Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 00:26:41 // AFD2020/Player2

Player: Judas

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (99)      495
Value Destroyed (3553)     3553
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1886)               1886
              TOTAL SCORE: 9854

 Bonus
-------
High Alert Combat Kills    1064
Follower Combat Kills      1769
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -1647

 Cogmind 
---------
Core Integrity             0/850
Matter                     161/300
Energy                     44/100
System Corruption          12%
Temperature                Cool (12)
Movement                   Flying (37)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
>          --- UTILITY (6) ------
  Improved Salvage Targeting Computer
>          --- WEAPON (4) -------
           Autogun
           Axe
>          --- INVENTORY (4) ----
  Improved Shield Generator
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
           Carbon-fiber Leg
   Armored Huge Wheel
>          --- UTILITY ----------
           Coolant Injector
     Small Storage Unit
     Small Storage Unit
   Compact Battery
  Improved Targeting Computer
  Advanced ECM Suite
>          --- WEAPON -----------
           Phase Cannon
           Flak Gun
           Flak Cannon
           Antimatter Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
     Small Storage Unit
  Improved Shield Generator
           System Backup Module
           Flak Gun
           Remote Datajack
           Flail
[Rating: 55]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Coolant Injector
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   .   .   1   1   .   .   2   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   
Parts Attached             97   | 3   3   8   .   7   27  5   10  29  5   
  Power                    10   | .   .   1   .   1   3   .   1   4   .   
    Engine                 8    | .   .   1   .   1   3   .   1   2   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   2   .   2   6   3   3   7   3   
    Treads                 5    | .   .   .   .   1   2   .   2   .   .   
    Leg                    6    | .   .   .   .   .   2   1   .   3   .   
    Wheel                  12   | 2   .   2   .   1   2   .   1   4   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   3   
  Utility                  21   | 1   1   1   .   2   6   1   2   7   .   
    Device                 9    | 1   .   .   .   1   3   .   1   3   .   
    Storage                7    | .   1   1   .   .   1   1   1   2   .   
    Processor              4    | .   .   .   .   1   1   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   2   4   .   2   12  1   4   11  2   
    Energy Gun             3    | .   .   .   .   .   3   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   2   .   1   1   .   
    Ballistic Gun          20   | .   2   4   .   2   5   1   2   3   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   3   .   
    Launcher               3    | .   .   .   .   .   1   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   1   1   .   1   1   .   
Parts Lost                 42   | .   .   .   .   .   16  1   1   11  13  
  Power                    4    | .   .   .   .   .   2   .   .   1   1   
  Propulsion               12   | .   .   .   .   .   4   1   .   3   4   
  Utility                  10   | .   .   .   .   .   2   .   .   4   4   
  Weapon                   16   | .   .   .   .   .   8   .   1   3   4   
  Highest Loss Streak      13   | .   .   .   .   .   7   1   1   5   13  
Average Slot Usage (%)     88   | .   100 100 100 94  78  92  93  90  81  
  Engine                   6    | .   14  11  11  9   6   7   7   4   .   
  Treads                   3    | .   .   .   .   6   1   7   7   5   .   
  Leg                      3    | .   .   .   .   .   5   4   1   2   11  
  Wheel                    11   | .   28  22  22  15  6   7   13  10  10  
  Device                   6    | .   5   .   .   3   5   8   7   8   5   
  Storage                  19   | .   22  22  22  18  15  19  23  20  18  
  Processor                3    | .   .   .   .   5   4   .   .   7   6   
  Protection               1    | .   .   .   .   .   3   .   .   .   .   
  Energy Gun               1    | .   7   .   .   .   5   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   15  5   5   .   
