Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 18:45:55 Player: Swagumen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (4864) 4864 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 9589 Bonus ------- High Alert Combat Kills 499 Follower Combat Kills 336 Friendly Fire -685 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 93/100 System Corruption 8% Temperature Cool (9) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- Impact Mace > --- INVENTORY (25) --- Cold Fusion Reactor Cold Fusion Reactor Carbon-fiber Leg Advanced Heat Sink High-capacity Matter Pod (200) Advanced Targeting Computer Target Analyzer Improved Target Analyzer Core Analyzer Improved Heavy Armor Plating Improved Hacking Suite Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Medium Treads High-capacity Matter Pod Advanced Targeting Computer Target Analyzer Improved Target Analyzer Core Analyzer Hardened Heavy Armor Plating Improved Heavy Armor Plating Improved Hacking Suite Heavy Missile Launcher Impact Mace [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Segregator Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . 1 . 1 1 . 2 Weapon 2 | . . 1 . 1 . . . Parts Attached 100 | 7 4 15 6 5 18 24 21 Power 7 | 1 1 1 . . 1 2 1 Engine 3 | 1 1 1 . . . . . Core 3 | . . . . . 1 2 . Reactor 1 | . . . . . . . 1 Propulsion 29 | 2 . 4 1 1 3 12 6 Treads 22 | 2 . 4 1 1 3 9 2 Leg 3 | . . . . . . . 3 Wheel 1 | . . . . . . . 1 Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 28 | 2 1 6 3 2 6 1 7 Device 9 | 1 1 1 1 1 2 . 2 Storage 4 | 1 . 1 . 1 . . 1 Processor 7 | . . 2 1 . 2 . 2 Hackware . | . . . . . . . . Protection 8 | . . 2 1 . 2 1 2 Artifact . | . . . . . . . . Weapon 36 | 2 2 4 2 2 8 9 7 Energy Gun 2 | . . . . . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 23 | 2 . 3 1 2 5 7 3 Ballistic Cannon 3 | . 2 1 . . . . . Launcher 4 | . . . 1 . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 2 1 Parts Lost 31 | . 1 1 2 1 2 4 20 Power 2 | . 1 . . . . . 1 Propulsion 9 | . . 1 . . . 2 6 Utility 9 | . . . 2 . 2 . 5 Weapon 11 | . . . . 1 . 2 8 Highest Loss Streak 11 | . 1 1 1 1 2 3 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 99 98 88 85 Engine 7 | . 13 11 11 9 3 . . Core 1 | . . . . . 3 6 1 Treads 21 | . 28 21 22 18 23 15 17 Device 7 | . 14 1 8 9 5 . 6 Storage 9 | . 14 11 11 9 7 7 6 Processor 9 | . . 11 2 9 15 15 16 Protection 6 | . . 9 11 9 6 7 5 Ballistic Gun 23 | . 7 19 33 35 29 28 22 Ballistic Cannon 5 | . 20 13 . . . . . Peak Build Rating 63 | 7 8 21 21 32 43 52 63 Average Rating 28 | 4 7 16 20 28 38 44 56 On Entrance 22 | . 7 8 21 21 32 43 51 Naked Turns . | . . . . . . . . Heaviest Build 130 | 12 17 32 34 46 60 60 130 Greatest Support 84 | 40 40 40 40 42 62 84 84 Greatest Overweight (x) 28 | . . 1 . 1 . 7 28 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 15 15 15 25 Average Capacity 12 | 7 8 9 10 11 15 15 21 Most Carried 18 | 5 8 10 10 15 15 15 18 Average Carried 11 | 1 6 8 9 10 14 14 14 Final Capacity 25 | 8 8 10 10 15 15 15 25 Final Carried 15 | 2 8 10 10 15 15 13 12 Class Distribution -------------------- 32% | Gunner 24% | Mutant 14% | Skirmisher 9% | Scavenger-Gunner 9% | Tank 5% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Commander-Gunner | -7/Storage Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 5448 | 278 638 573 265 582 941 1026 1145 Remotely 727 | . 120 128 . . 479 . . Salvage Created 6983 | 48 844 727 422 881 1602 1141 1318 Parts 390 | 6 60 50 26 42 96 54 56 Haulers Intercepted 15 | . 2 2 . 3 3 5 . Recyclers Shooed 9 | . 2 2 . 2 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 100 | . 15 14 11 9 18 11 22 Guns 81 | . 6 10 11 9 15 11 19 Cannons 13 | . 9 4 . . . . . AOE 5 | . . . . . 3 . 2 Classes Destroyed 16 | 1 8 2 1 1 2 . 1 Worker 11 | . 2 2 . . 4 . 3 Builder 7 | . 1 2 . . 2 . 2 Tunneler 2 | 2 . . . . . . . Hauler 15 | . 2 2 . 3 3 5 . Recycler 15 | . 3 . . 5 4 3 . Mechanic 2 | . . 