Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 22:00:25 Player: MrProgressor Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (131) 655 Value Destroyed (6292) 6292 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2940) 2940 TOTAL SCORE: 16787 Bonus ------- High Alert Combat Kills 1270 Follower Combat Kills 1135 Met Imprinter 300 Was Imprinted 300 Friendly Fire -65 Cogmind --------- Core Integrity 0/1300 Matter 10/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Huge Storage Unit Linear Accelerator Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Matter Compressor Improved Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Transmission Jammer Dynamic Insulation System > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Hardcell Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Zionite Biocell Matter Compressor Jamming Amplifier Heavy Beamcaster Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Mini Smartbomb Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Improved Plasma Cutter Makeshift Sword [Rating: 147] Favorites ----------- Power Light Particle Reactor Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Wheel Treads Armored Medium Treads Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Terrain Scan Processor Device Improved Sensor Array Storage Huge Storage Unit Processor Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Smartbomb Launcher Impact Weapon Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Slots Evolved 14 | . . . 2 2 2 . . . 4 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . 1 Utility 9 | . . . 2 1 1 . . . 3 . . 1 . 1 Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 158 | 7 3 6 9 10 8 . 2 4 20 11 11 14 39 14 Power 24 | 1 1 . 2 1 . . 1 . 4 2 1 2 6 3 Engine 8 | 1 1 . 2 . . . 1 . 2 1 . . . . Core 5 | . . . . 1 . . . . . . 1 . 1 2 Reactor 11 | . . . . . . . . . 2 1 . 2 5 1 Propulsion 34 | 2 . 2 1 3 2 . . . 5 5 1 4 5 4 Treads 9 | . . . . . . . . . . . . 3 5 1 Leg . | . . . . . . . . . . . . . . . Wheel 22 | 2 . 2 1 3 2 . . . 5 5 1 1 . . Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 Utility 63 | 2 2 2 3 4 4 . . 4 7 3 5 8 12 7 Device 33 | 1 . 1 2 2 2 . . 3 4 2 1 5 9 1 Storage 9 | 1 2 1 . 1 . . . . . . . 2 . 2 Processor 13 | . . . 1 . 1 . . . 2 1 1 1 2 4 Hackware 1 | . . . . . . . . . . . . . 1 . Protection 7 | . . . . 1 1 . . 1 1 . 3 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 . 2 3 2 2 . 1 . 4 1 4 . 16 . Energy Gun 12 | 1 . 2 1 2 . . 1 . . . 2 . 3 . Energy Cannon 8 | . . . 2 . . . . . . 1 1 . 4 . Ballistic Gun 4 | 1 . . . . 1 . . . 2 . . . . . Ballistic Cannon 7 | . . . . . . . . . . . 1 . 6 . Launcher 4 | . . . . . . . . . 1 . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 2 . . . . 2 . . 1 3 2 Parts Lost 73 | . . 3 . 1 . . . . 4 13 4 3 23 22 Power 11 | . . . . . . . . . . 2 . 1 4 4 Propulsion 23 | . . 1 . 1 . . . . 3 5 1 2 4 6 Utility 21 | . . . . . . . . . 1 4 1 . 11 4 Weapon 18 | . . 2 . . . . . . . 2 2 . 4 8 Highest Loss Streak 10 | . . 3 . 1 . . . . 2 6 4 3 6 10 To Critical Strikes 2 | . . . . . . . . . . . . . 2 . Average Backups 22 | 3 11 15 24 24 24 25 24 24 24 24 20 24 22 11 Power 1 | 1 2 2 1 2 1 1 1 1 1 . . 1 1 1 Propulsion 3 | 1 2 3 10 8 6 6 6 6 5 2 1 1 2 . Utility 10 | . 3 6 7 10 10 10 10 10 11 9 10 14 11 5 Weapon 6 | 1 3 3 4 4 7 8 7 6 7 9 7 7 6 4 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 56 | . 1 3 7 2 7 . 5 2 3 . 2 12 3 9 Power 9 | . 1 . 1 . 1 . 1 . 1 . . 2 1 1 Propulsion 7 | . . 2 2 . . . . . 1 . 1 1 . . Utility 19 | . . . . 2 4 . . 1 1 . 1 6 1 3 Weapon 20 | . . 1 4 . 2 . 4 1 . . . 3 1 4 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 95 97 99 99 100 100 99 99 99 94 94 91 60 Engine 2 | . 14 14 11 3 . . 2 7 2 . 3 . . . Core 1 | . . . . 5 6 7 4 . . . 1 4 . 2 Reactor 4 | . . . . . . . . . 8 10 5 4 9 2 Treads 2 | . . . . . . . . . . . . 