Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.16 @ 22:01:37 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2488) 2488 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 6853 Bonus ------- Follower Combat Kills 177 Friendly Fire -37 Cogmind --------- Core Integrity 562/700 Matter 272/300 Energy 12/100 System Corruption 0% Temperature Cool (64) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Spectral Analyzer Advanced Targeting Computer > --- WEAPON (3) ------- Improved Spread Laser > --- INVENTORY (15) --- Cooling System Seismic Detector Particle Charger Advanced Hacking Suite Gatling Laser Improved Spread Laser Enhanced Autogun Gauss Rifle Chainsword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Seismic Detector Advanced Targeting Computer Experimental Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Disposable Heat Sink Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Reactive Plating Gatling Laser Improved Spread Laser Improved Spread Laser Minigun Gauss Rifle Improved Grenade Launcher Chainsword [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 116 | 7 9 2 4 2 44 21 8 1 11 7 Power 11 | 1 1 1 1 . 2 2 1 . 1 1 Engine 7 | 1 1 . 1 . 1 2 . . 1 . Core 4 | . . 1 . . 1 . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 4 . 1 1 6 . . . 2 1 Treads . | . . . . . . . . . . . Leg 17 | 2 4 . 1 1 6 . . . 2 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 53 | 2 1 . . . 27 8 5 1 6 3 Device 33 | 1 1 . . . 20 5 3 1 1 1 Storage 4 | 1 . . . . 2 1 . . . . Processor 9 | . . . . . 1 2 1 . 5 . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . 4 . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 35 | 2 3 1 2 1 9 11 2 . 2 2 Energy Gun 18 | . 3 . 1 1 8 4 . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 . 1 . . 1 3 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 3 1 . 1 . Piercing Weapon 1 | . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . . 5 2 . . 5 . Parts Lost 11 | . 1 . . . . 1 1 . . 8 Power 3 | . . . . . . . 1 . . 2 Propulsion 1 | . . . . . . . . . . 1 Utility 4 | . 1 . . . . . . . . 3 Weapon 3 | . . . . . . 1 . . . 2 Highest Loss Streak 8 | . 1 . . . . 1 1 . . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 95 100 100 100 98 100 99 100 99 97 Engine 6 | . 13 . 5 14 4 7 4 . 6 6 Core 3 | . . 14 8 . 4 . 2 7 . . Leg 25 | . 28 28 28 28 26 23 23 23 23 22 Device 16 | . 10 14 14 14 11 22 22 23 17 13 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 5 | . . . . . 6 7 7 7 12 15 Protection 5 | . . . . . 8 7 7 7 7 7 Energy Gun 14 | . 14 15 7 14 17 15 15 15 15 14 Ballistic Gun 9 | . 13 12 14 14 9 6 6 7 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 15 21 18 18 17 37 54 54 47 47 45 Greatest Support 60 | 20 20 20 30 33 60 60 60 60 60 58 Greatest Overweight (x) 1 | . 1 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 8 8 12 15 15 15 15 Most Carried 15 | 4 8 8 8 8 10 15 15 15 15 15 Average Carried 10 | 3 7 7 8 8 8 10 14 14 14 14 Final Capacity 15 | 8 8 8 8 8 10 15 15 15 15 15 Final Carried 15 | 4 8 8 8 8 10 14 14 15 15 10 Class Distribution -------------------- 60% | Gunner 30% | Mutant 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1826 | 232 237 58 22 40 602 310 116 34 114 61 Remotely . | . . . . . . . . . . . Salvage Created 3093 | 48 496 96 48 23 1196 527 137 131 . 391 Parts 167 | 9 38 9 . 2 65 26 2 3 . 13 Haulers Intercepted 7 | . 2 . . . 4 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 2 6 7 16 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 59 | . 11 6 . . 15 8 3 3 . 13 Guns 53 | . 11 6 . . 15 8 3 3 . 7 AOE 6 | . . . . . . . . . . 6 Classes Destroyed 11 | 1 6 . . . 1 1 . . . 2 Tunneler 5 | 3 . . . 1 1 . . . . . Hauler 7 | . 2 . . . 4 1 . . . . Recycler 3 | . 1 . . . 2 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 6 | . 2 . . . 1 3 . . . . Swarmer 17 | . 5 6 . . . . . . . 6 Grunt 28 | . 6 . . . 9 6 2 3 . 2 Duelist 3 | . . . . . . . . . . 3 Sentry 9 | . . . . . 6 1 1 . . 1 Hunter 1 | . . . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 9 | 3 4 3 . 1 3 3 3 3 . 9 Combat Bots Only 9 | . 3 3 . . 3 3 3 3 . 9 Max Kills in Single Turn 4 | 1 1 2 . 