Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.26 @ 16:20:57 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (129) 645 Value Destroyed (3899) 3899 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (29087) 29087 TOTAL SCORE: 42191 Bonus ------- Simple Hacker 17916 High Alert Combat Kills 131 Follower Combat Kills 40 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1529/1600 Matter 230/300 Energy 274/280 System Corruption 0% Temperature Cool (6) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Coolant Injector Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Greatsword > --- INVENTORY (8) ---- Light Quantum Reactor Improved Stasis Canceller Advanced Cloaking Device Improved Light Armor Plating Relay Coupler [NC] (28) Advanced Component Analysis Suite Gamma Bomb Array Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Quantum Reactor Improved Stasis Canceller Advanced Cloaking Device Hacking Suite Relay Coupler [NC] Advanced Component Analysis Suite Gamma Bomb Array Remote Datajack [Rating: 125] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . . . . . . . . 1 1 1 1 1 . Utility 11 | . . . 1 . . . 2 . . . 2 1 . 1 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 176 | 6 1 8 13 4 2 9 29 15 17 20 5 12 5 7 3 10 10 Power 20 | 1 . 1 2 . . 1 2 2 2 2 . 1 . 1 . 3 2 Engine 8 | 1 . 1 1 . . . 1 1 1 1 . . . 1 . . . Core 7 | . . . 1 . . 1 1 1 1 1 . 1 . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 3 2 Propulsion 52 | 2 . 5 4 3 . 4 9 3 4 5 . 2 3 1 1 3 3 Treads 11 | 1 . 3 1 1 . 1 4 . . . . . . . . . . Leg 13 | . . . . . . 1 3 3 4 2 . . . . . . . Wheel 11 | 1 . 2 3 2 . 2 1 . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 1 1 . . Flight 15 | . . . . . . . 1 . . 3 . 2 3 . . 3 3 Utility 48 | 1 1 . 4 1 2 . 5 1 3 6 3 5 2 5 1 3 5 Device 17 | . . . 2 . . . 2 . 1 2 1 2 . 3 . 1 3 Storage 10 | 1 1 . 2 . 2 . . . 2 1 . . 1 . . . . Processor 4 | . . . . 1 . . . 1 . . 1 1 . . . . . Hackware 8 | . . . . . . . . . . 1 1 1 1 1 . 2 1 Protection 9 | . . . . . . . 3 . . 2 . 1 . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 56 | 2 . 2 3 . . 4 13 9 8 7 2 4 . . 1 1 . Energy Gun 7 | . . 1 1 . . . 5 . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 1 . . . . . . . Ballistic Gun 25 | 2 . 1 2 . . 2 5 6 4 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . 2 3 3 2 . . 1 . . . . . Special Weapon 2 | . . . . . . . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . . 1 . Piercing Weapon 7 | . . . . . . . . . . 3 1 2 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 3 . . . . 2 . . . . . Parts Lost 32 | . . 5 8 1 . 3 10 3 1 1 . . . . . . . Power 5 | . . 1 2 . . . 1 . 1 . . . . . . . . Propulsion 11 | . . 1 2 1 . 3 2 2 . . . . . . . . . Utility 4 | . . . 1 . . . 2 . . 1 . . . . . . . Weapon 12 | . . 3 3 . . . 5 1 . . . . . . . . . Highest Loss Streak 7 | . . 3 7 1 . 2 6 2 1 1 . . . . . . . Average Slot Usage (%) 93 | . 93 81 78 100 100 100 97 93 99 98 65 92 87 89 93 94 95 Engine 6 | . 14 14 5 11 11 9 4 8 7 7 . . . . 4 4 . Core 1 | . . . . . . 1 3 . . 1 7 6 5 5 4 1 . Treads 5 | . 14 16 15 11 11 15 12 9 . . . . . . . . . Leg 7 | . . . . . . 5 7 12 27 25 . . . . . . . Wheel 5 | . 14 11 16 22 22 11 7 4 . . . . . . . . . Flight 9 | . . . . . . . . . . . 23 26 28 26 23 31 31 Device 7 | . . . 8 . . . 9 9 9 9 4 12 5 10 14 13 16 Storage 14 | . 