4 14 4 Wheel 19 | . 28 26 22 26 30 30 30 30 22 22 18 12 . . Device 20 | . 12 11 20 26 22 23 23 22 26 22 16 15 21 7 Storage 6 | . 14 14 11 9 7 7 7 7 5 5 5 5 5 2 Processor 17 | . . . 10 9 14 15 15 12 16 17 26 26 22 28 Protection 1 | . . . . . . . . 2 2 4 . 4 . . Energy Gun 4 | . 14 17 9 6 10 7 7 7 2 . . 5 2 . Energy Cannon 2 | . . . 12 11 . . . . . . 4 4 5 . Ballistic Gun 4 | . 14 10 . . 1 7 7 7 5 10 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . 3 5 5 3 Peak Build Rating 147 | 9 10 10 19 28 35 34 38 45 75 77 71 112 134 147 Average Rating 63 | 5 9 9 16 24 32 34 36 41 69 75 62 89 122 74 On Entrance 44 | . 9 10 10 18 28 34 34 38 44 74 62 71 101 132 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . . . 11 . 18 Naked Turns 25 | . . . . . . . . . . . . . . 25 Heaviest Build 177 | 11 28 91 100 108 103 94 97 126 153 156 131 163 177 167 Greatest Support 182 | 32 32 32 20 30 40 40 40 40 48 54 52 124 155 182 Greatest Overweight (x) 36 | . . 4 4 5 2 2 2 3 5 4 3 7 1 36 Average Overweight (x) 2 | . . . 4 3 2 2 2 2 2 2 2 4 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 12 16 25 25 25 25 25 25 25 25 25 25 25 16 Most Carried 25 | 6 15 23 25 25 25 25 25 25 25 25 25 25 25 21 Average Carried 22 | 3 11 15 24 24 24 25 24 24 24 24 21 24 23 10 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 15 23 25 25 25 25 25 25 25 17 24 25 22 4 Class Distribution -------------------- 44% | Scavenger-Skirmisher 21% | Scavenger-Mutant 9% | Tank 6% | Scavenger-Assassin 6% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Tank | -4/Armory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Matter Collected 5704 | 205 120 187 140 135 81 . 99 135 957 510 140 480 1970 545 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5262 | 29 234 94 515 214 135 . . 147 522 471 109 478 2098 216 Parts 239 | 3 13 2 29 6 3 . . 6 20 25 10 29 83 10 Haulers Intercepted 7 | . 1 . 2 2 . . . . 2 . . . . . Recyclers Shooed 4 | 1 1 . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 3 . 23 11 . . . Prevented 4 | . . . . . . 2 . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Combat Hostiles Destroyed 114 | . 3 7 10 2 3 . . 2 6 13 5 11 43 9 Guns 40 | . 3 7 2 . 3 . . 1 5 9 . 4 4 2 Cannons 63 | . . . 8 2 . . . . . 4 5 7 31 6 AOE 6 | . . . . . . . . . . . . . 5 1 Classes Destroyed 15 | 1 4 1 . . 1 . . 2 . 3 . . 2 1 Worker 1 | . . . . . . . . . . . . . . 1 Builder 4 | . 1 . . . 1 . . . 1 . . . . 1 Tunneler 4 | 1 . . 1 . . . . . 1 . . 1 . . Hauler 7 | . 1 . 2 2 . . . . 2 . . . . . Watcher 7 | . 1 . 1 . . . . . 3 . . . 2 . Swarmer 29 | . . . . . . . . . . 10 5 5 6 3 Saboteur 1 | . . . . . . . . . . . . . 1 . Grunt 39 | . 3 1 10 2 2 . . . 3 . . 1 12 5 Duelist 1 | . . . . . . . . . . . . . 1 . Sentry 8 | . . . . . . . . 1 . . . 1 6 . Hunter 8 | . . . . . . . . . . 2 . . 6 . Programmer 20 | . . . . . 1 . . . 3 . . 4 11 1 Behemoth 1 | . . . . . . . . 1 . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 2 5 3 2 3 . . 1 2 7 5 3 7 8 Combat Bots Only 8 | . 2 5 3 2 2 . . 1 1 7 5 3 7 8 Max Kills in Single Turn 2 | 1 1 1 1 1 1 . . 1 1 2 1 1 2 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . Exploded 2 | . . . . . . . . . . . . . 2 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Hostile Shots Fired 1109 | . 12 16 41 16 21 . . 13 61 167 19 75 384 284 Missed 274 | . 4 4 7 2 6 . . 3 18 36 5 19 98 72 Hits 835 | . 8 12 34 14 15 . . 10 43 131 14 56 286 212 Melee 33 | . . 8 . . . . . . . . . 6 1 18 Projectile 802 | . 8 4 34 14 15 . . 10 43 131 14 50 285 194 AOE 4 | . . . . . . . . . . . . 2 . 2 Critical Strikes 59 | . . . . . 1 . . 1 2 2 . 3 23 27 Part Disruptions 7 | . . . . . . . . . . 4 . . 3 . Actively Blocked 4 | . . . . . . . . . . 2 . . 2 . Damage Taken 13737 | . 110 262 311 170 190 . . 176 704 1403 202 971 4943 4295 Core 2355 | . 18 50 42 12 32 . . 