Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.07 @ 14:23:23 Player: DEZA Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (108) 540 Value Destroyed (4698) 4698 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 15718 Bonus ------- Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1274/1600 Matter 270/300 Energy 778/920 System Corruption 11% Temperature Cool (16) Movement Hovering (48) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION (4) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY (16) ----- Advanced Heat Sink Advanced Heat Sink Lightpack 2.0 Energy Well Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Core Analyzer Advanced Force Booster Improved Component Analysis Suite > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (24) --- Light Particle Reactor Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Combat Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Large Storage Unit Advanced Signal Interpreter Improved Stasis Canceller Gamma Rifle Enhanced Quantum Rifle Neutron Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Lightpack 2.0 Energy Well Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Core Analyzer Advanced Force Booster Improved Stasis Canceller Advanced Reaction Control System Improved Cloaking Device Improved Component Analysis Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Force Lance > --- INVENTORY -------- Cold Fusion Reactor Light Antimatter Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Combat Antigrav System Large Storage Unit Improved Weapon Shielding Gamma Rifle Neutron Missile Launcher Force Lance [Rating: 201] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Lightpack 2.0 Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . 1 . . . Utility 14 | . . . . . 3 1 2 2 1 1 2 2 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 193 | 6 9 1 2 4 24 18 20 14 5 23 33 34 Power 18 | 1 1 . 1 . 2 1 2 . . 1 2 7 Engine 4 | 1 . . 1 . 2 . . . . . . . Core 4 | . 1 . . . . 1 2 . . . . . Reactor 10 | . . . . . . . . . . 1 2 7 Propulsion 42 | 2 1 . . 2 6 2 5 1 1 4 7 11 Treads . | . . . . . . . . . . . . . Leg 16 | 2 1 . . 2 6 2 3 . . . . . Wheel . | . . . . . . . . . . . . . Hover 26 | . . . . . . . 2 1 1 4 7 11 Flight . | . . . . . . . . . . . . . Utility 62 | 1 4 1 1 . 5 3 7 2 3 9 14 12 Device 30 | . 2 . 1 . 1 . 3 1 2 2 11 7 Storage 10 | 1 1 . . . 2 1 1 1 . . 1 2 Processor 12 | . . 1 . . 1 1 2 . 1 4 1 1 Hackware . | . . . . . . . . . . . . . Protection 10 | . 1 . . . 1 1 1 . . 3 1 2 Artifact . | . . . . . . . . . . . . . Weapon 71 | 2 3 . . 2 11 12 6 11 1 9 10 4 Energy Gun 40 | 2 2 . . . 3 10 4 7 1 6 2 3 Energy Cannon 9 | . . . . . 2 2 . 1 . 1 3 . Ballistic Gun 7 | . . . . 1 4 . 1 . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . . Launcher 5 | . . . . 1 1 . 1 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 6 | . . . . . . . . 2 . 2 2 . Piercing Weapon 2 | . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 2 3 . 1 2 1 . Parts Lost 25 | . . . . 2 3 . . 1 . 2 1 16 Power 2 | . . . . . . . . . . . . 2 Propulsion 6 | . . . . . 2 . . . . 1 . 3 Utility 11 | . . . . . . . . . . 1 1 9 Weapon 6 | . . . . 2 1 . . 1 . . . 2 Highest Loss Streak 10 | . . . . 2 1 . . 1 . 2 1 10 Average Slot Usage (%) 91 | . 93 100 99 98 86 91 91 87 83 87 88 89 Engine 3 | . 8 . 3 14 9 4 . . . . . . Core 4 | . 5 14 9 . . 2 6 5 5 4 2 . Reactor 1 | . . . . . . . . . . 4 5 7 Leg 16 | . 28 28 28 28 24 23 16 . . . . . Hover 3 | . . . . . . . 1 11 10 12 12 15 Device 11 | . 3 4 8 14 11 7 8 17 15 16 16 28 Storage 11 | . 13 14 14 14 12 14 11 11 10 4 7 6 Processor 11 | . . 9 4 . 5 7 14 17 20 20 23 19 Protection 5 | . 