Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.26 @ 13:22:13 Player: PionFour Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1270) 1270 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2846 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON (3) ------- Hammer > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Titanium Leg VSS Leg Improved Flight Unit Heat Sink Targeting Computer ECM Suite Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg > --- UTILITY ---------- Structural Scanner Sensor Array Signal Interpreter > --- WEAPON ----------- EM Pulse Cannon High-powered Shotgun Makeshift Spear > --- INVENTORY -------- Light Nuclear Core Aluminum Leg System Shield Particle Gun Mining Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 67 | 8 8 21 7 23 Power 10 | 1 1 5 2 1 Engine 5 | 1 1 2 1 . Core 5 | . . 3 1 1 Reactor . | . . . . . Propulsion 14 | 2 3 5 . 4 Treads 4 | . . . . 4 Leg 2 | . . 2 . . Wheel 2 | 2 . . . . Hover 1 | . 1 . . . Flight 5 | . 2 3 . . Utility 19 | 2 2 2 1 12 Device 10 | 1 1 2 1 5 Storage 4 | 1 . . . 3 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 24 | 3 2 9 4 6 Energy Gun 7 | 2 . 2 1 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 1 1 3 1 1 Ballistic Cannon 3 | . . 2 1 . Launcher 2 | . . 1 . 1 Special Weapon 2 | . 1 . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon 1 | . . 1 . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 1 . 9 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 1 . 4 Weapon 5 | . . . . 5 Highest Loss Streak 2 | . . 1 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 99 99 100 95 Engine 7 | . 14 6 9 6 Core 4 | . . 7 2 4 Treads 3 | . . . . 9 Leg 15 | . . 17 22 12 Flight 4 | . 7 10 . . Device 13 | . 14 13 22 11 Storage 2 | . 1 . . 5 Processor 13 | . 12 14 11 14 Energy Gun 7 | . 8 10 1 6 Ballistic Gun 5 | . 8 4 10 4 Ballistic Cannon 2 | . . 1 7 2 Launcher 1 | . . 1 . 2 Piercing Weapon 9 | . . 8 11 10 Naked Turns . | . . . . . Heaviest Build 27 | 14 14 11 23 27 Greatest Support 40 | 20 20 29 29 40 Greatest Overweight (x) 4 | 4 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 5 5 25 Average Capacity 7 | 7 5 5 5 7 Most Carried 10 | 8 8 5 5 10 Average Carried 4 | 2 5 4 4 6 Final Capacity 10 | 8 5 5 5 10 Final Carried 10 | 8 5 5 5 10 Class Distribution -------------------- 66% | Mutant 21% | Scavenger-Mutant 10% | Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Assassin | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Sto Matter Collected 1098 | 340 11 315 183 249 Remotely . | . . . . . Salvage Created 1647 | 251 11 333 81 971 Parts 114 | 23 4 26 4 57 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Combat Hostiles Destroyed 31 | . . 14 1 16 Melee 17 | . . 2 1 14 Guns 4 | . . 3 . 1 Cannons 2 | . . 2 . . AOE 8 | . . 7 . 1 Classes Destroyed 11 | 3 1 3 1 3 Worker 4 | 2 . . . 2 Builder 1 | . . 1 . . Tunneler 6 | 6 . . . . Hauler 2 | . . . 1 1 Recycler 2 | 1 . . . 1 Operator 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 6 | . . 6 . . Grunt 16 | . . 8 1 7 Brawler 1 | . . . . 1 Sentry 8 | . . . . 8 Best Kill Streak 5 | 3 1 5 1 4 Combat Bots Only 5 | . . 5 1 4 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Sto Damage Taken 2425 | . . 425 67 1933 Core 549 | . . 127 25 397 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . 49 . . Volleys Fired 71 | 20 6 35 . 10 Largest 2 | 2 2 2 . 2 Hottest 100 | 60 100 65 . 79 Shots Fired 111 | 40 7 50 . 14 Gun 85 | 40 3 29 . 13 Cannon 15 | . . 15 . . Launcher 7 | . . 6 . 1 Special 4 | . 4 . . . Kinetic 71 | 20 2 43 . 6 Thermal 33 | 20 5 1 . 7 Explosive 7 | . . 6 . 1 Electromagnetic . | . . . . . Robot Hit Streak 7 | 5 1 7 . 4 Robot Miss Streak 4 | 3 3 4 . 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 109 | 21 1 31 4 52 Core Hits 59 | 10 1 23 2 23 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 4 | . . . . 4 Smash 2 | . . . . 2 Impale 2 | . . . . 2 Melee Attacks 99 | . . 7 6 86 Impact 20 | . . . . 20 Slashing . | . . . . . Piercing 79 | . . 7 6 66 Sneak Attacks 8 | . . 1 1 6 Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 2999 | 253 12 1004 172 1558 Guns 496 | 253 12 127 . 104 Cannons 213 | . . 213 . . Explosions 529 | . . 482 . 47 Melee 1761 | . . 182 172 1407 Ramming . | . . . . . Kinetic 527 | 141 . 340 . 46 Thermal 182 | 112 12 . . 58 Explosive 529 | . . 482 . 47 Electromagnetic . | . . . . . Impact 117 | . . . . 117 Slashing . | . . . . . Piercing 1644 | . . 182 172 1290 Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . . 16 Message Errors 5 | . . . . 5 Matter Fused 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 137 | . . 67 . 70 Projectiles . | . . . . . Explosions 40 | . . 40 . . Melee 97 | . . 27 . 70 Knockbacks 9 | . . 9 . . Impact . | . . . . . Kinetic 7 | . . 7 . . Secondary 2 | . . 2 . . Self-Inflicted Damage 18 | . . 18 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 101 | . 32 101 . 60 Average Temperature 27 | . 16 34 . 19 Received Heat Transfer 918 | . . 