Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.29 @ 20:53:14 Player: Leosky Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (318) 1590 Value Destroyed (9384) 9384 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (774) 774 TOTAL SCORE: 16048 Bonus ------- High Alert Combat Kills 74 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 476/1000 Matter 223/300 Energy 597/350 System Corruption 0% Temperature Cool (800) Movement Treading (210) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Enhanced Fission Core Enhanced Fission Core > --- PROPULSION (6) --- Armored Treads Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Field Recycling Unit > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (20) --- Advanced Heat Sink Energy Well (500) Matter Compressor (250) Gravity Neutralizing Apparatus Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Targeting Computer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Advanced ECM Suite Hacking Suite System Shield Heavy Flak Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit Recoil Stabilizer Precision Matter Filter Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Energy Well Matter Compressor Gravity Neutralizing Apparatus Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Targeting Computer Weapon Cycler Weapon Cycler Improved Weapon Cycler Improved Transmission Jammer Advanced ECM Suite Hacking Suite System Shield Coil Gun Heavy Flak Cannon Remote Datajack [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Long-range Tractor Beam Storage High-capacity Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 . . 2 2 2 Power 2 | . 1 . . . . . 1 . Propulsion 4 | . . 2 2 . . . . . Utility 4 | . . . . . . 1 1 2 Weapon 1 | . . . . . . 1 . . Parts Attached 133 | 7 5 18 13 4 24 11 41 10 Power 24 | 1 1 4 2 1 3 . 7 5 Engine 13 | 1 1 4 2 1 1 . 3 . Core 11 | . . . . . 2 . 4 5 Reactor . | . . . . . . . . . Propulsion 47 | 2 . 8 8 . 11 9 9 . Treads 41 | . . 5 8 . 10 9 9 . Leg 6 | 2 . 3 . . 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 2 1 . . 2 1 14 4 Device 16 | . . . . . . . 12 4 Storage 6 | 1 2 1 . . 2 . . . Processor 1 | 1 . . . . . . . . Hackware 3 | . . . . . . 1 2 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 2 5 3 3 8 1 11 1 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 11 | 1 . . 1 . 4 . 4 1 Ballistic Cannon 17 | . 2 3 1 . 4 . 7 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . 1 1 2 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . . Unidentified Prototypes 6 | . . 1 . . 1 . 2 2 Parts Lost 29 | . . 1 5 7 1 . 5 10 Power 5 | . . . 1 1 . . 2 1 Propulsion 13 | . . . 3 5 1 . 1 3 Utility 5 | . . . . . . . 2 3 Weapon 6 | . . 1 1 1 . . . 3 Highest Loss Streak 9 | . . 1 2 4 1 . 1 9 Average Slot Usage (%) 94 | . 91 99 96 81 84 100 98 93 Engine 11 | . 16 20 14 14 15 . 8 3 Core 4 | . . . . . . 14 8 11 Treads 34 | . . 28 48 34 34 42 36 28 Leg 2 | . 25 11 . . . . . . Device 5 | . . . . . . . 10 21 Storage 14 | . 12 20 16 16 16 14 12 11 Ballistic Gun 4 | . . . . . 11 . 6 5 Ballistic Cannon 11 | . 24 19 13 1 3 14 10 10 Naked Turns . | . . . . . . . . . Heaviest Build 143 | 17 50 72 72 70 90 89 119 143 Greatest Support 140 | 20 20 80 123 120 120 140 131 120 Greatest Overweight (x) 3 | . 2 2 1 3 3 . 1 1 Average Overweight (x) . | . 1 . . . . . . . Largest Inventory Capacity 20 | 8 16 18 18 18 20 20 20 20 Average Capacity 18 | 7 8 16 18 18 19 20 20 20 Most Carried 20 | 4 9 18 18 18 20 20 20 20 Average Carried 16 | 3 7 14 16 16 17 16 18 17 Final Capacity 20 | 8 16 18 18 18 20 20 20 20 Final Carried 19 | 4 8 18 15 18 18 16 19 17 Class Distribution -------------------- 32% | Hacker-Mutant 16% | Machinist-Gunner 15% | Bothacker-Mutant 14% | Scavenger-Mutant 8% | Generator-Gunner 7% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Machinist-Gunner | -6/Factory Machinist-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Matter Collected 8907 | 303 204 1429 815 65 1343 146 3962 640 Remotely 2674 | . . . . . . . 