22 28 22 22 22 22 18 18 18 17 7 6 5 5 4 4 4 Processor 7 | . . . . 10 11 11 9 12 18 9 2 6 5 5 4 4 4 Hackware 6 | . . . . . . . . . . . 10 17 22 21 19 20 20 Protection 3 | . . . . . . . 7 . . 8 7 8 5 4 3 4 7 Energy Cannon 1 | . . . . . . . . . 7 8 . . . . . . . Ballistic Gun 9 | . 28 8 6 22 22 21 15 15 9 7 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 1 5 5 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 10 14 15 44 44 43 47 54 51 48 56 18 24 22 29 35 42 53 Greatest Support 63 | 10 20 40 26 26 20 20 40 45 60 60 18 24 30 39 39 53 63 Greatest Overweight (x) 5 | . 1 1 3 2 2 4 5 4 1 1 . . . . . . 4 Average Overweight (x) . | . . . 1 1 2 3 3 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 16 16 16 16 16 16 16 16 8 8 8 8 8 8 8 Average Capacity 12 | 5 6 6 14 16 16 16 16 16 16 15 8 8 8 8 8 8 8 Most Carried 16 | 6 6 6 13 16 16 15 16 16 16 16 8 8 8 8 8 8 8 Average Carried 11 | 2 6 4 8 15 15 14 14 15 15 15 7 7 7 7 7 7 7 Final Capacity 16 | 6 6 6 16 16 16 16 16 16 16 8 8 8 8 8 8 8 8 Final Carried 16 | 6 6 6 13 16 15 14 16 16 15 8 8 8 8 8 8 8 8 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Mutant 26% | Hacker-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 3368 | 280 93 253 161 154 . 223 491 399 332 455 78 49 . 240 . 100 60 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5001 | 87 180 140 450 342 . 412 699 400 565 1144 207 57 . 286 . . 32 Parts 292 | 3 8 5 25 28 . 19 32 27 35 73 18 5 . 11 . . 3 Haulers Intercepted 8 | . 1 . . . . . 2 . 3 2 . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . 1 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 91 | . 2 3 5 11 . 9 14 19 9 17 1 1 . . . . . Melee 5 | . . 2 1 . . . . . . . 1 1 . . . . . Guns 50 | . 2 1 4 11 . 6 9 7 2 8 . . . . . . . Cannons 13 | . . . . . . . . . 4 9 . . . . . . . AOE 23 | . . . . . . 3 5 12 3 . . . . . . . . Classes Destroyed 13 | 1 3 . 2 1 . 2 1 . 1 1 1 . . . . . . Worker 7 | . 1 . . 1 . . . . . . 5 . . . . . . Builder 5 | . . . 1 . . . . . 3 1 . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . Hauler 8 | . 1 . . . . . 2 . 3 2 . . . . . . . Recycler 11 | 1 . . 2 1 . 1 . . 1 2 1 . . 2 . . . Operator 2 | . . . . . . . . . 1 1 . . . . . . . Watcher 4 | . . . . . . . . . . 1 . 1 . 1 . . 1 Swarmer 27 | . . . . 9 . 2 . 10 2 3 . 1 . . . . . Grunt 41 | . 2 3 3 2 . 6 10 8 2 5 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . Sentry 16 | . . . 2 . . . 2 1 3 8 . . . . . . . Hunter 5 | . . . . . . . 2 . 2 1 . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 1 2 2 3 3 . 3 5 6 7 7 7 1 . 1 . . 1 Combat Bots Only 6 | . 2 2 2 3 . 2 5 6 3 3 1 1 . . . . . Max Kills in Single Turn 4 | 1 1 1 2 2 . 2 3 4 3 2 1 1 . 1 . . 1 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . . . . Exploded 4 | . . . . . . 2 3 4 1 . . . . . . . . Melee 1 | . . 1 1 . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 6011 | . 98 692 562 150 . 508 1516 585 479 634 51 106 . . . 73 557 Core 713 | . 20 147 85 20 . 79 120 27 83 23 7 31 . . . . 71 Absorbed by Shields 48 | . . . . . . . . 48 . . . . . . . . . Core Remaining (%) 84 | 100 . 33 . . . 54 . . . 54 99 96 100 100 100 100 95 Volleys Fired 282 | 5 18 27 28 19 . 23 46 26 38 46 4 2 . . . . . Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 1 1 . . . . . Hottest 110 | 40 40 60 88 46 . 46 110 46 96 96 30 30 . . . . . Shots Fired 510 | 10 36 39 44 38 . 