  Ballistic Gun            18   | .   20  44  44  36  16  15  19  6   10  
  Ballistic Cannon         3    | .   .   .   .   .   .   .   4   10  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  19  28  28  29  36  39  45  58  40  
  Greatest Support         56   | 20  20  32  32  32  56  11  38  38  15  
  Greatest Overweight (x)  10   | .   .   1   .   .   10  3   3   4   4   
  Average Overweight (x)   1    | .   .   .   .   .   1   3   1   1   1   
Largest Inventory Capacity 10   | 6   8   8   8   8   8   8   8   10  10  
  Average Capacity         8    | 6   7   8   8   8   8   8   8   8   9   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   3   
  Average Carried          6    | 6   6   7   8   7   4   7   7   6   2   
  Final Capacity           10   | 6   8   8   8   8   8   8   8   10  4   
  Final Carried            8    | 6   8   8   8   8   6   8   8   3   2   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 27% | Gunner
 13% | Scavenger-Mutant
 11% | Scavenger-Skirmisher
  7% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Mutant | -7/Garrison
     Scavenger-Gunner | -7/Factory
               Gunner | -6/Factory
     Scavenger-Gunner | -6/Extension

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Matter Collected           4003 | 251  .    560  77   534  905  170  172  1292 42   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3879 | 72   .    529  88   276  1045 341  240  1180 108  
  Parts                    193  | 2    .    37   8    14   41   14   19   57   1    
Haulers Intercepted        2    | .    .    1    .    .    .    .    1    .    .    
Recyclers Shooed           5    | .    .    2    .    .    1    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Combat Hostiles Destroyed  68   | .   .   11  3   5   18  6   3   22  .   
  Guns                     39   | .   .   11  3   5   12  4   2   2   .   
  Cannons                  19   | .   .   .   .   .   .   2   1   16  .   
  AOE                      9    | .   .   .   .   .   5   .   .   4   .   
Classes Destroyed          14   | 2   .   7   .   .   3   1   .   1   .   
  Worker                   8    | .   .   1   .   1   3   .   1   2   .   
  Builder                  5    | .   .   1   .   .   1   .   1   2   .   
  Tunneler                 4    | 1   .   .   .   .   1   .   .   2   .   
  Hauler                   2    | .   .   1   .   .   .   .   1   .   .   
  Recycler                 6    | 1   .   1   1   .   1   .   .   1   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   2   .   .   .   .   .   1   .   
  Swarmer                  17   | .   .   4   3   2   4   .   1   3   .   
  Grunt                    28   | .   .   4   .   3   7   5   .   9   .   
  Brawler                  7    | .   .   .   .   .   1   .   .   6   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   
  Sentry                   10   | .   .   3   .   2   2   .   1   2   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   2   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           8    | 2   .   8   2   3   8   3   2   4   1   
  Combat Bots Only         8    | .   .   5   2   1   8   3   1   4   .   
Max Kills in Single Turn   2    | 1   .   2   2   1   2   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Damage Taken               6718  | .    .    292  77   291  2145 404  300  2266 943  
  Core                     1244  | .    .    33   .    80   244  59   37   441  350  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         51    | 100  100  .    16   34   .    .    6    .    .    
Volleys Fired              233   | 12   .    35   5    19   59   19   17   60   7    
  Largest                  4     | 2    .    4    4    4    4    4    4    4    3    
  Hottest                  252   | 70   .    92   92   94   252  168  169  227  100  
Shots Fired                768   | 24   .    140  20   76   166  60   58   211  13   
  Gun                      560   | 24   .    140  20   76   161  31   44   55   9    
  Cannon                   199   | .    .    .    .    .    1    29   14   151  4    
  Launcher                 9     | .    .    .    .    .    4    .    .    5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  610   | 12   .    140  20   76   117  31   51   150  13   
  Thermal                  111   | 12   .    .    .    .    44   .    .    55   .    
  Explosive                5     | .    .    .    .    .    .    .    .    5    .    
  Electromagnetic          42    | .    .    .    .    .    5    29   7    1    .    
  Robot Hit Streak         21    | 5    .    5    4    15   21   7    10   13   8    
  Robot Miss Streak        13    | 2    .    3    2    3    13   4    7    6    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    2    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    .    .    .    
