Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.22 @ 18:19:38 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (2310)     2310
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (111)                111
              TOTAL SCORE: 3606

 Bonus
-------
High Alert Combat Kills    111

 Cogmind 
---------
Core Integrity             548/600
Matter                     281/300
Energy                     194/195
System Corruption          2%
Temperature                Cool (3)
Movement                   Flying (29)
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (2+3) ------
       Light Ion Engine
   Makeshift Power Source
>            --- PROPULSION (3) ---
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
>            --- UTILITY (4) ------
             Salvage Targeting Computer
             Salvage Targeting Computer
             Salvage Targeting Computer
             Power Bank
>            --- WEAPON (2) -------
  Subdweller Laser
  Subdweller Beam Cannon
>            --- INVENTORY (2) ----
  Subdweller Laser
             Plasma Cutter

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
   Makeshift Power Source
>            --- PROPULSION -------
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
>            --- UTILITY ----------
             Salvage Targeting Computer
             Salvage Targeting Computer
             Salvage Targeting Computer
             Power Bank
>            --- WEAPON -----------
  Subdweller Laser
  Subdweller Beam Cannon
>            --- INVENTORY --------
  Subdweller Laser
             Plasma Cutter
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Salvage Targeting Computer
  Device                   Particle Charger
  Processor                Salvage Targeting Computer
  Protection               Power Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Special Weapon           Flamer

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              7    | 4   3   .   .   .   
  Power                    1    | 1   .   .   .   .   
  Propulsion               2    | 1   1   .   .   .   
  Utility                  3    | 1   2   .   .   .   
  Weapon                   1    | 1   .   .   .   .   
Parts Attached             35   | 6   12  1   8   8   
  Power                    3    | 2   .   .   1   .   
    Engine                 3    | 2   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   4   .   .   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 12   | .   4   .   .   8   
  Utility                  8    | .   6   1   1   .   
    Device                 3    | .   1   1   1   .   
    Storage                .    | .   .   .   .   .   
    Processor              3    | .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   .   6   .   
    Energy Gun             7    | 2   2   .   3   .   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      2    | .   .   2   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 94  78  
  Engine                   18   | .   21  18  17  14  
  Flight                   26   | .   27  27  26  21  
  Device                   7    | .   4   7   8   7   
  Processor                21   | .   9   27  26  21  
  Protection               2    | .   10  1   .   .   
  Energy Gun               15   | .   21  18  12  7   
  Energy Cannon            1    | .   .   .   1   7   
Peak Build Rating          33   | 6   16  18  27  33  
  Average Rating           17   | 4   11  17  18  32  
  On Entrance              13   | .   6   16  18  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 11  15  17  23  22  
  Greatest Support         30   | 26  26  17  27  30  
  Greatest Overweight (x)  1    | .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 2    | .   1   1   2   2   
  Average Capacity         1    | .   .   1   1   2   
  Most Carried             2    | .   1   1   2   2   
  Average Carried          1    | .   .   1   1   2   
  Final Capacity           2    | .   1   1   2   2   
  Final Carried            2    | .   1   1   2   2   

 Class Distribution 
--------------------
 49% | Mutant
 42% | Scavenger-Mutant
  8% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
         Sprinter | -7/Recycling

