Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 19:43:31

Player: gabr

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (125)     625
Value Destroyed (3846)     3846
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (598)                598
              TOTAL SCORE: 7809

 Bonus
-------
High Alert Combat Kills    598

 Cogmind 
---------
Core Integrity             0/700
Matter                     122/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (4) -------
                Axe
>               --- INVENTORY (5) ----
          Light Angular Momentum Engine
                Field Recycling Unit (0)
  Faulty Cooled Particle Cannon

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Target Analyzer
           Matter Filter
  Improved Light Armor Plating
>          --- WEAPON -----------
           Autogun
           Flak Gun
     Heavy Mass Driver
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
  Improved Deuterium Engine
           Aluminum Leg
           Power Amplifier
           Coolant Injector
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Shield Generator
           Shield Generator
           Field Recycling Unit
  Improved Lightning Gun
           Particle Gun
           Spread Laser
  Improved Medium Laser
  Improved Medium Laser
           Field Laser
           Gauss Rifle
           Flak Cannon
     Heavy Mass Driver
      Mini Grenade Launcher
           Spear
[Rating: 53]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Slots Evolved              6    | .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             139  | 8   2   23  10  33  63  
  Power                    20   | 1   .   4   1   4   10  
    Engine                 14   | 1   .   4   1   2   6   
    Core                   6    | .   .   .   .   2   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               44   | 2   .   9   4   11  18  
    Treads                 4    | .   .   4   .   .   .   
    Leg                    27   | 2   .   1   .   6   18  
    Wheel                  1    | .   .   1   .   .   .   
    Hover                  12   | .   .   3   4   5   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  29   | 2   2   2   1   5   17  
    Device                 11   | .   .   .   .   3   8   
    Storage                5    | 2   1   .   1   1   .   
    Processor              5    | .   1   1   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   1   .   1   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   46   | 3   .   8   4   13  18  
    Energy Gun             26   | 3   .   5   3   9   6   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          10   | .   .   1   .   2   7   
    Ballistic Cannon       5    | .   .   2   .   .   3   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   4   .   5   3   
Parts Lost                 36   | .   .   4   1   1   30  
  Power                    4    | .   .   1   1   .   2   
  Propulsion               14   | .   .   1   .   .   13  
  Utility                  8    | .   .   1   .   1   6   
  Weapon                   10   | .   .   1   .   .   9   
  Highest Loss Streak      16   | .   .   1   1   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 91  98  97  90  
  Engine                   5    | .   14  10  9   6   2   
  Core                     2    | .   .   .   .   1   4   
  Treads                   1    | .   .   2   22  .   .   
  Leg                      20   | .   28  18  .   1   27  
  Hover                    8    | .   .   10  12  34  .   
  Device                   5    | .   .   .   .   3   7   
  Storage                  8    | .   17  11  9   9   6   
  Processor                5    | .   10  4   .   .   7   
  Protection               4    | .   .   6   9   3   3   
  Energy Gun               16   | .   28  16  29  27  12  
  Ballistic Gun            6    | .   .   1   .   6   9   
  Ballistic Cannon         3    | .   .   4   .   .   4   
Naked Turns                9    | .   .   .   .   .   9   
Heaviest Build             121  | 13  16  26  43  108 121 
  Greatest Support         92   | 20  20  92  92  54  73  
  Greatest Overweight (x)  9    | 2   .   3   4   9   8   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   10  10  15  25  25  
  Average Capacity         19   | 7   8   10  13  18  24  
  Most Carried             25   | 8   10  10  15  25  25  
  Average Carried          18   | 4   8   9   11  17  24  
  Final Capacity           25   | 8   10  10  15  25  5   
  Final Carried            25   | 8   10  10  14  25  3   