Shots Hit Robots           483   | 13   .    66   7    46   119  39   42   138  13   
  Core Hits                262   | 3    .    24   4    20   73   20   18   89   11   
  Critical Hits            4     | .    .    1    .    .    1    .    .    2    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    1    .    .    1    .    .    1    .    
Melee Attacks              16    | .    .    .    .    .    .    .    .    15   1    
  Impact                   15    | .    .    .    .    .    .    .    .    15   .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10287 | 147  .    912  61   735  2718 622  723  3996 373  
  Guns                     5745  | 147  .    912  61   735  2022 311  536  812  209  
  Cannons                  3439  | .    .    .    .    .    4    311  187  2804 133  
  Explosions               1072  | .    .    .    .    .    692  .    .    380  .    
  Melee                    31    | .    .    .    .    .    .    .    .    .    31   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6649  | 96   .    912  61   735  1148 311  610  2434 342  
  Thermal                  2188  | 51   .    .    .    .    994  .    .    1143 .    
  Explosive                380   | .    .    .    .    .    .    .    .    380  .    
  Electromagnetic          1039  | .    .    .    .    .    576  311  113  39   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 31    | .    .    .    .    .    .    .    .    .    31   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    10   11   12   12   12   
  Average Corruption       9     | .    .    .    .    .    9    10   11   7    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  139   | .    .    .    .    .    53   17   33   26   10   
    Message Errors         29    | .    .    .    .    .    14   2    9    2    2    
    Matter Fused           23    | .    .    .    .    .    11   5    5    1    1    
    Heat Flow Errors       9     | .    .    .    .    .    5    .    2    1    1    
    Energy Discharges      10    | .    .    .    .    .    2    2    2    3    1    
    Parts Rejected         3     | .    .    .    .    .    1    1    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    5    1    .    2    1    
    Data Loss (major)      6     | .    .    .    .    .    2    .    2    1    1    
    Misfires               3     | .    .    .    .    .    .    .    3    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    2    1    1    
    Misdirections          6     | .    .    .    .    .    1    1    1    3    .    
    Targeting Errors       30    | .    .    .    .    .    8    4    6    11   1    
    Weapon Failures        7     | .    .    .    .    .    4    1    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            141   | .    .    .    .    .    88   3    1    49   .    
  Projectiles              53    | .    .    .    .    .    .    3    1    49   .    
  Explosions               88    | .    .    .    .    .    88   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    .    .    .    .    1    15   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    1    13   .    
  Secondary                2     | .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      239   | .    .    .    .    .    140  .    .    99   .    
  Shots                    6     | .    .    .    .    .    5    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        841   | 45   .    290  114  88   490  191  347  841  252  
  Average Temperature      128   | 15   .    98   49   31   131  91   113  190  72   
  Received Heat Transfer   1494  | .    .    72   18   9    534  99   9    555  198  
  Effects                  29    | .    .    .    .    .    3    .    1    25   .    
    Shutdowns              4     | .    .    .    .    .    1    .    .    3    .    
    Energy Bleed           7     | .    .    .    .    .    2    .    .    5    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    
    Damage (major)         9     | .    .    .    .    .    .    .    .    9    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    3    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    2    .    .    2    2    
  Heat Transferred         3437  | 148  .    .    .    .    2012 .    .    1277 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Peak Influence             1450 | 10   15   861  545  589  888  795  626  1450 710  
  Average Influence        636  | 3    12   382  416  457  674  681  492  948  702  
Maximum Alert Level        4    | .    .    3    2    2    3    3    2    4    3    
  Low Security (%)         7    | 100  100  30   .    .    .    .    .    .    .    
  Level 1                  13   | .    .    13   51   31   18   .    .    11   .    
