Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 01:29:38

Player: hydronio

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (767)      767
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1512

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     247/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
     Reinforced Deuterium Engine
  High-capacity Storage Unit
                Visual Processing Unit
                Sensor Array
                Shield Generator
                Hacking Suite
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Assault Rifle

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
      Medium Storage Unit
             Visual Processing Unit
>            --- WEAPON -----------
       Light EM Pulse Cannon
       Light Cannon
>            --- INVENTORY --------
       Light Nuclear Core
  Reinforced Deuterium Engine
       Light Treads
             Visual Processing Unit
             Sensor Array
             Shield Generator
             Hacking Suite
       Light EM Pulse Cannon
       Light EM Pulse Cannon
             Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   11  9   2   
  Power                    4    | 1   1   2   .   
    Engine                 3    | 1   1   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   1   5   1   
    Treads                 7    | 2   1   3   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  6    | 1   2   2   1   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   1   1   1   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   7   .   .   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          3    | .   3   .   .   
    Ballistic Gun          3    | 1   2   .   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          3    | .   1   1   1   
    System Corruption      9    | .   1   5   3   
Parts Lost                 5    | .   1   2   2   
  Power                    2    | .   .   2   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   94  98  99  
  Engine                   11   | .   14  7   14  
  Core                     1    | .   .   5   .   
  Treads                   26   | .   28  22  28  
  Flight                   1    | .   .   5   .   
  Storage                  13   | .   14  13  14  
  Processor                12   | .   9   14  14  
  Energy Gun               1    | .   4   .   .   
  Energy Cannon            12   | .   10  14  13  
  Ballistic Gun            4    | .   11  .   .   
  Ballistic Cannon         8    | .   .   14  14  
Peak Build Rating          15   | 6   11  14  15  
  Average Rating           11   | 4   8   11  14  
  On Entrance              7    | .   6   10  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 13  22  26  56  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   1   5   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  
  Average Capacity         11   | 6   9   9   16  
  Most Carried             11   | 3   10  10  11  
  Average Carried          8    | 1   7   8   10  
  Final Capacity           20   | 8   10  10  20  
  Final Carried            10   | 1   10  9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           684  | 244 240 200 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            890  | .   683 207 .   
  Parts                    56   | .   43  13  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  22   | .   14  8   .   
  Guns                     7    | .   7   .   .   
  Cannons                  10   | .   3   7   .   
  AOE                      5    | .   4   1   .   
Classes Destroyed          8    | .   6   2   .   
  Builder                  1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  8    | .   3   5   .   
  Grunt                    13   | .   11  2   .   
  Demolisher               1    | .   .   1   .   
Best Kill Streak           5    | .   5   3   .   
  Combat Bots Only         4    | .   4   3   .   
Max Kills in Single Turn   3    | .   3   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        102  | .    55   32   15   
  Missed                   20   | .    13   5    2    
Damage Taken               1130 | .    419  344  367  
  Core                     279  | .    73   80   126  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              65   | .    48   17   .    
  Largest                  2    | .    2    2    .    
  Hottest                  112  | .    112  91   .    
Shots Fired                115  | .    80   34   1    
  Gun                      51   | .    51   .    .    
  Cannon                   64   | .    29   34   1    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  55   | .    37   18   .    
  Thermal                  14   | .    14   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          46   | .    29   16   1    
  Robot Hit Streak         10   | .    10   6    .    
  Robot Miss Streak        8    | .    8    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           68   | .    49   19   .    
  Core Hits                40   | .    27   13   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1694 | .    1272 422  .    
  Guns                     372  | .    372  .    .    
  Cannons                  876  | .    501  375  .    
  Explosions               434  | .    399  35   .    
  Melee                    .    | .    .    .    .    
  Ramming                  12   | .    .    12   .    
  Kinetic                  381  | .    256  125  .    
  Thermal                  506  | .    471  35   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          795  | .    545  250  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    5    10   11   
  Average Corruption       8    | .    4    8    10   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  58   | .    8    29   21   
    Message Errors         15   | .    .    11   4    
    Matter Fused           14   | .    2    7    5    
    Heat Flow Errors       6    | .    2    2    2    
    Energy Discharges      7    | .    2    3    2    
    Parts Rejected         1    | .    1    .    .    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      5    | .    1    .    4    
    Data Loss (major)      3    | .    .    2    1    
    Misfires               2    | .    .    1    1    
    Alerts                 3    | .    .    2    1    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            47   | .    47   .    .    
  Projectiles              16   | .    16   .    .    