60 57 162 55 147 414 1306 Absorbed by Shields 1980 | . . . 67 33 42 . . 28 153 35 . 264 1038 320 Reduced by Siege Mode 319 | . . . . . . . . . . . . . . 319 Ignored by Resistances 581 | . . . . . . . . 34 . 287 . 9 251 . Regen/Repaired (Parts) 140 | . 2 . 64 12 25 . . . . . . 37 . . Core Remaining (%) 81 | 100 . 72 89 97 . . . 86 . . 72 . 51 . Volleys Fired 460 | 2 31 19 38 23 14 . 1 7 49 56 8 38 141 33 Largest 3 | 2 2 2 2 2 2 . 1 2 2 2 2 3 3 3 Hottest 347 | 60 60 115 120 120 89 . 61 109 109 131 138 211 347 259 Shots Fired 895 | 4 62 38 72 41 26 . 1 10 96 99 12 91 283 60 Gun 426 | 4 62 38 31 4 26 . 1 10 96 79 . 28 32 15 Cannon 438 | . . . 41 37 . . . . . 20 12 63 230 35 Launcher 31 | . . . . . . . . . . . . . 21 10 Special . | . . . . . . . . . . . . . . . Kinetic 361 | 2 31 13 . . 12 . . 3 69 79 5 31 86 30 Thermal 492 | 2 31 25 72 41 14 . 1 7 27 20 7 60 165 20 Explosive 27 | . . . . . . . . . . . . . 17 10 Electromagnetic 15 | . . . . . . . . . . . . . 15 . Robot Hit Streak 33 | 3 8 7 14 10 9 . . 5 10 15 4 13 33 19 Robot Miss Streak 7 | . 6 3 4 3 4 . . 1 7 3 1 3 6 3 Penetration Max 1 | . . . . . . . . . 1 . . . 1 . Secondary Targets 5 | . . 3 . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . . . Shots Hit Robots 561 | 3 38 23 46 24 19 . . 9 83 50 6 54 162 44 Core Hits 285 | 1 15 15 17 6 17 . . 5 50 18 4 17 98 22 Critical Kills 3 | . . . . . . . . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . Critical Strikes 32 | . . 2 . . 1 . . 4 2 1 1 2 11 8 Burn 15 | . . 2 . . 1 . . 4 2 . . 2 . 4 Meltdown 3 | . . . . . . . . . . . . . 3 . Destroy 1 | . . . . . . . . . . 1 . . . . Blast 13 | . . . . . . . . . . . 1 . 8 4 Melee Attacks 23 | . . . . . 8 . . . 11 . . . . 4 Impact 8 | . . . . . 8 . . . . . . . . . Slashing 15 | . . . . . . . . . 11 . . . . 4 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17893 | 30 378 314 898 570 410 . . 233 1871 1252 167 1399 8006 2365 Guns 5813 | 30 378 314 234 22 410 . . 233 1796 852 . 539 704 301 Cannons 9352 | . . . 664 548 . . . . . 400 167 860 5801 912 Explosions 2620 | . . . . . . . . . . . . . 1501 1119 Melee 108 | . . . . . . . . . 75 . . . . 33 Ramming . | . . . . . . . . . . . . . . . Kinetic 5931 | 10 161 84 . . 215 . . 66 1282 852 101 380 1958 822 Thermal 9001 | 20 217 230 898 570 195 . . 167 514 400 66 1019 4314 391 Explosive 2572 | . . . . . . . . . . . . . 1453 1119 Electromagnetic 281 | . . . . . . . . . . . . . 281 . Impact . | . . . . . . . . . . . . . . . Slashing 108 | . . . . . . . . . 75 . . . . 33 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . 4 . . 1 1 1 . 2 3 . 1 16 5 Average Corruption 8 | . . 4 . . 1 1 1 . 1 2 . 1 12 4 Corruption Purged 11 | . . . . . . . . . 6 4 . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 115 | . . 2 . . 2 . 1 . 2 8 . . 97 3 Message Errors 16 | . . . . . 1 . . . . 1 . . 13 1 Matter Fused 24 | . . 1 . . . . . . . 1 . . 21 1 Heat Flow Errors 11 | . . 1 . . . . . . . 1 . . 8 1 Energy Discharges 17 | . . . . . . . 1 . 1 . . . 15 . Parts Rejected 3 | . . . . . . . . . . 1 . . 2 . Parts Fused 4 | . . . . . . . . . . 1 . . 3 . Data Loss (minor) 11 | . . . . . 1 . . . . 1 . . 9 . Data Loss (major) 6 | . . . . . . . . . . 2 . . 4 . Misfires 3 | . . . . . . . . . . . . . 3 . Alerts 3 | . . . . . . . . . . . . . 3 . Misdirections 2 | . . . . . . . . . . . . . 2 . Weapon Failures 15 | . . . . . . . . . 1 . . . 14 . Overload Shots 12 | . . . . . . . . . . . . . 12 . Effects 1 | . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Overflow Damage 289 | . . . 1 . . . . . . 9 6 10 149 114 Projectiles 191 | . . . 1 . . . . . . 9 6 10 110 55 Explosions 98 | . . . . . . . . . . . . . 39 59 Melee . | . . . . . . . . . . . . . . . Knockbacks 39 | . . . . . . . . . . . . 5 21 13 Impact . | . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . . . . . 5 21 12 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 21 | . . . . . . . . . . . . . 21 . Shots 1 | . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 526 | 20 76 273 180 149 . . . 16 90 268 51 473 526 302 Average Temperature 109 | 15 23 121 55 50 . . . 8 33 52 12 148 183 75 Received Heat Transfer 1934 | . 60 44 162 102 69 . . 21 114 126 . 9 681 546 Effects 20 | . . . . . . . . . . . . 2 17 1 Shutdowns 9 | . . . . . . . . . . . . 1 8 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . 2 1 Matter Decay 3 | . . . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . 1 1 . Damage (major) 1 | . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 29 | . . . . . . . . . . . . . . 29 Longest Duration 29 | . . . . . . . . . . . . . . 29 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 1 1 . . . 3 . Combat Hostiles 5 | . . . . . . . . 1 1 . . . 3 . Parts Melted 28 | . . . 3 2 1 . . . 2 2 1 1 13 3 Heat Transferred 12760 | 50 500 692 1702 925 407 . . 555 888 600 100 1662 3828 851 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Maximum Alert Level 4 | . . . . . . . . . . . . 3 4 3 Low Security (%) 64 | 100 100 100 100 100 100 . . . 100 . . 59 . . Level 1 6 | . . . . . . . . . . . . 34 1 . Level 2 18 | . . . . . . . . . . . . 4 69 13 Level 3 9 | . . . . . . . . . . . . 1 24 86 Level 4 . | . . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1151 | 5 50 40 139 50 45 . . . 62 . . 928 1151 938 Initial 601 | . . . . 48 . . . . . . . . 464 601 Average 221 | . 9 5 41 12 4 . . . 10 . . 178 618 780 Influence Increases 5296 | 5 117 50 312 97 111 . . 84 350 270 110 1420 1623 747 Destroy 0b10 Robot/C 2620 | . 60 20 200 40 60 . . 40 160 240 100 620 860 220 Destroy 0b10 Robot/NC 180 | 5 15 . 20 10 5 . . . 35 . . 65 15 10 Destroy Leader 524 | . 14 . 26 14 10 . . 10 40 30 10 124 206 40 Allied During Kill 369 | . . . . . . . . 34 34 . . 238 52 11 Successful Hack 81 | . 13 . 4 . 14 . . . 38 . . 12 . . Disable Machine 375 | . . . 30 30 15 . . . 15 . . 105 180 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 Destroy Structure 562 | . . . 2 3 7 . . . 28 . . 136 310 76 Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 420 | . 15 30 30 . . . . . . . . 120 . 225 Influence Decreases 4358 | 5 117 50 197 212 67 44 . 84 298 225 207 472 1424 956 Entered New Map 1153 | . . . . 67 . 17 . . . 20 19 . 484 546 Time Decay 2340 | 5 117 50 197 145 67 27 . 84 253 75 168 362 630 160 Lost Part 643 | . . . . . . . . . 13 130 20 30 230 220 Lost Ally 222 | . . . . . . . . . 32 . . 80 80 30 Squads Dispatched 37 | . 1 . 3 3 3 . . . 7 . . 6 8 6 Investigation 9 | . . . 3 2 1 . . . 2 . . . . 1 Extermination 13 | . . . . . 2 . . . 3 . . 3 5 . Reinforcement 9 | . 1 . . 1 . . . . 2 . . 3 1 1 Assault 5 | . . . . . . . . . . . . . 2 3 Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Distress Signals 11 | . 2 . 1 . 1 . . . 2 . . 2 . 3 Communications Jammed 24 | . . . . . . . . . . . . 24 . . Distress Signals 24 | . . . . . . . . . . . . 24 . . Times Spotted 215 | . 10 13 18 6 4 . . 2 11 13 5 42 55 36 Peak Tracking Total 12 | . 3 5 5 2 3 . . 1 2 5 5 8 7 12 Tactical Retreats 13 | . 1 2 1 . . . . . . . . 4 . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Traps Triggered 4 | . . . . . . . . . . . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Machines Disabled 34 | . . . 2 2 1 . . . 1 2 . 13 12 1 Max in Single Turn 1 | . . . 1 1 1 . . . 1 1 . 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Machines Accessed 39 | . 5 . 7 3 7 . . . 6 2 3 4 1 1 Terminals 15 | . 4 . 4 1 3 . . . 1 1 1 . . . Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 7 | . 1 . 1 1 2 . . . 1 . . 1 . . Recycling Units 8 | . . . 1 1 1 . . . 2 . . 2 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . 1 . 1 Total Hacks 89 | . 10 . 18 10 15 . . . 14 4 3 10 3 2 Successful 49 | . 5 . 11 8 6 . . . 6 4 3 5 1 . Failed 39 | . 