast 7578 | -6/Extension | Lost 12 parts (4p1n2u5w) 7727 | -6/Extension | Core integrity fell below 50% 7772 | -6/Extension | Lost 3 parts (1p2w) 7880 | -6/Extension | Discovered new exit (range 16) 7882 | -6/Extension | Discovered new exit (range 15) 7934 | -6/Extension | Entered Factory 7934 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7935 | -5/Factory | Identified exit to Upper Caves 8043 | -5/Factory | Spotted B-75 Beast 8246 | -5/Factory | Lost 7 parts (3p2n2w) 8587 | -5/Factory | Lost 4 parts (3n1u) 8713 | -5/Factory | Core integrity fell below 50% 8720 | -5/Factory | Core integrity fell below 20% 8744 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer builds a Wall. G-50 Soldier destroyed. Acquired 64 matter. Hvy. Laser broken. Overheating: Short circuit. U-05 Engineer destroyed. Overheating: Matter decay (-49). Acquired 10 matter. Overheating: Matter decay (-37). Power failure, Lgt. Nuclear Core shutdown. G-50 Soldier suffers critical hit (Meltdown). Adv. Heat Sink melted. U-05 Engineer builds a Door. Acquired 63 matter. Overheating: Lrg. Storage Unit damaged (-60). Broken Hvy. Laser destroyed. Overheating: System interference. Adv. Targeting Computer temporarily disabled. Hvy. Phase Cannon temporarily disabled. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# """ """ | | ???????????????????????????# ????????????# """ """ | | ???????????????????????????# ########+#??# """ """ | | ???????????????????????????# # #### | | ???????????????????????????# ^ ## | | ???????????????????????????+ ## | | ???????????????????????????# ## | | ????????????????????????????? ^ #########+ | | ?????????????????????????????# "" #????# | | ?????????????????????######### """ ###### | | ????????????????????? #^ "F | | ???????????????????? # """ | | ???????????????????? """ """ # "" | | ??????????????????"" """ """ # ########/# | | ??????????????"" """ """ """=#% #????????? | | ????????????? **#%= ####+####???????? | | ????????????? ! =[+%[ ## #???????? | | ????????????? %=#[= ##! """ #???????? | | ???????????????#####/#########[ ## """ #???????? | | ???????????######### ######## #[ """ #???????? | | ?????????? !! # #???????? | | ?????????? ^^ *[=u ![% # / #???????? | | ?????????? =%=%u%| ! ########???????? | | ?????????????????#########p## #??????????????? | | ??????????????????# =[!ku[#######??????????????? | | ??????????????????#""" !%@!|#####????????????????? | | ??????????????????#"F" =*||#????????????????????? | | ??????????????????#" |![|*#???????????????????? | | ??????????????????#""" """ ##???????????????????? | | ??????????????????#""" """ ##???????????????????? | | ??????????????????# """ #????????????????????? | | ??????????????????# ! #????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 45 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Challenges ------------ None Game ------ Seed DimensionalArmoredLog Manual? 0 Play Time 02:00:35 Cumulative 19.6 hours Start 2023.10.21 @ 23:20:49 End 2023.10.22 @ 21:47:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 25 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53d3e7eb-5950-4897-96d9-dfc787716b91