4 . . . 5 7 10 5 5 8 5 . Energy Gun 15 | . 18 28 28 21 4 19 19 15 15 11 5 6 Energy Cannon 1 | . . . . . 4 2 . . . . 2 . Ballistic Gun 1 | . . . . 2 6 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 11 30 28 30 30 34 35 38 42 44 56 87 86 Greatest Support 91 | 20 20 20 20 20 33 33 56 41 56 57 91 89 Greatest Overweight (x) 2 | 2 1 1 1 2 1 1 1 1 . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 30 | 6 10 10 10 10 30 24 24 24 24 24 24 24 Average Capacity 20 | 5 9 10 10 10 24 24 24 24 24 24 24 24 Most Carried 24 | 2 10 10 10 10 24 24 24 24 24 24 24 24 Average Carried 19 | 1 7 10 9 9 15 23 23 23 23 23 23 22 Final Capacity 24 | 6 10 10 10 10 24 24 24 24 24 24 24 24 Final Carried 24 | 2 10 10 10 8 24 24 24 24 24 24 23 19 Class Distribution -------------------- 24% | Hauler-Scout 21% | Mutant 20% | Hauler-Skirmisher 14% | Hauler-Mutant 10% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -6/Factory Hauler-Scout | -5/Factory Hauler-Scout | -4/Factory Hauler-Scout | -3/Research Hauler-Scout | -2/Research Hauler-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2381 | 205 75 120 . 40 522 180 195 134 30 230 393 257 Remotely . | . . . . . . . . . . . . . Salvage Created 5204 | . 135 101 . 125 1596 280 313 155 180 615 1160 544 Parts 280 | . 10 8 . 5 80 27 19 8 8 28 52 35 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 87 | . 5 4 . 4 28 3 8 4 2 5 17 7 Melee 11 | . . . . . . . . . . . 4 7 Guns 43 | . 5 4 . 1 19 2 2 3 1 4 2 . Cannons 13 | . . . . . 7 . . . . . 6 . AOE 16 | . . . . 3 2 . 5 1 . . 5 . Classes Destroyed 13 | . 2 . . 1 8 2 . . . . . . Worker 6 | . . . . . 5 1 . . . . . . Builder 3 | . . . . . 2 . 1 . . . . . Recycler 3 | . . . . . 2 . . . . . 1 . Operator 1 | . . . . . . 1 . . . . . . Watcher 9 | . . . . . 2 2 1 . . 3 . 1 Swarmer 22 | . 3 3 . . 1 . 7 3 . . 5 . Grunt 26 | . 2 1 . 3 16 . . . . . 4 . Brawler 2 | . . . . . 2 . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . Sentry 17 | . . . . . 6 2 . 1 2 3 3 . Hunter 6 | . . . . . 1 . . . . 2 . 3 Programmer 11 | . . . . . . 1 1 . . . 5 4 Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 9 | . 3 3 . 3 9 2 4 3 2 3 6 3 Combat Bots Only 5 | . 3 3 . 3 4 1 4 3 2 2 5 3 Max Kills in Single Turn 6 | . 1 1 . 3 4 1 2 2 1 1 6 1 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . . 3 1 . 2 1 . . 5 . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 6160 | . 151 52 . 200 1035 198 443 340 145 313 1445 1838 Core 876 | . 12 8 . 12 185 12 30 75 38 43 135 326 Absorbed by Shields 9 | . . . . . . . 9 . . . . . Core Remaining (%) 90 | 100 . . . 87 66 98 96 92 96 96 90 79 Volleys Fired 195 | . 10 8 . 7 76 16 19 8 6 18 24 3 Largest 3 | . 2 2 . 2 2 3 3 3 3 3 3 2 Hottest 327 | . 75 90 . 90 138 230 220 179 200 265 327 188 Shots Fired 410 | . 20 16 . 14 144 44 33 17 18 54 45 5 Gun 324 | . 10 16 . 14 106 41 24 16 18 51 23 5 Cannon 67 | . 10 . . . 30 3 . . . 3 21 . Launcher 19 | . . . . . 8 . 9 1 . . 1 . Special . | . . . . . . . . . . . . . Kinetic 60 | . 10 . . . 48 . 1 . . . . 1 Thermal 199 | . . . . . 67 11 15 7 6 46 44 3 Explosive 9 | . . . . . 8 . . . . . 1 . Electromagnetic 142 | . 10 16 . 14 21 33 17 10 12 8 . 1 Robot Hit Streak 49 | . 7 8 . 15 21 14 18 12 24 32 49 7 Robot Miss Streak 3 | . 1 1 . 1 1 2 1 3 . 1 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . . Capacitor 6 | . . . . . . . . . . . 6 . Shots Hit Robots 368 | . 12 13 . 13 113 37 29 14 16 46 59 16 Core Hits 216 | . 7 8 . 9 72 21 21 8 7 22 31 10 Critical Hits 15 | . . . . . 4 . . . 1 2 5 3 Critical Kills 8 | . . . . . 2 . . . . 2 2 2 Critical Parts Destroyed 7 | . . . . . 2 . . . 1 . 3 1 Melee Attacks 89 | . . . . . 5 . . 2 . 