2674 . Salvage Created 10280 | 183 448 1323 981 483 2261 173 3608 820 Parts 582 | 18 34 105 61 24 139 6 162 33 Haulers Intercepted 20 | . 1 5 3 . 5 . 5 1 Recyclers Shooed 12 | . 1 . 1 . 3 . 7 . Parts Field Recycled 23 | . . . . . . . . 23 Retrieved Matter 136 | . . . . . . . . 136 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 183 | . 4 29 25 11 40 4 58 12 Melee 11 | . . . . 11 . . . . Guns 56 | . . . 2 . 33 . 15 6 Cannons 115 | . 4 29 23 . 7 4 42 6 AOE 1 | . . . . . . . 1 . Classes Destroyed 16 | 3 6 3 2 . . 1 1 . Worker 36 | 2 5 5 1 . 13 . 10 . Builder 28 | . 4 6 2 . 4 . 11 1 Tunneler 8 | 4 1 1 1 . . . 1 . Hauler 20 | . 1 5 3 . 5 . 5 1 Recycler 19 | 1 2 4 1 . 3 1 6 1 Mechanic 2 | . 1 . . . . . 1 . Operator 6 | . . 2 1 . . . 2 1 Watcher 16 | . 3 3 2 . 4 . 4 . Swarmer 28 | . 1 6 3 2 13 . 3 . Grunt 98 | . 3 15 11 5 18 3 34 9 Brawler 6 | . . 1 1 1 1 . 1 1 Duelist 5 | . . . 1 1 1 . 1 1 Sentry 28 | . . 7 8 . 7 . 6 . Hunter 6 | . . . 1 2 . . 2 1 Programmer 11 | . . . . . . 1 10 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 9 | 7 6 4 8 3 8 3 9 4 Combat Bots Only 6 | . 1 4 6 3 4 3 4 3 Max Kills in Single Turn 4 | 1 1 2 2 1 2 1 4 1 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Damage Taken 8760 | . 270 716 1295 642 932 146 2930 1829 Core 1329 | . 25 66 136 75 70 10 423 524 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 90 83 . . 48 98 50 . Volleys Fired 712 | 11 47 120 101 10 137 19 220 47 Largest 3 | 2 2 2 2 1 2 2 3 3 Hottest 141 | 70 78 78 78 39 88 88 141 134 Shots Fired 1561 | 22 94 212 179 10 273 38 614 119 Gun 486 | 22 . . 16 . 200 . 192 56 Cannon 1075 | . 94 212 163 10 73 38 422 63 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1550 | 11 94 212 179 10 273 38 614 119 Thermal 11 | 11 . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 60 | 12 23 21 39 16 39 56 60 25 Robot Miss Streak 3 | 1 2 2 1 1 3 1 2 2 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 6 | . . . . . 5 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 1305 | 17 70 158 153 37 227 43 499 101 Core Hits 485 | 8 22 58 61 17 95 10 178 36 Critical Hits 32 | . 1 4 4 . 6 3 11 3 Critical Kills 14 | . . . 2 . 3 1 6 2 Critical Parts Destroyed 16 | . 1 3 1 . 3 2 5 1 Melee Attacks 53 | . . . . 39 . 8 6 . Impact . | . . . . . . . . . Slashing 39 | . . . . 39 . . . . Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . . . . 8 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . . Damage Inflicted 29206 | 191 1306 3294 2939 1088 5043 748 12349 2248 Guns 9265 | 191 . . 163 . 3887 . 3902 1122 Cannons 18470 | . 1306 3260 2776 219 1156 748 7879 1126 Explosions 557 | . . . . . . . 557 . Melee 869 | . . . . 869 . . . . Ramming 45 | . . 34 . . . . 11 . Kinetic 27610 | 66 1306 3260 2939 219 5043 748 11781 2248 Thermal 682 | 125 . . . . . . 557 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 869 | . . . . 869 . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 1 1 . 4 . Average Corruption 1 | . . . 1 1 1 . 2 . Corruption Purged . | . . . . . . . . . Effects 60 | . . . 1 3 10 . 46 . Message Errors 13 | . . . 1 1 2 . 9 . Matter Fused 5 | . . . . . . . 5 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 11 | . . . . . 3 . 8 . Data Loss (minor) 12 | . . . . 1 3 . 8 . Targeting Errors 15 | . . . . 1 2 . 12 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 856 | . 17 121 32 38 81 12 547 8 Projectiles 552 | . 17 121 32 20 81 12 261 8 Explosions 286 | . . . . . . . 286 . Melee 18 | . . . . 18 . . . . Knockbacks 127 | . 16 20 18 . 10 3 54 6 Impact . | . . . . . . . . . Kinetic 121 | . 16 19 17 . 9 3 51 6 Secondary 6 | . . 1 1 . 1 . 3 . Self-Inflicted Damage 80 | . . . . . . . 80 . Shots 2 | . . . . . . . 2 . Rammed 3 | . . 1 . . . . 2 . Targets Rammed 4 | . . 2 . . . . 2 . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 897 | 36 160 276 450 131 335 245 720 897 Average Temperature 139 | 13 61 66 120 76 70 84 181 343 Received Heat Transfer 3834 | . 156 384 765 342 558 90 1188 351 Effects 141 | . . 3 11 . 1 . 