43 89 46 69 90 4 2 . . . . . Gun 408 | 10 36 39 44 38 . 40 84 40 33 44 . . . . . . . Cannon 78 | . . . . . . . . . 32 46 . . . . . . . Launcher 18 | . . . . . . 3 5 6 4 . . . . . . . . Special 6 | . . . . . . . . . . . 4 2 . . . . . Kinetic 341 | 10 36 27 22 38 . 40 51 40 33 44 . . . . . . . Thermal 133 | . . . 22 . . . 33 . 32 46 . . . . . . . Explosive 18 | . . . . . . 3 5 6 4 . . . . . . . . Electromagnetic 12 | . . 12 . . . . . . . . . . . . . . . Robot Hit Streak 29 | 4 10 10 20 8 . 16 13 9 11 29 5 3 . . . . . Robot Miss Streak 7 | 2 7 3 3 2 . 1 4 2 2 3 2 . . . . . . Penetration Max 1 | . . . . . . . . . 1 1 . . . . . . . Secondary Targets 8 | . . . . 1 . 1 2 4 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 . . . . . . . . . Shots Hit Robots 374 | 6 20 29 32 22 . 33 61 26 51 67 11 5 1 8 . 1 1 Core Hits 214 | 2 8 12 17 15 . 22 36 29 29 30 7 2 . 4 . . 1 Critical Hits 13 | . 1 . . 1 . . . . 4 7 . . . . . . . Critical Kills 4 | . . . . . . . . . 2 2 . . . . . . . Critical Parts Destroyed 8 | . 1 . . 1 . . . . 2 4 . . . . . . . Melee Attacks 240 | . . . . . . . . . 14 20 11 24 22 34 16 48 51 Impact . | . . . . . . . . . . . . . . . . . . Slashing 113 | . . . . . . . . . 14 . . . . . . 48 51 Piercing 127 | . . . . . . . . . . 20 11 24 22 34 16 . . Sneak Attacks 14 | . . . . . . . . . . . 9 2 . 3 . . . Combat Hostiles 4 | . . . . . . . . . . . 2 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10499 | 54 248 353 490 505 . 1001 1574 1372 1556 1578 882 194 42 522 . 68 60 Guns 4692 | 54 248 327 464 376 . 476 896 345 594 912 . . . . . . . Cannons 1147 | . . . . . . . . . 491 656 . . . . . . . Explosions 2812 | . . . . 129 . 525 664 1027 467 . . . . . . . . Melee 1768 | . . . . . . . . . . . 882 194 42 522 . 68 60 Ramming 80 | . . 26 26 . . . 14 . 4 10 . . . . . . . Kinetic 4013 | 54 248 222 214 376 . 476 572 345 594 912 . . . . . . . Thermal 1739 | . . . 250 . . 18 324 . 491 656 . . . . . . . Explosive 2602 | . . . . . . 444 664 1027 467 . . . . . . . . Electromagnetic 297 | . . 105 . 129 . 63 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 128 | . . . . . . . . . . . . . . . . 68 60 Piercing 1640 | . . . . . . . . . . . 882 194 42 522 . . . Highest Corruption 4 | . . . . . . . 4 4 4 4 . 1 . . . . . Average Corruption 3 | . . . . . . . 4 4 4 4 . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 80 | . . . . . . . 10 16 21 33 . . . . . . . Message Errors 15 | . . . . . . . 1 2 6 6 . . . . . . . Matter Fused 16 | . . . . . . . 3 5 2 6 . . . . . . . Heat Flow Errors 16 | . . . . . . . 1 2 4 9 . . . . . . . Energy Discharges 10 | . . . . . . . 1 1 3 5 . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 12 | . . . . . . . 1 3 4 4 . . . . . . . Targeting Errors 9 | . . . . . . . 2 3 1 3 . . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 290 | . . . . . . 25 . 75 17 8 54 24 . 87 . . . Projectiles 8 | . . . . . . . . . . 8 . . . . . . . Explosions 117 | . . . . . . 25 . 75 17 . . . . . . . . Melee 165 | . . . . . . . . . . . 54 24 . 87 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . 102 . 58 . . . . . . . . . Shots 5 | . . . . . . 2 . 3 . . . . . . . . . Rammed 26 | . . 12 12 . . . 2 . . . . . . . . . . Targets Rammed 31 | . . 13 13 . . . 2 . 1 2 . . . . . . . Kicked 3 | . . . . . . . . . 1 2 . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . . . . . . Highest Temperature 316 | . 