Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.16 @ 20:00:47 Player: NED1124 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (3) 15 Value Destroyed (100) 100 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 715 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit ECM Suite > --- WEAPON (2) ------- Beam Cannon Beam Cannon > --- INVENTORY (8) ---- Ion Engine Sensor Array Improved Terrain Scanner Improved Power Shielding Medium Laser Medium Laser Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit ECM Suite > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Ion Engine Sensor Array Improved Terrain Scanner Medium Laser Medium Laser Ion Cannon Ion Cannon [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 11 | 6 1 3 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 . 2 . Energy Gun . | . . . . Energy Cannon 2 | . . 2 . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 4 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 4 | . . 4 . To Critical Strikes . | . . . . Average Backups 5 | 1 3 4 7 Power . | . 1 1 1 Propulsion . | . . . . Utility 1 | . . . 2 Weapon 3 | . 2 3 3 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power . | . . . . Propulsion . | . . . . Utility 3 | . . . 3 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 85 | . 94 91 81 Engine 14 | . 14 14 14 Leg 16 | . 27 21 10 Device 12 | . 9 14 14 Storage 14 | . 14 14 14 Energy Cannon 17 | . . 3 28 Ballistic Gun 9 | . 27 22 . Peak Build Rating 8 | 6 7 7 8 Average Rating 6 | 4 6 6 7 On Entrance 4 | . 6 7 5 Naked Turns . | . . . . Heaviest Build 18 | 13 15 18 18 Greatest Support 20 | 20 20 20 13 Greatest Overweight (x) 5 | 3 1 5 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 2 5 5 8 Average Carried 5 | 1 3 4 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 5 3 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 364 | 260 10 34 60 Remotely . | . . . . Salvage Created 121 | . . 12 109 Parts 13 | . . 2 11 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . 8 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 3 | . . 1 2 Guns 1 | . . 1 . Cannons 2 | . . . 2 Classes Destroyed 2 | . . 1 1 Swarmer 1 | . . 1 . Sentry 2 | . . . 2 Best Kill Streak 1 | . . 1 1 Combat Bots Only 1 | . . 1 1 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 216 | . . 167 49 Missed 80 | . . 63 17 Hits 136 | . . 104 32 Projectile 136 | . . 104 32 Critical Strikes 3 | . . 1 2 Damage Taken 911 | . . 600 311 Core 260 | . . 170 90 Absorbed by Shields . | . . . . Ignored by Resistances 296 | . . 206 90 Core Remaining (%) 100 | 100 . . . Volleys Fired 23 | . 3 15 5 Largest 2 | . 2 2 2 Hottest 120 | . 40 120 120 Shots Fired 38 | . 6 22 10 Gun 26 | . 6 20 . Cannon 12 | . . 2 10 Launcher . | . . . . Special . | . . . . Kinetic 26 | . 6 20 . Thermal 12 | . . 2 10 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . . 8 11 Robot Miss Streak 2 | . . 2 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 25 | . . 18 7 Core Hits 6 | . . 2 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 322 | . 26 174 122 Guns 165 | . 26 139 . Cannons 157 | . . 35 122 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 165 | . 26 139 . Thermal 157 | . . 35 122 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 198 | . . 18 198 Average Temperature 83 | . . 18 87 Received Heat Transfer 588 | . . 498 90 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 333 | . . 74 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 20 | . . . 20 Initial . | . . . . Average . | . . . . Influence Increases 60 | . . 20 40 Destroy 0b10 Robot/C 60 | . . 20 40 Influence Decreases 60 | . . 20 40 Time Decay 50 | . . 10 40 Lost Part 10 | . . 10 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 114 | . 1 107 6 Peak Tracking Total 6 | . 1 6 4 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 4 | . 3 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 5 . 1 Successful 4 | . 3 . 1 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Record 1 | . . . 1 Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 1459 | . 308 143 1008 ECM 1459 | . 308 143 1008 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 1680 | 79 450 143 1008 Spaces Moved 963 | 57 360 80 466 Core 112 | 13 . 7 92 Treads . | . . . . Legs 851 | 44 360 73 374 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 165 | 120 120 134 211 Slowest Speed 300 | 200 190 300 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 27 8 67 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 1009 | 65 370 97 477 Wait . | . . . . Move 960 | 56 359 79 466 Hop . | . . . . Pick Up 12 | 3 4 . 5 Fast Attach 9 | 5 3 . 1 Attach 4 | 1 1 2 . Detach . | . . . . Swap 1 | . . 1 . Drop . | . . . . Fire 23 | . 3 15 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Min / [*Sub]) -10/Subcaves (discovered 2 exits: *Rec / [*Scr]) -8/Recycling History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 357 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Discovered new exit (range 11) 530 | -10/Materials | Entered Subcaves 531 | -10/Subcaves | Approached by a straggling Scientist 607 | -10/Subcaves | Discovered new exit (range 12) 621 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 649 | -10/Subcaves | Core integrity fell below 50% 673 | -10/Subcaves | Entered Recycling 674 | -8/Recycling | Met a Zionite searching for Scraptown 682 | -8/Recycling | Lost 4 parts (2n2w) 1359 | -8/Recycling | Scanned before Scraplab entrance 1581 | -8/Recycling | Core integrity fell below 20% 1681 | -8/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. 01569_ Y-45 Defender springs to life. 01580_ Y-45 Defender destroyed. 01586_ R-06 Scavenger collects Imp. Ion Engine. 01590_ R-06 Scavenger collects Heat Sink. 01593_ R-06 Scavenger collects Beam Rifle. 01625_ R-06 Scavenger inserts Heat Sink into recycling unit. 01630_ Connecting with Recycling Unit... 01657_ S-10 Pest springs to life. 01658_ Y-45 Defender springs to life. 01658_ P-60 Hacker springs to life. 01659_ G-47 Trooper springs to life. 01675_ P-60 Hacker resets S-10 Pest, system corruption cleaned. 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