72 54 Shutdowns 39 | . . . 7 . . . 24 8 Energy Bleed 11 | . . . . . 1 . 5 5 Interference 37 | . . 3 1 . . . 23 10 Matter Decay 9 | . . . 1 . . . 3 5 Short Circuit 5 | . . . 2 . . . 1 2 Damage (minor) 9 | . . . . . . . 4 5 Damage (major) 26 | . . . . . . . 10 16 Damage (core) 5 | . . . . . . . 2 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . 1 . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 870 | 370 . . . . . . 500 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Peak Influence 598 | 35 222 346 424 524 394 400 598 203 Average Influence 170 | 12 123 113 173 342 217 217 156 123 Maximum Alert Level 2 | . 1 1 2 2 1 2 2 1 Low Security (%) 65 | 100 72 87 59 11 46 55 72 73 Level 1 27 | . 27 12 38 46 53 . 22 26 Level 2 6 | . . . 1 42 . 44 4 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 51 | . 1 4 6 . 6 . 27 7 Investigation 18 | . 1 2 1 . 4 . 8 2 Extermination 10 | . . . . . . . 9 1 Reinforcement 18 | . . 2 2 . 2 . 10 2 Assault . | . . . . . . . . . Garrison 5 | . . . 3 . . . . 2 Intercept . | . . . . . . . . . Construction Impeded 7 | . . . . . 2 . 4 1 Haulers Reinforced 3 | . . . . . . . 3 . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Distress Signals 6 | . 1 2 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 252 | . 12 40 31 16 53 9 74 17 Peak Tracking Total 5 | . 5 3 4 3 4 3 5 4 Tactical Retreats 16 | . 1 . . 2 5 4 4 . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Traps Triggered 11 | . 2 2 2 2 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Machines Disabled 25 | . 2 2 2 2 3 1 11 2 Max in Single Turn 3 | . 1 1 1 1 1 1 3 1 Garrison Access 1 | . . . . . . 1 . . Garrison Relay 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 1 . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Machines Accessed 34 | . 3 5 3 . 8 2 11 2 Terminals 23 | . 3 5 1 . 6 . 6 2 Fabricators 4 | . . . . . . 1 3 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 1 . 2 . 2 . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 137 | . 18 21 7 . 32 6 46 7 Successful 93 | . 15 13 5 . 22 5 31 2 Failed 44 | . 3 8 2 . 10 1 15 5 Catastrophic 6 | . . 3 . . 1 . 2 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 94 | . 18 21 2 . 20 . 26 7 Fabricators 19 | . . . . . . 5 14 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 22 | . . . 4 . 12 . 6 . Garrison Access 2 | . . . 1 . . 1 . . Terminal Hacks 59 | . 15 13 2 . 10 . 17 2 Record 19 | . 3 2 . . 2 . 11 1 Part Schematic 4 | . . . . . . . 4 . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . Emergency Access Points 2 | . . . . . 2 . . . Terminal Index 2 | . . . . . 1 . 1 . Fabricator Index 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . . . Unreport Threat 2 | . . 1 . . . . . 1 Locate Traps 3 | . 2 . 1 . . . . . Reprogram Traps 2 | . 2 . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . Transport Status 2 | . . 2 . . . . . . Assault Status 1 | . 1 . . . . . . . Hauler Manifests 6 | . 2 3 . . 1 . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks 15 | . . . . . . 4 11 . Network Status 1 | . . . . . . . 1 . Load Schematic 3 | . . . . . . 1 2 . Build 11 | . . . . . . 3 8 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 17 | . . . 2 . 12 . 3 . Insert Component 8 | . . . 1 . 5 . 2 . Analyze 9 | . . . 1 . 7 . 1 . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 3 5 3 . 6 1 11 2 Full Trace Events 23 | . 3 4 1 . 5 . 8 2 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . 5 . 5 . Parts Built 10 | . . . . . . 4 6 . Matter 876 | . . . . . . 438 438 . Time 438 | . . . . . . 219 219 . Total Part Build Rating 30 | . . . . . . 12 18 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 8 | . . . 1 . 5 . 2 . Part Schematics Acquired 7 | . . . 1 . 5 . 1 . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 7 | . . . . . . 4 3 . Non-combat 7 | . . . . . . 4 3 . Combat . | . . . . . . . . . Robot Hacks Applied 13 | . . . . . . 8 5 . parse_system 1 | . . . . . . 1 . . generate_echo 5 | . . . . . . 3 2 . start_evac 1 | . . . . . . 