1 1 1 1 2 . 4 Gunslinging 1 | . . . . . . . . 1 . . Exploded 4 | . . . . . . . . . . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 3185 | . 351 111 . . 709 424 151 59 . 1380 Core 227 | . 10 6 . . 73 19 . . . 119 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 . . . 93 86 . . . . . Volleys Fired 137 | 4 25 11 . 1 44 26 4 6 1 15 Largest 3 | 2 2 2 . 2 3 3 3 3 3 3 Hottest 175 | 40 130 90 . 90 155 161 175 175 175 175 Shots Fired 351 | 8 50 22 . 2 128 78 12 18 3 30 Gun 348 | 8 50 22 . 2 128 78 12 18 3 27 Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 3 Special . | . . . . . . . . . . . Kinetic 140 | 8 34 11 . 1 44 26 4 6 1 5 Thermal 208 | . 16 11 . 1 84 52 8 12 2 22 Explosive 3 | . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 4 10 7 . 1 15 14 18 9 . 12 Robot Miss Streak 6 | 1 2 2 . 1 2 2 2 6 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 1 . . 2 1 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 1 . 1 Shots Hit Robots 252 | 5 35 14 2 1 89 53 9 17 . 27 Core Hits 174 | 3 22 6 1 1 40 26 10 15 . 50 Critical Kills 2 | . 1 . . . 1 . . . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . . . . Critical Strikes 14 | . 3 1 . . 4 6 . . . . Burn 9 | . 1 1 . . 1 6 . . . . Destroy 5 | . 2 . . . 3 . . . . . Melee Attacks 11 | . . . 2 . . 5 3 . 1 . Impact . | . . . . . . . . . . . Slashing 9 | . . . . . . 5 3 . 1 . Piercing 2 | . . . 2 . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5368 | 60 517 286 105 14 1605 1083 217 326 . 1155 Guns 4631 | 57 514 280 . 14 1593 1073 217 326 . 557 Cannons . | . . . . . . . . . . . Explosions 598 | . . . . . . . . . . 598 Melee 105 | . . . 105 . . . . . . . Ramming 34 | 3 3 6 . . 12 10 . . . . Kinetic 1774 | 57 346 157 . . 654 328 53 103 . 76 Thermal 2857 | . 168 123 . 14 939 745 164 223 . 481 Explosive 598 | . . . . . . . . . . 598 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 105 | . . . 105 . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 10 | 1 1 3 . . 3 2 . . . . Kicked 10 | 1 1 3 . . 3 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 270 | . 30 20 . 16 153 262 77 61 102 270 Average Temperature 59 | . 11 8 . 12 41 80 45 39 62 131 Received Heat Transfer 876 | . 54 . . . 306 183 57 36 . 240 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . 1 . . 3 4 . . . . Heat Transferred 5275 | . 444 333 . 37 1961 1780 135 180 . 405 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 310 | 15 265 115 . 5 310 170 . . . . Initial 140 | . 9 . . . . 140 . . . . Average 88 | 5 117 11 . 4 136 81 . . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . . Low Security (%) 87 | 100 80 100 . 100 70 100 . . . . Level 1 12 | . 19 . . . 29 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 3 1 . . 2 4 . . . 1 Investigation 4 | . 2 1 . . 1 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . 1 . . . 1 3 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 18 8 . . 31 12 3 4 . 19 Peak Tracking Total 11 | . 3 3 . . 6 3 3 4 . 11 Tactical Retreats 4 | . . 2 . . . 1 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . 4 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 19 | . 4 1 1 . 9 4 . . . . Terminals 15 | . 4 . . . 9 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 58 | . 16 1 1 . 34 6 . . . . Successful 37 | . 11 1 1 . 21 3 . . . . Failed 21 | . 5 . . . 13 3 . . . . Catastrophic 5 | . . . . . 4 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . 12 . . . 21 1 . . . . Terminals 53 | . 16 . . . 34 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 23 | . 7 1 1 . 14 . . . . . Record 2 | . 1 . 1 . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . Locate Traps 2 | . . . . . 2 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Surveillance Status 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Registered Components 2 | . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 12 | . 4 . . . 7 1 . . . . Terminals 12 | . 4 . . . 7 1 . . . . Assimilate 2 | . . . . . 2 . . . . . Botnet 9 | . 4 . . . 4 1 . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 4 . . . 9 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . 2 . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 6 | . . . 3 . 1 . . . 2 . Largest Group 4 | . . . 3 3 4 . . . 2 2 Highest-Rated Group 62 | . . . 37 37 47 . . . 62 62 Highest-Rated Ally 31 | . . . 21 21 21 . . . 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 46 | . . . . . 22 . . . . 24 Total Damage 536 | . . . . . 334 . . . . 202 Kills 8 | . . . . . 6 . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 2 . . . 2 . . . . . Derelict Logs Recovered 8 | . . 1 . 3 . . 1 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 8085 | 111 812 553 549 456 1558 1325 546 672 1211 292 Spaces Moved 5558 | 71 462 424 420 346 1042 846 384 480 892 191 Core 2 | 2 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 5556 | 69 462 424 420 346 1042 846 384 480 892 191 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 116 130 130 130 126 125 Average Speed 128 | 118 149 120 124 130 119 130 130 130 132 126 Slowest Speed 200 | 120 190 120 130 130 133 130 130 130 200 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 3 74 85 87 97 72 23 62 67 80 33 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 2 . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . 1 1 1 . Scrap Searched 19 | . . 1 . 1 . . 11 3 2 1 Spaces Dug 7 | . . . . . . 5 2 . . . Terrain Destroyed 12 | . . . . . . 5 2 . . 5 Melee 7 | . . . . . . 5 2 . . . Projectile . | . . . . . . . . . . . AOE 5 | . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 6223 | 86 539 450 445 352 1263 1014 416 517 924 217 Wait 259 | . 22 4 . . 93 90 15 28 4 3 Move 5548 | 70 461 423 419 345 1041 845 383 479 891 191 Hop . | . . . . . . . . . . . Pick Up 43 | 4 9 3 . 1 9 10 1 2 4 . Fast Attach 43 | 7 4 1 3 . 15 5 1 . 7 . Attach 17 | . . 1 . . 3 6 1 . 1 5 Detach 12 | . . . . . 2 6 . . 4 . Swap 56 | . 5 . 1 2 26 10 6 1 3 2 Drop 71 | . 12 4 4 3 27 9 2 1 8 1 Fire 137 | 4 25 11 . 1 44 26 4 6 1 15 Melee 11 | . . . 2 . . 5 3 . 1 . Ram . | . . . . . . . . . . . Kick 10 | 1 1 3 . . 3 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 16 | . . . 16 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 12) 924 | -10/Materials | Entered Mines 958 | -10/Mines | Met a Derelict shopkeep closing up shop 1015 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1119 | -10/Mines | Found a hidden stash of uninstalled traps 1164 | -10/Mines | Learned Materials machine intel 1392 | -10/Mines | Discovered new exit (range 4) 1471 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1472 | -10/Mines | Discovered new exit (range 5) 1477 | -10/Mines | Entered Exiles 1477 | -10/Exiles | Found Exiles lab destroyed 1493 | -10/Exiles | Discovered new exit (range 15) 1724 | -10/Exiles | Learned location of Zion (-7) 2007 | -10/Exiles | Discovered new exit (range 14) 2026 | -10/Exiles | Entered Mines 2026 | -9/Mines | Accompanied by 3 allies 2117 | -9/Mines | Discovered new exit (range 15) 2169 | -9/Mines | Learned location of Storage (-7) 2257 | -9/Mines | Learned Materials emergency access door positions 2369 | -9/Mines | Identified exit to Materials 2482 | -9/Mines | Entered Materials 2482 | -8/Materials | Accompanied by 3 allies 2482 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2484 | -8/Materials | Loaded intel: 52 machine locations 2980 | -8/Materials | Discovered new exit (range 16) 3202 | -8/Materials | Build established: Gunner 3935 | -8/Materials | Discovered new exit (range 7) 4040 | -8/Materials | Entered Factory 4040 | -7/Factory | Evolved 2 slots: Utility x2 4724 | -7/Factory | Discovered new exit (range 15) 4859 | -7/Factory | Discovered new exit (range 6) 5033 | -7/Factory | Found Prototype Launcher 5033 | -7/Factory | Identified Rocket Array 5362 | -7/Factory | Identified exit to Lower Caves 5365 | -7/Factory | Entered Lower Caves 5622 | -7/Lower Caves | Learned 4 Factory zone layouts 5729 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5899 | -7/Lower Caves | Discovered new exit (range 9) 5911 | -7/Lower Caves | Entered another Lower Caves area 6032 | -7/Lower Caves | Discovered new exit (range 6) 6565 | -7/Lower Caves | Learned Factory garrison access intel 6569 | -7/Lower