3 35 44 Impact 5 | . . . . . 5 . . . . . . . Slashing 18 | . . . . . . . . 2 . 3 13 . Piercing 66 | . . . . . . . . . . . 22 44 Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11490 | . 155 123 . 278 2906 490 918 384 334 1375 3335 1192 Guns 5442 | . 87 123 . 136 1629 490 437 289 334 1268 587 62 Cannons 1590 | . 68 . . . 591 . . . . 107 824 . Explosions 2116 | . . . . 142 686 . 481 95 . . 712 . Melee 2342 | . . . . . . . . . . . 1212 1130 Ramming . | . . . . . . . . . . . . . Kinetic 853 | . 68 . . . 785 . . . . . . . Thermal 4698 | . . . . 142 1155 174 403 133 123 1095 1411 62 Explosive 1398 | . . . . . 686 . . . . . 712 . Electromagnetic 2199 | . 87 123 . 136 280 316 515 251 211 280 . . Impact . | . . . . . . . . . . . . . Slashing 102 | . . . . . . . . . . . 102 . Piercing 2240 | . . . . . . . . . . . 1110 1130 Highest Corruption 11 | . . . . . . 1 . 1 . . 5 11 Average Corruption 3 | . . . . . . 1 . 1 . . 4 9 Corruption Purged . | . . . . . . . . . . . . . Effects 36 | . . . . . . 1 . . . . 20 15 Message Errors 6 | . . . . . . . . . . . 5 1 Matter Fused 8 | . . . . . . . . . . . 6 2 Heat Flow Errors 2 | . . . . . . . . . . . 2 . Energy Discharges 2 | . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 . . . . 1 3 Data Loss (major) 4 | . . . . . . . . . . . 1 3 Misdirections 1 | . . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . . . . 3 3 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 142 | . . . . . . . 5 . . . 65 72 Projectiles 33 | . . . . . . . . . . . 33 . Explosions 37 | . . . . . . . 5 . . . 32 . Melee 72 | . . . . . . . . . . . . 72 Knockbacks 2 | . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 373 | . 168 207 . 99 199 185 185 196 199 197 373 99 Average Temperature 92 | . 62 89 . 44 83 80 78 94 127 124 129 41 Received Heat Transfer 1134 | . 54 27 . 15 576 90 . 45 36 45 189 57 Effects 2 | . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . Parts Fried 14 | . . . . . . 3 3 3 3 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . . . . 1 . . 1 . . Parts Melted 18 | . . . . . 1 1 2 3 . 2 5 4 Heat Transferred 6549 | . . . . 150 2146 230 725 300 185 1407 1332 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 373 | . 149 120 . 70 373 99 185 213 105 290 297 306 Initial 155 | . . . . . 16 84 35 78 . 47 58 155 Average 82 | . 40 13 . 65 176 41 29 91 27 169 119 175 Maximum Alert Level 1 | . . . . . 1 . . 1 . 1 1 1 Low Security (%) 89 | 100 100 100 . 100 58 100 100 88 100 74 91 75 Level 1 10 | . . . . . 41 . . 11 . 25 8 24 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . 7 2 2 1 1 . 3 1 Investigation 3 | . . . . . 1 1 . . 1 . . . Extermination 5 | . . . . . . 1 1 . . . 3 . Reinforcement 5 | . . . . . 2 . 1 1 . . . 1 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 . . . 2 . 1 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 136 | . 7 5 . 5 39 10 12 7 3 8 19 21 Peak Tracking Total 13 | . 4 3 . 3 5 2 4 4 2 2 6 13 Tactical Retreats 7 | . . 1 . . 1 1 2 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . 1 . . . 1 2 3 3 . 1 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . 1 . . . . 1 Max in Single Turn 1 | . . . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 36 | . 4 . . . 6 7 6 6 1 5 1 . Terminals 25 | . 4 . . . 5 4 5 3 . 3 1 . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . 1 2 . . . . Recycling Units 5 | . . . . . 1 1 . 1 1 1 . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 95 | . 12 . . . 27 14 8 16 4 13 1 . Successful 51 | . 6 . . . 15 7 5 4 4 10 . . Failed 44 | . 6 . . . 12 7 3 12 . 3 1 . Catastrophic 3 | . . . . . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 6 . 1 . 