Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 17:52:47 Player: CanadianCogs Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1030) 1030 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 3976 Bonus ------- Follower Combat Kills 296 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 51/275 System Corruption 8% Temperature Cool (87) Movement Walking (200) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Particle Charger > --- WEAPON (4) ------- Particle Gun Particle Gun Particle Gun Hammer > --- INVENTORY (5) ---- Improved Ion Engine Carbon-fiber Leg Improved Terrain Scan Processor Melee Analysis Suite Beam Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Light Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Titanium Leg Improved Terrain Scan Processor Autogun Hammer [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Protection Light Armor Plating Weapon Hammer Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . 2 . Weapon 2 | . . . 2 . . . Parts Attached 53 | 5 2 4 11 10 20 1 Power 8 | 1 . 1 1 3 2 . Engine 8 | 1 . 1 1 3 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 2 2 5 . Treads 3 | . . . . 1 2 . Leg 6 | . . . 2 1 3 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | . . . 2 3 5 . Device 7 | . . . 1 2 4 . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 24 | 2 2 3 6 2 8 1 Energy Gun 5 | . . . 1 . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . Ballistic Cannon 2 | . . . . . 2 . Launcher 7 | . 2 3 2 . . . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . 3 1 1 1 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 4 | . . . . 4 . . Parts Lost 18 | . . 2 . 8 8 . Power 1 | . . . . . 1 . Propulsion 4 | . . 1 . 2 1 . Utility 5 | . . . . 3 2 . Weapon 8 | . . 1 . 3 4 . Highest Loss Streak 8 | . . 2 . 5 8 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 71 | . 68 57 80 72 72 95 Engine 11 | . 14 14 11 10 8 9 Treads 2 | . . . . 5 2 . Leg 7 | . . . 16 7 10 16 Wheel 5 | . 28 14 2 . . . Device 6 | . . . 4 6 16 27 Protection 4 | . . . 1 8 8 6 Energy Gun 3 | . . . . . 15 35 Launcher 14 | . 25 28 21 7 . . Impact Weapon 11 | . . . 22 20 5 . Slashing Weapon 2 | . . . . 5 2 . Naked Turns 20 | . . . . . 20 . Heaviest Build 29 | 9 11 11 24 24 29 29 Greatest Support 40 | 32 32 32 20 20 40 34 Greatest Overweight (x) 3 | . . . 1 3 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 3 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 5 5 Class Distribution -------------------- 86% | Mutant 7% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1012 | 250 . 190 120 125 274 53 Remotely . | . . . . . . . Salvage Created 1172 | . . 68 217 457 356 74 Parts 63 | . . 13 8 16 23 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 35 | . . 8 5 9 10 3 Melee 12 | . . . 3 6 3 . Guns 7 | . . . . . 4 3 Cannons 2 | . . . . . 2 . AOE 8 | . . 8 . . . . Classes Destroyed 9 | . . 3 2 2 1 1 Recycler 2 | . . . . 2 . . Operator 1 | . . . 1 . . . Swarmer 13 | . . 6 . 3 4 . Cutter 2 | . . . . . . 2 Grunt 12 | . . 1 3 3 4 1 Brawler 1 | . . . . . 1 . Protector 1 | . . . . 1 . . Sentry 5 | . . . 2 2 1 . Demolisher 1 | . . 1 . . . . Best Kill Streak 6 | . . 6 3 3 4 3 Combat Bots Only 6 | . . 6 3 3 4 3 Max Kills in Single Turn 2 | . . 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 241 | . . 12 42 72 93 22 Missed 54 | . . 3 11 12 22 6 Damage Taken 2746 | . . 268 278 783 1104 313 Core 857 | . . 61 48 186 494 68 Absorbed by Shields 201 | . . . 102 99 . . Redirected to Shielding 47 | . . . . 16 31 . Core Remaining (%) 72 | 100 . 75 . 41 . . Volleys Fired 33 | . . 7 1 . 17 8 Largest 4 | . . 2 2 . 4 4 Hottest 251 | . . 60 60 . 251 251 Shots Fired 78 | . . 14 2 . 35 27 Gun 51 | . . . . . 24 27 Cannon 11 | . . . . . 11 . Launcher 16 | . . 14 2 . . . Special . | . . . . . . . Kinetic 16 | . . . . . 16 . Thermal 46 | . . . . . 19 27 Explosive 16 | . . 14 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . . 3 3 . 10 3 Robot Miss Streak 3 | . . 1 1 . 3 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 117 | . . 7 18 48 30 14 Core Hits 46 | . . 13 2 10 15 6 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 6 | . . . 2 4 . . Critical Strikes 11 | . . . 2 5 2 2 Burn 3 | . . . . . 1 2 Destroy 1 | . . . . . 1 . Smash 7 | . . . 2 5 . . Melee Attacks 92 | . . . 20 54 18 . Impact 51 | . . . 20 30 1 . Slashing 41 | . . . . 24 17 . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 1 3 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks 11 | . . . 3 7 1 . Damage Inflicted 2865 | . . 369 502 1120 578 296 Guns 486 | . . . . . 190 296 Cannons 61 | . . . . . 61 . Explosions 420 | . . 369 51 . . . Melee 1862 | . . . 451 1120 291 . Ramming 36 | . . . . . 36 . Kinetic 90 | . . . . . 90 . Thermal 457 | . . . . . 161 296 Explosive 420 | . . 369 51 . . . Electromagnetic . | . . . . . . . Impact 1088 | . . . 451 622 15 . Slashing 774 | . . . . 498 276 . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 4 8 8 Average Corruption 5 | . . . . 4 7 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . 11 15 4 Message Errors 7 | . . . . 2 5 . Matter Fused 9 | . . . . 4 4 1 Heat Flow Errors 5 | . . . . 2 2 1 Energy Discharges 3 | . . . . 1 1 1 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 1 1 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 246 | . . . 104 122 20 . Projectiles . | . . . . . . . Explosions 11 | . . . 11 . . . Melee 235 | . . . 93 122 20 . Knockbacks 3 | . . . . 1 2 . Impact 1 | . . . . 1 . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . 81 . . 14 . Shots 3 | . . 3 . . . . Rammed 11 | . . . . . 11 . Targets Rammed 11 | . . . . . 11 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 426 | . . 9 . 256 231 426 Average Temperature 144 | . . 9 . 102 118 200 Received Heat Transfer 1210 | . . 9 134 347 639 81 Effects 2 | . . . . . 1 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . 3 8 . . Impact Corruptions 16 | . . . 7 9 . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . . . . . 3 2 Heat Transferred 1258 | . . . . . 481 777 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 397 | . . 245 397 244 213 81 Initial 154 | . . . 31 154 6 11 Average 137 | . . 90 281 144 69 22 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 67 | 100 100 83 15 66 97 100 Level 1 32 | . . 16 84 33 2 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 6 1 3 . Investigation 10 | . 1 . 6 . 3 . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 1 25 15 11 15 5 Peak Tracking Total 13 | . 1 13 5 5 4 5 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 13 | . 1 1 6 . 5 . Terminals 9 | . 1 1 3 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 52 | . 2 4 24 . 22 . Successful 29 | . . 3 18 . 8 . Failed 23 | . 2 1 6 . 14 . Catastrophic 5 | . 2 1 . . 2 . Database Lockouts . | . . . . . . . Manual 32 | . 2 4 14 . 12 . Terminals 39 | . 2 4 16 . 17 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access 5 | . . . . . 5 . Terminal Hacks 8 | . . . 5 . 3 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Zone Layout 3 | . . . 1 . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 16 | . . 3 10 . 3 . Terminals 11 | . . 3 6 . 2 . Track 3 | . . 1 2 . . . Botnet 4 | . . 1 2 . 1 . Disrupt 3 | . . 1 1 . 1 . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers 3 | . . . 3 . . . Researchers 1 | . . . 1 . . . Extract 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Broadcast 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 4 . 5 . Full Trace Events 9 | . 1 1 2 . 5 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . 1 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 4 | . . 3 . 1 . . Largest Group 3 | . . 3 2 1 . . Highest-Rated Group 40 | . . 40 32 31 . . Highest-Rated Ally 31 | . . 16 16 31 . . Total Orders . | . . . . . . . Ally Attacks 54 | . . 14 32 8 . . Total Damage 751 | . . 190 398 163 . . Kills 14 | . . 2 9 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 3028 | 39 101 783 650 865 490 100 Spaces Moved 1814 | 33 86 656 342 420 223 54 Core 107 | 8 . . . 89 10 . Treads 231 | . . . . 199 32 . Legs 596 | . . . 229 132 181 54 Wheels 880 | 25 86 656 113 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 50 50 130 Average Speed 124 | 87 100 100 137 152 133 132 Slowest Speed 200 | 100 100 100 190 200 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 23 98 37 61 19 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 105 | . . 92 9 . 4 . Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 101 | . . 92 9 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 2375 | 43 102 770 490 555 352 63 Wait 316 | . 5 97 106 70 38 . Move 1809 | 32 85 655 341 419 223 54 Hop . | . . . . . . . Pick Up 47 | 6 7 3 8 4 19 . Fast Attach 9 | . . . 2 5 2 . Attach 32 | 5 2 1 7 3 14 . Detach 2 | . . . 1 1 . . Swap 12 | . . 3 2 2 4 1 Drop 24 | . 3 4 5 5 7 . Fire 33 | . . 