Caves | Discovered new exit (range 10) 6583 | -7/Lower Caves | Entered Zion 6660 | -7/Zion | Discovered new exit (range 16) 6933 | -7/Zion | Gained Derelict followers 6985 | -7/Zion | Found Prototype Processor 6985 | -7/Zion | Identified Spectral Analyzer 7025 | -7/Zion | Found Prototype Processor 7025 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7029 | -7/Zion | Found Prototype Processor 7029 | -7/Zion | Identified Exp. Signal Interpreter 7035 | -7/Zion | Found Prototype Processor 7035 | -7/Zion | Identified Exp. Melee Analysis Suite 7139 | -7/Zion | Found CR-A16's Pointy Stick 7243 | -7/Zion | Learned location of 1 exit from Factory 7794 | -7/Zion | Entered Proximity Caves 7794 | -6/Proximity Caves | Accompanied by 2 allies 8040 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8041 | -6/Proximity Caves | Spotted B-75 Beast 8086 | -6/Proximity Caves | Self-destructed Last Messages --------------- 08071_ Slug penetrates L-41 Fighter. 08071_ L-41 Fighter destroyed. 08072_ Hvy. Laser fries itself beyond repair. 08073_ Penetrated by Slug. 08077_ The unstable cave ceiling collapses. 08077_ Y-64 Sentinel destroyed. 08078_ Imp. Heat Sink destroyed. 08080_ Acquired 39 matter. 08081_ Imp. Titanium Leg destroyed. 08081_ Reactive Plating destroyed. 08082_ Acquired 2 matter. 08082_ C-30 ARC bursts open, deploying its payload. 08082_ G-67 Veteran unfolds itself. 08082_ B-48 Gladiator unfolds itself. 08082_ G-50 Soldier unfolds itself. 08082_ E-15 Imp unfolds itself. 08085_ Imp. Carbon-fiber Leg blown off. 08085_ Imp. Titanium Leg blown off. 08085_ Imp. Spread Laser blown off. 08085_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ??# ## #????????????????????????????? | | ??## ## %##???????????????????????????? | | ???# # ##??????????????????????????? | | #### ### #??????????????????????????? | | # ##?# #??????????????????????????? | | #?## #??????????????????????????? | | #?# ##??????????????????????????? | | % #?## #???????????????????????????? | | %%% #??## ##???????????????????????????? | | ### " ####???# #????????????????????????????? | | ##?#"%#####??????# #????????????????????????????? | | ##??# "#??????????# #????????????????????????????? | | ?## ??????????# #????????????????????????????? | | ?# ######### #????????????????????????????? | | ??# ## #????????????????????????????? | | ??# # ???# #????????????????????????????? | | ??# ## ##??# ####????????????????????????????? | | ??# ## ####???# #???????????????????????????????? | | # ?# ######?# ##??????????????????????????????? | | ???? ? # #???????#####??????????????????? | | ?????? ?? # ##?????##% #??????????????????? | | ?????? ???# # #????##=!% #??????????????????? | | ?????? #???# # #???##% ! ##??????????????????? | | ??????##??## #??## ###???????????????????? | | ??????????# ##?## =; #???????????????????? | | ?????????## #?## %@=!;######??????????????? | | ????????## ### [% g #??????????????? | | ???????## ## l #??????????????? | | ???????# % b #??????????????? | | ?????# %% g%#??????????????? | | ????# % ?????????????? | | ????# ##### BB ???????????? | | #???# ### #???" = BB ###??????????? | | ##??# $??## #?? # ###### ##????????????? | | #??# ????#### #?? #???? #?????????????? | | #?????## #? ##????? #?????????????? | | #?????# #? # ##?????? ?????????????? | | ######?????# #""""# #???????? ????????????? | | ##?????????? ####### #????????? ???????????? | | #??????????? ????? #????????? ??????????? | | ?##??????????? ????? ##?????????? #?????????? | | ????????????? ????? ?????????????##?????????? | | ????????????? ????? ????????????????????????? | | ????????????? ###?????##????????????????????????? | | ????????????? #??????????????????????????????????? | | ????????????##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Phase Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Gravmag System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteSupercompositeCharge Manual? 0 Play Time 01:05:19 Cumulative 170.6 hours Start 2022.10.09 @ 18:33:50 End 2022.10.16 @ 22:01:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d296a158-2ab4-4b58-b23a-c57f06803444