171 24 723 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 423 | 250 25 . . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Peak Influence 418 | 45 52 418 162 315 Initial 68 | . . 19 53 68 Average 92 | 1 19 257 101 178 Maximum Alert Level 2 | . . 2 . 1 Low Security (%) 77 | 100 100 23 100 61 Level 1 18 | . . 58 . 38 Level 2 3 | . . 17 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 . 5 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 2 14 8 19 Peak Tracking Total 5 | . 1 5 3 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Sto Machines Disabled 9 | . 1 5 . 3 Max in Single Turn 2 | . 1 2 . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Machines Accessed 14 | . 3 1 5 5 Terminals 11 | . 3 . 4 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 35 | . 9 1 12 13 Successful 19 | . 4 1 8 6 Failed 16 | . 5 . 4 7 Catastrophic 6 | . 2 . . 4 Database Lockouts . | . . . . . Manual 13 | . 6 . 2 5 Terminals 30 | . 9 . 10 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 15 | . 4 1 6 4 Record 1 | . . . 1 . Open Door 1 | . . 1 . . Branch Access Points 3 | . 1 . 1 1 Alert Level 2 | . . . 1 1 Locate Traps 7 | . 3 . 3 1 Maintenance Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 . 4 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Sto Turns Passed 4904 | 2524 147 925 326 982 Spaces Moved 4231 | 2302 163 945 262 559 Core 305 | 305 . . . . Treads 181 | . . . . 181 Legs 1104 | . . 464 262 378 Wheels 2014 | 1997 17 . . . Hover 95 | . 95 . . . Flight 532 | . 51 481 . . Fastest Speed 37 | 50 37 37 110 110 Average Speed 96 | 101 58 72 110 126 Slowest Speed 250 | 250 120 110 110 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . . 6 . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 61 | 87 39 100 29 52 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 7 | . 1 . 1 5 Terrain Destroyed 48 | . 3 30 1 14 Melee 6 | . . . 1 5 Projectile 3 | . 3 . . . AOE 39 | . . 30 . 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Sto Total 4807 | 2459 202 1125 296 725 Wait 232 | 112 5 98 3 14 Move 4216 | 2301 162 933 261 559 Hop 5 | . . 5 . . Pick Up 65 | 16 8 10 9 22 Fast Attach 15 | . 5 4 2 4 Attach 27 | 8 2 4 2 11 Detach 2 | 1 . . . 1 Swap 25 | . 1 13 3 8 Drop 54 | 1 13 16 10 14 Fire 71 | 20 6 35 . 10 Melee 95 | . . 7 6 82 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 2525 | -11/Junkyard | Entered Materials 2526 | -10/Materials | Build established: Mutant 2572 | -10/Materials | Identified exit to Mines 2595 | -10/Materials | Discovered new exit (range 14) 2672 | -10/Materials | Entered Mines 2698 | -10/Mines | Discovered new exit (range 10) 2712 | -10/Mines | Identified exit to Materials 2924 | -10/Mines | Discovered exit to Materials (range 9) 2968 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2999 | -10/Mines | Met a Derelict shopkeep closing up shop 3218 | -10/Mines | Build established: Scavenger-Mutant 3409 | -10/Mines | Core integrity fell below 50% 3597 | -10/Mines | Entered Materials 3597 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3598 | -9/Materials | Identified exit to Storage 3727 | -9/Materials | Discovered new exit (range 5) 3731 | -9/Materials | Identified exit to Materials 3895 | -9/Materials | Identified exit to Mines 3906 | -9/Materials | Build established: Assassin 3923 | -9/Materials | Entered Storage 4312 | -9/Storage | Identified exit to Recycling 4469 | -9/Storage | Build established: Mutant 4531 | -9/Storage | Core integrity fell below 50% 4706 | -9/Storage | Garrison activated, responded to threat 4756 | -9/Storage | Core integrity fell below 20% 4906 | -9/Storage | Crushed by falling debris 4906 | -9/Storage | Smashed by cave-in Last Messages --------------- Acquired Seismic Detector. =QE4MX5: D| M#:DU|:G System corrupted: Matter fused (-8). Critical hit (Burn: +37). Y-45 Defender suffers critical hit (Smash). Destroyed Lgt. Treads. Y-45 Defender system corrupted by crushing effect. Mak. Spear follow-up attack on Y-45 Defender. Y-45 Defender destroyed. Acquired 18 matter. Acquired Lgt. Armor Plating. System corrupted: Matter fused (-8). Acquired 8 matter. Mak. Spear destroyed. System corrupted: Nuclear Core rejected. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. U-05 Engineer builds a Wall. WHFIF1:/VHQSDHLH /1Q5BNXFHPXF0LPO The unstable cave ceiling collapses. Crushed by falling debris. 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""""" "????# #?????????? | | ???" """"" R???# #?????????? | | ???T """??########?????????? | | ???" """"" ###???????????????????? | | ?????""""" #?????????????????????? | | ????????"" #?????????????????????? | | ????????? ??????????????????????? | | ?????????###??????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationChainGravjet Manual? 0 Play Time 01:11:01 Cumulative 39.9 hours Start 2023.06.26 @ 12:12:51 End 2023.06.26 @ 13:22:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 11 Adventurer 1 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e7510b0-8a02-4c26-beed-fba1e91de218