4 . 7 2 9 . . . 8 . . 5 2 2 Catastrophic 14 | . 2 . 3 . 5 . . . 2 . . 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 57 | . 4 . 7 6 2 . 1 . 17 . . 17 1 2 Terminals 31 | . 8 . 7 5 5 . . . 2 3 1 . . . Fabricators 5 | . . . . . . . . . 5 . . . . . Repair Stations 18 | . 2 . 4 2 4 . . . 2 . . 4 . . Recycling Units 23 | . . . 2 3 5 . . . 5 . . 5 3 . Scanalyzers 5 | . . . 5 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . 1 . 2 Terminal Hacks 14 | . 3 . 1 2 . . . . 1 4 3 . . . Record 5 | . . . . . . . . . . 3 2 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 13 | . 2 . 4 2 2 . . . . . . 3 . . Scan Component 7 | . 1 . 2 1 1 . . . . . . 2 . . Repair 6 | . 1 . 2 1 1 . . . . . . 1 . . Recycling Unit Hacks 7 | . . . 1 1 1 . . . 1 . . 2 1 . Report Inventory 6 | . . . 1 1 1 . . . 1 . . 1 1 . Retrieve Components 1 | . . . . . . . . . . . . 1 . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 7 | . . . 1 3 2 . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . 1 . . . . . Mechanics 2 | . . . . . 1 . . . 1 . . . . . Recycling Units 4 | . . . 1 2 1 . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . Recyclers 3 | . . . 1 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 . 6 2 6 . . . 5 1 . 4 1 1 Full Trace Events 9 | . . . 3 2 1 . . . 2 1 . . . . Feedback Events 2 | . . . . . . . . . 1 1 . . . . Corruption 2 | . . . . . . . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . 1 . . . 14 . 8 . . 9 . . Parts Built 2 | . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 1 1 . . . . . . 1 . . Time 165 | . 38 . 52 38 19 . . . . . . 18 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . 8 . Allies Hacked 3 | . . . . . . . . . 1 . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Total Allies 26 | . . . . . . . 9 . . . . 7 8 2 Largest Group 9 | . . . . . . . 9 9 6 . . 5 5 2 Highest-Rated Group 494 | . . . . . . . 284 284 211 . . 494 252 206 Highest-Rated Ally 103 | . . . . . . . 39 39 39 . . 103 103 103 Zionite Dispatches 4 | . . . . . . . . . . . . 3 . 1 Heavy 2 | . . . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . Ally Attacks 145 | . . . . . . . . 22 23 . . 83 14 3 Total Damage 6813 | . . . . . . . . 614 348 . . 5181 483 187 Kills 40 | . . . . . . . . 1 2 . . 33 1 3 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Active Infowar (turns) 14350 | 18 475 252 272 493 745 233 1577 840 1809 1767 1885 1569 2191 224 Optics 781 | . . . . . . . . . . . . 569 212 . Sensors 10401 | . . . . 422 717 233 1577 838 1740 1702 1847 1133 192 . Terrain 7504 | 18 475 252 272 493 745 233 1577 840 1482 . . 315 802 . Traps 2471 | . . . . . . . . . 832 1639 . . . . Decoding 9442 | . . . . . . . . . 1806 1767 1885 1569 2191 224 Cloaking 161 | . . . . . . . . . . . . . 161 . Jamming 6971 | . . . . . . . . . 1743 1767 1235 1058 1114 54 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 1 2 . 2 2 . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 120 | . . . . . . . . . 21 . . 37 57 5 Patrols 48 | . . . . . . . . . 7 . . 17 20 4 Investigations 4 | . . . . . . . . . 4 . . . . . Reinforcements 12 | . . . . . . . . . 9 . . 1 2 . Guards 56 | . . . . . . . . . 1 . . 19 35 1 Zionite Intel Received 4 | . . . . . . . . . 2 . . 2 . . Guard Positions 1 | . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . 1 . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Turns Passed 15234 | 79 539 400 604 538 794 233 1577 912 1809 1767 1885 1569 2191 337 Spaces Moved 9286 | 60 331 272 264 257 510 221 1462 749 1137 1201 1034 854 653 281 Core 105 | 8 . . . . . . . . . . . . . 97 Treads 754 | . . . . . . . . . . . . 75 653 26 Legs . | . . . . . . . . . . . . . . . Wheels 8269 | 52 331 272 264 257 510 221 1462 749 1137 1201 1034 779 . . Hover . | . . . . . . . . . . . . . . . Flight 158 | . . . . . . . . . . . . . . 