6 165 50 13 . 15 110 104 245 316 16 7 . 2 . 185 199 Average Temperature 62 | . 6 77 17 6 . 3 40 54 88 101 10 7 . 2 . 55 62 Received Heat Transfer 2055 | . 54 399 312 21 . 216 549 201 72 189 6 . . . . 27 9 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . . . . . . . Heat Transferred 3443 | . . . 666 . . 50 655 . 888 1184 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 636 | 5 97 67 185 220 . 152 256 636 425 457 591 428 257 205 90 192 211 Average Influence 156 | 1 39 37 51 75 . 91 140 413 120 201 345 312 189 123 61 89 104 Maximum Alert Level 2 | . . . . 1 . . 1 2 2 2 2 2 1 1 . . 1 Low Security (%) 68 | 100 100 100 100 91 . 100 64 17 72 46 43 . 48 85 100 100 86 Level 1 23 | . . . . 8 . . 35 23 25 47 . 89 51 14 . . 13 Level 2 7 | . . . . . . . . 59 1 5 56 10 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . 1 . . 2 . 2 2 . 2 . . . 1 2 Investigation 6 | . 1 . . 1 . . . . 1 1 . . . . . 1 1 Extermination 2 | . . . . . . . . . . . . 2 . . . . . Reinforcement 5 | . . . . . . . 2 . 1 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . . . 1 . . . . . 1 . 1 . . 1 . 2 2 Communications Jammed 7 | . . . . . . . . . . . . . . 5 . 2 . Distress Signals 3 | . . . . . . . . . . . . . . 1 . 2 . Times Spotted 206 | . 9 4 12 16 . 9 26 17 18 26 6 10 8 7 2 11 25 Peak Tracking Total 17 | . 5 2 4 3 . 3 6 5 3 6 4 6 4 3 2 5 17 Tactical Retreats 21 | . 1 1 . 4 . 2 . . 3 2 . . 1 1 . 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . 1 . . . . . . 3 . 2 . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . . . . . . . . . 6 . . 6 Reprogrammed 13 | . . . . . . . . . . . . . 6 . . 6 1 Reused 7 | . . . . 2 . 2 . . . . . . 2 . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 2 . 2 . . . . . . . . . . . Triggered 7 | . . . . 2 . 2 . . . . . . 2 . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 16 | . . . . . . . 1 1 2 4 . . 3 . . 2 3 Max in Single Turn 1 | . . . . . . . 1 1 1 1 . . 1 . . 1 1 Garrison Access 8 | . . . . . . . . . . 1 . 2 . 2 . 1 2 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 75 | . 2 . 4 1 . . 4 . 6 9 3 5 8 9 1 11 12 Terminals 43 | . 2 . 2 . . . 3 . 4 6 . . 5 4 1 9 7 Fabricators 6 | . . . . . . . . . . . 1 1 1 1 . 1 1 Repair Stations 6 | . . . 1 . . . . . . 2 2 . 1 . . . . Recycling Units 9 | . . . 1 . . . . . 1 . . 2 1 2 . . 2 Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access 9 | . . . . . . . 1 . . 1 . 2 . 2 . 1 2 Total Hacks 172 | . 5 . 9 1 . . 6 . 21 28 5 9 19 17 2 25 25 Successful 119 | . 4 . 5 1 . . 4 . 12 16 2 6 15 11 2 20 21 Failed 53 | . 1 . 4 . . . 2 . 9 12 3 3 4 6 . 5 4 Catastrophic 4 | . . . 1 . . . . . 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 106 | . 5 . 5 . . . 5 . 10 15 . . 13 11 2 21 19 Fabricators 12 | . . . . . . . . . . . 1 2 2 2 . 3 2 Repair Stations 22 | . . . 3 . . . . . . 12 4 . 3 . . . . Recycling Units 15 | . . . 1 . . . . . 4 . . 5 1 2 . . 2 Scanalyzers 7 | . . . . . . . . . 7 . . . . . . . . Garrison Access 9 | . . . . . . . 1 . . 1 . 2 . 2 . 1 2 Terminal Hacks 75 | . 4 . 3 1 . . 3 . 6 9 . . 10 6 2 16 15 Part Schematic 2 | . . . . . . . . . . . . . 1 . . 1 . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . . Prototype ID Bank 11 | . 1 . 2 . . . . . 1 2 . . 1 1 . 1 2 Open Door 4 | . . . . 1 . . . . . 2 . . . . . . 1 Level Access Points 3 | . . . . . . . . . 