Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 11:22:37 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (313) 313 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1328 Bonus ------- None Cogmind --------- Core Integrity 290/400 Matter 252/300 Energy 180/280 System Corruption 5% Temperature Cool (7) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Light Assault Rifle Improved Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Cooling System Medium Storage Unit Sensor Array Signal Interpreter Seismic Detector Improved Targeting Computer Pulse Rifle Pulse Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Light Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Cooling System Medium Storage Unit Sensor Array Signal Interpreter Seismic Detector Improved Targeting Computer Pulse Rifle Pulse Rifle Light Assault Rifle Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 16 | 1 4 11 Power 3 | . . 3 Engine 3 | . . 3 Core . | . . . Reactor . | . . . Propulsion 1 | . . 1 Treads . | . . . Leg 1 | . . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 1 4 Device 3 | 1 . 2 Storage 2 | . 1 1 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | . 3 3 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | . . 2 Ballistic Cannon 1 | . 1 . Launcher 1 | . . 1 Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 9 | 7 8 10 Power 1 | 1 1 1 Propulsion 1 | 4 3 . Utility 3 | . 2 5 Weapon 2 | 1 2 3 Tool/Special . | . . . Unused Backups 22 | 6 4 12 Power 4 | 1 . 3 Propulsion 6 | 2 3 1 Utility 5 | 1 . 4 Weapon 7 | 2 1 4 Tool/Special . | . . . Average Slot Usage (%) 98 | . 100 98 Engine 11 | . 14 10 Leg 30 | . 28 31 Device 13 | . 14 13 Storage 12 | . 14 11 Processor 5 | . . 8 Energy Gun 2 | . 3 1 Ballistic Gun 17 | . 14 19 Ballistic Cannon 3 | . 9 . Peak Build Rating 18 | 8 9 18 Average Rating 10 | 7 8 14 On Entrance 7 | 6 8 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 36 | 12 18 36 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 10 15 Average Capacity 10 | 8 8 12 Most Carried 12 | 8 10 12 Average Carried 9 | 7 8 10 Final Capacity 15 | 8 10 15 Final Carried 12 | 8 10 12 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 525 | 233 32 260 Remotely . | . . . Salvage Created 537 | 218 78 241 Parts 33 | 16 6 11 Haulers Intercepted 2 | . . 2 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 9 | . 2 7 Guns 6 | . . 6 Cannons 2 | . 2 . AOE 1 | . . 1 Classes Destroyed 6 | 3 1 2 Worker 2 | 2 . . Tunneler 5 | 5 . . Hauler 2 | . . 2 Recycler 1 | 1 . . Swarmer 4 | . . 4 Grunt 5 | . 2 3 Best Kill Streak 4 | 4 2 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 58 | . 3 55 Missed 14 | . 1 13 Hits 44 | . 2 42 Melee 2 | . . 2 Projectile 42 | . 2 40 Damage Taken 533 | . 26 507 Core 110 | . . 110 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 72 | 23 20 29 Largest 2 | 2 2 2 Hottest 100 | 70 100 85 Shots Fired 136 | 46 39 51 Gun 113 | 46 19 48 Cannon 19 | . 19 . Launcher 3 | . . 3 Special 1 | . 1 . Kinetic 97 | 23 38 36 Thermal 36 | 23 1 12 Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 9 | 9 6 6 Robot Miss Streak 4 | 4 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 71 | 30 13 28 Core Hits 31 | 10 5 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | 4 . 1 Burn 5 | 4 . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1025 | 340 185 500 Guns 648 | 340 50 258 Cannons 135 | . 135 . Explosions 242 | . . 242 Melee . | . . . Ramming . | . . . Kinetic 467 | 118 185 164 Thermal 316 | 222 . 94 Explosive 242 | . . 242 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 40 | . . 40 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 206 | 90 26 206 Average Temperature 46 | 43 9 77 Received Heat Transfer 156 | . 15 141 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | 1 . . Heat Transferred 1258 | 962 . 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 95 | 10 55 95 Initial 1 | . . 1 Average 14 | 1 14 20 Influence Increases 351 | 40 80 231 Destroy 0b10 Robot/C 180 | . 40 140 Destroy 0b10 Robot/NC 50 | 40 . 10 Destroy Leader 34 | . 10 24 Disable Machine 45 | . 15 30 Destroy Structure 12 | . . 12 Lose Combat Pursuer 30 | . 15 15 Influence Decreases 274 | 40 75 159 Entered New Map 4 | . . 4 Time Decay 250 | 40 75 135 Lost Part 20 | . . 20 Squads Dispatched 1 | . . 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 4 11 Peak Tracking Total 4 | . 2 4 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful . | . . . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 953 | 171 275 507 Sensors 106 | . . 106 Terrain 367 | . . 367 Seismic 586 | 171 275 140 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1027 | 245 275 507 Spaces Moved 364 | 44 156 164 Core . | . . . Treads . | . . . Legs 364 | 44 156 164 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 128 | 120 120 137 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 4 34 17 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 13 | . . 13 Melee . | . . . Projectile . | . . . AOE 13 | . . 13 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 803 | 194 208 401 Wait 316 | 125 16 175 Move 362 | 43 155 164 Hop . | . . . Pick Up 17 | 2 7 8 Fast Attach 6 | 1 . 5 Attach 2 | . . 2 Detach 1 | . . 1 Swap 11 | . 4 7 Drop 16 | . 6 10 Fire 72 | 23 20 29 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 246 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 6) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 894 | -9/Materials | Build established: Scavenger-Mutant 1004 | -9/Materials | Discovered new exit (range 15) 1028 | -9/Materials | Self-destructed Last Messages --------------- 00969_ R-06 Scavenger collects Ion Engine. 00971_ G-47 Trooper destroyed. 00972_ R-06 Scavenger collects Aluminum Leg. 00978_ Acquired 36 matter. 00988_ T-07 Excavator is excavating. 01004_ EXIT=FOUND 01010_ Triggered Alarm Trap. 01010_ An alarm sounds. 01010_ ALERT: Alarm triggered, dispatching investigation squad. 01012_ C-30 ARC bursts open, deploying its payload. 01012_ B-36 Bruiser unfolds itself. 01012_ G-34 Mercenary unfolds itself. 01013_ A-02 Transporter destroyed. 01013_ Matter Pump disabled. 01015_ G-34 Mercenary destroyed. 01015_ Terminal disabled. 01019_ K-01 Serf cleans the Machine. 01024_ Aluminum Leg destroyed. 01024_ System corrupted by crushing effect (+5). 01028_ System corrupted: Energy discharge (-100). 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