Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 00:26:41 // AFD2020/Player2 Player: Judas Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3553) 3553 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1886) 1886 TOTAL SCORE: 9854 Bonus ------- High Alert Combat Kills 1064 Follower Combat Kills 1769 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -1647 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 44/100 System Corruption 12% Temperature Cool (12) Movement Flying (37) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (6) ------ Improved Salvage Targeting Computer > --- WEAPON (4) ------- Autogun Axe > --- INVENTORY (4) ---- Improved Shield Generator Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Small Storage Unit Small Storage Unit Compact Battery Improved Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Phase Cannon Flak Gun Flak Cannon Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Small Storage Unit Improved Shield Generator System Backup Module Flak Gun Remote Datajack Flail [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . . . 1 1 . . 2 . Weapon 2 | . . 2 . . . . . . . Parts Attached 97 | 3 3 8 . 7 27 5 10 29 5 Power 10 | . . 1 . 1 3 . 1 4 . Engine 8 | . . 1 . 1 3 . 1 2 . Core 2 | . . . . . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 28 | 2 . 2 . 2 6 3 3 7 3 Treads 5 | . . . . 1 2 . 2 . . Leg 6 | . . . . . 2 1 . 3 . Wheel 12 | 2 . 2 . 1 2 . 1 4 . Hover 2 | . . . . . . 2 . . . Flight 3 | . . . . . . . . . 3 Utility 21 | 1 1 1 . 2 6 1 2 7 . Device 9 | 1 . . . 1 3 . 1 3 . Storage 7 | . 1 1 . . 1 1 1 2 . Processor 4 | . . . . 1 1 . . 2 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 38 | . 2 4 . 2 12 1 4 11 2 Energy Gun 3 | . . . . . 3 . . . . Energy Cannon 4 | . . . . . 2 . 1 1 . Ballistic Gun 20 | . 2 4 . 2 5 1 2 3 1 Ballistic Cannon 4 | . . . . . . . 1 3 . Launcher 3 | . . . . . 1 . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 3 | . . . . . 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 1 . 1 1 . Parts Lost 42 | . . . . . 16 1 1 11 13 Power 4 | . . . . . 2 . . 1 1 Propulsion 12 | . . . . . 4 1 . 3 4 Utility 10 | . . . . . 2 . . 4 4 Weapon 16 | . . . . . 8 . 1 3 4 Highest Loss Streak 13 | . . . . . 7 1 1 5 13 Average Slot Usage (%) 88 | . 100 100 100 94 78 92 93 90 81 Engine 6 | . 14 11 11 9 6 7 7 4 . Treads 3 | . . . . 6 1 7 7 5 . Leg 3 | . . . . . 5 4 1 2 11 Wheel 11 | . 28 22 22 15 6 7 13 10 10 Device 6 | . 5 . . 3 5 8 7 8 5 Storage 19 | . 22 22 22 18 15 19 23 20 18 Processor 3 | . . . . 5 4 . . 7 6 Protection 1 | . . . . . 3 . . . . Energy Gun 1 | . 7 . . . 5 . . . . Energy Cannon 3 | . . . . . . 15 5 5 . Ballistic Gun 18 | . 20 44 44 36 16 15 19 6 10 Ballistic Cannon 3 | . . . . . . . 4 10 4 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 14 19 28 28 29 36 39 45 58 40 Greatest Support 56 | 20 20 32 32 32 56 11 38 38 15 Greatest Overweight (x) 10 | . . 1 . . 10 3 3 4 4 Average Overweight (x) 1 | . . . . . 1 3 1 1 1 Largest Inventory Capacity 10 | 6 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 7 8 8 8 8 8 8 8 9 Most Carried 8 | 6 8 8 8 8 8 8 8 8 3 Average Carried 6 | 6 6 7 8 7 4 7 7 6 2 Final Capacity 10 | 6 8 8 8 8 8 8 8 10 4 Final Carried 8 | 6 8 8 8 8 6 8 8 3 2 Class Distribution -------------------- 39% | Scavenger-Gunner 27% | Gunner 13% | Scavenger-Mutant 11% | Scavenger-Skirmisher 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Matter Collected 4003 | 251 . 