1 . . . . . . 1 1 Branch Access Points 6 | . 1 . . . . . 1 . . . . . . 1 1 1 1 Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . 1 1 Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 6 | . . . . . . . . . 2 2 . . . . . 1 1 Locate Traps 11 | . . . 1 . . . . . . . . . 2 2 1 2 3 Disarm Traps 2 | . . . . . . . . . . . . . . 1 . . 1 Reprogram Traps 4 | . . . . . . . . . . . . . 1 . . 1 2 Dispatch Records 1 | . . . . . . . . . . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . . . . 1 . Registered Components 3 | . . . . . . . . . . 1 . . 1 . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 9 | . . . . . . . . . . . . . 3 . . 4 2 Fabricator Hacks 11 | . . . . . . . . . . . 1 2 2 1 . 3 2 Load Schematic 5 | . . . . . . . . . . . . 1 1 1 . 1 1 Build 6 | . . . . . . . . . . . 1 1 1 . . 2 1 Repair Station Hacks 10 | . . . 1 . . . . . . 6 1 . 2 . . . . Scan Component 5 | . . . . . . . . . . 3 1 . 1 . . . . Repair 4 | . . . . . . . . . . 3 . . 1 . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . . . . . . . . 2 1 2 . . 2 Retrieve Components 8 | . . . 1 . . . . . . . . 2 1 2 . . 2 Scanalyzer 6 | . . . . . . . . . 6 . . . . . . . . Insert Component 4 | . . . . . . . . . 4 . . . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 . . 1 . 2 . 2 . 1 2 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 8 | . . . . . . . . . . 1 . 2 . 2 . 1 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 1 . 4 . . . 2 . 5 7 2 2 6 4 1 7 7 Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 2 . . . 1 . . 1 . Parts Built 7 | . . . . . . . . . . . 2 1 1 . . 2 1 Matter 1142 | . . . . . . . . . . . 212 186 186 . . 372 186 Time 353 | . . . . . . . . . . . 106 99 49 . . 66 33 Total Part Build Rating 22 | . . . . . . . . . . . 12 2 2 . . 4 2 Parts Repaired 4 | . . . . . . . . . . 3 . . 1 . . . . Time 164 | . . . . . . . . . . 139 . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . 2 . . . . . . . . 1 . 4 . . 6 Parts Scanalyzed 3 | . . . . . . . . . 3 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . 3 2 . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . Combat 4 | . . . . . . . . . . . 2 2 . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . 3 2 . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . . reboot_system 1 | . . . . . . . . . . . 1 . . . . . . overwrite_iff 3 | . . . . . . . . . . . 1 2 . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . . . . . . . . Machine Destruction 5 | . . . . . . . . 5 . . . . . . . . . Attached 1 | . . . . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . . . 1 2 . . . . . Largest Group 1 | . . . . . . . . . . . 1 1 . . . . . Highest-Rated Group 12 | . . . . . . . . . . . 12 12 . . . . . Highest-Rated Ally 12 | . . . . . . . . . . . 12 12 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . 5 4 . . . . . Total Damage 121 | . . . . . . . . . . . 56 65 . . . . . Kills 2 | . . . . . . . . . . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 9042 | 74 219 472 428 508 277 526 823 699 812 1153 230 462 378 570 99 516 796 Spaces Moved 9266 | 57 172 349 223 389 275 326 364 374 369 586 427 939 708 1230 142 1175 1161 Core 2 | 1 . . . . . . . . . . . . . . . . 1 Treads 232 | . 2 4 29 8 . 6 100 83 . . . . . . . . . Legs 1092 | . . . . . . . 2 189 369 532 . . . . . . . Wheels 2105 | 56 170 345 194 381 275 320 262 102 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5835 | . . . . . . . . . . 