  Explosions               31   | .    31   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      22   | .    19   3    .    
  Shots                    1    | .    1    .    .    
  Rammed                   2    | .    .    2    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        253  | .    222  205  253  
  Average Temperature      66   | .    59   69   97   
  Received Heat Transfer   213  | .    123  90   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    5    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         725  | .    675  50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    3    1    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             328  | .   328 251 .   
  Initial                  83   | .   .   83  .   
  Average                  147  | .   158 147 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         70   | 100 64  76  .   
  Level 1                  29   | .   35  23  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   22  8   1   
  Peak Tracking Total      11   | .   5   3   11  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          10   | .   8   1   1   
  Max in Single Turn       4    | .   4   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   4   .   .   
  Successful               2    | .   2   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           1    | .   1   .   .   
  Surveillance Status      1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               2465 | 74   1019 771  601  
Spaces Moved               1155 | 43   416  411  285  
  Core                     6    | 6    .    .    .    
  Treads                   1078 | 37   416  340  285  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   71   | .    .    71   .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            180  | 144  178  167  208  
  Slowest Speed            440  | 160  240  440  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       54   | 3    71   75   68   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          32   | .    29   3    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      32   | .    29   3    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1420 | 55  612 460 293 
  Wait                     112  | .   112 .   .   
  Move                     1152 | 42  415 410 285 
  Hop                      .    | .   .   .   .   
  Pick Up                  44   | 7   19  14  4   
  Fast Attach              .    | .   .   .   .   
  Attach                   18   | 6   5   6   1   
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   6   3   1   
  Drop                     17   | .   7   8   2   
  Fire                     65   | .   48  17  .   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  721 | -10/Materials | Discovered new exit (range 7)
 1094 | -10/Materials | Entered Mines
 1133 | -10/Mines     | Met a Derelict bent on vengeance
 1162 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1164 | -10/Mines     | Discovered new exit (range 5)
 1193 | -10/Mines     | Identified exit to Exiles
 1301 | -10/Mines     | Core integrity fell below 50%
 1335 | -10/Mines     | System corruption reached 10%
 1575 | -10/Mines     | Assembled infested the area
 1580 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1865 | -10/Mines     | Entered Exiles
 1916 | -10/Exiles    | Discovered new exit (range 14)
 1953 | -10/Exiles    | Met 8R-AWN
 1978 | -10/Exiles    | Met EX-HEX
 2094 | -10/Exiles    | Met EX-DEC
 2165 | -10/Exiles    | Visited The Gauntlet
 2457 | -10/Exiles    | Attacked by the Exiles
 2465 | -10/Exiles    | Core integrity fell below 20%
 2466 | -10/Exiles    | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
System corrupted: Component data lost.
32&UFDC4|RN482WFBTY4YJXV3T3 ZRKZ 5D6|PD
System corrupted: Heat flow error (+125).
System corrupted: FCS attempts to trigger Lgt.
  EM Pulse Cannon.
System corrupted: Lgt. EM Pulse Cannon misfires.
EXILES: Hostile robot within lab perimeter.
  Defensive protocols time, folks!
Machine disabled.
Lgt. EM Pulse Cannon destroyed.
EX-DEC: "Let's see what this bad boy can do..."
EX-DEC deploys DAS Turret.
Machine disabled.
Lgt. Treads destroyed.
EX-BIN: "I just want to science!"
Integrated Corrupted Lgt. Treads (+3).
Complication: Lgt. Angular Momentum Engine
  rejected.
Complication: Lgt. Treads rejected.
Complication: Lgt. Cannon rejected.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????  ??????????????????????? |
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| ?????????????????????????   ?????????????????????? |
| ?????????????????????????  "?????????????????????? |
| ?????????????????????????  "?????????????????????? |
| ?????????????????????????  #?????????????????????? |
| ???????????? #####????##?  ##???#????????????????? |
| ????????????   """#####X#  #"###""""""???   #????? |
| ???????????                 """""" " ""      #???? |
| ???????????                 "" """   "        #### |
| ???????????                     "                  |
| ????????????                        c              |
| ?????????????#                                     |
| ??????????????#                                    |
| ???????????????#                                   |
| ????????????????#"                                 |
| ????????????????#"""     =          """??"         |
| ???????????????##"      ]@%        #???????"       |
| ???????????????#""         %    ""#?????????#"""   |
| ??????????????##"""           """##??????????#"""  |
| ??????????????#""            """##???????????#"""" |
| ??????????????#"""            ""#???????????##""   |
| ??????????????#""              ########??####""""  |
| ??????????????#"""               ##   ####"""      |
| ??????????????#""  t                   """"        |
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| ????????????????#""""               ""##  ##""" "  |
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| ?????????????????#""          """##???#"    !#???? |
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| ???????????????????###         #??????########???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExpertAntigravTreads
  Manual?         0
Play Time         00:25:35
  Cumulative      11.1 hours
  Start           2025.02.06 @ 01:02:50
  End             2025.02.06 @ 01:29:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb1c9224-52c6-4b35-87e3-682e1c63bb31