 Resources                      | -11 -10 -10 -10 -7  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           605  | 138 242 15  149 61  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2133 | .   586 310 878 359 
  Parts                    173  | .   56  23  82  12  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   22  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  65   | .   23  11  27  4   
  Guns                     59   | .   22  11  25  1   
  Cannons                  4    | .   .   .   2   2   
Classes Destroyed          9    | .   4   2   2   1   
  Worker                   1    | .   .   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  15   | .   3   6   6   .   
  Grunt                    26   | .   20  3   2   1   
  Sentry                   3    | .   .   .   .   3   
  Demolisher               2    | .   .   2   .   .   
  Subdweller               19   | .   .   .   19  .   
Best Kill Streak           8    | .   6   8   5   1   
  Combat Bots Only         7    | .   6   7   5   1   
Max Kills in Single Turn   2    | .   2   2   2   1   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        295  | .    57   26   131  81   
  Missed                   119  | .    18   10   61   30   
Damage Taken               1844 | .    346  283  930  285  
  Core                     1496 | .    273  235  748  240  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       1082 | .    196  157  590  139  
  Redirected to Shielding  9    | .    9    .    .    .    
  Ignored by Resistances   539  | .    108  80   248  103  
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              195  | .    60   17   104  14   
  Largest                  2    | .    2    2    2    2    
  Hottest                  160  | .    112  112  160  140  
Shots Fired                342  | .    120  35   159  28   
  Gun                      308  | .    120  35   139  14   
  Cannon                   33   | .    .    .    19   14   
  Launcher                 .    | .    .    .    .    .    
  Special                  1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  342  | .    120  35   159  28   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         50   | .    37   25   37   50   
  Robot Miss Streak        2    | .    2    2    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    2    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           261  | .    96   28   112  25   
  Core Hits                108  | .    43   15   42   8    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         17   | .    7    1    8    1    
    Burn                   14   | .    7    1    6    .    
    Meltdown               1    | .    .    .    .    1    
    Destroy                2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4544 | .    1236 478  2232 598  
  Guns                     3962 | .    1236 478  1983 265  
  Cannons                  582  | .    .    .    249  333  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  4544 | .    1236 478  2232 598  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    2    
  Average Corruption       2    | .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  36   | .    .    7    26   3    
    Message Errors         8    | .    .    1    6    1    
    Matter Fused           10   | .    .    2    8    .    
    Heat Flow Errors       5    | .    .    2    3    .    
    Energy Discharges      3    | .    .    1    2    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    1    1    
    Misfires               2    | .    .    1    1    .    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        349  | .    349  240  138  9    
  Average Temperature      96   | .    99   122  78   7    
  Received Heat Transfer   594  | .    228  33   225  108  
  Effects                  1    | .    1    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    1    .    .    1    
  Combat Hostiles          2    | .    1    .    .    1    
  Parts Melted             22   | .    10   2    8    2    
  Heat Transferred         9746 | .    3722 1147 4108 769  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             618  | .   618 532 .   287 
  Initial                  203  | .   .   203 .   20  
  Average                  310  | .   319 405 .   163 
Maximum Alert Level        2    | .   2   2   .   1   
  Low Security (%)         27   | 100 30  .   .   56  
  Level 1                  37   | .   32  45  .   43  
  Level 2                  34   | .   36  54  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   7   1   .   .   
  Investigation            8    | .   7   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | .   26  23  33  2   
  Peak Tracking Total      16   | .   6   16  6   1   
  Tactical Retreats        5    | .   2   2   1   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          2    | .   .   1   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          16   | .   8   2   .   6   
  Terminals                7    | .   6   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   6   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   13  3   .   8   
  Successful               19   | .   11  2   .   6   
  Failed                   5    | .   2   1   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   23   | .   13  2   .   8   
  Terminals                11   | .   9   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          12   | .   4   .   .   8   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   
  Robot Analysis           3    | .   3   .   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         15   | .   8   1   .   6   
  Terminals                7    | .   6   1   .   .   
    Botnet                 1    | .   1   .   .   .   
    Sabotage               6    | .   5   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   6   
    Tunnel                 8    | .   2   .   .   6   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   1   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               17   | .   .   .   17  .   
  Total Damage             295  | .   .   .   295 .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               2399 | 35   624  378  1154 208  
Spaces Moved               4427 | 30   916  762  2232 487  
  Core                     2    | 2    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   93   | 28   65   .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   4332 | .    851  762  2232 487  
  Fastest Speed            29   | 50   34   34   34   29   
  Average Speed            34   | 87   38   34   34   29   
  Slowest Speed            117  | 90   117  34   34   34   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            32   | .    18   11   .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       76   | 3    97   95   94   94   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     8    | .    2    .    .    6    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             14   | .    .    2    12   .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          5    | .    .    .    3    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    3    2    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      4897 | 35   1048 834  2459 521  
  Wait                     172  | .    53   62   54   3    
  Move                     4361 | 29   880  739  2231 482  
  Hop                      30   | .    17   11   .    2    
  Pick Up                  2    | .    1    .    1    .    
  Fast Attach              13   | 6    5    .    2    .    
  Attach                   .    | .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     22   | .    7    1    6    8    
  Drop                     7    | .    3    .    1    3    
  Fire                     195  | .    60   17   104  14   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            95   | .    22   4    60   9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Upgraded with Power slot (x1)
    2 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    2 | -11/Scrapyard | Upgraded with Utility slot (x1)
    2 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   19 | -11/Scrapyard | Discovered new exit (range 15)
   36 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Upgraded with Propulsion slot (x1)
  151 | -10/Materials | Discovered new exit (range 10)
  210 | -10/Materials | Discovered new exit (range 6)
  272 | -10/Materials | Discovered new exit (range 16)
  321 | -10/Materials | Discovered new exit (range 8)
  349 | -10/Materials | Reached level 2
  401 | -10/Materials | Build established: Scavenger-Mutant
  404 | -10/Materials | Upgraded with Utility slot (x1)
  531 | -10/Materials | Reached level 3
  560 | -10/Materials | Upgraded with Utility slot (x1)
  660 | -10/Materials | Entered Mines
  684 | -10/Mines     | Assembled infested the area
  714 | -10/Mines     | Build established: Mutant
  717 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  737 | -10/Mines     | Learned 4 Materials zone layouts
  798 | -10/Mines     | Reached level 4
  856 | -10/Mines     | Discovered new exit (range 11)
  878 | -10/Mines     | Learned Materials emergency access door positions
  895 | -10/Mines     | Destroyed 7 combat bots
  931 | -10/Mines     | Discovered new exit (range 5)
  934 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  977 | -10/Mines     | Discovered new exit (range 4)
 1038 | -10/Mines     | Entered Subcaves
 1038 | -10/Subcaves  | Accompanied by 1 ally
 1040 | -10/Subcaves  | Reached level 5
 1040 | -10/Subcaves  | Identified exit to Recycling
 1098 | -10/Subcaves  | Disturbed a concealed Subdweller
 1149 | -10/Subcaves  | Discovered new exit (range 11)
 1205 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1276 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hacking Suite
 1281 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1362 | -10/Subcaves  | Discovered new exit (range 9)
 1516 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1517 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 1675 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1799 | -10/Subcaves  | Build established: Scavenger-Mutant
 1827 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1889 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1996 | -10/Subcaves  | Disturbed a concealed Subdweller
 1999 | -10/Subcaves  | Disturbed a concealed Subdweller
 2122 | -10/Subcaves  | Visited 4L-MR0's lab
 2127 | -10/Subcaves  | Found Prototype Device
 2127 | -10/Subcaves  | Identified Power Bank
 2128 | -10/Subcaves  | Attached Power Bank, gained temporary slots: Power x3
 2192 | -10/Subcaves  | Entered Recycling
 2194 | -7/Recycling  | Reached level 6
 2194 | -7/Recycling  | Reached level 7
 2194 | -7/Recycling  | Reached level 8
 2293 | -7/Recycling  | Reached level 9
 2298 | -7/Recycling  | Discovered new exit (range 15)
 2392 | -7/Recycling  | Scanned before Scraplab entrance
 2400 | -7/Recycling  | Self-destructed