17 3 2 8 . . . . Terminals 68 | . 12 . . . 25 10 7 9 . 4 1 . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 7 | . . . . . . . 1 6 . . . . Recycling Units 9 | . . . . . 2 1 . 1 4 1 . . Scanalyzers 8 | . . . . . . . . . . 8 . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 33 | . 6 . . . 13 5 5 2 . 2 . . Record 2 | . . . . . . . 1 . . 1 . . Robot Analysis 1 | . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Alert Level 6 | . . . . . 3 1 . 1 . 1 . . Unreport Threat 5 | . 1 . . . 2 . 1 1 . . . . Locate Traps 5 | . 2 . . . 1 1 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Registered Components 5 | . 2 . . . 2 . 1 . . . . . Zone Layout 5 | . 1 . . . 2 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 2 | . . . . . . . . 2 . . . . Recycling Unit Hacks 8 | . . . . . 2 1 . . 4 1 . . Recycle Component 1 | . . . . . . . . . 1 . . . Process 1 | . . . . . . . . . 1 . . . Report Inventory 4 | . . . . . 1 1 . . 1 1 . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 7 | . . . . . . . . . . 7 . . Insert Component 3 | . . . . . . . . . . 3 . . Analyze 4 | . . . . . . . . . . 4 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 33 | . 4 . . . 5 6 6 6 1 4 1 . Full Trace Events 1 | . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 . . . Recycled Matter 118 | . . . . . . . . . 118 . . . Retrieved Matter 118 | . . . . . . . . . 118 . . . Retrieved Components 10 | . . . . . 10 . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . 1 . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . . . . Total Damage 42 | . . . . . 42 . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9070 | 61 477 641 460 277 1236 1905 1465 442 154 415 1038 499 Spaces Moved 7452 | 44 269 405 301 164 577 1389 1176 619 212 550 1119 627 Core 13 | 13 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 4030 | 31 269 405 301 164 577 1389 894 . . . . . Wheels . | . . . . . . . . . . . . . Hover 3409 | . . . . . . . 282 619 212 550 1119 627 Flight . | . . . . . . . . . . . . . Fastest Speed 33 | 50 120 150 150 150 120 120 51 51 56 45 45 33 Average Speed 96 | 115 147 150 150 150 139 120 108 51 56 50 62 45 Slowest Speed 180 | 150 150 150 150 180 150 150 150 106 56 56 146 106 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 3 50 87 70 40 44 35 29 16 7 18 34 9 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 33 | . . . . . 3 . . 2 . 3 16 9 Terrain Destroyed 157 | . . . . 8 64 . 4 2 . 5 65 9 Melee 30 | . . . . . 3 . . 2 . 3 13 9 Projectile 9 | . . . . . 3 . . . . 2 4 . AOE 118 | . . . . 8 58 . 4 . . . 48 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 8824 | 51 335 422 313 182 860 1603 1340 722 235 649 1371 741 Wait 473 | . 15 9 . 3 132 126 53 29 . 11 88 7 Move 7437 | 43 268 404 300 163 576 1388 1175 617 211 549 1118 625 Hop . | . . . . . . . . . . . . . Pick Up 173 | 2 17 . 4 2 26 24 19 11 8 19 30 11 Fast Attach 60 | 6 6 . 1 1 8 4 7 3 . 6 10 8 Attach 82 | . 3 . 1 3 8 5 7 7 5 15 16 12 Detach 51 | . 2 . 1 . 10 5 7 3 1 8 7 7 Swap 51 | . . 1 . . 8 9 6 4 . 2 7 14 Drop 164 | . 14 . 6 3 11 26 27 11 4 18 35 9 Fire 195 | . 10 8 . 7 76 16 19 8 6 18 24 3 Melee 89 | . . . . . 5 . . 2 . 3 35 44 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . 20 27 . . 