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 26% | Gunner
 21% | Mutant
 15% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
             Tank | -8/Materials
           Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Matter Collected           2992 | 358  .    166  219  431  1818 
  Remotely                 175  | .    .    .    .    .    175  
Salvage Created            5325 | 201  20   629  190  1457 2828 
  Parts                    249  | 12   2    32   6    65   132  
Haulers Intercepted        12   | .    .    3    1    5    3    
Recyclers Shooed           9    | .    .    1    .    3    5    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Combat Hostiles Destroyed  77   | .   .   12  3   15  47  
  Melee                    1    | .   .   .   1   .   .   
  Guns                     56   | .   .   10  1   15  30  
  Cannons                  17   | .   .   2   .   .   15  
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          16   | 3   1   4   1   2   5   
  Worker                   6    | 2   .   .   .   1   3   
  Builder                  3    | .   .   .   .   1   2   
  Tunneler                 3    | 2   .   .   .   .   1   
  Hauler                   12   | .   .   3   1   5   3   
  Recycler                 18   | 1   .   .   .   6   11  
  Watcher                  6    | .   1   2   .   .   3   
  Swarmer                  14   | .   .   3   .   3   8   
  Grunt                    34   | .   .   4   2   5   23  
  Brawler                  3    | .   .   .   .   .   3   
  Duelist                  2    | .   .   .   1   .   1   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   13   | .   .   5   .   6   2   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               5    | .   .   .   .   .   5   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           9    | 5   1   4   3   9   6   
  Combat Bots Only         4    | .   .   3   3   3   4   
Max Kills in Single Turn   2    | 1   1   1   1   2   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  
Hostile Shots Fired        485   | .    .    68   15   42   360  
  Missed                   140   | .    .    16   3    11   110  
Damage Taken               6142  | .    .    667  289  443  4743 
  Core                     885   | .    .    139  7    35   704  
  Absorbed by Shields      35    | .    .    .    .    .    35   
Core Remaining (%)         89    | 100  100  65   .    92   .    
Volleys Fired              289   | 11   1    66   9    61   141  
  Largest                  4     | 2    2    2    4    4    4    
  Hottest                  231   | 90   90   112  231  231  201  
Shots Fired                793   | 15   2    126  24   171  455  
  Gun                      681   | 15   2    109  24   171  360  
  Cannon                   112   | .    .    17   .    .    95   
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  348   | .    .    26   .    37   285  
  Thermal                  396   | 12   2    100  24   124  134  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          49    | 3    .    .    .    10   36   
  Robot Hit Streak         22    | 5    1    22   8    20   14   
  Robot Miss Streak        12    | 1    1    2    3    4    12   
  Penetration Max          1     | .    .    .    .    1    1    
  Secondary Targets        2     | .    .    .    .    1    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    
Shots Hit Robots           515   | 11   1    99   19   103  282  
  Core Hits                274   | 6    1    29   5    40   193  
  Critical Kills           1     | .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    1    4    
  Critical Strikes         25    | .    .    4    2    6    13   
    Burn                   12    | .    .    4    2    5    1    
    Destroy                6     | .    .    .    .    1    5    