 Last Messages 
---------------
DISCOVERED[-3/Quarantine]
02326_ R-06 Scavenger collects Imp. Heat Sink.
02329_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-5/Archives]
02330_ R-06 Scavenger collects Flak Gun.
02339_ G-47 Trooper destroyed. <x2>
02347_ Acquired 61 matter.
02392_ LOCAL NARROWCAST: You may approach the
  wall.
02392_ The wall retracts into the floor.
IY-7WQ(j): Strange, I checked the recommendation
  list not long ago and didn't see anyone like
  you on it.
Who recommended you? Anyway, the system is
  always right, go on in.
Not my problem as long as you don't touch
  anything in here.
Just really don't mess with anything in there.
  Then it'll be my problem, and yours.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????######??????????    |
| ???????????????????????????????#    #??????????    |
| ???????????????????????????????#    #??????????    |
| ?????????????????###############    #### #?????    |
| ?????????????????#     "T" #   +          #????    |
| ##???????????????#         # ###    ##### #????    |
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|  #???????????????# """ """ + #?#    #??????????    |
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| ####     #??????????###   #????????????????????    |
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|          #???????????##   #####????????????????    |
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|          #      """"" +   + """  #?????????????    |
|          #       """  #   # """  #?????????????    |
|   """    #            #   # """  #?????????????    |
|   """    #        " " #   #      #?????????????    |
|   """    #        "Y" #   ########?????????????    |
|   """    #        """ #   #????????????????????    |
|   """    #            #   #????????????????????    |
|          ##############   #????????????????????    |
|          """#?????????#   #????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          20
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Utility Shielding          33
Evasion (%)                64
Particle Charging          15
Salvage Targeting          3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -7   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  
Levels Raised              8     | .    2    1    1    4    
  XP Earned                16876 | 4000 3574 1901 1764 5637 
  XP Spent                 9110  | 2000 4010 900  2200 .    
Upgrades                   22    | 4    13   2    3    .    
  Power Slot               1     | 1    .    .    .    .    
  Propulsion Slot          2     | 1    1    .    .    .    
  Utility Slot             3     | 1    2    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    
  Heat Dissipation         8     | .    8    .    .    .    
  Mass Support             3     | .    1    .    2    .    
  Inventory Capacity       2     | .    1    .    1    .    
  Ranged Accuracy          2     | .    .    2    .    .    
Protomatter Created        1159  | .    534  41   515  69   
  Integrity Restored       1752  | .    337  78   1130 207  
    Core                   1444  | .    262  78   897  207  
    Parts                  308   | .    75   .    233  .    
Protomatter Decayed        572   | .    348  3    221  .    

 Game 
------
Seed              ImpactReflectiveDoomcannon
  Manual?         0
Play Time         00:31:56
  Cumulative      175.1 hours
  Start           2024.10.22 @ 17:44:47
  End             2024.10.22 @ 18:19:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          89
  Rogue           0
  Adventurer      89
  Explorer        0
Win Type          -
  Total           7
  Types           2/1/2/2/0/0/0/0/0
Lore%             71
Gallery%          64
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc2d9ff2-684e-4993-bbed-7d279c9b3f79