  Level 2                  31   | .    .    40   48   68   12   55   100  3    19   
  Level 3                  40   | .    .    14   .    .    68   44   .    59   80   
  Level 4                  6    | .    .    .    .    .    .    .    .    25   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    .    4    .    2    6    .    1    10   2    
  Investigation            2    | .    .    1    .    .    .    .    .    1    .    
  Extermination            2    | .    .    .    .    .    1    .    .    1    .    
  Reinforcement            14   | .    .    3    .    2    2    .    1    4    2    
  Assault                  5    | .    .    .    .    .    1    .    .    4    .    
  Garrison                 2    | .    .    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    .    .    .    .    1    1    .    
Haulers Reinforced         3    | .    .    .    .    .    1    .    .    2    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Distress Signals           12   | .   .   2   .   1   2   .   1   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   .   17  7   10  34  10  7   43  11  
  Peak Tracking Total      9    | .   .   4   4   5   7   4   2   7   9   
  Tactical Retreats        4    | .   .   .   .   1   1   1   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Traps Triggered            9    | .   .   1   .   .   3   2   2   1   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Machines Disabled          43   | .   .   8   .   2   4   .   1   28  .   
  Max in Single Turn       7    | .   .   .   .   1   3   .   1   7   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Machines Accessed          4    | .   1   .   .   .   1   .   1   1   .   
  Terminals                2    | .   1   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Total Hacks                7    | .   3   .   .   .   1   .   2   1   .   
  Successful               5    | .   2   .   .   .   1   .   1   1   .   
  Failed                   2    | .   1   .   .   .   .   .   1   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   .   
  Terminals                5    | .   3   .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Terminal Hacks             2    | .   1   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Total Allies               4    | .    1    .    3    .    .    .    .    .    .    
  Largest Group            4    | .    1    1    4    3    1    1    1    1    1    
  Highest-Rated Group      108  | .    56   67   96   108  91   90   100  106  105  
  Highest-Rated Ally       106  | .    56   67   57   80   91   90   100  106  105  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               229  | .    .    16   10   39   71   21   16   44   12   
  Total Damage             8506 | .    .    2642 104  528  1632 466  565  1971 598  
  Kills                    72   | .    .    19   4    6    13   4    6    15   5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Turns Passed               4441 | 97   143  344  149  301  1231 244  630  1105 197  
Spaces Moved               2662 | 58   107  216  109  179  580  127  446  738  102  
  Core                     47   | .    .    .    .    .    42   .    .    .    5    
  Treads                   126  | .    .    .    .    .    126  .    .    .    .    
  Legs                     266  | 26   .    .    .    .    100  .    .    51   89   
  Wheels                   2214 | 32   107  216  109  179  312  126  446  687  .    
  Hover                    1    | .    .    .    .    .    .    1    .    .    .    
  Flight                   8    | .    .    .    .    .    .    .    .    .    8    
  Fastest Speed            37   | 80   80   90   100  100  100  110  90   90   37   
  Average Speed            117  | 97   80   96   100  100  158  111  101  108  168  
  Slowest Speed            550  | 120  80   100  100  100  550  275  110  180  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       23   | 4    18   29   37   26   17   43   15   23   21   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    5    .    
Terrain Destroyed          152  | .    .    .    .    .    .    .    .    152  .    
  Melee                    5    | .    .    .    .    .    .    .    .    5    .    
  Projectile               24   | .    .    .    .    .    .    .    .    24   .    
  AOE                      123  | .    .    .    .    .    .    .    .    123  .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext 
Total                      3445 | 72  165 293 138 262 758 184 587 871 115 
  Wait                     344  | .   47  27  25  49  78  16  90  12  .   
  Move                     2654 | 57  106 215 108 178 580 126 445 737 102 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  23   | .   4   2   .   2   5   2   4   4   .   
  Fast Attach              59   | 1   2   1   .   4   21  3   8   15  4   
  Attach                   19   | .   .   2   .   1   5   1   .   9   1   
  Detach                   1    | .   .   .   .   .   .   .   .   1   .   