1 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 539 | -10/Materials | Entered Mines 745 | -10/Mines | Learned 2 Materials zone layouts 947 | -10/Mines | Learned Materials non-interactive machine intel 971 | -10/Mines | Discovered new exit (range 6) 1174 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1174 | -10/Mines | Discovered new exit (range 5) 1180 | -10/Mines | Entered Exiles 1200 | -10/Exiles | Discovered new exit (range 16) 1218 | -10/Exiles | Met 8R-AWN 1242 | -10/Exiles | Met EX-HEX 1285 | -10/Exiles | Met EX-BIN 1303 | -10/Exiles | Aligned with FarCom system 1305 | -10/Exiles | Given EX-Vault access code 1342 | -10/Exiles | Opened EX-Vault 1350 | -10/Exiles | Found Prototype Storage 1382 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1424 | -10/Exiles | Met EX-DEC 1627 | -10/Exiles | Discovered new exit (range 10) 1640 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1640 | -10/Exiles | Entered Mines 1687 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1706 | -9/Mines | Assembled infested the area 1711 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1887 | -9/Mines | Discovered new exit (range 10) 1904 | -9/Mines | Received a Mining Laser from a helpful Derelict 1917 | -9/Mines | Entered Materials 1917 | -8/Materials | Accompanied by 1 ally 1917 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1917 | -8/Materials | Identified Lightpack 2.0 1918 | -8/Materials | Identified exit to Factory 1919 | -8/Materials | Loaded intel: 20 non-interactive machine locations 2213 | -8/Materials | Build established: Hauler-Mutant 2599 | -8/Materials | Garrison activated, responded to threat 3061 | -8/Materials | Garrison activated, responded to threat 3153 | -8/Materials | Entered Factory 3153 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3457 | -7/Factory | Build established: Hauler-Skirmisher 3606 | -7/Factory | Discovered new exit (range 9) 4959 | -7/Factory | Discovered new exit (range 10) 5058 | -7/Factory | Entered another Factory area 5058 | -6/Factory | Evolved 2 slots: Utility x2 5485 | -6/Factory | Discovered new exit (range 8) 5568 | -6/Factory | Build established: Hauler-Gunner 5591 | -6/Factory | Found Prototype Processor 5659 | -6/Factory | Discovered new exit (range 7) 6055 | -6/Factory | Identified Exp. Terrain Scan Processor 6316 | -6/Factory | Identified exit to Factory 6523 | -6/Factory | Entered another Factory area 6523 | -5/Factory | Evolved 2 slots: Utility x2 6606 | -5/Factory | Build established: Hauler-Scout 6665 | -5/Factory | Discovered new exit (range 22) 6802 | -5/Factory | Discovered new exit (range 21) 6860 | -5/Factory | Found Imp. Powered Armor 6965 | -5/Factory | Entered another Factory area 6965 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6976 | -4/Factory | Discovered new exit (range 23) 7055 | -4/Factory | Discovered new exit (range 17) 7119 | -4/Factory | Entered Research 7119 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7318 | -3/Research | Found Prototype Processor 7361 | -3/Research | Identified Spectral Analyzer 7408 | -3/Research | Discovered new exit (range 7) 7444 | -3/Research | Identified exit to Testing 7491 | -3/Research | Discovered new exit (range 24) 7526 | -3/Research | Identified exit to Research 7534 | -3/Research | Entered another Research area 7534 | -2/Research | Evolved 2 slots: Utility x2 7715 | -2/Research | Found Quantum Capacitor 7766 | -2/Research | Discovered new exit (range 20) 7793 | -2/Research | Identified exit to Quarantine 8110 | -2/Research | Found Enh. Force Lance 8210 | -2/Research | Found Adv. Force Booster 8254 | -2/Research | Found Prototype Processor 8269 | -2/Research | Identified Exp. Core Analyzer 8493 | -2/Research | Discovered new exit (range 18) 8571 | -2/Research | Identified exit to Access 8572 | -2/Research | Entered Access 8572 | -1/Access | Evolved 2 slots: Utility x2 8633 | -1/Access | Discovered new exit (range 24) 8843 | -1/Access | Crushed by falling debris 8844 | -1/Access | System corruption reached 10% 8874 | -1/Access | Lost 4 parts (3u1w) 9023 | -1/Access | Energy Cycler disabled 9029 | -1/Access | Spotted B-99 Colossus 9071 | -1/Access | Identified exit to Surface 9071 | *** | Escaped! Last Messages --------------- 09034_ Slug penetrates Wall. 09037_ Penetrated by Slug. 09037_ Slug penetrates Wall. 09037_ Penetrated by Slug. 09039_ System corrupted: Substantial component data lost. 09040_ Penetrated by Slug. 09040_ Slug penetrates Wall. 09040_ Imp. Antigrav System destroyed. 