560 77 534 905 170 172 1292 42 Remotely . | . . . . . . . . . . Salvage Created 3879 | 72 . 529 88 276 1045 341 240 1180 108 Parts 193 | 2 . 37 8 14 41 14 19 57 1 Haulers Intercepted 2 | . . 1 . . . . 1 . . Recyclers Shooed 5 | . . 2 . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Combat Hostiles Destroyed 68 | . . 11 3 5 18 6 3 22 . Guns 39 | . . 11 3 5 12 4 2 2 . Cannons 19 | . . . . . . 2 1 16 . AOE 9 | . . . . . 5 . . 4 . Classes Destroyed 14 | 2 . 7 . . 3 1 . 1 . Worker 8 | . . 1 . 1 3 . 1 2 . Builder 5 | . . 1 . . 1 . 1 2 . Tunneler 4 | 1 . . . . 1 . . 2 . Hauler 2 | . . 1 . . . . 1 . . Recycler 6 | 1 . 1 1 . 1 . . 1 1 Operator 1 | . . . . . . . . 1 . Watcher 3 | . . 2 . . . . . 1 . Swarmer 17 | . . 4 3 2 4 . 1 3 . Grunt 28 | . . 4 . 3 7 5 . 9 . Brawler 7 | . . . . . 1 . . 6 . Duelist 2 | . . . . . 2 . . . . Sentry 10 | . . 3 . 2 2 . 1 2 . Hunter 4 | . . . . . . 1 1 2 . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 8 | 2 . 8 2 3 8 3 2 4 1 Combat Bots Only 8 | . . 5 2 1 8 3 1 4 . Max Kills in Single Turn 2 | 1 . 2 2 1 2 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Damage Taken 6718 | . . 292 77 291 2145 404 300 2266 943 Core 1244 | . . 33 . 80 244 59 37 441 350 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 51 | 100 100 . 16 34 . . 6 . . Volleys Fired 233 | 12 . 35 5 19 59 19 17 60 7 Largest 4 | 2 . 4 4 4 4 4 4 4 3 Hottest 252 | 70 . 92 92 94 252 168 169 227 100 Shots Fired 768 | 24 . 140 20 76 166 60 58 211 13 Gun 560 | 24 . 140 20 76 161 31 44 55 9 Cannon 199 | . . . . . 1 29 14 151 4 Launcher 9 | . . . . . 4 . . 5 . Special . | . . . . . . . . . . Kinetic 610 | 12 . 140 20 76 117 31 51 150 13 Thermal 111 | 12 . . . . 44 . . 55 . Explosive 5 | . . . . . . . . 5 . Electromagnetic 42 | . . . . . 5 29 7 1 . Robot Hit Streak 21 | 5 . 5 4 15 21 7 10 13 8 Robot Miss Streak 13 | 2 . 3 2 3 13 4 7 6 7 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 1 . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . Shots Hit Robots 483 | 13 . 66 7 46 119 39 42 138 13 Core Hits 262 | 3 . 24 4 20 73 20 18 89 11 Critical Hits 4 | . . 1 . . 1 . . 2 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 3 | . . 1 . . 1 . . 1 . Melee Attacks 16 | . . . . . . . . 15 1 Impact 15 | . . . . . . . . 15 . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10287 | 147 . 912 61 735 2718 622 723 3996 373 Guns 5745 | 147 . 912 61 735 2022 311 536 812 209 Cannons 3439 | . . . . . 4 311 187 2804 133 Explosions 1072 | . . . . . 692 . . 380 . Melee 31 | . . . . . . . . . 31 Ramming . | . . . . . . . . . . Kinetic 6649 | 96 . 912 61 735 1148 311 610 2434 342 Thermal 2188 | 51 . . . . 994 . . 1143 . Explosive 380 | . . . . . . . . 380 . Electromagnetic 1039 | . . . . . 576 311 113 39 . Impact . | . . . . . . . . . . Slashing 31 | . . . . . . . . . 31 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 10 11 12 12 12 Average Corruption 9 | . . . . . 9 10 11 7 12 Corruption Purged . | . . . . . . . . . . Effects 139 | . . . . . 53 17 33 26 10 Message Errors 29 | . . . . . 14 2 9 2 2 Matter Fused 23 | . . . . . 11 5 5 1 1 Heat Flow Errors 9 | . . . . . 5 . 2 1 1 Energy Discharges 10 | . . . . . 2 2 2 3 1 Parts Rejected 3 | . . . . . 1 1 . . 1 Data Loss (minor) 9 | . . . . . 5 1 . 2 1 Data Loss (major) 6 | . . . . . 2 . 2 1 1 Misfires 3 | . . . . . . . 3 . . Alerts 4 | . . . . . . . 2 1 1 Misdirections 6 | . . . . . 1 1 1 3 . Targeting Errors 30 | . . . . . 8 4 6 11 1 Weapon Failures 7 | . . . . . 