54 427 939 708 1230 142 1175 1160 Fastest Speed 14 | 50 80 90 90 100 100 120 120 120 123 29 29 26 23 23 23 14 14 Average Speed 58 | 79 85 90 109 102 100 121 144 148 129 120 29 26 25 25 23 17 16 Slowest Speed 250 | 80 160 160 180 200 100 200 200 180 150 160 29 26 26 26 23 23 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . 4 . 4 5 2 8 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 38 | 3 38 52 24 86 71 55 26 59 33 73 9 32 19 29 4 34 40 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . . . . . 1 . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . 1 . . . . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . . . . . . . . Spaces Dug 209 | . . . . . . . 18 10 14 17 1 15 13 21 9 44 47 Terrain Destroyed 439 | . . . . . . 70 74 73 55 17 1 15 13 21 9 44 47 Melee 181 | . . . . . . . . . 14 17 1 15 13 21 9 44 47 Projectile . | . . . . . . . . . . . . . . . . . . AOE 258 | . . . . . . 70 74 73 41 . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Fac Fac Res Res Acc Total 11976 | 73 211 456 350 464 279 412 579 476 614 915 514 1116 871 1433 174 1381 1658 Wait 1753 | . 19 57 60 34 . 43 97 47 153 214 63 124 119 139 16 138 430 Move 9207 | 56 171 348 222 388 274 325 364 373 368 585 426 930 707 1221 132 1170 1147 Hop 19 | . . . . . . . . . . . . 4 . 4 4 2 5 Pick Up 103 | 6 1 3 11 10 . 5 20 7 8 5 2 10 2 4 1 3 5 Fast Attach 59 | 6 1 . 6 . . 1 9 2 1 8 1 3 3 5 3 7 3 Attach 42 | . . 3 5 1 . 3 8 3 1 6 3 4 1 1 . 1 2 Detach 22 | . . . 1 . . 1 4 1 . 8 2 1 1 1 . 2 . Swap 75 | . . 5 2 3 2 5 12 10 15 6 1 5 1 1 . 2 5 Drop 107 | . 1 . 2 7 3 4 17 5 15 15 1 9 3 5 2 8 10 Fire 282 | 5 18 27 28 19 . 23 46 26 38 46 4 2 . . . . . Melee 240 | . . . . . . . . . 14 20 11 24 22 34 16 48 51 Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . 1 2 . . . . . . . Crush 28 | . . 13 13 . . . 2 . . . . . . . . . . Escape Stasis 32 | . . . . . . . . 2 . . . . 12 18 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 4 | . . . . 2 . 2 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Identified exit to Mines 198 | -10/Materials | Discovered new exit (range 12) 294 | -10/Materials | Entered Mines 297 | -10/Mines | Learned location of Zion (-6) 314 | -10/Mines | Build established: Mutant 403 | -10/Mines | Lost 3 parts (1p2w) 409 | -10/Mines | Assembled infested the area 561 | -10/Mines | Core integrity fell below 50% 609 | -10/Mines | Discovered new exit (range 13) 714 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 717 | -10/Mines | Found Prototype Device 766 | -10/Mines | Entered Materials 766 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 970 | -9/Materials | Lost 7 parts (2p2n1u2w) 1131 | -9/Materials | Discovered new exit (range 6) 1194 | -9/Materials | Entered Mines 1201 | -9/Mines | Found a hidden stash of uninstalled traps 1269 | -9/Mines | Discovered new exit (range 14) 1363 | -9/Mines | Met a Derelict shopkeep closing up shop 1393 | -9/Mines | Learned Materials interactive machine intel 1627 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1627 | -9/Mines | Discovered new exit (range 5) 1702 | -9/Mines | Entered Exiles 1715 | -9/Exiles | Discovered new exit (range 17) 1729 | -9/Exiles | Met 8R-AWN 1743 | -9/Exiles | Met EX-HEX 1785 | -9/Exiles | Met EX-DEC 1827 | -9/Exiles | Met EX-BIN 