    Blast                  7     | .    .    .    .    .    7    
Melee Attacks              9     | .    .    .    6    2    1    
  Impact                   8     | .    .    .    6    2    .    
  Slashing                 1     | .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11319 | 132  12   1271 493  1811 7600 
  Guns                     7183  | 132  12   1061 285  1777 3916 
  Cannons                  3426  | .    .    210  .    .    3216 
  Explosions               473   | .    .    .    .    34   439  
  Melee                    220   | .    .    .    193  .    27   
  Ramming                  17    | .    .    .    15   .    2    
  Kinetic                  6014  | .    .    275  .    418  5321 
  Thermal                  4571  | 107  12   996  285  1301 1870 
  Explosive                34    | .    .    .    .    34   .    
  Electromagnetic          463   | 25   .    .    .    58   380  
  Impact                   193   | .    .    .    193  .    .    
  Slashing                 27    | .    .    .    .    .    27   
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         8     | .    .    3    .    .    8    
  Average Corruption       2     | .    .    3    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  32    | .    .    6    .    .    26   
    Message Errors         10    | .    .    4    .    .    6    
    Matter Fused           3     | .    .    .    .    .    3    
    Heat Flow Errors       4     | .    .    1    .    .    3    
    Energy Discharges      2     | .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    1    .    .    4    
    Data Loss (major)      1     | .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    1    
    Alerts                 4     | .    .    .    .    .    4    
    Weapon Failures        1     | .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            480   | .    .    .    29   .    451  
  Projectiles              394   | .    .    .    .    .    394  
  Explosions               57    | .    .    .    .    .    57   
  Melee                    29    | .    .    .    29   .    .    
Knockbacks                 31    | .    .    .    2    .    29   
  Impact                   2     | .    .    .    2    .    .    
  Kinetic                  25    | .    .    .    .    .    25   
  Secondary                4     | .    .    .    .    .    4    
Self-Inflicted Damage      309   | .    .    .    7    .    302  
  Shots                    5     | .    .    .    .    .    5    
  Rammed                   1     | .    .    .    1    .    .    
Targets Rammed             2     | .    .    .    1    .    1    
  Kicked                   1     | .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        769   | 160  30   292  390  459  769  
  Average Temperature      152   | 86   17   86   138  196  155  
  Received Heat Transfer   1776  | .    .    255  99   171  1251 
  Effects                  68    | .    .    2    2    25   39   
    Shutdowns              9     | .    .    .    .    4    5    
    Energy Bleed           9     | .    .    .    .    5    4    
    Interference           17    | .    .    2    2    6    7    
    Matter Decay           2     | .    .    .    .    1    1    
    Short Circuit          8     | .    .    .    .    2    6    
    Damage (minor)         5     | .    .    .    .    1    4    
    Damage (major)         17    | .    .    .    .    6    11   
    Damage (core)          1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    3    2    .    
  Impact Corruptions       6     | .    .    .    3    .    3    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             22    | 1    .    9    .    5    7    
  Heat Transferred         9704  | 309  25   2858 777  3108 2627 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    