  Swap                     20   | 2   1   5   .   2   2   1   2   5   .   
  Drop                     52   | .   5   6   .   7   8   .   13  13  .   
  Fire                     233  | 12  .   35  5   19  59  19  17  60  7   
  Melee                    16   | .   .   .   .   .   .   .   .   15  1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            24   | .   .   .   .   .   .   16  8   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-6/Factory
-6/Extension (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   98 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 13)
  241 | -10/Materials | Entered another Materials area
  241 | -9/Materials  | Accompanied by 1 ally
  241 | -9/Materials  | Evolved 2 slots: Weapon x2
  499 | -9/Materials  | Core integrity fell below 50%
  549 | -9/Materials  | Core integrity fell below 20%
  555 | -9/Materials  | Discovered new exit (range 5)
  585 | -9/Materials  | Entered Mines
  585 | -9/Mines      | Accompanied by 1 ally
  594 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  651 | -9/Mines      | Learned Materials trap positions
  698 | -9/Mines      | Discovered new exit (range 9)
  734 | -9/Mines      | Entered Materials
  734 | -8/Materials  | Accompanied by 3 allies
  734 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  735 | -8/Materials  | Loaded intel: 15 trap records
  866 | -8/Materials  | Crushed by falling debris
  904 | -8/Materials  | Core integrity fell below 50%
  980 | -8/Materials  | Discovered new exit (range 17)
 1035 | -8/Materials  | Entered Factory
 1035 | -7/Factory    | Accompanied by 1 ally
 1035 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1057 | -7/Factory    | Build established: Scavenger-Skirmisher
 1229 | -7/Factory    | Garrison activated, responded to threat
 1342 | -7/Factory    | System corruption reached 10%
 1370 | -7/Factory    | Destroyed 8 combat bots
 1381 | -7/Factory    | Lost 7 parts (2p1u4w)
 1723 | -7/Factory    | Lost 3 parts (1n2w)
 1747 | -7/Factory    | Core integrity fell below 50%
 1991 | -7/Factory    | Build established: Scavenger-Mutant
 2033 | -7/Factory    | Lost 3 parts (2n1u)
 2262 | -7/Factory    | Identified exit to Garrison
 2266 | -7/Factory    | Entered Garrison
 2266 | -7/Garrison   | Accompanied by 1 ally
 2272 | -7/Garrison   | Installed Relay Interface Framework
 2311 | -7/Garrison   | Build established: Scavenger-Gunner
 2320 | -7/Garrison   | Core integrity fell below 20%
 2349 | -7/Garrison   | Triggered checkpoint
 2352 | -7/Garrison   | Triggered checkpoint
 2364 | -7/Garrison   | Triggered checkpoint
 2401 | -7/Garrison   | Triggered checkpoint
 2487 | -7/Garrison   | Discovered new exit (range 12)
 2510 | -7/Garrison   | Entered Factory
 2510 | -7/Factory    | Accompanied by 1 ally
 3101 | -7/Factory    | Discovered new exit (range 7)
 3140 | -7/Factory    | Entered another Factory area
 3140 | -6/Factory    | Accompanied by 1 ally
 3140 | -6/Factory    | Evolved 2 slots: Utility x2
 3218 | -6/Factory    | Build established: Gunner
 3438 | -6/Factory    | Lost 3 parts (1n1u1w)
 3840 | -6/Factory    | First assault squad dispatched
 3957 | -6/Factory    | System corruption reached 10%
 3987 | -6/Factory    | Lost 3 parts (3u)
 4127 | -6/Factory    | Core integrity fell below 50%
 4154 | -6/Factory    | Lost 5 parts (1p2n2w)
 4218 | -6/Factory    | Discovered new exit (range 14)
 4245 | -6/Factory    | Entered Extension
 4245 | -6/Extension  | Accompanied by 1 ally
 4249 | -6/Extension  | Build established: Scavenger-Gunner
 4269 | -6/Extension  | Rescued a captive Derelict
 4270 | -6/Extension  | Rescued a captive Derelict
 4395 | -6/Extension  | Spotted B-75 Beast
 4412 | -6/Extension  | Spotted B-75 Beast
 4414 | -6/Extension  | Allies destroyed B-75 Beast
 4423 | -6/Extension  | Core integrity fell below 20%
 4424 | -6/Extension  | Discovered new exit (range 15)
 4442 | -6/Extension  | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
04420_ S-27 Virus destroyed.