4 1 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 141 | . . . . . 88 3 1 49 . Projectiles 53 | . . . . . . 3 1 49 . Explosions 88 | . . . . . 88 . . . . Melee . | . . . . . . . . . . Knockbacks 16 | . . . . . . . 1 15 . Impact . | . . . . . . . . . . Kinetic 14 | . . . . . . . 1 13 . Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 239 | . . . . . 140 . . 99 . Shots 6 | . . . . . 5 . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 841 | 45 . 290 114 88 490 191 347 841 252 Average Temperature 128 | 15 . 98 49 31 131 91 113 190 72 Received Heat Transfer 1494 | . . 72 18 9 534 99 9 555 198 Effects 29 | . . . . . 3 . 1 25 . Shutdowns 4 | . . . . . 1 . . 3 . Energy Bleed 7 | . . . . . 2 . . 5 . Interference 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 9 | . . . . . . . . 9 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 4 | . . . . . 3 . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . 2 . . 2 2 Heat Transferred 3437 | 148 . . . . 2012 . . 1277 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Peak Influence 1450 | 10 15 861 545 589 888 795 626 1450 710 Average Influence 636 | 3 12 382 416 457 674 681 492 948 702 Maximum Alert Level 4 | . . 3 2 2 3 3 2 4 3 Low Security (%) 7 | 100 100 30 . . . . . . . Level 1 13 | . . 13 51 31 18 . . 11 . Level 2 31 | . . 40 48 68 12 55 100 3 19 Level 3 40 | . . 14 . . 68 44 . 59 80 Level 4 6 | . . . . . . . . 25 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . 4 . 2 6 . 1 10 2 Investigation 2 | . . 1 . . . . . 1 . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 14 | . . 3 . 2 2 . 1 4 2 Assault 5 | . . . . . 1 . . 4 . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . 1 1 . Haulers Reinforced 3 | . . . . . 1 . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Distress Signals 12 | . . 2 . 1 2 . 1 3 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . . 17 7 10 34 10 7 43 11 Peak Tracking Total 9 | . . 4 4 5 7 4 2 7 9 Tactical Retreats 4 | . . . . 1 1 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Traps Triggered 9 | . . 1 . . 3 2 2 1 . Indirectly 1 | . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Machines Disabled 43 | . . 8 . 2 4 . 1 28 . Max in Single Turn 7 | . . . . 1 3 . 1 7 . Garrison Access 2 | . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Machines Accessed 4 | . 1 . . . 1 . 1 1 . Terminals 2 | . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 7 | . 3 . . . 1 . 2 1 . Successful 5 | . 2 . . . 1 . 1 1 . Failed 2 | . 1 . . . . . 1 . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 5 | . 3 . . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Terminal Hacks 2 | . 1 . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Machine Destruction 4 | . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Total Allies 4 | . 1 . 3 . . . . . . Largest Group 4 | . 1 1 4 3 1 1 1 1 1 Highest-Rated Group 108 | . 56 67 96 108 91 90 100 106 105 Highest-Rated Ally 106 | . 56 67 57 80 91 90 100 106 105 Total Orders . | . . . . . . . . . . Ally Attacks 229 | . . 16 10 39 71 21 16 44 12 Total Damage 8506 | . . 2642 104 528 1632 466 565 1971 598 Kills 72 | . . 19 4 6 13 4 6 15 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Turns Passed 4441 | 97 143 344 149 301 1231 244 630 1105 197 Spaces Moved 2662 | 58 107 216 109 179 580 127 446 738 102 Core 47 | . . . . . 42 . . . 5 Treads 126 | . . . . . 126 . . . . Legs 266 | 26 . . . . 100 . . 51 89 Wheels 2214 | 32 107 216 109 179 312 126 446 687 . Hover 1 | . . . . . . 