 Alert                          | -11  -10  -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Peak Influence             1188 | 25   38   299  186  393  1188 
  Initial                  133  | .    16   15   94   74   133  
  Average                  307  | 12   34   158  148  195  426  
Maximum Alert Level        4    | .    .    1    .    1    4    
  Low Security (%)         53   | 100  100  76   100  55   37   
  Level 1                  23   | .    .    23   .    44   22   
  Level 2                  6    | .    .    .    .    .    11   
  Level 3                  13   | .    .    .    .    .    24   
  Level 4                  2    | .    .    .    .    .    4    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          23   | .    .    1    .    1    21   
  Investigation            5    | .    .    .    .    1    4    
  Extermination            5    | .    .    .    .    .    5    
  Reinforcement            4    | .    .    1    .    .    3    
  Assault                  4    | .    .    .    .    .    4    
  Garrison                 5    | .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Distress Signals           6    | .   .   3   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              121  | .   1   22  7   19  72  
  Peak Tracking Total      7    | .   1   4   3   4   7   
  Tactical Retreats        8    | .   .   .   .   .   8   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac 
Machines Disabled          13   | .   .   .   .   4   9   
  Max in Single Turn       4    | .   .   .   .   1   4   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac 
Machines Accessed          13   | .   .   .   .   6   7   
  Terminals                6    | .   .   .   .   5   1   
  Fabricators              4    | .   .   .   .   .   4   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   .   .   .   10  15  
  Successful               13   | .   .   .   .   6   7   
  Failed                   12   | .   .   .   .   4   8   
    Catastrophic           3    | .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                10   | .   .   .   .   6   4   
  Fabricators              7    | .   .   .   .   .   7   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   5   1   
  Part Schematic           1    | .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   2   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   4   
  Network Status           1    | .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   2   
Repair Station Hacks       1    | .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 1    | .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   3   6   
  Full Trace Events        4    | .   .   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   134 
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Turns Passed               5266 | 230  132  760  263  870  3011 
Spaces Moved               2246 | 182  99   423  145  389  1008 
  Core                     111  | 79   .    .    .    .    32   
  Treads                   88   | .    .    22   66   .    .    
  Legs                     1424 | 103  99   230  .    16   976  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    623  | .    .    171  79   373  .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  106  108  48   50   
  Average Speed            159  | 91   120  116  133  143  204  
  Slowest Speed            750  | 190  120  240  300  750  610  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    23   34   14   55   20   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          94   | .    .    .    .    16   78   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    33   
  AOE                      61   | .    .    .    .    16   45   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  
Total                      3294 | 228  111  570  182  575  1628 
  Wait                     440  | 17   1    16   5    45   356  
  Move                     2241 | 181  98   422  144  388  1008 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  53   | 9    5    14   2    11   12   
  Fast Attach              75   | 7    .    19   4    19   26   
  Attach                   26   | 1    1    2    3    1    18   
  Detach                   22   | 1    1    .    4    7    9    
  Swap                     39   | .    1    3    3    13   19   
  Drop                     97   | 1    3    28   1    27   37   
  Fire                     289  | 11   1    66   9    61   141  
  Melee                    9    | .    .    .    6    2    1    
  Ram                      1    | .    .    .    1    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 16)
  231 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 18)
  363 | -10/Materials | Entered another Materials area
  363 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1032 | -9/Materials  | Discovered new exit (range 16)
 1123 | -9/Materials  | Entered another Materials area
 1123 | -8/Materials  | Evolved 2 slots: Weapon x2
 1194 | -8/Materials  | Discovered new exit (range 11)
 1254 | -8/Materials  | Met 7R-MNS
 1378 | -8/Materials  | Build established: Tank
 1386 | -8/Materials  | Entered Storage
 2078 | -8/Storage    | Discovered new exit (range 16)
 2256 | -8/Storage    | Entered Factory
 2256 | -7/Factory    | Evolved 2 slots: Utility x2
 3002 | -7/Factory    | Build established: Scavenger-Gunner
 3870 | -7/Factory    | Garrison activated, responded to threat
 4256 | -7/Factory    | First assault squad dispatched
 4545 | -7/Factory    | Build established: Gunner
 4746 | -7/Factory    | Lost 6 parts (2n2u2w)
 4892 | -7/Factory    | Core integrity fell below 50%
 5055 | -7/Factory    | Build established: Scavenger-Gunner
 5150 | -7/Factory    | Garrison activated, responded to threat
 5195 | -7/Factory    | Core integrity fell below 20%
 5267 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05226_ Overheating: Broken Field Recycling Unit damaged (-33).
05226_ Overheating: Broken Lgt. Angular Momentum Engine damaged (-24).
05226_ Overheating: Imp. Targeting Computer damaged (-7).
05226_ Overheating: Hvy. Mass Driver damaged (-126).
05227_ Imp. Targeting Computer broken.
05227_ Overheating: Short circuit.
05227_ Discarded Broken Imp. Targeting Computer.
05230_ Overheating: Hvy. Mass Driver damaged (-27).
05232_ M-13 Machinist repairs B-48 Gladiator.
05232_ Hvy. Mass Driver destroyed.
05232_ System corrupted by crushing effect (+3).
05232_ Knocked back.
05236_ System corrupted: IFF burst signal emitted.
05242_ Lgt. Nuclear Core destroyed.
05242_ Critical hit (Burn: +37).
05242_ M-13 Machinist fits Backup Propulsion I on B-48 Gladiator.
05243_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05247_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F014.
05251_ Acquired Axe.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
 Recoil Nullifier | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaSegregatorHammer
  Manual?         0
Play Time         00:45:16
  Cumulative      45.2 hours
  Start           2024.04.04 @ 18:55:42
  End             2024.04.04 @ 19:43:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           101
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a70d6a1-f69c-4dfb-852c-db81cd20badf