158 Fastest Speed 32 | 50 100 95 130 115 100 100 100 100 105 110 110 110 166 32 Average Speed 122 | 93 100 105 139 115 100 100 100 100 116 119 119 149 243 67 Slowest Speed 1850 | 100 100 140 140 145 100 100 100 115 145 136 121 246 246 1850 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 1 4 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 4 54 57 25 29 13 25 91 86 18 90 90 17 36 12 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . . . Known Exits Taken 8 | . . . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . . . . . Scrap Searched 13 | . . 1 . . . . 2 3 . 2 5 . . . Spaces Dug 39 | . . . . . 7 . . . 10 3 3 7 7 2 Terrain Destroyed 338 | . . . 1 3 7 . . . 13 40 5 18 211 40 Melee 19 | . . . . . 7 . . . 10 . . . . 2 Projectile 139 | . . . 1 3 . . . . 3 39 5 18 62 8 AOE 179 | . . . . . . . . . . . . . 149 30 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Res Total 12285 | 75 483 351 434 457 757 233 1580 900 1506 1428 1666 1072 984 359 Wait 1937 | 1 105 33 86 149 192 13 97 125 249 149 593 111 25 9 Move 9262 | 59 330 271 263 256 509 220 1461 748 1136 1200 1033 853 650 273 Hop 5 | . . . . . . . . . . . . . 1 4 Pick Up 153 | 6 9 15 15 8 11 . 7 5 15 2 12 17 26 5 Fast Attach 63 | 7 2 1 4 2 1 . . . 4 4 3 9 17 9 Attach 76 | . . 3 3 5 2 . . 1 9 10 5 3 23 12 Detach 6 | . . 1 1 . . . . . . . 2 1 . 1 Swap 116 | . 3 2 7 7 10 . 3 7 19 5 5 18 28 2 Drop 124 | . 3 6 17 7 10 . 8 7 14 . 5 22 18 7 Fire 460 | 2 31 19 38 23 14 . 1 7 49 56 8 38 141 33 Melee 23 | . . . . . 8 . . . 11 . . . . 4 Ram 1 | . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 59 | . . . . . . . 3 . . 2 . . 54 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / Upp / *Arm) -4/Armory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Repaired Imp. Terrain Scanner 249 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 619 | -10/Materials | Entered Mines 664 | -10/Mines | Assembled infested the area 667 | -10/Mines | Learned 2 Materials zone layouts 669 | -10/Mines | Assisted by a Guerilla fighting off Assembled 865 | -10/Mines | Discovered new exit (range 14) 938 | -10/Mines | Lost 3 parts (1n2w) 1019 | -10/Mines | Entered Materials 1019 | -9/Materials | Evolved 2 slots: Utility x2 1220 | -9/Materials | Build established: Scavenger-Mutant 1460 | -9/Materials | Repaired Ion Engine 1487 | -9/Materials | Repaired Ion Engine 1590 | -9/Materials | Discovered new exit (range 15) 1623 | -9/Materials | Entered another Materials area 1623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1677 | -8/Materials | Repaired Imp. Terrain Scanner? 2041 | -8/Materials | Discovered new exit (range 12) 2136 | -8/Materials | Build established: Scavenger-Skirmisher 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2265 | -7/Factory | Repaired Lgt. Nuclear Core 2294 | -7/Factory | Discovered new exit (range 4) 2297 | -7/Factory | Identified exit to Factory 2875 | -7/Factory | Discovered new exit (range 16) 2954 | -7/Factory | Identified exit to Lower Caves 2955 | -7/Factory | Entered Lower Caves 2989 | -7/Lower Caves | Encountered a Warlord checkpoint 3184 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3187 | -7/Lower Caves | Identified exit to Zion 3188 | -7/Lower Caves | Entered Zion 3221 | -6/Zion | System corruption cleaned by Quarantine Array 3245 | -6/Zion | Learned Factory stockpile data 3368 | -6/Zion | Discovered new exit (range 15) 3374 | -6/Zion | Given A8's code to call for help 3613 | -6/Zion | Loaded intel: 4 derelict terminal locations 3629 | -6/Zion | Gained Derelict followers 3658 | -6/Zion | Learned location of Warlord (-5) 4150 | -6/Zion | Met Imprinter 4387 | -6/Zion | Imprinted 4389 | -6/Zion | Declared Zion's savior 4681 | -6/Zion | Identified exit to Proximity Caves 4765 | -6/Zion | Entered Proximity Caves 4765 | -5/Proximity Caves | Accompanied by 9 allies 4821 