1 . . map_walls 2 | . . . . . . 1 1 . map_earth 2 | . . . . . . 1 1 . link_fov 2 | . . . . . . 1 1 . Relay Couplers Released 6 | . . . . 6 . . . . Machine Destruction 6 | . . . . 6 . . . . Attached 3 | . . . . . . 1 2 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Turns Passed 12362 | 154 415 1856 1199 667 2021 730 4713 607 Spaces Moved 5443 | 90 170 923 546 305 889 315 2047 158 Core 14 | 14 . . . . . . . . Treads 4930 | . . 670 546 305 889 315 2047 158 Legs 499 | 76 170 253 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 161 160 160 166 170 Average Speed 166 | 109 151 156 161 173 173 163 171 188 Slowest Speed 230 | 120 180 180 183 230 230 166 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 40 70 52 61 69 9 48 4 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 119 | . 1 11 2 . 10 1 85 9 Melee . | . . . . . . . . . Projectile 83 | . 1 11 2 . 10 1 49 9 AOE 36 | . . . . . . . 36 . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Total 7319 | 123 235 1126 686 384 1134 488 2770 373 Wait 712 | 5 1 14 11 15 21 119 383 143 Move 5436 | 89 169 922 546 304 888 314 2046 158 Hop . | . . . . . . . . . Pick Up 152 | 11 9 30 10 9 31 8 36 8 Fast Attach 9 | . . . 1 . 6 . 2 . Attach 44 | 7 1 4 9 2 4 2 11 4 Detach . | . . . . . . . . . Swap 80 | . 4 14 3 2 14 9 28 6 Drop 118 | . 4 20 5 4 33 9 36 7 Fire 712 | 11 47 120 101 10 137 19 220 47 Melee 48 | . . . . 34 . 8 6 . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 3 | . . 1 . . . . 2 . Escape Stasis 4 | . . . . 4 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 155 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Evolved 1 slot: Power x1 260 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Hacker-Mutant 498 | -10/Materials | Identified exit to Materials 498 | -10/Materials | Discovered exit to Materials (range 15) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Propulsion x2 974 | -9/Materials | Identified exit to Mines 974 | -9/Materials | Discovered exit to Mines (range 11) 1320 | -9/Materials | Identified exit to Storage 1320 | -9/Materials | Discovered exit to Storage (range 12) 1569 | -9/Materials | Build established: Scavenger-Mutant 1870 | -9/Materials | Build established: Hacker-Mutant 2021 | -9/Materials | Discovered exit to Mines (range 11) 2377 | -9/Materials | Identified exit to Materials 2377 | -9/Materials | Discovered exit to Materials (range 15) 2426 | -9/Materials | Entered another Materials area 2426 | -8/Materials | Evolved 2 slots: Propulsion x2 2833 | -8/Materials | Identified exit to Factory 2833 | -8/Materials | Discovered exit to Factory (range 8) 3304 | -8/Materials | Garrison activated, responded to threat 3625 | -8/Materials | Identified exit to Garrison 3625 | -8/Materials | Entered Garrison 3640 | -8/Garrison | Installed Relay Interface Framework 3694 | -8/Garrison | Triggered checkpoint 3862 | -8/Garrison | Triggered checkpoint 3967 | -8/Garrison | Garrison Relay disabled 4080 | -8/Garrison | Triggered checkpoint 4100 | -8/Garrison | Triggered checkpoint 4115 | -8/Garrison | Lost 4 parts (1p3n) 4156 | -8/Garrison | Identified exit to Materials 4156 | -8/Garrison | Discovered exit to Materials (range 10) 4184 | -8/Garrison | Triggered checkpoint 4226 | -8/Garrison | Garrison Relay disabled 4292 | -8/Garrison | Entered Materials 4528 | -8/Materials | Build established: Bothacker-Mutant 4636 | -8/Materials | Discovered exit to Factory (range 15) 5570 | -8/Materials | Build established: Scavenger-Mutant 5879 | -8/Materials | Core integrity fell below 50% 6313 | -8/Materials | Entered Factory 6313 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6523 | -7/Factory | Fabricated Arm. Treads (x2) 6655 | -7/Factory | Fabricated Arm. Treads (x2) 6718 | -7/Factory | Local fabrication network quarantined 6724 | -7/Factory | Build established: Bothacker-Mutant 6834 | -7/Factory | Identified exit to Factory 6834 | -7/Factory | Discovered exit to Factory (range 15) 7043 | -7/Factory | Entered another Factory area 7043 