Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 19:43:31 Player: gabr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (125) 625 Value Destroyed (3846) 3846 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 7809 Bonus ------- High Alert Combat Kills 598 Cogmind --------- Core Integrity 0/700 Matter 122/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Axe > --- INVENTORY (5) ---- Light Angular Momentum Engine Field Recycling Unit (0) Faulty Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Target Analyzer Matter Filter Improved Light Armor Plating > --- WEAPON ----------- Autogun Flak Gun Heavy Mass Driver > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Aluminum Leg Power Amplifier Coolant Injector Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Shield Generator Field Recycling Unit Improved Lightning Gun Particle Gun Spread Laser Improved Medium Laser Improved Medium Laser Field Laser Gauss Rifle Flak Cannon Heavy Mass Driver Mini Grenade Launcher Spear [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Mass Driver Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 139 | 8 2 23 10 33 63 Power 20 | 1 . 4 1 4 10 Engine 14 | 1 . 4 1 2 6 Core 6 | . . . . 2 4 Reactor . | . . . . . . Propulsion 44 | 2 . 9 4 11 18 Treads 4 | . . 4 . . . Leg 27 | 2 . 1 . 6 18 Wheel 1 | . . 1 . . . Hover 12 | . . 3 4 5 . Flight . | . . . . . . Utility 29 | 2 2 2 1 5 17 Device 11 | . . . . 3 8 Storage 5 | 2 1 . 1 1 . Processor 5 | . 1 1 . . 3 Hackware . | . . . . . . Protection 8 | . . 1 . 1 6 Artifact . | . . . . . . Weapon 46 | 3 . 8 4 13 18 Energy Gun 26 | 3 . 5 3 9 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | . . 1 . 2 7 Ballistic Cannon 5 | . . 2 . . 3 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 12 | . . 4 . 5 3 Parts Lost 36 | . . 4 1 1 30 Power 4 | . . 1 1 . 2 Propulsion 14 | . . 1 . . 13 Utility 8 | . . 1 . 1 6 Weapon 10 | . . 1 . . 9 Highest Loss Streak 16 | . . 1 1 1 16 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 100 91 98 97 90 Engine 5 | . 14 10 9 6 2 Core 2 | . . . . 1 4 Treads 1 | . . 2 22 . . Leg 20 | . 28 18 . 1 27 Hover 8 | . . 10 12 34 . Device 5 | . . . . 3 7 Storage 8 | . 17 11 9 9 6 Processor 5 | . 10 4 . . 7 Protection 4 | . . 6 9 3 3 Energy Gun 16 | . 28 16 29 27 12 Ballistic Gun 6 | . . 1 . 6 9 Ballistic Cannon 3 | . . 4 . . 4 Naked Turns 9 | . . . . . 9 Heaviest Build 121 | 13 16 26 43 108 121 Greatest Support 92 | 20 20 92 92 54 73 Greatest Overweight (x) 9 | 2 . 3 4 9 8 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 10 10 15 25 25 Average Capacity 19 | 7 8 10 13 18 24 Most Carried 25 | 8 10 10 15 25 25 Average Carried 18 | 4 8 9 11 17 24 Final Capacity 25 | 8 10 10 15 25 5 Final Carried 25 | 8 10 10 14 25 3 Class Distribution -------------------- 32% | Scavenger-Gunner 26% | Gunner 21% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 2992 | 358 . 166 219 431 1818 Remotely 175 | . . . . . 175 Salvage Created 5325 | 201 20 629 190 1457 2828 Parts 249 | 12 2 32 6 65 132 Haulers Intercepted 12 | . . 3 1 5 3 Recyclers Shooed 9 | . . 1 . 3 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 77 | . . 12 3 15 47 Melee 1 | . . . 1 . . Guns 56 | . . 10 1 15 30 Cannons 17 | . . 2 . . 15 AOE 2 | . . . . . 2 Classes Destroyed 16 | 3 1 4 1 2 5 Worker 6 | 2 . . . 1 3 Builder 3 | . . . . 1 2 Tunneler 3 | 2 . . . . 1 Hauler 12 | . . 3 1 5 3 Recycler 18 | 1 . . . 6 11 Watcher 6 | . 1 2 . . 3 Swarmer 14 | . . 3 . 3 8 Grunt 34 | . . 4 2 5 23 Brawler 3 | . . . . . 3 Duelist 2 | . . . 1 . 1 Protector 1 | . . . . . 1 Sentry 13 | . . 5 . 6 2 Specialist 2 | . . . . . 2 Hunter 2 | . . . . 1 1 Programmer 5 | . . . . . 5 Heavy 1 | . . . . . 1 Best Kill Streak 9 | 5 1 4 3 9 6 Combat Bots Only 4 | . . 3 3 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 485 | . . 68 15 42 360 Missed 140 | . . 16 3 11 110 Damage Taken 6142 | . . 667 289 443 4743 Core 885 | . . 139 7 35 704 Absorbed by Shields 35 | . . . . . 35 Core Remaining (%) 89 | 100 100 65 . 