04420_ U-05 Engineer destroyed.
04422_ Sml. Storage Unit destroyed.
Player 2: "My Lgt. Treads!"
04424_ Player 2 attaches Hrd. Medium Armor Plating.
04424_ EXIT=FOUND
04425_ Player 2 attaches Lgt. Treads.
04425_ Sml. Storage Unit destroyed. <x2>
04426_ Y-54 Guardian destroyed.
04427_ Acquired VTOL Module. <x3>
Player 2: "Did anyone ever tell you... YOU'RE IN MY WAY, DAMMIT!"
04431_ VTOL Module destroyed.
04431_ Y-54 Guardian destroyed.
04433_ Acquired Autogun.
04435_ System corrupted: Substantial component data lost.
04435_ U-05 Engineer builds a Wall.
04438_ Acquired 21 matter.
04438_ U-05 Engineer lays Concrete.
04440_ R-10 Processor collects Imp. Deuterium Engine.
04441_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? #??##??#?????????????? |
| ?????????????????????????## ### ## ##????????????? |
| ????????????????????????#"" ""      ""???????????? |
| ????????????????????????# " "        " ??????????? |
| ????????????????????????#       g      ??????????? |
| ???????????????###?##???#           w  ??????????? |
| ####################;####R              ?????????? |
|             u   !!%|* %%%     u         ?????????? |
|                =%!!%! %=%*               ????????? |
|                 = == @  !                ????????? |
|                     *    @BB R           ????????? |
|                           BB      R     A????????? |
| #########################                ????????? |
| ????????????????????????#               ?????????? |
| ????????????????????????#               ?????????? |
| ????????????????????????#              ??????????? |
| ?????????????????????????              ??????????? |
| ?????????????????????????#####T#   ####??????????? |
| ??????????????????????????????##?< #?????????????? |
| ??????????????????????????????????##?????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          18
Energy Capacity            610
Matter Stores              490
Matter Capacity            500
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           1
Kinecelleration            30
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
----------                 Run  | Scr  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Ext  
Slots Evolved              8    | .    2    .    2    2    .    .    2    .    .    
  Power                    .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion               .    | .    .    .    .    .    .    .    .    .    .    
  Utility                  5    | .    1    .    2    1    .    .    1    .    .    
  Weapon                   3    | .    1    .    .    1    .    .    1    .    .    
Parts Attached             79   | .    6    14   2    15   22   2    12   4    2    
Parts Lost                 37   | .    .    11   .    5    13   .    3    .    5    
Damage Taken               4606 | .    .    1175 .    698  1568 .    193  232  740  
  Core                     973  | .    .    302  .    283  274  .    41   .    73   
    Player 2/Cogmind (%)   43   | .    .    90   .    77   52   .    52   .    17   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8092 | .    .    2642 .    218  1632 466  565  1971 598  
  Player 2/Cogmind (%)     44   | .    .    74   .    22   37   42   43   33   61   
Combat Hostiles Destroyed  50   | .    .    12   .    1    12   4    3    13   5    
  Player 2/Cogmind (%)     42   | .    .    52   .    16   40   40   50   37   100  

 Game 
------
Seed              DataThunderRegulator
  Manual?         0
Play Time         01:00:29
  Cumulative      53.0 hours
  Start           2020.04.21 @ 01:07:30
  End             2020.04.28 @ 00:26:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             28
Gallery%          40
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8fe3772-23b5-4ad3-9247-40d3ce1d3a15