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7590 | -6/Factory | Build established: Hacker-Mutant 7715 | -6/Factory | Found Prototype Device 7723 | -6/Factory | Identified Exp. Terrain Scanner 7846 | -6/Factory | Identified exit to Factory 7846 | -6/Factory | Discovered exit to Factory (range 10) 8126 | -6/Factory | Build established: Hacker-Gunner 9033 | -6/Factory | Fabricated Arm. Treads (x2) 9114 | -6/Factory | Fabricated Arm. Treads (x2) 9181 | -6/Factory | Build established: Generator-Gunner 9714 | -6/Factory | Fabricated Arm. Treads (x2) 9714 | -6/Factory | Local fabrication network quarantined 10025 | -6/Factory | Build established: Machinist-Gunner 11305 | -6/Factory | Spotted B-75 Beast 11341 | -6/Factory | Destroyed B-75 Beast 11387 | -6/Factory | Discovered exit to Factory (range 15) 11756 | -6/Factory | Entered another Factory area 11756 | -5/Factory | Evolved 2 slots: Utility x2 12182 | -5/Factory | Garrison activated, responded to threat 12360 | -5/Factory | Core integrity fell below 50% 12363 | -5/Factory | Self-destructed Last Messages --------------- 12357_ Overheating: Hcp. Storage Unit damaged (-27). 12357_ Overheating: Arm. Treads damaged (-2). 12357_ Overheating: Prc. Matter Filter damaged (-6). 12357_ Overheating: Field Recycling Unit damaged (-7). 12358_ Overheating: Enh. Fission Core damaged (-61). 12358_ Overheating: Prc. Matter Filter damaged (-2). 12358_ Overheating: Enh. Fission Core damaged (-59). 12358_ Overheating: Recoil Stabilizer damaged (-7). 12358_ Prc. Matter Filter destroyed. 12358_ Arm. Treads destroyed. 12359_ Overheating: Arm. Treads damaged (-19). 12359_ Slug penetrates Y-64 Sentinel. 12361_ Penetrated by Slug. 12361_ Recoil Stabilizer destroyed. 12361_ Slug penetrates Y-64 Sentinel. 12362_ Power failure, Enh. Fission Core shutdown. 12362_ Overheating: System interference. 12362_ Field Recycling Unit temporarily disabled. 12363_ Overheating: Short circuit. 12363_ Broken Enh. Fission Core permanently disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###########????????? | | ??????????????????????????????# %#????????? | | ??????????????????????????????# #????????? | | ???????????????????#??????+#### "" """ #????????? | | ???????????????????# ????? # "" """ #??????? ? | | ???????????????????#k#???# # "T """ #?????? | | ???????????????#####/;####+##!# "" #?????? | | ???????????????? #=# "" ! #?????? | | ?????????????????" "" #=# #??????? | | ?????????????????"" pp #%#########+########## | | ???????????????# """ Y #%[! | | ?????????????### """" !=#/*! % | | ?????????????### % = += """ | | ?????????????? + """ ! [# ""T"" | | ???????????????# """"" =%! # "" "" | | ???????????????# "" %@ # #########+### | | ???????????????# """"" ! # #??# # | | ???????????????# ! # #??# # | | ???????????????# # #??# ]# """"" | | ???????????????########+##;## #??# # """"" | | ??????????????????????# ? #??# # """"" | | ??????????????????????# ? #??# # "??"" | | ??????????????????????# """ ???# # ??? | | ??????????????????????+ """ #??# # "??"" | | ??????????????????????# R" #??# # "???" | | ??????????????????????# ""? #??########## ????? | | ??????????????????????# ? #??????????????????? | | ??????????????????????? ? #??????????????????? | | ??????????????????????? ? ??????????????????? | | ???????????????????????###+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 53 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 8 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Neutrino Core | -6/Factory | Hacked Matter Filter | -6/Factory | Scanalyzed Phase Cannon | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -6/Factory Arm. Treads | x2 | -6/Factory Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterPointEdition Manual? 0 Play Time 01:51:30 Cumulative 31.7 hours Start 2020.02.27 @ 20:48:44 End 2020.02.29 @ 20:53:14 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 21 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 071e096e-a1d6-4084-ac83-dba91a6a4866