1 . . . . 1 Operator 5 | . 2 . . 1 1 1 . Watcher 16 | . 3 2 . 2 6 2 1 Swarmer 22 | . 6 4 3 4 4 . 1 Saboteur 1 | . . . . . . . 1 Grunt 42 | . 9 4 4 2 3 6 14 Brawler 4 | . . . 2 . . 1 1 Duelist 4 | . . . . 1 . 1 2 Sentry 17 | . . 6 2 2 4 1 2 Hunter 6 | . . . . . 3 1 2 Programmer 6 | . . . . . 4 1 1 Best Kill Streak 6 | 1 4 5 3 6 6 3 5 Combat Bots Only 5 | . 4 5 3 4 4 3 4 Max Kills in Single Turn 3 | 1 2 1 1 2 2 1 3 Gunslinging 1 | . 1 . . 1 . . 1 Exploded 2 | . . . . . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 810 | . 76 57 35 24 183 62 373 Missed 229 | . 21 15 9 10 52 15 107 Damage Taken 8686 | . 629 567 263 207 1461 883 4676 Core 1492 | . 125 73 48 20 299 68 859 Absorbed by Shields 74 | . . . 74 . . . . Regen/Repaired (Parts) 513 | . . 89 . . . . 424 Core Remaining (%) 72 | 100 50 . 69 96 . 47 . Volleys Fired 357 | 2 79 44 20 31 61 46 74 Largest 4 | 2 2 3 3 4 4 4 4 Hottest 117 | 40 70 105 69 92 105 106 117 Shots Fired 1104 | 4 158 132 61 116 244 154 235 Gun 985 | 4 86 90 61 116 241 154 233 Cannon 114 | . 72 42 . . . . . Launcher 5 | . . . . . 3 . 2 Special . | . . . . . . . . Kinetic 1099 | 4 158 132 61 116 241 154 233 Thermal . | . . . . . . . . Explosive 5 | . . . . . 3 . 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 34 | 2 11 23 29 34 25 15 14 Robot Miss Streak 6 | . 6 3 1 2 4 4 3 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 19 | . 1 2 1 5 2 1 7 Max Gunslinging Chain 2 | . 1 1 1 2 1 1 2 Shots Hit Robots 706 | 2 90 95 45 72 149 93 160 Core Hits 298 | 2 37 32 17 28 67 42 73 Critical Kills 2 | 1 . . . . . . 1 Critical Parts Destroyed 6 | . . 1 . 1 2 . 2 Critical Strikes 10 | 1 1 2 . 1 2 . 3 Destroy 8 | 1 . 1 . 1 2 . 3 Blast 2 | . 1 1 . . . . . Melee Attacks 11 | . . . . . . 7 4 Impact 11 | . . . . . . 7 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13714 | 29 1334 1556 754 1125 2934 1833 4149 Guns 10834 | 29 651 1100 708 1107 2581 1826 2832 Cannons 1084 | . 665 419 . . . . . Explosions 1531 | . . . . . 314 . 1217 Melee 88 | . . . . . . . 88 Ramming 177 | . 18 37 46 18 39 7 12 Kinetic 11918 | 29 1316 1519 708 1107 2581 1826 2832 Thermal 175 | . . . . . . . 175 Explosive 1356 | . . . . . 314 . 1042 Electromagnetic . | . . . . . . . . Impact 88 | . . . . . . . 88 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . 1 2 . 3 3 8 Average Corruption 3 | . . 1 1 . 2 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . . 15 . 2 21 21 Message Errors 9 | . . . 2 . . 5 2 Matter Fused 20 | . . . 7 . 1 7 5 Heat Flow Errors 5 | . . . 2 . . . 3 Energy Discharges 8 | . . . 1 . . 3 4 Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 10 | . . . 2 . . 3 5 Data Loss (major) 3 | . . . . . 1 1 1 Misfires 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 216 | . 13 . . . 96 . 107 Projectiles 13 | . 13 . . . . . . Explosions 200 | . . . . . 96 . 104 Melee 3 | . . . . . . . 3 Knockbacks 9 | . 4 4 . 1 . . . Impact 1 | . . . . 1 . . . Kinetic 8 | . 4 4 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . 114 Shots 1 | . . . . . . . 1 Rammed 26 | . 5 6 5 3 5 1 1 Targets Rammed 30 | . 7 6 5 3 6 1 2 Kicked . | . . . . . . . . Crushed 4 | . 2 . . . 1 . 1 Highest Temperature 524 | . 69 232 116 88 442 323 524 Average Temperature 82 | . 16 62 45 29 107 109 117 Received Heat Transfer 2787 | . 255 234 82 63 312 378 1463 Effects 13 | . . . . . 8 2 3 Shutdowns 3 | . . . . . 2 1 . Energy Bleed 3 | . . . . . 2 1 . Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 200 | . . . . . . . 200 Parts Sabotaged 1 | . . . . . . . 1 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Peak Influence 926 | 10 232 338 261 178 426 569 926 Initial 258 | . 6 17 131 10 32 155 258 Average 204 | 3 90 136 140 96 148 310 662 Maximum Alert Level 3 | . 1 1 1 . 2 2 3 Low Security (%) 67 | 100 95 81 97 100 71 8 . Level 1 18 | . 4 18 2 . 24 73 10 Level 2 7 | . . . . . 3 17 36 Level 3 6 | . . . . . . . 53 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 . . . 