92 . Volleys Fired 289 | 11 1 66 9 61 141 Largest 4 | 2 2 2 4 4 4 Hottest 231 | 90 90 112 231 231 201 Shots Fired 793 | 15 2 126 24 171 455 Gun 681 | 15 2 109 24 171 360 Cannon 112 | . . 17 . . 95 Launcher . | . . . . . . Special . | . . . . . . Kinetic 348 | . . 26 . 37 285 Thermal 396 | 12 2 100 24 124 134 Explosive . | . . . . . . Electromagnetic 49 | 3 . . . 10 36 Robot Hit Streak 22 | 5 1 22 8 20 14 Robot Miss Streak 12 | 1 1 2 3 4 12 Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 515 | 11 1 99 19 103 282 Core Hits 274 | 6 1 29 5 40 193 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 5 | . . . . 1 4 Critical Strikes 25 | . . 4 2 6 13 Burn 12 | . . 4 2 5 1 Destroy 6 | . . . . 1 5 Blast 7 | . . . . . 7 Melee Attacks 9 | . . . 6 2 1 Impact 8 | . . . 6 2 . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11319 | 132 12 1271 493 1811 7600 Guns 7183 | 132 12 1061 285 1777 3916 Cannons 3426 | . . 210 . . 3216 Explosions 473 | . . . . 34 439 Melee 220 | . . . 193 . 27 Ramming 17 | . . . 15 . 2 Kinetic 6014 | . . 275 . 418 5321 Thermal 4571 | 107 12 996 285 1301 1870 Explosive 34 | . . . . 34 . Electromagnetic 463 | 25 . . . 58 380 Impact 193 | . . . 193 . . Slashing 27 | . . . . . 27 Piercing . | . . . . . . Highest Corruption 8 | . . 3 . . 8 Average Corruption 2 | . . 3 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . 6 . . 26 Message Errors 10 | . . 4 . . 6 Matter Fused 3 | . . . . . 3 Heat Flow Errors 4 | . . 1 . . 3 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . 1 . . 4 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 4 | . . . . . 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 480 | . . . 29 . 451 Projectiles 394 | . . . . . 394 Explosions 57 | . . . . . 57 Melee 29 | . . . 29 . . Knockbacks 31 | . . . 2 . 29 Impact 2 | . . . 2 . . Kinetic 25 | . . . . . 25 Secondary 4 | . . . . . 4 Self-Inflicted Damage 309 | . . . 7 . 302 Shots 5 | . . . . . 5 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 1 . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 769 | 160 30 292 390 459 769 Average Temperature 152 | 86 17 86 138 196 155 Received Heat Transfer 1776 | . . 255 99 171 1251 Effects 68 | . . 2 2 25 39 Shutdowns 9 | . . . . 4 5 Energy Bleed 9 | . . . . 5 4 Interference 17 | . . 2 2 6 7 Matter Decay 2 | . . . . 1 1 Short Circuit 8 | . . . . 2 6 Damage (minor) 5 | . . . . 1 4 Damage (major) 17 | . . . . 6 11 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 3 2 . Impact Corruptions 6 | . . . 3 . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 22 | 1 . 9 . 5 7 Heat Transferred 9704 | 309 25 2858 777 3108 2627 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 1188 | 25 38 299 186 393 1188 Initial 133 | . 16 15 94 74 133 Average 307 | 12 34 158 148 195 426 Maximum Alert Level 4 | . . 1 . 1 4 Low Security (%) 53 | 100 100 76 100 55 37 Level 1 23 | . . 23 . 44 22 Level 2 6 | . . . . . 11 Level 3 13 | . . . . . 24 Level 4 2 | . . . . . 4 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . . 1 . 1 21 Investigation 5 | . . . . 1 4 Extermination 5 | . . . . . 5 Reinforcement 4 | . . 1 . . 3 Assault 4 | . . . . . 4 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 6 | . . 3 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 1 22 7 19 72 Peak Tracking Total 7 | . 1 4 3 4 7 Tactical Retreats 8 | . . . . . 8 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 13 | . . . . 4 9 Max in Single Turn 4 | . . . . 1 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 13 | . . . . 6 7 Terminals 6 | . . . . 5 1 Fabricators 4 | . . . . . 4 Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 25 | . . . . 10 15 Successful 13 | . . . . 6 7 Failed 12 | . . . . 4 8 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 10 | . . . . 6 4 Fabricators 7 | . . . . . 7 Repair Stations 4 | . . . . 4 . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 5 1 Part Schematic 1 | . . . . . 1 Open Door 2 | . . . . 2 . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . . . . 3 6 Full Trace Events 4 | . . . . 1 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time 134 | . . . . . 134 Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time 106 | . . . . . 106 Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . . 9 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 5266 | 230 132 760 263 870 3011 Spaces Moved 2246 | 182 99 423 145 389 1008 Core 111 | 79 . . . . 32 Treads 88 | . . 22 66 . . Legs 1424 | 103 99 230 . 16 976 Wheels . | . . . . . . Hover 623 | . . 171 79 373 . Flight . | . . . . . . Fastest Speed 48 | 50 120 106 108 48 50 Average Speed 159 | 91 120 116 133 143 204 Slowest Speed 750 | 190 120 240 300 750 610 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 23 34 14 55 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 94 | . . . . 16 78 Melee . | . . . . . . Projectile 33 | . . . . . 33 AOE 61 | . . . . 16 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 3294 | 228 111 570 182 575 1628 Wait 440 | 17 1 16 5 45 356 Move 2241 | 181 98 422 144 388 1008 Hop . | . . . . . . Pick Up 53 | 9 5 14 2 11 12 Fast Attach 75 | 7 . 19 4 19 26 Attach 26 | 1 1 2 3 1 18 Detach 22 | 1 1 . 4 7 9 Swap 39 | . 1 3 3 13 19 Drop 97 | 1 3 28 1 27 37 Fire 289 | 11 1 66 9 61 141 Melee 9 | . . . 6 2 1 Ram 1 | . . . 1 . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 18) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x2 1032 | -9/Materials | Discovered new exit (range 16) 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Weapon x2 1194 | -8/Materials | Discovered new exit (range 11) 1254 | -8/Materials | Met 7R-MNS 1378 | -8/Materials | Build established: Tank 1386 | -8/Materials | Entered Storage 2078 | -8/Storage | Discovered new exit (range 16) 2256 | -8/Storage | Entered Factory 2256 | -7/Factory | Evolved 2 slots: Utility x2 3002 | -7/Factory | Build established: Scavenger-Gunner 3870 | -7/Factory | Garrison activated, responded to threat 4256 | -7/Factory | First assault squad dispatched 4545 | -7/Factory | Build established: Gunner 4746 | -7/Factory | Lost 6 parts (2n2u2w) 4892 | -7/Factory | Core integrity fell below 50% 5055 | -7/Factory | Build established: Scavenger-Gunner 5150 | -7/Factory | Garrison activated, responded to threat 5195 | -7/Factory | Core integrity fell below 20% 5267 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05226_ Overheating: Broken Field Recycling Unit damaged (-33). 05226_ Overheating: Broken Lgt. Angular Momentum Engine damaged (-24). 05226_ Overheating: Imp. Targeting Computer damaged (-7). 05226_ Overheating: Hvy. Mass Driver damaged (-126). 05227_ Imp. Targeting Computer broken. 05227_ Overheating: Short circuit. 05227_ Discarded Broken Imp. Targeting Computer. 05230_ Overheating: Hvy. Mass Driver damaged (-27). 05232_ M-13 Machinist repairs B-48 Gladiator. 05232_ Hvy. Mass Driver destroyed. 05232_ System corrupted by crushing effect (+3). 05232_ Knocked back. 05236_ System corrupted: IFF burst signal emitted. 05242_ Lgt. Nuclear Core destroyed. 05242_ Critical hit (Burn: +37). 05242_ M-13 Machinist fits Backup Propulsion I on B-48 Gladiator. 05243_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05247_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 05251_ Acquired Axe. 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T # #????# #?????### | | ??????????????????????# # #????# ######"## | | ??????????????????????##### #????# ## | | ??????????????????????????? #????# %## | | ??????????????????????????? +????# *% "" | | ???????????????????????????+#????# *% ## ! | | ?????????????????????????????????# ##=/ | | ?????????????????????????????????# =%! | | ?????????????????????????????????# =] | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Recoil Nullifier | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaSegregatorHammer Manual? 0 Play Time 00:45:16 Cumulative 45.2 hours Start 2024.04.04 @ 18:55:42 End 2024.04.04 @ 19:43:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a70d6a1-f69c-4dfb-852c-db81cd20badf