1 . . . Flight 8 | . . . . . . . . . 8 Fastest Speed 37 | 80 80 90 100 100 100 110 90 90 37 Average Speed 117 | 97 80 96 100 100 158 111 101 108 168 Slowest Speed 550 | 120 80 100 100 100 550 275 110 180 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 23 | 4 18 29 37 26 17 43 15 23 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . . . 5 . Terrain Destroyed 152 | . . . . . . . . 152 . Melee 5 | . . . . . . . . 5 . Projectile 24 | . . . . . . . . 24 . AOE 123 | . . . . . . . . 123 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Total 3445 | 72 165 293 138 262 758 184 587 871 115 Wait 344 | . 47 27 25 49 78 16 90 12 . Move 2654 | 57 106 215 108 178 580 126 445 737 102 Hop . | . . . . . . . . . . Pick Up 23 | . 4 2 . 2 5 2 4 4 . Fast Attach 59 | 1 2 1 . 4 21 3 8 15 4 Attach 19 | . . 2 . 1 5 1 . 9 1 Detach 1 | . . . . . . . . 1 . Swap 20 | 2 1 5 . 2 2 1 2 5 . Drop 52 | . 5 6 . 7 8 . 13 13 . Fire 233 | 12 . 35 5 19 59 19 17 60 7 Melee 16 | . . . . . . . . 15 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . . 16 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Extension (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 98 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 13) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Accompanied by 1 ally 241 | -9/Materials | Evolved 2 slots: Weapon x2 499 | -9/Materials | Core integrity fell below 50% 549 | -9/Materials | Core integrity fell below 20% 555 | -9/Materials | Discovered new exit (range 5) 585 | -9/Materials | Entered Mines 585 | -9/Mines | Accompanied by 1 ally 594 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 651 | -9/Mines | Learned Materials trap positions 698 | -9/Mines | Discovered new exit (range 9) 734 | -9/Mines | Entered Materials 734 | -8/Materials | Accompanied by 3 allies 734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 735 | -8/Materials | Loaded intel: 15 trap records 866 | -8/Materials | Crushed by falling debris 904 | -8/Materials | Core integrity fell below 50% 980 | -8/Materials | Discovered new exit (range 17) 1035 | -8/Materials | Entered Factory 1035 | -7/Factory | Accompanied by 1 ally 1035 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1057 | -7/Factory | Build established: Scavenger-Skirmisher 1229 | -7/Factory | Garrison activated, responded to threat 1342 | -7/Factory | System corruption reached 10% 1370 | -7/Factory | Destroyed 8 combat bots 1381 | -7/Factory | Lost 7 parts (2p1u4w) 1723 | -7/Factory | Lost 3 parts (1n2w) 1747 | -7/Factory | Core integrity fell below 50% 1991 | -7/Factory | Build established: Scavenger-Mutant 2033 | -7/Factory | Lost 3 parts (2n1u) 2262 | -7/Factory | Identified exit to Garrison 2266 | -7/Factory | Entered Garrison 2266 | -7/Garrison | Accompanied by 1 ally 2272 | -7/Garrison | Installed Relay Interface Framework 2311 | -7/Garrison | Build established: Scavenger-Gunner 2320 | -7/Garrison | Core integrity fell below 20% 2349 | -7/Garrison | Triggered checkpoint 2352 | -7/Garrison | Triggered checkpoint 2364 | -7/Garrison | Triggered checkpoint 2401 | -7/Garrison | Triggered checkpoint 2487 | -7/Garrison | Discovered new exit (range 12) 2510 | -7/Garrison | Entered Factory 2510 | -7/Factory | Accompanied by 1 ally 3101 | -7/Factory | Discovered new exit (range 7) 3140 | -7/Factory | Entered another Factory area 3140 | -6/Factory | Accompanied by 1 ally 3140 | -6/Factory | Evolved 2 slots: Utility x2 3218 | -6/Factory | Build established: Gunner 3438 | -6/Factory | Lost 3 parts (1n1u1w) 3840 | -6/Factory | First assault squad dispatched 3957 | -6/Factory | System corruption reached 10% 3987 | -6/Factory | Lost 3 parts (3u) 4127 | -6/Factory | Core integrity fell below 50% 4154 | -6/Factory | Lost 5 parts (1p2n2w) 4218 | -6/Factory | Discovered new exit (range 14) 4245 | -6/Factory | Entered Extension 4245 | -6/Extension | Accompanied by 1 ally 4249 | -6/Extension | Build established: Scavenger-Gunner 4269 | -6/Extension | Rescued a captive Derelict 4270 | -6/Extension | Rescued a captive Derelict 4395 | -6/Extension | Spotted B-75 Beast 4412 | -6/Extension | Spotted B-75 Beast 4414 | -6/Extension | Allies destroyed B-75 Beast 4423 | -6/Extension | Core integrity fell below 20% 4424 | -6/Extension | Discovered new exit (range 15) 4442 | -6/Extension | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04420_ S-27 Virus destroyed. 04420_ U-05 Engineer destroyed. 04422_ Sml. Storage Unit destroyed. Player 2: "My Lgt. Treads!" 04424_ Player 2 attaches Hrd. Medium Armor Plating. 04424_ EXIT=FOUND 04425_ Player 2 attaches Lgt. Treads. 04425_ Sml. Storage Unit destroyed. 04426_ Y-54 Guardian destroyed. 04427_ Acquired VTOL Module. Player 2: "Did anyone ever tell you... YOU'RE IN MY WAY, DAMMIT!" 04431_ VTOL Module destroyed. 04431_ Y-54 Guardian destroyed. 04433_ Acquired Autogun. 04435_ System corrupted: Substantial component data lost. 04435_ U-05 Engineer builds a Wall. 04438_ Acquired 21 matter. 04438_ U-05 Engineer lays Concrete. 04440_ R-10 Processor collects Imp. Deuterium Engine. 04441_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #??##??#?????????????? | | ?????????????????????????## ### ## ##????????????? | | ????????????????????????#"" "" ""???????????? | | ????????????????????????# " " " ??????????? | | ????????????????????????# g ??????????? | | ???????????????###?##???# w ??????????? | | ####################;####R ?????????? | | u !!%|* %%% u ?????????? | | =%!!%! %=%* ????????? | | = == @ ! ????????? | | * @BB R ????????? | | BB R A????????? | | ######################### ????????? | | ????????????????????????# ?????????? | | ????????????????????????# ?????????? | | ????????????????????????# ??????????? | | ????????????????????????? ??????????? | | ?????????????????????????#####T# ####??????????? | | ??????????????????????????????##?< #?????????????? | | ??????????????????????????????????##?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 610 Matter Stores 490 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 1 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Ext Slots Evolved 8 | . 2 . 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . 1 . 2 1 . . 1 . . Weapon 3 | . 1 . . 1 . . 1 . . Parts Attached 79 | . 6 14 2 15 22 2 12 4 2 Parts Lost 37 | . . 11 . 5 13 . 3 . 5 Damage Taken 4606 | . . 1175 . 698 1568 . 193 232 740 Core 973 | . . 302 . 283 274 . 41 . 73 Player 2/Cogmind (%) 43 | . . 90 . 77 52 . 52 . 17 Absorbed by Shields . | . . . . . . . . . . Damage Inflicted 8092 | . . 2642 . 218 1632 466 565 1971 598 Player 2/Cogmind (%) 44 | . . 74 . 22 37 42 43 33 61 Combat Hostiles Destroyed 50 | . . 12 . 1 12 4 3 13 5 Player 2/Cogmind (%) 42 | . . 52 . 16 40 40 50 37 100 Game ------ Seed DataThunderRegulator Manual? 0 Play Time 01:00:29 Cumulative 53.0 hours Start 2020.04.21 @ 01:07:30 End 2020.04.28 @ 00:26:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8fe3772-23b5-4ad3-9247-40d3ce1d3a15