5 4 10 Investigation 1 | . . . . . . . 1 Extermination 7 | . . . . . 4 2 1 Reinforcement 8 | . 3 . . . 1 2 2 Assault 3 | . . . . . . . 3 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 4 | . 1 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 157 | . 26 21 11 14 25 21 39 Peak Tracking Total 7 | . 4 5 3 6 4 5 7 Tactical Retreats 3 | . . . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 3 | . . 1 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 24 | . . . 1 . 1 2 20 Max in Single Turn 14 | . . . 1 . 1 1 14 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 35 | . 7 4 . 3 9 9 3 Terminals 26 | . 5 3 . 3 7 8 . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . 1 . . . 1 1 Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 2 | . . . . . 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 82 | . 15 13 . 12 17 17 8 Successful 38 | . 7 7 . 7 7 5 5 Failed 42 | . 8 6 . 4 9 12 3 Catastrophic 10 | . 3 . . 2 2 3 . Database Lockouts 2 | . . . . 1 1 . . Manual 28 | . 4 4 . 8 4 8 . Terminals 60 | . 12 8 . 12 12 16 . Fabricators 3 | . . . . . . . 3 Repair Stations 9 | . . 5 . . . 1 3 Recycling Units 5 | . 3 . . . 2 . . Scanalyzers 5 | . . . . . 3 . 2 Garrison Access . | . . . . . . . . Terminal Hacks 27 | . 5 5 . 7 5 5 . Record 2 | . . . . 2 . . . Part Schematic 4 | . . 2 . 1 1 . . Robot Analysis 6 | . 2 . . 2 . 2 . Prototype ID Bank 6 | . 2 2 . 1 . 1 . Open Door 2 | . . . . . . 2 . Open DSF 3 | . . . . . 3 . . Branch Access Points 2 | . . 1 . . 1 . . Hauler Manifests 2 | . 1 . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . 2 . . . . 2 Scan Component 2 | . . 1 . . . . 1 Repair 2 | . . 1 . . . . 1 Recycling Unit Hacks 3 | . 2 . . . 1 . . Report Inventory 3 | . 2 . . . 1 . . Scanalyzer 2 | . . . . . 1 . 1 Insert Component 2 | . . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used 1 | . . . . 1 . . . Hacking Detections 26 | . 6 2 . 2 8 6 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 . 1 1 . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 25 | . . . . . . . 25 Total Part Build Rating 1 | . . . . . . . 1 Parts Repaired 2 | . . 1 . . . . 1 Time 70 | . . 26 . . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 8 Highest-Rated Group 173 | . . . . . . 173 141 Highest-Rated Ally 29 | . . . . . . 29 29 Total Orders . | . . . . . . . . Ally Attacks 102 | . . . . . . 71 31 Total Damage 1284 | . . . . . . 928 356 Kills 11 | . . . . . . 9 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Robot Analysis Total 6 | . 2 . . 2 . 2 . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 8181 | 62 1882 751 855 969 1667 1078 917 Spaces Moved 3878 | 37 994 292 468 463 837 495 292 Core 17 | 16 . . . . . . 1 Treads 3723 | 21 994 292 468 463 837 367 281 Legs 7 | . . . . . . . 7 Wheels 3 | . . . . . . . 3 Hover 128 | . . . . . . 128 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 155 155 160 Average Speed 166 | 112 160 161 160 177 155 173 212 Slowest Speed 1450 | 160 160 240 160 232 155 490 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 96 33 84 40 25 59 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 4 | . . . . . 4 . . Terrain Destroyed 67 | . . . . . 10 2 55 Melee . | . . . . . . . . Projectile 10 | . . . . . 4 2 4 AOE 57 | . . . . . 6 . 51 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 4847 | 53 1134 471 525 537 1052 613 462 Wait 320 | . 32 91 23 12 109 6 47 Move 3871 | 36 993 291 467 462 836 494 292 Hop . | . . . . . . . . Pick Up 90 | 8 13 13 2 15 8 14 17 Fast Attach 13 | 1 . 1 1 . 2 8 . Attach 37 | 6 1 3 2 3 2 5 15 Detach 2 | . . . 1 . . . 1 Swap 50 | . 3 11 3 2 14 11 6 Drop 66 | . 6 11 1 9 14 21 4 Fire 357 | 2 79 44 20 31 61 46 74 Melee 11 | . . . . . . 7 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 30 | . 