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4981 | -5/Proximity Caves | Learned 12 Factory zone layouts 5332 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5376 | -5/Proximity Caves | Spotted B-75 Beast 5420 | -5/Proximity Caves | Destroyed B-75 Beast 5441 | -5/Proximity Caves | Lost 3 allies 5517 | -5/Proximity Caves | Learned Factory terminal intel 5623 | -5/Proximity Caves | Discovered new exit (range 6) 5677 | -5/Proximity Caves | Entered Factory 5677 | -5/Factory | Accompanied by 6 allies 5677 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 5678 | -5/Factory | Identified exit to Upper Caves 5680 | -5/Factory | Loaded intel: 26 terminal locations 5695 | -5/Factory | Identified exit to DSF 5903 | -5/Factory | Lost 3 allies 6025 | -5/Factory | Discovered exit to Upper Caves (range 17) 6149 | -5/Factory | Found Prototype Launcher 6149 | -5/Factory | Identified Tesla Bomb Launcher 6271 | -5/Factory | Lost 3 allies 6382 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6395 | -5/Factory | Retrieved Zion intel report: Guard Positions 6491 | -5/Factory | Fabricated Imp. Trap Scanner? 6836 | -5/Factory | Build established: Scavenger-Assassin 6939 | -5/Factory | Terminal network hard line cut 7486 | -5/Factory | Entered Upper Caves 7498 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7665 | -5/Upper Caves | Build established: Scavenger-Skirmisher 7736 | -5/Upper Caves | Encountered a Warlord checkpoint 8114 | -5/Upper Caves | Learned location of Armory (-4) 8975 | -5/Upper Caves | Identified exit to Upper Caves 9177 | -5/Upper Caves | Lost 6 parts (1p2n2u1w) 9225 | -5/Upper Caves | Destroyed 7 combat bots 9226 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 9253 | -5/Upper Caves | Entered another Upper Caves area 9281 | -5/Upper Caves | Discovered new exit (range 15) 9427 | -5/Upper Caves | Build established: Scavenger-Mutant 9889 | -5/Upper Caves | Identified exit to Factory 9897 | -5/Upper Caves | Lost 4 parts (1n1u2w) 10033 | -5/Upper Caves | Learned 8 Factory zone layouts 10180 | -5/Upper Caves | Learned Factory machine intel 10610 | -5/Upper Caves | Entered a destroyed Warlord outpost 11138 | -5/Upper Caves | Entered Factory 11138 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11139 | -4/Factory | Identified exit to Research 11139 | -4/Factory | Identified exit to Armory 11139 | -4/Factory | Identified exit to Upper Caves 11140 | -4/Factory | Loaded intel: 300 machine locations 11333 | -4/Factory | Repaired Broken Wheel+ 11451 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11452 | -4/Factory | Zion Hacker squad teleported in 11699 | -4/Factory | Lost 3 parts (1p2n) 12162 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12163 | -4/Factory | Zion Heavy squad teleported in 12233 | -4/Factory | Zion Light squad teleported in 12381 | -4/Factory | Terminal network hard line cut 12437 | -4/Factory | Build established: Scavenger-Skirmisher 12707 | -4/Factory | Entered Armory 12707 | -4/Armory | Accompanied by 2 allies 12907 | -4/Armory | Crushed by falling debris 12907 | -4/Armory | System corruption reached 10% 12948 | -4/Armory | Lost 5 parts (1p2u2w) 12957 | -4/Armory | First assault squad dispatched 13354 | -4/Armory | P-70 Sage assimilated allied Veteran 7d 13410 | -4/Armory | Spotted B-86 Titan 13607 | -4/Armory | Found Gamma Bomb Array 13665 | -4/Armory | Build established: Tank 13671 | -4/Armory | P-70 Sage assimilated allied Archangel 7a 13749 | -4/Armory | Energy Cycler disabled 14048 | -4/Armory | Terminal network hard line cut 14124 | -4/Armory | Destroyed 7 combat bots 14209 | -4/Armory | Found Prototype Launcher 14210 | -4/Armory | Identified Mni. Smartbomb Launcher 14215 | -4/Armory | Found Mni. Smartbomb Launcher 14218 | -4/Armory | Found Mni. Smartbomb Launcher 14226 | -4/Armory | Found Mni. Smartbomb Launcher 