Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 10:01:09 Player: wchar_t Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (378) 378 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 2048 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 290/300 Energy 143/160 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Gun Latent Energy Streamer > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Signal Interpreter Seismic Detector Medium Laser Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Particle Gun Latent Energy Streamer > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads High-capacity Matter Pod Signal Interpreter Seismic Detector Medium Laser Particle Gun Grenade Launcher [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 21 | 7 3 6 4 1 Power 2 | 1 . 1 . . Engine 1 | 1 . . . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 4 | 2 2 . . . Treads . | . . . . . Leg 4 | 2 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 2 4 . Device 5 | 1 . 1 3 . Storage 3 | 1 . 1 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 . 3 . 1 Energy Gun 3 | . . 3 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . 1 2 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 96 90 99 . Engine 5 | . 14 4 . . Core 8 | . . 9 14 . Leg 28 | . 28 28 28 . Device 8 | . 6 5 13 . Storage 14 | . 14 14 14 . Processor 1 | . 4 . . . Energy Gun 17 | . . 21 28 . Ballistic Gun 9 | . 28 6 . . Naked Turns . | . . . . . Heaviest Build 31 | 15 15 21 31 . Greatest Support 20 | 20 20 20 20 . Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 9 | 6 8 8 11 15 Most Carried 10 | 4 8 9 10 10 Average Carried 8 | 3 7 7 9 10 Final Capacity 15 | 8 8 10 15 15 Final Carried 10 | 4 8 9 10 10 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Jun Mat Min Exi Min Matter Collected 808 | 164 345 249 50 . Remotely . | . . . . . Salvage Created 478 | 43 311 124 . . Parts 28 | 6 18 4 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Combat Hostiles Destroyed 12 | . 9 3 . . Guns 11 | . 8 3 . . AOE 1 | . 1 . . . Classes Destroyed 4 | 1 3 . . . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 9 | . 6 3 . . Best Kill Streak 3 | 2 3 2 . . Combat Bots Only 3 | . 3 2 . . Max Kills in Single Turn 2 | 1 2 1 . . Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Jun Mat Min Exi Min Damage Taken 713 | . 528 172 . 13 Core 258 | . 206 39 . 13 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 51 | 6 29 16 . . Largest 2 | 2 2 2 . . Hottest 90 | 40 40 90 . . Shots Fired 100 | 12 58 30 . . Gun 100 | 12 58 30 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 78 | 12 58 8 . . Thermal 22 | . . 22 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 2 10 8 . . Robot Miss Streak 2 | 2 1 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 73 | 6 45 22 . . Core Hits 24 | 2 14 8 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Burn 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 938 | 88 573 277 . . Guns 927 | 88 573 266 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 11 | . . 11 . . Kinetic 724 | 88 573 63 . . Thermal 203 | . . 203 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . 3 . . Kicked 3 | . . 3 . . Crushed . | . . . . . Highest Temperature 234 | . 5 234 . . Average Temperature 69 | . 2 78 . . Received Heat Transfer 339 | . 213 117 . 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 631 | . . 631 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Peak Influence 285 | 10 285 153 . . Initial 111 | . 6 111 . . Average 113 | 3 121 136 . . Maximum Alert Level 1 | . 1 . . . Low Security (%) 86 | 100 68 100 . 100 Level 1 13 | . 31 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Jun Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . 14 4 . 3 Peak Tracking Total 4 | . 4 2 . 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Jun Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Jun Mat Min Exi Min Machines Accessed 3 | . 2 . 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 3 . 1 . Successful 2 | . 1 . 1 . Failed 2 | . 2 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . 3 . 1 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Jun Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Jun Mat Min Exi Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders . | . . . . . Ally Attacks 10 | . . 10 . . Total Damage 77 | . . 77 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Jun Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Jun Mat Min Exi Min Turns Passed 1298 | 96 342 352 507 1 Spaces Moved 723 | 55 192 211 265 . Core 2 | 2 . . . . Treads . | . . . . . Legs 721 | 53 192 211 265 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 . Average Speed 146 | 117 120 123 188 . Slowest Speed 190 | 120 120 190 190 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 37 57 69 3 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Jun Mat Min Exi Min Total 862 | 71 246 271 273 1 Wait 46 | . 15 31 . . Move 719 | 54 191 210 264 . Hop . | . . . . . Pick Up 12 | 4 5 2 1 . Fast Attach 11 | 7 . 2 2 . Attach 2 | . . 1 1 . Detach 1 | . . . 1 . Swap 8 | . 3 3 1 1 Drop 9 | . 3 3 3 . Fire 51 | 6 29 16 . . Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 97 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 8) 371 | -10/Materials | Core integrity fell below 50% 371 | -10/Materials | Core integrity fell below 20% 433 | -10/Materials | Discovered new exit (range 6) 439 | -10/Materials | Entered Mines 473 | -10/Mines | Discovered new exit (range 6) 568 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 693 | -10/Mines | Learned location of 1 exit from Materials 781 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 783 | -10/Mines | Discovered new exit (range 5) 791 | -10/Mines | Entered Exiles 839 | -10/Exiles | Met 8R-AWN 869 | -10/Exiles | Met EX-HEX 924 | -10/Exiles | Met EX-BIN 951 | -10/Exiles | Aligned with FarCom system 953 | -10/Exiles | Given EX-Vault access code 978 | -10/Exiles | Build established: Scavenger-Mutant 999 | -10/Exiles | Opened EX-Vault 1012 | -10/Exiles | Found Skeleton Box 1021 | -10/Exiles | Found Trap Reconfigurator 1027 | -10/Exiles | Found Latent Energy Streamer 1064 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1204 | -10/Exiles | Met EX-DEC 1273 | -10/Exiles | Discovered new exit (range 14) 1298 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1298 | -10/Exiles | Entered Mines 1299 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01027_ Acquired Latent Energy Streamer. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 01159_ Dropped Med. Storage Unit. 01168_ Extracted 50 matter. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01206_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01273_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01298_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????#####???????? | | ????????????????????????????????? ????????? | | ??????????????????????????###### ??????????? | | ????????????????????????## ????????????? | | ???????????????????????## g ??????????????? | | ??????????????????????## g#???g???????????? | | ??????????????????????# g#????b??????????? | | ??????????????????????# @ #????????????????? | | ??????????????????????## ##????????????????? | | ???????????????????????## ##?????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????####??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentAssemblyNullifier Manual? 0 Play Time 00:12:00 Cumulative 173.9 hours Start 2023.03.16 @ 08:57:34 End 2023.03.16 @ 10:01:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 52 Adventurer 8 Explorer 8 Win Type - Total 12 Types 6/0/3/1/1/1/0/0/0 Lore% 83 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a286af17-55bf-43bb-abfd-6bb6be3acc9c