7 6 5 3 6 1 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Discovered new exit (range 4) 975 | -10/Materials | Discovered new exit (range 16) 1370 | -10/Materials | Discovered new exit (range 16) 1945 | -10/Materials | Entered another Materials area 1945 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1954 | -9/Materials | Identified exit to Mines 2270 | -9/Materials | Build established: Gunner 2588 | -9/Materials | Repaired Lgt. Treads 2696 | -9/Materials | Entered Mines 2927 | -9/Mines | Learned location of Zion (-7) 2941 | -9/Mines | Discovered new exit (range 15) 2946 | -9/Mines | Learned location of 1 exit from Materials 3029 | -9/Mines | Build established: Tank 3159 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3295 | -9/Mines | Discovered new exit (range 12) 3551 | -9/Mines | Entered Materials 3551 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3552 | -8/Materials | Identified exit to Factory 3849 | -8/Materials | Build established: Scavenger-Gunner 4251 | -8/Materials | Build established: Gunner 4266 | -8/Materials | Discovered exit to Factory (range 8) 4374 | -8/Materials | Central database locked down 4520 | -8/Materials | Entered Factory 4520 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4714 | -7/Factory | Central database locked down 4812 | -7/Factory | Build established: Skirmisher 5545 | -7/Factory | Build established: Gunner 5643 | -7/Factory | Identified exit to Storage 5643 | -7/Factory | Identified exit to Lower Caves 6059 | -7/Factory | Cargo convoy interrupted 6187 | -7/Factory | Entered Storage 6428 | -7/Storage | Lost 3 parts (1n2w) 6651 | -7/Storage | Core integrity fell below 50% 6784 | -7/Storage | Build established: Scavenger-Gunner 6789 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7095 | -7/Storage | Build established: Commander-Gunner 7171 | -7/Storage | Discovered new exit (range 10) 7265 | -7/Storage | Entered Factory 7265 | -6/Factory | Accompanied by 8 allies 7265 | -6/Factory | Evolved 2 slots: Utility x2 7317 | -6/Factory | Garrison activated, responded to threat 7373 | -6/Factory | Repaired Hrd. Heavy Armor Plating 7531 | -6/Factory | Lost 6 allies 7550 | -6/Factory | Fabricated Huge Storage Unit (x1) 7615 | -6/Factory | First assault squad dispatched 7774 | -6/Factory | Build established: Skirmisher 7833 | -6/Factory | Lost 3 parts (1u2w) 8080 | -6/Factory | Lost 6 parts (3n2u1w) 8156 | -6/Factory | Core integrity fell below 50% 8167 | -6/Factory | Core integrity fell below 20% 8182 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08158_ Penetrated by Slug. 08160_ Segregator destroyed. 08161_ Penetrated by Slug. 08161_ Critical hit (Burn: +37). 08164_ Penetrated by Slug. 08166_ Acquired 66 matter. 08167_ Slug penetrates Reinforced Barrier. 08170_ Acquired 10 matter. 08171_ Slug penetrates Reinforced Barrier. 08173_ Destroyed Hvy. Laser. 08173_ G-50 Soldier system corrupted by crushing effect. 08174_ G-50 Soldier system terminally corrupted. 08174_ Adv. Heat Sink fried. 08174_ Slug penetrates Reinforced Barrier. 08178_ Med. Treads destroyed. 08178_ Critical hit (Burn: +50). 08178_ Slug penetrates Reinforced Barrier. 08178_ Slug penetrates Subcomponent Replicator. 08180_ System corrupted: Component data lost. 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""" !?# | | ?????????????# ^ ###????# """ # | | ?????????????# #??????# """ # | | ????????????? ^ #??????#???? # | | ?????????????+##+#???????????##### | | ????????????? ???????????????????## | | ????????????? ????????????????????? | | ???????????? ????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Shield Generator | -9/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key Hey, That's Mine! It Was An Accident, I Swear Oh No You Don't! The More The Merrier Challenges ------------ None Game ------ Seed ResetAnalysisClaymores Manual? 0 Play Time 01:26:19 Cumulative 14.6 hours Start 2025.01.19 @ 17:20:48 End 2025.01.19 @ 18:45:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5298d3e-2884-4887-bf6e-92dad6b53d52