1839 | -9/Exiles | Aligned with FarCom system 1840 | -9/Exiles | Given EX-Vault access code 1942 | -9/Exiles | Build established: Scavenger-Mutant 1968 | -9/Exiles | Discovered new exit (range 14) 1979 | -9/Exiles | Entered Mines 2463 | -8/Mines | Discovered new exit (range 7) 2505 | -8/Mines | Entered Materials 2505 | -8/Materials | Evolved 2 slots: Utility x2 2506 | -8/Materials | Loaded intel: 18 interactive machine locations 2508 | -8/Materials | Identified Exp. Sensor Array 2535 | -8/Materials | Identified exit to Storage 2661 | -8/Materials | Lost 3 parts (1n2w) 2791 | -8/Materials | Crushed by falling debris 2822 | -8/Materials | Lost 6 parts (1p1n1u3w) 3328 | -8/Materials | Identified exit to Garrison 3328 | -8/Materials | Entered Garrison 3454 | -8/Garrison | Triggered checkpoint 3525 | -8/Garrison | Discovered new exit (range 8) 3597 | -8/Garrison | Triggered checkpoint 3625 | -8/Garrison | Build established: Mutant 3671 | -8/Garrison | Discovered new exit (range 17) 3734 | -8/Garrison | Installed Relay Interface Framework 3930 | -8/Garrison | Garrison Relay disabled 3982 | -8/Garrison | Build established: Scavenger-Mutant 4027 | -8/Garrison | Entered Materials 4613 | -8/Materials | Identified exit to Factory 4786 | -8/Materials | Discovered exit to Storage (range 20) 4839 | -8/Materials | Entered Storage 4840 | -8/Storage | Identified exit to Recycling 4993 | -8/Storage | Build established: Mutant 5006 | -8/Storage | Repaired Adv. Beam Cannon 5052 | -8/Storage | Repaired Imp. Titanium Leg 5668 | -8/Storage | Discovered exit to Factory (range 5) 5737 | -8/Storage | Repaired Hvy. Rocket Launcher 5992 | -8/Storage | Entered Factory 5992 | -7/Factory | Evolved 2 slots: Utility x2 6092 | -7/Factory | Local fabrication network quarantined 6115 | -7/Factory | Fabricated System Restoration Module? 6180 | -7/Factory | Discovered new exit (range 17) 6222 | -7/Factory | Entered another Factory area 6222 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6229 | -6/Factory | Spotted B-75 Beast 6260 | -6/Factory | Build established: Sprinter 6371 | -6/Factory | Fabricated Imp. Flight Unit (x1) 6501 | -6/Factory | Found Prototype Launcher 6501 | -6/Factory | Identified Scatter Rocket Array 6679 | -6/Factory | Build established: Hacker-Sprinter 6679 | -6/Factory | Discovered new exit (range 15) 6684 | -6/Factory | Identified exit to Factory 6684 | -6/Factory | Entered another Factory area 6684 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6749 | -5/Factory | Fabricated Imp. Flight Unit? 6832 | -5/Factory | Repaired Imp. Flight Unit 6953 | -5/Factory | Discovered new exit (range 11) 6955 | -5/Factory | Identified exit to Factory 6991 | -5/Factory | Discovered new exit (range 15) 7062 | -5/Factory | Entered another Factory area 7062 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7140 | -4/Factory | Identified exit to Upper Caves 7325 | -4/Factory | Spotted B-86 Titan 7349 | -4/Factory | Spotted B-86 Titan 7563 | -4/Factory | Discovered new exit (range 6) 7570 | -4/Factory | Identified exit to Research 7632 | -4/Factory | Entered Research 7632 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7636 | -3/Research | Identified exit to Armory 7636 | -3/Research | Identified exit to Quarantine 7718 | -3/Research | Discovered new exit (range 14) 7731 | -3/Research | Identified exit to Research 7731 | -3/Research | Entered another Research area 7731 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7806 | -2/Research | Fabricated Imp. Flight Unit (x1) 7840 | -2/Research | Fabricated Imp. Flight Unit (x1) 7922 | -2/Research | Identified exit to Testing 7981 | -2/Research | Spotted B-90 Cyclops 8069 | -2/Research | Found Fusion Bomb Launcher 8202 | -2/Research | Spotted B-90 Cyclops 8207 | -2/Research | Identified exit to Access 8247 | -2/Research | Entered Access 8247 | -1/Access | Evolved 2 slots: Utility x2 8255 | -1/Access | Found Gamma Bomb Array 8274 | -1/Access | Identified exit to Command 8370 | -1/Access | Fabricated Imp. Flight Unit (x1) 8701 | -1/Access | Spotted B-99 Colossus 8970 | -1/Access | Identified exit to Surface 9043 | *** | Escaped! Last Messages --------------- 09005_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x Gamma Bomb Trap Map updated. >>Traps(Disarm) Disarmed 6 Gamma Bomb Traps. 09005_ Terminal disabled. 09007_ K-01 Serf collects debris. 09009_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09011_ Dropped Imp. Flight Unit. 09012_ Acquired Impulse Thruster Array. 09014_ Dropped Imp. Flight Unit. 09015_ Acquired Impulse Thruster Array. 09018_ R-10 Processor collects Imp. Flight Unit. 09039_ Connecting with Terminal... >>Open Sealed Barrier opened. 09042_ The Access Shell folds into the floor. [Achievement: Terminals Are For Geeks] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????#k """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #?#########?????????????????????????? | | ??????????# # | #?????????????????????????? | | ??????????# # #?????????????????????????? | | ??????????# + " #?????????????????????????? | | ??????????# # """ #?????????????????????????? | | ??????????# # """ ?#?????????????????????????? | | ??????????# #? " ???????????????????????????? | | ??????????# #? ???????????????????????????? | | ??????????# #?? ??????????????????????????? | | ??????????# #??+##+##+??????????????????????????? | | ??????????# #???????????????????????????????????? | | #####+#+### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ####+#########???????????????????????????????????? | | ?? ??????????????????????????????????????????? | | [ ????????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 45 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 56 Defensive Hacking 12 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Focal Shield | -5/Factory | Hacked Enh. Nova Cannon | -2/Research | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Fabricated ------------ System Restoration Module | x2 | -7/Factory | Preloaded Imp. Flight Unit | x1 | -6/Factory Imp. Flight Unit | x1 | -5/Factory Imp. Flight Unit | x1 | -2/Research Imp. Flight Unit | x1 | -2/Research Imp. Flight Unit | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- Terminals Are For Geeks Challenges ------------ Simple Hacker Game ------ Seed ImprovedIonicDissipator Manual? 0 Play Time 01:59:21 Cumulative 455.2 hours Start 2020.02.26 @ 14:24:54 End 2020.02.26 @ 16:20:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 350 Adventurer 4 Explorer 0 Win Type 0 Total 46 Types 38/3/1/2/2/0/0 Lore% 93 Gallery% 95 Achievement% 92 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8d22f42-f1b5-46bd-b80d-fbe6d7bfd4bd