14235 | -4/Armory | Found Mni. Smartbomb Launcher 14504 | -4/Armory | Lost 3 parts (1p1n1u) 14603 | -4/Armory | Discovered exit to Research (range 10) 14674 | -4/Armory | Lost 6 parts (1p2n2u1w) 14898 | -4/Armory | Entered Research 14898 | -3/Research | Accompanied by 1 ally 14898 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14935 | -3/Research | Garrison activated, responded to threat 15030 | -3/Research | Lost 10 parts (2p2n1u5w) 15043 | -3/Research | Destroyed 8 combat bots 15104 | -3/Research | Core integrity fell below 50% 15134 | -3/Research | Lost 7 parts (2p1n2u2w) 15148 | -3/Research | First assault squad dispatched 15158 | -3/Research | Zion Heavy squad teleported in 15206 | -3/Research | Core integrity fell below 20% 15225 | -3/Research | Found Prototype Processor 15225 | -3/Research | Identified Exp. Target Analyzer 15230 | -3/Research | Lost 4 parts (3n1u) 15235 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 15189_ Xenon Bombardment Thruster destroyed. 15189_ Slug penetrates Wall. 15189_ Xenon Bombardment Thruster destroyed. 15191_ Mic. Antimatter Reactor severed. 15194_ Adv. Targeting Computer severed. 15195_ Slug penetrates Wall. 15195_ Slug penetrates Door. 15199_ Slug penetrates Wall. 15199_ Jamming Amplifier destroyed. 15199_ Terrain Scan Processor severed. 15204_ Imp. Target Analyzer severed. 15205_ Slug penetrates Wall. 15205_ Penetrated by Slug. 15205_ Melee Analysis Suite severed. 15207_ Adv. Target Analyzer severed. 15221_ Triggered Blade Trap. 15221_ Massive razor-sharp blades shoot up from within the floor. 15225_ Acquired Prototype Processor. 15225_ Identified Exp. Target Analyzer. 15228_ Exp. Target Analyzer severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ??????????????????????########### #???????????? | | ??????????????????????# # ###########?? | | ??????????????????????# ] # # #?? | | ??????????????????????# # # = #?? | | ??????????????????????# # # [ #?? | | ??????????????????????# c p""" # # #?? | | ??????????????????????# c """" # # #?? | | ??????????????????????# @"""" + # #?? | | ??????????????????????# """ # #? = #?? | | ??????????????????????########### #??? ???? | | ????????????????????????????????# ######+###### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????####+######+###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 45 Energy Capacity 1165 Matter Stores 437 Matter Capacity 700 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 16 Cloak Strength 3 EM Shielding 2 Corruption Containment 8 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 11 Recoil Reduction 5 Energy Filtering 50 Offensive Hacking 14 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Imp. Coolant Injector | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Railgun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Force Field | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Multireflex Exoskeleton | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Enh. Armored Leg | -4/Factory | Z-intel Biomechanical Wings | -4/Factory | Z-intel Robot Schematics ------------------ X-67 Chaingunner | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Imp. Trap Scanner | x2 | -5/Factory Repaired ---------- Imp. Terrain Scanner | 90% | -10/Materials Ion Engine | 45% | -9/Materials Ion Engine | 48% | -9/Materials Imp. Terrain Scanner | 45% | -8/Materials Lgt. Nuclear Core | 50% | -7/Factory Wheel | 7% | -4/Factory | Broken Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Explosive Keycard Hydra Infodabbler No Room For Error Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed SuperchargedPhysicsBotcube Manual? 0 Play Time 05:30:38 Cumulative 248.6 hours Start 2025.12.23 @ 21:41:05 End 2025.12.24 @ 22:00:25 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ae81c73-c5e6-4ae2-aea9-7991bd25d67b