7 1 . 17 8 Melee 80 | . . . 17 46 17 . Ram 11 | . . . . . 11 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 7) 141 | -10/Materials | Entered Mines 142 | -10/Mines | Assembled infested the area 147 | -10/Mines | Assisted by a Guerilla fighting off Assembled 239 | -10/Mines | Discovered new exit (range 6) 254 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 315 | -10/Mines | Build established: Mutant 353 | -10/Mines | Learned location of 1 exit from Materials 408 | -10/Mines | Discovered new exit (range 8) 651 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 697 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 924 | -10/Mines | Entered Materials 924 | -9/Materials | Accompanied by 2 allies 924 | -9/Materials | Evolved 2 slots: Weapon x2 925 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Met 8R-AWN 1574 | -9/Materials | Entered Mines 1902 | -9/Mines | Lost 5 parts (2n1u2w) 2041 | -9/Mines | Met a Derelict testing a Signal Generator 2238 | -9/Mines | Discovered new exit (range 10) 2340 | -9/Mines | Core integrity fell below 50% 2385 | -9/Mines | Discovered new exit (range 13) 2439 | -9/Mines | Entered Materials 2439 | -8/Materials | Evolved 2 slots: Utility x2 2571 | -8/Materials | Core integrity fell below 50% 2593 | -8/Materials | Core integrity fell below 20% 2629 | -8/Materials | Lost 8 parts (1p1n2u4w) 2898 | -8/Materials | Discovered new exit (range 15) 2929 | -8/Materials | Identified exit to Garrison 2929 | -8/Materials | Entered Garrison 2994 | -8/Garrison | Triggered checkpoint 3029 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02943_ System corrupted: Heat flow error (+260). 02973_ System corrupted: Matter fused (-5). 02993_ Knocked back. 02998_ Lgt. Armor Plating severed. 02999_ System corrupted: Energy discharge (-88). 03001_ C-17 Slicer suffers critical hit (Burn). 03006_ Titanium Leg severed. 03008_ C-17 Slicer destroyed. 03008_ Switching to secondary target: G-47 Trooper. 03011_ System corrupted: Beam Rifle failed to cycle. 03011_ C-17 Slicer destroyed. 03018_ Power failure, Deuterium Engine shutdown. 03019_ G-47 Trooper heat spikes uncontrollably. 03019_ G-47 Trooper overheating. 03020_ Acquired 21 matter. 03020_ G-47 Trooper overheating. 03022_ Aluminum Leg melted. 03022_ Lgt. Nuclear Core melted. 03022_ G-47 Trooper destroyed. 03023_ Acquired 32 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #######????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #### #????????? | | ??????????????????????????????# #??# #????????? | | ??????????????????????????????# #??# "????????? | | ????????????????????????? ????# #??# "????????? | | ????????????????????????? ????# #??# "????????? | | ????????????????????????? ????# #??# #????????? | | ????????????????????????? ????# #??# #????????? | | ????????????????????????? ????# #??# #????????? | | ????????????????????????? ????# #??# #????????? | | ????????????????????????? ????# #??? #????????? | | ????????????????????????# #???# #??? ????????? | | ????????????????????????# #???# #??? ????????? | | ????????????????????????# #???# ^#??? ????????? | | ???????????????????????? ???# #??? #????????? | | ????????????????????????# #???# #???##?????????? | | ????????????????????????# #???# #??????????????? | | ?????????######""""###### ##### #??????????????? | | ???????? [ #??????????????? | | ???????? g=%= #??????????????? | | ???????? g@=! #??????????????? | | ?????????# ## ## g###########??????????????? | | ??????????????# ???# #????????????????????????? | | ??????????????????? "????????????????????????? | | ????????????????? "????????????????????????? | | ??????????????? "????????????????????????? | | ?????????????? "????????????????????????? | | ?????????????## ## #????????????????????????? | | ??????????????# ?# #????????????????????????? | | ????????????? ?? ?????????????????????????? | | ????????????? ?? ?????????????????????????? | | ???????????? ??? ?????????????????????????? | | ??????????????#"???#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Bore Cannon | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Extracted Mace | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed StealthRainbowInterpreter Manual? 0 Play Time 00:39:25 Cumulative 15.6 hours Start 2024.04.14 @ 17:11:01 End 2024.04.14 @ 17:52:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb308276-994a-4b25-b834-a676f7a12b7a