09041_ Penetrated by Slug. 09041_ Slug penetrates Wall. 09042_ U-05 Engineer builds a Wall. 09044_ Penetrated by Slug. 09044_ Slug penetrates Wall. 09051_ Penetrated by Slug. 09059_ Adv. Targeting Computer destroyed. 09066_ C-30 ARC bursts open, deploying its payload. 09066_ S-43 Plague unfolds itself. 09069_ The Access Shell folds into the floor. 09071_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????????????? ?######## # ### | | ???????????????? ?######## # + | | ????????????????? ##"""### # ### | | ???????????????? ? ?##"Y"### # |### | | ??????????????? ##" "### # ### | | ??????????????? + # ! ### | | ??????????????? ? # # ### | | ?????????????? # # " ### | | ??????????????? # + """ ### | | ??????????????? # # """ ### | | ?????????????? # # " ### | | ????????????? # ################# | | ????????????############ ########## | | ???????????##############+##### ########## | | ???????????########## ######## ########## | | ??????????########### ######## ########## | | ??????????########### ########%%########## | | ?????????############ ########"%########## | | ?????????#############################s%########## | | ?????????############################# ########## | | ???????? ##################### ####### ########## | | ???????? # """" ssss########## | | ???????? # BB """" ####### | | ????????## BB """" ####### | | ???????? """" ####### | | ?????? """" "@ ####### | | ????? ? """" "" ####### | | ??#? ? """" ####### | | ??# ? ?### BB """" ########## | | ? # ?## BB """" """ """ ##### = | | ????? ### """" """ """ ##### = | | ?? ? ? ####################### ####### ##### | | ? ############################### ##### = = | | #?############################# ##### | | ??? ############################### ##### ! | | #######?##############################gg##### | | ##??#?################################ g##### | | ###################################### ########## | | ??###?################################ ########## | | ?#####################################g ##### | | ####?################################ #### #### | | ################# ] # #### #### | | # #### # #### ### | | # #### # ##### #### ### | | # #### !# ####### ##### ### | | # #### # ####### ##### ### | | + #### + ####### ##### ### | | + # # ! # ####### ##### ### | | # #### =# ####### + | | #### # ####### ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 45 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 1010 Cloak Strength 3 Armor Coverage 550 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 10 Particle Charging 20 Force Boost 5 Overload Amplification 100 Stasis Canceling 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Linear Gravjet | -3/Research | Scanalyzed Lrn. Terrain Scanner | -3/Research | Scanalyzed Lyr. Light Armor Plating | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Ultimate Loadout Challenges ------------ None Game ------ Seed InsulationSalvageScrap Manual? 0 Play Time 04:32:02 Cumulative 38.3 hours Start 2021.10.04 @ 13:19:14 End 2021.10.07 @ 14:23:23 Sessions 63 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 32 Adventurer 16 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 937cc9c2-827b-40d4-ada4-35847671b9c8